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__refs_pul
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ed8b2a0254 |
@@ -53,7 +53,7 @@ build_script:
|
||||
# https://www.appveyor.com/docs/build-phase
|
||||
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
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C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -j4 -C mingw_build/ 2>&1'
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}
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||||
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||||
after_build:
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||||
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@@ -122,6 +122,8 @@ add_library(core STATIC
|
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hle/service/acc/acc_u0.h
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hle/service/acc/acc_u1.cpp
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hle/service/acc/acc_u1.h
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hle/service/acc/profile_manager.cpp
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hle/service/acc/profile_manager.h
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hle/service/am/am.cpp
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hle/service/am/am.h
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hle/service/am/applet_ae.cpp
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||||
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@@ -40,6 +40,12 @@ namespace Core {
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class System {
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public:
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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||||
System(System&&) = delete;
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||||
System& operator=(System&&) = delete;
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||||
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||||
~System();
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||||
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/**
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||||
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@@ -3,7 +3,10 @@
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||||
// Refer to the license.txt file included.
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#include <array>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/swap.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/acc/acc.h"
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#include "core/hle/service/acc/acc_aa.h"
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@@ -13,7 +16,6 @@
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#include "core/settings.h"
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namespace Service::Account {
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||||
// TODO: RE this structure
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||||
struct UserData {
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||||
INSERT_PADDING_WORDS(1);
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||||
@@ -25,19 +27,13 @@ struct UserData {
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};
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static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
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struct ProfileBase {
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u128 user_id;
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u64 timestamp;
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std::array<u8, 0x20> username;
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||||
};
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||||
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
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||||
// TODO(ogniK): Generate a real user id based on username, md5(username) maybe?
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static constexpr u128 DEFAULT_USER_ID{1ull, 0ull};
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static UUID DEFAULT_USER_ID{1ull, 0ull};
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class IProfile final : public ServiceFramework<IProfile> {
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public:
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explicit IProfile(u128 user_id) : ServiceFramework("IProfile"), user_id(user_id) {
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explicit IProfile(UUID user_id, ProfileManager& profile_manager)
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: ServiceFramework("IProfile"), user_id(user_id), profile_manager(profile_manager) {
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static const FunctionInfo functions[] = {
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{0, &IProfile::Get, "Get"},
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{1, &IProfile::GetBase, "GetBase"},
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@@ -49,38 +45,34 @@ public:
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private:
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void Get(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
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ProfileBase profile_base{};
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profile_base.user_id = user_id;
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if (Settings::values.username.size() > profile_base.username.size()) {
|
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std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
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profile_base.username.begin());
|
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std::array<u8, MAX_DATA> data{};
|
||||
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
|
||||
ctx.WriteBuffer(data);
|
||||
IPC::ResponseBuilder rb{ctx, 16};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(profile_base);
|
||||
} else {
|
||||
std::copy(Settings::values.username.begin(), Settings::values.username.end(),
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||||
profile_base.username.begin());
|
||||
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
|
||||
user_id.Format());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 16};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(profile_base);
|
||||
}
|
||||
|
||||
void GetBase(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
|
||||
// TODO(Subv): Retrieve this information from somewhere.
|
||||
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
|
||||
ProfileBase profile_base{};
|
||||
profile_base.user_id = user_id;
|
||||
if (Settings::values.username.size() > profile_base.username.size()) {
|
||||
std::copy_n(Settings::values.username.begin(), profile_base.username.size(),
|
||||
profile_base.username.begin());
|
||||
if (profile_manager.GetProfileBase(user_id, profile_base)) {
|
||||
IPC::ResponseBuilder rb{ctx, 16};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(profile_base);
|
||||
} else {
|
||||
std::copy(Settings::values.username.begin(), Settings::values.username.end(),
|
||||
profile_base.username.begin());
|
||||
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
|
||||
}
|
||||
IPC::ResponseBuilder rb{ctx, 16};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(profile_base);
|
||||
}
|
||||
|
||||
void LoadImage(Kernel::HLERequestContext& ctx) {
|
||||
@@ -104,7 +96,8 @@ private:
|
||||
rb.Push<u32>(jpeg_size);
|
||||
}
|
||||
|
||||
u128 user_id; ///< The user id this profile refers to.
|
||||
const ProfileManager& profile_manager;
|
||||
UUID user_id; ///< The user id this profile refers to.
|
||||
};
|
||||
|
||||
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
|
||||
@@ -141,44 +134,57 @@ private:
|
||||
};
|
||||
|
||||
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
LOG_INFO(Service_ACC, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(1);
|
||||
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
|
||||
}
|
||||
|
||||
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
IPC::RequestParser rp{ctx};
|
||||
UUID user_id = rp.PopRaw<UUID>();
|
||||
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(true); // TODO: Check when this is supposed to return true and when not
|
||||
rb.Push(profile_manager->UserExists(user_id));
|
||||
}
|
||||
|
||||
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
// TODO(Subv): There is only one user for now.
|
||||
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
|
||||
ctx.WriteBuffer(user_ids);
|
||||
LOG_INFO(Service_ACC, "called");
|
||||
ctx.WriteBuffer(profile_manager->GetAllUsers());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
// TODO(Subv): There is only one user for now.
