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508 Commits

Author SHA1 Message Date
Weiyi Wang
e0ce07aa7d common/thread: remove YieldCPU()
simply use the standard library yield()
2018-09-22 23:27:42 +02:00
James Rowe
5659d5d258 Merge pull request #1386 from jroweboy/oops
Build: Reintroduce Appveyor deploy
2018-09-22 13:15:20 -06:00
James Rowe
b23b30f9ef Build: Reintroduce Appveyor deploy
This was erroneously removed when we added travis mingw builds. We still
want to push MSVC builds to github for the time being
2018-09-22 13:09:32 -06:00
bunnei
fb9f273e90 Merge pull request #1380 from lioncash/const
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
bunnei
73eea61614 Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
bunnei
0246db9ea2 Merge pull request #1376 from Subv/timestretch_trace
Logging: Change the TimeStretch::Process log from debug to trace level.
2018-09-22 01:30:28 -04:00
bunnei
2d5f51bb9b Merge pull request #1381 from valentinvanelslande/patch-1
yuzu_cmd: fix sd card directory set to nand directory
2018-09-22 01:29:28 -04:00
James Rowe
37bb2c45ee Merge pull request #1383 from DarkLordZach/game-list-interpolation
game_list: Add Qt SmoothTransformation to picture scaling
2018-09-21 20:55:49 -06:00
Zach Hilman
4f183123f5 game_list: Add Qt SmoothTransformation to picture scaling 2018-09-21 21:34:46 -04:00
Lioncash
90746c33c7 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Valentin Vanelslande
19d9b0778a Update config.cpp 2018-09-21 16:16:51 -05:00
Lioncash
a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
4f186de069 Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
Lioncash
ba02dd9ebc gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
David
1db1e013e0 Added support for uncompressed NSOs (#1374)
* Added support for uncompressed NSOs

* Moved compressed section check to NsoHeader
2018-09-21 00:39:30 -04:00
James Rowe
8606995515 Merge pull request #1225 from tech4me/travis-windows
travis: running mingw build on travis ci
2018-09-20 21:39:15 -06:00
bunnei
000da01c1d Merge pull request #1337 from DarkLordZach/create-fs-cmd
yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
bunnei
0285ddfbd4 Merge pull request #1372 from lioncash/thread
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
2018-09-20 23:35:29 -04:00
bunnei
072053ab95 Merge pull request #1371 from lioncash/fwd-arm
arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
bunnei
a373dddbd9 Merge pull request #1375 from Subv/gl_clear
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
2018-09-20 23:34:39 -04:00
Subv
8ba21e28cf Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-20 22:33:54 -05:00
Subv
9cd5c61fcf RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bunnei
c1c59617ad Merge pull request #1364 from lioncash/content
file-sys: Default heavy-weight class destructors in the cpp file
2018-09-20 23:31:31 -04:00
bunnei
cf97d00eb6 Merge pull request #1367 from lioncash/plural
game_list: Handle plurals within setFilterResult() better
2018-09-20 23:30:32 -04:00
bunnei
b0b57c21e6 Merge pull request #1368 from ogniK5377/nifm-fix
Added IRequest::Submit
2018-09-20 23:30:11 -04:00
bunnei
a0db7e2cf9 Merge pull request #1352 from lioncash/sharing
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
2018-09-20 23:29:10 -04:00
bunnei
9f92533cc2 Merge pull request #1373 from ogniK5377/revert-nifm
Revert GetRequestState
2018-09-20 22:19:58 -04:00
David Marcec
b918925bd5 Revert GetRequestState
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
Lioncash
05aa4aa01a kernel/thread: Use owner_process when setting the page table in SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
2018-09-20 21:10:00 -04:00
Lioncash
9b8fc2b689 arm_interface: Replace kernel vm_manager include with a forward declaration
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Mat M
f237265187 Merge pull request #1370 from Hedges/GDBClean
Correct endianness of BRK
2018-09-20 17:25:56 -04:00
Mat M
1e35d8fa8f Merge pull request #1362 from MerryMage/dynarmic
externals: Update dynarmic to 171d116
2018-09-20 17:22:42 -04:00
Jarek Syrylak
74f966404d Correct endianness of BKPT 2018-09-20 22:03:57 +01:00
MerryMage
ef31487624 arm_dynarmic: Halt when BRK encountered 2018-09-20 19:12:42 +01:00
David Marcec
3f49725a51 Fixed submit 2018-09-21 00:51:13 +10:00
David Marcec
cfc9fe4460 Added IRequest::Submit
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
bunnei
8fe9572271 Merge pull request #1358 from DarkLordZach/temp-storage
savedata_factory: Add TemporaryStorage SaveDataType
2018-09-20 10:13:38 -04:00
bunnei
0931a711de Merge pull request #1363 from lioncash/control
control_metadata: Move language name array definition to the cpp file
2018-09-20 10:13:23 -04:00
bunnei
b02a1e38fa Merge pull request #1361 from lioncash/nax
xts_archive/nax: Minor interface changes
2018-09-20 10:13:10 -04:00
bunnei
e57aa62b11 Merge pull request #1366 from ogniK5377/splat-fix
Implemented NTC & IEnsureNetworkClockAvailabilityService
2018-09-20 10:12:35 -04:00
Lioncash
e980e90d6e game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
David Marcec
583137709f Removed unneeded event clear 2018-09-20 15:16:08 +10:00
David Marcec
335e9d18ae Implemented NTC & IEnsureNetworkClockAvailabilityService
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash
05ef9dfc10 file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.

Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash
3146502a12 control_metadata: Remove unnecessary else within GetLanguageEntry()
There's no need to indent the code here, given the if case contains a
return statement at the end of it.
2018-09-19 19:02:06 -04:00
Lioncash
05d49962b6 control_metadata: Move language name array definition to the cpp file
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
2018-09-19 18:57:26 -04:00
MerryMage
3b4a158230 arm_dynarmic: Support BKPT instruction 2018-09-19 21:00:38 +01:00
MerryMage
321eb0b6b0 externals: Update dynarmic to 171d116
171d116 A64: Implement SCVTF, UCVTF (vector, fixed-point), scalar variant
f221bb0 emit_x64_floating_point: Reduce fallback LUT code in EmitFPToFixed
eb123e2 A64: Implement FCVTZS, FCVTZU, UCVTF, SCVTF (vector, fixed-point), vector variant
487d37a A64: Implement UQSHL's vector immediate and register variants
f698933 ir: Add opcodes for unsigned saturating left shifts
7148e66 A64/translate/impl: Make signatures consistent for unimplemented by-element SIMD variants
fdde4ca A64: Implement BRK
b1490db A64/imm: Add full range of comparison operators to Imm template
1ec40ef IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed
d6d5e98 A64: Implement SCVTF, UCVTF (scalar, fixed-point)
6513595 opcodes.inc: Align columns to a tabstop of 4
6b0d2b5 IR: Add fbits argument to FixedToFP-related opcodes
c4b3831 A64: Implement SQSHL's vector immediate variant
e0d8d2d A64: Implement SQSHL's vector register variant
5327625 ir: Add opcodes for left signed saturated shifts
9705252 branch: Make variables const where applicable
650946e move_wide: Make variables const where applicable
62b3a6d load_store_register_unprivileged: Make variables const where applicable
3add1c7 load_store_register_immediate: Place conditional bodies on their own line
2fc4088 load_store_load_literal: Make variables const where applicable
b2c1462 data_processing_logical: Move datasize declarations after early-exit conditionals
028028f data_processing_conditional_select: Make variables const where applicable
c66042d data_processing_addsub: Move datasize declarations after early-exit conditionals
6bc546e data_processing_bitfield: Move datasize variables after early-exit conditionals
2aad5fa A64: Implement CLS's vector variant
6c877ff emit_x64_vector: Make EmitVectorUnsignedSaturatedAccumulateSigned() internally linked
4b5926d perf_map: Use std::string_view instead of std::string for PerfMapRegister()
7445947 A64: Implement SQRDMULH (vector), vector variant
03b80f2 A64: Implement SQDMULL (vector), vector variant
4a2c596 IR: Add VectorSignedSaturatedDoublingMultiplyLong
59dc33e emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
bbaebeb IR: Implement Vector{Signed,Unsigned}Multiply{16,32}
baac5a8 backend_x64/a64_interface: Re-enable the constant folding pass
e78ca19 emit_x64_vector_floating_point: Hardware FMA implementation for RSqrtStepFused
8a5ae9a emit_x64_vector_floating_point: Hardware FMA implementation of FPVectorRecipStepFused
39818f9 emit_x64_floating_point: Hardware FMA implementation of FPRSqrtStepFused
3d0a0b4 emit_x64_floating_point: Hardware FMA implementation of FPRecipStepFused{32,64}
2293dff emit_x64_vector: SSE implementation of VectorSignedSaturatedAccumulateUnsigned{8,16,32}
2047683 emit_x64_vector: Correct static asserts for < 64-bit type checks in saturated accumulate fallbacks
55e9e40 emit_x64_vector: EmitVectorSignedSaturatedAccumulateUnsigned64: SSE implementation
1076651 emit_x64_vector: Simplify fpsr_qc related code
4039030 A64: Implement CLZ's vector variant
0bb908f ir: Add opcodes for vector CLZ operations
3b13259 A64/translate: VectorZeroUpper for V(64) stores
1931d44 simd_two_register_misc: FNEG (vector) with Q == 0 had dirty upper
a0790f0 emit_x64_vector: Remove unnecessary [[maybe_unused]] attributes
b0e1eb5 A64: Implement USQADD's scalar and vector variants
28424c7 ir: Add opcodes form unsigned saturated accumulations of signed values
9923ea0 A64: Implement SUQADD's scalar and vector variants
4c0adbb ir: Add opcodes for signed saturated accumulations of unsigned values
799bfed A64: Implement SMLAL{2}, SMLSL{2}, UMLAL{2}, and UMLSL{2}'s vector by-element variants
94451ec A64: Implement UMULL{2}'s vector by-element variant
45867de A64: Implement SMULL{2}'s vector by-element variant
0235793 ir/value: Replace includes with forward declarations
450f721 ir/cond: Migrate to C++17 nested namespace specifiers
e649988 CMakeLists: Add missing cond.h header to file listing
d20e769 A64: Implement URSQRTE
4f3bde5 ir: Add opcodes for performing unsigned reciprocal square root estimates
cfeeaec A64: Implement URECPE
622b60e ir: Add opcodes for unsigned reciprocal estimate
d17599a Update Xbyak to 5.71
f7c26e9 Squashed 'externals/xbyak/' changes from 671fc805..1de435ed
8782b69 travis: Make macOS build with Xcode 9.4.1
b575b23 A64: Implement SQNEG's scalar and vector variant
06062a9 A64: Add opcodes for signed saturating negations
1c40579 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtract()
e335050 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower()
8b13421 A64: Implement SQDMULH's by-element scalar variant
9122a6e A64: Implement SQDMULH's by-element vector variant
176e60e backend/x64: Do not clear fast_dispatch_table if not enabled
2018-09-19 20:31:39 +01:00
Lioncash
2e5f0e5024 xts_archive: Remove unused variables from CalculateHMAC256()
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
2018-09-19 14:23:13 -04:00
Lioncash
2752183883 xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
2018-09-19 14:22:37 -04:00
Lioncash
45195a51a7 nax: Avoid re-parsing NAX data with GetFileType()
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.

This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19 14:22:37 -04:00
Lioncash
c8c4105659 nax: Avoid unnecessary calls to AsNCA() in IdentifyType()
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.

We can just amend the order of the conditionals to make it easier to
just call it once.
2018-09-19 14:22:37 -04:00
Lioncash
f272261c21 xts_archive: Ensure NAX's type member is always initialized
Ensures that the member always has a deterministic value.
2018-09-19 14:22:37 -04:00
Lioncash
92a98a8b19 xts_archive: Amend initializer order of NAX's constructor
Orders the initializer list in the same order the members would be
initialized. Avoids compiler warnings.
2018-09-19 14:22:30 -04:00
tech4me
189cf0da7b Update MinGWCross.cmake to lowercase 2018-09-19 14:22:14 -04:00
tech4me
a8f54f96fc travis: running mingw build on travis ci
This commit also fixed a broken cmake dependency with unicorn
2018-09-19 14:22:14 -04:00
David
0432af5ad1 Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.

* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei
52fb86c65c Merge pull request #1356 from degasus/hotfix
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
2018-09-19 11:58:22 -04:00
bunnei
8dff92c5f6 Merge pull request #1359 from ogniK5377/nes
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
bunnei
5fbc354261 Merge pull request #1353 from ogniK5377/remove-MakeBuilder
Removed the use of rp.MakeBuilder in the yuzu codebase
2018-09-19 10:00:23 -04:00
David Marcec
cbc7ad8f6d Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
Zach Hilman
9bba103791 yuzu-cmd: Add call to CreateFactories
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Zach Hilman
dfaea55be5 savedata_factory: Add TemporaryStorage SaveDataType
Seems to be used by NSO NES Emulator
2018-09-19 09:06:22 -04:00
Markus Wick
f465e4aaf2 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
David Marcec
08819ec70a Removed MakeBuilder as it's not needed anymore 2018-09-19 15:13:56 +10:00
David Marcec
6a0612f2bf Removed the use of rp.MakeBuilder
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
Lioncash
ab6dfa4fa5 ring_buffer: Use std::atomic_size_t in a static assert
Avoids the need to repeat "std::" twice
2018-09-18 23:36:04 -04:00
Lioncash
c51f8563a6 ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html)
which defines two new constants within the <new> header, std::hardware_destructive_interference_size
and std::hardware_constructive_interference_size.

std::hardware_destructive_interference_size defines the minimum
recommended offset between two concurrently-accessed objects to avoid
performance degradation due to contention introduced by the
implementation (with the lower-bound being at least alignof(max_align_t)).
In other words, the minimum offset between objects necessary to avoid
false-sharing.

std::hardware_constructive_interference_size on the other hand defines
the maximum recommended size of contiguous memory occupied by two
objects accessed wth temporal locality by concurrent threads (also
defined to be at least alignof(max_align_t)). In other words the maximum
size to promote true-sharing.

So we can simply use this facility to determine the ideal alignment
size. Unfortunately, only MSVC supports this right now, so we need to
enclose it within an ifdef for the time being.
2018-09-18 23:35:57 -04:00
bunnei
b33ce787b7 Merge pull request #1348 from ogniK5377/GetImageSize
Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
bunnei
d85130d7be Merge pull request #1319 from lioncash/audio
audio_core: Replace includes with forward declarations where applicable.
2018-09-18 22:14:26 -04:00
bunnei
c9942fe46e Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolution
Implemented GetDefaultDisplayResolution
2018-09-18 22:13:28 -04:00
bunnei
bf957d5345 Merge pull request #1341 from lioncash/dependency
core/core_cpu: Replace exclusive monitor include with forward declaration
2018-09-18 22:13:05 -04:00
bunnei
c768535463 Merge pull request #1346 from lioncash/svc
svc_wrap: Convert the PARAM macro into a function
2018-09-18 22:12:47 -04:00
bunnei
e9abbcae85 Merge pull request #1350 from ogniK5377/Six-Axis-Stub
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18 22:12:12 -04:00
bunnei
bd88d4108f Merge pull request #1342 from lioncash/trunc
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
0284cbe7ec Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
6415f81bb8 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
Philippe Babin
9155c8daeb Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
bunnei
733c47623b Merge pull request #1343 from lioncash/mutex
kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
2018-09-18 14:25:00 -04:00
bunnei
c2cf784376 Merge pull request #1344 from lioncash/arm
arm_interface: Remove ARM11-isms from the CPU interface
2018-09-18 14:24:20 -04:00
bunnei
c7a4bf5074 Merge pull request #1345 from lioncash/write
arm_dynarmic: Correct ExclusiveWrite128()'s operation
2018-09-18 14:23:57 -04:00
David Marcec
de9604d63e Added ActivateGesture 2018-09-19 01:13:58 +10:00
David Marcec
1a2d33eeb4 Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
David Marcec
a8b1c7763b Added StopSixAxisSensor 2018-09-19 00:56:02 +10:00
David Marcec
717889e93c Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor 2018-09-19 00:52:20 +10:00
David Marcec
528e5cee67 Implemented GetImageSize 2018-09-19 00:16:52 +10:00
Lioncash
f85ab0a123 svc_wrap: Convert the PARAM macro into a function
This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
2018-09-18 04:27:38 -04:00
Lioncash
ead2a4eeb4 arm_dynarmic: Correct ExclusiveWrite128()'s operation
Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
2018-09-18 03:56:32 -04:00
Lioncash
b51e7e0288 arm_interface: Remove ARM11-isms from the CPU interface
This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
2018-09-18 03:20:04 -04:00
Lioncash
71b48cb00f kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant
We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
2018-09-17 23:27:53 -04:00
Lioncash
b6867602ca kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()
The kernel does the equivalent of the following check before proceeding:

if (address + 0x8000000000 < 0x7FFFE00000) {
    return ERR_INVALID_MEMORY_STATE;
}

which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.

The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
2018-09-17 23:27:53 -04:00
FernandoS27
567a5524b9 Implemented Internal Flags 2018-09-17 20:50:54 -04:00
Lioncash
9a8dbba1e5 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
fafc80d72e Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
Lioncash
4a84986bc3 core/core_cpu: Replace exclusive monitor include with forward declaration
We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
2018-09-17 18:16:55 -04:00
FernandoS27
e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27
e2ac8fb36d Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27
aac77bbd18 Implemented Control Codes 2018-09-17 17:42:43 -04:00
Lioncash
f7308a6c25 time_stretch: Remove unused <array> include
This isn't used within this header and isn't necessary.
2018-09-17 15:08:34 -04:00
Lioncash
2fd124bc93 stream: Replace includes with forward declarations where applicable
Avoids propagating includes in headers where it's not necessary to do
so.
2018-09-17 15:08:34 -04:00
Lioncash
1adbcd54fe audio_renderer: Replace includes with forward declarations where applicable
Avoids including unnecessary headers within the audio_renderer.h header,
lessening the likelihood of needing to rebuild source files including
this header if they ever change.

Given std::vector allows forward declaring contained types, we can move
VoiceState to the cpp file and hide the implementation entirely.
2018-09-17 15:08:30 -04:00
FernandoS27
31e52113b3 Added asserts for texture misc modes to texture instructions 2018-09-17 12:56:36 -04:00
FernandoS27
55a4756766 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei
a94b623dfb Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
bunnei
2c9c0d70a3 Merge pull request #1312 from lioncash/fwd
service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 -04:00
bunnei
2bfb9fd0e6 Merge pull request #1313 from lioncash/error
kernel/errors: Amend error code for ERR_NOT_FOUND
2018-09-17 12:28:40 -04:00
bunnei
692e7cee4f Merge pull request #1314 from lioncash/cast
audio_core/time_stretch: Silence truncation warnings in Process()
2018-09-17 12:28:19 -04:00
bunnei
27fe8159c5 Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
bunnei
fc46183e03 Merge pull request #1318 from lioncash/errors-sm
services/sm: Amend error code constants
2018-09-17 12:27:01 -04:00
bunnei
59beb540ae Merge pull request #1321 from lioncash/audio-shadow
cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
2018-09-17 12:26:29 -04:00
bunnei
e6367ab955 Merge pull request #1315 from lioncash/size
kernel/svc: Handle a few error cases within memory-related functions
2018-09-17 10:11:26 -04:00
bunnei
3476ba2aee Merge pull request #1320 from lioncash/name
cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17 10:10:33 -04:00
bunnei
e561afdcd5 Merge pull request #1328 from FearlessTobi/port-4192
Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17 09:56:48 -04:00
bunnei
e7af0f69da Merge pull request #1327 from FearlessTobi/port-4171
Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17 09:54:31 -04:00
bunnei
076add4ccd Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
3be048e50a Merge pull request #1329 from raven02/bgr5a1u
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
bunnei
e833301e4c Merge pull request #1335 from lioncash/copy
game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei
08af788a57 Merge pull request #1336 from lioncash/antialias
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
bunnei
240e756962 Merge pull request #1331 from raven02/astc_8_8
Implement ASTC_2D_8X8
2018-09-17 09:46:21 -04:00
Lioncash
9dbe9d4291 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash
13930f0c33 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
51b5619079 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
raven02
2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
bunnei
ba480ea2fb Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
daee15b058 Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02
0019a36b41 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 2018-09-16 00:21:42 +08:00
Subv
c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
Valentin Vanelslande
54ddb37b3c Port # #4192 from Citra: "svc: change unknown to thread in CreateThread" 2018-09-15 15:28:35 +02:00
Yuri Kunde Schlesner
3bd8563f2d Tests: Remove glad test OS X work-around 2018-09-15 15:24:11 +02:00
fearlessTobi
63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
FernandoS27
f8e994354f Optimized Texture Swizzling 2018-09-14 12:45:49 -04:00
Lioncash
fc669a97d4 cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash
b5218d9986 cubeb_sink: Correct context name in ListCubebSinkDevices()
This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash
da64da367b services/sm: Amend error code constants
Courtesy of @ogniK5377.

This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
Lioncash
4f8756edd0 kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.

