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50 Commits

Author SHA1 Message Date
Lioncash
13930f0c33 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
51b5619079 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
James Rowe
8e7497d5bb Merge pull request #1308 from valentinvanelslande/ipc
ipc: fix spelling mistake
2018-09-13 11:39:20 -06:00
Valentin Vanelslande
2ec9fbc2d4 ipc: minor fix 2018-09-13 11:59:23 -05:00
ReinUsesLisp
a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
bunnei
60899b80f0 Merge pull request #1298 from lioncash/view
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
938aa5779c Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
926dd41587 Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
49c4fe1f2f Merge pull request #1306 from bunnei/fix-b5g6r5u
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
2018-09-12 18:21:47 -04:00
bunnei
4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
d9e21eebe8 Merge pull request #1297 from lioncash/pl
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
cc50857460 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
MerryMage
957ddab679 audio_core: Flush stream when not playing anything 2018-09-12 18:09:14 +01:00
FernandoS27
a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
bunnei
79217f9870 Merge pull request #1303 from lioncash/error
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
bunnei
0821a210c4 Merge pull request #1304 from lioncash/str
svc: Do nothing in svcOutputDebugString() if given a length of zero
2018-09-12 12:10:14 -04:00
bunnei
44fac34697 Merge pull request #1305 from FreddyFunk/cmake_yuzu_as_vs_startup_project
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 12:09:47 -04:00
Frederic Laing
9f2bcdbb76 Update CMakeLists.txt
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 17:36:10 +02:00
Lioncash
fbe462099b svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
3c5c292592 kernel/errors: Correct error codes for invalid thread priority and invalid processor ID 2018-09-12 05:19:57 -04:00
Lioncash
9b3bc0b282 svc: Do nothing if svcOutputDebugString() is given a length of zero
While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
04d723baf9 svc: Correct parameter type for OutputDebugString()
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
e89c22c147 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
a9b953e6d4 yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
3a2567c97c yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
475222a496 Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
3ee4fa557f Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
c245150439 Merge pull request #1300 from lioncash/audio
service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
89825766ee Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9 Merge pull request #1294 from degasus/optimizations
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format.
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
0e61e8362f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
7fe10dea3e game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash
c243bc09d4 service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
c061e27155 pl_u: Eliminate mutable file-scope state
Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
bunnei
429217248f Merge pull request #1289 from FernandoS27/lea_pset
shader_decompiler: Implemented LEA and PSET
2018-09-11 20:58:15 -04:00
Lioncash
325c259fc5 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
cdddd71d08 gl_shader_cache: Remove cache_width/cache_height.
- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick
3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27
5c676dc884 Implemented LEA and PSET 2018-09-11 12:50:52 -04:00
FernandoS27
3f0922715a Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
MerryMage
55af5bda55 cubeb_sink: Downsample arbitrary number of channels 2018-09-09 09:51:46 +01:00
tech4me
3dcedb36b4 Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
MerryMage
1aa195a9c0 cubeb_sink: Perform audio stretching 2018-09-08 18:56:38 +01:00
MerryMage
e51bd49f87 audio_core: Add audio stretcher 2018-09-08 18:56:38 +01:00
MerryMage
7e697ab7ff cubeb_sink: Hold last available value instead of writing zeros
This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage
6d9dd1dc6d cubeb_sink: Use RingBuffer 2018-09-08 18:56:38 +01:00
MerryMage
112351d557 common: Implement a ring buffer 2018-09-08 18:56:38 +01:00
fearlessTobi
a6efff8b02 Add audio stretching support 2018-09-08 18:26:23 +01:00
56 changed files with 1026 additions and 263 deletions

3
.gitmodules vendored
View File

@@ -31,3 +31,6 @@
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git
[submodule "soundtouch"]
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git

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@@ -431,6 +431,9 @@ enable_testing()
add_subdirectory(externals)
add_subdirectory(src)
# Set yuzu project as default StartUp Project in Visual Studio
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
# Installation instructions
# =========================

View File

@@ -50,6 +50,9 @@ add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SoundTouch
add_subdirectory(soundtouch)
# Xbyak
if (ARCHITECTURE_x86_64)
# Defined before "dynarmic" above

1
externals/soundtouch vendored Submodule

Submodule externals/soundtouch added at 060181eaf2

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@@ -17,6 +17,8 @@ add_library(audio_core STATIC
sink_stream.h
stream.cpp
stream.h
time_stretch.cpp
time_stretch.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)
@@ -24,6 +26,7 @@ add_library(audio_core STATIC
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
target_link_libraries(audio_core PRIVATE SoundTouch)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)

View File

@@ -3,27 +3,23 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <cstring>
#include <mutex>
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
namespace AudioCore {
class SinkStreamImpl final : public SinkStream {
class CubebSinkStream final : public SinkStream {
public:
SinkStreamImpl(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{num_channels_} {
if (num_channels == 6) {
// 6-channel audio does not seem to work with cubeb + SDL, so we downsample this to 2
// channel for now
is_6_channel = true;
num_channels = 2;
}
CubebSinkStream(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{std::min(num_channels_, 2u)}, time_stretch{sample_rate,
num_channels} {
cubeb_stream_params params{};
params.rate = sample_rate;
@@ -38,7 +34,7 @@ public:
if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
&params, std::max(512u, minimum_latency),
&SinkStreamImpl::DataCallback, &SinkStreamImpl::StateCallback,
&CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
this) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
return;
@@ -50,7 +46,7 @@ public:
}
}
~SinkStreamImpl() {
~CubebSinkStream() {
if (!ctx) {
return;
}
@@ -62,27 +58,32 @@ public:
cubeb_stream_destroy(stream_backend);
}
void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) override {
if (!ctx) {
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (size_t i = 0; i < samples.size(); i += source_num_channels) {
for (size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
}
queue.Push(buf);
return;
}
std::lock_guard lock{queue_mutex};
queue.Push(samples);
}
queue.reserve(queue.size() + samples.size() * GetNumChannels());
size_t SamplesInQueue(u32 num_channels) const override {
if (!ctx)
return 0;
if (is_6_channel) {
// Downsample 6 channels to 2
const size_t sample_count_copy_size = samples.size() * 2;
queue.reserve(sample_count_copy_size);
for (size_t i = 0; i < samples.size(); i += num_channels) {
queue.push_back(samples[i]);
queue.push_back(samples[i + 1]);
}
} else {
// Copy as-is
std::copy(samples.begin(), samples.end(), std::back_inserter(queue));
}
return queue.Size() / num_channels;
}
void Flush() override {
should_flush = true;
}
u32 GetNumChannels() const {
@@ -95,10 +96,11 @@ private:
cubeb* ctx{};
cubeb_stream* stream_backend{};
u32 num_channels{};
bool is_6_channel{};
std::mutex queue_mutex;
std::vector<s16> queue;
Common::RingBuffer<s16, 0x10000> queue;
std::array<s16, 2> last_frame;
std::atomic<bool> should_flush{};
TimeStretcher time_stretch;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames);
@@ -144,38 +146,52 @@ CubebSink::~CubebSink() {
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
const std::string& name) {
sink_streams.push_back(
std::make_unique<SinkStreamImpl>(ctx, sample_rate, num_channels, output_device, name));
std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
return *sink_streams.back();
}
long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
SinkStreamImpl* impl = static_cast<SinkStreamImpl*>(user_data);
long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
CubebSinkStream* impl = static_cast<CubebSinkStream*>(user_data);
u8* buffer = reinterpret_cast<u8*>(output_buffer);
if (!impl) {
return {};
}
std::lock_guard lock{impl->queue_mutex};
const size_t num_channels = impl->GetNumChannels();
const size_t samples_to_write = num_channels * num_frames;
size_t samples_written;
const size_t frames_to_write{
std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};
if (Settings::values.enable_audio_stretching) {
const std::vector<s16> in{impl->queue.Pop()};
const size_t num_in{in.size() / num_channels};
s16* const out{reinterpret_cast<s16*>(buffer)};
const size_t out_frames = impl->time_stretch.Process(in.data(), num_in, out, num_frames);
samples_written = out_frames * num_channels;
memcpy(buffer, impl->queue.data(), frames_to_write * sizeof(s16) * impl->GetNumChannels());
impl->queue.erase(impl->queue.begin(),
impl->queue.begin() + frames_to_write * impl->GetNumChannels());
if (impl->should_flush) {
impl->time_stretch.Flush();
impl->should_flush = false;
}
} else {
samples_written = impl->queue.Pop(buffer, samples_to_write);
}
if (frames_to_write < num_frames) {
// Fill the rest of the frames with silence
memset(buffer + frames_to_write * sizeof(s16) * impl->GetNumChannels(), 0,
(num_frames - frames_to_write) * sizeof(s16) * impl->GetNumChannels());
if (samples_written >= num_channels) {
std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
num_channels * sizeof(s16));
}
// Fill the rest of the frames with last_frame
for (size_t i = samples_written; i < samples_to_write; i += num_channels) {
std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
}
return num_frames;
}
void SinkStreamImpl::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
void CubebSinkStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
std::vector<std::string> ListCubebSinkDevices() {
std::vector<std::string> device_list;