|
||||
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
|
||||
ctx.WriteBuffer(user_ids);
|
||||
LOG_INFO(Service_ACC, "called");
|
||||
ctx.WriteBuffer(profile_manager->GetOpenUsers());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
|
||||
LOG_INFO(Service_ACC, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<UUID>(profile_manager->GetLastOpenedUser());
|
||||
}
|
||||
|
||||
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
u128 user_id = rp.PopRaw<u128>();
|
||||
UUID user_id = rp.PopRaw<UUID>();
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<IProfile>(user_id);
|
||||
LOG_DEBUG(Service_ACC, "called user_id=0x{:016X}{:016X}", user_id[1], user_id[0]);
|
||||
rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
|
||||
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
|
||||
}
|
||||
|
||||
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(profile_manager->CanSystemRegisterUser());
|
||||
}
|
||||
|
||||
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
|
||||
@@ -194,22 +200,18 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
|
||||
LOG_DEBUG(Service_ACC, "called");
|
||||
}
|
||||
|
||||
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(DEFAULT_USER_ID);
|
||||
}
|
||||
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)) {}
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)),
|
||||
profile_manager(std::move(profile_manager)) {}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager) {
|
||||
auto module = std::make_shared<Module>();
|
||||
std::make_shared<ACC_AA>(module)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_SU>(module)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_U0>(module)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_U1>(module)->InstallAsService(service_manager);
|
||||
auto profile_manager = std::make_shared<ProfileManager>();
|
||||
std::make_shared<ACC_AA>(module, profile_manager)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_SU>(module, profile_manager)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_U0>(module, profile_manager)->InstallAsService(service_manager);
|
||||
std::make_shared<ACC_U1>(module, profile_manager)->InstallAsService(service_manager);
|
||||
}
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service::Account {
|
||||
@@ -12,7 +13,8 @@ class Module final {
|
||||
public:
|
||||
class Interface : public ServiceFramework<Interface> {
|
||||
public:
|
||||
explicit Interface(std::shared_ptr<Module> module, const char* name);
|
||||
explicit Interface(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager, const char* name);
|
||||
|
||||
void GetUserCount(Kernel::HLERequestContext& ctx);
|
||||
void GetUserExistence(Kernel::HLERequestContext& ctx);
|
||||
@@ -22,9 +24,11 @@ public:
|
||||
void GetProfile(Kernel::HLERequestContext& ctx);
|
||||
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
|
||||
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
|
||||
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
|
||||
|
||||
protected:
|
||||
std::shared_ptr<Module> module;
|
||||
std::shared_ptr<ProfileManager> profile_manager;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_AA::ACC_AA(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:aa") {
|
||||
ACC_AA::ACC_AA(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:aa") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "EnsureCacheAsync"},
|
||||
{1, nullptr, "LoadCache"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_AA final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_AA(std::shared_ptr<Module> module);
|
||||
explicit ACC_AA(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:su") {
|
||||
ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:su") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_SU::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_SU::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_SU::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_SU::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, nullptr, "GetUserRegistrationNotifier"},
|
||||
|
||||
@@ -11,7 +11,8 @@ namespace Account {
|
||||
|
||||
class ACC_SU final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_SU(std::shared_ptr<Module> module);
|
||||
explicit ACC_SU(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u0") {
|
||||
ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u0") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_U0::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_U0::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_U0::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_U0::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_U0 final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_U0(std::shared_ptr<Module> module);
|
||||
explicit ACC_U0(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u1") {
|
||||
ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> profile_manager)
|
||||
: Module::Interface(std::move(module), std::move(profile_manager), "acc:u1") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ACC_U1::GetUserCount, "GetUserCount"},
|
||||
{1, &ACC_U1::GetUserExistence, "GetUserExistence"},
|
||||
@@ -15,7 +16,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(mod
|
||||
{4, &ACC_U1::GetLastOpenedUser, "GetLastOpenedUser"},
|
||||
{5, &ACC_U1::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, nullptr, "IsUserRegistrationRequestPermitted"},
|
||||
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, nullptr, "GetUserRegistrationNotifier"},
|
||||
|
||||
@@ -10,7 +10,8 @@ namespace Service::Account {
|
||||
|
||||
class ACC_U1 final : public Module::Interface {
|
||||
public:
|
||||
explicit ACC_U1(std::shared_ptr<Module> module);
|
||||
explicit ACC_U1(std::shared_ptr<Module> module,
|
||||
std::shared_ptr<ProfileManager> profile_manager);
|
||||
};
|
||||
|
||||
} // namespace Service::Account
|
||||
|
||||
226
src/core/hle/service/acc/profile_manager.cpp
Normal file
226
src/core/hle/service/acc/profile_manager.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::Account {
|
||||
// TODO(ogniK): Get actual error codes
|
||||
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
|
||||
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
|
||||
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
|
||||
|
||||
ProfileManager::ProfileManager() {
|
||||
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
|
||||
auto user_uuid = UUID{1, 0};
|
||||
CreateNewUser(user_uuid, Settings::values.username);
|
||||
OpenUser(user_uuid);
|
||||
}
|
||||
|
||||
/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
|
||||
/// internal management of the users profiles
|
||||
boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
|
||||
if (user_count >= MAX_USERS) {
|
||||
return boost::none;
|
||||
}
|
||||
profiles[user_count] = std::move(user);
|
||||
return user_count++;
|
||||
}
|
||||
|
||||
/// Deletes a specific profile based on it's profile index
|
||||
bool ProfileManager::RemoveProfileAtIndex(size_t index) {
|
||||
if (index >= MAX_USERS || index >= user_count) {
|
||||
return false;
|
||||
}
|
||||
if (index < user_count - 1) {
|
||||
std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
|
||||
}
|
||||
profiles.back() = {};
|
||||
user_count--;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Helper function to register a user to the system
|
||||
ResultCode ProfileManager::AddUser(ProfileInfo user) {
|
||||
if (AddToProfiles(user) == boost::none) {
|
||||
return ERROR_TOO_MANY_USERS;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/// Create a new user on the system. If the uuid of the user already exists, the user is not
|
||||
/// created.