It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
2018-09-13 23:07:27 -04:00
Lioncash
accd1f17e4 kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
2018-09-13 23:07:23 -04:00
Lioncash
ae128f0375 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
Lioncash
496c67fd73 kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
2018-09-13 21:34:54 -04:00
Lioncash
7bd2faad9a kernel/svc: Sanitize heap sizes within svcSetHeapSize()
The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
2018-09-13 21:34:48 -04:00
bunnei
df5a44a40b Merge pull request #1310 from lioncash/kernel-ns
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei
fb65076b0f Merge pull request #1309 from lioncash/nested
service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash
9969a5db1e audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei
3ef134a092 Merge pull request #1307 from lioncash/pl
services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash
50a5d09d32 kernel/errors: Amend error code for ERR_NOT_FOUND
This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
2018-09-13 17:12:01 -04:00
Lioncash
0258b444ef service/vi: Replace includes with forward declarations where applicable 2018-09-13 16:55:47 -04:00
Lioncash
2ea45fe75b kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash
a0e51d8b98 service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
James Rowe
8e7497d5bb Merge pull request #1308 from valentinvanelslande/ipc
ipc: fix spelling mistake
2018-09-13 11:39:20 -06:00
Valentin Vanelslande
2ec9fbc2d4 ipc: minor fix 2018-09-13 11:59:23 -05:00
ReinUsesLisp
a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
Lioncash
ce97d8ef6c services/pl_u: Add missing Korean font to the fallback case for shared fonts
Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei
60899b80f0 Merge pull request #1298 from lioncash/view
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
938aa5779c Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
926dd41587 Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
49c4fe1f2f Merge pull request #1306 from bunnei/fix-b5g6r5u
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
2018-09-12 18:21:47 -04:00
bunnei
4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
d9e21eebe8 Merge pull request #1297 from lioncash/pl
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
cc50857460 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage
957ddab679 audio_core: Flush stream when not playing anything 2018-09-12 18:09:14 +01:00
FernandoS27
a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
bunnei
79217f9870 Merge pull request #1303 from lioncash/error
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
bunnei
0821a210c4 Merge pull request #1304 from lioncash/str
svc: Do nothing in svcOutputDebugString() if given a length of zero
2018-09-12 12:10:14 -04:00
bunnei
44fac34697 Merge pull request #1305 from FreddyFunk/cmake_yuzu_as_vs_startup_project
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 12:09:47 -04:00
Frederic Laing
9f2bcdbb76 Update CMakeLists.txt
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 17:36:10 +02:00
Lioncash
fbe462099b svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
3c5c292592 kernel/errors: Correct error codes for invalid thread priority and invalid processor ID 2018-09-12 05:19:57 -04:00
Lioncash
9b3bc0b282 svc: Do nothing if svcOutputDebugString() is given a length of zero
While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
04d723baf9 svc: Correct parameter type for OutputDebugString()
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
e89c22c147 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
a9b953e6d4 yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
3a2567c97c yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
475222a496 Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
3ee4fa557f Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
c245150439 Merge pull request #1300 from lioncash/audio
service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
89825766ee Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9 Merge pull request #1294 from degasus/optimizations
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format.
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
0e61e8362f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
7fe10dea3e game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash
c243bc09d4 service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
bad035e9a3 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
Lioncash
c061e27155 pl_u: Eliminate mutable file-scope state
Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
bunnei
429217248f Merge pull request #1289 from FernandoS27/lea_pset
shader_decompiler: Implemented LEA and PSET
2018-09-11 20:58:15 -04:00
Lioncash
325c259fc5 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
cdddd71d08 gl_shader_cache: Remove cache_width/cache_height.
- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick
3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27
5c676dc884 Implemented LEA and PSET 2018-09-11 12:50:52 -04:00
FernandoS27
3f0922715a Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27
2b48cfd44b Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27
e926757c8f Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
bunnei
1470b85af9 Merge pull request #1291 from lioncash/default
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
bunnei
2f0ff4d25b Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
2018-09-11 11:38:13 -04:00
bunnei
143525dcb9 Merge pull request #1293 from lioncash/font
externals: Place font data within cpp files
2018-09-11 11:37:32 -04:00
Lioncash
46ba1bc40f externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash
6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David Marcec
4c3bd33be2 Fixed renderdoc input/output textures not working due to render targets 2018-09-11 13:31:20 +10:00
Tobias
3bac3051fc Use open-source shared fonts if no dumped file is available (#1269)
* Add open-source shared fonts

* Address review comments
2018-09-10 21:31:01 -04:00
Tobias
804115b2a4 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei
d6e8e16a66 Merge pull request #1286 from bunnei/multi-clear
gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
bunnei
12445b476d Merge pull request #1285 from bunnei/depth-fix
gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
bunnei
d884e805c5 Merge pull request #1284 from bunnei/bgra8_srgb
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
James Rowe
4bea6657ef Merge pull request #1288 from MysticExile/remove-multicore
Remove the multi-core option from the UI
2018-09-10 16:30:45 -06:00
bunnei
ae0c95efcc Merge pull request #1264 from degasus/optimizations
video_core: Optimize the command processor.
2018-09-10 18:02:47 -04:00
Markus Wick
c1b8cd9058 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +02:00
Markus Wick
0cfb0bacb2 video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
MysticExile
d2f788762a Remove multicore configure_general.ui 2018-09-10 22:04:21 +02:00
MysticExile
17f8059fea remove multicore in configure_general.cpp 2018-09-10 22:03:23 +02:00
Markus Wick
c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
4c0b1cc1ae gl_rasterizer_cache: Only use depth for applicable texture formats.
- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10 00:50:38 -04:00
bunnei
035e6bd407 gl_rasterizer: Implement clear for non-zero render targets.
- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei
1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00
bunnei
ac959799e4 Merge pull request #1281 from bunnei/multi-rt
gl_rasterizer: Implement multiple color attachments.
2018-09-10 00:36:30 -04:00
bunnei
49b15af054 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
bunnei
f9e468d891 Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 -04:00
bunnei
7ddd5b765d Merge pull request #1282 from lioncash/compat
yuzu: Move compatibility list specifics to their own source files
2018-09-09 22:32:53 -04:00
bunnei
50c191439d Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
bunnei
3b8a0bc146 Merge pull request #1283 from lioncash/unused
service: Remove unused g_kernel_named_ports variable
2018-09-09 22:30:39 -04:00
Lioncash
136040ee15 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
bunnei
e58855c7a4 Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
00131e752d Implemented TMML 2018-09-09 20:46:31 -04:00
bunnei
223ddb2008 Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
bunnei
fcf81147e7 Merge pull request #1280 from zero334/improvements
video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 -04:00
Lioncash
73a2d71f44 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash
bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
bunnei
0acf9b351f Merge pull request #1261 from FernandoS27/txq
shader_decompiler: Implemented (Partialy) TXQ
2018-09-09 19:43:10 -04:00
FernandoS27
073a21ac0b Implemented TXQ dimension query type, used by SMO. 2018-09-09 11:59:01 -04:00
Patrick Elsässer
64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
MerryMage
55af5bda55 cubeb_sink: Downsample arbitrary number of channels 2018-09-09 09:51:46 +01:00
tech4me
3dcedb36b4 Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
Mat M
6d64ecf359 Merge pull request #1277 from jroweboy/update-xbyak
Externals: Update xbyak
2018-09-08 19:33:35 -04:00
fearlessTobi
500e81429a hid: Implement ReloadInputDevices 2018-09-09 00:57:41 +02:00
James Rowe
5ff72a48a7 Externals: Update xbyak 2018-09-08 16:53:52 -06:00
FernandoS27
82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 2018-09-08 18:08:57 -04:00
Subv
fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei
af074ee422 Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
deff28d3c0 Merge pull request #1265 from zhaowenlan1779/patch-1
yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
bunnei
3d9776f36a Merge pull request #1267 from MerryMage/audio_out
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:02:58 -04:00
MerryMage
1aa195a9c0 cubeb_sink: Perform audio stretching 2018-09-08 18:56:38 +01:00
MerryMage
e51bd49f87 audio_core: Add audio stretcher 2018-09-08 18:56:38 +01:00
MerryMage
7e697ab7ff cubeb_sink: Hold last available value instead of writing zeros
This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage
6d9dd1dc6d cubeb_sink: Use RingBuffer 2018-09-08 18:56:38 +01:00
MerryMage
112351d557 common: Implement a ring buffer 2018-09-08 18:56:38 +01:00
fearlessTobi
a6efff8b02 Add audio stretching support 2018-09-08 18:26:23 +01:00
MerryMage
a76f0d5d06 audio_renderer: Rename AudioOut instance to audio_out 2018-09-08 16:50:12 +01:00
Pengfei Zhu
4048b54ef7 yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
9cd79c25ed Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
2515d2433b Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei
8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm
975226e7ff yuzu-cmd: fix SDL logging 2018-09-08 03:12:47 -04:00
Patrick Elsässer
a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
* video_core: Arithmetic overflow fix for gl_rasterizer

- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.

- Added const for variables where possible and meaningful.

* Changed the casts from C to C++ style

Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
23ae7cf9db gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 2018-09-08 02:53:39 -04:00
bunnei
fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 2018-09-08 02:53:39 -04:00
bunnei
f165a85398 gl_rasterizer_cache: Partially implement several non-2D texture types. 2018-09-08 02:53:38 -04:00
bunnei
0731383124 gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 2018-09-08 02:53:38 -04:00
bunnei
05f6f59ffb gl_rasterizer: Implement texture wrap mode p. 2018-09-08 02:53:38 -04:00
bunnei
ce8291f6c5 gl_rasterizer_cache: Track texture depth. 2018-09-08 02:53:38 -04:00
bunnei
9dccf7e1fa gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
030676b95d gl_rasterizer_cache: Keep track of texture type per surface. 2018-09-08 02:53:37 -04:00
bunnei
a439f7b6e1 gl_rasterizer_cache: Remove unused DownloadGLTexture. 2018-09-08 02:53:37 -04:00
bunnei
b56e5edafc gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
bunnei
460ebc8187 Merge pull request #1257 from lioncash/process
core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
bunnei
6ac1bd9f5d Merge pull request #1260 from MerryMage/dynarmic
externals: Update dynarmic to 9594465
2018-09-07 22:33:38 -04:00
MerryMage
7e9b79955f externals: Update dynarmic to 9594465
9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
2018-09-07 22:16:50 +01:00
Lioncash
564b7fdc9c yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
bunnei
c08c5d346a Merge pull request #1201 from CaptV0rt3x/titlebar
Port #3804 from Citra - Better Title Bar Display
2018-09-07 12:05:32 -04:00
CaptV0rt3x
9382414b20 For SDL Frontend 2018-09-07 11:57:05 +05:30
CaptV0rt3x
e3af341d5b Better Title Bar Display 2018-09-07 11:54:51 +05:30
Lioncash
3f17fe7133 core: Migrate current_process pointer to the kernel
Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.

This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
a164b413fa Merge pull request #1250 from lioncash/file-sys
file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei
9273c02427 Merge pull request #1249 from FearlessTobi/disable-vsync
frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
b89dda2b98 Merge pull request #1251 from lioncash/core-inc
core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
9947c6ad59 Merge pull request #1252 from lioncash/header
video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
9b50dca2bb Merge pull request #1253 from lioncash/explicit
video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
009a2cc9cc Merge pull request #1255 from bunnei/minor-opt
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
6faf1b0972 Merge pull request #1254 from bunnei/ipa-saturate
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 19:19:04 -04:00
bunnei
820f646458 gl_rasterizer: Call state.Apply only once on SetupShaders. 2018-09-06 17:41:53 -04:00
bunnei
948f6c0738 gl_shader_decompiler: Implement saturate mode for IPA. 2018-09-06 17:40:03 -04:00
Lioncash
ddcdbce067 gl_buffer_cache: Default initialize member variables
Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
8d685a29bc gl_buffer_cache: Make GetHandle() a const member function
GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
14230fe2af gl_buffer_cache: Remove unnecessary includes 2018-09-06 15:05:52 -04:00
Lioncash
68296d9474 gl_buffer_cache: Make constructor explicit
Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
8f4e09ba07 video_core/CMakeLists: Add missing gl_buffer_cache.h
Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Lioncash
56ab608044 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash
54724fe918 file_sys/nca_patch: Amend constructor initializer list order
Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash
b155b3ef81 file_sys/nca_patch: Remove unnecessary includes
romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash
a859a35ec8 file_sys/patch_manager: Add missing includes
These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
bunnei
fbaefc47a0 Merge pull request #1248 from degasus/shader_fix
gl_shader_gen: Initialize position.
2018-09-06 13:06:09 -04:00
fearlessTobi
742f895f8b frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
Markus Wick
a781042700 gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
77554ac773 Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
6f09c5b128 Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
e63b229f4a Implemented IPA Properly 2018-09-05 20:15:47 -04:00
bunnei
94f193af65 Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei
a6ae765410 Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
bunnei
aba988f71c Merge pull request #1245 from degasus/optimizations
gl_rasterizer: Skip TODO log.
2018-09-05 16:13:46 -04:00
Markus Wick
7f15306f78 gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.

Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash
6bd6beee20 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick
d3ad9469a1 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash
c0b7ed8b58 file_sys/submission_package: Replace includes with forward declarations where applicable 2018-09-05 12:08:04 -04:00
bunnei
527e362a83 Merge pull request #1217 from degasus/vbo_cache2
renderer_opengl: Implement a buffer cache.
2018-09-05 11:35:31 -04:00
Markus Wick
50a806ea67 renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei
a1ef02c3e6 Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman
c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman
7d5d781b20 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman
23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman
92e26df00f nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman
cbd517d8cc bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman
2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman
a6e75cd45b bktr: Implement IVFC offset shifting
Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman
9664ce255d bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman
f92b3512e0 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman
8e150c46b9 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman
f5e03b9173 loader: Add BKTR-specific error messages and codes 2018-09-04 16:23:44 -04:00
Zach Hilman
08fcb4694f loader: Ignore patches on NRO and DRD 2018-09-04 16:23:15 -04:00
Zach Hilman
97bf83bc56 patch_manager: Add usages of patches to ExeFS 2018-09-04 16:23:15 -04:00
Zach Hilman
8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman
54e7ddb93a file_sys: Add BKTR patching mechanism 2018-09-04 16:22:25 -04:00
Zach Hilman
1efe5a76b1 content_archive: Add BKTR header parsing to NCA 2018-09-04 16:22:25 -04:00
Zach Hilman
9951f6d054 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman
d2caf4af7d game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
99fbcb3bf2 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
bunnei
faa9e066ab Merge pull request #1178 from DarkLordZach/nsp
file_sys: Add Nintendo Submissions Package (NSP) file format
2018-09-04 16:20:40 -04:00
Markus Wick
99a71580c4 gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman
87be4bc283 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman
e973cceadd control_metadata: Use alternate language names if AmericanEnglish isn't available 2018-09-04 14:30:03 -04:00
Zach Hilman
23d2c50479 card_image: Add program title ID getter 2018-09-04 14:29:19 -04:00
Zach Hilman
1280061725 qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman
8974771334 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman
e4e55d064e nsp: Comply with style and performance guidelines 2018-09-04 14:29:19 -04:00
Zach Hilman
58473309a0 qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman
f7eaea424d registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman
d7518cf6e0 loader: Add AppLoader for NSP files 2018-09-04 14:27:33 -04:00
Zach Hilman
5c8aff984e card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman
93703431e2 file_sys: Add Nintendo Submission Package (NSP) 2018-09-04 14:25:54 -04:00
Zach Hilman
a040929c90 drd: Load title ID from program metadata
Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman
b555311438 loader: Add NSP file type and NSP-specific errors 2018-09-04 14:25:54 -04:00
Zach Hilman
d770c60205 key_manager: Avoid autogeneration if key exists 2018-09-04 14:25:54 -04:00
bunnei
dda4b5e89e Merge pull request #1238 from lioncash/explicit
common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei
9a07e9f805 Merge pull request #1237 from degasus/optimizations
Optimizations
2018-09-04 12:16:06 -04:00
bunnei
ed37b68fb5 Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei
26e96d16d0 Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
bunnei
8ec1e16867 Merge pull request #1235 from lioncash/forward-decl
file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei
5a29b358aa Merge pull request #1236 from degasus/microprofile
Update microprofile scopes.
2018-09-04 11:50:58 -04:00
bunnei
c156ee8eb8 Merge pull request #1230 from lioncash/ssl
ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash
6ef84f1c4c common/logging: Amend documentation comments
Multi-line doc comments still need the '<' after the ///, otherwise it's
treated as a regular comment and makes the original doc comment broken
in viewers, IDEs, etc. While we're at it, also fix some typos in the
comments.
2018-09-04 10:49:08 -04:00
Lioncash
2949d9552c common/logging/filter: Replace C-style case with C++ static_cast 2018-09-04 10:44:36 -04:00
Lioncash
978f3a3282 common/logging/filter: Make constructor explicit
Implicit conversions aren't desirable here.
2018-09-04 10:43:31 -04:00
Markus Wick
dce624e3f1 core: Use a raw pointer in GetGPUDebugContext.
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Markus Wick
2081ed7db2 command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick
10bc725944 Update microprofile scopes.
Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash
a813c10e1c file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
bunnei
1c5636e690 Merge pull request #1231 from lioncash/global
service: Migrate global named port map to the KernelCore class
2018-09-03 21:21:12 -04:00
bunnei
2afe8ac4a7 Merge pull request #1229 from lioncash/forward-decl
vfs_real: Forward declare IOFile
2018-09-03 21:20:34 -04:00
Zach Hilman
04397cd185 qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman
1ff3318458 qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Zach Hilman
b2268f1f8d settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00
Mat M
9cfe2414cb Merge pull request #1233 from lioncash/dynarmic
externals: Update dynarmic to 0435ac2
2018-09-03 16:22:13 -04:00
Lioncash
c6fd56b00f externals: Update dynarmic to 0435ac2 2018-09-03 08:04:24 -04:00
Lioncash
18a89931a9 gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
2018-09-02 13:10:11 -04:00
Lioncash
a405373144 vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
Lioncash
1242c1ec0a service: Migrate global named port map to the KernelCore class
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
2018-09-02 12:35:30 -04:00
Lioncash
41cd766438 ssl: Move SSL class to cpp file
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
2018-09-02 11:45:26 -04:00
bunnei
325f3e0693 Merge pull request #1213 from DarkLordZach/octopath-fs
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei
89be49d2f3 Merge pull request #1215 from ogniK5377/texs-nodep-assert
Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei
2714d9e64c Merge pull request #1219 from jroweboy/less-artifacts
Build - Upload fewer artifacts
2018-09-02 10:48:03 -04:00
bunnei
d2ade27c3f Merge pull request #1220 from FearlessTobi/extensions-qol
yuzu: Display the unsupported GL extensions in the popup
2018-09-02 10:47:25 -04:00
bunnei
177c45e97d Merge pull request #1214 from ogniK5377/ipa-assert
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei
9c206fe94d Merge pull request #1216 from ogniK5377/ffma-assert
Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
bunnei
1ccc0457d5 Merge pull request #1218 from ogniK5377/fmul-assert
Added FMUL asserts
2018-09-02 10:43:48 -04:00
bunnei
7a439630bb Merge pull request #1228 from lioncash/construct
filesystem: Move dir retrieval after path checking in DeleteFile()
2018-09-02 10:43:09 -04:00
Lioncash
fda8f1da20 filesystem: Move dir retrieval after path checking in DeleteFile()
We don't need to do the lookup if the path is considered empty
currently.
2018-09-02 09:20:17 -04:00
fearlessTobi
0f453488e2 citra_qt: Display the unsupported GL extensions in the popup 2018-09-01 19:01:53 +02:00
James Rowe
a0e1fbfe14 Build - Upload fewer artifacts
Appveyor has a limit on artifact retention, and we hit the limit all the
time, so just lower the number of build artifacts to just the final zip
2018-09-01 10:42:16 -06:00
David Marcec
60754b4728 Removed saturate assert
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec
2edab4e840 Removed saturate assert
Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec
2bc6abb9a1 Changed tab5980_0 default from 0 -> 1 2018-09-01 19:15:03 +10:00
David Marcec
6f8ed9508d Added FMUL asserts 2018-09-01 19:05:10 +10:00
David Marcec
b89fc407d7 Added FFMA asserts 2018-09-01 18:45:14 +10:00
David Marcec
948bc87a59 Added assert for TEXS nodep 2018-09-01 17:00:01 +10:00
David Marcec
ad3dca7e62 Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate

Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Zach Hilman
f32e28c7b8 maxwell_3d: Use CoreTiming for query timestamp 2018-08-31 23:25:18 -04:00
Zach Hilman
19d0951ae6 filesystem: Implement OpenReadOnlySaveDataFilesystem 2018-08-31 23:19:49 -04:00
Zach Hilman
7939ea18e8 filesystem: Add OpenFileSystemWithPatch 2018-08-31 23:19:23 -04:00
bunnei
c69dc5acf9 Merge pull request #1196 from FearlessTobi/ccache-consistency
.travis: Use Citras ccache for builds instead of yuzus
2018-08-31 21:50:44 -04:00
bunnei
1c05c06e04 Merge pull request #1212 from lioncash/forward-decl
core/core: Replace includes with forward declarations where applicable
2018-08-31 21:50:12 -04:00
Lioncash
4a587b81b2 core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
fearlessTobi
dc3cc0002c travis: use Citras ccache 2018-08-31 20:13:26 +02:00
bunnei
42588493d5 Merge pull request #1205 from bunnei/improve-rasterizer-cache-2
Various fixes and improvements to rasterizer cache 2: Electric Boogaloo
2018-08-31 13:24:21 -04:00
bunnei
7f7eb29323 gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. 2018-08-31 13:07:28 -04:00
bunnei
123c065086 gl_rasterizer_cache: Also use reserve cache for RecreateSurface. 2018-08-31 13:07:28 -04:00
bunnei
9bc71fcc5f rasterizer_cache: Use boost::interval_map for a more accurate cache. 2018-08-31 13:07:28 -04:00
bunnei
d647d9550c gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
bunnei
16d65182f9 gl_rasterizer: Fix issues with the rasterizer cache.
- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer
06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
f08d24e9c0 Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei
6683bf50b5 Merge pull request #1207 from degasus/hotfix
Report correct shader size.
2018-08-31 11:21:15 -04:00
bunnei
e205e74e1f Merge pull request #1208 from Hexagon12/pred-comp-14
Add predicate comparison 14 (GreaterEqualWithNan)
2018-08-31 11:20:47 -04:00
Lioncash
e2457418da core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick
5be8b7a362 Report correct shader size.
Seems like this was an oversee in regards to 1fd979f50a
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12
d626bc8c62 Added predicate comparison GreaterEqualWithNan 2018-08-31 10:40:18 +03:00
bunnei
26aaa86ece Merge pull request #1195 from FearlessTobi/port-gamelist-compat
yuzu: Show game compatibility in the game list (PR ported from Citra)
2018-08-30 21:34:43 -04:00
Laku
915ab81ec2 gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC

* implement invert
2018-08-30 21:32:58 -04:00
bunnei
d6accf96ff Merge pull request #1200 from bunnei/improve-ipa
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
bunnei
5094dfa081 Merge pull request #1198 from lioncash/kernel
kernel: Eliminate kernel global state
2018-08-30 10:02:50 -04:00
bunnei
42ef40884f Merge pull request #1202 from FearlessTobi/port-3825
Port #3825 from Citra: "travis: share environment variables with Docker"
2018-08-30 09:54:32 -04:00
bunnei
6e73039eb5 Merge pull request #1172 from tech4me/impl_iadd3
Shaders: Implemented IADD3
2018-08-30 09:52:27 -04:00
tech4me
a6dd577d02 Shaders: Implemented IADD3 2018-08-29 13:44:41 -04:00
fearlessTobi
78653f7339 Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
fearlessTobi
02dfbf961e Remove Citra specific variable 2018-08-29 15:29:37 +02:00
liushuyu
a2c97de929 travis: share env variables with Docker 2018-08-29 15:28:13 +02:00
bunnei
b1ccd88434 gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 2018-08-29 00:37:29 -04:00
Lioncash
0cbcd6ec9a kernel: Eliminate kernel global state
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.

