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Author SHA1 Message Date
Liam
b560ade663 renderer_vulkan: bound async presentation queue growth 2023-12-14 15:54:56 -05:00
5 changed files with 15 additions and 40 deletions

View File

@@ -90,18 +90,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
// If the front buffer is still being tracked, update its slot state
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
@@ -144,28 +132,11 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current;
}
if (slots[slot].buffer_state == BufferState::Acquired) {
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it can wait for its own fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = release_fence;
slots[slot].buffer_state = BufferState::Free;
slots[slot].buffer_state = BufferState::Free;
listener = core->connected_producer_listener;
listener = core->connected_producer_listener;
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
} else if (slots[slot].needs_cleanup_on_release) {
LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
slots[slot].buffer_state);
slots[slot].needs_cleanup_on_release = false;
return Status::StaleBufferSlot;
} else {
LOG_ERROR(Service_Nvnflinger,
"attempted to release buffer slot {} but its state was {}", slot,
slots[slot].buffer_state);
return Status::BadValue;
}
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
core->SignalDequeueCondition();
}

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@@ -74,10 +74,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset();
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].needs_cleanup_on_release = true;
}
slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false;

View File

@@ -31,7 +31,6 @@ struct BufferSlot final {
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};

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@@ -102,8 +102,8 @@ PresentManager::PresentManager(const vk::Instance& instance_,
memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
surface{surface_}, blit_supported{CanBlitToSwapchain(device.GetPhysical(),
swapchain.GetImageViewFormat())},
use_present_thread{Settings::values.async_presentation.GetValue()},
image_count{swapchain.GetImageCount()} {
use_present_thread{Settings::values.async_presentation.GetValue()} {
SetImageCount();
auto& dld = device.GetLogical();
cmdpool = dld.CreateCommandPool({
@@ -289,7 +289,14 @@ void PresentManager::PresentThread(std::stop_token token) {
void PresentManager::RecreateSwapchain(Frame* frame) {
swapchain.Create(*surface, frame->width, frame->height);
image_count = swapchain.GetImageCount();
SetImageCount();
}
void PresentManager::SetImageCount() {
// We cannot have more than 5 images in flight at any given time.
// FRAMES_IN_FLIGHT is 7, and the cache TICKS_TO_DESTROY is 6.
// Mali drivers will give us 6.
image_count = std::min<size_t>(swapchain.GetImageCount(), 5);
}
void PresentManager::CopyToSwapchain(Frame* frame) {

View File

@@ -62,6 +62,8 @@ private:
void RecreateSwapchain(Frame* frame);
void SetImageCount();
private:
const vk::Instance& instance;
Core::Frontend::EmuWindow& render_window;