|
||||
ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
|
||||
if (user_count == MAX_USERS) {
|
||||
return ERROR_TOO_MANY_USERS;
|
||||
}
|
||||
if (!uuid) {
|
||||
return ERROR_ARGUMENT_IS_NULL;
|
||||
}
|
||||
if (username[0] == 0x0) {
|
||||
return ERROR_ARGUMENT_IS_NULL;
|
||||
}
|
||||
if (std::any_of(profiles.begin(), profiles.end(),
|
||||
[&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
|
||||
return ERROR_USER_ALREADY_EXISTS;
|
||||
}
|
||||
ProfileInfo profile;
|
||||
profile.user_uuid = std::move(uuid);
|
||||
profile.username = username;
|
||||
profile.data = {};
|
||||
profile.creation_time = 0x0;
|
||||
profile.is_open = false;
|
||||
return AddUser(profile);
|
||||
}
|
||||
|
||||
/// Creates a new user on the system. This function allows a much simpler method of registration
|
||||
/// specifically by allowing an std::string for the username. This is required specifically since
|
||||
/// we're loading a string straight from the config
|
||||
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
|
||||
std::array<u8, 0x20> username_output;
|
||||
if (username.size() > username_output.size()) {
|
||||
std::copy_n(username.begin(), username_output.size(), username_output.begin());
|
||||
} else {
|
||||
std::copy(username.begin(), username.end(), username_output.begin());
|
||||
}
|
||||
return CreateNewUser(uuid, username_output);
|
||||
}
|
||||
|
||||
/// Returns a users profile index based on their user id.
|
||||
boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
|
||||
if (!uuid) {
|
||||
return boost::none;
|
||||
}
|
||||
auto iter = std::find_if(profiles.begin(), profiles.end(),
|
||||
[&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
|
||||
if (iter == profiles.end()) {
|
||||
return boost::none;
|
||||
}
|
||||
return static_cast<size_t>(std::distance(profiles.begin(), iter));
|
||||
}
|
||||
|
||||
/// Returns a users profile index based on their profile
|
||||
boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
|
||||
return GetUserIndex(user.user_uuid);
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const {
|
||||
if (index == boost::none || index >= MAX_USERS) {
|
||||
return false;
|
||||
}
|
||||
const auto& prof_info = profiles[index.get()];
|
||||
profile.user_uuid = prof_info.user_uuid;
|
||||
profile.username = prof_info.username;
|
||||
profile.timestamp = prof_info.creation_time;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
return GetProfileBase(idx, profile);
|
||||
}
|
||||
|
||||
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
|
||||
bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
|
||||
return GetProfileBase(user.user_uuid, profile);
|
||||
}
|
||||
|
||||
/// Returns the current user count on the system. We keep a variable which tracks the count so we
|
||||
/// don't have to loop the internal profile array every call.
|
||||
size_t ProfileManager::GetUserCount() const {
|
||||
return user_count;
|
||||
}
|
||||
|
||||
/// Lists the current "opened" users on the system. Users are typically not open until they sign
|
||||
/// into something or pick a profile. As of right now users should all be open until qlaunch is
|
||||
/// booting
|
||||
size_t ProfileManager::GetOpenUserCount() const {
|
||||
return std::count_if(profiles.begin(), profiles.end(),
|
||||
[](const ProfileInfo& p) { return p.is_open; });
|
||||
}
|
||||
|
||||
/// Checks if a user id exists in our profile manager
|
||||
bool ProfileManager::UserExists(UUID uuid) const {
|
||||
return (GetUserIndex(uuid) != boost::none);
|
||||
}
|
||||
|
||||
/// Opens a specific user
|
||||
void ProfileManager::OpenUser(UUID uuid) {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
if (idx == boost::none) {
|
||||
return;
|
||||
}
|
||||
profiles[idx.get()].is_open = true;
|
||||
last_opened_user = uuid;
|
||||
}
|
||||
|
||||
/// Closes a specific user
|
||||
void ProfileManager::CloseUser(UUID uuid) {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
if (idx == boost::none) {
|
||||
return;
|
||||
}
|
||||
profiles[idx.get()].is_open = false;
|
||||
}
|
||||
|
||||
/// Gets all valid user ids on the system
|
||||
std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
|
||||
std::array<UUID, MAX_USERS> output;
|
||||
std::transform(profiles.begin(), profiles.end(), output.begin(),
|
||||
[](const ProfileInfo& p) { return p.user_uuid; });
|
||||
return output;
|
||||
}
|
||||
|
||||
/// Get all the open users on the system and zero out the rest of the data. This is specifically
|
||||
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
|
||||
std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
|
||||
std::array<UUID, MAX_USERS> output;
|
||||
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
|
||||
if (p.is_open)
|
||||
return p.user_uuid;
|
||||
return UUID{};
|
||||
});
|
||||
std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
|
||||
return output;
|
||||
}
|
||||
|
||||
/// Returns the last user which was opened
|
||||
UUID ProfileManager::GetLastOpenedUser() const {
|
||||
return last_opened_user;
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
if (GetProfileBase(index, profile)) {
|
||||
std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
auto idx = GetUserIndex(uuid);
|
||||
return GetProfileBaseAndData(idx, profile, data);
|
||||
}
|
||||
|
||||
/// Return the users profile base and the unknown arbitary data.