This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.

This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.

The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
bunnei
4d7e1662c8 Merge pull request #1193 from lioncash/priv
gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
bunnei
eb4f2d5596 Merge pull request #1192 from lioncash/unused
gl_rasterizer: Remove unused variables
2018-08-28 12:28:13 -04:00
bunnei
d8ba202070 Merge pull request #1191 from lioncash/noexcept
hle/result: Make ResultVal's move constructor as noexcept
2018-08-28 12:27:48 -04:00
bunnei
72e4499a9e Merge pull request #1194 from lioncash/alloc
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
2018-08-28 11:27:44 -04:00
Lioncash
2e7dc4cac9 gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
Lioncash
45fb74d262 gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash
6771a18c6c gl_rasterizer: Remove unused variables 2018-08-28 10:46:29 -04:00
bunnei
0d2435343a Merge pull request #1190 from FearlessTobi/im-so-retarded
yuzu: Fix two stupid errors made in #1141
2018-08-28 09:57:05 -04:00
Lioncash
f1bc62bb4c hle/result: Make ResultVal's move constructor as noexcept
Many containers within the standard library provide different behaviors
based on whether or not a move constructor/assignment operator can be
guaranteed not to throw or not.

Notably, implementations will generally use std::move_if_noexcept (or an
internal implementation of it) to provide strong exception guarantees.
If a move constructor potentially throws (in other words, is not
noexcept), then certain behaviors will create copies, rather than moving
the values.

For example, consider std::vector. When a std::vector calls resize(),
there are two ways the elements can be relocated to the new block of
memory (if a reallocation happens), by copy, or by moving the existing
elements into the new block of memory. If a type does not have a
guarantee that it will not throw in the move constructor, a copy will
happen. However, if it can be guaranteed that the move constructor won't
throw, then the elements will be moved.

This just allows ResultVal to be moved instead of copied all the time if
ever used in conjunction with containers for whatever reason.
2018-08-28 09:39:50 -04:00
fearlessTobi
4a56931703 Fix two stupid errors made in #1141 2018-08-28 15:16:03 +02:00
bunnei
ffe2336136 Merge pull request #1165 from bunnei/shader-cache
renderer_opengl: Implement a new shader cache.
2018-08-27 20:35:58 -04:00
bunnei
b4ac8218d0 Merge pull request #1189 from FearlessTobi/fix-stick-directions
yuzu: Fix input UI direction order for the right stick
2018-08-27 19:16:23 -04:00
fearlessTobi
9a6bfc55f3 yuzu: Fix stick UI direction order 2018-08-28 00:59:21 +02:00
bunnei
a409d49bbd Merge pull request #1177 from lioncash/err
kernel/error: Amend several error codes
2018-08-27 18:37:48 -04:00
bunnei
b55d8111e6 renderer_opengl: Implement a new shader cache. 2018-08-27 18:26:46 -04:00
bunnei
a0e1566dc5 gl_rasterizer_cache: Update to use RasterizerCache base class. 2018-08-27 18:26:46 -04:00
bunnei
382852418b video_core: Add RasterizerCache class for common cache management code. 2018-08-27 18:26:45 -04:00
bunnei
2f5ed3877c Merge pull request #1169 from Lakumakkara/sel
shader_bytecode: fix SEL_IMM bitstring
2018-08-27 18:24:57 -04:00
bunnei
90fd03015a Merge pull request #1188 from lioncash/unused
vfs_real: Remove unused variable in CreateDirectoryRelative()
2018-08-27 18:24:23 -04:00
bunnei
2562fe4a16 Merge pull request #1170 from lioncash/ret
file_util: Correct return value in early exit of ReadFileToString()
2018-08-27 18:18:31 -04:00
bunnei
62edc01525 Merge pull request #1175 from lioncash/ns
core: Namespace all code in the arm subdirectory under the Core namespace
2018-08-27 18:17:12 -04:00
bunnei
5d2043598e Merge pull request #1187 from lioncash/shadow
registered_cache: Get rid of variable shadowing in ProcessFiles()
2018-08-27 18:15:49 -04:00
Lioncash
c6024379a4 vfs_real: Remove unused variable in CreateDirectoryRelative() 2018-08-27 15:58:23 -04:00
Lioncash
d3934d7da7 registered_cache: Get rid of variable shadowing in ProcessFiles()
Prevents compiler warnings.
2018-08-27 15:55:56 -04:00
bunnei
887a9c5c29 Merge pull request #1128 from DarkLordZach/malformed-hex-crash
hex_util: Replace logic_errors with LOG_CRITICAL
2018-08-27 15:45:22 -04:00
bunnei
af59d4bff0 Merge pull request #1176 from lioncash/info
svc: Return process title ID if queried in GetInfo()
2018-08-27 15:44:52 -04:00
bunnei
f96ded9815 Merge pull request #1174 from lioncash/debug
debug_utils: Minor individual interface changes
2018-08-27 15:44:29 -04:00
bunnei
8c66a5a9a5 Merge pull request #1162 from ogniK5377/ttf-plu
PL:U Added SharedFonts loading via TTF
2018-08-27 15:43:10 -04:00
bunnei
34a447d24e Merge pull request #1168 from lioncash/header
hid: Move core include to cpp file
2018-08-27 15:42:52 -04:00
bunnei
8d86747514 Merge pull request #1171 from lioncash/true
core: Remove always true conditionals in Load()
2018-08-27 15:41:58 -04:00
bunnei
43a2598e26 Merge pull request #1180 from tech4me/languagecode_fix
set: Fixed GetAvailableLanguageCodes() to follow the max_entries
2018-08-27 15:41:38 -04:00
tech4me
d26a46feed set: Fixed GetAvailableLanguageCodes() to follow the max_entries
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078))

0x88 = 17(languages) * 8
0x78 = 15(languages) * 8

GetAvailableLanguageCodes() can only support 15 languages.
After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used.
So GetAvailableLanguageCodes() will be caped at 15 languages.
Reference:
http://switchbrew.org/index.php/Settings_services
2018-08-26 00:11:13 -07:00
bunnei
be2f1eabd7 Merge pull request #1173 from lioncash/batch
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
2018-08-25 10:59:54 -04:00
bunnei
23b86fd3ea Merge pull request #1167 from lioncash/assert
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
2018-08-25 10:50:59 -04:00
Lioncash
f708207ae6 kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHED
We can make this error code an alias of the resource limit exceeded
error code, allowing us to get rid of the lingering 3DS error code of
the same type.
2018-08-25 09:40:42 -04:00
Lioncash
bfb0c87b7b kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONG
We can treat this as an alias of TooLarge for documentation purposes.
This also lets us get rid of another lingering 3DS-related error code.
2018-08-25 09:40:29 -04:00
Lioncash
81ca46dd17 kernel/error: Add error code for the handle table being full
This replaces the lingering 3DS constant with the proper one, and
utilizes it within HandleTable's Create() member function.
2018-08-25 09:40:21 -04:00
Lioncash
b8be5524bc kernel/error: Add error code for invalid memory permissions 2018-08-25 09:40:12 -04:00
Lioncash
2fd45093f2 kernel/error: Correct kernel error code for invalid combination 2018-08-25 09:40:00 -04:00
Sebastian Valle
f170159fde Merge pull request #1166 from lioncash/typo
filesystem: Fix typo in log message
2018-08-25 07:19:46 -05:00
Lioncash
e81354ae38 svc: Return process title ID if queried in GetInfo()
We already have the variable itself set up to perform this task, so we
can just return its value from the currently executing process instead
of always stubbing it to zero.
2018-08-25 05:02:28 -04:00
Mat M
6426b0f551 Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Zach Hilman
6314a799aa file_sys/crypto: Fix missing/unnecessary includes 2018-08-24 22:15:32 -04:00
Lioncash
43e0d865fa core: Namespace all code in the arm subdirectory under the Core namespace
Gets all of these types and interfaces out of the global namespace.
2018-08-24 21:50:39 -04:00
Lioncash
c65713832c debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Lioncash
1e6a209649 debug_utils: Make BreakpointObserver class' constructor explicit
Avoids implicit conversions.
2018-08-24 20:49:14 -04:00
Lioncash
b6425c0511 debug_utils: Initialize active_breakpoint member of DebugContext
Ensures that all class members are initialized.
2018-08-24 20:15:50 -04:00
Lioncash
20800f2df7 maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately
2018-08-24 19:58:05 -04:00
Zach Hilman
f09da5d1c9 Merge pull request #1065 from DarkLordZach/window-title
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Lioncash
8492ec1669 core: Remove always true conditionals in Load()
These conditions are always true, since the outer conditional already
checks for these conditions.
2018-08-24 02:48:30 -04:00
Lioncash
c74b7ee204 file_util: Correct return value in early exit of ReadFileToString()
While still essentially being zero, we should be returning a numeric
value here, not a boolean typed value.
2018-08-24 02:20:02 -04:00
Laku
36093a3e4d fix SEL_IMM bitstring 2018-08-24 07:18:12 +03:00
Lioncash
ec59e4a6c5 hid: Move core include to cpp file
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash
8fd9eb71b4 gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei
018c25e123 Merge pull request #1164 from tech4me/decode_iadd3
Shaders: Added decodings for IADD3 instructions
2018-08-23 22:59:34 -04:00
Lioncash
f6f5c2e4d8 filesystem: Fix typo in log message 2018-08-23 22:12:31 -04:00
Tobias
165c23c848 Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"

* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman
d1a6dd61d1 xci: Ignore NCA files with updates in secure 2018-08-23 18:53:37 -04:00
Zach Hilman
4f18c17df7 content_archive: Add update title detection
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
David
5049ca5d8c Added GetBootMode (#1107)
* Added GetBootMode

Used by homebrew

* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
tech4me
ba2972bc64 Shaders: Added decodings for IADD3 instructions 2018-08-23 15:46:59 -04:00
Zach Hilman
06487c2c8d hex_util: Replace logic_errors with LOG_CRITICAL
Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
Zach Hilman
67fa51ea2f qt: Add filename and title id to window title while running 2018-08-23 14:12:56 -04:00
David Marcec
78b109d195 Addressed plu TTF changes 2018-08-24 02:18:04 +10:00
bunnei
0dce6d7008 Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
3ed0115e36 Merge pull request #1153 from bunnei/stencil-clear
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
Zach Hilman
ccfd176382 key_manager: Eliminate indexed for loop 2018-08-23 11:53:30 -04:00
Zach Hilman
119ab308b5 key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
a7e8d10969 file_sys: Cut down on includes and copies 2018-08-23 11:53:30 -04:00
Zach Hilman
42dc856ce1 crypto: Eliminate magic constants 2018-08-23 11:53:30 -04:00
Zach Hilman
61a5b56abd key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
f26fc64cb4 key_manager: Add support for KEK and SD seed derivation 2018-08-23 11:53:30 -04:00
Zach Hilman
cde665c565 key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
60b7a3b904 game_list: Add SD registration loading to game list 2018-08-23 11:53:30 -04:00
Zach Hilman
ab44192ab0 file_sys: Implement NAX containers 2018-08-23 11:53:30 -04:00
Zach Hilman
8b52d6682a registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
13524578b6 sdmc_factory: Add SDMC RegisteredCache getter 2018-08-23 11:53:30 -04:00
Zach Hilman
4112dd6b4e qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
bf33f80fae vfs: Add GetOrCreateDirectoryRelative method 2018-08-23 11:52:44 -04:00
Zach Hilman
ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
410062031b filesystem: Add logging to registration getters 2018-08-23 11:52:44 -04:00
Zach Hilman
b247e0cab0 loader: Add new NAX-specific errors and messages 2018-08-23 11:52:44 -04:00
Zach Hilman
2164702cf7 nax: Add AppLoader_NAX and update loader to support it 2018-08-23 11:52:44 -04:00
Zach Hilman
c4845df3d4 xts_encryption_layer: Implement XTSEncryptionLayer 2018-08-23 11:52:44 -04:00
Zach Hilman
10e5356e9a aes_util: Make XTSTranscode stricter about sizes
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
6dd369ab88 ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
a9dc5a3c10 xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
d65f079cc1 gl_rasterizer_cache: Blit when possible on RecreateSurface. 2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f gl_rasterizer_cache: Remove assert for RecreateSurface type. 2018-08-23 11:27:00 -04:00
bunnei
ebf5768340 gl_rasterizer_cache: Implement compressed texture copies. 2018-08-23 11:27:00 -04:00
David Marcec
eccc77a8c8 Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
467 changed files with 122700 additions and 4260 deletions

3
.gitmodules vendored
View File

@@ -31,3 +31,6 @@
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git
[submodule "soundtouch"]
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git

View File

@@ -20,6 +20,7 @@ matrix:
install: "./.travis/linux/deps.sh"
script: "./.travis/linux/build.sh"
after_success: "./.travis/linux/upload.sh"
cache: ccache
- os: osx
env: NAME="macos build"
sudo: false
@@ -27,6 +28,20 @@ matrix:
install: "./.travis/macos/deps.sh"
script: "./.travis/macos/build.sh"
after_success: "./.travis/macos/upload.sh"
cache: ccache
- os: linux
env: NAME="MinGW build"
sudo: required
dist: trusty
services: docker
addons:
apt:
packages:
- p7zip-full
install: "./.travis/linux-mingw/deps.sh"
script: "./.travis/linux-mingw/build.sh"
after_success: "./.travis/linux-mingw/upload.sh"
cache: ccache
deploy:
provider: releases
@@ -42,7 +57,3 @@ notifications:
webhooks:
urls:
- https://api.yuzu-emu.org/code/travis/notify
cache:
directories:
- $HOME/.ccache

View File

@@ -11,6 +11,9 @@ if [ -z $TRAVIS_TAG ]; then
RELEASE_NAME=head
else
RELEASE_NAME=$(echo $TRAVIS_TAG | cut -d- -f1)
if [ "$NAME" = "MinGW build" ]; then
RELEASE_NAME="${RELEASE_NAME}-mingw"
fi
fi
mv "$REV_NAME" $RELEASE_NAME

View File

@@ -0,0 +1,12 @@
# List of environment variables to be shared with Docker containers
CI
TRAVIS
CONTINUOUS_INTEGRATION
TRAVIS_BRANCH
TRAVIS_BUILD_ID
TRAVIS_BUILD_NUMBER
TRAVIS_COMMIT
TRAVIS_JOB_ID
TRAVIS_JOB_NUMBER
TRAVIS_REPO_SLUG
TRAVIS_TAG

3
.travis/linux-mingw/build.sh Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash -ex
mkdir "$HOME/.ccache" || true
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache ubuntu:18.04 /bin/bash -ex /yuzu/.travis/linux-mingw/docker.sh

3
.travis/linux-mingw/deps.sh Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/sh -ex
docker pull ubuntu:18.04

59
.travis/linux-mingw/docker.sh Executable file
View File

@@ -0,0 +1,59 @@
#!/bin/bash -ex
cd /yuzu
MINGW_PACKAGES="sdl2-mingw-w64 qt5base-mingw-w64 qt5tools-mingw-w64 libsamplerate-mingw-w64 qt5multimedia-mingw-w64"
apt-get update
apt-get install -y gpg wget git python3-pip python ccache g++-mingw-w64-x86-64 gcc-mingw-w64-x86-64 mingw-w64-tools cmake
echo 'deb http://ppa.launchpad.net/tobydox/mingw-w64/ubuntu bionic main ' > /etc/apt/sources.list.d/extras.list
apt-key adv --keyserver keyserver.ubuntu.com --recv '72931B477E22FEFD47F8DECE02FE5F12ADDE29B2'
apt-get update
apt-get install -y ${MINGW_PACKAGES}
# fix a problem in current MinGW headers
wget -q https://raw.githubusercontent.com/Alexpux/mingw-w64/d0d7f784833bbb0b2d279310ddc6afb52fe47a46/mingw-w64-headers/crt/errno.h -O /usr/x86_64-w64-mingw32/include/errno.h
# override Travis CI unreasonable ccache size
echo 'max_size = 3.0G' > "$HOME/.ccache/ccache.conf"
# Dirty hack to trick unicorn makefile into believing we are in a MINGW system
mv /bin/uname /bin/uname1 && echo -e '#!/bin/sh\necho MINGW64' >> /bin/uname
chmod +x /bin/uname
# Dirty hack to trick unicorn makefile into believing we have cmd
echo '' >> /bin/cmd
chmod +x /bin/cmd
mkdir build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
make -j4
# Clean up the dirty hacks
rm /bin/uname && mv /bin/uname1 /bin/uname
rm /bin/cmd
ccache -s
echo "Tests skipped"
#ctest -VV -C Release
echo 'Prepare binaries...'
cd ..
mkdir package
QT_PLATFORM_DLL_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/'
find build/ -name "yuzu*.exe" -exec cp {} 'package' \;
# copy Qt plugins
mkdir package/platforms
cp "${QT_PLATFORM_DLL_PATH}/qwindows.dll" package/platforms/
cp -rv "${QT_PLATFORM_DLL_PATH}/../mediaservice/" package/
cp -rv "${QT_PLATFORM_DLL_PATH}/../imageformats/" package/
rm -f package/mediaservice/*d.dll
for i in package/*.exe; do
# we need to process pdb here, however, cv2pdb
# does not work here, so we just simply strip all the debug symbols
x86_64-w64-mingw32-strip "${i}"
done
pip3 install pefile
python3 .travis/linux-mingw/scan_dll.py package/*.exe "package/"

View File

@@ -0,0 +1,106 @@
import pefile
import sys
import re
import os
import queue
import shutil
# constant definitions
KNOWN_SYS_DLLS = ['WINMM.DLL', 'MSVCRT.DLL', 'VERSION.DLL', 'MPR.DLL',
'DWMAPI.DLL', 'UXTHEME.DLL', 'DNSAPI.DLL', 'IPHLPAPI.DLL']
# below is for Ubuntu 18.04 with specified PPA enabled, if you are using
# other distro or different repositories, change the following accordingly
DLL_PATH = [
'/usr/x86_64-w64-mingw32/bin/',
'/usr/x86_64-w64-mingw32/lib/',
'/usr/lib/gcc/x86_64-w64-mingw32/7.3-posix/'
]
missing = []
def parse_imports(file_name):
results = []
pe = pefile.PE(file_name, fast_load=True)
pe.parse_data_directories()
for entry in pe.DIRECTORY_ENTRY_IMPORT:
current = entry.dll.decode()
current_u = current.upper() # b/c Windows is often case insensitive
# here we filter out system dlls
# dll w/ names like *32.dll are likely to be system dlls
if current_u.upper() not in KNOWN_SYS_DLLS and not re.match(string=current_u, pattern=r'.*32\.DLL'):
results.append(current)
return results
def parse_imports_recursive(file_name, path_list=[]):
q = queue.Queue() # create a FIFO queue
# file_name can be a string or a list for the convience
if isinstance(file_name, str):
q.put(file_name)
elif isinstance(file_name, list):
for i in file_name:
q.put(i)
full_list = []
while q.qsize():
current = q.get_nowait()
print('> %s' % current)
deps = parse_imports(current)
# if this dll does not have any import, ignore it
if not deps:
continue
for dep in deps:
# the dependency already included in the list, skip
if dep in full_list:
continue
# find the requested dll in the provided paths
full_path = find_dll(dep)
if not full_path:
missing.append(dep)
continue
full_list.append(dep)
q.put(full_path)
path_list.append(full_path)
return full_list
def find_dll(name):
for path in DLL_PATH:
for root, _, files in os.walk(path):
for f in files:
if name.lower() == f.lower():
return os.path.join(root, f)
def deploy(name, dst, dry_run=False):
dlls_path = []
parse_imports_recursive(name, dlls_path)
for dll_entry in dlls_path:
if not dry_run:
shutil.copy(dll_entry, dst)
else:
print('[Dry-Run] Copy %s to %s' % (dll_entry, dst))
print('Deploy completed.')
return dlls_path
def main():
if len(sys.argv) < 3:
print('Usage: %s [files to examine ...] [target deploy directory]')
return 1
to_deploy = sys.argv[1:-1]
tgt_dir = sys.argv[-1]
if not os.path.isdir(tgt_dir):
print('%s is not a directory.' % tgt_dir)
return 1
print('Scanning dependencies...')
deploy(to_deploy, tgt_dir)
if missing:
print('Following DLLs are not found: %s' % ('\n'.join(missing)))
return 0
if __name__ == '__main__':
main()

13
.travis/linux-mingw/upload.sh Executable file
View File

@@ -0,0 +1,13 @@
#!/bin/bash -ex
. .travis/common/pre-upload.sh
REV_NAME="yuzu-windows-mingw-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.gz"
COMPRESSION_FLAGS="-czvf"
mkdir "$REV_NAME"
# get around the permission issues
cp -r package/* "$REV_NAME"
. .travis/common/post-upload.sh

View File

@@ -1,3 +1,4 @@
#!/bin/bash -ex
docker run -e CCACHE_DIR=/ccache -v $HOME/.ccache:/ccache -v $(pwd):/yuzu ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh
mkdir -p "$HOME/.ccache"
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh

View File

@@ -5,14 +5,10 @@ apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev
cd /yuzu
export PATH=/usr/lib/ccache:$PATH
ln -sf /usr/bin/ccache /usr/lib/ccache/cc
ln -sf /usr/bin/ccache /usr/lib/ccache/c++
mkdir build && cd build
ccache --show-stats > ccache_before
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -G Ninja
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -G Ninja
ninja
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
ccache -s
ctest -VV -C Release

