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6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -4,9 +4,6 @@
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "inih"]
|
||||
path = externals/inih/inih
|
||||
url = https://github.com/benhoyt/inih.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
@@ -61,3 +58,6 @@
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
|
||||
@@ -285,12 +285,12 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||
find_package(Boost 1.79.0 REQUIRED context)
|
||||
find_package(enet 1.3 MODULE)
|
||||
find_package(fmt 9 REQUIRED)
|
||||
find_package(inih 52 MODULE COMPONENTS INIReader)
|
||||
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
|
||||
find_package(lz4 REQUIRED)
|
||||
find_package(nlohmann_json 3.8 REQUIRED)
|
||||
find_package(Opus 1.3 MODULE)
|
||||
find_package(RenderDoc MODULE)
|
||||
find_package(SimpleIni MODULE)
|
||||
find_package(stb MODULE)
|
||||
find_package(VulkanMemoryAllocator CONFIG)
|
||||
find_package(ZLIB 1.2 REQUIRED)
|
||||
|
||||
19
CMakeModules/FindSimpleIni.cmake
Normal file
19
CMakeModules/FindSimpleIni.cmake
Normal file
@@ -0,0 +1,19 @@
|
||||
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(SimpleIni
|
||||
REQUIRED_VARS SimpleIni_INCLUDE_DIR
|
||||
)
|
||||
|
||||
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
|
||||
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
|
||||
set_target_properties(SimpleIni::SimpleIni PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(SimpleIni_INCLUDE_DIR)
|
||||
@@ -1,27 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(INIH QUIET IMPORTED_TARGET inih)
|
||||
if (INIReader IN_LIST inih_FIND_COMPONENTS)
|
||||
pkg_search_module(INIREADER QUIET IMPORTED_TARGET INIReader)
|
||||
if (INIREADER_FOUND)
|
||||
set(inih_INIReader_FOUND TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(inih
|
||||
REQUIRED_VARS INIH_LINK_LIBRARIES
|
||||
VERSION_VAR INIH_VERSION
|
||||
HANDLE_COMPONENTS
|
||||
)
|
||||
|
||||
if (inih_FOUND AND NOT TARGET inih::inih)
|
||||
add_library(inih::inih ALIAS PkgConfig::INIH)
|
||||
endif()
|
||||
|
||||
if (inih_FOUND AND inih_INIReader_FOUND AND NOT TARGET inih::INIReader)
|
||||
add_library(inih::INIReader ALIAS PkgConfig::INIREADER)
|
||||
endif()
|
||||
675
LICENSE.md
675
LICENSE.md
@@ -1,675 +0,0 @@
|
||||
# GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
## Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom
|
||||
to share and change all versions of a program--to make sure it remains
|
||||
free software for all its users. We, the Free Software Foundation, use
|
||||
the GNU General Public License for most of our software; it applies
|
||||
also to any other work released this way by its authors. You can apply
|
||||
it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you
|
||||
have certain responsibilities if you distribute copies of the
|
||||
software, or if you modify it: responsibilities to respect the freedom
|
||||
of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the
|
||||
manufacturer can do so. This is fundamentally incompatible with the
|
||||
aim of protecting users' freedom to change the software. The
|
||||
systematic pattern of such abuse occurs in the area of products for
|
||||
individuals to use, which is precisely where it is most unacceptable.
|
||||
Therefore, we have designed this version of the GPL to prohibit the
|
||||
practice for those products. If such problems arise substantially in
|
||||
other domains, we stand ready to extend this provision to those
|
||||
domains in future versions of the GPL, as needed to protect the
|
||||
freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish
|
||||
to avoid the special danger that patents applied to a free program
|
||||
could make it effectively proprietary. To prevent this, the GPL
|
||||
assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in
|
||||
detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU General Public
|
||||
License "or any later version" applies to it, you have the option of
|
||||
following the terms and conditions either of that numbered version or
|
||||
of any later version published by the Free Software Foundation. If the
|
||||
Program does not specify a version number of the GNU General Public
|
||||
License, you may choose any version ever published by the Free
|
||||
Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU General Public License can be used, that proxy's public
|
||||
statement of acceptance of a version permanently authorizes you to
|
||||
choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands \`show w' and \`show c' should show the
|
||||
appropriate parts of the General Public License. Of course, your
|
||||
program's commands might be different; for a GUI interface, you would
|
||||
use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your
|
||||
program into proprietary programs. If your program is a subroutine
|
||||
library, you may consider it more useful to permit linking proprietary
|
||||
applications with the library. If this is what you want to do, use the
|
||||
GNU Lesser General Public License instead of this License. But first,
|
||||
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
674
LICENSE.txt
Normal file
674
LICENSE.txt
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
5
dist/languages/.tx/config
vendored
5
dist/languages/.tx/config
vendored
@@ -6,3 +6,8 @@ file_filter = <lang>.ts
|
||||
source_file = en.ts
|
||||
source_lang = en
|
||||
type = QT
|
||||
|
||||
[o:yuzu-emulator:p:yuzu:r:yuzu-android]
|
||||
file_filter = ../../src/android/app/src/main/res/values-<lang>/strings.xml
|
||||
source_file = ../../src/android/app/src/main/res/values/strings.xml
|
||||
type = ANDROID
|
||||
|
||||
14
externals/CMakeLists.txt
vendored
14
externals/CMakeLists.txt
vendored
@@ -34,11 +34,6 @@ endif()
|
||||
# Glad
|
||||
add_subdirectory(glad)
|
||||
|
||||
# inih
|
||||
if (NOT TARGET inih::INIReader)
|
||||
add_subdirectory(inih)
|
||||
endif()
|
||||
|
||||
# mbedtls
|
||||
add_subdirectory(mbedtls)
|
||||
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
|
||||
@@ -194,6 +189,10 @@ if (ANDROID)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
add_subdirectory(gamemode)
|
||||
endif()
|
||||
|
||||
# Breakpad
|
||||
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
|
||||
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
|
||||
@@ -295,3 +294,8 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
|
||||
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SimpleIni
|
||||
if (NOT TARGET SimpleIni::SimpleIni)
|
||||
add_subdirectory(simpleini)
|
||||
endif()
|
||||
|
||||
11
externals/gamemode/CMakeLists.txt
vendored
Normal file
11
externals/gamemode/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
project(gamemode LANGUAGES CXX C)
|
||||
|
||||
add_library(gamemode include/gamemode_client.h)
|
||||
|
||||
target_link_libraries(gamemode PRIVATE common)
|
||||
|
||||
target_include_directories(gamemode PUBLIC include)
|
||||
set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
|
||||
379
externals/gamemode/include/gamemode_client.h
vendored
Normal file
379
externals/gamemode/include/gamemode_client.h
vendored
Normal file
@@ -0,0 +1,379 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
|
||||
// SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
/*
|
||||
|
||||
Copyright (c) 2017-2019, Feral Interactive
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Feral Interactive nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
*/
|
||||
#ifndef CLIENT_GAMEMODE_H
|
||||
#define CLIENT_GAMEMODE_H
|
||||
/*
|
||||
* GameMode supports the following client functions
|
||||
* Requests are refcounted in the daemon
|
||||
*
|
||||
* int gamemode_request_start() - Request gamemode starts
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
*
|
||||
* int gamemode_request_end() - Request gamemode ends
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
*
|
||||
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
|
||||
* destruction, as appropriate. In this configuration, errors will be printed to stderr
|
||||
*
|
||||
* int gamemode_query_status() - Query the current status of gamemode
|
||||
* 0 if gamemode is inactive
|
||||
* 1 if gamemode is active
|
||||
* 2 if gamemode is active and this client is registered
|
||||
* -1 if the query failed
|
||||
*
|
||||
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
* -2 if the request was rejected
|
||||
*
|
||||
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
* -2 if the request was rejected
|
||||
*
|
||||
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
|
||||
* 0 if gamemode is inactive
|
||||
* 1 if gamemode is active
|
||||
* 2 if gamemode is active and this client is registered
|
||||
* -1 if the query failed
|
||||
*
|
||||
* const char* gamemode_error_string() - Get an error string
|
||||
* returns a string describing any of the above errors
|
||||
*
|
||||
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
|
||||
* handles the request. It is not recommended to make these calls in performance critical code
|
||||
*/
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
static char internal_gamemode_client_error_string[512] = { 0 };
|
||||
|
||||
/**
|
||||
* Load libgamemode dynamically to dislodge us from most dependencies.
|
||||
* This allows clients to link and/or use this regardless of runtime.
|
||||
* See SDL2 for an example of the reasoning behind this in terms of
|
||||
* dynamic versioning as well.
|
||||
*/
|
||||
static volatile int internal_libgamemode_loaded = 1;
|
||||
|
||||
/* Typedefs for the functions to load */
|
||||
typedef int (*api_call_return_int)(void);
|
||||
typedef const char *(*api_call_return_cstring)(void);
|
||||
typedef int (*api_call_pid_return_int)(pid_t);
|
||||
|
||||
/* Storage for functors */
|
||||
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
|
||||
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
|
||||
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
|
||||
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
|
||||
|
||||
/**
|
||||
* Internal helper to perform the symbol binding safely.
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
||||
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
|
||||
void *handle, const char *name, void **out_func, size_t func_size, bool required)
|
||||
{
|
||||
void *symbol_lookup = NULL;
|
||||
char *dl_error = NULL;
|
||||
|
||||
/* Safely look up the symbol */
|
||||
symbol_lookup = dlsym(handle, name);
|
||||
dl_error = dlerror();
|
||||
if (required && (dl_error || !symbol_lookup)) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"dlsym failed - %s",
|
||||
dl_error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Have the symbol correctly, copy it to make it usable */
|
||||
memcpy(out_func, &symbol_lookup, func_size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads libgamemode and needed functions
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
||||
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
|
||||
{
|
||||
/* We start at 1, 0 is a success and -1 is a fail */
|
||||
if (internal_libgamemode_loaded != 1) {
|
||||
return internal_libgamemode_loaded;
|
||||
}
|
||||
|
||||
/* Anonymous struct type to define our bindings */
|
||||
struct binding {
|
||||
const char *name;
|
||||
void **functor;
|
||||
size_t func_size;
|
||||
bool required;
|
||||
} bindings[] = {
|
||||
{ "real_gamemode_request_start",
|
||||
(void **)&REAL_internal_gamemode_request_start,
|
||||
sizeof(REAL_internal_gamemode_request_start),
|
||||
true },
|
||||
{ "real_gamemode_request_end",
|
||||
(void **)&REAL_internal_gamemode_request_end,
|
||||
sizeof(REAL_internal_gamemode_request_end),
|
||||
true },
|
||||
{ "real_gamemode_query_status",
|
||||
(void **)&REAL_internal_gamemode_query_status,
|
||||
sizeof(REAL_internal_gamemode_query_status),
|
||||
false },
|
||||
{ "real_gamemode_error_string",
|
||||
(void **)&REAL_internal_gamemode_error_string,
|
||||
sizeof(REAL_internal_gamemode_error_string),
|
||||
true },
|
||||
{ "real_gamemode_request_start_for",
|
||||
(void **)&REAL_internal_gamemode_request_start_for,
|
||||
sizeof(REAL_internal_gamemode_request_start_for),
|
||||
false },
|
||||
{ "real_gamemode_request_end_for",
|
||||
(void **)&REAL_internal_gamemode_request_end_for,
|
||||
sizeof(REAL_internal_gamemode_request_end_for),
|
||||
false },
|
||||
{ "real_gamemode_query_status_for",
|
||||
(void **)&REAL_internal_gamemode_query_status_for,
|
||||
sizeof(REAL_internal_gamemode_query_status_for),
|
||||
false },
|
||||
};
|
||||
|
||||
void *libgamemode = NULL;
|
||||
|
||||
/* Try and load libgamemode */
|
||||
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
/* Attempt to load unversioned library for compatibility with older
|
||||
* versions (as of writing, there are no ABI changes between the two -
|
||||
* this may need to change if ever ABI-breaking changes are made) */
|
||||
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"dlopen failed - %s",
|
||||
dlerror());
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Attempt to bind all symbols */
|
||||
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
|
||||
struct binding *binder = &bindings[i];
|
||||
|
||||
if (internal_bind_libgamemode_symbol(libgamemode,
|
||||
binder->name,
|
||||
binder->functor,
|
||||
binder->func_size,
|
||||
binder->required)) {
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
};
|
||||
}
|
||||
|
||||
/* Success */
|
||||
internal_libgamemode_loaded = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
*/
|
||||
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
|
||||
{
|
||||
/* If we fail to load the system gamemode, or we have an error string already, return our error
|
||||
* string instead of diverting to the system version */
|
||||
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
|
||||
return internal_gamemode_client_error_string;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_error_string != NULL);
|
||||
|
||||
return REAL_internal_gamemode_error_string();
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
* Allow automatically requesting game mode
|
||||
* Also prints errors as they happen.