|
||||
bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const {
|
||||
return GetProfileBaseAndData(user.user_uuid, profile, data);
|
||||
}
|
||||
|
||||
/// Returns if the system is allowing user registrations or not
|
||||
bool ProfileManager::CanSystemRegisterUser() const {
|
||||
return false; // TODO(ogniK): Games shouldn't have
|
||||
// access to user registration, when we
|
||||
// emulate qlaunch. Update this to dynamically change.
|
||||
}
|
||||
|
||||
}; // namespace Service::Account
|
||||
124
src/core/hle/service/acc/profile_manager.h
Normal file
124
src/core/hle/service/acc/profile_manager.h
Normal file
@@ -0,0 +1,124 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <random>
|
||||
#include "boost/optional.hpp"
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Service::Account {
|
||||
constexpr size_t MAX_USERS = 8;
|
||||
constexpr size_t MAX_DATA = 128;
|
||||
static const u128 INVALID_UUID = {0, 0};
|
||||
|
||||
struct UUID {
|
||||
// UUIDs which are 0 are considered invalid!
|
||||
u128 uuid = INVALID_UUID;
|
||||
UUID() = default;
|
||||
explicit UUID(const u128& id) : uuid{id} {}
|
||||
explicit UUID(const u64 lo, const u64 hi) {
|
||||
uuid[0] = lo;
|
||||
uuid[1] = hi;
|
||||
};
|
||||
explicit operator bool() const {
|
||||
return uuid[0] != INVALID_UUID[0] || uuid[1] != INVALID_UUID[1];
|
||||
}
|
||||
|
||||
bool operator==(const UUID& rhs) const {
|
||||
return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
|
||||
}
|
||||
|
||||
bool operator!=(const UUID& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
// TODO(ogniK): Properly generate uuids based on RFC-4122
|
||||
const UUID& Generate() {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<uint64_t> distribution(1,
|
||||
std::numeric_limits<uint64_t>::max());
|
||||
uuid[0] = distribution(gen);
|
||||
uuid[1] = distribution(gen);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Set the UUID to {0,0} to be considered an invalid user
|
||||
void Invalidate() {
|
||||
uuid = INVALID_UUID;
|
||||
}
|
||||
std::string Format() const {
|
||||
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
|
||||
|
||||
/// This holds general information about a users profile. This is where we store all the information
|
||||
/// based on a specific user
|
||||
struct ProfileInfo {
|
||||
UUID user_uuid;
|
||||
std::array<u8, 0x20> username;
|
||||
u64 creation_time;
|
||||
std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
|
||||
bool is_open;
|
||||
};
|
||||
|
||||
struct ProfileBase {
|
||||
UUID user_uuid;
|
||||
u64_le timestamp;
|
||||
std::array<u8, 0x20> username;
|
||||
|
||||
// Zero out all the fields to make the profile slot considered "Empty"
|
||||
void Invalidate() {
|
||||
user_uuid.Invalidate();
|
||||
timestamp = 0;
|
||||
username.fill(0);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
|
||||
|
||||
/// The profile manager is used for handling multiple user profiles at once. It keeps track of open
|
||||
/// users, all the accounts registered on the "system" as well as fetching individual "ProfileInfo"
|
||||
/// objects
|
||||
class ProfileManager {
|
||||
public:
|
||||
ProfileManager(); // TODO(ogniK): Load from system save
|
||||
ResultCode AddUser(ProfileInfo user);
|
||||
ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
|
||||
ResultCode CreateNewUser(UUID uuid, const std::string& username);
|
||||
boost::optional<size_t> GetUserIndex(const UUID& uuid) const;
|
||||
boost::optional<size_t> GetUserIndex(ProfileInfo user) const;
|
||||
bool GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const;
|
||||
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
|
||||
bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
|
||||
bool GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
|
||||
std::array<u8, MAX_DATA>& data) const;
|
||||
size_t GetUserCount() const;
|
||||
size_t GetOpenUserCount() const;
|
||||
bool UserExists(UUID uuid) const;
|
||||
void OpenUser(UUID uuid);
|
||||
void CloseUser(UUID uuid);
|
||||
std::array<UUID, MAX_USERS> GetOpenUsers() const;
|
||||
std::array<UUID, MAX_USERS> GetAllUsers() const;
|
||||
UUID GetLastOpenedUser() const;
|
||||
|
||||
bool CanSystemRegisterUser() const;
|
||||
|
||||
private:
|
||||
std::array<ProfileInfo, MAX_USERS> profiles{};
|
||||
size_t user_count = 0;
|
||||
boost::optional<size_t> AddToProfiles(const ProfileInfo& profile);
|
||||
bool RemoveProfileAtIndex(size_t index);
|
||||
UUID last_opened_user{0, 0};
|
||||
};
|
||||
|
||||
}; // namespace Service::Account
|
||||
@@ -145,8 +145,8 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
|
||||
{51, nullptr, "ApproveToDisplay"},
|
||||
{60, nullptr, "OverrideAutoSleepTimeAndDimmingTime"},
|
||||
{61, nullptr, "SetMediaPlaybackState"},
|
||||