View File

@@ -5,14 +5,13 @@ set -o pipefail
export MACOSX_DEPLOYMENT_TARGET=10.12
export Qt5_DIR=$(brew --prefix)/opt/qt5
export UNICORNDIR=$(pwd)/externals/unicorn
export PATH="/usr/local/opt/ccache/libexec:$PATH"
mkdir build && cd build
export PATH=/usr/local/opt/ccache/libexec:$PATH
ccache --show-stats > ccache_before
cmake --version
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
make -j4
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
ccache -s
ctest -VV -C Release

View File

@@ -41,6 +41,19 @@ function(check_submodules_present)
endfunction()
check_submodules_present()
configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
COPYONLY)
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
@@ -256,10 +269,18 @@ if (YUZU_USE_BUNDLED_UNICORN)
find_package(PythonInterp 2.7 REQUIRED)
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
if (MINGW)
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
else()
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
endif()
# ALL makes this custom target build every time
# but it won't actually build if LIBUNICORN_LIBRARY is up to date
add_custom_target(unicorn-build ALL
@@ -273,6 +294,7 @@ endif()
if (UNICORN_FOUND)
add_library(unicorn INTERFACE)
add_dependencies(unicorn unicorn-build)
target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
else()
@@ -418,6 +440,9 @@ enable_testing()
add_subdirectory(externals)
add_subdirectory(src)
# Set yuzu project as default StartUp Project in Visual Studio
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
# Installation instructions
# =========================

View File

@@ -0,0 +1,54 @@
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# Actually a hack, w/o this will cause some strange errors
set(CMAKE_HOST_WIN32 TRUE)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc-posix)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++-posix)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()

View File

@@ -41,9 +41,9 @@ before_build:
- ps: |
if ($env:BUILD_TYPE -eq 'msvc') {
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1 && exit 0'
} else {
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1"
}
- cd ..
@@ -162,10 +162,6 @@ artifacts:
- path: $(BUILD_ZIP)
name: build
type: zip
- path: $(BUILD_SYMBOLS)
name: debugsymbols
- path: $(BUILD_UPDATE)
name: update
deploy:
provider: GitHub

View File

@@ -0,0 +1,5 @@
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
</qresource>
</RCC>

View File

@@ -43,10 +43,16 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
# Open Source Archives
add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
# Unicorn
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SoundTouch
add_subdirectory(soundtouch)
# Xbyak
if (ARCHITECTURE_x86_64)
# Defined before "dynarmic" above

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@@ -0,0 +1,16 @@
add_library(open_source_archives
src/FontChineseSimplified.cpp
src/FontChineseTraditional.cpp
src/FontExtendedChineseSimplified.cpp
src/FontKorean.cpp
src/FontNintendoExtended.cpp
src/FontStandard.cpp
include/FontChineseSimplified.h
include/FontChineseTraditional.h
include/FontExtendedChineseSimplified.h
include/FontKorean.h
include/FontNintendoExtended.h
include/FontStandard.h
)
target_include_directories(open_source_archives PUBLIC include)

View File

@@ -0,0 +1,4 @@
These files were generated by https://github.com/FearlessTobi/yuzu_system_archives at git commit 0a24b0c9f38d71fb2c4bba5645a39029e539a5ec. To generate the files use the run.sh inside that repository.
The follwing system archives are currently included:
- JPN/EUR/USA System Font

View File

@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontChineseSimplified;

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@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 222236> FontChineseTraditional;

View File

@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 293516> FontExtendedChineseSimplified;

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@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontKorean;

View File

@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 172064> FontNintendoExtended;

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@@ -0,0 +1,6 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontStandard;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

1
externals/soundtouch vendored Submodule

Submodule externals/soundtouch added at 060181eaf2

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@@ -17,6 +17,8 @@ add_library(audio_core STATIC
sink_stream.h
stream.cpp
stream.h
time_stretch.cpp
time_stretch.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)
@@ -24,6 +26,7 @@ add_library(audio_core STATIC
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
target_link_libraries(audio_core PRIVATE SoundTouch)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)

View File

@@ -35,12 +35,12 @@ Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2)
: a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {}
void Filter::Process(std::vector<s16>& signal) {
const size_t num_frames = signal.size() / 2;
for (size_t i = 0; i < num_frames; i++) {
const std::size_t num_frames = signal.size() / 2;
for (std::size_t i = 0; i < num_frames; i++) {
std::rotate(in.begin(), in.end() - 1, in.end());
std::rotate(out.begin(), out.end() - 1, out.end());
for (size_t ch = 0; ch < channel_count; ch++) {
for (std::size_t ch = 0; ch < channel_count; ch++) {
in[0][ch] = signal[i * channel_count + ch];
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
@@ -54,14 +54,14 @@ void Filter::Process(std::vector<s16>& signal) {
/// Calculates the appropriate Q for each biquad in a cascading filter.
/// @param total_count The total number of biquads to be cascaded.
/// @param index 0-index of the biquad to calculate the Q value for.
static double CascadingBiquadQ(size_t total_count, size_t index) {
static double CascadingBiquadQ(std::size_t total_count, std::size_t index) {
const double pole = M_PI * (2 * index + 1) / (4.0 * total_count);
return 1.0 / (2.0 * std::cos(pole));
}
CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) {
CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) {
std::vector<Filter> cascade(cascade_size);
for (size_t i = 0; i < cascade_size; i++) {
for (std::size_t i = 0; i < cascade_size; i++) {
cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
}
return CascadingFilter{std::move(cascade)};

View File

@@ -30,7 +30,7 @@ public:
void Process(std::vector<s16>& signal);
private:
static constexpr size_t channel_count = 2;
static constexpr std::size_t channel_count = 2;
/// Coefficients are in normalized form (a0 = 1.0).
double a1, a2, b0, b1, b2;
@@ -46,7 +46,7 @@ public:
/// Creates a cascading low-pass filter.
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
/// @param cascade_size Number of biquads in cascade.
static CascadingFilter LowPass(double cutoff, size_t cascade_size);
static CascadingFilter LowPass(double cutoff, std::size_t cascade_size);
/// Passthrough.
CascadingFilter();

View File

@@ -14,7 +14,7 @@
namespace AudioCore {
/// The Lanczos kernel
static double Lanczos(size_t a, double x) {
static double Lanczos(std::size_t a, double x) {
if (x == 0.0)
return 1.0;
const double px = M_PI * x;
@@ -37,15 +37,15 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
}
state.nyquist.Process(input);
constexpr size_t taps = InterpolationState::lanczos_taps;
const size_t num_frames = input.size() / 2;
constexpr std::size_t taps = InterpolationState::lanczos_taps;
const std::size_t num_frames = input.size() / 2;
std::vector<s16> output;
output.reserve(static_cast<size_t>(input.size() / ratio + 4));
output.reserve(static_cast<std::size_t>(input.size() / ratio + 4));
double& pos = state.position;
auto& h = state.history;
for (size_t i = 0; i < num_frames; ++i) {
for (std::size_t i = 0; i < num_frames; ++i) {
std::rotate(h.begin(), h.end() - 1, h.end());
h[0][0] = input[i * 2 + 0];
h[0][1] = input[i * 2 + 1];
@@ -53,7 +53,7 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
while (pos <= 1.0) {
double l = 0.0;
double r = 0.0;
for (size_t j = 0; j < h.size(); j++) {
for (std::size_t j = 0; j < h.size(); j++) {
l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
}

View File

@@ -12,8 +12,8 @@
namespace AudioCore {
struct InterpolationState {
static constexpr size_t lanczos_taps = 4;
static constexpr size_t history_size = lanczos_taps * 2 - 1;
static constexpr std::size_t lanczos_taps = 4;
static constexpr std::size_t history_size = lanczos_taps * 2 - 1;
double current_ratio = 0.0;
CascadingFilter nyquist;

View File

@@ -39,7 +39,8 @@ StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&&
sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
}
std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
std::size_t max_count) {
return stream->GetTagsAndReleaseBuffers(max_count);
}

View File

@@ -25,7 +25,7 @@ public:
Stream::ReleaseCallback&& release_callback);
/// Returns a vector of recently released buffers specified by tag for the specified stream
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
/// Starts an audio stream for playback
void StartStream(StreamPtr stream);

View File

@@ -3,9 +3,12 @@
// Refer to the license.txt file included.
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_out.h"
#include "audio_core/audio_renderer.h"
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/kernel/event.h"
#include "core/memory.h"
namespace AudioCore {
@@ -13,20 +16,57 @@ namespace AudioCore {
constexpr u32 STREAM_SAMPLE_RATE{48000};
constexpr u32 STREAM_NUM_CHANNELS{2};
class AudioRenderer::VoiceState {
public:
bool IsPlaying() const {
return is_in_use && info.play_state == PlayState::Started;
}
const VoiceOutStatus& GetOutStatus() const {
return out_status;
}
const VoiceInfo& GetInfo() const {
return info;
}
VoiceInfo& Info() {
return info;
}
void SetWaveIndex(std::size_t index);
std::vector<s16> DequeueSamples(std::size_t sample_count);
void UpdateState();
void RefreshBuffer();
private:
bool is_in_use{};
bool is_refresh_pending{};
std::size_t wave_index{};
std::size_t offset{};
Codec::ADPCMState adpcm_state{};
InterpolationState interp_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};
};
AudioRenderer::AudioRenderer(AudioRendererParameter params,
Kernel::SharedPtr<Kernel::Event> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) {
audio_core = std::make_unique<AudioCore::AudioOut>();
stream = audio_core->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_core->StartStream(stream);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
QueueMixedBuffer(0);
QueueMixedBuffer(1);
QueueMixedBuffer(2);
}
AudioRenderer::~AudioRenderer() = default;
u32 AudioRenderer::GetSampleRate() const {
return worker_params.sample_rate;
}
@@ -52,8 +92,8 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
memory_pool_count * sizeof(MemoryPoolInfo));
// Copy VoiceInfo structs
size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size +
config.voice_resource_size};
std::size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size +
config.voice_resource_size};
for (auto& voice : voices) {
std::memcpy(&voice.Info(), input_params.data() + offset, sizeof(VoiceInfo));
offset += sizeof(VoiceInfo);
@@ -72,7 +112,7 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
// Update memory pool state
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
for (size_t index = 0; index < memory_pool.size(); ++index) {
for (std::size_t index = 0; index < memory_pool.size(); ++index) {
if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
memory_pool[index].state = MemoryPoolStates::Attached;
} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
@@ -93,7 +133,7 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
response_data.memory_pools_size);
// Copy output voice status
size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
for (const auto& voice : voices) {
std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
sizeof(VoiceOutStatus));
@@ -103,12 +143,12 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
return output_params;
}
void AudioRenderer::VoiceState::SetWaveIndex(size_t index) {
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
wave_index = index & 3;
is_refresh_pending = true;
}
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(size_t sample_count) {
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
if (!IsPlaying()) {
return {};
}
@@ -117,9 +157,9 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(size_t sample_count)
RefreshBuffer();
}
const size_t max_size{samples.size() - offset};
const size_t dequeue_offset{offset};
size_t size{sample_count * STREAM_NUM_CHANNELS};
const std::size_t max_size{samples.size() - offset};
const std::size_t dequeue_offset{offset};
std::size_t size{sample_count * STREAM_NUM_CHANNELS};
if (size > max_size) {
size = max_size;
}
@@ -184,7 +224,7 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
case 1:
// 1 channel is upsampled to 2 channel
samples.resize(new_samples.size() * 2);
for (size_t index = 0; index < new_samples.size(); ++index) {
for (std::size_t index = 0; index < new_samples.size(); ++index) {
samples[index * 2] = new_samples[index];
samples[index * 2 + 1] = new_samples[index];
}
@@ -210,7 +250,7 @@ static constexpr s16 ClampToS16(s32 value) {
}
void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
constexpr size_t BUFFER_SIZE{512};
constexpr std::size_t BUFFER_SIZE{512};
std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
for (auto& voice : voices) {
@@ -218,7 +258,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
continue;
}
size_t offset{};
std::size_t offset{};
s64 samples_remaining{BUFFER_SIZE};
while (samples_remaining > 0) {
const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
@@ -236,11 +276,11 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
}
}
}
audio_core->QueueBuffer(stream, tag, std::move(buffer));
audio_out->QueueBuffer(stream, tag, std::move(buffer));
}
void AudioRenderer::ReleaseAndQueueBuffers() {
const auto released_buffers{audio_core->GetTagsAndReleaseBuffers(stream, 2)};
const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
for (const auto& tag : released_buffers) {
QueueMixedBuffer(tag);
}

View File

@@ -8,16 +8,20 @@
#include <memory>
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_out.h"
#include "audio_core/codec.h"
#include "audio_core/stream.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/object.h"
namespace Kernel {
class Event;
}
namespace AudioCore {
class AudioOut;
enum class PlayState : u8 {
Started = 0,
Stopped = 1,
@@ -158,6 +162,8 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(AudioRendererParameter params, Kernel::SharedPtr<Kernel::Event> buffer_event);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
@@ -166,45 +172,12 @@ public:
u32 GetMixBufferCount() const;
private:
class VoiceState {
public:
bool IsPlaying() const {
return is_in_use && info.play_state == PlayState::Started;
}
const VoiceOutStatus& GetOutStatus() const {
return out_status;
}
const VoiceInfo& GetInfo() const {
return info;
}
VoiceInfo& Info() {
return info;
}
void SetWaveIndex(size_t index);
std::vector<s16> DequeueSamples(size_t sample_count);
void UpdateState();
void RefreshBuffer();
private:
bool is_in_use{};
bool is_refresh_pending{};
size_t wave_index{};
size_t offset{};
Codec::ADPCMState adpcm_state{};
InterpolationState interp_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};
};
class VoiceState;
AudioRendererParameter worker_params;
Kernel::SharedPtr<Kernel::Event> buffer_event;
std::vector<VoiceState> voices;
std::unique_ptr<AudioCore::AudioOut> audio_core;
std::unique_ptr<AudioOut> audio_out;
AudioCore::StreamPtr stream;
};

View File

@@ -8,27 +8,27 @@
namespace AudioCore::Codec {
std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff,
std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
ADPCMState& state) {
// GC-ADPCM with scale factor and variable coefficients.
// Frames are 8 bytes long containing 14 samples each.
// Samples are 4 bits (one nibble) long.
constexpr size_t FRAME_LEN = 8;
constexpr size_t SAMPLES_PER_FRAME = 14;
constexpr std::size_t FRAME_LEN = 8;
constexpr std::size_t SAMPLES_PER_FRAME = 14;
constexpr std::array<int, 16> SIGNED_NIBBLES = {
{0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}};
const size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
const size_t ret_size =
const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
const std::size_t ret_size =
sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
std::vector<s16> ret(ret_size);
int yn1 = state.yn1, yn2 = state.yn2;
const size_t NUM_FRAMES =
const std::size_t NUM_FRAMES =
(sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
for (size_t framei = 0; framei < NUM_FRAMES; framei++) {
for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) {
const int frame_header = data[framei * FRAME_LEN];
const int scale = 1 << (frame_header & 0xF);
const int idx = (frame_header >> 4) & 0x7;
@@ -53,9 +53,9 @@ std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coef
return static_cast<s16>(val);
};
size_t outputi = framei * SAMPLES_PER_FRAME;
size_t datai = framei * FRAME_LEN + 1;
for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
std::size_t outputi = framei * SAMPLES_PER_FRAME;
std::size_t datai = framei * FRAME_LEN + 1;
for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
ret[outputi] = sample1;
outputi++;

View File

@@ -38,7 +38,7 @@ using ADPCM_Coeff = std::array<s16, 16>;
* @param state ADPCM state, this is updated with new state
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff,
std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
ADPCMState& state);
}; // namespace AudioCore::Codec

View File

@@ -3,27 +3,23 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <cstring>
#include <mutex>
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
namespace AudioCore {
class SinkStreamImpl final : public SinkStream {
class CubebSinkStream final : public SinkStream {
public:
SinkStreamImpl(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{num_channels_} {
if (num_channels == 6) {
// 6-channel audio does not seem to work with cubeb + SDL, so we downsample this to 2
// channel for now
is_6_channel = true;
num_channels = 2;
}
CubebSinkStream(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{std::min(num_channels_, 2u)}, time_stretch{sample_rate,
num_channels} {
cubeb_stream_params params{};
params.rate = sample_rate;
@@ -38,7 +34,7 @@ public:
if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
&params, std::max(512u, minimum_latency),
&SinkStreamImpl::DataCallback, &SinkStreamImpl::StateCallback,
&CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
this) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
return;
@@ -50,7 +46,7 @@ public:
}
}
~SinkStreamImpl() {
~CubebSinkStream() {
if (!ctx) {
return;
}
@@ -62,27 +58,32 @@ public:
cubeb_stream_destroy(stream_backend);
}
void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) override {
if (!ctx) {
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
for (std::size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
}
queue.Push(buf);
return;
}
std::lock_guard lock{queue_mutex};
queue.Push(samples);
}
queue.reserve(queue.size() + samples.size() * GetNumChannels());
std::size_t SamplesInQueue(u32 num_channels) const override {
if (!ctx)
return 0;
if (is_6_channel) {
// Downsample 6 channels to 2
const size_t sample_count_copy_size = samples.size() * 2;
queue.reserve(sample_count_copy_size);
for (size_t i = 0; i < samples.size(); i += num_channels) {
queue.push_back(samples[i]);
queue.push_back(samples[i + 1]);
}
} else {
// Copy as-is
std::copy(samples.begin(), samples.end(), std::back_inserter(queue));
}
return queue.Size() / num_channels;
}
void Flush() override {
should_flush = true;
}
u32 GetNumChannels() const {
@@ -95,10 +96,11 @@ private:
cubeb* ctx{};
cubeb_stream* stream_backend{};
u32 num_channels{};
bool is_6_channel{};
std::mutex queue_mutex;
std::vector<s16> queue;
Common::RingBuffer<s16, 0x10000> queue;
std::array<s16, 2> last_frame;
std::atomic<bool> should_flush{};
TimeStretcher time_stretch;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames);
@@ -117,10 +119,10 @@ CubebSink::CubebSink(std::string target_device_name) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
const auto collection_end{collection.device + collection.count};
const auto device{std::find_if(collection.device, collection_end,
[&](const cubeb_device_info& device) {
return target_device_name == device.friendly_name;
})};
const auto device{
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
return target_device_name == info.friendly_name;
})};
if (device != collection_end) {
output_device = device->devid;
}
@@ -144,44 +146,59 @@ CubebSink::~CubebSink() {
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
const std::string& name) {
sink_streams.push_back(
std::make_unique<SinkStreamImpl>(ctx, sample_rate, num_channels, output_device, name));
std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
return *sink_streams.back();
}
long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
SinkStreamImpl* impl = static_cast<SinkStreamImpl*>(user_data);
long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
CubebSinkStream* impl = static_cast<CubebSinkStream*>(user_data);
u8* buffer = reinterpret_cast<u8*>(output_buffer);
if (!impl) {
return {};
}
std::lock_guard lock{impl->queue_mutex};
const std::size_t num_channels = impl->GetNumChannels();
const std::size_t samples_to_write = num_channels * num_frames;
std::size_t samples_written;
const size_t frames_to_write{
std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};
if (Settings::values.enable_audio_stretching) {
const std::vector<s16> in{impl->queue.Pop()};
const std::size_t num_in{in.size() / num_channels};
s16* const out{reinterpret_cast<s16*>(buffer)};
const std::size_t out_frames =
impl->time_stretch.Process(in.data(), num_in, out, num_frames);
samples_written = out_frames * num_channels;
memcpy(buffer, impl->queue.data(), frames_to_write * sizeof(s16) * impl->GetNumChannels());
impl->queue.erase(impl->queue.begin(),
impl->queue.begin() + frames_to_write * impl->GetNumChannels());
if (impl->should_flush) {
impl->time_stretch.Flush();
impl->should_flush = false;
}
} else {
samples_written = impl->queue.Pop(buffer, samples_to_write);
}
if (frames_to_write < num_frames) {
// Fill the rest of the frames with silence
memset(buffer + frames_to_write * sizeof(s16) * impl->GetNumChannels(), 0,
(num_frames - frames_to_write) * sizeof(s16) * impl->GetNumChannels());
if (samples_written >= num_channels) {
std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
num_channels * sizeof(s16));
}
// Fill the rest of the frames with last_frame
for (std::size_t i = samples_written; i < samples_to_write; i += num_channels) {
std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
}
return num_frames;
}
void SinkStreamImpl::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
void CubebSinkStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
std::vector<std::string> ListCubebSinkDevices() {
std::vector<std::string> device_list;
cubeb* ctx;
if (cubeb_init(&ctx, "Citra Device Enumerator", nullptr) != CUBEB_OK) {
if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return {};
}
@@ -190,7 +207,7 @@ std::vector<std::string> ListCubebSinkDevices() {
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
for (size_t i = 0; i < collection.count; i++) {
for (std::size_t i = 0; i < collection.count; i++) {
const cubeb_device_info& device = collection.device[i];
if (device.friendly_name) {
device_list.emplace_back(device.friendly_name);

View File

@@ -21,6 +21,12 @@ public:
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
return 0;
}
void Flush() override {}
} null_sink_stream;
};

View File

@@ -24,7 +24,7 @@ const std::vector<SinkDetails> g_sink_details = {
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string sink_id) {
const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });

View File

@@ -6,6 +6,8 @@
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
@@ -30,6 +32,6 @@ struct SinkDetails {
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string sink_id);
const SinkDetails& GetSinkDetails(std::string_view sink_id);
} // namespace AudioCore

View File

@@ -25,6 +25,10 @@ public:
* @param samples Samples in interleaved stereo PCM16 format.
*/
virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
virtual void Flush() = 0;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;