|
||||
*/
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((constructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_start(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_start != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_start() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((destructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_end(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_end != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_end() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status();
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_start_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_start_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_start_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_end_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_end_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_end_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status_for(pid);
|
||||
}
|
||||
|
||||
#endif // CLIENT_GAMEMODE_H
|
||||
13
externals/inih/CMakeLists.txt
vendored
13
externals/inih/CMakeLists.txt
vendored
@@ -1,13 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
add_library(inih
|
||||
inih/ini.c
|
||||
inih/ini.h
|
||||
inih/cpp/INIReader.cpp
|
||||
inih/cpp/INIReader.h
|
||||
)
|
||||
|
||||
create_target_directory_groups(inih)
|
||||
target_include_directories(inih INTERFACE inih/cpp)
|
||||
add_library(inih::INIReader ALIAS inih)
|
||||
1
externals/inih/inih
vendored
1
externals/inih/inih
vendored
Submodule externals/inih/inih deleted from 9cecf0643d
1
externals/simpleini
vendored
Submodule
1
externals/simpleini
vendored
Submodule
Submodule externals/simpleini added at 382ddbb4b9
@@ -187,6 +187,7 @@ add_subdirectory(audio_core)
|
||||
add_subdirectory(video_core)
|
||||
add_subdirectory(network)
|
||||
add_subdirectory(input_common)
|
||||
add_subdirectory(frontend_common)
|
||||
add_subdirectory(shader_recompiler)
|
||||
|
||||
if (YUZU_ROOM)
|
||||
|
||||
@@ -219,7 +219,6 @@ dependencies {
|
||||
implementation("io.coil-kt:coil:2.2.2")
|
||||
implementation("androidx.core:core-splashscreen:1.0.1")
|
||||
implementation("androidx.window:window:1.2.0-beta03")
|
||||
implementation("org.ini4j:ini4j:0.5.4")
|
||||
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
|
||||
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
|
||||
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
|
||||
|
||||
@@ -230,8 +230,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun onTouchReleased(finger_id: Int)
|
||||
|
||||
external fun reloadSettings()
|
||||
|
||||
external fun initGameIni(gameID: String?)
|
||||
|
||||
external fun setAppDirectory(directory: String)
|
||||
|
||||
@@ -373,8 +373,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
|
||||
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
|
||||
val isEmulationActive = emulationViewModel.emulationStarted.value &&
|
||||
!emulationViewModel.isEmulationStopping.value
|
||||
pictureInPictureParamsBuilder.setAutoEnterEnabled(
|
||||
BooleanSetting.PICTURE_IN_PICTURE.boolean
|
||||
BooleanSetting.PICTURE_IN_PICTURE.boolean && isEmulationActive
|
||||
)
|
||||
}
|
||||
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.adapters
|
||||
|
||||
import android.net.Uri
|
||||
import android.text.TextUtils
|
||||
import android.view.LayoutInflater
|
||||
import android.view.ViewGroup
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.recyclerview.widget.AsyncDifferConfig
|
||||
import androidx.recyclerview.widget.DiffUtil
|
||||
import androidx.recyclerview.widget.ListAdapter
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import org.yuzu.yuzu_emu.databinding.CardFolderBinding
|
||||
import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
|
||||
class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesViewModel) :
|
||||
ListAdapter<GameDir, FolderAdapter.FolderViewHolder>(
|
||||
AsyncDifferConfig.Builder(DiffCallback()).build()
|
||||
) {
|
||||
override fun onCreateViewHolder(
|
||||
parent: ViewGroup,
|
||||
viewType: Int
|
||||
): FolderAdapter.FolderViewHolder {
|
||||
CardFolderBinding.inflate(LayoutInflater.from(parent.context), parent, false)
|
||||
.also { return FolderViewHolder(it) }
|
||||
}
|
||||
|
||||
override fun onBindViewHolder(holder: FolderAdapter.FolderViewHolder, position: Int) =
|
||||
holder.bind(currentList[position])
|
||||
|
||||
inner class FolderViewHolder(val binding: CardFolderBinding) :
|
||||
RecyclerView.ViewHolder(binding.root) {
|
||||
private lateinit var gameDir: GameDir
|
||||
|
||||
fun bind(gameDir: GameDir) {
|
||||
this.gameDir = gameDir
|
||||
|
||||
binding.apply {
|
||||
path.text = Uri.parse(gameDir.uriString).path
|
||||
path.postDelayed(
|
||||
{
|
||||
path.isSelected = true
|
||||
path.ellipsize = TextUtils.TruncateAt.MARQUEE
|
||||
},
|
||||
3000
|
||||
)
|
||||
|
||||
buttonEdit.setOnClickListener {
|
||||
GameFolderPropertiesDialogFragment.newInstance(this@FolderViewHolder.gameDir)
|
||||
.show(
|
||||
activity.supportFragmentManager,
|
||||
GameFolderPropertiesDialogFragment.TAG
|
||||
)
|
||||
}
|
||||
|
||||
buttonDelete.setOnClickListener {
|
||||
gamesViewModel.removeFolder(this@FolderViewHolder.gameDir)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DiffCallback : DiffUtil.ItemCallback<GameDir>() {
|
||||
override fun areItemsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
|
||||
return oldItem == newItem
|
||||
}
|
||||
|
||||
override fun areContentsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
|
||||
return oldItem == newItem
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,12 +22,16 @@ import androidx.core.graphics.drawable.toBitmap
|
||||
import androidx.core.graphics.drawable.toDrawable
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.preference.PreferenceManager
|
||||
import androidx.recyclerview.widget.AsyncDifferConfig
|
||||
import androidx.recyclerview.widget.DiffUtil
|
||||
import androidx.recyclerview.widget.ListAdapter
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import org.yuzu.yuzu_emu.HomeNavigationDirections
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
@@ -92,28 +96,34 @@ class GameAdapter(private val activity: AppCompatActivity) :
|
||||
data = Uri.parse(holder.game.path)
|
||||
}
|
||||
|
||||
val layerDrawable = ResourcesCompat.getDrawable(
|
||||
YuzuApplication.appContext.resources,
|
||||
R.drawable.shortcut,
|
||||
null
|
||||
) as LayerDrawable
|
||||
layerDrawable.setDrawableByLayerId(
|
||||
R.id.shortcut_foreground,
|
||||
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
|
||||
)
|
||||
val inset = YuzuApplication.appContext.resources
|
||||
.getDimensionPixelSize(R.dimen.icon_inset)
|
||||
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
|
||||
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
|
||||
.setShortLabel(holder.game.title)
|
||||
.setIcon(
|
||||
IconCompat.createWithAdaptiveBitmap(
|
||||
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
|
||||
activity.lifecycleScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
val layerDrawable = ResourcesCompat.getDrawable(
|
||||
YuzuApplication.appContext.resources,
|
||||
R.drawable.shortcut,
|
||||
null
|
||||
) as LayerDrawable
|
||||
layerDrawable.setDrawableByLayerId(
|
||||
R.id.shortcut_foreground,
|
||||
GameIconUtils.getGameIcon(activity, holder.game)
|
||||
.toDrawable(YuzuApplication.appContext.resources)
|
||||
)
|
||||
)
|
||||
.setIntent(openIntent)
|
||||
.build()
|
||||
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
|
||||
val inset = YuzuApplication.appContext.resources
|
||||
.getDimensionPixelSize(R.dimen.icon_inset)
|
||||
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
|
||||
val shortcut =
|
||||
ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
|
||||
.setShortLabel(holder.game.title)
|
||||
.setIcon(
|
||||
IconCompat.createWithAdaptiveBitmap(
|
||||
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
|
||||
)
|
||||
)
|
||||
.setIntent(openIntent)
|
||||
.build()
|
||||
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
|
||||
}
|
||||
}
|
||||
|
||||
val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
|
||||
view.findNavController().navigate(action)
|
||||
|
||||
@@ -3,33 +3,9 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model
|
||||
|
||||
import android.text.TextUtils
|
||||
import android.widget.Toast
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
|
||||
object Settings {
|
||||
private val context get() = YuzuApplication.appContext
|
||||
|
||||
fun saveSettings(gameId: String = "") {
|
||||
if (TextUtils.isEmpty(gameId)) {
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.ini_saved),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
} else {
|
||||
// TODO: Save custom game settings
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.gameid_saved, gameId),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
|
||||
enum class Category {
|
||||
Android,
|
||||
Audio,
|
||||
@@ -82,7 +58,6 @@ object Settings {
|
||||
|
||||
enum class MenuTag(val titleId: Int) {
|
||||
SECTION_ROOT(R.string.advanced_settings),
|
||||
SECTION_GENERAL(R.string.preferences_general),
|
||||
SECTION_SYSTEM(R.string.preferences_system),
|
||||
SECTION_RENDERER(R.string.preferences_graphics),
|
||||
SECTION_AUDIO(R.string.preferences_audio),
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
import androidx.annotation.DrawableRes
|
||||
|
||||
class RunnableSetting(
|
||||
titleId: Int,
|
||||
descriptionId: Int,
|
||||
val isRuntimeRunnable: Boolean,
|
||||
@DrawableRes val iconId: Int = 0,
|
||||
val runnable: () -> Unit
|
||||
) : SettingsItem(emptySetting, titleId, descriptionId) {
|
||||
override val type = TYPE_RUNNABLE
|
||||
|
||||
@@ -73,7 +73,7 @@ abstract class SettingsItem(
|
||||
R.string.frame_limit_slider,
|
||||
R.string.frame_limit_slider_description,
|
||||
1,
|
||||
200,
|
||||
400,
|
||||
"%"
|
||||
)
|
||||
)
|
||||
|
||||
@@ -3,11 +3,14 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.model.view
|
||||
|
||||
import androidx.annotation.DrawableRes
|
||||
import androidx.annotation.StringRes
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
|
||||
class SubmenuSetting(
|
||||
titleId: Int,
|
||||
descriptionId: Int,
|
||||
@StringRes titleId: Int,
|
||||
@StringRes descriptionId: Int,
|
||||
@DrawableRes val iconId: Int,
|
||||
val menuKey: Settings.MenuTag
|
||||
) : SettingsItem(emptySetting, titleId, descriptionId) {
|
||||
override val type = TYPE_SUBMENU
|
||||
|
||||
@@ -19,13 +19,13 @@ import androidx.lifecycle.repeatOnLifecycle
|
||||
import androidx.navigation.fragment.NavHostFragment
|
||||
import androidx.navigation.navArgs
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.flow.collectLatest
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import java.io.IOException
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
|
||||
import org.yuzu.yuzu_emu.model.SettingsViewModel
|
||||
@@ -54,10 +54,6 @@ class SettingsActivity : AppCompatActivity() {
|
||||
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
if (savedInstanceState != null) {
|
||||
settingsViewModel.shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
|
||||
}
|
||||
|
||||
if (InsetsHelper.getSystemGestureType(applicationContext) !=
|
||||
InsetsHelper.GESTURE_NAVIGATION
|
||||
) {
|
||||
@@ -128,12 +124,6 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
// Critical: If super method is not called, rotations will be busted.
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(KEY_SHOULD_SAVE, settingsViewModel.shouldSave)
|
||||
}
|
||||
|
||||
override fun onStart() {
|
||||
super.onStart()
|
||||
// TODO: Load custom settings contextually
|
||||
@@ -142,16 +132,10 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is called, the user has left the settings screen (potentially through the
|
||||
* home button) and will expect their changes to be persisted. So we kick off an
|
||||
* IntentService which will do so on a background thread.