View File

@@ -21,6 +21,12 @@ public:
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
size_t SamplesInQueue(u32 /*num_channels*/) const override {
return 0;
}
void Flush() override {}
} null_sink_stream;
};

View File

@@ -25,6 +25,10 @@ public:
* @param samples Samples in interleaved stereo PCM16 format.
*/
virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
virtual void Flush() = 0;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;

View File

@@ -73,6 +73,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
return;
}
@@ -83,6 +84,7 @@ void Stream::PlayNextBuffer() {
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
sink_stream.Flush();
return;
}
@@ -90,6 +92,7 @@ void Stream::PlayNextBuffer() {
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->Samples());
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});

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@@ -0,0 +1,68 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstddef>
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
namespace AudioCore {
TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count)
: m_sample_rate(sample_rate), m_channel_count(channel_count) {
m_sound_touch.setChannels(channel_count);
m_sound_touch.setSampleRate(sample_rate);
m_sound_touch.setPitch(1.0);
m_sound_touch.setTempo(1.0);
}
void TimeStretcher::Clear() {
m_sound_touch.clear();
}
void TimeStretcher::Flush() {
m_sound_touch.flush();
}
size_t TimeStretcher::Process(const s16* in, size_t num_in, s16* out, size_t num_out) {
const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = 1.0; // seconds
const double max_backlog = m_sample_rate * max_latency;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 5.0) {
// Too many samples in backlog: Don't push anymore on
num_in = 0;
}
// We ideally want the backlog to be about 50% full.
// This gives some headroom both ways to prevent underflow and overflow.
// We tweak current_ratio to encourage this.
constexpr double tweak_time_scale = 0.05; // seconds
const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0);
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
constexpr double lpf_time_scale = 2.0; // seconds
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
m_stretch_ratio = std::max(m_stretch_ratio, 0.05);
m_sound_touch.setTempo(m_stretch_ratio);
LOG_DEBUG(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, m_stretch_ratio,
backlog_fullness);
m_sound_touch.putSamples(in, num_in);
return m_sound_touch.receiveSamples(out, num_out);
}
} // namespace AudioCore

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@@ -0,0 +1,36 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <SoundTouch.h>
#include "common/common_types.h"
namespace AudioCore {
class TimeStretcher {
public:
TimeStretcher(u32 sample_rate, u32 channel_count);
/// @param in Input sample buffer
/// @param num_in Number of input frames in `in`
/// @param out Output sample buffer
/// @param num_out Desired number of output frames in `out`
/// @returns Actual number of frames written to `out`
size_t Process(const s16* in, size_t num_in, s16* out, size_t num_out);
void Clear();
void Flush();
private:
u32 m_sample_rate;
u32 m_channel_count;
soundtouch::SoundTouch m_sound_touch;
double m_stretch_ratio = 1.0;
};
} // namespace AudioCore

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@@ -71,6 +71,7 @@ add_library(common STATIC
param_package.cpp
param_package.h
quaternion.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
scope_exit.h