View File

@@ -7,16 +7,18 @@
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "audio_core/sink_stream.h"
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
namespace AudioCore {
constexpr size_t MaxAudioBufferCount{32};
constexpr std::size_t MaxAudioBufferCount{32};
u32 Stream::GetNumChannels() const {
switch (format) {
@@ -51,7 +53,7 @@ void Stream::Stop() {
}
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
}
@@ -72,6 +74,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
return;
}
@@ -82,6 +85,7 @@ void Stream::PlayNextBuffer() {
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
sink_stream.Flush();
return;
}
@@ -89,12 +93,16 @@ void Stream::PlayNextBuffer() {
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->Samples());
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
@@ -115,9 +123,9 @@ bool Stream::ContainsBuffer(Buffer::Tag tag) const {
return {};
}
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) {
std::vector<Buffer::Tag> tags;
for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
tags.push_back(released_buffers.front()->GetTag());
released_buffers.pop();
}

View File

@@ -11,13 +11,16 @@
#include <queue>
#include "audio_core/buffer.h"
#include "audio_core/sink_stream.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core_timing.h"
namespace CoreTiming {
struct EventType;
}
namespace AudioCore {
class SinkStream;
/**
* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
*/
@@ -49,7 +52,7 @@ public:
bool ContainsBuffer(Buffer::Tag tag) const;
/// Returns a vector of recently released buffers specified by tag
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
/// Returns true if the stream is currently playing
bool IsPlaying() const {
@@ -57,7 +60,7 @@ public:
}
/// Returns the number of queued buffers
size_t GetQueueSize() const {
std::size_t GetQueueSize() const {
return queued_buffers.size();
}

View File

@@ -0,0 +1,69 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstddef>
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
namespace AudioCore {
TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count)
: m_sample_rate(sample_rate), m_channel_count(channel_count) {
m_sound_touch.setChannels(channel_count);
m_sound_touch.setSampleRate(sample_rate);
m_sound_touch.setPitch(1.0);
m_sound_touch.setTempo(1.0);
}
void TimeStretcher::Clear() {
m_sound_touch.clear();
}
void TimeStretcher::Flush() {
m_sound_touch.flush();
}
std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
std::size_t num_out) {
const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = 1.0; // seconds
const double max_backlog = m_sample_rate * max_latency;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 5.0) {
// Too many samples in backlog: Don't push anymore on
num_in = 0;
}
// We ideally want the backlog to be about 50% full.
// This gives some headroom both ways to prevent underflow and overflow.
// We tweak current_ratio to encourage this.
constexpr double tweak_time_scale = 0.05; // seconds
const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0);
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
constexpr double lpf_time_scale = 2.0; // seconds
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
m_stretch_ratio = std::max(m_stretch_ratio, 0.05);
m_sound_touch.setTempo(m_stretch_ratio);
LOG_TRACE(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, m_stretch_ratio,
backlog_fullness);
m_sound_touch.putSamples(in, static_cast<u32>(num_in));
return m_sound_touch.receiveSamples(out, static_cast<u32>(num_out));
}
} // namespace AudioCore

View File

@@ -0,0 +1,35 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <SoundTouch.h>
#include "common/common_types.h"
namespace AudioCore {
class TimeStretcher {
public:
TimeStretcher(u32 sample_rate, u32 channel_count);
/// @param in Input sample buffer
/// @param num_in Number of input frames in `in`
/// @param out Output sample buffer
/// @param num_out Desired number of output frames in `out`
/// @returns Actual number of frames written to `out`
std::size_t Process(const s16* in, std::size_t num_in, s16* out, std::size_t num_out);
void Clear();
void Flush();
private:
u32 m_sample_rate;
u32 m_channel_count;
soundtouch::SoundTouch m_sound_touch;
double m_stretch_ratio = 1.0;
};
} // namespace AudioCore

View File

@@ -1,13 +1,16 @@
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
if ($ENV{CI})
if ($ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif($ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
endif()
# regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
@@ -16,10 +19,21 @@ if ($ENV{CI})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
# this leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ")
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} #${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif()
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
@@ -57,6 +71,7 @@ add_library(common STATIC
param_package.cpp
param_package.h
quaternion.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
scope_exit.h

View File

@@ -8,13 +8,13 @@
namespace Common {
template <typename T>
constexpr T AlignUp(T value, size_t size) {
constexpr T AlignUp(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value + (size - value % size) % size);
}
template <typename T>
constexpr T AlignDown(T value, size_t size) {
constexpr T AlignDown(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}

View File

@@ -129,8 +129,8 @@ private:
public:
/// Constants to allow limited introspection of fields if needed
static constexpr size_t position = Position;
static constexpr size_t bits = Bits;
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;
static constexpr StorageType mask = (((StorageTypeU)~0) >> (8 * sizeof(T) - bits)) << position;
/**

View File

@@ -170,14 +170,14 @@ public:
m_val |= (IntTy)1 << bit;
}
static BitSet AllTrue(size_t count) {
static BitSet AllTrue(std::size_t count) {
return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
}
Ref operator[](size_t bit) {
Ref operator[](std::size_t bit) {
return Ref(this, (IntTy)1 << bit);
}
const Ref operator[](size_t bit) const {
const Ref operator[](std::size_t bit) const {
return (*const_cast<BitSet*>(this))[bit];
}
bool operator==(BitSet other) const {

View File

@@ -114,7 +114,7 @@ static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
return b;
}
static uint64 HashLen0to16(const char* s, size_t len) {
static uint64 HashLen0to16(const char* s, std::size_t len) {
if (len >= 8) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) + k2;
@@ -141,7 +141,7 @@ static uint64 HashLen0to16(const char* s, size_t len) {
// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char* s, size_t len) {
static uint64 HashLen17to32(const char* s, std::size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k1;
uint64 b = Fetch64(s + 8);
@@ -170,7 +170,7 @@ static pair<uint64, uint64> WeakHashLen32WithSeeds(const char* s, uint64 a, uint
}
// Return an 8-byte hash for 33 to 64 bytes.
static uint64 HashLen33to64(const char* s, size_t len) {
static uint64 HashLen33to64(const char* s, std::size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k2;
uint64 b = Fetch64(s + 8);
@@ -191,7 +191,7 @@ static uint64 HashLen33to64(const char* s, size_t len) {
return b + x;
}
uint64 CityHash64(const char* s, size_t len) {
uint64 CityHash64(const char* s, std::size_t len) {
if (len <= 32) {
if (len <= 16) {
return HashLen0to16(s, len);
@@ -212,7 +212,7 @@ uint64 CityHash64(const char* s, size_t len) {
x = x * k1 + Fetch64(s);
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
len = (len - 1) & ~static_cast<size_t>(63);
len = (len - 1) & ~static_cast<std::size_t>(63);
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
@@ -229,17 +229,17 @@ uint64 CityHash64(const char* s, size_t len) {
HashLen16(v.second, w.second) + x);
}
uint64 CityHash64WithSeed(const char* s, size_t len, uint64 seed) {
uint64 CityHash64WithSeed(const char* s, std::size_t len, uint64 seed) {
return CityHash64WithSeeds(s, len, k2, seed);
}
uint64 CityHash64WithSeeds(const char* s, size_t len, uint64 seed0, uint64 seed1) {
uint64 CityHash64WithSeeds(const char* s, std::size_t len, uint64 seed0, uint64 seed1) {
return HashLen16(CityHash64(s, len) - seed0, seed1);
}
// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
// of any length representable in signed long. Based on City and Murmur.
static uint128 CityMurmur(const char* s, size_t len, uint128 seed) {
static uint128 CityMurmur(const char* s, std::size_t len, uint128 seed) {
uint64 a = Uint128Low64(seed);
uint64 b = Uint128High64(seed);
uint64 c = 0;
@@ -269,7 +269,7 @@ static uint128 CityMurmur(const char* s, size_t len, uint128 seed) {
return uint128(a ^ b, HashLen16(b, a));
}
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) {
if (len < 128) {
return CityMurmur(s, len, seed);
}
@@ -313,7 +313,7 @@ uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
w.first *= 9;
v.first *= k0;
// If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
for (size_t tail_done = 0; tail_done < len;) {
for (std::size_t tail_done = 0; tail_done < len;) {
tail_done += 32;
y = Rotate(x + y, 42) * k0 + v.second;
w.first += Fetch64(s + len - tail_done + 16);
@@ -331,7 +331,7 @@ uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
return uint128(HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second));
}
uint128 CityHash128(const char* s, size_t len) {
uint128 CityHash128(const char* s, std::size_t len) {
return len >= 16
? CityHash128WithSeed(s + 16, len - 16, uint128(Fetch64(s), Fetch64(s + 8) + k0))
: CityHash128WithSeed(s, len, uint128(k0, k1));

View File

@@ -63,7 +63,7 @@
#include <utility>
#include <stdint.h>
#include <stdlib.h> // for size_t.
#include <stdlib.h> // for std::size_t.
namespace Common {
@@ -77,22 +77,22 @@ inline uint64_t Uint128High64(const uint128& x) {
}
// Hash function for a byte array.
uint64_t CityHash64(const char* buf, size_t len);
uint64_t CityHash64(const char* buf, std::size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64_t CityHash64WithSeed(const char* buf, size_t len, uint64_t seed);
uint64_t CityHash64WithSeed(const char* buf, std::size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64_t CityHash64WithSeeds(const char* buf, size_t len, uint64_t seed0, uint64_t seed1);
uint64_t CityHash64WithSeeds(const char* buf, std::size_t len, uint64_t seed0, uint64_t seed1);
// Hash function for a byte array.
uint128 CityHash128(const char* s, size_t len);
uint128 CityHash128(const char* s, std::size_t len);
// Hash function for a byte array. For convenience, a 128-bit seed is also
// hashed into the result.
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.

View File

@@ -76,7 +76,7 @@ namespace FileUtil {
// Modifies argument.
static void StripTailDirSlashes(std::string& fname) {
if (fname.length() > 1) {
size_t i = fname.length();
std::size_t i = fname.length();
while (i > 0 && fname[i - 1] == DIR_SEP_CHR)
--i;
fname.resize(i);
@@ -201,7 +201,7 @@ bool CreateFullPath(const std::string& fullPath) {
return true;
}
size_t position = 0;
std::size_t position = 0;
while (true) {
// Find next sub path
position = fullPath.find(DIR_SEP_CHR, position);
@@ -299,7 +299,7 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) {
std::array<char, 1024> buffer;
while (!feof(input.get())) {
// read input
size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get());
std::size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get());
if (rnum != buffer.size()) {
if (ferror(input.get()) != 0) {
LOG_ERROR(Common_Filesystem, "failed reading from source, {} --> {}: {}",
@@ -309,7 +309,7 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) {
}
// write output
size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get());
std::size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get());
if (wnum != rnum) {
LOG_ERROR(Common_Filesystem, "failed writing to output, {} --> {}: {}", srcFilename,
destFilename, GetLastErrorMsg());
@@ -756,15 +756,15 @@ std::string GetNANDRegistrationDir(bool system) {
return GetUserPath(UserPath::NANDDir) + "user/Contents/registered/";
}
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
}
size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
IOFile file(filename, text_file ? "r" : "rb");
if (!file.IsOpen())
return false;
return 0;
str.resize(static_cast<u32>(file.GetSize()));
return file.ReadArray(&str[0], str.size());
@@ -829,7 +829,7 @@ std::vector<std::string> SplitPathComponents(std::string_view filename) {
std::string_view GetParentPath(std::string_view path) {
const auto name_bck_index = path.rfind('\\');
const auto name_fwd_index = path.rfind('/');
size_t name_index;
std::size_t name_index;
if (name_bck_index == std::string_view::npos || name_fwd_index == std::string_view::npos) {
name_index = std::min(name_bck_index, name_fwd_index);
@@ -868,7 +868,7 @@ std::string_view GetFilename(std::string_view path) {
}
std::string_view GetExtensionFromFilename(std::string_view name) {
const size_t index = name.rfind('.');
const std::size_t index = name.rfind('.');
if (index == std::string_view::npos) {
return {};

View File

@@ -143,8 +143,9 @@ const std::string& GetExeDirectory();
std::string AppDataRoamingDirectory();
#endif
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
size_t ReadFileToString(bool text_file, const char* filename, std::string& str);
std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str);
/**
* Splits the filename into 8.3 format
@@ -177,10 +178,10 @@ std::string_view RemoveTrailingSlash(std::string_view path);
// Creates a new vector containing indices [first, last) from the original.
template <typename T>
std::vector<T> SliceVector(const std::vector<T>& vector, size_t first, size_t last) {
std::vector<T> SliceVector(const std::vector<T>& vector, std::size_t first, std::size_t last) {
if (first >= last)
return {};
last = std::min<size_t>(last, vector.size());
last = std::min<std::size_t>(last, vector.size());
return std::vector<T>(vector.begin() + first, vector.begin() + first + last);
}
@@ -213,47 +214,47 @@ public:
bool Close();
template <typename T>
size_t ReadArray(T* data, size_t length) const {
std::size_t ReadArray(T* data, std::size_t length) const {
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
if (!IsOpen()) {
return std::numeric_limits<size_t>::max();
return std::numeric_limits<std::size_t>::max();
}
return std::fread(data, sizeof(T), length, m_file);
}
template <typename T>
size_t WriteArray(const T* data, size_t length) {
std::size_t WriteArray(const T* data, std::size_t length) {
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
if (!IsOpen()) {
return std::numeric_limits<size_t>::max();
return std::numeric_limits<std::size_t>::max();
}
return std::fwrite(data, sizeof(T), length, m_file);
}
template <typename T>
size_t ReadBytes(T* data, size_t length) const {
std::size_t ReadBytes(T* data, std::size_t length) const {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
return ReadArray(reinterpret_cast<char*>(data), length);
}
template <typename T>
size_t WriteBytes(const T* data, size_t length) {
std::size_t WriteBytes(const T* data, std::size_t length) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
return WriteArray(reinterpret_cast<const char*>(data), length);
}
template <typename T>
size_t WriteObject(const T& object) {
std::size_t WriteObject(const T& object) {
static_assert(!std::is_pointer_v<T>, "WriteObject arguments must not be a pointer");
return WriteArray(&object, 1);
}
size_t WriteString(const std::string& str) {
std::size_t WriteString(const std::string& str) {
return WriteArray(str.c_str(), str.length());
}

View File

@@ -17,7 +17,7 @@ namespace Common {
* @param len Length of data (in bytes) to compute hash over
* @returns 64-bit hash value that was computed over the data block
*/
static inline u64 ComputeHash64(const void* data, size_t len) {
static inline u64 ComputeHash64(const void* data, std::size_t len) {
return CityHash64(static_cast<const char*>(data), len);
}
@@ -63,7 +63,7 @@ struct HashableStruct {
return !(*this == o);
};
size_t Hash() const {
std::size_t Hash() const {
return Common::ComputeStructHash64(state);
}
};

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/hex_util.h"
#include "common/logging/log.h"
namespace Common {
@@ -13,18 +14,29 @@ u8 ToHexNibble(char c1) {
return c1 - 87;
if (c1 >= 48 && c1 <= 57)
return c1 - 48;
throw std::logic_error("Invalid hex digit");
LOG_ERROR(Common, "Invalid hex digit: 0x{:02X}", c1);
return 0;
}
std::array<u8, 16> operator""_array16(const char* str, size_t len) {
if (len != 32)
throw std::logic_error("Not of correct size.");
std::array<u8, 16> operator""_array16(const char* str, std::size_t len) {
if (len != 32) {
LOG_ERROR(Common,
"Attempting to parse string to array that is not of correct size (expected=32, "
"actual={}).",
len);
return {};
}
return HexStringToArray<16>(str);
}
std::array<u8, 32> operator""_array32(const char* str, size_t len) {
if (len != 64)
throw std::logic_error("Not of correct size.");
std::array<u8, 32> operator""_array32(const char* str, std::size_t len) {
if (len != 64) {
LOG_ERROR(Common,
"Attempting to parse string to array that is not of correct size (expected=64, "
"actual={}).",
len);
return {};
}
return HexStringToArray<32>(str);
}

View File

@@ -14,20 +14,20 @@ namespace Common {
u8 ToHexNibble(char c1);
template <size_t Size, bool le = false>
template <std::size_t Size, bool le = false>
std::array<u8, Size> HexStringToArray(std::string_view str) {
std::array<u8, Size> out{};
if constexpr (le) {
for (size_t i = 2 * Size - 2; i <= 2 * Size; i -= 2)
for (std::size_t i = 2 * Size - 2; i <= 2 * Size; i -= 2)
out[i / 2] = (ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]);
} else {
for (size_t i = 0; i < 2 * Size; i += 2)
for (std::size_t i = 0; i < 2 * Size; i += 2)
out[i / 2] = (ToHexNibble(str[i]) << 4) | ToHexNibble(str[i + 1]);
}
return out;
}
template <size_t Size>
template <std::size_t Size>
std::string HexArrayToString(std::array<u8, Size> array, bool upper = true) {
std::string out;
for (u8 c : array)
@@ -35,7 +35,7 @@ std::string HexArrayToString(std::array<u8, Size> array, bool upper = true) {
return out;
}
std::array<u8, 0x10> operator"" _array16(const char* str, size_t len);
std::array<u8, 0x20> operator"" _array32(const char* str, size_t len);
std::array<u8, 0x10> operator"" _array16(const char* str, std::size_t len);
std::array<u8, 0x20> operator"" _array32(const char* str, std::size_t len);
} // namespace Common

View File

@@ -135,7 +135,7 @@ FileBackend::FileBackend(const std::string& filename)
void FileBackend::Write(const Entry& entry) {
// prevent logs from going over the maximum size (in case its spamming and the user doesn't
// know)
constexpr size_t MAX_BYTES_WRITTEN = 50 * 1024L * 1024L;
constexpr std::size_t MAX_BYTES_WRITTEN = 50 * 1024L * 1024L;
if (!file.IsOpen() || bytes_written > MAX_BYTES_WRITTEN) {
return;
}

View File

@@ -100,7 +100,7 @@ public:
private:
FileUtil::IOFile file;
size_t bytes_written;
std::size_t bytes_written;
};
void AddBackend(std::unique_ptr<Backend> backend);

View File

@@ -71,7 +71,7 @@ void Filter::ResetAll(Level level) {
}
void Filter::SetClassLevel(Class log_class, Level level) {
class_levels[static_cast<size_t>(log_class)] = level;
class_levels[static_cast<std::size_t>(log_class)] = level;
}
void Filter::ParseFilterString(std::string_view filter_view) {
@@ -93,7 +93,8 @@ void Filter::ParseFilterString(std::string_view filter_view) {
}
bool Filter::CheckMessage(Class log_class, Level level) const {
return static_cast<u8>(level) >= static_cast<u8>(class_levels[static_cast<size_t>(log_class)]);
return static_cast<u8>(level) >=
static_cast<u8>(class_levels[static_cast<std::size_t>(log_class)]);
}
bool Filter::IsDebug() const {

View File

@@ -19,7 +19,7 @@ namespace Log {
class Filter {
public:
/// Initializes the filter with all classes having `default_level` as the minimum level.
Filter(Level default_level = Level::Info);
explicit Filter(Level default_level = Level::Info);
/// Resets the filter so that all classes have `level` as the minimum displayed level.
void ResetAll(Level level);
@@ -49,6 +49,6 @@ public:
bool IsDebug() const;
private:
std::array<Level, (size_t)Class::Count> class_levels;
std::array<Level, static_cast<std::size_t>(Class::Count)> class_levels;
};
} // namespace Log

View File

@@ -12,14 +12,14 @@ namespace Log {
/// Specifies the severity or level of detail of the log message.
enum class Level : u8 {
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
/// pollute logs.
///< pollute logs.
Debug, ///< Less detailed debugging information.
Info, ///< Status information from important points during execution.
Warning, ///< Minor or potential problems found during execution of a task.
Error, ///< Major problems found during execution of a task that prevent it from being
/// completed.
Critical, ///< Major problems during execution that threathen the stability of the entire
/// application.
///< completed.
Critical, ///< Major problems during execution that threaten the stability of the entire
///< application.
Count ///< Total number of logging levels
};
@@ -49,7 +49,7 @@ enum class Class : ClassType {
Kernel, ///< The HLE implementation of the CTR kernel
Kernel_SVC, ///< Kernel system calls
Service, ///< HLE implementation of system services. Each major service
/// should have its own subclass.
///< should have its own subclass.
Service_ACC, ///< The ACC (Accounts) service
Service_AM, ///< The AM (Applet manager) service
Service_AOC, ///< The AOC (AddOn Content) service

View File

@@ -15,6 +15,6 @@ struct Entry;
std::string FormatLogMessage(const Entry& entry);
/// Formats and prints a log entry to stderr.
void PrintMessage(const Entry& entry);
/// Prints the same message as `PrintMessage`, but colored acoording to the severity level.
/// Prints the same message as `PrintMessage`, but colored according to the severity level.
void PrintColoredMessage(const Entry& entry);
} // namespace Log

View File

@@ -25,7 +25,7 @@
// This is purposely not a full wrapper for virtualalloc/mmap, but it
// provides exactly the primitive operations that Dolphin needs.
void* AllocateExecutableMemory(size_t size, bool low) {
void* AllocateExecutableMemory(std::size_t size, bool low) {
#if defined(_WIN32)
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
#else
@@ -74,7 +74,7 @@ void* AllocateExecutableMemory(size_t size, bool low) {
return ptr;
}
void* AllocateMemoryPages(size_t size) {
void* AllocateMemoryPages(std::size_t size) {
#ifdef _WIN32
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
#else
@@ -90,7 +90,7 @@ void* AllocateMemoryPages(size_t size) {
return ptr;
}
void* AllocateAlignedMemory(size_t size, size_t alignment) {
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment) {
#ifdef _WIN32
void* ptr = _aligned_malloc(size, alignment);
#else
@@ -109,7 +109,7 @@ void* AllocateAlignedMemory(size_t size, size_t alignment) {
return ptr;
}
void FreeMemoryPages(void* ptr, size_t size) {
void FreeMemoryPages(void* ptr, std::size_t size) {
if (ptr) {
#ifdef _WIN32
if (!VirtualFree(ptr, 0, MEM_RELEASE))
@@ -130,7 +130,7 @@ void FreeAlignedMemory(void* ptr) {
}
}
void WriteProtectMemory(void* ptr, size_t size, bool allowExecute) {
void WriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READ : PAGE_READONLY, &oldValue))
@@ -140,7 +140,7 @@ void WriteProtectMemory(void* ptr, size_t size, bool allowExecute) {
#endif
}
void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute) {
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE,