|
||||
*/
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
if (isFinishing && settingsViewModel.shouldSave) {
|
||||
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
|
||||
Settings.saveSettings()
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
NativeConfig.saveSettings()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,15 +145,13 @@ class SettingsActivity : AppCompatActivity() {
|
||||
}
|
||||
|
||||
fun onSettingsReset() {
|
||||
// Prevents saving to a non-existent settings file
|
||||
settingsViewModel.shouldSave = false
|
||||
|
||||
// Delete settings file because the user may have changed values that do not exist in the UI
|
||||
NativeConfig.unloadConfig()
|
||||
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
|
||||
if (!settingsFile.delete()) {
|
||||
throw IOException("Failed to delete $settingsFile")
|
||||
}
|
||||
NativeLibrary.reloadSettings()
|
||||
NativeConfig.initializeConfig()
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
@@ -194,8 +176,4 @@ class SettingsActivity : AppCompatActivity() {
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
private const val KEY_SHOULD_SAVE = "should_save"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,7 +105,6 @@ class SettingsAdapter(
|
||||
fun onBooleanClick(item: SwitchSetting, checked: Boolean) {
|
||||
item.checked = checked
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
|
||||
fun onSingleChoiceClick(item: SingleChoiceSetting, position: Int) {
|
||||
@@ -161,7 +160,6 @@ class SettingsAdapter(
|
||||
epochTime += timePicker.hour.toLong() * 60 * 60
|
||||
epochTime += timePicker.minute.toLong() * 60
|
||||
if (item.value != epochTime) {
|
||||
settingsViewModel.shouldSave = true
|
||||
notifyItemChanged(position)
|
||||
item.value = epochTime
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@ import androidx.lifecycle.repeatOnLifecycle
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.navigation.fragment.navArgs
|
||||
import androidx.recyclerview.widget.LinearLayoutManager
|
||||
import com.google.android.material.divider.MaterialDividerItemDecoration
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import kotlinx.coroutines.flow.collectLatest
|
||||
import kotlinx.coroutines.launch
|
||||
@@ -68,15 +67,9 @@ class SettingsFragment : Fragment() {
|
||||
)
|
||||
|
||||
binding.toolbarSettingsLayout.title = getString(args.menuTag.titleId)
|
||||
val dividerDecoration = MaterialDividerItemDecoration(
|
||||
requireContext(),
|
||||
LinearLayoutManager.VERTICAL
|
||||
)
|
||||
dividerDecoration.isLastItemDecorated = false
|
||||
binding.listSettings.apply {
|
||||
adapter = settingsAdapter
|
||||
layoutManager = LinearLayoutManager(requireContext())
|
||||
addItemDecoration(dividerDecoration)
|
||||
}
|
||||
|
||||
binding.toolbarSettings.setNavigationOnClickListener {
|
||||
@@ -94,17 +87,6 @@ class SettingsFragment : Fragment() {
|
||||
}
|
||||
}
|
||||
}
|
||||
launch {
|
||||
settingsViewModel.isUsingSearch.collectLatest {
|
||||
if (it) {
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
|
||||
} else {
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
|
||||
@@ -112,8 +94,6 @@ class SettingsFragment : Fragment() {
|
||||
binding.toolbarSettings.setOnMenuItemClickListener {
|
||||
when (it.itemId) {
|
||||
R.id.action_search -> {
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
|
||||
view.findNavController()
|
||||
.navigate(R.id.action_settingsFragment_to_settingsSearchFragment)
|
||||
true
|
||||
@@ -129,11 +109,6 @@ class SettingsFragment : Fragment() {
|
||||
setInsets()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
settingsViewModel.setIsUsingSearch(false)
|
||||
}
|
||||
|
||||
private fun setInsets() {
|
||||
ViewCompat.setOnApplyWindowInsetsListener(
|
||||
binding.root
|
||||
@@ -144,10 +119,9 @@ class SettingsFragment : Fragment() {
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val sideMargin = resources.getDimensionPixelSize(R.dimen.spacing_medlarge)
|
||||
val mlpSettingsList = binding.listSettings.layoutParams as MarginLayoutParams
|
||||
mlpSettingsList.leftMargin = sideMargin + leftInsets
|
||||
mlpSettingsList.rightMargin = sideMargin + rightInsets
|
||||
mlpSettingsList.leftMargin = leftInsets
|
||||
mlpSettingsList.rightMargin = rightInsets
|
||||
binding.listSettings.layoutParams = mlpSettingsList
|
||||
binding.listSettings.updatePadding(
|
||||
bottom = barInsets.bottom
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.ui
|
||||
|
||||
import android.content.Context
|
||||
import android.content.SharedPreferences
|
||||
import android.os.Build
|
||||
import android.widget.Toast
|
||||
@@ -32,8 +31,6 @@ class SettingsFragmentPresenter(
|
||||
private val preferences: SharedPreferences
|
||||
get() = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
private val context: Context get() = YuzuApplication.appContext
|
||||
|
||||
// Extension for populating settings list based on paired settings
|
||||
fun ArrayList<SettingsItem>.add(key: String) {
|
||||
val item = SettingsItem.settingsItems[key]!!
|
||||
@@ -53,7 +50,6 @@ class SettingsFragmentPresenter(
|
||||
val sl = ArrayList<SettingsItem>()
|
||||
when (menuTag) {
|
||||
Settings.MenuTag.SECTION_ROOT -> addConfigSettings(sl)
|
||||
Settings.MenuTag.SECTION_GENERAL -> addGeneralSettings(sl)
|
||||
Settings.MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
|
||||
Settings.MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
Settings.MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
|
||||
@@ -75,30 +71,53 @@ class SettingsFragmentPresenter(
|
||||
|
||||
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
add(SubmenuSetting(R.string.preferences_general, 0, Settings.MenuTag.SECTION_GENERAL))
|
||||
add(SubmenuSetting(R.string.preferences_system, 0, Settings.MenuTag.SECTION_SYSTEM))
|
||||
add(SubmenuSetting(R.string.preferences_graphics, 0, Settings.MenuTag.SECTION_RENDERER))
|
||||
add(SubmenuSetting(R.string.preferences_audio, 0, Settings.MenuTag.SECTION_AUDIO))
|
||||
add(SubmenuSetting(R.string.preferences_debug, 0, Settings.MenuTag.SECTION_DEBUG))
|
||||
add(
|
||||
RunnableSetting(R.string.reset_to_default, 0, false) {
|
||||
settingsViewModel.setShouldShowResetSettingsDialog(true)
|
||||
}
|
||||
SubmenuSetting(
|
||||
R.string.preferences_system,
|
||||
R.string.preferences_system_description,
|
||||
R.drawable.ic_system_settings,
|
||||
Settings.MenuTag.SECTION_SYSTEM
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
R.string.preferences_graphics,
|
||||
R.string.preferences_graphics_description,
|
||||
R.drawable.ic_graphics,
|
||||
Settings.MenuTag.SECTION_RENDERER
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
R.string.preferences_audio,
|
||||
R.string.preferences_audio_description,
|
||||
R.drawable.ic_audio,
|
||||
Settings.MenuTag.SECTION_AUDIO
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
R.string.preferences_debug,
|
||||
R.string.preferences_debug_description,
|
||||
R.drawable.ic_code,
|
||||
Settings.MenuTag.SECTION_DEBUG
|
||||
)
|
||||
)
|
||||
add(
|
||||
RunnableSetting(
|
||||
R.string.reset_to_default,
|
||||
R.string.reset_to_default_description,
|
||||
false,
|
||||
R.drawable.ic_restore
|
||||
) { settingsViewModel.setShouldShowResetSettingsDialog(true) }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun addGeneralSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
|
||||
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
|
||||
add(IntSetting.CPU_ACCURACY.key)
|
||||
add(BooleanSetting.PICTURE_IN_PICTURE.key)
|
||||
}
|
||||
}
|
||||
|
||||
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
|
||||
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
|
||||
add(BooleanSetting.USE_DOCKED_MODE.key)
|
||||
add(IntSetting.REGION_INDEX.key)
|
||||
add(IntSetting.LANGUAGE_INDEX.key)
|
||||
@@ -116,6 +135,7 @@ class SettingsFragmentPresenter(
|
||||
add(IntSetting.RENDERER_ANTI_ALIASING.key)
|
||||
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
|
||||
add(IntSetting.RENDERER_ASPECT_RATIO.key)
|
||||
add(BooleanSetting.PICTURE_IN_PICTURE.key)
|
||||
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
|
||||
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
@@ -249,6 +269,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.RENDERER_DEBUG.key)
|
||||
|
||||
add(HeaderSetting(R.string.cpu))
|
||||
add(IntSetting.CPU_ACCURACY.key)
|
||||
add(BooleanSetting.CPU_DEBUG_MODE.key)
|
||||
add(SettingsItem.FASTMEM_COMBINED)
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.view.View
|
||||
import androidx.core.content.res.ResourcesCompat
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.RunnableSetting
|
||||
@@ -16,6 +17,19 @@ class RunnableViewHolder(val binding: ListItemSettingBinding, adapter: SettingsA
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
setting = item as RunnableSetting
|
||||
if (item.iconId != 0) {
|
||||
binding.icon.visibility = View.VISIBLE
|
||||
binding.icon.setImageDrawable(
|
||||
ResourcesCompat.getDrawable(
|
||||
binding.icon.resources,
|
||||
item.iconId,
|
||||
binding.icon.context.theme
|
||||
)
|
||||
)
|
||||
} else {
|
||||
binding.icon.visibility = View.GONE
|
||||
}
|
||||
|
||||
binding.textSettingName.setText(item.nameId)
|
||||
if (item.descriptionId != 0) {
|
||||
binding.textSettingDescription.setText(item.descriptionId)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
|
||||
|
||||
import android.view.View
|
||||
import androidx.core.content.res.ResourcesCompat
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.SubmenuSetting
|
||||
@@ -15,6 +16,19 @@ class SubmenuViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAd
|
||||
|
||||
override fun bind(item: SettingsItem) {
|
||||
this.item = item as SubmenuSetting
|
||||
if (item.iconId != 0) {
|
||||
binding.icon.visibility = View.VISIBLE
|
||||
binding.icon.setImageDrawable(
|
||||
ResourcesCompat.getDrawable(
|
||||
binding.icon.resources,
|
||||
item.iconId,
|
||||
binding.icon.context.theme
|
||||
)
|
||||
)
|
||||
} else {
|
||||
binding.icon.visibility = View.GONE
|
||||
}
|
||||
|
||||
binding.textSettingName.setText(item.nameId)
|
||||
if (item.descriptionId != 0) {
|
||||
binding.textSettingDescription.setText(item.descriptionId)
|
||||
|
||||
@@ -3,15 +3,8 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.features.settings.utils
|
||||
|
||||
import android.widget.Toast
|
||||
import java.io.*
|
||||
import org.ini4j.Wini
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.model.*
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
* Contains static methods for interacting with .ini files in which settings are stored.
|
||||
@@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
object SettingsFile {
|
||||
const val FILE_NAME_CONFIG = "config"
|
||||
|
||||
/**
|
||||
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
|
||||
* telling why it failed.
|
||||
*
|
||||
* @param fileName The target filename without a path or extension.
|
||||
*/
|
||||
fun saveFile(fileName: String) {
|
||||
val ini = getSettingsFile(fileName)
|
||||
try {
|
||||
val wini = Wini(ini)
|
||||
for (specificCategory in Settings.Category.values()) {
|
||||
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
|
||||
for (setting in Settings.settingsList) {
|
||||
if (setting.key!!.isEmpty()) continue
|
||||
|
||||
val settingCategoryHeader =
|
||||
NativeConfig.getConfigHeader(setting.category.ordinal)
|
||||
val iniSetting: String? = wini.get(categoryHeader, setting.key)
|
||||
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
|
||||
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
|
||||
}
|
||||
}
|
||||
}
|
||||
wini.store()
|
||||
} catch (e: IOException) {
|
||||
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
|
||||
val context = YuzuApplication.appContext
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.error_saving, fileName, e.message),
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
}
|
||||
}
|
||||
|
||||
fun getSettingsFile(fileName: String): File =
|
||||
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
|
||||
}
|
||||
|
||||
@@ -114,10 +114,10 @@ class AboutFragment : Fragment() {
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val mlpAppBar = binding.appbarAbout.layoutParams as MarginLayoutParams
|
||||
mlpAppBar.leftMargin = leftInsets
|
||||
mlpAppBar.rightMargin = rightInsets
|
||||
binding.appbarAbout.layoutParams = mlpAppBar
|
||||
val mlpToolbar = binding.toolbarAbout.layoutParams as MarginLayoutParams
|
||||
mlpToolbar.leftMargin = leftInsets
|
||||
mlpToolbar.rightMargin = rightInsets
|
||||
binding.toolbarAbout.layoutParams = mlpToolbar
|
||||
|
||||
val mlpScrollAbout = binding.scrollAbout.layoutParams as MarginLayoutParams
|
||||
mlpScrollAbout.leftMargin = leftInsets
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.DialogInterface
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
|
||||
class AddGameFolderDialogFragment : DialogFragment() {
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val binding = DialogAddFolderBinding.inflate(layoutInflater)
|
||||
val folderUriString = requireArguments().getString(FOLDER_URI_STRING)
|
||||
if (folderUriString == null) {
|
||||
dismiss()
|
||||
}
|
||||
binding.path.text = Uri.parse(folderUriString).path
|
||||
|
||||
return MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(R.string.add_game_folder)
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
|
||||
gamesViewModel.addFolder(newGameDir)
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.setView(binding.root)
|
||||
.show()
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "AddGameFolderDialogFragment"
|
||||
|
||||
private const val FOLDER_URI_STRING = "FolderUriString"
|
||||
|
||||
fun newInstance(folderUriString: String): AddGameFolderDialogFragment {
|
||||
val args = Bundle()
|
||||
args.putString(FOLDER_URI_STRING, folderUriString)
|
||||
val fragment = AddGameFolderDialogFragment()
|
||||
fragment.arguments = args
|
||||
return fragment
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.DialogInterface
|
||||
import android.os.Bundle
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
|
||||
|
||||
class GameFolderPropertiesDialogFragment : DialogFragment() {
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
private var deepScan = false
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
|
||||
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
|
||||
|
||||
// Restore checkbox state
|
||||
binding.deepScanSwitch.isChecked =
|
||||
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
|
||||
|
||||
// Ensure that we can get the checkbox state even if the view is destroyed
|
||||
deepScan = binding.deepScanSwitch.isChecked
|
||||
binding.deepScanSwitch.setOnClickListener {
|
||||
deepScan = binding.deepScanSwitch.isChecked
|
||||
}
|
||||
|
||||
return MaterialAlertDialogBuilder(requireContext())
|
||||
.setView(binding.root)
|
||||
.setTitle(R.string.game_folder_properties)
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
|
||||
if (folderIndex != -1) {
|
||||
gamesViewModel.folders.value[folderIndex].deepScan =
|
||||
binding.deepScanSwitch.isChecked
|
||||
gamesViewModel.updateGameDirs()
|
||||
}
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.show()
|
||||
}
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(DEEP_SCAN, deepScan)
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "GameFolderPropertiesDialogFragment"
|
||||
|
||||