111
src/common/ring_buffer.h Normal file
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@@ -0,0 +1,111 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <cstddef>
#include <cstring>
#include <type_traits>
#include <vector>
#include "common/common_types.h"
namespace Common {
/// SPSC ring buffer
/// @tparam T Element type
/// @tparam capacity Number of slots in ring buffer
/// @tparam granularity Slot size in terms of number of elements
template <typename T, size_t capacity, size_t granularity = 1>
class RingBuffer {
/// A "slot" is made of `granularity` elements of `T`.
static constexpr size_t slot_size = granularity * sizeof(T);
// T must be safely memcpy-able and have a trivial default constructor.
static_assert(std::is_trivial_v<T>);
// Ensure capacity is sensible.
static_assert(capacity < std::numeric_limits<size_t>::max() / 2 / granularity);
static_assert((capacity & (capacity - 1)) == 0, "capacity must be a power of two");
// Ensure lock-free.
static_assert(std::atomic<size_t>::is_always_lock_free);
public:
/// Pushes slots into the ring buffer
/// @param new_slots Pointer to the slots to push
/// @param slot_count Number of slots to push
/// @returns The number of slots actually pushed
size_t Push(const void* new_slots, size_t slot_count) {
const size_t write_index = m_write_index.load();
const size_t slots_free = capacity + m_read_index.load() - write_index;
const size_t push_count = std::min(slot_count, slots_free);
const size_t pos = write_index % capacity;
const size_t first_copy = std::min(capacity - pos, push_count);
const size_t second_copy = push_count - first_copy;
const char* in = static_cast<const char*>(new_slots);
std::memcpy(m_data.data() + pos * granularity, in, first_copy * slot_size);
in += first_copy * slot_size;
std::memcpy(m_data.data(), in, second_copy * slot_size);
m_write_index.store(write_index + push_count);
return push_count;
}
size_t Push(const std::vector<T>& input) {
return Push(input.data(), input.size());
}
/// Pops slots from the ring buffer
/// @param output Where to store the popped slots
/// @param max_slots Maximum number of slots to pop
/// @returns The number of slots actually popped
size_t Pop(void* output, size_t max_slots = ~size_t(0)) {
const size_t read_index = m_read_index.load();
const size_t slots_filled = m_write_index.load() - read_index;
const size_t pop_count = std::min(slots_filled, max_slots);
const size_t pos = read_index % capacity;
const size_t first_copy = std::min(capacity - pos, pop_count);
const size_t second_copy = pop_count - first_copy;
char* out = static_cast<char*>(output);
std::memcpy(out, m_data.data() + pos * granularity, first_copy * slot_size);
out += first_copy * slot_size;
std::memcpy(out, m_data.data(), second_copy * slot_size);
m_read_index.store(read_index + pop_count);
return pop_count;
}
std::vector<T> Pop(size_t max_slots = ~size_t(0)) {
std::vector<T> out(std::min(max_slots, capacity) * granularity);
const size_t count = Pop(out.data(), out.size() / granularity);
out.resize(count * granularity);
return out;
}
/// @returns Number of slots used
size_t Size() const {
return m_write_index.load() - m_read_index.load();
}
/// @returns Maximum size of ring buffer
constexpr size_t Capacity() const {
return capacity;
}
private:
// It is important to align the below variables for performance reasons:
// Having them on the same cache-line would result in false-sharing between them.
alignas(128) std::atomic<size_t> m_read_index{0};
alignas(128) std::atomic<size_t> m_write_index{0};
std::array<T, granularity * capacity> m_data;
};
} // namespace Common

View File

@@ -153,7 +153,7 @@ struct DataPayloadHeader {
u32_le magic;
INSERT_PADDING_WORDS(1);
};
static_assert(sizeof(DataPayloadHeader) == 8, "DataPayloadRequest size is incorrect");
static_assert(sizeof(DataPayloadHeader) == 8, "DataPayloadHeader size is incorrect");
struct DomainMessageHeader {
enum class CommandType : u32_le {

View File

@@ -21,6 +21,7 @@ enum {
HandleTableFull = 105,
InvalidMemoryState = 106,
InvalidMemoryPermissions = 108,
InvalidThreadPriority = 112,
InvalidProcessorId = 113,
InvalidHandle = 114,
InvalidCombination = 116,
@@ -36,7 +37,7 @@ enum {
// WARNING: The kernel is quite inconsistent in it's usage of errors code. Make sure to always
// double check that the code matches before re-using the constant.
// TODO(bunnei): Replace these with correct errors for Switch OS
// TODO(bunnei): Replace -1 with correct errors for Switch OS
constexpr ResultCode ERR_HANDLE_TABLE_FULL(ErrorModule::Kernel, ErrCodes::HandleTableFull);
constexpr ResultCode ERR_SESSION_CLOSED_BY_REMOTE(-1);
constexpr ResultCode ERR_PORT_NAME_TOO_LONG(ErrorModule::Kernel, ErrCodes::TooLarge);
@@ -53,15 +54,16 @@ constexpr ResultCode ERR_INVALID_ADDRESS_STATE(ErrorModule::Kernel, ErrCodes::In
constexpr ResultCode ERR_INVALID_MEMORY_PERMISSIONS(ErrorModule::Kernel,
ErrCodes::InvalidMemoryPermissions);
constexpr ResultCode ERR_INVALID_HANDLE(ErrorModule::Kernel, ErrCodes::InvalidHandle);
constexpr ResultCode ERR_INVALID_PROCESSOR_ID(ErrorModule::Kernel, ErrCodes::InvalidProcessorId);
constexpr ResultCode ERR_INVALID_STATE(ErrorModule::Kernel, ErrCodes::InvalidState);
constexpr ResultCode ERR_INVALID_THREAD_PRIORITY(ErrorModule::Kernel,
ErrCodes::InvalidThreadPriority);
constexpr ResultCode ERR_INVALID_POINTER(-1);
constexpr ResultCode ERR_INVALID_OBJECT_ADDR(-1);
constexpr ResultCode ERR_NOT_AUTHORIZED(-1);
/// Alternate code returned instead of ERR_INVALID_HANDLE in some code paths.
constexpr ResultCode ERR_INVALID_HANDLE_OS(-1);
constexpr ResultCode ERR_NOT_FOUND(-1);
constexpr ResultCode ERR_OUT_OF_RANGE(-1);
constexpr ResultCode ERR_OUT_OF_RANGE_KERNEL(-1);
constexpr ResultCode RESULT_TIMEOUT(ErrorModule::Kernel, ErrCodes::Timeout);
/// Returned when Accept() is called on a port with no sessions to be accepted.
constexpr ResultCode ERR_NO_PENDING_SESSIONS(-1);

View File

@@ -273,7 +273,11 @@ static void Break(u64 reason, u64 info1, u64 info2) {
}
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
static void OutputDebugString(VAddr address, s32 len) {
static void OutputDebugString(VAddr address, u64 len) {
if (len == 0) {
return;
}
std::string str(len, '\0');
Memory::ReadBlock(address, str.data(), str.size());
LOG_DEBUG(Debug_Emulated, "{}", str);
@@ -378,7 +382,7 @@ static ResultCode GetThreadPriority(u32* priority, Handle handle) {
/// Sets the priority for the specified thread
static ResultCode SetThreadPriority(Handle handle, u32 priority) {
if (priority > THREADPRIO_LOWEST) {
return ERR_OUT_OF_RANGE;
return ERR_INVALID_THREAD_PRIORITY;
}
auto& kernel = Core::System::GetInstance().Kernel();
@@ -523,7 +527,7 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
std::string name = fmt::format("unknown-{:X}", entry_point);
if (priority > THREADPRIO_LOWEST) {
return ERR_OUT_OF_RANGE;
return ERR_INVALID_THREAD_PRIORITY;
}
SharedPtr<ResourceLimit>& resource_limit = Core::CurrentProcess()->resource_limit;
@@ -544,8 +548,8 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
case THREADPROCESSORID_3:
break;
default:
ASSERT_MSG(false, "Unsupported thread processor ID: {}", processor_id);
break;
LOG_ERROR(Kernel_SVC, "Invalid thread processor ID: {}", processor_id);
return ERR_INVALID_PROCESSOR_ID;
}
auto& kernel = Core::System::GetInstance().Kernel();

View File

@@ -222,9 +222,9 @@ void SvcWrap() {
func((s64)PARAM(0));
}
template <void func(u64, s32 len)>
template <void func(u64, u64 len)>
void SvcWrap() {
func(PARAM(0), (s32)(PARAM(1) & 0xFFFFFFFF));
func(PARAM(0), PARAM(1));
}
template <void func(u64, u64, u64)>