View File

@@ -7,13 +7,13 @@
#include <cstddef>
#include <string>
void* AllocateExecutableMemory(size_t size, bool low = true);
void* AllocateMemoryPages(size_t size);
void FreeMemoryPages(void* ptr, size_t size);
void* AllocateAlignedMemory(size_t size, size_t alignment);
void* AllocateExecutableMemory(std::size_t size, bool low = true);
void* AllocateMemoryPages(std::size_t size);
void FreeMemoryPages(void* ptr, std::size_t size);
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment);
void FreeAlignedMemory(void* ptr);
void WriteProtectMemory(void* ptr, size_t size, bool executable = false);
void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false);
void WriteProtectMemory(void* ptr, std::size_t size, bool executable = false);
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute = false);
std::string MemUsage();
inline int GetPageSize() {

View File

@@ -16,7 +16,7 @@
// Call directly after the command or use the error num.
// This function might change the error code.
std::string GetLastErrorMsg() {
static const size_t buff_size = 255;
static const std::size_t buff_size = 255;
char err_str[buff_size];
#ifdef _WIN32

119
src/common/ring_buffer.h Normal file
View File

@@ -0,0 +1,119 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <cstddef>
#include <cstring>
#include <new>
#include <type_traits>
#include <vector>
#include "common/common_types.h"
namespace Common {
/// SPSC ring buffer
/// @tparam T Element type
/// @tparam capacity Number of slots in ring buffer
/// @tparam granularity Slot size in terms of number of elements
template <typename T, std::size_t capacity, std::size_t granularity = 1>
class RingBuffer {
/// A "slot" is made of `granularity` elements of `T`.
static constexpr std::size_t slot_size = granularity * sizeof(T);
// T must be safely memcpy-able and have a trivial default constructor.
static_assert(std::is_trivial_v<T>);
// Ensure capacity is sensible.
static_assert(capacity < std::numeric_limits<std::size_t>::max() / 2 / granularity);
static_assert((capacity & (capacity - 1)) == 0, "capacity must be a power of two");
// Ensure lock-free.
static_assert(std::atomic_size_t::is_always_lock_free);
public:
/// Pushes slots into the ring buffer
/// @param new_slots Pointer to the slots to push
/// @param slot_count Number of slots to push
/// @returns The number of slots actually pushed
std::size_t Push(const void* new_slots, std::size_t slot_count) {
const std::size_t write_index = m_write_index.load();
const std::size_t slots_free = capacity + m_read_index.load() - write_index;
const std::size_t push_count = std::min(slot_count, slots_free);
const std::size_t pos = write_index % capacity;
const std::size_t first_copy = std::min(capacity - pos, push_count);
const std::size_t second_copy = push_count - first_copy;
const char* in = static_cast<const char*>(new_slots);
std::memcpy(m_data.data() + pos * granularity, in, first_copy * slot_size);
in += first_copy * slot_size;
std::memcpy(m_data.data(), in, second_copy * slot_size);
m_write_index.store(write_index + push_count);
return push_count;
}
std::size_t Push(const std::vector<T>& input) {
return Push(input.data(), input.size());
}
/// Pops slots from the ring buffer
/// @param output Where to store the popped slots
/// @param max_slots Maximum number of slots to pop
/// @returns The number of slots actually popped
std::size_t Pop(void* output, std::size_t max_slots = ~std::size_t(0)) {
const std::size_t read_index = m_read_index.load();
const std::size_t slots_filled = m_write_index.load() - read_index;
const std::size_t pop_count = std::min(slots_filled, max_slots);
const std::size_t pos = read_index % capacity;
const std::size_t first_copy = std::min(capacity - pos, pop_count);
const std::size_t second_copy = pop_count - first_copy;
char* out = static_cast<char*>(output);
std::memcpy(out, m_data.data() + pos * granularity, first_copy * slot_size);
out += first_copy * slot_size;
std::memcpy(out, m_data.data(), second_copy * slot_size);
m_read_index.store(read_index + pop_count);
return pop_count;
}
std::vector<T> Pop(std::size_t max_slots = ~std::size_t(0)) {
std::vector<T> out(std::min(max_slots, capacity) * granularity);
const std::size_t count = Pop(out.data(), out.size() / granularity);
out.resize(count * granularity);
return out;
}
/// @returns Number of slots used
std::size_t Size() const {
return m_write_index.load() - m_read_index.load();
}
/// @returns Maximum size of ring buffer
constexpr std::size_t Capacity() const {
return capacity;
}
private:
// It is important to align the below variables for performance reasons:
// Having them on the same cache-line would result in false-sharing between them.
// TODO: Remove this ifdef whenever clang and GCC support
// std::hardware_destructive_interference_size.
#if defined(_MSC_VER) && _MSC_VER >= 1911
alignas(std::hardware_destructive_interference_size) std::atomic_size_t m_read_index{0};
alignas(std::hardware_destructive_interference_size) std::atomic_size_t m_write_index{0};
#else
alignas(128) std::atomic_size_t m_read_index{0};
alignas(128) std::atomic_size_t m_write_index{0};
#endif
std::array<T, granularity * capacity> m_data;
};
} // namespace Common

View File

@@ -9,6 +9,8 @@
#define GIT_DESC "@GIT_DESC@"
#define BUILD_NAME "@REPO_NAME@"
#define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
namespace Common {
@@ -17,6 +19,8 @@ const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION;
} // namespace

View File

@@ -11,5 +11,7 @@ extern const char g_scm_branch[];
extern const char g_scm_desc[];
extern const char g_build_name[];
extern const char g_build_date[];
extern const char g_build_fullname[];
extern const char g_build_version[];
} // namespace Common

View File

@@ -37,7 +37,7 @@ std::string ToUpper(std::string str) {
}
// For Debugging. Read out an u8 array.
std::string ArrayToString(const u8* data, size_t size, int line_len, bool spaces) {
std::string ArrayToString(const u8* data, std::size_t size, int line_len, bool spaces) {
std::ostringstream oss;
oss << std::setfill('0') << std::hex;
@@ -60,7 +60,7 @@ std::string StringFromBuffer(const std::vector<u8>& data) {
// Turns " hej " into "hej". Also handles tabs.
std::string StripSpaces(const std::string& str) {
const size_t s = str.find_first_not_of(" \t\r\n");
const std::size_t s = str.find_first_not_of(" \t\r\n");
if (str.npos != s)
return str.substr(s, str.find_last_not_of(" \t\r\n") - s + 1);
@@ -121,10 +121,10 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
if (full_path.empty())
return false;
size_t dir_end = full_path.find_last_of("/"
std::size_t dir_end = full_path.find_last_of("/"
// windows needs the : included for something like just "C:" to be considered a directory
#ifdef _WIN32
"\\:"
"\\:"
#endif
);
if (std::string::npos == dir_end)
@@ -132,7 +132,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
else
dir_end += 1;
size_t fname_end = full_path.rfind('.');
std::size_t fname_end = full_path.rfind('.');
if (fname_end < dir_end || std::string::npos == fname_end)
fname_end = full_path.size();
@@ -172,7 +172,7 @@ void SplitString(const std::string& str, const char delim, std::vector<std::stri
}
std::string TabsToSpaces(int tab_size, std::string in) {
size_t i = 0;
std::size_t i = 0;
while ((i = in.find('\t')) != std::string::npos) {
in.replace(i, 1, tab_size, ' ');
@@ -182,7 +182,7 @@ std::string TabsToSpaces(int tab_size, std::string in) {
}
std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest) {
size_t pos = 0;
std::size_t pos = 0;
if (src == dest)
return result;
@@ -280,22 +280,22 @@ static std::string CodeToUTF8(const char* fromcode, const std::basic_string<T>&
return {};
}
const size_t in_bytes = sizeof(T) * input.size();
const std::size_t in_bytes = sizeof(T) * input.size();
// Multiply by 4, which is the max number of bytes to encode a codepoint
const size_t out_buffer_size = 4 * in_bytes;
const std::size_t out_buffer_size = 4 * in_bytes;
std::string out_buffer(out_buffer_size, '\0');
auto src_buffer = &input[0];
size_t src_bytes = in_bytes;
std::size_t src_bytes = in_bytes;
auto dst_buffer = &out_buffer[0];
size_t dst_bytes = out_buffer.size();
std::size_t dst_bytes = out_buffer.size();
while (0 != src_bytes) {
size_t const iconv_result =
std::size_t const iconv_result =
iconv(conv_desc, (char**)(&src_buffer), &src_bytes, &dst_buffer, &dst_bytes);
if (static_cast<size_t>(-1) == iconv_result) {
if (static_cast<std::size_t>(-1) == iconv_result) {
if (EILSEQ == errno || EINVAL == errno) {
// Try to skip the bad character
if (0 != src_bytes) {
@@ -326,22 +326,22 @@ std::u16string UTF8ToUTF16(const std::string& input) {
return {};
}
const size_t in_bytes = sizeof(char) * input.size();
const std::size_t in_bytes = sizeof(char) * input.size();
// Multiply by 4, which is the max number of bytes to encode a codepoint
const size_t out_buffer_size = 4 * sizeof(char16_t) * in_bytes;
const std::size_t out_buffer_size = 4 * sizeof(char16_t) * in_bytes;
std::u16string out_buffer(out_buffer_size, char16_t{});
char* src_buffer = const_cast<char*>(&input[0]);
size_t src_bytes = in_bytes;
std::size_t src_bytes = in_bytes;
char* dst_buffer = (char*)(&out_buffer[0]);
size_t dst_bytes = out_buffer.size();
std::size_t dst_bytes = out_buffer.size();
while (0 != src_bytes) {
size_t const iconv_result =
std::size_t const iconv_result =
iconv(conv_desc, &src_buffer, &src_bytes, &dst_buffer, &dst_bytes);
if (static_cast<size_t>(-1) == iconv_result) {
if (static_cast<std::size_t>(-1) == iconv_result) {
if (EILSEQ == errno || EINVAL == errno) {
// Try to skip the bad character
if (0 != src_bytes) {
@@ -381,8 +381,8 @@ std::string SHIFTJISToUTF8(const std::string& input) {
#endif
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, size_t max_len) {
size_t len = 0;
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len) {
std::size_t len = 0;
while (len < max_len && buffer[len] != '\0')
++len;

View File

@@ -19,7 +19,7 @@ std::string ToLower(std::string str);
/// Make a string uppercase
std::string ToUpper(std::string str);
std::string ArrayToString(const u8* data, size_t size, int line_len = 20, bool spaces = true);
std::string ArrayToString(const u8* data, std::size_t size, int line_len = 20, bool spaces = true);
std::string StringFromBuffer(const std::vector<u8>& data);
@@ -118,7 +118,7 @@ bool ComparePartialString(InIt begin, InIt end, const char* other) {
* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
* NUL-terminated then the string ends at max_len characters.
*/
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, size_t max_len);
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len);
/**
* Attempts to trim an arbitrary prefix from `path`, leaving only the part starting at `root`. It's

View File

@@ -60,12 +60,12 @@ private:
class Barrier {
public:
explicit Barrier(size_t count_) : count(count_), waiting(0), generation(0) {}
explicit Barrier(std::size_t count_) : count(count_), waiting(0), generation(0) {}
/// Blocks until all "count" threads have called Sync()
void Sync() {
std::unique_lock<std::mutex> lk(mutex);
const size_t current_generation = generation;
const std::size_t current_generation = generation;
if (++waiting == count) {
generation++;
@@ -80,21 +80,13 @@ public:
private:
std::condition_variable condvar;
std::mutex mutex;
const size_t count;
size_t waiting;
size_t generation; // Incremented once each time the barrier is used
const std::size_t count;
std::size_t waiting;
std::size_t generation; // Incremented once each time the barrier is used
};
void SleepCurrentThread(int ms);
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient
// than using events because event functions use kernel calls.
inline void YieldCPU() {
std::this_thread::yield();
}
void SetCurrentThreadName(const char* name);
} // namespace Common

View File

@@ -97,7 +97,7 @@ const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
Xbyak::util::xmm15,
});
constexpr size_t ABI_SHADOW_SPACE = 0x20;
constexpr std::size_t ABI_SHADOW_SPACE = 0x20;
#else
@@ -147,22 +147,23 @@ const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
Xbyak::util::r15,
});
constexpr size_t ABI_SHADOW_SPACE = 0;
constexpr std::size_t ABI_SHADOW_SPACE = 0;
#endif
inline void ABI_CalculateFrameSize(BitSet32 regs, size_t rsp_alignment, size_t needed_frame_size,
s32* out_subtraction, s32* out_xmm_offset) {
inline void ABI_CalculateFrameSize(BitSet32 regs, std::size_t rsp_alignment,
std::size_t needed_frame_size, s32* out_subtraction,
s32* out_xmm_offset) {
int count = (regs & ABI_ALL_GPRS).Count();
rsp_alignment -= count * 8;
size_t subtraction = 0;
std::size_t subtraction = 0;
int xmm_count = (regs & ABI_ALL_XMMS).Count();
if (xmm_count) {
// If we have any XMMs to save, we must align the stack here.
subtraction = rsp_alignment & 0xF;
}
subtraction += 0x10 * xmm_count;
size_t xmm_base_subtraction = subtraction;
std::size_t xmm_base_subtraction = subtraction;
subtraction += needed_frame_size;
subtraction += ABI_SHADOW_SPACE;
// Final alignment.
@@ -173,8 +174,9 @@ inline void ABI_CalculateFrameSize(BitSet32 regs, size_t rsp_alignment, size_t n
*out_xmm_offset = (s32)(subtraction - xmm_base_subtraction);
}
inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
size_t rsp_alignment, size_t needed_frame_size = 0) {
inline std::size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
std::size_t rsp_alignment,
std::size_t needed_frame_size = 0) {
s32 subtraction, xmm_offset;
ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
@@ -195,7 +197,8 @@ inline size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet
}
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
size_t rsp_alignment, size_t needed_frame_size = 0) {
std::size_t rsp_alignment,
std::size_t needed_frame_size = 0) {
s32 subtraction, xmm_offset;
ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);

View File

@@ -34,7 +34,7 @@ inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
template <typename T>
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
size_t addr = reinterpret_cast<size_t>(f);
std::size_t addr = reinterpret_cast<std::size_t>(f);
if (IsWithin2G(code, addr)) {
code.call(f);
} else {

View File

@@ -20,6 +20,8 @@ add_library(core STATIC
crypto/key_manager.h
crypto/ctr_encryption_layer.cpp
crypto/ctr_encryption_layer.h
crypto/xts_encryption_layer.cpp
crypto/xts_encryption_layer.h
file_sys/bis_factory.cpp
file_sys/bis_factory.h
file_sys/card_image.cpp
@@ -33,8 +35,12 @@ add_library(core STATIC
file_sys/mode.h
file_sys/nca_metadata.cpp
file_sys/nca_metadata.h
file_sys/nca_patch.cpp
file_sys/nca_patch.h
file_sys/partition_filesystem.cpp
file_sys/partition_filesystem.h
file_sys/patch_manager.cpp
file_sys/patch_manager.h
file_sys/program_metadata.cpp
file_sys/program_metadata.h
file_sys/registered_cache.cpp
@@ -47,6 +53,8 @@ add_library(core STATIC
file_sys/savedata_factory.h
file_sys/sdmc_factory.cpp
file_sys/sdmc_factory.h
file_sys/submission_package.cpp
file_sys/submission_package.h
file_sys/vfs.cpp
file_sys/vfs.h
file_sys/vfs_concat.cpp
@@ -57,6 +65,8 @@ add_library(core STATIC
file_sys/vfs_real.h
file_sys/vfs_vector.cpp
file_sys/vfs_vector.h
file_sys/xts_archive.cpp
file_sys/xts_archive.h
frontend/emu_window.cpp
frontend/emu_window.h
frontend/framebuffer_layout.cpp
@@ -347,12 +357,16 @@ add_library(core STATIC
loader/linker.h
loader/loader.cpp
loader/loader.h
loader/nax.cpp
loader/nax.h
loader/nca.cpp
loader/nca.h
loader/nro.cpp
loader/nro.h
loader/nso.cpp
loader/nso.h
loader/nsp.cpp
loader/nsp.h
loader/xci.cpp
loader/xci.h
memory.cpp
@@ -374,7 +388,7 @@ add_library(core STATIC
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static mbedtls opus unicorn)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static mbedtls opus unicorn open_source_archives)
if (ARCHITECTURE_x86_64)
target_sources(core PRIVATE

View File

@@ -6,9 +6,14 @@
#include <array>
#include "common/common_types.h"
#include "core/hle/kernel/vm_manager.h"
/// Generic ARM11 CPU interface
namespace Kernel {
enum class VMAPermission : u8;
}
namespace Core {
/// Generic ARMv8 CPU interface
class ARM_Interface : NonCopyable {
public:
virtual ~ARM_Interface() {}
@@ -17,9 +22,9 @@ public:
std::array<u64, 31> cpu_registers;
u64 sp;
u64 pc;
u64 cpsr;
std::array<u128, 32> fpu_registers;
u64 fpscr;
u64 pstate;
std::array<u128, 32> vector_registers;
u64 fpcr;
};
/// Runs the CPU until an event happens
@@ -29,11 +34,11 @@ public:
virtual void Step() = 0;
/// Maps a backing memory region for the CPU
virtual void MapBackingMemory(VAddr address, size_t size, u8* memory,
virtual void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) = 0;
/// Unmaps a region of memory that was previously mapped using MapBackingMemory
virtual void UnmapMemory(VAddr address, size_t size) = 0;
virtual void UnmapMemory(VAddr address, std::size_t size) = 0;
/// Clear all instruction cache
virtual void ClearInstructionCache() = 0;
@@ -67,42 +72,50 @@ public:
*/
virtual void SetReg(int index, u64 value) = 0;
virtual u128 GetExtReg(int index) const = 0;
virtual void SetExtReg(int index, u128 value) = 0;
/**
* Gets the value of a specified vector register.
*
* @param index The index of the vector register.
* @return the value within the vector register.
*/
virtual u128 GetVectorReg(int index) const = 0;
/**
* Gets the value of a VFP register
* @param index Register index (0-31)
* @return Returns the value in the register
* Sets a given value into a vector register.
*
* @param index The index of the vector register.
* @param value The new value to place in the register.
*/
virtual u32 GetVFPReg(int index) const = 0;
virtual void SetVectorReg(int index, u128 value) = 0;
/**
* Sets a VFP register to the given value
* @param index Register index (0-31)
* @param value Value to set register to
* Get the current PSTATE register
* @return Returns the value of the PSTATE register
*/
virtual void SetVFPReg(int index, u32 value) = 0;
virtual u32 GetPSTATE() const = 0;
/**
* Get the current CPSR register
* @return Returns the value of the CPSR register
* Set the current PSTATE register
* @param pstate Value to set PSTATE to
*/
virtual u32 GetCPSR() const = 0;
/**
* Set the current CPSR register
* @param cpsr Value to set CPSR to
*/
virtual void SetCPSR(u32 cpsr) = 0;
virtual void SetPSTATE(u32 pstate) = 0;
virtual VAddr GetTlsAddress() const = 0;
virtual void SetTlsAddress(VAddr address) = 0;
/**
* Gets the value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @return the value within the register.
*/
virtual u64 GetTPIDR_EL0() const = 0;
/**
* Sets a new value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @param value The new value to place in the register.
*/
virtual void SetTPIDR_EL0(u64 value) = 0;
/**
@@ -117,8 +130,11 @@ public:
*/
virtual void LoadContext(const ThreadContext& ctx) = 0;
/// Clears the exclusive monitor's state.
virtual void ClearExclusiveState() = 0;
/// Prepare core for thread reschedule (if needed to correctly handle state)
virtual void PrepareReschedule() = 0;
};
} // namespace Core