private const val GAME_DIR = "GameDir"
|
||||
|
||||
private const val DEEP_SCAN = "DeepScan"
|
||||
|
||||
fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
|
||||
val args = Bundle()
|
||||
args.putParcelable(GAME_DIR, gameDir)
|
||||
val fragment = GameFolderPropertiesDialogFragment()
|
||||
fragment.arguments = args
|
||||
return fragment
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.content.Intent
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.lifecycle.Lifecycle
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.FolderAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
|
||||
class GameFoldersFragment : Fragment() {
|
||||
private var _binding: FragmentFoldersBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
private val homeViewModel: HomeViewModel by activityViewModels()
|
||||
private val gamesViewModel: GamesViewModel by activityViewModels()
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
|
||||
gamesViewModel.onOpenGameFoldersFragment()
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentFoldersBinding.inflate(inflater)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = true)
|
||||
homeViewModel.setStatusBarShadeVisibility(visible = false)
|
||||
|
||||
binding.toolbarFolders.setNavigationOnClickListener {
|
||||
binding.root.findNavController().popBackStack()
|
||||
}
|
||||
|
||||
binding.listFolders.apply {
|
||||
layoutManager = GridLayoutManager(
|
||||
requireContext(),
|
||||
resources.getInteger(R.integer.grid_columns)
|
||||
)
|
||||
adapter = FolderAdapter(requireActivity(), gamesViewModel)
|
||||
}
|
||||
|
||||
viewLifecycleOwner.lifecycleScope.launch {
|
||||
repeatOnLifecycle(Lifecycle.State.CREATED) {
|
||||
gamesViewModel.folders.collect {
|
||||
(binding.listFolders.adapter as FolderAdapter).submitList(it)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
val mainActivity = requireActivity() as MainActivity
|
||||
binding.buttonAdd.setOnClickListener {
|
||||
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
|
||||
}
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
gamesViewModel.onCloseGameFoldersFragment()
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(
|
||||
binding.root
|
||||
) { _: View, windowInsets: WindowInsetsCompat ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val mlpToolbar = binding.toolbarFolders.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpToolbar.leftMargin = leftInsets
|
||||
mlpToolbar.rightMargin = rightInsets
|
||||
binding.toolbarFolders.layoutParams = mlpToolbar
|
||||
|
||||
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
|
||||
val mlpFab =
|
||||
binding.buttonAdd.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpFab.leftMargin = leftInsets + fabSpacing
|
||||
mlpFab.rightMargin = rightInsets + fabSpacing
|
||||
mlpFab.bottomMargin = barInsets.bottom + fabSpacing
|
||||
binding.buttonAdd.layoutParams = mlpFab
|
||||
|
||||
val mlpListFolders = binding.listFolders.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpListFolders.leftMargin = leftInsets
|
||||
mlpListFolders.rightMargin = rightInsets
|
||||
binding.listFolders.layoutParams = mlpListFolders
|
||||
|
||||
binding.listFolders.updatePadding(
|
||||
bottom = barInsets.bottom +
|
||||
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -127,18 +127,13 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.select_games_folder,
|
||||
R.string.manage_game_folders,
|
||||
R.string.select_games_folder_description,
|
||||
R.drawable.ic_add,
|
||||
{
|
||||
mainActivity.getGamesDirectory.launch(
|
||||
Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
|
||||
)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
homeViewModel.gamesDir
|
||||
binding.root.findNavController()
|
||||
.navigate(R.id.action_homeSettingsFragment_to_gameFoldersFragment)
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
|
||||
@@ -21,6 +21,8 @@ import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.Installable
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
|
||||
class InstallableFragment : Fragment() {
|
||||
private var _binding: FragmentInstallablesBinding? = null
|
||||
@@ -78,7 +80,15 @@ class InstallableFragment : Fragment() {
|
||||
R.string.manage_save_data,
|
||||
R.string.import_export_saves_description,
|
||||
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
|
||||
export = { mainActivity.exportSave() }
|
||||
export = {
|
||||
mainActivity.exportSaves.launch(
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(
|
||||
DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm")
|
||||
)
|
||||
}.zip"
|
||||
)
|
||||
}
|
||||
)
|
||||
} else {
|
||||
Installable(
|
||||
|
||||
@@ -52,7 +52,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
|
||||
settingsViewModel.clickedItem!!.setting.reset()
|
||||
settingsViewModel.setAdapterItemChanged(position)
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.create()
|
||||
@@ -137,24 +136,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
is SingleChoiceSetting -> {
|
||||
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
|
||||
val value = getValueForSingleChoiceSelection(scSetting, which)
|
||||
if (scSetting.selectedValue != value) {
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
scSetting.selectedValue = value
|
||||
}
|
||||
|
||||
is StringSingleChoiceSetting -> {
|
||||
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
|
||||
val value = scSetting.getValueAt(which)
|
||||
if (scSetting.selectedValue != value) settingsViewModel.shouldSave = true
|
||||
scSetting.selectedValue = value
|
||||
}
|
||||
|
||||
is SliderSetting -> {
|
||||
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
|
||||
if (sliderSetting.selectedValue != settingsViewModel.sliderProgress.value) {
|
||||
settingsViewModel.shouldSave = true
|
||||
}
|
||||
sliderSetting.selectedValue = settingsViewModel.sliderProgress.value
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,8 +40,10 @@ class SettingsSearchFragment : Fragment() {
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, false)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.Z, true)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
@@ -55,7 +57,6 @@ class SettingsSearchFragment : Fragment() {
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
settingsViewModel.setIsUsingSearch(true)
|
||||
|
||||
if (savedInstanceState != null) {
|
||||
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
|
||||
|
||||
@@ -42,7 +42,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.StepState
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
|
||||
class SetupFragment : Fragment() {
|
||||
@@ -184,11 +184,7 @@ class SetupFragment : Fragment() {
|
||||
R.string.add_games_warning_description,
|
||||
R.string.add_games_warning_help,
|
||||
{
|
||||
val preferences =
|
||||
PreferenceManager.getDefaultSharedPreferences(
|
||||
YuzuApplication.appContext
|
||||
)
|
||||
if (preferences.getString(GameHelper.KEY_GAME_PATH, "")!!.isNotEmpty()) {
|
||||
if (NativeConfig.getGameDirs().isNotEmpty()) {
|
||||
StepState.COMPLETE
|
||||
} else {
|
||||
StepState.INCOMPLETE
|
||||
|
||||
@@ -18,8 +18,8 @@ class Game(
|
||||
val version: String = "",
|
||||
val isHomebrew: Boolean = false
|
||||
) : Parcelable {
|
||||
val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
|
||||
val keyLastPlayedTime get() = "${programId}_LastPlayed"
|
||||
val keyAddedToLibraryTime get() = "${path}_AddedToLibraryTime"
|
||||
val keyLastPlayedTime get() = "${path}_LastPlayed"
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (other !is Game) {
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import android.os.Parcelable
|
||||
import kotlinx.parcelize.Parcelize
|
||||
|
||||
@Parcelize
|
||||
data class GameDir(
|
||||
val uriString: String,
|
||||
var deepScan: Boolean
|
||||
) : Parcelable
|
||||
@@ -12,6 +12,7 @@ import java.util.Locale
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import kotlinx.serialization.decodeFromString
|
||||
@@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
import org.yuzu.yuzu_emu.utils.GameMetadata
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
class GamesViewModel : ViewModel() {
|
||||
val games: StateFlow<List<Game>> get() = _games
|
||||
@@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
|
||||
val searchFocused: StateFlow<Boolean> get() = _searchFocused
|
||||
private val _searchFocused = MutableStateFlow(false)
|
||||
|
||||
private val _folders = MutableStateFlow(mutableListOf<GameDir>())
|
||||
val folders = _folders.asStateFlow()
|
||||
|
||||
init {
|
||||
// Ensure keys are loaded so that ROM metadata can be decrypted.
|
||||
NativeLibrary.reloadKeys()
|
||||
@@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
|
||||
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs()
|
||||
if (storedGames!!.isNotEmpty()) {
|
||||
val deserializedGames = mutableSetOf<Game>()
|
||||
storedGames.forEach {
|
||||
@@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
|
||||
_searchFocused.value = searchFocused
|
||||
}
|
||||
|
||||
fun reloadGames(directoryChanged: Boolean) {
|
||||
fun reloadGames(directoriesChanged: Boolean) {
|
||||
if (isReloading.value) {
|
||||
return
|
||||
}
|
||||
@@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
|
||||
setGames(GameHelper.getGames())
|
||||
_isReloading.value = false
|
||||
|
||||
if (directoryChanged) {
|
||||
if (directoriesChanged) {
|
||||
setShouldSwapData(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun addFolder(gameDir: GameDir) =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
NativeConfig.addGameDir(gameDir)
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun removeFolder(gameDir: GameDir) =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
val gameDirs = _folders.value.toMutableList()
|
||||
val removedDirIndex = gameDirs.indexOf(gameDir)
|
||||
if (removedDirIndex != -1) {
|
||||
gameDirs.removeAt(removedDirIndex)
|
||||
NativeConfig.setGameDirs(gameDirs.toTypedArray())
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun updateGameDirs() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
NativeConfig.setGameDirs(_folders.value.toTypedArray())
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun onOpenGameFoldersFragment() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs()
|
||||
}
|
||||
}
|
||||
|
||||
fun onCloseGameFoldersFragment() =
|
||||
viewModelScope.launch {
|
||||
withContext(Dispatchers.IO) {
|
||||
getGameDirs(true)
|
||||
}
|
||||
}
|
||||
|
||||
private fun getGameDirs(reloadList: Boolean = false) {
|
||||
val gameDirs = NativeConfig.getGameDirs()
|
||||
_folders.value = gameDirs.toMutableList()
|
||||
if (reloadList) {
|
||||
reloadGames(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,15 +3,9 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import android.net.Uri
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.lifecycle.ViewModel
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import androidx.preference.PreferenceManager
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.utils.GameHelper
|
||||
|
||||
class HomeViewModel : ViewModel() {
|
||||
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
|
||||
@@ -23,14 +17,6 @@ class HomeViewModel : ViewModel() {
|
||||
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
|
||||
private val _shouldPageForward = MutableStateFlow(false)
|
||||
|
||||
val gamesDir: StateFlow<String> get() = _gamesDir
|
||||
private val _gamesDir = MutableStateFlow(
|
||||
Uri.parse(
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
.getString(GameHelper.KEY_GAME_PATH, "")
|
||||
).path ?: ""
|
||||
)
|
||||
|
||||
var navigatedToSetup = false
|
||||
|
||||
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
|
||||
@@ -50,9 +36,4 @@ class HomeViewModel : ViewModel() {
|
||||
fun setShouldPageForward(pageForward: Boolean) {
|
||||
_shouldPageForward.value = pageForward
|
||||
}
|
||||
|
||||
fun setGamesDir(activity: FragmentActivity, dir: String) {
|
||||
ViewModelProvider(activity)[GamesViewModel::class.java].reloadGames(true)
|
||||
_gamesDir.value = dir
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,6 @@ import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
|
||||
class SettingsViewModel : ViewModel() {
|
||||
var game: Game? = null
|
||||
|
||||
var shouldSave = false
|
||||
|
||||
var clickedItem: SettingsItem? = null
|
||||
|
||||
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
|
||||
@@ -29,9 +27,6 @@ class SettingsViewModel : ViewModel() {
|
||||
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
|
||||
private val _shouldReloadSettingsList = MutableStateFlow(false)
|
||||
|
||||
val isUsingSearch: StateFlow<Boolean> get() = _isUsingSearch
|
||||
private val _isUsingSearch = MutableStateFlow(false)
|
||||
|
||||
val sliderProgress: StateFlow<Int> get() = _sliderProgress
|
||||
private val _sliderProgress = MutableStateFlow(-1)
|
||||
|
||||
@@ -57,10 +52,6 @@ class SettingsViewModel : ViewModel() {
|
||||
_shouldReloadSettingsList.value = value
|
||||
}
|
||||
|
||||
fun setIsUsingSearch(value: Boolean) {
|
||||
_isUsingSearch.value = value
|
||||
}
|
||||
|
||||
fun setSliderTextValue(value: Float, units: String) {
|
||||
_sliderProgress.value = value.toInt()
|
||||
_sliderTextValue.value = String.format(
|
||||
@@ -80,6 +71,5 @@ class SettingsViewModel : ViewModel() {
|
||||
|
||||
fun clear() {
|
||||
game = null
|
||||
shouldSave = false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import android.provider.DocumentsContract
|
||||
import android.view.View
|
||||
import android.view.ViewGroup.MarginLayoutParams
|
||||
import android.view.WindowManager
|
||||
@@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import androidx.lifecycle.Lifecycle
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
@@ -41,8 +39,8 @@ import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.activities.EmulationActivity
|
||||
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
|
||||
import org.yuzu.yuzu_emu.features.DocumentProvider
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
|
||||
import org.yuzu.yuzu_emu.getPublicFilesDir
|
||||
@@ -53,9 +51,6 @@ import org.yuzu.yuzu_emu.model.TaskViewModel
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
import java.io.BufferedInputStream
|
||||
import java.io.BufferedOutputStream
|
||||
import java.io.FileOutputStream
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
import java.util.zip.ZipEntry
|
||||
import java.util.zip.ZipInputStream
|
||||
|
||||
@@ -73,7 +68,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
// Get first subfolder in saves folder (should be the user folder)
|
||||
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
|
||||
private var lastZipCreated: File? = null
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
val splashScreen = installSplashScreen()
|
||||
@@ -259,6 +253,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
super.onResume()
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
NativeConfig.saveSettings()
|
||||
}
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
EmulationActivity.stopForegroundService(this)
|
||||
super.onDestroy()
|
||||
@@ -300,20 +301,19 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
Intent.FLAG_GRANT_READ_URI_PERMISSION
|
||||
)
|
||||
|
||||
// When a new directory is picked, we currently will reset the existing games
|
||||
// database. This effectively means that only one game directory is supported.