View File

@@ -227,12 +227,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > THREADPRIO_LOWEST) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
return ERR_OUT_OF_RANGE;
return ERR_INVALID_THREAD_PRIORITY;
}
if (processor_id > THREADPROCESSORID_MAX) {
LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
return ERR_OUT_OF_RANGE_KERNEL;
return ERR_INVALID_PROCESSOR_ID;
}
// TODO(yuriks): Other checks, returning 0xD9001BEA

View File

@@ -15,6 +15,7 @@
#include "core/hle/service/audio/audren_u.h"
#include "core/hle/service/audio/codecctl.h"
#include "core/hle/service/audio/hwopus.h"
#include "core/hle/service/service.h"
namespace Service::Audio {

View File

@@ -4,7 +4,9 @@
#pragma once
#include "core/hle/service/service.h"
namespace Service::SM {
class ServiceManager;
}
namespace Service::Audio {

View File

@@ -3,15 +3,20 @@
// Refer to the license.txt file included.
#include <array>
#include <cstring>
#include <vector>
#include "audio_core/audio_out.h"
#include "audio_core/codec.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/memory.h"
namespace Service::Audio {
@@ -25,6 +30,18 @@ enum {
constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
constexpr int DefaultSampleRate{48000};
struct AudoutParams {
s32_le sample_rate;
u16_le channel_count;
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
enum class AudioState : u32 {
Started,
Stopped,
};
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut(AudoutParams audio_params, AudioCore::AudioOut& audio_core)

View File

@@ -4,27 +4,18 @@
#pragma once
#include "audio_core/audio_out.h"
#include "core/hle/service/service.h"
namespace AudioCore {
class AudioOut;
}
namespace Kernel {
class HLERequestContext;
}
namespace Service::Audio {
struct AudoutParams {
s32_le sample_rate;
u16_le channel_count;
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
enum class AudioState : u32 {
Started,
Stopped,
};
class IAudioOut;
class AudOutU final : public ServiceFramework<AudOutU> {

View File

@@ -2,12 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include "audio_core/audio_renderer.h"
#include "common/alignment.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/hle_ipc.h"

View File

@@ -4,7 +4,6 @@
#pragma once
#include "audio_core/audio_renderer.h"
#include "core/hle/service/service.h"
namespace Kernel {

View File

@@ -3,7 +3,12 @@
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <vector>
#include <opus.h>
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"

View File

@@ -2,6 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <vector>
#include <FontChineseSimplified.h>
#include <FontChineseTraditional.h>
#include <FontExtendedChineseSimplified.h>
@@ -9,14 +13,19 @@
#include <FontNintendoExtended.h>
#include <FontStandard.h>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
@@ -35,49 +44,41 @@ struct FontRegion {
u32 size;
};
static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf"),
};
static constexpr std::array<const char*, 7> SHARED_FONTS_TTF{"FontStandard.ttf",
"FontChineseSimplified.ttf",
"FontExtendedChineseSimplified.ttf",
"FontChineseTraditional.ttf",
"FontKorean.ttf",
"FontNintendoExtended.ttf",
"FontNintendoExtended2.ttf"};
constexpr std::array<const char*, 7> SHARED_FONTS_TTF{
"FontStandard.ttf",
"FontChineseSimplified.ttf",
"FontExtendedChineseSimplified.ttf",
"FontChineseTraditional.ttf",
"FontKorean.ttf",
"FontNintendoExtended.ttf",
"FontNintendoExtended2.ttf",
};
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
static constexpr u32 EXPECTED_RESULT{
0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
static constexpr u32 EXPECTED_MAGIC{
0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
static constexpr FontRegion EMPTY_REGION{0, 0};
std::vector<FontRegion>
SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
const FontRegion& GetSharedFontRegion(size_t index) {
if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
// No font fallback
return EMPTY_REGION;
}
return SHARED_FONT_REGIONS.at(index);
}
constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
constexpr u32 EXPECTED_RESULT{0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
constexpr u32 EXPECTED_MAGIC{0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
constexpr FontRegion EMPTY_REGION{0, 0};
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
static void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output,
size_t& offset) {
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
"Shared fonts exceeds 17mb!");
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
@@ -104,28 +105,52 @@ static void EncryptSharedFont(const std::vector<u8>& input, std::vector<u8>& out
offset += input.size() + (sizeof(u32) * 2);
}
// Helper function to make BuildSharedFontsRawRegions a bit nicer
static u32 GetU32Swapped(const u8* data) {
u32 value;
std::memcpy(&value, data, sizeof(value));
return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
return Common::swap32(value);
}
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
// on the shared memory dump
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
// Out of shared fonts/Invalid font
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
break;
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
EXPECTED_MAGIC; // Derive key withing inverse xor
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
cur_offset += SIZE + 8;
struct PL_U::Impl {
const FontRegion& GetSharedFontRegion(size_t index) const {
if (index >= shared_font_regions.size() || shared_font_regions.empty()) {
// No font fallback
return EMPTY_REGION;
}
return shared_font_regions.at(index);
}
}
PL_U::PL_U() : ServiceFramework("pl:u") {
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
// As we can derive the xor key we can just populate the offsets
// based on the shared memory dump
unsigned cur_offset = 0;
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
// Out of shared fonts/invalid font
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT) {
break;
}
// Derive key withing inverse xor
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^ EXPECTED_MAGIC;
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
shared_font_regions.push_back(FontRegion{cur_offset + 8, SIZE});
cur_offset += SIZE + 8;
}
}
/// Handle to shared memory region designated for a shared font
Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem;
/// Backing memory for the shared font data
std::shared_ptr<std::vector<u8>> shared_font;
// Automatically populated based on shared_fonts dump or system archives.
std::vector<FontRegion> shared_font_regions;
};
PL_U::PL_U() : ServiceFramework("pl:u"), impl{std::make_unique<Impl>()} {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
{1, &PL_U::GetLoadState, "GetLoadState"},
@@ -141,7 +166,7 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
// Rebuild shared fonts from data ncas
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
FileSys::ContentRecordType::Data)) {
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
impl->shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
for (auto font : SHARED_FONTS) {
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
@@ -177,12 +202,12 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
static_cast<u32>(offset + 8),
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
8)}; // Font offset and size do not account for the header
DecryptSharedFont(font_data_u32, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
DecryptSharedFont(font_data_u32, *impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
}
} else {
shared_font = std::make_shared<std::vector<u8>>(
impl->shared_font = std::make_shared<std::vector<u8>>(
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
const std::string user_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir);
@@ -206,8 +231,8 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
static_cast<u32>(offset + 8),
static_cast<u32>(ttf_bytes.size())}; // Font offset and size do not account
// for the header
EncryptSharedFont(ttf_bytes, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
EncryptSharedFont(ttf_bytes, *impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
} else {
LOG_WARNING(Service_NS, "Unable to load font: {}", font_ttf);
}
@@ -222,8 +247,8 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
BuildSharedFontsRawRegions(*shared_font);
file.ReadBytes(impl->shared_font->data(), impl->shared_font->size());
impl->BuildSharedFontsRawRegions(*impl->shared_font);
} else {
LOG_WARNING(Service_NS,
"Shared Font file missing. Loading open source replacement from memory");
@@ -240,8 +265,8 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
for (const std::vector<u8>& font_ttf : open_source_shared_fonts_ttf) {
const FontRegion region{static_cast<u32>(offset + 8),
static_cast<u32>(font_ttf.size())};
EncryptSharedFont(font_ttf, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
EncryptSharedFont(font_ttf, *impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
}
}
}
@@ -275,7 +300,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(GetSharedFontRegion(font_id).size);
rb.Push<u32>(impl->GetSharedFontRegion(font_id).size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
@@ -285,17 +310,18 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(GetSharedFontRegion(font_id).offset);
rb.Push<u32>(impl->GetSharedFontRegion(font_id).offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
Core::CurrentProcess()->vm_manager.MapMemoryBlock(SHARED_FONT_MEM_VADDR, impl->shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
// Create shared font memory object
auto& kernel = Core::System::GetInstance().Kernel();
shared_font_mem = Kernel::SharedMemory::Create(
impl->shared_font_mem = Kernel::SharedMemory::Create(
kernel, Core::CurrentProcess(), SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
@@ -303,7 +329,7 @@ void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_font_mem);
rb.PushCopyObjects(impl->shared_font_mem);
}
void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
@@ -316,9 +342,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
std::vector<u32> font_sizes;
// TODO(ogniK): Have actual priority order
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
for (size_t i = 0; i < impl->shared_font_regions.size(); i++) {
font_codes.push_back(static_cast<u32>(i));
auto region = GetSharedFontRegion(i);
auto region = impl->GetSharedFontRegion(i);
font_offsets.push_back(region.offset);
font_sizes.push_back(region.size);
}