{62, nullptr, "SetIdleTimeDetectionExtension"},
|
||||
{63, nullptr, "GetIdleTimeDetectionExtension"},
|
||||
{62, &ISelfController::SetIdleTimeDetectionExtension, "SetIdleTimeDetectionExtension"},
|
||||
{63, &ISelfController::GetIdleTimeDetectionExtension, "GetIdleTimeDetectionExtension"},
|
||||
{64, nullptr, "SetInputDetectionSourceSet"},
|
||||
{65, nullptr, "ReportUserIsActive"},
|
||||
{66, nullptr, "GetCurrentIlluminance"},
|
||||
@@ -281,6 +281,23 @@ void ISelfController::SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx)
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
}
|
||||
|
||||
void ISelfController::SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
idle_time_detection_extension = rp.Pop<u32>();
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
}
|
||||
|
||||
void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(idle_time_detection_extension);
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
}
|
||||
|
||||
ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
|
||||
@@ -306,7 +323,8 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter"
|
||||
{52, nullptr, "SwitchLcdBacklight"},
|
||||
{55, nullptr, "IsInControllerFirmwareUpdateSection"},
|
||||
{60, nullptr, "GetDefaultDisplayResolution"},
|
||||
{61, nullptr, "GetDefaultDisplayResolutionChangeEvent"},
|
||||
{61, &ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent,
|
||||
"GetDefaultDisplayResolutionChangeEvent"},
|
||||
{62, nullptr, "GetHdcpAuthenticationState"},
|
||||
{63, nullptr, "GetHdcpAuthenticationStateChangeEvent"},
|
||||
};
|
||||
@@ -341,6 +359,16 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
|
||||
event->Signal();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(event);
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
|
||||
const bool use_docked_mode{Settings::values.use_docked_mode};
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
||||
@@ -87,9 +87,12 @@ private:
|
||||
void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
|
||||
void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
|
||||
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
|
||||
void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
|
||||
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
Kernel::SharedPtr<Kernel::Event> launchable_event;
|
||||
u32 idle_time_detection_extension = 0;
|
||||
};
|
||||
|
||||
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
|
||||
@@ -110,6 +113,7 @@ private:
|
||||
void GetEventHandle(Kernel::HLERequestContext& ctx);
|
||||
void ReceiveMessage(Kernel::HLERequestContext& ctx);
|
||||
void GetCurrentFocusState(Kernel::HLERequestContext& ctx);
|
||||
void GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx);
|
||||
void GetOperationMode(Kernel::HLERequestContext& ctx);
|
||||
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
|
||||
|
||||
|
||||
@@ -14,7 +14,8 @@ public:
|
||||
IParentalControlService() : ServiceFramework("IParentalControlService") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{1, &IParentalControlService::Initialize, "Initialize"},
|
||||
{1001, nullptr, "CheckFreeCommunicationPermission"},
|
||||
{1001, &IParentalControlService::CheckFreeCommunicationPermission,
|
||||
"CheckFreeCommunicationPermission"},
|
||||
{1002, nullptr, "ConfirmLaunchApplicationPermission"},
|
||||
{1003, nullptr, "ConfirmResumeApplicationPermission"},
|
||||
{1004, nullptr, "ConfirmSnsPostPermission"},
|
||||
@@ -116,6 +117,12 @@ private:
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void CheckFreeCommunicationPermission(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_PCTL, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
};
|
||||
|
||||
void Module::Interface::CreateService(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -679,7 +679,19 @@ public:
|
||||
|
||||
INSERT_PADDING_WORDS(0x7);
|
||||
|
||||
INSERT_PADDING_WORDS(0x46);
|
||||
INSERT_PADDING_WORDS(0x20);
|
||||
|
||||
struct {
|
||||
u32 is_instanced[NumVertexArrays];
|
||||
|
||||
/// Returns whether the vertex array specified by index is supposed to be
|
||||
/// accessed per instance or not.
|
||||
bool IsInstancingEnabled(u32 index) const {
|
||||
return is_instanced[index];
|
||||
}
|
||||
} instanced_arrays;
|
||||
|
||||
INSERT_PADDING_WORDS(0x6);
|
||||
|
||||
Cull cull;
|
||||
|
||||
@@ -928,6 +940,7 @@ ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
||||
ASSERT_REG_POSITION(code_address, 0x582);
|
||||
ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -79,6 +80,9 @@ union Attribute {
|
||||
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
|
||||
// shader.
|
||||
TessCoordInstanceIDVertexID = 47,
|
||||
// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
|
||||
// shader. It is unknown what the other values contain.