|
||||
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
|
||||
.putString(GameHelper.KEY_GAME_PATH, result.toString())
|
||||
.apply()
|
||||
val uriString = result.toString()
|
||||
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
|
||||
if (folder != null) {
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
R.string.folder_already_added,
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
return
|
||||
}
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
R.string.games_dir_selected,
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
|
||||
gamesViewModel.reloadGames(true)
|
||||
homeViewModel.setGamesDir(this, result.path!!)
|
||||
AddGameFolderDialogFragment.newInstance(uriString)
|
||||
.show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val getProdKey =
|
||||
@@ -632,6 +632,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
}
|
||||
|
||||
// Clear existing user data
|
||||
NativeConfig.unloadConfig()
|
||||
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
||||
|
||||
// Copy archive to internal storage
|
||||
@@ -650,81 +651,38 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
// Reinitialize relevant data
|
||||
NativeLibrary.initializeSystem(true)
|
||||
NativeConfig.initializeConfig()
|
||||
gamesViewModel.reloadGames(false)
|
||||
|
||||
return@newInstance getString(R.string.user_data_import_success)
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
/**
|
||||
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
|
||||
* @return true if the zip file is successfully created, false otherwise.
|
||||
*/
|
||||
private fun zipSave(): Boolean {
|
||||
try {
|
||||
val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
|
||||
tempFolder.mkdirs()
|
||||
val saveFolder = File(savesFolderRoot)
|
||||
val outputZipFile = File(
|
||||
tempFolder,
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
|
||||
}.zip"
|
||||
)
|
||||
outputZipFile.createNewFile()
|
||||
val result = FileUtil.zipFromInternalStorage(
|
||||
saveFolder,
|
||||
savesFolderRoot,
|
||||
BufferedOutputStream(FileOutputStream(outputZipFile))
|
||||
)
|
||||
if (result == TaskState.Failed) {
|
||||
return false
|
||||
}
|
||||
lastZipCreated = outputZipFile
|
||||
} catch (e: Exception) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
|
||||
*/
|
||||
fun exportSave() {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val wasZipCreated = zipSave()
|
||||
val lastZipFile = lastZipCreated
|
||||
if (!wasZipCreated || lastZipFile == null) {
|
||||
withContext(Dispatchers.Main) {
|
||||
Toast.makeText(
|
||||
this@MainActivity,
|
||||
getString(R.string.export_save_failed),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
return@launch
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
val file = DocumentFile.fromSingleUri(
|
||||
this@MainActivity,
|
||||
DocumentsContract.buildDocumentUri(
|
||||
DocumentProvider.AUTHORITY,
|
||||
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
|
||||
)
|
||||
)!!
|
||||
val intent = Intent(Intent.ACTION_SEND)
|
||||
.setDataAndType(file.uri, "application/zip")
|
||||
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
|
||||
.putExtra(Intent.EXTRA_STREAM, file.uri)
|
||||
startForResultExportSave.launch(
|
||||
Intent.createChooser(
|
||||
intent,
|
||||
getString(R.string.share_save_file)
|
||||
)
|
||||
)
|
||||
}
|
||||
val exportSaves = registerForActivityResult(
|
||||
ActivityResultContracts.CreateDocument("application/zip")
|
||||
) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this,
|
||||
R.string.save_files_exporting,
|
||||
false
|
||||
) {
|
||||
val zipResult = FileUtil.zipFromInternalStorage(
|
||||
File(savesFolderRoot),
|
||||
savesFolderRoot,
|
||||
BufferedOutputStream(contentResolver.openOutputStream(result))
|
||||
)
|
||||
return@newInstance when (zipResult) {
|
||||
TaskState.Completed -> getString(R.string.export_success)
|
||||
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
|
||||
}
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val startForResultExportSave =
|
||||
|
||||
@@ -16,6 +16,7 @@ object DirectoryInitialization {
|
||||
if (!areDirectoriesReady) {
|
||||
initializeInternalStorage()
|
||||
NativeLibrary.initializeSystem(false)
|
||||
NativeConfig.initializeConfig()
|
||||
areDirectoriesReady = true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -364,6 +364,27 @@ object FileUtil {
|
||||
.lowercase()
|
||||
}
|
||||
|
||||
fun isTreeUriValid(uri: Uri): Boolean {
|
||||
val resolver = context.contentResolver
|
||||
val columns = arrayOf(
|
||||
DocumentsContract.Document.COLUMN_DOCUMENT_ID,
|
||||
DocumentsContract.Document.COLUMN_DISPLAY_NAME,
|
||||
DocumentsContract.Document.COLUMN_MIME_TYPE
|
||||
)
|
||||
return try {
|
||||
val docId: String = if (isRootTreeUri(uri)) {
|
||||
DocumentsContract.getTreeDocumentId(uri)
|
||||
} else {
|
||||
DocumentsContract.getDocumentId(uri)
|
||||
}
|
||||
val childrenUri = DocumentsContract.buildChildDocumentsUriUsingTree(uri, docId)
|
||||
resolver.query(childrenUri, columns, null, null, null)
|
||||
true
|
||||
} catch (_: Exception) {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
@Throws(IOException::class)
|
||||
fun getStringFromFile(file: File): String =
|
||||
String(file.readBytes(), StandardCharsets.UTF_8)
|
||||
|
||||
@@ -11,10 +11,11 @@ import kotlinx.serialization.json.Json
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
|
||||
|
||||
object GameHelper {
|
||||
const val KEY_GAME_PATH = "game_path"
|
||||
private const val KEY_OLD_GAME_PATH = "game_path"
|
||||
const val KEY_GAMES = "Games"
|
||||
|
||||
private lateinit var preferences: SharedPreferences
|
||||
@@ -22,15 +23,43 @@ object GameHelper {
|
||||
fun getGames(): List<Game> {
|
||||
val games = mutableListOf<Game>()
|
||||
val context = YuzuApplication.appContext
|
||||
val gamesDir =
|
||||
PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
|
||||
val gamesUri = Uri.parse(gamesDir)
|
||||
preferences = PreferenceManager.getDefaultSharedPreferences(context)
|
||||
|
||||
val gameDirs = mutableListOf<GameDir>()
|
||||
val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
|
||||
if (oldGamesDir.isNotEmpty()) {
|
||||
gameDirs.add(GameDir(oldGamesDir, true))
|
||||
preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
|
||||
}
|
||||
gameDirs.addAll(NativeConfig.getGameDirs())
|
||||
|
||||
// Ensure keys are loaded so that ROM metadata can be decrypted.
|
||||
NativeLibrary.reloadKeys()
|
||||
|
||||
addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
|
||||
val badDirs = mutableListOf<Int>()
|
||||
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
|
||||
val gameDirUri = Uri.parse(gameDir.uriString)
|
||||
val isValid = FileUtil.isTreeUriValid(gameDirUri)
|
||||
if (isValid) {
|
||||
addGamesRecursive(
|
||||
games,
|
||||
FileUtil.listFiles(gameDirUri),
|
||||
if (gameDir.deepScan) 3 else 1
|
||||
)
|
||||
} else {
|
||||
badDirs.add(index)
|
||||
}
|
||||
}
|
||||
|
||||
// Remove all game dirs with insufficient permissions from config
|
||||
if (badDirs.isNotEmpty()) {
|
||||
var offset = 0
|
||||
badDirs.forEach {
|
||||
gameDirs.removeAt(it - offset)
|
||||
offset++
|
||||
}
|
||||
}
|
||||
NativeConfig.setGameDirs(gameDirs.toTypedArray())
|
||||
|
||||
// Cache list of games found on disk
|
||||
val serializedGames = mutableSetOf<String>()
|
||||
|
||||
@@ -8,9 +8,9 @@ import android.graphics.BitmapFactory
|
||||
import android.widget.ImageView
|
||||
import androidx.core.graphics.drawable.toBitmap
|
||||
import androidx.core.graphics.drawable.toDrawable
|
||||
import androidx.lifecycle.LifecycleOwner
|
||||
import coil.ImageLoader
|
||||
import coil.decode.DataSource
|
||||
import coil.executeBlocking
|
||||
import coil.fetch.DrawableResult
|
||||
import coil.fetch.FetchResult
|
||||
import coil.fetch.Fetcher
|
||||
@@ -76,12 +76,13 @@ object GameIconUtils {
|
||||
imageLoader.enqueue(request)
|
||||
}
|
||||
|
||||
fun getGameIcon(game: Game): Bitmap {
|
||||
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
|
||||
val request = ImageRequest.Builder(YuzuApplication.appContext)
|
||||
.data(game)
|
||||
.lifecycle(lifecycleOwner)
|
||||
.error(R.drawable.default_icon)
|
||||
.build()
|
||||
return imageLoader.executeBlocking(request)
|
||||
return imageLoader.execute(request)
|
||||
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@ object InputHandler {
|
||||
0x054C -> getInputDS5ButtonKey(event.keyCode)
|
||||
0x057E -> getInputJoyconButtonKey(event.keyCode)
|
||||
0x1532 -> getInputRazerButtonKey(event.keyCode)
|
||||
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
|
||||
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
|
||||
else -> getInputGenericButtonKey(event.keyCode)
|
||||
}
|
||||
|
||||
@@ -227,6 +229,42 @@ object InputHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputRedmagicButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
|
||||
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
|
||||
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
|
||||
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
|
||||
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
|
||||
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
|
||||
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
|
||||
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
|
||||
else -> -1
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputBackboneLabsButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
|
||||
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
|
||||
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
|
||||
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
|
||||
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
|
||||
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
|
||||
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
|
||||
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
|
||||
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
|
||||
else -> -1
|
||||
}
|
||||
}
|
||||
|
||||
private fun getInputGenericButtonKey(key: Int): Int {
|
||||
return when (key) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
|
||||
|
||||
@@ -3,7 +3,33 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import org.yuzu.yuzu_emu.model.GameDir
|
||||
|
||||
object NativeConfig {
|
||||
/**
|
||||
* Creates a Config object and opens the emulation config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun initializeConfig()
|
||||
|
||||
/**
|
||||
* Destroys the stored config object. This automatically saves the existing config.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun unloadConfig()
|
||||
|
||||
/**
|
||||
* Reads values saved to the config file and saves them.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun reloadSettings()
|
||||
|
||||
/**
|
||||
* Saves settings values in memory to disk.