View File

@@ -5,7 +5,6 @@
#pragma once
#include <memory>
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/service.h"
namespace Service::NS {
@@ -23,11 +22,8 @@ private:
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
void GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx);
/// Handle to shared memory region designated for a shared font
Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem;
/// Backing memory for the shared font data
std::shared_ptr<std::vector<u8>> shared_font;
struct Impl;
std::unique_ptr<Impl> impl;
};
} // namespace Service::NS

View File

@@ -1,36 +1,47 @@
#include <cinttypes>
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/service/prepo/prepo.h"
#include "core/hle/service/service.h"
namespace Service::PlayReport {
PlayReport::PlayReport(const char* name) : ServiceFramework(name) {
static const FunctionInfo functions[] = {
{10100, nullptr, "SaveReport"},
{10101, &PlayReport::SaveReportWithUser, "SaveReportWithUser"},
{10200, nullptr, "RequestImmediateTransmission"},
{10300, nullptr, "GetTransmissionStatus"},
{20100, nullptr, "SaveSystemReport"},
{20200, nullptr, "SetOperationMode"},
{20101, nullptr, "SaveSystemReportWithUser"},
{30100, nullptr, "ClearStorage"},
{40100, nullptr, "IsUserAgreementCheckEnabled"},
{40101, nullptr, "SetUserAgreementCheckEnabled"},
{90100, nullptr, "GetStorageUsage"},
{90200, nullptr, "GetStatistics"},
{90201, nullptr, "GetThroughputHistory"},
{90300, nullptr, "GetLastUploadError"},
};
RegisterHandlers(functions);
};
void PlayReport::SaveReportWithUser(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Do we want to add play report?
LOG_WARNING(Service_PREPO, "(STUBBED) called");
class PlayReport final : public ServiceFramework<PlayReport> {
public:
explicit PlayReport(const char* name) : ServiceFramework{name} {
// clang-format off
static const FunctionInfo functions[] = {
{10100, nullptr, "SaveReport"},
{10101, &PlayReport::SaveReportWithUser, "SaveReportWithUser"},
{10200, nullptr, "RequestImmediateTransmission"},
{10300, nullptr, "GetTransmissionStatus"},
{20100, nullptr, "SaveSystemReport"},
{20200, nullptr, "SetOperationMode"},
{20101, nullptr, "SaveSystemReportWithUser"},
{30100, nullptr, "ClearStorage"},
{40100, nullptr, "IsUserAgreementCheckEnabled"},
{40101, nullptr, "SetUserAgreementCheckEnabled"},
{90100, nullptr, "GetStorageUsage"},
{90200, nullptr, "GetStatistics"},
{90201, nullptr, "GetThroughputHistory"},
{90300, nullptr, "GetLastUploadError"},
};
// clang-format on
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
RegisterHandlers(functions);
}
private:
void SaveReportWithUser(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Do we want to add play report?
LOG_WARNING(Service_PREPO, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
};
void InstallInterfaces(SM::ServiceManager& service_manager) {

View File

@@ -4,22 +4,12 @@
#pragma once
#include <memory>
#include <string>
#include "core/hle/kernel/event.h"
#include "core/hle/service/service.h"
namespace Service::SM {
class ServiceManager;
}
namespace Service::PlayReport {
class PlayReport final : public ServiceFramework<PlayReport> {
public:
explicit PlayReport(const char* name);
~PlayReport() = default;
private:
void SaveReportWithUser(Kernel::HLERequestContext& ctx);
};
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace Service::PlayReport

View File

@@ -148,6 +148,7 @@ struct Values {
// Audio
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;

View File

@@ -120,6 +120,9 @@ TelemetrySession::TelemetrySession() {
Telemetry::AppendOSInfo(field_collection);
// Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id);
AddField(Telemetry::FieldType::UserConfig, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching);
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
AddField(Telemetry::FieldType::UserConfig, "Core_UseMultiCore",
Settings::values.use_multi_core);

View File

@@ -1,5 +1,6 @@
add_executable(tests
common/param_package.cpp
common/ring_buffer.cpp
core/arm/arm_test_common.cpp
core/arm/arm_test_common.h
core/core_timing.cpp