|
||||
FrontFacing = 63,
|
||||
};
|
||||
|
||||
union {
|
||||
@@ -141,6 +145,7 @@ enum class PredCondition : u64 {
|
||||
NotEqual = 5,
|
||||
GreaterEqual = 6,
|
||||
LessThanWithNan = 9,
|
||||
GreaterThanWithNan = 12,
|
||||
NotEqualWithNan = 13,
|
||||
// TODO(Subv): Other condition types
|
||||
};
|
||||
@@ -213,6 +218,18 @@ enum class FlowCondition : u64 {
|
||||
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
|
||||
};
|
||||
|
||||
enum class PredicateResultMode : u64 {
|
||||
None = 0x0,
|
||||
NotZero = 0x3,
|
||||
};
|
||||
|
||||
enum class TextureType : u64 {
|
||||
Texture1D = 0,
|
||||
Texture2D = 1,
|
||||
Texture3D = 2,
|
||||
TextureCube = 3,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -253,7 +270,7 @@ union Instruction {
|
||||
BitField<39, 1, u64> invert_a;
|
||||
BitField<40, 1, u64> invert_b;
|
||||
BitField<41, 2, LogicOperation> operation;
|
||||
BitField<44, 2, u64> unk44;
|
||||
BitField<44, 2, PredicateResultMode> pred_result_mode;
|
||||
BitField<48, 3, Pred> pred48;
|
||||
} lop;
|
||||
|
||||
@@ -282,6 +299,10 @@ union Instruction {
|
||||
}
|
||||
} alu;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> negate_b;
|
||||
} fmul;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> is_signed;
|
||||
} shift;
|
||||
@@ -420,6 +441,8 @@ union Instruction {
|
||||
} conversion;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<31, 4, u64> component_mask;
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
@@ -428,28 +451,87 @@ union Instruction {
|
||||
} tex;
|
||||
|
||||
union {
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<56, 2, u64> component;
|
||||
} tld4;
|
||||
|
||||
union {
|
||||
BitField<52, 2, u64> component;
|
||||
} tld4s;
|
||||
|
||||
union {
|
||||
BitField<0, 8, Register> gpr0;
|
||||
BitField<28, 8, Register> gpr28;
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TEXS instruction has a weird encoding for the texture type.
|
||||
if (texture_info == 0)
|
||||
return TextureType::Texture1D;
|
||||
if (texture_info >= 1 && texture_info <= 9)
|
||||
return TextureType::Texture2D;
|
||||
if (texture_info >= 10 && texture_info <= 11)
|
||||
return TextureType::Texture3D;
|
||||
if (texture_info >= 12 && texture_info <= 13)
|
||||
return TextureType::TextureCube;
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info >= 7 && texture_info <= 9;
|
||||
}
|
||||
|
||||
bool HasTwoDestinations() const {
|
||||
return gpr28.Value() != Register::ZeroIndex;
|
||||
}
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
static constexpr std::array<std::array<u32, 8>, 4> mask_lut{
|
||||
{{},
|
||||
{0x1, 0x2, 0x4, 0x8, 0x3},
|
||||
{0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
|
||||
{0x7, 0xb, 0xd, 0xe, 0xf}}};
|
||||
static constexpr std::array<std::array<u32, 8>, 4> mask_lut{{
|
||||
{},
|
||||
{0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
|
||||
{0x1, 0x2, 0x4, 0x8, 0x3, 0x9, 0xa, 0xc},
|
||||
{0x7, 0xb, 0xd, 0xe, 0xf},
|
||||
}};
|
||||
|
||||
size_t index{gpr0.Value() != Register::ZeroIndex ? 1U : 0U};
|
||||
index |= gpr28.Value() != Register::ZeroIndex ? 2 : 0;
|
||||
|
||||
return ((1ull << component) & mask_lut[index][component_mask_selector]) != 0;
|
||||
u32 mask = mask_lut[index][component_mask_selector];
|
||||
// A mask of 0 means this instruction uses an unimplemented mask.
|
||||
ASSERT(mask != 0);
|
||||
return ((1ull << component) & mask) != 0;
|
||||
}
|
||||
} texs;
|
||||
|
||||
union {
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TLDS instruction has a weird encoding for the texture type.
|
||||
if (texture_info >= 0 && texture_info <= 1) {
|
||||
return TextureType::Texture1D;
|
||||
}
|
||||
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
|
||||
texture_info >= 4 && texture_info <= 6) {
|
||||
return TextureType::Texture2D;
|
||||
}
|
||||
if (texture_info == 7) {
|
||||
return TextureType::Texture3D;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
bool IsArrayTexture() const {
|
||||
// TEXS only supports Texture2D arrays.