View File

@@ -7,13 +7,19 @@
#include <dynarmic/A64/a64.h>
#include <dynarmic/A64/config.h>
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
namespace Core {
using Vector = Dynarmic::A64::Vector;
class ARM_Dynarmic_Callbacks : public Dynarmic::A64::UserCallbacks {
@@ -54,7 +60,7 @@ public:
Memory::Write64(vaddr + 8, value[1]);
}
void InterpreterFallback(u64 pc, size_t num_instructions) override {
void InterpreterFallback(u64 pc, std::size_t num_instructions) override {
LOG_INFO(Core_ARM, "Unicorn fallback @ 0x{:X} for {} instructions (instr = {:08X})", pc,
num_instructions, MemoryReadCode(pc));
@@ -75,9 +81,20 @@ public:
case Dynarmic::A64::Exception::SendEventLocal:
case Dynarmic::A64::Exception::Yield:
return;
case Dynarmic::A64::Exception::Breakpoint:
if (GDBStub::IsServerEnabled()) {
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* thread = Kernel::GetCurrentThread();
parent.SaveContext(thread->context);
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;
}
[[fallthrough]];
default:
ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:X})",
static_cast<size_t>(exception), pc);
static_cast<std::size_t>(exception), pc);
}
}
@@ -106,7 +123,7 @@ public:
}
ARM_Dynarmic& parent;
size_t num_interpreted_instructions = 0;
std::size_t num_interpreted_instructions = 0;
u64 tpidrro_el0 = 0;
u64 tpidr_el0 = 0;
};
@@ -140,7 +157,10 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const {
return std::make_unique<Dynarmic::A64::Jit>(config);
}
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
void ARM_Dynarmic::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
ASSERT(Memory::GetCurrentPageTable() == current_page_table);
jit->Run();
@@ -150,7 +170,8 @@ void ARM_Dynarmic::Step() {
cb->InterpreterFallback(jit->GetPC(), 1);
}
ARM_Dynarmic::ARM_Dynarmic(std::shared_ptr<ExclusiveMonitor> exclusive_monitor, size_t core_index)
ARM_Dynarmic::ARM_Dynarmic(std::shared_ptr<ExclusiveMonitor> exclusive_monitor,
std::size_t core_index)
: cb(std::make_unique<ARM_Dynarmic_Callbacks>(*this)), core_index{core_index},
exclusive_monitor{std::dynamic_pointer_cast<DynarmicExclusiveMonitor>(exclusive_monitor)} {
ThreadContext ctx;
@@ -161,12 +182,12 @@ ARM_Dynarmic::ARM_Dynarmic(std::shared_ptr<ExclusiveMonitor> exclusive_monitor,
ARM_Dynarmic::~ARM_Dynarmic() = default;
void ARM_Dynarmic::MapBackingMemory(u64 address, size_t size, u8* memory,
void ARM_Dynarmic::MapBackingMemory(u64 address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) {
inner_unicorn.MapBackingMemory(address, size, memory, perms);
}
void ARM_Dynarmic::UnmapMemory(u64 address, size_t size) {
void ARM_Dynarmic::UnmapMemory(u64 address, std::size_t size) {
inner_unicorn.UnmapMemory(address, size);
}
@@ -186,29 +207,20 @@ void ARM_Dynarmic::SetReg(int index, u64 value) {
jit->SetRegister(index, value);
}
u128 ARM_Dynarmic::GetExtReg(int index) const {
u128 ARM_Dynarmic::GetVectorReg(int index) const {
return jit->GetVector(index);
}
void ARM_Dynarmic::SetExtReg(int index, u128 value) {
void ARM_Dynarmic::SetVectorReg(int index, u128 value) {
jit->SetVector(index, value);
}
u32 ARM_Dynarmic::GetVFPReg(int /*index*/) const {
UNIMPLEMENTED();
return {};
}
void ARM_Dynarmic::SetVFPReg(int /*index*/, u32 /*value*/) {
UNIMPLEMENTED();
}
u32 ARM_Dynarmic::GetCPSR() const {
u32 ARM_Dynarmic::GetPSTATE() const {
return jit->GetPstate();
}
void ARM_Dynarmic::SetCPSR(u32 cpsr) {
jit->SetPstate(cpsr);
void ARM_Dynarmic::SetPSTATE(u32 pstate) {
jit->SetPstate(pstate);
}
u64 ARM_Dynarmic::GetTlsAddress() const {
@@ -231,18 +243,18 @@ void ARM_Dynarmic::SaveContext(ThreadContext& ctx) {
ctx.cpu_registers = jit->GetRegisters();
ctx.sp = jit->GetSP();
ctx.pc = jit->GetPC();
ctx.cpsr = jit->GetPstate();
ctx.fpu_registers = jit->GetVectors();
ctx.fpscr = jit->GetFpcr();
ctx.pstate = jit->GetPstate();
ctx.vector_registers = jit->GetVectors();
ctx.fpcr = jit->GetFpcr();
}
void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
jit->SetRegisters(ctx.cpu_registers);
jit->SetSP(ctx.sp);
jit->SetPC(ctx.pc);
jit->SetPstate(static_cast<u32>(ctx.cpsr));
jit->SetVectors(ctx.fpu_registers);
jit->SetFpcr(static_cast<u32>(ctx.fpscr));
jit->SetPstate(static_cast<u32>(ctx.pstate));
jit->SetVectors(ctx.vector_registers);
jit->SetFpcr(static_cast<u32>(ctx.fpcr));
}
void ARM_Dynarmic::PrepareReschedule() {
@@ -262,10 +274,10 @@ void ARM_Dynarmic::PageTableChanged() {
current_page_table = Memory::GetCurrentPageTable();
}
DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(size_t core_count) : monitor(core_count) {}
DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(std::size_t core_count) : monitor(core_count) {}
DynarmicExclusiveMonitor::~DynarmicExclusiveMonitor() = default;
void DynarmicExclusiveMonitor::SetExclusive(size_t core_index, VAddr addr) {
void DynarmicExclusiveMonitor::SetExclusive(std::size_t core_index, VAddr addr) {
// Size doesn't actually matter.
monitor.Mark(core_index, addr, 16);
}
@@ -274,29 +286,31 @@ void DynarmicExclusiveMonitor::ClearExclusive() {
monitor.Clear();
}
bool DynarmicExclusiveMonitor::ExclusiveWrite8(size_t core_index, VAddr vaddr, u8 value) {
bool DynarmicExclusiveMonitor::ExclusiveWrite8(std::size_t core_index, VAddr vaddr, u8 value) {
return monitor.DoExclusiveOperation(core_index, vaddr, 1,
[&] { Memory::Write8(vaddr, value); });
}
bool DynarmicExclusiveMonitor::ExclusiveWrite16(size_t core_index, VAddr vaddr, u16 value) {
bool DynarmicExclusiveMonitor::ExclusiveWrite16(std::size_t core_index, VAddr vaddr, u16 value) {
return monitor.DoExclusiveOperation(core_index, vaddr, 2,
[&] { Memory::Write16(vaddr, value); });
}
bool DynarmicExclusiveMonitor::ExclusiveWrite32(size_t core_index, VAddr vaddr, u32 value) {
bool DynarmicExclusiveMonitor::ExclusiveWrite32(std::size_t core_index, VAddr vaddr, u32 value) {
return monitor.DoExclusiveOperation(core_index, vaddr, 4,
[&] { Memory::Write32(vaddr, value); });
}
bool DynarmicExclusiveMonitor::ExclusiveWrite64(size_t core_index, VAddr vaddr, u64 value) {
bool DynarmicExclusiveMonitor::ExclusiveWrite64(std::size_t core_index, VAddr vaddr, u64 value) {
return monitor.DoExclusiveOperation(core_index, vaddr, 8,
[&] { Memory::Write64(vaddr, value); });
}
bool DynarmicExclusiveMonitor::ExclusiveWrite128(size_t core_index, VAddr vaddr, u128 value) {
bool DynarmicExclusiveMonitor::ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) {
return monitor.DoExclusiveOperation(core_index, vaddr, 16, [&] {
Memory::Write64(vaddr, value[0]);
Memory::Write64(vaddr, value[1]);
Memory::Write64(vaddr + 0, value[0]);
Memory::Write64(vaddr + 8, value[1]);
});
}
} // namespace Core

View File

@@ -12,29 +12,33 @@
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
namespace Memory {
struct PageTable;
}
namespace Core {
class ARM_Dynarmic_Callbacks;
class DynarmicExclusiveMonitor;
class ARM_Dynarmic final : public ARM_Interface {
public:
ARM_Dynarmic(std::shared_ptr<ExclusiveMonitor> exclusive_monitor, size_t core_index);
ARM_Dynarmic(std::shared_ptr<ExclusiveMonitor> exclusive_monitor, std::size_t core_index);
~ARM_Dynarmic();
void MapBackingMemory(VAddr address, size_t size, u8* memory,
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;
void UnmapMemory(u64 address, size_t size) override;
void UnmapMemory(u64 address, std::size_t size) override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetExtReg(int index) const override;
void SetExtReg(int index, u128 value) override;
u32 GetVFPReg(int index) const override;
void SetVFPReg(int index, u32 value) override;
u32 GetCPSR() const override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
void Run() override;
void Step() override;
void SetCPSR(u32 cpsr) override;
VAddr GetTlsAddress() const override;
void SetTlsAddress(VAddr address) override;
void SetTPIDR_EL0(u64 value) override;
@@ -57,7 +61,7 @@ private:
std::unique_ptr<Dynarmic::A64::Jit> jit;
ARM_Unicorn inner_unicorn;
size_t core_index;
std::size_t core_index;
std::shared_ptr<DynarmicExclusiveMonitor> exclusive_monitor;
Memory::PageTable* current_page_table = nullptr;
@@ -65,19 +69,21 @@ private:
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
explicit DynarmicExclusiveMonitor(size_t core_count);
explicit DynarmicExclusiveMonitor(std::size_t core_count);
~DynarmicExclusiveMonitor();
void SetExclusive(size_t core_index, VAddr addr) override;
void SetExclusive(std::size_t core_index, VAddr addr) override;
void ClearExclusive() override;
bool ExclusiveWrite8(size_t core_index, VAddr vaddr, u8 value) override;
bool ExclusiveWrite16(size_t core_index, VAddr vaddr, u16 value) override;
bool ExclusiveWrite32(size_t core_index, VAddr vaddr, u32 value) override;
bool ExclusiveWrite64(size_t core_index, VAddr vaddr, u64 value) override;
bool ExclusiveWrite128(size_t core_index, VAddr vaddr, u128 value) override;
bool ExclusiveWrite8(std::size_t core_index, VAddr vaddr, u8 value) override;
bool ExclusiveWrite16(std::size_t core_index, VAddr vaddr, u16 value) override;
bool ExclusiveWrite32(std::size_t core_index, VAddr vaddr, u32 value) override;
bool ExclusiveWrite64(std::size_t core_index, VAddr vaddr, u64 value) override;
bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) override;
private:
friend class ARM_Dynarmic;
Dynarmic::A64::ExclusiveMonitor monitor;
};
} // namespace Core

View File

@@ -4,4 +4,8 @@
#include "core/arm/exclusive_monitor.h"
namespace Core {
ExclusiveMonitor::~ExclusiveMonitor() = default;
} // namespace Core

View File

@@ -6,16 +6,20 @@
#include "common/common_types.h"
namespace Core {
class ExclusiveMonitor {
public:
virtual ~ExclusiveMonitor();
virtual void SetExclusive(size_t core_index, VAddr addr) = 0;
virtual void SetExclusive(std::size_t core_index, VAddr addr) = 0;
virtual void ClearExclusive() = 0;
virtual bool ExclusiveWrite8(size_t core_index, VAddr vaddr, u8 value) = 0;
virtual bool ExclusiveWrite16(size_t core_index, VAddr vaddr, u16 value) = 0;
virtual bool ExclusiveWrite32(size_t core_index, VAddr vaddr, u32 value) = 0;
virtual bool ExclusiveWrite64(size_t core_index, VAddr vaddr, u64 value) = 0;
virtual bool ExclusiveWrite128(size_t core_index, VAddr vaddr, u128 value) = 0;
virtual bool ExclusiveWrite8(std::size_t core_index, VAddr vaddr, u8 value) = 0;
virtual bool ExclusiveWrite16(std::size_t core_index, VAddr vaddr, u16 value) = 0;
virtual bool ExclusiveWrite32(std::size_t core_index, VAddr vaddr, u32 value) = 0;
virtual bool ExclusiveWrite64(std::size_t core_index, VAddr vaddr, u64 value) = 0;
virtual bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) = 0;
};
} // namespace Core

View File

@@ -11,6 +11,8 @@
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
namespace Core {
// Load Unicorn DLL once on Windows using RAII
#ifdef _MSC_VER
#include <unicorn_dynload.h>
@@ -88,12 +90,12 @@ ARM_Unicorn::~ARM_Unicorn() {
CHECKED(uc_close(uc));
}
void ARM_Unicorn::MapBackingMemory(VAddr address, size_t size, u8* memory,
void ARM_Unicorn::MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) {
CHECKED(uc_mem_map_ptr(uc, address, size, static_cast<u32>(perms), memory));
}
void ARM_Unicorn::UnmapMemory(VAddr address, size_t size) {
void ARM_Unicorn::UnmapMemory(VAddr address, std::size_t size) {
CHECKED(uc_mem_unmap(uc, address, size));
}
@@ -129,33 +131,24 @@ void ARM_Unicorn::SetReg(int regn, u64 val) {
CHECKED(uc_reg_write(uc, treg, &val));
}
u128 ARM_Unicorn::GetExtReg(int /*index*/) const {
u128 ARM_Unicorn::GetVectorReg(int /*index*/) const {
UNIMPLEMENTED();
static constexpr u128 res{};
return res;
}
void ARM_Unicorn::SetExtReg(int /*index*/, u128 /*value*/) {
void ARM_Unicorn::SetVectorReg(int /*index*/, u128 /*value*/) {
UNIMPLEMENTED();
}
u32 ARM_Unicorn::GetVFPReg(int /*index*/) const {
UNIMPLEMENTED();
return {};
}
void ARM_Unicorn::SetVFPReg(int /*index*/, u32 /*value*/) {
UNIMPLEMENTED();
}
u32 ARM_Unicorn::GetCPSR() const {
u32 ARM_Unicorn::GetPSTATE() const {
u64 nzcv{};
CHECKED(uc_reg_read(uc, UC_ARM64_REG_NZCV, &nzcv));
return static_cast<u32>(nzcv);
}
void ARM_Unicorn::SetCPSR(u32 cpsr) {
u64 nzcv = cpsr;
void ARM_Unicorn::SetPSTATE(u32 pstate) {
u64 nzcv = pstate;
CHECKED(uc_reg_write(uc, UC_ARM64_REG_NZCV, &nzcv));
}
@@ -191,10 +184,10 @@ void ARM_Unicorn::Step() {
ExecuteInstructions(1);
}
MICROPROFILE_DEFINE(ARM_Jit, "ARM JIT", "ARM JIT", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit);
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
CoreTiming::AddTicks(num_instructions);
if (GDBStub::IsServerEnabled()) {
@@ -211,13 +204,13 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
}
}
void ARM_Unicorn::SaveContext(ARM_Interface::ThreadContext& ctx) {
void ARM_Unicorn::SaveContext(ThreadContext& ctx) {
int uregs[32];
void* tregs[32];
CHECKED(uc_reg_read(uc, UC_ARM64_REG_SP, &ctx.sp));
CHECKED(uc_reg_read(uc, UC_ARM64_REG_PC, &ctx.pc));
CHECKED(uc_reg_read(uc, UC_ARM64_REG_NZCV, &ctx.cpsr));
CHECKED(uc_reg_read(uc, UC_ARM64_REG_NZCV, &ctx.pstate));
for (auto i = 0; i < 29; ++i) {
uregs[i] = UC_ARM64_REG_X0 + i;
@@ -232,19 +225,19 @@ void ARM_Unicorn::SaveContext(ARM_Interface::ThreadContext& ctx) {
for (int i = 0; i < 32; ++i) {
uregs[i] = UC_ARM64_REG_Q0 + i;
tregs[i] = &ctx.fpu_registers[i];
tregs[i] = &ctx.vector_registers[i];
}
CHECKED(uc_reg_read_batch(uc, uregs, tregs, 32));
}
void ARM_Unicorn::LoadContext(const ARM_Interface::ThreadContext& ctx) {
void ARM_Unicorn::LoadContext(const ThreadContext& ctx) {
int uregs[32];
void* tregs[32];
CHECKED(uc_reg_write(uc, UC_ARM64_REG_SP, &ctx.sp));
CHECKED(uc_reg_write(uc, UC_ARM64_REG_PC, &ctx.pc));
CHECKED(uc_reg_write(uc, UC_ARM64_REG_NZCV, &ctx.cpsr));
CHECKED(uc_reg_write(uc, UC_ARM64_REG_NZCV, &ctx.pstate));
for (int i = 0; i < 29; ++i) {
uregs[i] = UC_ARM64_REG_X0 + i;
@@ -259,7 +252,7 @@ void ARM_Unicorn::LoadContext(const ARM_Interface::ThreadContext& ctx) {
for (auto i = 0; i < 32; ++i) {
uregs[i] = UC_ARM64_REG_Q0 + i;
tregs[i] = (void*)&ctx.fpu_registers[i];
tregs[i] = (void*)&ctx.vector_registers[i];
}
CHECKED(uc_reg_write_batch(uc, uregs, tregs, 32));
@@ -277,3 +270,5 @@ void ARM_Unicorn::RecordBreak(GDBStub::BreakpointAddress bkpt) {
last_bkpt = bkpt;
last_bkpt_hit = true;
}
} // namespace Core

View File

@@ -9,23 +9,23 @@
#include "core/arm/arm_interface.h"
#include "core/gdbstub/gdbstub.h"
namespace Core {
class ARM_Unicorn final : public ARM_Interface {
public:
ARM_Unicorn();
~ARM_Unicorn();
void MapBackingMemory(VAddr address, size_t size, u8* memory,
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;
void UnmapMemory(VAddr address, size_t size) override;
void UnmapMemory(VAddr address, std::size_t size) override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetExtReg(int index) const override;
void SetExtReg(int index, u128 value) override;
u32 GetVFPReg(int index) const override;
void SetVFPReg(int index, u32 value) override;
u32 GetCPSR() const override;
void SetCPSR(u32 cpsr) override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
VAddr GetTlsAddress() const override;
void SetTlsAddress(VAddr address) override;
void SetTPIDR_EL0(u64 value) override;
@@ -46,3 +46,5 @@ private:
GDBStub::BreakpointAddress last_bkpt{};
bool last_bkpt_hit;
};
} // namespace Core

View File

@@ -2,24 +2,35 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <map>
#include <memory>
#include <thread>
#include <utility>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/controller.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "file_sys/vfs_concat.h"
#include "file_sys/vfs_real.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -27,71 +38,9 @@ namespace Core {
/*static*/ System System::s_instance;
System::System() = default;
System::~System() = default;
/// Runs a CPU core while the system is powered on
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
while (Core::System::GetInstance().IsPoweredOn()) {
cpu_state->RunLoop(true);
}
}
Cpu& System::CurrentCpuCore() {
// If multicore is enabled, use host thread to figure out the current CPU core
if (Settings::values.use_multi_core) {
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
ASSERT(search != thread_to_cpu.end());
ASSERT(search->second);
return *search->second;
}
// Otherwise, use single-threaded mode active_core variable
return *cpu_cores[active_core];
}
System::ResultStatus System::RunLoop(bool tight_loop) {
status = ResultStatus::Success;
// Update thread_to_cpu in case Core 0 is run from a different host thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
tight_loop = false;
} else {
return ResultStatus::Success;
}
}
}
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
cpu_cores[active_core]->RunLoop(tight_loop);
if (Settings::values.use_multi_core) {
// Cores 1-3 are run on other threads in this mode
break;
}
}
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
}
return status;
}
System::ResultStatus System::SingleStep() {
return RunLoop(false);
}
static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
namespace {
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
std::string dir_name;
std::string filename;
@@ -121,168 +70,405 @@ static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem
return vfs->OpenFile(path, FileSys::Mode::Read);
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
/// Runs a CPU core while the system is powered on
void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
while (Core::System::GetInstance().IsPoweredOn()) {
cpu_state->RunLoop(true);
}
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
}
} // Anonymous namespace
if (system_mode.second != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
static_cast<int>(system_mode.second));
struct System::Impl {
Cpu& CurrentCpuCore() {
if (Settings::values.use_multi_core) {
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
ASSERT(search != thread_to_cpu.end());
ASSERT(search->second);
return *search->second;
}
// Otherwise, use single-threaded mode active_core variable
return *cpu_cores[active_core];
}
ResultStatus RunLoop(bool tight_loop) {
status = ResultStatus::Success;
// Update thread_to_cpu in case Core 0 is run from a different host thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
tight_loop = false;
} else {
return ResultStatus::Success;
}
}
}
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
cpu_cores[active_core]->RunLoop(tight_loop);
if (Settings::values.use_multi_core) {
// Cores 1-3 are run on other threads in this mode
break;
}
}
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
}
return status;
}
ResultStatus Init(Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();
kernel.Initialize();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr)
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
kernel.MakeCurrentProcess(Kernel::Process::Create(kernel, "main"));
cpu_barrier = std::make_shared<CpuBarrier>();
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
}
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
Service::Init(service_manager, virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
if (Settings::values.use_multi_core) {
for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
cpu_core_threads[index] =
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
}
}
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats.BeginSystemFrame();
return ResultStatus::Success;
}
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
}
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
if (system_mode.second != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
static_cast<int>(system_mode.second));
if (system_mode.second != Loader::ResultStatus::Success)
return ResultStatus::ErrorSystemMode;
}
}
ResultStatus init_result{Init(emu_window)};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
System::Shutdown();
return init_result;
}
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
System::Shutdown();
ResultStatus init_result{Init(emu_window)};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
Shutdown();
return init_result;
}
const Loader::ResultStatus load_result{app_loader->Load(kernel.CurrentProcess())};
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
Shutdown();
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
static_cast<u32>(load_result));
}
status = ResultStatus::Success;
return status;
}
status = ResultStatus::Success;
return status;
void Shutdown() {
// Log last frame performance stats
auto perf_results = GetAndResetPerfStats();
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
service_manager.reset();
telemetry_session.reset();
gpu_core.reset();
// Close all CPU/threading state
cpu_barrier->NotifyEnd();
if (Settings::values.use_multi_core) {
for (auto& thread : cpu_core_threads) {
thread->join();
thread.reset();
}
}
thread_to_cpu.clear();
for (auto& cpu_core : cpu_cores) {
cpu_core.reset();
}
cpu_barrier.reset();
// Shutdown kernel and core timing
kernel.Shutdown();
CoreTiming::Shutdown();
// Close app loader
app_loader.reset();
LOG_DEBUG(Core, "Shutdown OK");
}
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
}
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
std::shared_ptr<CpuBarrier> cpu_barrier;
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
std::size_t active_core{}; ///< Active core, only used in single thread mode
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Map of guest threads to CPU cores
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
Core::PerfStats perf_stats;
Core::FrameLimiter frame_limiter;
};
System::System() : impl{std::make_unique<Impl>()} {}
System::~System() = default;
Cpu& System::CurrentCpuCore() {
return impl->CurrentCpuCore();
}
System::ResultStatus System::RunLoop(bool tight_loop) {
return impl->RunLoop(tight_loop);
}
System::ResultStatus System::SingleStep() {
return RunLoop(false);
}
void System::InvalidateCpuInstructionCaches() {
for (auto& cpu : impl->cpu_cores) {
cpu->ArmInterface().ClearInstructionCache();
}
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
return impl->Load(emu_window, filepath);
}
bool System::IsPoweredOn() const {
return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
}
void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
PerfStats::Results System::GetAndResetPerfStats() {
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return cpu_cores[core_index]->Scheduler();
Core::TelemetrySession& System::TelemetrySession() const {
return *impl->telemetry_session;
}
ARM_Interface& System::ArmInterface(size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return cpu_cores[core_index]->ArmInterface();
ARM_Interface& System::CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
Cpu& System::CpuCore(size_t core_index) {
std::size_t System::CurrentCoreIndex() {
return CurrentCpuCore().CoreIndex();
}
Kernel::Scheduler& System::CurrentScheduler() {
return *CurrentCpuCore().Scheduler();
}
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(std::size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return *cpu_cores[core_index];
return impl->cpu_cores[core_index]->Scheduler();
}
Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
const Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() const {
return impl->kernel.CurrentProcess();
}
ARM_Interface& System::ArmInterface(std::size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return impl->cpu_cores[core_index]->ArmInterface();
}
Cpu& System::CpuCore(std::size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return *impl->cpu_cores[core_index];
}
ExclusiveMonitor& System::Monitor() {
return *impl->cpu_exclusive_monitor;
}
Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
}
const VideoCore::RendererBase& System::Renderer() const {
return *impl->renderer;
}
Kernel::KernelCore& System::Kernel() {
return impl->kernel;
}
const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
Core::PerfStats& System::GetPerfStats() {
return impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
}
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
void System::SetStatus(ResultStatus new_status, const char* details) {
impl->SetStatus(new_status, details);
}
const std::string& System::GetStatusDetails() const {
return impl->status_details;
}
Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
impl->debug_context = std::move(context);
}
Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr)
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
current_process = Kernel::Process::Create("main");
cpu_barrier = std::make_shared<CpuBarrier>();
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
for (size_t index = 0; index < cpu_cores.size(); ++index) {
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
}
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
Kernel::Init();
Service::Init(service_manager, virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
if (Settings::values.use_multi_core) {
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
cpu_core_threads[index] =
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
}
}
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats.BeginSystemFrame();
return ResultStatus::Success;
return impl->Init(emu_window);
}
void System::Shutdown() {
// Log last frame performance stats
auto perf_results = GetAndResetPerfStats();
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
Kernel::Shutdown();
service_manager.reset();
telemetry_session.reset();
gpu_core.reset();
// Close all CPU/threading state
cpu_barrier->NotifyEnd();
if (Settings::values.use_multi_core) {
for (auto& thread : cpu_core_threads) {
thread->join();
thread.reset();
}
}
thread_to_cpu.clear();
for (auto& cpu_core : cpu_cores) {
cpu_core.reset();
}
cpu_barrier.reset();
// Close core timing
CoreTiming::Shutdown();
// Close app loader
app_loader.reset();
LOG_DEBUG(Core, "Shutdown OK");
impl->Shutdown();
}
Service::SM::ServiceManager& System::ServiceManager() {
return *service_manager;
return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
return *service_manager;
return *impl->service_manager;
}
} // namespace Core