View File

@@ -0,0 +1,130 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include <numeric>
#include <thread>
#include <vector>
#include <catch2/catch.hpp>
#include "common/ring_buffer.h"
namespace Common {
TEST_CASE("RingBuffer: Basic Tests", "[common]") {
RingBuffer<char, 4, 1> buf;
// Pushing values into a ring buffer with space should succeed.
for (size_t i = 0; i < 4; i++) {
const char elem = static_cast<char>(i);
const size_t count = buf.Push(&elem, 1);
REQUIRE(count == 1);
}
REQUIRE(buf.Size() == 4);
// Pushing values into a full ring buffer should fail.
{
const char elem = static_cast<char>(42);
const size_t count = buf.Push(&elem, 1);
REQUIRE(count == 0);
}
REQUIRE(buf.Size() == 4);
// Popping multiple values from a ring buffer with values should succeed.
{
const std::vector<char> popped = buf.Pop(2);
REQUIRE(popped.size() == 2);
REQUIRE(popped[0] == 0);
REQUIRE(popped[1] == 1);
}
REQUIRE(buf.Size() == 2);
// Popping a single value from a ring buffer with values should succeed.
{
const std::vector<char> popped = buf.Pop(1);
REQUIRE(popped.size() == 1);
REQUIRE(popped[0] == 2);
}
REQUIRE(buf.Size() == 1);
// Pushing more values than space available should partially suceed.
{
std::vector<char> to_push(6);
std::iota(to_push.begin(), to_push.end(), 88);
const size_t count = buf.Push(to_push);
REQUIRE(count == 3);
}
REQUIRE(buf.Size() == 4);
// Doing an unlimited pop should pop all values.
{
const std::vector<char> popped = buf.Pop();
REQUIRE(popped.size() == 4);
REQUIRE(popped[0] == 3);
REQUIRE(popped[1] == 88);
REQUIRE(popped[2] == 89);
REQUIRE(popped[3] == 90);
}
REQUIRE(buf.Size() == 0);
}
TEST_CASE("RingBuffer: Threaded Test", "[common]") {
RingBuffer<char, 4, 2> buf;
const char seed = 42;
const size_t count = 1000000;
size_t full = 0;
size_t empty = 0;
const auto next_value = [](std::array<char, 2>& value) {
value[0] += 1;
value[1] += 2;
};
std::thread producer{[&] {
std::array<char, 2> value = {seed, seed};
size_t i = 0;
while (i < count) {
if (const size_t c = buf.Push(&value[0], 1); c > 0) {
REQUIRE(c == 1);
i++;
next_value(value);
} else {
full++;
std::this_thread::yield();
}
}
}};
std::thread consumer{[&] {
std::array<char, 2> value = {seed, seed};
size_t i = 0;
while (i < count) {
if (const std::vector<char> v = buf.Pop(1); v.size() > 0) {
REQUIRE(v.size() == 2);
REQUIRE(v[0] == value[0]);
REQUIRE(v[1] == value[1]);
i++;
next_value(value);
} else {
empty++;
std::this_thread::yield();
}
}
}};
producer.join();
consumer.join();
REQUIRE(buf.Size() == 0);
printf("RingBuffer: Threaded Test: full: %zu, empty: %zu\n", full, empty);
}
} // namespace Common

View File

@@ -254,6 +254,15 @@ enum class TextureQueryType : u64 {
BorderColor = 22,
};
enum class TextureProcessMode : u64 {
None = 0,
LZ = 1, // Unknown, appears to be the same as none.
LB = 2, // Load Bias.
LL = 3, // Load LOD (LevelOfDetail)
LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL
};
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
@@ -423,6 +432,45 @@ union Instruction {
}
} bfe;
union {
BitField<48, 3, u64> pred48;
union {
BitField<20, 20, u64> entry_a;
BitField<39, 5, u64> entry_b;
BitField<45, 1, u64> neg;
BitField<46, 1, u64> uses_cc;
} imm;
union {
BitField<20, 14, u64> cb_index;
BitField<34, 5, u64> cb_offset;
BitField<56, 1, u64> neg;
BitField<57, 1, u64> uses_cc;
} hi;
union {
BitField<20, 14, u64> cb_index;
BitField<34, 5, u64> cb_offset;
BitField<39, 5, u64> entry_a;
BitField<45, 1, u64> neg;
BitField<46, 1, u64> uses_cc;
} rz;
union {
BitField<39, 5, u64> entry_a;
BitField<45, 1, u64> neg;
BitField<46, 1, u64> uses_cc;
} r1;
union {
BitField<28, 8, u64> entry_a;
BitField<37, 1, u64> neg;
BitField<38, 1, u64> uses_cc;
} r2;
} lea;
union {
BitField<0, 5, FlowCondition> cond;
} flow;
@@ -477,6 +525,18 @@ union Instruction {
BitField<45, 2, PredOperation> op;
} psetp;
union {
BitField<12, 3, u64> pred12;
BitField<15, 1, u64> neg_pred12;
BitField<24, 2, PredOperation> cond;
BitField<29, 3, u64> pred29;
BitField<32, 1, u64> neg_pred29;
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred39;
BitField<44, 1, u64> bf;
BitField<45, 2, PredOperation> op;
} pset;
union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
@@ -522,6 +582,7 @@ union Instruction {
BitField<28, 1, u64> array;
BitField<29, 2, TextureType> texture_type;
BitField<31, 4, u64> component_mask;
BitField<55, 3, TextureProcessMode> process_mode;
bool IsComponentEnabled(size_t component) const {
return ((1ull << component) & component_mask) != 0;
@@ -726,6 +787,11 @@ public:
ISCADD_C, // Scale and Add
ISCADD_R,
ISCADD_IMM,
LEA_R1,
LEA_R2,
LEA_RZ,
LEA_IMM,
LEA_HI,
POPC_C,
POPC_R,
POPC_IMM,
@@ -784,6 +850,7 @@ public:
ISET_C,
ISET_IMM,
PSETP,
PSET,
XMAD_IMM,
XMAD_CR,
XMAD_RC,
@@ -807,6 +874,7 @@ public:
IntegerSet,
IntegerSetPredicate,
PredicateSetPredicate,
PredicateSetRegister,
Conversion,
Xmad,
Unknown,
@@ -958,6 +1026,11 @@ private:
INST("0100110010100---", Id::SEL_C, Type::ArithmeticInteger, "SEL_C"),
INST("0101110010100---", Id::SEL_R, Type::ArithmeticInteger, "SEL_R"),
INST("0011100-10100---", Id::SEL_IMM, Type::ArithmeticInteger, "SEL_IMM"),
INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"),
INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"),
INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"),
INST("010010111101----", Id::LEA_RZ, Type::ArithmeticInteger, "LEA_RZ"),
INST("00011000--------", Id::LEA_HI, Type::ArithmeticInteger, "LEA_HI"),
INST("0101000010000---", Id::MUFU, Type::Arithmetic, "MUFU"),
INST("0100110010010---", Id::RRO_C, Type::Arithmetic, "RRO_C"),
INST("0101110010010---", Id::RRO_R, Type::Arithmetic, "RRO_R"),
@@ -1012,6 +1085,7 @@ private:
INST("010110110101----", Id::ISET_R, Type::IntegerSet, "ISET_R"),
INST("010010110101----", Id::ISET_C, Type::IntegerSet, "ISET_C"),
INST("0011011-0101----", Id::ISET_IMM, Type::IntegerSet, "ISET_IMM"),
INST("0101000010001---", Id::PSET, Type::PredicateSetRegister, "PSET"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),

View File

@@ -19,6 +19,7 @@ void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {

View File

@@ -19,6 +19,7 @@ namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
};
class RendererBase : NonCopyable {