|
||||
return texture_info == 8;
|
||||
}
|
||||
} tlds;
|
||||
|
||||
union {
|
||||
BitField<20, 24, u64> target;
|
||||
BitField<5, 1, u64> constant_buffer;
|
||||
@@ -512,10 +594,14 @@ public:
|
||||
LD_A,
|
||||
LD_C,
|
||||
ST_A,
|
||||
LDG, // Load from global memory
|
||||
STG, // Store in global memory
|
||||
TEX,
|
||||
TEXQ, // Texture Query
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TEXQ, // Texture Query
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
EXIT,
|
||||
IPA,
|
||||
FFMA_IMM, // Fused Multiply and Add
|
||||
@@ -723,10 +809,14 @@ private:
|
||||
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
||||
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
|
||||
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
|
||||
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
|
||||
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
|
||||
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
|
||||
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
||||
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
||||
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
|
||||
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||
|
||||
@@ -55,6 +55,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
|
||||
case RenderTargetFormat::RGBA8_UNORM:
|
||||
case RenderTargetFormat::RGBA8_SNORM:
|
||||
case RenderTargetFormat::RGBA8_SRGB:
|
||||
case RenderTargetFormat::RGBA8_UINT:
|
||||
case RenderTargetFormat::RGB10_A2_UNORM:
|
||||
case RenderTargetFormat::BGRA8_UNORM:
|
||||
case RenderTargetFormat::RG16_UNORM:
|
||||
|
||||
@@ -30,6 +30,7 @@ enum class RenderTargetFormat : u32 {
|
||||
RGBA8_UNORM = 0xD5,
|
||||
RGBA8_SRGB = 0xD6,
|
||||
RGBA8_SNORM = 0xD7,
|
||||
RGBA8_UINT = 0xD9,
|
||||
RG16_UNORM = 0xDA,
|
||||
RG16_SNORM = 0xDB,
|
||||
RG16_SINT = 0xDC,
|
||||
|
||||
@@ -98,7 +98,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
state.draw.vertex_array = hw_vao.handle;
|
||||
state.draw.vertex_buffer = stream_buffer.GetHandle();
|
||||
@@ -110,9 +111,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
if (!vertex_array.IsEnabled())
|
||||
continue;
|
||||
|
||||
const Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
|
||||
|
||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||
start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
|
||||
}
|
||||
|
||||
ASSERT(end > start);
|
||||
u64 size = end - start + 1;
|
||||
|
||||
@@ -124,7 +129,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
|
||||
vertex_array.stride);
|
||||
|
||||
ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported");
|
||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||
// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
|
||||
// indexes on each vertex. We do the instance indexing manually by incrementing the
|
||||
// start address of the vertex buffer.
|
||||
glVertexBindingDivisor(index, 1);
|
||||
} else {
|
||||
// Disable the vertex buffer instancing.
|
||||
glVertexBindingDivisor(index, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||
@@ -291,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
}
|
||||
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
|
||||
@@ -314,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||
Surface depth_surface;
|
||||
MathUtil::Rectangle<u32> surfaces_rect;
|
||||
std::tie(color_surface, depth_surface, surfaces_rect) =
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
|
||||
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
const MathUtil::Rectangle<u32> draw_rect{
|
||||
@@ -377,7 +391,7 @@ void RasterizerOpenGL::Clear() {
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb);
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
|
||||
|
||||
// TODO(Subv): Support clearing only partial colors.
|
||||
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
||||
@@ -432,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncBlendState();
|
||||
|
||||
@@ -87,7 +87,8 @@ private:
|
||||
|
||||
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
|
||||
/// surfaces if writing was enabled.
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Binds the framebuffer color and depth surface
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
|
||||
@@ -94,6 +94,7 @@ struct FormatTuple {
|
||||
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
|
||||
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
|
||||
false}, // A2B10G10R10U
|
||||
@@ -245,6 +246,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
// clang-format off
|
||||
MortonCopy<true, PixelFormat::ABGR8U>,
|
||||
MortonCopy<true, PixelFormat::ABGR8S>,
|
||||
MortonCopy<true, PixelFormat::ABGR8UI>,
|
||||
MortonCopy<true, PixelFormat::B5G6R5U>,
|
||||
MortonCopy<true, PixelFormat::A2B10G10R10U>,
|
||||
MortonCopy<true, PixelFormat::A1B5G5R5U>,
|
||||
@@ -299,6 +301,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
||||
// clang-format off
|
||||
MortonCopy<false, PixelFormat::ABGR8U>,
|
||||
MortonCopy<false, PixelFormat::ABGR8S>,
|
||||
MortonCopy<false, PixelFormat::ABGR8UI>,
|
||||
MortonCopy<false, PixelFormat::B5G6R5U>,
|
||||
MortonCopy<false, PixelFormat::A2B10G10R10U>,
|
||||
MortonCopy<false, PixelFormat::A1B5G5R5U>,
|
||||
@@ -683,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
@@ -705,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
||||
MathUtil::Rectangle<u32> color_rect{};
|
||||
Surface color_surface;
|
||||
if (using_color_fb) {
|
||||
color_surface = GetSurface(color_params);
|
||||
color_surface = GetSurface(color_params, preserve_contents);
|
||||
if (color_surface) {
|
||||
color_rect = color_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
@@ -714,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
||||
MathUtil::Rectangle<u32> depth_rect{};
|
||||
Surface depth_surface;
|
||||
if (using_depth_fb) {
|
||||
depth_surface = GetSurface(depth_params);
|
||||
depth_surface = GetSurface(depth_params, preserve_contents);
|
||||
if (depth_surface) {
|
||||
depth_rect = depth_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
@@ -749,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
||||
surface->FlushGLBuffer();
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
||||
if (params.addr == 0 || params.height * params.width == 0) {
|
||||
return {};
|
||||
}
|
||||
@@ -771,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
||||
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
// Use the cached surface as-is
|
||||
return surface;
|
||||
} else {
|
||||
// If surface parameters changed, recreate the surface from the old one
|
||||
} else if (preserve_contents) {
|
||||
// If surface parameters changed and we care about keeping the previous data, recreate
|
||||
// the surface from the old one
|
||||
return RecreateSurface(surface, params);
|
||||
} else {
|
||||
// Delete the old surface before creating a new one to prevent collisions.