View File

@@ -4,40 +4,56 @@
#pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/scheduler.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "file_sys/vfs_real.h"
#include "hle/service/filesystem/filesystem.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
class ARM_Interface;
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
namespace Core::Frontend {
class EmuWindow;
}
} // namespace Core::Frontend
namespace FileSys {
class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class KernelCore;
class Process;
class Scheduler;
} // namespace Kernel
namespace Loader {
class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Service::SM {
class ServiceManager;
}
} // namespace Service::SM
namespace Tegra {
class DebugContext;
class GPU;
} // namespace Tegra
namespace VideoCore {
class RendererBase;
}
} // namespace VideoCore
namespace Core {
class ARM_Interface;
class Cpu;
class ExclusiveMonitor;
class FrameLimiter;
class PerfStats;
class TelemetrySession;
struct PerfStatsResults;
class System {
public:
System(const System&) = delete;
@@ -92,11 +108,7 @@ public:
* This function should only be used by GDB Stub to support breakpoints, memory updates and
* step/continue commands.
*/
void InvalidateCpuInstructionCaches() {
for (auto& cpu : cpu_cores) {
cpu->ArmInterface().ClearInstructionCache();
}
}
void InvalidateCpuInstructionCaches();
/// Shutdown the emulated system.
void Shutdown();
@@ -115,114 +127,96 @@ public:
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return cpu_barrier && cpu_barrier->IsAlive();
}
bool IsPoweredOn() const;
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Gets and resets core performance statistics
PerfStats::Results GetAndResetPerfStats();
PerfStatsResults GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
ARM_Interface& CurrentArmInterface();
/// Gets the index of the currently running CPU core
size_t CurrentCoreIndex() {
return CurrentCpuCore().CoreIndex();
}
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(size_t core_index);
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU() {
return *gpu_core;
}
/// Gets an immutable reference to the GPU interface.
const Tegra::GPU& GPU() const {
return *gpu_core;
}
/// Gets a mutable reference to the renderer.
VideoCore::RendererBase& Renderer() {
return *renderer;
}
/// Gets an immutable reference to the renderer.
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
std::size_t CurrentCoreIndex();
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler() {
return *CurrentCpuCore().Scheduler();
}
Kernel::Scheduler& CurrentScheduler();
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(std::size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(std::size_t core_index);
/// Gets the exclusive monitor
ExclusiveMonitor& Monitor() {
return *cpu_exclusive_monitor;
}
ExclusiveMonitor& Monitor();
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU();
/// Gets an immutable reference to the GPU interface.
const Tegra::GPU& GPU() const;
/// Gets a mutable reference to the renderer.
VideoCore::RendererBase& Renderer();
/// Gets an immutable reference to the renderer.
const VideoCore::RendererBase& Renderer() const;
/// Gets the scheduler for the CPU core with the specified index
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
const std::shared_ptr<Kernel::Scheduler>& Scheduler(std::size_t core_index);
/// Gets the current process
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
return current_process;
}
/// Provides a reference to the current process
Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
PerfStats perf_stats;
FrameLimiter frame_limiter;
/// Provides a constant reference to the current process.
const Kernel::SharedPtr<Kernel::Process>& CurrentProcess() const;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
const std::string& GetStatusDetails() const {
return status_details;
}
/// Provides a constant reference to the kernel instance.
const Kernel::KernelCore& Kernel() const;
Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
/// Provides a reference to the internal PerfStats instance.
Core::PerfStats& GetPerfStats();
/// Provides a constant reference to the internal PerfStats instance.
const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the frame limiter;
Core::FrameLimiter& FrameLimiter();
/// Provides a constant referent to the frame limiter
const Core::FrameLimiter& FrameLimiter() const;
/// Gets the name of the current game
Loader::ResultStatus GetGameName(std::string& out) const;
void SetStatus(ResultStatus new_status, const char* details);
const std::string& GetStatusDetails() const;
Loader::AppLoader& GetAppLoader() const;
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
debug_context = std::move(context);
}
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
return debug_context;
}
Tegra::DebugContext* GetGPUDebugContext() const;
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
virtual_filesystem = std::move(vfs);
}
void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
FileSys::VirtualFilesystem GetFilesystem() const {
return virtual_filesystem;
}
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
private:
System();
@@ -238,33 +232,10 @@ private:
*/
ResultStatus Init(Frontend::EmuWindow& emu_window);
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
Kernel::SharedPtr<Kernel::Process> current_process;
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
std::shared_ptr<CpuBarrier> cpu_barrier;
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
size_t active_core{}; ///< Active core, only used in single thread mode
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
struct Impl;
std::unique_ptr<Impl> impl;
static System s_instance;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Map of guest threads to CPU cores
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
};
inline ARM_Interface& CurrentArmInterface() {

View File

@@ -9,6 +9,7 @@
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
@@ -49,7 +50,7 @@ bool CpuBarrier::Rendezvous() {
}
Cpu::Cpu(std::shared_ptr<ExclusiveMonitor> exclusive_monitor,
std::shared_ptr<CpuBarrier> cpu_barrier, size_t core_index)
std::shared_ptr<CpuBarrier> cpu_barrier, std::size_t core_index)
: cpu_barrier{std::move(cpu_barrier)}, core_index{core_index} {
if (Settings::values.use_cpu_jit) {
@@ -66,7 +67,9 @@ Cpu::Cpu(std::shared_ptr<ExclusiveMonitor> exclusive_monitor,
scheduler = std::make_shared<Kernel::Scheduler>(arm_interface.get());
}
std::shared_ptr<ExclusiveMonitor> Cpu::MakeExclusiveMonitor(size_t num_cores) {
Cpu::~Cpu() = default;
std::shared_ptr<ExclusiveMonitor> Cpu::MakeExclusiveMonitor(std::size_t num_cores) {
if (Settings::values.use_cpu_jit) {
#ifdef ARCHITECTURE_x86_64
return std::make_shared<DynarmicExclusiveMonitor>(num_cores);

View File

@@ -6,13 +6,10 @@
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
class ARM_Interface;
namespace Kernel {
class Scheduler;
@@ -20,6 +17,9 @@ class Scheduler;
namespace Core {
class ARM_Interface;
class ExclusiveMonitor;
constexpr unsigned NUM_CPU_CORES{4};
class CpuBarrier {
@@ -42,7 +42,8 @@ private:
class Cpu {
public:
Cpu(std::shared_ptr<ExclusiveMonitor> exclusive_monitor,
std::shared_ptr<CpuBarrier> cpu_barrier, size_t core_index);
std::shared_ptr<CpuBarrier> cpu_barrier, std::size_t core_index);
~Cpu();
void RunLoop(bool tight_loop = true);
@@ -66,11 +67,11 @@ public:
return core_index == 0;
}
size_t CoreIndex() const {
std::size_t CoreIndex() const {
return core_index;
}
static std::shared_ptr<ExclusiveMonitor> MakeExclusiveMonitor(size_t num_cores);
static std::shared_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
private:
void Reschedule();
@@ -80,7 +81,7 @@ private:
std::shared_ptr<Kernel::Scheduler> scheduler;
std::atomic<bool> reschedule_pending = false;
size_t core_index;
std::size_t core_index;
};
} // namespace Core

View File

@@ -10,9 +10,9 @@
namespace Core::Crypto {
namespace {
std::vector<u8> CalculateNintendoTweak(size_t sector_id) {
std::vector<u8> CalculateNintendoTweak(std::size_t sector_id) {
std::vector<u8> out(0x10);
for (size_t i = 0xF; i <= 0xF; --i) {
for (std::size_t i = 0xF; i <= 0xF; --i) {
out[i] = sector_id & 0xFF;
sector_id >>= 8;
}
@@ -20,11 +20,14 @@ std::vector<u8> CalculateNintendoTweak(size_t sector_id) {
}
} // Anonymous namespace
static_assert(static_cast<size_t>(Mode::CTR) == static_cast<size_t>(MBEDTLS_CIPHER_AES_128_CTR),
static_assert(static_cast<std::size_t>(Mode::CTR) ==
static_cast<std::size_t>(MBEDTLS_CIPHER_AES_128_CTR),
"CTR has incorrect value.");
static_assert(static_cast<size_t>(Mode::ECB) == static_cast<size_t>(MBEDTLS_CIPHER_AES_128_ECB),
static_assert(static_cast<std::size_t>(Mode::ECB) ==
static_cast<std::size_t>(MBEDTLS_CIPHER_AES_128_ECB),
"ECB has incorrect value.");
static_assert(static_cast<size_t>(Mode::XTS) == static_cast<size_t>(MBEDTLS_CIPHER_AES_128_XTS),
static_assert(static_cast<std::size_t>(Mode::XTS) ==
static_cast<std::size_t>(MBEDTLS_CIPHER_AES_128_XTS),
"XTS has incorrect value.");
// Structure to hide mbedtls types from header file
@@ -33,7 +36,7 @@ struct CipherContext {
mbedtls_cipher_context_t decryption_context;
};
template <typename Key, size_t KeySize>
template <typename Key, std::size_t KeySize>
Crypto::AESCipher<Key, KeySize>::AESCipher(Key key, Mode mode)
: ctx(std::make_unique<CipherContext>()) {
mbedtls_cipher_init(&ctx->encryption_context);
@@ -54,26 +57,26 @@ Crypto::AESCipher<Key, KeySize>::AESCipher(Key key, Mode mode)
//"Failed to set key on mbedtls ciphers.");
}
template <typename Key, size_t KeySize>
template <typename Key, std::size_t KeySize>
AESCipher<Key, KeySize>::~AESCipher() {
mbedtls_cipher_free(&ctx->encryption_context);
mbedtls_cipher_free(&ctx->decryption_context);
}
template <typename Key, size_t KeySize>
template <typename Key, std::size_t KeySize>
void AESCipher<Key, KeySize>::SetIV(std::vector<u8> iv) {
ASSERT_MSG((mbedtls_cipher_set_iv(&ctx->encryption_context, iv.data(), iv.size()) ||
mbedtls_cipher_set_iv(&ctx->decryption_context, iv.data(), iv.size())) == 0,
"Failed to set IV on mbedtls ciphers.");
}
template <typename Key, size_t KeySize>
void AESCipher<Key, KeySize>::Transcode(const u8* src, size_t size, u8* dest, Op op) const {
template <typename Key, std::size_t KeySize>
void AESCipher<Key, KeySize>::Transcode(const u8* src, std::size_t size, u8* dest, Op op) const {
auto* const context = op == Op::Encrypt ? &ctx->encryption_context : &ctx->decryption_context;
mbedtls_cipher_reset(context);
size_t written = 0;
std::size_t written = 0;
if (mbedtls_cipher_get_cipher_mode(context) == MBEDTLS_MODE_XTS) {
mbedtls_cipher_update(context, src, size, dest, &written);
if (written != size) {
@@ -82,11 +85,25 @@ void AESCipher<Key, KeySize>::Transcode(const u8* src, size_t size, u8* dest, Op
}
} else {
const auto block_size = mbedtls_cipher_get_block_size(context);
if (size < block_size) {
std::vector<u8> block(block_size);
std::memcpy(block.data(), src, size);
Transcode(block.data(), block.size(), block.data(), op);
std::memcpy(dest, block.data(), size);
return;
}
for (size_t offset = 0; offset < size; offset += block_size) {
auto length = std::min<size_t>(block_size, size - offset);
for (std::size_t offset = 0; offset < size; offset += block_size) {
auto length = std::min<std::size_t>(block_size, size - offset);
mbedtls_cipher_update(context, src + offset, length, dest + offset, &written);
if (written != length) {
if (length < block_size) {
std::vector<u8> block(block_size);
std::memcpy(block.data(), src + offset, length);
Transcode(block.data(), block.size(), block.data(), op);
std::memcpy(dest + offset, block.data(), length);
return;
}
LOG_WARNING(Crypto, "Not all data was decrypted requested={:016X}, actual={:016X}.",
length, written);
}
@@ -96,15 +113,12 @@ void AESCipher<Key, KeySize>::Transcode(const u8* src, size_t size, u8* dest, Op
mbedtls_cipher_finish(context, nullptr, nullptr);
}
template <typename Key, size_t KeySize>
void AESCipher<Key, KeySize>::XTSTranscode(const u8* src, size_t size, u8* dest, size_t sector_id,
size_t sector_size, Op op) {
if (size % sector_size > 0) {
LOG_CRITICAL(Crypto, "Data size must be a multiple of sector size.");
return;
}
template <typename Key, std::size_t KeySize>
void AESCipher<Key, KeySize>::XTSTranscode(const u8* src, std::size_t size, u8* dest,
std::size_t sector_id, std::size_t sector_size, Op op) {
ASSERT_MSG(size % sector_size == 0, "XTS decryption size must be a multiple of sector size.");
for (size_t i = 0; i < size; i += sector_size) {
for (std::size_t i = 0; i < size; i += sector_size) {
SetIV(CalculateNintendoTweak(sector_id++));
Transcode<u8, u8>(src + i, sector_size, dest + i, op);
}
@@ -112,4 +126,4 @@ void AESCipher<Key, KeySize>::XTSTranscode(const u8* src, size_t size, u8* dest,
template class AESCipher<Key128>;
template class AESCipher<Key256>;
} // namespace Core::Crypto
} // namespace Core::Crypto

View File

@@ -25,7 +25,7 @@ enum class Op {
Decrypt,
};
template <typename Key, size_t KeySize = sizeof(Key)>
template <typename Key, std::size_t KeySize = sizeof(Key)>
class AESCipher {
static_assert(std::is_same_v<Key, std::array<u8, KeySize>>, "Key must be std::array of u8.");
static_assert(KeySize == 0x10 || KeySize == 0x20, "KeySize must be 128 or 256.");
@@ -38,25 +38,25 @@ public:
void SetIV(std::vector<u8> iv);
template <typename Source, typename Dest>
void Transcode(const Source* src, size_t size, Dest* dest, Op op) const {
void Transcode(const Source* src, std::size_t size, Dest* dest, Op op) const {
static_assert(std::is_trivially_copyable_v<Source> && std::is_trivially_copyable_v<Dest>,
"Transcode source and destination types must be trivially copyable.");
Transcode(reinterpret_cast<const u8*>(src), size, reinterpret_cast<u8*>(dest), op);
}
void Transcode(const u8* src, size_t size, u8* dest, Op op) const;
void Transcode(const u8* src, std::size_t size, u8* dest, Op op) const;
template <typename Source, typename Dest>
void XTSTranscode(const Source* src, size_t size, Dest* dest, size_t sector_id,
size_t sector_size, Op op) {
void XTSTranscode(const Source* src, std::size_t size, Dest* dest, std::size_t sector_id,
std::size_t sector_size, Op op) {
static_assert(std::is_trivially_copyable_v<Source> && std::is_trivially_copyable_v<Dest>,
"XTSTranscode source and destination types must be trivially copyable.");
XTSTranscode(reinterpret_cast<const u8*>(src), size, reinterpret_cast<u8*>(dest), sector_id,
sector_size, op);
}
void XTSTranscode(const u8* src, size_t size, u8* dest, size_t sector_id, size_t sector_size,
Op op);
void XTSTranscode(const u8* src, std::size_t size, u8* dest, std::size_t sector_id,
std::size_t sector_size, Op op);
private:
std::unique_ptr<CipherContext> ctx;

View File

@@ -8,11 +8,12 @@
namespace Core::Crypto {
CTREncryptionLayer::CTREncryptionLayer(FileSys::VirtualFile base_, Key128 key_, size_t base_offset)
CTREncryptionLayer::CTREncryptionLayer(FileSys::VirtualFile base_, Key128 key_,
std::size_t base_offset)
: EncryptionLayer(std::move(base_)), base_offset(base_offset), cipher(key_, Mode::CTR),
iv(16, 0) {}
size_t CTREncryptionLayer::Read(u8* data, size_t length, size_t offset) const {
std::size_t CTREncryptionLayer::Read(u8* data, std::size_t length, std::size_t offset) const {
if (length == 0)
return 0;
@@ -20,9 +21,7 @@ size_t CTREncryptionLayer::Read(u8* data, size_t length, size_t offset) const {
if (sector_offset == 0) {
UpdateIV(base_offset + offset);
std::vector<u8> raw = base->ReadBytes(length, offset);
if (raw.size() != length)
return Read(data, raw.size(), offset);
cipher.Transcode(raw.data(), length, data, Op::Decrypt);
cipher.Transcode(raw.data(), raw.size(), data, Op::Decrypt);
return length;
}
@@ -30,11 +29,11 @@ size_t CTREncryptionLayer::Read(u8* data, size_t length, size_t offset) const {
std::vector<u8> block = base->ReadBytes(0x10, offset - sector_offset);
UpdateIV(base_offset + offset - sector_offset);
cipher.Transcode(block.data(), block.size(), block.data(), Op::Decrypt);
size_t read = 0x10 - sector_offset;
std::size_t read = 0x10 - sector_offset;
if (length + sector_offset < 0x10) {
std::memcpy(data, block.data() + sector_offset, std::min<u64>(length, read));
return read;
return std::min<u64>(length, read);
}
std::memcpy(data, block.data() + sector_offset, read);
return read + Read(data + read, length - read, offset + read);
@@ -45,9 +44,9 @@ void CTREncryptionLayer::SetIV(const std::vector<u8>& iv_) {
iv.assign(iv_.cbegin(), iv_.cbegin() + length);
}
void CTREncryptionLayer::UpdateIV(size_t offset) const {
void CTREncryptionLayer::UpdateIV(std::size_t offset) const {
offset >>= 4;
for (size_t i = 0; i < 8; ++i) {
for (std::size_t i = 0; i < 8; ++i) {
iv[16 - i - 1] = offset & 0xFF;
offset >>= 8;
}

View File

@@ -14,20 +14,20 @@ namespace Core::Crypto {
// Sits on top of a VirtualFile and provides CTR-mode AES decription.
class CTREncryptionLayer : public EncryptionLayer {
public:
CTREncryptionLayer(FileSys::VirtualFile base, Key128 key, size_t base_offset);
CTREncryptionLayer(FileSys::VirtualFile base, Key128 key, std::size_t base_offset);
size_t Read(u8* data, size_t length, size_t offset) const override;
std::size_t Read(u8* data, std::size_t length, std::size_t offset) const override;
void SetIV(const std::vector<u8>& iv);
private:
size_t base_offset;
std::size_t base_offset;
// Must be mutable as operations modify cipher contexts.
mutable AESCipher<Key128> cipher;
mutable std::vector<u8> iv;
void UpdateIV(size_t offset) const;
void UpdateIV(std::size_t offset) const;
};
} // namespace Core::Crypto

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@@ -12,11 +12,11 @@ std::string EncryptionLayer::GetName() const {
return base->GetName();
}
size_t EncryptionLayer::GetSize() const {
std::size_t EncryptionLayer::GetSize() const {
return base->GetSize();
}
bool EncryptionLayer::Resize(size_t new_size) {
bool EncryptionLayer::Resize(std::size_t new_size) {
return false;
}
@@ -32,7 +32,7 @@ bool EncryptionLayer::IsReadable() const {
return true;
}
size_t EncryptionLayer::Write(const u8* data, size_t length, size_t offset) {
std::size_t EncryptionLayer::Write(const u8* data, std::size_t length, std::size_t offset) {
return 0;
}

View File

@@ -15,15 +15,15 @@ class EncryptionLayer : public FileSys::VfsFile {
public:
explicit EncryptionLayer(FileSys::VirtualFile base);
size_t Read(u8* data, size_t length, size_t offset) const override = 0;
std::size_t Read(u8* data, std::size_t length, std::size_t offset) const override = 0;
std::string GetName() const override;
size_t GetSize() const override;
bool Resize(size_t new_size) override;
std::size_t GetSize() const override;
bool Resize(std::size_t new_size) override;
std::shared_ptr<FileSys::VfsDirectory> GetContainingDirectory() const override;
bool IsWritable() const override;
bool IsReadable() const override;
size_t Write(const u8* data, size_t length, size_t offset) override;
std::size_t Write(const u8* data, std::size_t length, std::size_t offset) override;
bool Rename(std::string_view name) override;
protected:

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