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include <string>
#include <string_view>
@@ -58,6 +59,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_multi_bind") {
has_ARB_multi_bind = true;
} else if (extension == "GL_ARB_separate_shader_objects") {
has_ARB_separate_shader_objects = true;
} else if (extension == "GL_ARB_vertex_attrib_binding") {
@@ -644,12 +647,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
const auto& entries = shader->GetShaderEntries().const_buffer_entries;
constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
std::array<GLuint, max_binds> bind_buffers;
std::array<GLintptr, max_binds> bind_offsets;
std::array<GLsizeiptr, max_binds> bind_sizes;
ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points.");
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
if (!buffer.enabled) {
// With disabled buffers set values as zero to unbind them
bind_buffers[bindpoint] = 0;
bind_offsets[bindpoint] = 0;
bind_sizes[bindpoint] = 0;
continue;
}
@@ -677,15 +691,20 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
GLintptr const_buffer_offset = buffer_cache.UploadMemory(
buffer.address, size, static_cast<size_t>(uniform_buffer_alignment));
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
buffer_cache.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader
glUniformBlockBinding(shader->GetProgramHandle(),
shader->GetProgramResourceIndex(used_buffer),
current_bindpoint + bindpoint);
// Prepare values for multibind
bind_buffers[bindpoint] = buffer_cache.GetHandle();
bind_offsets[bindpoint] = const_buffer_offset;
bind_sizes[bindpoint] = size;
}
glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()),
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
return current_bindpoint + static_cast<u32>(entries.size());
}

View File

@@ -159,6 +159,7 @@ private:
void SyncLogicOpState();
bool has_ARB_direct_state_access = false;
bool has_ARB_multi_bind = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;

View File

@@ -53,8 +53,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.unaligned_height = config.tic.Height();
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
switch (params.target) {
@@ -89,8 +87,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.width = config.width;
params.height = config.height;
params.unaligned_height = config.height;
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.size_in_bytes = params.SizeInBytes();
@@ -110,8 +106,6 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.width = zeta_width;
params.height = zeta_height;
params.unaligned_height = zeta_height;
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.size_in_bytes = params.SizeInBytes();
@@ -122,7 +116,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
{GL_RGB8, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
false}, // A2B10G10R10U
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
@@ -477,30 +471,27 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
// Only pre-create the texture for non-compressed textures.
switch (params.target) {
case SurfaceParams::SurfaceTarget::Texture1D:
glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr);
glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth());
break;
case SurfaceParams::SurfaceTarget::Texture2D:
glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format,
format_tuple.type, nullptr);
glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight());
break;
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format,
format_tuple.type, nullptr);
glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight(), params.depth);
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
rect.GetHeight());
}
}
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -817,16 +808,20 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
if (params.pixel_format == new_params.pixel_format) {
if (params.pixel_format == new_params.pixel_format ||
!Settings::values.use_accurate_framebuffers) {
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
// reinterpreted.
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
params.GetRect(), params.type, read_framebuffer.handle,
draw_framebuffer.handle);
return new_surface;
}
} else {
// When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy,
// where pixels are reinterpreted as a new format (without conversion). This code path uses
// OpenGL PBOs and is quite slow.
// When using accurate framebuffers, always copy old data to new surface, regardless of format
if (Settings::values.use_accurate_framebuffers) {
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);

View File

@@ -680,8 +680,8 @@ struct SurfaceParams {
/// Checks if surfaces are compatible for caching
bool IsCompatibleSurface(const SurfaceParams& other) const {
return std::tie(pixel_format, type, cache_width, cache_height) ==
std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
return std::tie(pixel_format, type, width, height) ==
std::tie(other.pixel_format, other.type, other.width, other.height);
}
VAddr addr;
@@ -696,10 +696,6 @@ struct SurfaceParams {
u32 unaligned_height;
size_t size_in_bytes;
SurfaceTarget target;
// Parameters used for caching only
u32 cache_width;
u32 cache_height;
};
}; // namespace OpenGL

View File

@@ -1505,6 +1505,73 @@ private:
1, 1);
break;
}
case OpCode::Id::LEA_R2:
case OpCode::Id::LEA_R1:
case OpCode::Id::LEA_IMM:
case OpCode::Id::LEA_RZ:
case OpCode::Id::LEA_HI: {
std::string op_a;
std::string op_b;
std::string op_c;
switch (opcode->GetId()) {
case OpCode::Id::LEA_R2: {
op_a = regs.GetRegisterAsInteger(instr.gpr20);
op_b = regs.GetRegisterAsInteger(instr.gpr39);
op_c = std::to_string(instr.lea.r2.entry_a);
break;
}
case OpCode::Id::LEA_R1: {
const bool neg = instr.lea.r1.neg != 0;
op_a = regs.GetRegisterAsInteger(instr.gpr8);
if (neg)
op_a = "-(" + op_a + ')';
op_b = regs.GetRegisterAsInteger(instr.gpr20);
op_c = std::to_string(instr.lea.r1.entry_a);
break;
}
case OpCode::Id::LEA_IMM: {
const bool neg = instr.lea.imm.neg != 0;
op_b = regs.GetRegisterAsInteger(instr.gpr8);
if (neg)
op_b = "-(" + op_b + ')';
op_a = std::to_string(instr.lea.imm.entry_a);
op_c = std::to_string(instr.lea.imm.entry_b);
break;
}
case OpCode::Id::LEA_RZ: {
const bool neg = instr.lea.rz.neg != 0;
op_b = regs.GetRegisterAsInteger(instr.gpr8);
if (neg)
op_b = "-(" + op_b + ')';
op_a = regs.GetUniform(instr.lea.rz.cb_index, instr.lea.rz.cb_offset,
GLSLRegister::Type::Integer);
op_c = std::to_string(instr.lea.rz.entry_a);
break;
}
case OpCode::Id::LEA_HI:
default: {
op_b = regs.GetRegisterAsInteger(instr.gpr8);
op_a = std::to_string(instr.lea.imm.entry_a);
op_c = std::to_string(instr.lea.imm.entry_b);
LOG_CRITICAL(HW_GPU, "Unhandled LEA subinstruction: {}", opcode->GetName());
UNREACHABLE();
}
}
if (instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex)) {
LOG_ERROR(HW_GPU, "Unhandled LEA Predicate");
UNREACHABLE();
}
const std::string value = '(' + op_a + " + (" + op_b + "*(1 << " + op_c + ")))";
regs.SetRegisterToInteger(instr.gpr0, true, 0, value, 1, 1);
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled ArithmeticInteger instruction: {}",
opcode->GetName());
@@ -1786,15 +1853,47 @@ private:
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
}
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
// or lod.
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler, texture_type, false);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
++shader.scope;
shader.AddLine(coord);
const std::string texture = "texture(" + sampler + ", coords)";
std::string texture;
switch (instr.tex.process_mode) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "textureLod(" + sampler + ", coords, 0.0)";
break;
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';
break;
}
case Tegra::Shader::TextureProcessMode::LL:
case Tegra::Shader::TextureProcessMode::LLA: {
// TODO: Figure if A suffix changes the equation at all.
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
break;
}
default: {
texture = "texture(" + sampler + ", coords)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
static_cast<u32>(instr.tex.process_mode.Value()));
UNREACHABLE();
}
}
size_t dest_elem{};
for (size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
@@ -2087,6 +2186,30 @@ private:
}
break;
}
case OpCode::Type::PredicateSetRegister: {
const std::string op_a =
GetPredicateCondition(instr.pset.pred12, instr.pset.neg_pred12 != 0);
const std::string op_b =
GetPredicateCondition(instr.pset.pred29, instr.pset.neg_pred29 != 0);
const std::string second_pred =
GetPredicateCondition(instr.pset.pred39, instr.pset.neg_pred39 != 0);
const std::string combiner = GetPredicateCombiner(instr.pset.op);
const std::string predicate =
'(' + op_a + ") " + GetPredicateCombiner(instr.pset.cond) + " (" + op_b + ')';
const std::string result = '(' + predicate + ") " + combiner + " (" + second_pred + ')';
if (instr.pset.bf == 0) {
const std::string value = '(' + result + ") ? 0xFFFFFFFF : 0";
regs.SetRegisterToInteger(instr.gpr0, false, 0, value, 1, 1);
} else {
const std::string value = '(' + result + ") ? 1.0 : 0.0";
regs.SetRegisterToFloat(instr.gpr0, 0, value, 1, 1);
}
break;
}
case OpCode::Type::PredicateSetPredicate: {
const std::string op_a =
GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);