|
||||
*/
|
||||
@Synchronized
|
||||
external fun saveSettings()
|
||||
|
||||
external fun getBoolean(key: String, getDefault: Boolean): Boolean
|
||||
external fun setBoolean(key: String, value: Boolean)
|
||||
|
||||
@@ -30,4 +56,22 @@ object NativeConfig {
|
||||
external fun getConfigHeader(category: Int): String
|
||||
|
||||
external fun getPairedSettingKey(key: String): String
|
||||
|
||||
/**
|
||||
* Gets every [GameDir] in AndroidSettings::values.game_dirs
|
||||
*/
|
||||
@Synchronized
|
||||
external fun getGameDirs(): Array<GameDir>
|
||||
|
||||
/**
|
||||
* Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
|
||||
*/
|
||||
@Synchronized
|
||||
external fun setGameDirs(dirs: Array<GameDir>)
|
||||
|
||||
/**
|
||||
* Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
|
||||
*/
|
||||
@Synchronized
|
||||
external fun addGameDir(dir: GameDir)
|
||||
}
|
||||
|
||||
@@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
|
||||
android_common/android_common.h
|
||||
applets/software_keyboard.cpp
|
||||
applets/software_keyboard.h
|
||||
config.cpp
|
||||
config.h
|
||||
default_ini.h
|
||||
emu_window/emu_window.cpp
|
||||
emu_window/emu_window.h
|
||||
id_cache.cpp
|
||||
@@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
|
||||
native.cpp
|
||||
native.h
|
||||
native_config.cpp
|
||||
uisettings.cpp
|
||||
android_settings.cpp
|
||||
game_metadata.cpp
|
||||
native_log.cpp
|
||||
android_config.cpp
|
||||
android_config.h
|
||||
)
|
||||
|
||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||
if (ARCHITECTURE_arm64)
|
||||
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
||||
endif()
|
||||
|
||||
120
src/android/app/src/main/jni/android_config.cpp
Normal file
120
src/android/app/src/main/jni/android_config.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/settings_setting.h"
|
||||
|
||||
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
}
|
||||
|
||||
AndroidConfig::~AndroidConfig() {
|
||||
if (global) {
|
||||
AndroidConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadAndroidValues();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAllValues() {
|
||||
Save();
|
||||
SaveAndroidValues();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
ReadUIValues();
|
||||
}
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
ReadCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
ReadPathValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
AndroidSettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
AndroidSettings::values.game_dirs.push_back(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
SaveUIValues();
|
||||
}
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
|
||||
|
||||
WriteCategory(Settings::Category::Android);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
SavePathValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void AndroidConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = AndroidSettings::values.game_dirs[i];
|
||||
WriteSetting(std::string("path"), game_dir.path);
|
||||
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return AndroidSettings::values.linkage.by_category[category];
|
||||
}
|
||||
41
src/android/app/src/main/jni/android_config.h
Normal file
41
src/android/app/src/main/jni/android_config.h
Normal file
@@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class AndroidConfig final : public Config {
|
||||
public:
|
||||
explicit AndroidConfig(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~AndroidConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
protected:
|
||||
void ReadAndroidValues();
|
||||
void ReadAndroidUIValues();
|
||||
void ReadHidbusValues() override {}
|
||||
void ReadDebugControlValues() override {}
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override {}
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override {}
|
||||
void ReadUILayoutValues() override {}
|
||||
void ReadMultiplayerValues() override {}
|
||||
|
||||
void SaveAndroidValues();
|
||||
void SaveAndroidUIValues();
|
||||
void SaveHidbusValues() override {}
|
||||
void SaveDebugControlValues() override {}
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override {}
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override {}
|
||||
void SaveUILayoutValues() override {}
|
||||
void SaveMultiplayerValues() override {}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "uisettings.h"
|
||||
#include "android_settings.h"
|
||||
|
||||
namespace AndroidSettings {
|
||||
|
||||
@@ -9,11 +9,19 @@
|
||||
|
||||
namespace AndroidSettings {
|
||||
|
||||
struct GameDir {
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
};
|
||||
|
||||
struct Values {
|
||||
Settings::Linkage linkage;
|
||||
|
||||
// Path settings
|
||||
std::vector<GameDir> game_dirs;
|
||||
|
||||
// Android
|
||||
Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
|
||||
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
|
||||
Settings::Category::Android};
|
||||
Settings::Setting<s32> screen_layout{linkage,
|
||||
5,
|
||||
@@ -1,330 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
|
||||
#include <INIReader.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/default_ini.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
||||
Initialize(config_name);
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
||||
if (config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(
|
||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
||||
Settings::values.touchscreen.enabled =
|
||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
||||
|
||||
// Data Storage
|
||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
||||
config->Get("Data Storage", "nand_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
||||
config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
||||
config->Get("Data Storage", "load_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
||||
config->Get("Data Storage", "dump_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||
|
||||
// System
|
||||
ReadSetting("System", Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
// Disable docked mode by default on Android
|
||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
||||
? Settings::ConsoleMode::Docked
|
||||
: Settings::ConsoleMode::Handheld);
|
||||
|
||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(0);
|
||||
}
|
||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
||||
|
||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
||||
} else {
|
||||
Settings::values.custom_rtc = 0;
|
||||
}
|
||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
||||
|
||||
ReadSetting("System", Settings::values.language_index);
|
||||
ReadSetting("System", Settings::values.region_index);
|
||||
ReadSetting("System", Settings::values.time_zone_index);
|
||||
ReadSetting("System", Settings::values.sound_index);
|
||||
|
||||
// Core
|
||||
ReadSetting("Core", Settings::values.use_multi_core);
|
||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
||||
|
||||
// Cpu
|
||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
||||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Use GPU accuracy normal by default on Android
|
||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
||||
|
||||
// Use GPU default anisotropic filtering on Android
|
||||
Settings::values.max_anisotropy =
|
||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc.SetValue(
|
||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
||||
: Settings::AstcDecodeMode::Cpu);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Disable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
// Miscellaneous
|
||||
// log_filter has a different default here than from common
|
||||
Settings::values.log_filter = "*:Info";
|
||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
||||
ReadSetting("WebService", Settings::values.web_api_url);
|
||||
ReadSetting("WebService", Settings::values.yuzu_username);
|
||||
ReadSetting("WebService", Settings::values.yuzu_token);
|
||||
|
||||
// Network
|
||||
ReadSetting("Network", Settings::values.network_interface);
|
||||
|
||||
// Android
|
||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
||||
}
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
return;
|
||||
}
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
ReadValues();
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
void ReadValues();
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<INIReader> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
};
|
||||
@@ -1,511 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* android_config_file = R"(
|
||||
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse sensitivity.
|
||||
# Default: 1.0
|
||||
mouse_panning_sensitivity =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0: Off, 1 (default): On
|
||||
async_presentation =
|
||||
|
||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
force_max_clock =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 2x (1440p/2160p)
|
||||
# 4: 3x (2160p/3240p)
|
||||
# 5: 4x (2880p/4320p)
|
||||
# 6: 5x (3600p/5400p)
|
||||
# 7: 6x (4320p/6480p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Force unmodified buffers to be flushed, which can cost performance.
|
||||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1: Yes, 0 (default): No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that yuzu will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that yuzu will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not yuzu will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with yuzu LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
||||
@@ -13,6 +13,8 @@ static JavaVM* s_java_vm;
|
||||
static jclass s_native_library_class;
|
||||
static jclass s_disk_cache_progress_class;
|
||||
static jclass s_load_callback_stage_class;
|
||||
static jclass s_game_dir_class;
|
||||
static jmethodID s_game_dir_constructor;
|
||||
static jmethodID s_exit_emulation_activity;
|
||||
static jmethodID s_disk_cache_load_progress;
|
||||
static jmethodID s_on_emulation_started;
|
||||
@@ -53,6 +55,14 @@ jclass GetDiskCacheLoadCallbackStageClass() {
|
||||
return s_load_callback_stage_class;
|
||||
}
|
||||
|
||||
jclass GetGameDirClass() {
|
||||
return s_game_dir_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameDirConstructor() {
|
||||
return s_game_dir_constructor;
|
||||
}
|
||||
|
||||
jmethodID GetExitEmulationActivity() {
|
||||
return s_exit_emulation_activity;
|
||||
}
|
||||
@@ -90,6 +100,11 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
@@ -120,6 +135,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
|
||||
env->DeleteGlobalRef(s_native_library_class);
|
||||
env->DeleteGlobalRef(s_disk_cache_progress_class);
|
||||
env->DeleteGlobalRef(s_load_callback_stage_class);
|
||||
env->DeleteGlobalRef(s_game_dir_class);
|
||||
|
||||
// UnInitialize applets
|
||||
SoftwareKeyboard::CleanupJNI(env);
|
||||
|
||||
@@ -13,6 +13,8 @@ JNIEnv* GetEnvForThread();
|
||||
jclass GetNativeLibraryClass();
|
||||
jclass GetDiskCacheProgressClass();
|
||||
jclass GetDiskCacheLoadCallbackStageClass();
|
||||
jclass GetGameDirClass();
|
||||
jmethodID GetGameDirConstructor();
|
||||
jmethodID GetExitEmulationActivity();
|
||||
jmethodID GetDiskCacheLoadProgress();
|
||||
jmethodID GetOnEmulationStarted();
|
||||
|
||||
@@ -52,8 +52,8 @@
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/id_cache.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||
jboolean reload) {
|
||||
// Create the default config.ini.
|
||||
Config{};
|
||||
// Initialize the emulated system.
|
||||
if (!reload) {
|
||||
EmulationSession::GetInstance().System().Initialize();
|
||||
@@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
|
||||
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
|
||||
Config{};
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
|
||||
jstring j_game_id) {
|
||||
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
|
||||
|
||||
env->ReleaseStringUTFChars(j_game_id, game_id.data());
|
||||
}
|
||||
|
||||
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||
|
||||
|
||||
@@ -5,11 +5,15 @@
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "android_config.h"
|
||||
#include "android_settings.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "jni/android_common/android_common.h"
|
||||
#include "jni/config.h"
|
||||
#include "uisettings.h"
|
||||
#include "jni/id_cache.h"
|
||||
|
||||
std::unique_ptr<AndroidConfig> config;
|
||||
|
||||
template <typename T>
|
||||
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
@@ -28,6 +32,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
|
||||
config = std::make_unique<AndroidConfig>();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
|
||||
config.reset();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::ReloadAllValues();
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
|
||||
config->AndroidConfig::SaveAllValues();
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
|
||||
jstring jkey, jboolean getDefault) {
|
||||
auto setting = getSetting<bool>(env, jkey);
|
||||
@@ -234,4 +254,55 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getPairedSettingKey(JNIEnv* e
|
||||
return ToJString(env, setting->PairedSetting()->GetLabel());
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getGameDirs(JNIEnv* env, jobject obj) {
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jmethodID gameDirConstructor = IDCache::GetGameDirConstructor();
|
||||
jobjectArray jgameDirArray =
|
||||
env->NewObjectArray(AndroidSettings::values.game_dirs.size(), gameDirClass, nullptr);
|
||||
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
|
||||
jobject jgameDir =
|
||||
env->NewObject(gameDirClass, gameDirConstructor,
|
||||
ToJString(env, AndroidSettings::values.game_dirs[i].path),
|
||||
static_cast<jboolean>(AndroidSettings::values.game_dirs[i].deep_scan));
|
||||
env->SetObjectArrayElement(jgameDirArray, i, jgameDir);
|
||||
}
|
||||
return jgameDirArray;
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGameDirs(JNIEnv* env, jobject obj,
|
||||
jobjectArray gameDirs) {
|
||||
AndroidSettings::values.game_dirs.clear();
|
||||
int size = env->GetArrayLength(gameDirs);
|
||||
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
jobject dir = env->GetObjectArrayElement(gameDirs, 0);
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
|
||||
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
dir = env->GetObjectArrayElement(gameDirs, i);
|
||||
jstring juriString = static_cast<jstring>(env->GetObjectField(dir, uriStringField));
|
||||
jboolean jdeepScanBoolean = env->GetBooleanField(dir, deepScanBooleanField);
|
||||
std::string uriString = GetJString(env, juriString);
|
||||
AndroidSettings::values.game_dirs.push_back(
|
||||
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_addGameDir(JNIEnv* env, jobject obj,
|
||||
jobject gameDir) {
|
||||
jclass gameDirClass = IDCache::GetGameDirClass();
|
||||
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
|
||||
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
|
||||
|
||||
jstring juriString = static_cast<jstring>(env->GetObjectField(gameDir, uriStringField));
|
||||
jboolean jdeepScanBoolean = env->GetBooleanField(gameDir, deepScanBooleanField);
|
||||
std::string uriString = GetJString(env, juriString);
|
||||
AndroidSettings::values.game_dirs.push_back(
|
||||
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
9
src/android/app/src/main/res/drawable/ic_audio.xml
Normal file
9
src/android/app/src/main/res/drawable/ic_audio.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportHeight="24"
|
||||
android:viewportWidth="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M3,9v6h4l5,5L12,4L7,9L3,9zM16.5,12c0,-1.77 -1.02,-3.29 -2.5,-4.03v8.05c1.48,-0.73 2.5,-2.25 2.5,-4.02zM14,3.23v2.06c2.89,0.86 5,3.54 5,6.71s-2.11,5.85 -5,6.71v2.06c4.01,-0.91 7,-4.49 7,-8.77s-2.99,-7.86 -7,-8.77z" />
|
||||
</vector>
|
||||
9
src/android/app/src/main/res/drawable/ic_code.xml
Normal file
9
src/android/app/src/main/res/drawable/ic_code.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="960"
|
||||
android:viewportHeight="960">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M320,720 L80,480l240,-240 57,57 -184,184 183,183 -56,56ZM640,720 L583,663 767,479 584,296 640,240 880,480 640,720Z"/>
|
||||
</vector>
|
||||
9
src/android/app/src/main/res/drawable/ic_graphics.xml
Normal file
9
src/android/app/src/main/res/drawable/ic_graphics.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="960"
|
||||
android:viewportHeight="960">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M160,840q-33,0 -56.5,-23.5T80,760v-560q0,-33 23.5,-56.5T160,120h560q33,0 56.5,23.5T800,200v80h80v80h-80v80h80v80h-80v80h80v80h-80v80q0,33 -23.5,56.5T720,840L160,840ZM160,760h560v-560L160,200v560ZM240,680h200v-160L240,520v160ZM480,400h160v-120L480,280v120ZM240,480h200v-200L240,280v200ZM480,680h160v-240L480,440v240ZM160,200v560,-560Z"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,9 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="960"
|
||||
android:viewportHeight="960">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M320,960q-17,0 -28.5,-11.5T280,920q0,-17 11.5,-28.5T320,880q17,0 28.5,11.5T360,920q0,17 -11.5,28.5T320,960ZM480,960q-17,0 -28.5,-11.5T440,920q0,-17 11.5,-28.5T480,880q17,0 28.5,11.5T520,920q0,17 -11.5,28.5T480,960ZM640,960q-17,0 -28.5,-11.5T600,920q0,-17 11.5,-28.5T640,880q17,0 28.5,11.5T680,920q0,17 -11.5,28.5T640,960ZM320,800q-33,0 -56.5,-23.5T240,720v-640q0,-33 23.5,-56.5T320,0h320q33,0 56.5,23.5T720,80v640q0,33 -23.5,56.5T640,800L320,800ZM320,720h320v-40L320,680v40ZM320,600h320v-400L320,200v400ZM320,120h320v-40L320,80v40ZM320,120v-40,40ZM320,720v-40,40Z"/>
|
||||
</vector>
|
||||
233
src/android/app/src/main/res/layout-w600dp/fragment_about.xml
Normal file
233
src/android/app/src/main/res/layout-w600dp/fragment_about.xml
Normal file
@@ -0,0 +1,233 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:id="@+id/coordinator_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/about" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:id="@+id/scroll_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:fadeScrollbars="false"
|
||||
android:scrollbars="vertical"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/content_about"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/image_logo"
|
||||
android:layout_width="200dp"
|
||||
android:layout_height="200dp"
|
||||
android:layout_gravity="center_horizontal"
|
||||
android:padding="20dp"
|
||||
android:src="@drawable/ic_yuzu_title" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingVertical="16dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:text="@string/about"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:text="@string/about_app_description"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_contributors"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingVertical="16dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:text="@string/contributors"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:text="@string/contributors_description"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingVertical="16dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:text="@string/licenses"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:text="@string/licenses_description"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_build_hash"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingVertical="16dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:text="@string/build"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_build_hash"
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="abc123" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="40dp"
|
||||
android:layout_marginTop="12dp"
|
||||
android:layout_marginBottom="16dp"
|
||||
android:gravity="center_horizontal"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_discord"
|
||||
style="?attr/materialIconButtonStyle"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
app:icon="@drawable/ic_discord"
|
||||
app:iconGravity="textEnd"
|
||||
app:iconSize="24dp"
|
||||
app:iconTint="?attr/colorOnSurface" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_website"
|
||||
style="?attr/materialIconButtonStyle"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
app:icon="@drawable/ic_website"
|
||||
app:iconGravity="textEnd"
|
||||
app:iconSize="24dp"
|
||||
app:iconTint="?attr/colorOnSurface" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_github"
|
||||
style="?attr/materialIconButtonStyle"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
app:icon="@drawable/ic_github"
|
||||
app:iconGravity="textEnd"
|
||||
app:iconSize="24dp"
|
||||
app:iconTint="?attr/colorOnSurface" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
||||
70
src/android/app/src/main/res/layout/card_folder.xml
Normal file
70
src/android/app/src/main/res/layout/card_folder.xml
Normal file
@@ -0,0 +1,70 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
style="?attr/materialCardViewOutlinedStyle"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="16dp"
|
||||
android:layout_marginVertical="12dp"
|
||||
android:focusable="true">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:padding="16dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:animateLayoutChanges="true">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/path"
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:ellipsize="none"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:textAlignment="viewStart"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toStartOf="@+id/button_layout"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
tools:text="@string/select_gpu_driver_default" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_layout"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_edit"
|
||||
style="@style/Widget.Material3.Button.IconButton"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:contentDescription="@string/delete"
|
||||
android:tooltipText="@string/edit"
|
||||
app:icon="@drawable/ic_edit"
|
||||
app:iconTint="?attr/colorControlNormal" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_delete"
|
||||
style="@style/Widget.Material3.Button.IconButton"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:contentDescription="@string/delete"
|
||||
android:tooltipText="@string/delete"
|
||||
app:icon="@drawable/ic_delete"
|
||||
app:iconTint="?attr/colorControlNormal" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
|
||||
</com.google.android.material.card.MaterialCardView>
|
||||
@@ -6,8 +6,8 @@
|
||||
android:id="@+id/option_card"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginVertical="12dp"
|
||||
android:layout_marginHorizontal="16dp"
|
||||
android:layout_marginBottom="24dp"
|
||||
android:layout_marginHorizontal="12dp"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:backgroundTint="?attr/colorSurfaceVariant"
|
||||
android:clickable="true"
|
||||
|
||||
45
src/android/app/src/main/res/layout/dialog_add_folder.xml
Normal file
45
src/android/app/src/main/res/layout/dialog_add_folder.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:padding="24dp"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/path"
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="0dp"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:ellipsize="marquee"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="folder/folder/folder/folder" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingTop="8dp">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/deep_scan"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.checkbox.MaterialCheckBox
|
||||
android:id="@+id/deep_scan_switch"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:padding="24dp"
|
||||
android:orientation="vertical">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/deep_scan_layout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical|start"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/deep_scan"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.checkbox.MaterialCheckBox
|
||||
android:id="@+id/deep_scan_switch"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
@@ -38,17 +38,17 @@
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/image_logo"
|
||||
android:layout_width="250dp"
|
||||
android:layout_height="250dp"
|
||||
android:layout_marginTop="20dp"
|
||||
android:layout_width="150dp"
|
||||
android:layout_height="150dp"
|
||||
android:layout_marginTop="24dp"
|
||||
android:layout_marginBottom="28dp"
|
||||
android:layout_gravity="center_horizontal"
|
||||
android:src="@drawable/ic_yuzu_title" />
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp"
|
||||
android:layout_marginTop="28dp" />
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/show_fps_text"
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="left"
|
||||
@@ -147,7 +147,8 @@
|
||||
android:focusable="false"
|
||||
android:paddingHorizontal="20dp"
|
||||
android:textColor="@android:color/white"
|
||||
android:textSize="12sp"
|
||||
android:shadowColor="@android:color/black"
|
||||
android:shadowRadius="3"
|
||||
tools:ignore="RtlHardcoded" />
|
||||
|
||||
</FrameLayout>
|
||||
|
||||
48
src/android/app/src/main/res/layout/fragment_folders.xml
Normal file
48
src/android/app/src/main/res/layout/fragment_folders.xml
Normal file
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:id="@+id/coordinator_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
app:liftOnScrollTargetViewId="@id/list_folders">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/game_folders" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/list_folders"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
||||
|
||||
<com.google.android.material.floatingactionbutton.FloatingActionButton
|
||||
android:id="@+id/button_add"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="bottom|end"
|
||||
android:contentDescription="@string/add_games"
|
||||
app:srcCompat="@drawable/ic_add"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent" />
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -14,13 +14,14 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="vertical"
|
||||
android:background="?attr/colorSurface">
|
||||
android:background="?attr/colorSurface"
|
||||
android:paddingHorizontal="8dp">
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/logo_image"
|
||||
android:layout_width="128dp"
|
||||
android:layout_height="128dp"
|
||||
android:layout_margin="64dp"
|
||||
android:layout_width="96dp"
|
||||
android:layout_height="96dp"
|
||||
android:layout_marginVertical="32dp"
|
||||
android:layout_gravity="center_horizontal"
|
||||
android:src="@drawable/ic_yuzu_full" />
|
||||
|
||||
|
||||
@@ -127,6 +127,7 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:paddingVertical="4dp"
|
||||
app:checkedChip="@id/chip_recently_played"
|
||||
app:chipSpacingHorizontal="12dp"
|
||||
app:singleLine="true"
|
||||
app:singleSelection="true">
|
||||
|
||||
@@ -10,41 +10,59 @@
|
||||
android:focusable="true"
|
||||
android:gravity="center_vertical"
|
||||
android:minHeight="72dp"
|
||||
android:padding="@dimen/spacing_large">
|
||||
android:padding="16dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical">
|
||||
android:orientation="horizontal">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_name"
|
||||
style="@style/TextAppearance.Material3.HeadlineMedium"
|
||||
<ImageView
|
||||
android:id="@+id/icon"
|
||||
android:layout_width="24dp"
|
||||
android:layout_height="24dp"
|
||||
android:layout_marginStart="8dp"
|
||||
android:layout_marginEnd="24dp"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:visibility="gone"
|
||||
app:tint="?attr/colorOnSurface" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:textAlignment="viewStart"
|
||||
android:textSize="16sp"
|
||||
app:lineHeight="22dp"
|
||||
tools:text="Setting Name" />
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_description"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="@dimen/spacing_small"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="@string/app_disclaimer" />
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_name"
|
||||
style="@style/TextAppearance.Material3.HeadlineMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:textAlignment="viewStart"
|
||||
android:textSize="17sp"
|
||||
app:lineHeight="22dp"
|
||||
tools:text="Setting Name" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_value"
|
||||
style="@style/TextAppearance.Material3.LabelMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="@dimen/spacing_small"
|
||||
android:textAlignment="viewStart"
|
||||
android:textStyle="bold"
|
||||
tools:text="1x" />
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_description"
|
||||
style="@style/TextAppearance.Material3.BodySmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="@dimen/spacing_small"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="@string/app_disclaimer" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/text_setting_value"
|
||||
style="@style/TextAppearance.Material3.LabelMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="@dimen/spacing_small"
|
||||
android:textAlignment="viewStart"
|
||||
android:textStyle="bold"
|
||||
android:textSize="13sp"
|
||||
tools:text="1x" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
|
||||
@@ -8,9 +8,7 @@
|
||||
android:clickable="true"
|
||||
android:focusable="true"
|
||||
android:minHeight="72dp"
|
||||
android:paddingVertical="@dimen/spacing_large"
|
||||
android:paddingStart="@dimen/spacing_large"
|
||||
android:paddingEnd="24dp">
|
||||
android:padding="16dp">
|
||||
|
||||
<com.google.android.material.materialswitch.MaterialSwitch
|
||||
android:id="@+id/switch_widget"
|
||||
@@ -24,7 +22,7 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_alignParentTop="true"
|
||||
android:layout_centerVertical="true"
|
||||
android:layout_marginEnd="@dimen/spacing_large"
|
||||
android:layout_marginEnd="24dp"
|
||||
android:layout_toStartOf="@+id/switch_widget"
|
||||
android:gravity="center_vertical"
|
||||
android:orientation="vertical">
|
||||
@@ -35,7 +33,7 @@
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:textAlignment="viewStart"
|
||||
android:textSize="16sp"
|
||||
android:textSize="17sp"
|
||||
app:lineHeight="28dp"
|
||||
tools:text="@string/frame_limit_enable" />
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="start|center_vertical"
|
||||
android:paddingHorizontal="@dimen/spacing_large"
|
||||
android:paddingVertical="16dp"
|
||||
android:paddingTop="16dp"
|
||||
android:paddingBottom="8dp"
|
||||
android:textAlignment="viewStart"
|
||||
android:textColor="?attr/colorPrimary"
|
||||
android:textStyle="bold"
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
|
||||
app:destination="@id/appletLauncherFragment" />
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
|
||||
app:destination="@id/gameFoldersFragment" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
@@ -117,5 +120,9 @@
|
||||
android:id="@+id/cabinetLauncherDialogFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
|
||||
android:label="CabinetLauncherDialogFragment" />
|
||||
<fragment
|
||||
android:id="@+id/gameFoldersFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.GameFoldersFragment"
|
||||
android:label="GameFoldersFragment" />
|
||||
|
||||
</navigation>
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
<resources>
|
||||
|
||||
<string-array name="regionNames">
|
||||
<item>@string/auto</item>
|
||||
<item>@string/region_australia</item>
|
||||
<item>@string/region_china</item>
|
||||
<item>@string/region_europe</item>
|
||||
@@ -13,7 +12,6 @@
|
||||
</string-array>
|
||||
|
||||
<integer-array name="regionValues">
|
||||
<item>-1</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>2</item>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<dimen name="menu_width">256dp</dimen>
|
||||
<dimen name="card_width">165dp</dimen>
|
||||
<dimen name="icon_inset">24dp</dimen>
|
||||
<dimen name="spacing_bottom_list_fab">72dp</dimen>
|
||||
<dimen name="spacing_bottom_list_fab">76dp</dimen>
|
||||
<dimen name="spacing_fab">24dp</dimen>
|
||||
|
||||
<dimen name="dialog_margin">20dp</dimen>
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
|
||||
<string name="search_and_filter_games">Search and filter games</string>
|
||||
<string name="select_games_folder">Select games folder</string>
|
||||
<string name="manage_game_folders">Manage game folders</string>
|
||||
<string name="select_games_folder_description">Allows yuzu to populate the games list</string>
|
||||
<string name="add_games_warning">Skip selecting games folder?</string>
|
||||
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
|
||||
@@ -91,6 +92,7 @@
|
||||
<string name="manage_save_data">Manage save data</string>
|
||||
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
|
||||
<string name="import_export_saves_description">Import or export save files</string>
|
||||
<string name="save_files_exporting">Exporting save files…</string>
|
||||
<string name="save_file_imported_success">Imported successfully</string>
|
||||
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
|
||||
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
|
||||
@@ -123,6 +125,11 @@
|
||||
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
|
||||
<string name="share_save_file">Share save file</string>
|
||||
<string name="export_save_failed">Failed to export save</string>
|
||||
<string name="game_folders">Game folders</string>
|
||||
<string name="deep_scan">Deep scan</string>
|
||||
<string name="add_game_folder">Add game folder</string>
|
||||
<string name="folder_already_added">This folder was already added!</string>
|
||||
<string name="game_folder_properties">Game folder properties</string>
|
||||
|
||||
<!-- Applet launcher strings -->
|
||||
<string name="applets">Applet launcher</string>
|
||||
@@ -240,6 +247,7 @@
|
||||
<string name="shutting_down">Shutting down…</string>
|
||||
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
|
||||
<string name="reset_to_default">Reset to default</string>
|
||||
<string name="reset_to_default_description">Resets all advanced settings</string>
|
||||
<string name="reset_all_settings">Reset all settings?</string>
|
||||
<string name="reset_all_settings_description">All advanced settings will be reset to their default configuration. This can not be undone.</string>
|
||||
<string name="settings_reset">Settings reset</string>
|
||||
@@ -255,6 +263,8 @@
|
||||
<string name="cancelling">Cancelling</string>
|
||||
<string name="install">Install</string>
|
||||
<string name="delete">Delete</string>
|
||||
<string name="edit">Edit</string>
|
||||
<string name="export_success">Exported successfully</string>
|
||||
|
||||
<!-- GPU driver installation -->
|
||||
<string name="select_gpu_driver">Select GPU driver</string>
|
||||
@@ -271,10 +281,14 @@
|
||||
<string name="preferences_settings">Settings</string>
|
||||
<string name="preferences_general">General</string>
|
||||
<string name="preferences_system">System</string>
|
||||
<string name="preferences_system_description">Docked mode, region, language</string>
|
||||
<string name="preferences_graphics">Graphics</string>
|
||||
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
|
||||
<string name="preferences_audio">Audio</string>
|
||||
<string name="preferences_audio_description">Output engine, volume</string>
|
||||
<string name="preferences_theme">Theme and color</string>
|
||||
<string name="preferences_debug">Debug</string>
|
||||
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Your ROM is encrypted</string>
|
||||
|
||||
@@ -12,7 +12,7 @@ bool IsValidChannelCount(u32 channel_count) {
|
||||
}
|
||||
|
||||
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
|
||||
return total_stream_count > 0 && stereo_stream_count > 0 &&
|
||||
return total_stream_count > 0 && static_cast<s32>(stereo_stream_count) >= 0 &&
|
||||
stereo_stream_count <= total_stream_count && IsValidChannelCount(total_stream_count);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
@@ -148,7 +148,7 @@ Result OpusDecoder::DecodeInterleavedForMultiStream(u32* out_data_size, u64* out
|
||||
auto* header_p{reinterpret_cast<const OpusPacketHeader*>(input_data.data())};
|
||||
OpusPacketHeader header{ReverseHeader(*header_p)};
|
||||
|
||||
LOG_ERROR(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
|
||||
LOG_TRACE(Service_Audio, "header size 0x{:X} input data size 0x{:X} in_data size 0x{:X}",
|
||||
header.size, input_data.size_bytes(), in_data.size_bytes());
|
||||
|
||||
R_UNLESS(in_data.size_bytes() >= header.size &&
|
||||
|
||||
@@ -146,7 +146,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
paused = true;
|
||||
SignalPause();
|
||||
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
|
||||
}
|
||||
|
||||
@@ -111,7 +111,7 @@ public:
|
||||
if (device == 0 || paused) {
|
||||
return;
|
||||
}
|
||||
paused = true;
|
||||
SignalPause();
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -282,11 +282,19 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
|
||||
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
|
||||
std::unique_lock lk{release_mutex};
|
||||
release_cv.wait_for(lk, std::chrono::milliseconds(5),
|
||||
[this]() { return queued_buffers < max_queue_size; });
|
||||
[this]() { return paused || queued_buffers < max_queue_size; });
|
||||
if (queued_buffers > max_queue_size + 3) {
|
||||
Common::CondvarWait(release_cv, lk, stop_token,
|
||||
[this] { return queued_buffers < max_queue_size; });
|
||||
[this] { return paused || queued_buffers < max_queue_size; });
|
||||
}
|
||||
}
|
||||
|
||||
void SinkStream::SignalPause() {
|
||||
{
|
||||
std::scoped_lock lk{release_mutex};
|
||||
paused = true;
|
||||
}
|
||||
release_cv.notify_one();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
||||
@@ -213,6 +213,12 @@ public:
|
||||
*/
|
||||
void WaitFreeSpace(std::stop_token stop_token);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Unblocks the ADSP if the stream is paused.