View File

@@ -369,6 +369,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen() {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;

View File

@@ -95,6 +95,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching =
qt_config->value("enable_audio_stretching", true).toBool();
Settings::values.audio_device_id =
qt_config->value("output_device", "auto").toString().toStdString();
Settings::values.volume = qt_config->value("volume", 1).toFloat();
@@ -230,6 +232,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Audio");
qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
qt_config->setValue("output_device", QString::fromStdString(Settings::values.audio_device_id));
qt_config->setValue("volume", Settings::values.volume);
qt_config->endGroup();

View File

@@ -46,6 +46,8 @@ void ConfigureAudio::setConfiguration() {
}
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
// The device list cannot be pre-populated (nor listed) until the output sink is known.
updateAudioDevices(new_sink_index);
@@ -67,6 +69,7 @@ void ConfigureAudio::applyConfiguration() {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();

View File

@@ -31,6 +31,16 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
<property name="text">
<string>Enable audio stretching</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout">
<item>

View File

@@ -2,47 +2,51 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include <array>
#include <utility>
#include "common/common_types.h"
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "ui_settings.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "yuzu/ui_settings.h"
namespace {
constexpr std::array<std::pair<u32, const char*>, 5> default_icon_sizes{{
std::make_pair(0, QT_TR_NOOP("None")),
std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
}};
constexpr std::array<const char*, 4> row_text_names{{
QT_TR_NOOP("Filename"),
QT_TR_NOOP("Filetype"),
QT_TR_NOOP("Title ID"),
QT_TR_NOOP("Title Name"),
}};
} // Anonymous namespace
ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ui->setupUi(this);
static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
std::make_pair(0, "None"), std::make_pair(32, "Small"),
std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
std::make_pair(256, "Full Size"),
};
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
std::to_string(size.first) + "x" +
std::to_string(size.first) + ")"),
size.first);
}
static const std::vector<std::string> row_text_names{
"Filename",
"Filetype",
"Title ID",
"Title Name",
};
for (size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
}
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
this->setConfiguration();
}
ConfigureGameList::~ConfigureGameList() {}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
@@ -54,10 +58,39 @@ void ConfigureGameList::setConfiguration() {
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
void ConfigureGameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
return;
}
QWidget::changeEvent(event);
}
void ConfigureGameList::RetranslateUI() {
ui->retranslateUi(this);
for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
}
for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
const QString name = tr(row_text_names[i]);
ui->row_1_text_combobox->setItemText(i, name);
ui->row_2_text_combobox->setItemText(i, name);
}
}
void ConfigureGameList::InitializeIconSizeComboBox() {
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(size.second, size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
for (size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
}
}

View File

@@ -23,6 +23,11 @@ public:
private:
void setConfiguration();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
void InitializeIconSizeComboBox();
void InitializeRowComboBoxes();
std::unique_ptr<Ui::ConfigureGameList> ui;
};

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
@@ -16,6 +17,14 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid())
return;
bg_color = new_bg_color;
ui->bg_button->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
});
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -65,6 +74,10 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->bg_button->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
}
void ConfigureGraphics::applyConfiguration() {
@@ -73,4 +86,7 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
}

View File

@@ -25,4 +25,5 @@ private:
private:
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
};

View File

@@ -96,6 +96,27 @@
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="bg_label">
<property name="text">
<string>Background Color:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="bg_button">
<property name="maximumSize">
<size>
<width>40</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>

View File

@@ -366,7 +366,7 @@ void GameList::LoadCompatibilityList() {
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
for (const QJsonValueRef& value : arr) {
QJsonObject game = value.toObject();
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
@@ -374,9 +374,9 @@ void GameList::LoadCompatibilityList() {
QString directory = game["directory"].toString();
QJsonArray ids = game["releases"].toArray();
for (const QJsonValue& value : ids) {
QJsonObject object = value.toObject();
QString id = object["id"].toString();
for (const QJsonValueRef& id_ref : ids) {
QJsonObject id_object = id_ref.toObject();
QString id = id_object["id"].toString();
compatibility_list.emplace(
id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));

View File

@@ -106,7 +106,7 @@ class GameListItemCompat : public GameListItem {
public:
static const int CompatNumberRole = Qt::UserRole + 1;
GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatiblity) {
explicit GameListItemCompat(const QString& compatibility) {
struct CompatStatus {
QString color;
const char* text;
@@ -123,13 +123,13 @@ public:
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on
auto iterator = status_data.find(compatiblity);
auto iterator = status_data.find(compatibility);
if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return;
}
CompatStatus status = iterator->second;
setData(compatiblity, CompatNumberRole);
const CompatStatus& status = iterator->second;
setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);

View File

@@ -447,6 +447,10 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance)
unsupported_ext.append("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.append("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.append("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)

View File

@@ -108,6 +108,8 @@ void Config::ReadValues() {
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);

View File

@@ -150,6 +150,12 @@ swap_screen =
# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
output_engine =
# Whether or not to enable the audio-stretching post-processing effect.
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
# at the cost of increasing audio latency.
# 0: No, 1 (default): Yes
enable_audio_stretching =
# Which audio device to use.
# auto (default): Auto-select
output_device =

View File

@@ -94,6 +94,10 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance)
unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)