|
||||
*/
|
||||
void SignalPause();
|
||||
|
||||
protected:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
|
||||
@@ -174,6 +174,15 @@ if(ANDROID)
|
||||
)
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
target_sources(common PRIVATE
|
||||
linux/gamemode.cpp
|
||||
linux/gamemode.h
|
||||
)
|
||||
|
||||
target_link_libraries(common PRIVATE gamemode)
|
||||
endif()
|
||||
|
||||
if(ARCHITECTURE_x86_64)
|
||||
target_sources(common
|
||||
PRIVATE
|
||||
|
||||
40
src/common/linux/gamemode.cpp
Normal file
40
src/common/linux/gamemode.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <gamemode_client.h>
|
||||
|
||||
#include "common/linux/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
void StartGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StopGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGamemodeState(bool state) {
|
||||
if (state) {
|
||||
StartGamemode();
|
||||
} else {
|
||||
StopGamemode();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
||||
24
src/common/linux/gamemode.h
Normal file
24
src/common/linux/gamemode.h
Normal file
@@ -0,0 +1,24 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
/**
|
||||
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StartGamemode();
|
||||
|
||||
/**
|
||||
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StopGamemode();
|
||||
|
||||
/**
|
||||
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
* @param state The new state the gamemode should have
|
||||
*/
|
||||
void SetGamemodeState(bool state);
|
||||
|
||||
} // namespace Common::Linux
|
||||
@@ -203,10 +203,12 @@ const char* TranslateCategory(Category category) {
|
||||
case Category::Ui:
|
||||
case Category::UiGeneral:
|
||||
return "UI";
|
||||
case Category::UiAudio:
|
||||
return "UiAudio";
|
||||
case Category::UiLayout:
|
||||
return "UiLayout";
|
||||
return "UILayout";
|
||||
case Category::UiGameList:
|
||||
return "UiGameList";
|
||||
return "UIGameList";
|
||||
case Category::Screenshots:
|
||||
return "Screenshots";
|
||||
case Category::Shortcuts:
|
||||
@@ -217,6 +219,8 @@ const char* TranslateCategory(Category category) {
|
||||
return "Services";
|
||||
case Category::Paths:
|
||||
return "Paths";
|
||||
case Category::Linux:
|
||||
return "Linux";
|
||||
case Category::MaxEnum:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
Setting<bool, false> audio_muted{
|
||||
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
|
||||
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
|
||||
Setting<bool, false> dump_audio_commands{
|
||||
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
|
||||
|
||||
@@ -232,7 +232,11 @@ struct Values {
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||
#ifdef ANDROID
|
||||
AstcDecodeMode::Cpu,
|
||||
#else
|
||||
AstcDecodeMode::Gpu,
|
||||
#endif
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
@@ -304,7 +308,11 @@ struct Values {
|
||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||
|
||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||
#ifdef ANDROID
|
||||
GpuAccuracy::Normal,
|
||||
#else
|
||||
GpuAccuracy::High,
|
||||
#endif
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
@@ -313,20 +321,38 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
|
||||
#ifdef ANDROID
|
||||
AnisotropyMode::Default,
|
||||
#else
|
||||
AnisotropyMode::Automatic,
|
||||
#endif
|
||||
AnisotropyMode::Automatic,
|
||||
AnisotropyMode::X16,
|
||||
"max_anisotropy",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage,
|
||||
#ifdef ANDROID
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"async_presentation", Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage,
|
||||
#ifdef ANDROID
|
||||
false,
|
||||
#else
|
||||
true,
|
||||
#endif
|
||||
"use_reactive_flushing",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererAdvanced};
|
||||
@@ -358,6 +384,8 @@ struct Values {
|
||||
Category::RendererDebug};
|
||||
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
|
||||
bool renderer_amdvlk_depth_bias_workaround{};
|
||||
Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
|
||||
Category::RendererDebug};
|
||||
|
||||
// System
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
@@ -390,13 +418,20 @@ struct Values {
|
||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||
|
||||
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||
#ifdef ANDROID
|
||||
ConsoleMode::Handheld,
|
||||
#else
|
||||
ConsoleMode::Docked,
|
||||
#endif
|
||||
"use_docked_mode",
|
||||
Category::System,
|
||||
Specialization::Radio,
|
||||
true,
|
||||
true};
|
||||
|
||||
// Linux
|
||||
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ enum class Category : u32 {
|
||||
AddOns,
|
||||
Controls,
|
||||
Ui,
|
||||
UiAudio,
|
||||
UiGeneral,
|
||||
UiLayout,
|
||||
UiGameList,
|
||||
@@ -40,6 +41,7 @@ enum class Category : u32 {
|
||||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
Linux,
|
||||
MaxEnum,
|
||||
};
|
||||
|
||||
|
||||
@@ -6,10 +6,11 @@
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a", "button_b", "button_x", "button_y", "button_lstick",
|
||||
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
|
||||
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
|
||||
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
|
||||
"button_a", "button_b", "button_x", "button_y", "button_lstick",
|
||||
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
|
||||
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
|
||||
"button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot",
|
||||
"button_slright", "button_srright",
|
||||
}};
|
||||
}
|
||||
|
||||
|
||||
@@ -29,12 +29,15 @@ enum Values : int {
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
SL,
|
||||
SR,
|
||||
SLLeft,
|
||||
SRLeft,
|
||||
|
||||
Home,
|
||||
Screenshot,
|
||||
|
||||
SLRight,
|
||||
SRRight,
|
||||
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
|
||||
@@ -521,17 +521,28 @@ add_library(core STATIC
|
||||
hle/service/grc/grc.h
|
||||
hle/service/hid/hid.cpp
|
||||
hle/service/hid/hid.h
|
||||
hle/service/hid/hid_debug_server.cpp
|
||||
hle/service/hid/hid_debug_server.h
|
||||
hle/service/hid/hid_firmware_settings.cpp
|
||||
hle/service/hid/hid_firmware_settings.h
|
||||
hle/service/hid/hid_server.cpp
|
||||
hle/service/hid/hid_server.h
|
||||
hle/service/hid/hid_system_server.cpp
|
||||
hle/service/hid/hid_system_server.h
|
||||
hle/service/hid/hid_util.h
|
||||
hle/service/hid/hidbus.cpp
|
||||
hle/service/hid/hidbus.h
|
||||
hle/service/hid/irs.cpp
|
||||
hle/service/hid/irs.h
|
||||
hle/service/hid/irs_ring_lifo.h
|
||||
hle/service/hid/resource_manager.cpp
|
||||
hle/service/hid/resource_manager.h
|
||||
hle/service/hid/ring_lifo.h
|
||||
hle/service/hid/xcd.cpp
|
||||
hle/service/hid/xcd.h
|
||||
hle/service/hid/errors.h
|
||||
hle/service/hid/controllers/console_sixaxis.cpp
|
||||
hle/service/hid/controllers/console_sixaxis.h
|
||||
hle/service/hid/controllers/console_six_axis.cpp
|
||||
hle/service/hid/controllers/console_six_axis.h
|
||||
hle/service/hid/controllers/controller_base.cpp
|
||||
hle/service/hid/controllers/controller_base.h
|
||||
hle/service/hid/controllers/debug_pad.cpp
|
||||
@@ -546,6 +557,10 @@ add_library(core STATIC
|
||||
hle/service/hid/controllers/npad.h
|
||||
hle/service/hid/controllers/palma.cpp
|
||||
hle/service/hid/controllers/palma.h
|
||||
hle/service/hid/controllers/seven_six_axis.cpp
|
||||
hle/service/hid/controllers/seven_six_axis.h
|
||||
hle/service/hid/controllers/six_axis.cpp
|
||||
hle/service/hid/controllers/six_axis.h
|
||||
hle/service/hid/controllers/stubbed.cpp
|
||||
hle/service/hid/controllers/stubbed.h
|
||||
hle/service/hid/controllers/touchscreen.cpp
|
||||
@@ -715,6 +730,7 @@ add_library(core STATIC
|
||||
hle/service/nvnflinger/producer_listener.h
|
||||
hle/service/nvnflinger/status.h
|
||||
hle/service/nvnflinger/ui/fence.h
|
||||
hle/service/nvnflinger/ui/graphic_buffer.cpp
|
||||
hle/service/nvnflinger/ui/graphic_buffer.h
|
||||
hle/service/nvnflinger/window.h
|
||||
hle/service/olsc/olsc.cpp
|
||||
|
||||
@@ -153,6 +153,14 @@ void ARM_Interface::Run() {
|
||||
Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
|
||||
HaltReason hr{};
|
||||
|
||||
// If the thread is scheduled for termination, exit the thread.
|
||||
if (current_thread->HasDpc()) {
|
||||
if (current_thread->IsTerminationRequested()) {
|
||||
current_thread->Exit();
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
// Notify the debugger and go to sleep if a step was performed
|
||||
// and this thread has been scheduled again.
|
||||
if (current_thread->GetStepState() == StepState::StepPerformed) {
|
||||
@@ -174,14 +182,6 @@ void ARM_Interface::Run() {
|
||||
}
|
||||
system.ExitCPUProfile();
|
||||
|
||||
// If the thread is scheduled for termination, exit the thread.
|
||||
if (current_thread->HasDpc()) {
|
||||
if (current_thread->IsTerminationRequested()) {
|
||||
current_thread->Exit();
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
// Notify the debugger and go to sleep if a breakpoint was hit,
|
||||
// or if the thread is unable to continue for any reason.
|
||||
if (True(hr & HaltReason::InstructionBreakpoint) || True(hr & HaltReason::PrefetchAbort)) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user