|
||||
UnregisterSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -790,14 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
// Verify surface is compatible for blitting
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
ASSERT(params.type == new_params.type);
|
||||
ASSERT(params.pixel_format == new_params.pixel_format);
|
||||
ASSERT(params.component_type == new_params.component_type);
|
||||
ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
|
||||
"Compressed texture reinterpretation is not supported");
|
||||
|
||||
// Create a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
|
||||
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
|
||||
new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle,
|
||||
draw_framebuffer.handle);
|
||||
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
// using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
params.SizeInBytes(), nullptr);
|
||||
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
|
||||
// the data in this case. Games like Super Mario Odyssey seem to hit this case when
|
||||
// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
|
||||
// doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
|
||||
new_params.addr + params.SizeInBytes());
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(*address, data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
glTextureSubImage2D(
|
||||
new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
|
||||
// Update cache accordingly
|
||||
UnregisterSurface(surface);
|
||||
|
||||
@@ -25,59 +25,60 @@ struct SurfaceParams {
|
||||
enum class PixelFormat {
|
||||
ABGR8U = 0,
|
||||
ABGR8S = 1,
|
||||
B5G6R5U = 2,
|
||||
A2B10G10R10U = 3,
|
||||
A1B5G5R5U = 4,
|
||||
R8U = 5,
|
||||
R8UI = 6,
|
||||
RGBA16F = 7,
|
||||
RGBA16U = 8,
|
||||
RGBA16UI = 9,
|
||||
R11FG11FB10F = 10,
|
||||
RGBA32UI = 11,
|
||||
DXT1 = 12,
|
||||
DXT23 = 13,
|
||||
DXT45 = 14,
|
||||
DXN1 = 15, // This is also known as BC4
|
||||
DXN2UNORM = 16,
|
||||
DXN2SNORM = 17,
|
||||
BC7U = 18,
|
||||
ASTC_2D_4X4 = 19,
|
||||
G8R8U = 20,
|
||||
G8R8S = 21,
|
||||
BGRA8 = 22,
|
||||
RGBA32F = 23,
|
||||
RG32F = 24,
|
||||
R32F = 25,
|
||||
R16F = 26,
|
||||
R16U = 27,
|
||||
R16S = 28,
|
||||
R16UI = 29,
|
||||
R16I = 30,
|
||||
RG16 = 31,
|
||||
RG16F = 32,
|
||||
RG16UI = 33,
|
||||
RG16I = 34,
|
||||
RG16S = 35,
|
||||
RGB32F = 36,
|
||||
SRGBA8 = 37,
|
||||
RG8U = 38,
|
||||
RG8S = 39,
|
||||
RG32UI = 40,
|
||||
R32UI = 41,
|
||||
ABGR8UI = 2,
|
||||
B5G6R5U = 3,
|
||||
A2B10G10R10U = 4,
|
||||
A1B5G5R5U = 5,
|
||||
R8U = 6,
|
||||
R8UI = 7,
|
||||
RGBA16F = 8,
|
||||
RGBA16U = 9,
|
||||
RGBA16UI = 10,
|
||||
R11FG11FB10F = 11,
|
||||
RGBA32UI = 12,
|
||||
DXT1 = 13,
|
||||
DXT23 = 14,
|
||||
DXT45 = 15,
|
||||
DXN1 = 16, // This is also known as BC4
|
||||
DXN2UNORM = 17,
|
||||
DXN2SNORM = 18,
|
||||
BC7U = 19,
|
||||
ASTC_2D_4X4 = 20,
|
||||
G8R8U = 21,
|
||||
G8R8S = 22,
|
||||
BGRA8 = 23,
|
||||
RGBA32F = 24,
|
||||
RG32F = 25,
|
||||
R32F = 26,
|
||||
R16F = 27,
|
||||
R16U = 28,
|
||||
R16S = 29,
|
||||
R16UI = 30,
|
||||
R16I = 31,
|
||||
RG16 = 32,
|
||||
RG16F = 33,
|
||||
RG16UI = 34,
|
||||
RG16I = 35,
|
||||
RG16S = 36,
|
||||
RGB32F = 37,
|
||||
SRGBA8 = 38,
|
||||
RG8U = 39,
|
||||
RG8S = 40,
|
||||
RG32UI = 41,
|
||||
R32UI = 42,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 42,
|
||||
Z16 = 43,
|
||||
Z32F = 43,
|
||||
Z16 = 44,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 44,
|
||||
S8Z24 = 45,
|
||||
Z32FS8 = 46,
|
||||
Z24S8 = 45,
|
||||
S8Z24 = 46,
|
||||
Z32FS8 = 47,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -117,6 +118,7 @@ struct SurfaceParams {
|
||||
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
@@ -175,6 +177,7 @@ struct SurfaceParams {
|
||||
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||
32, // ABGR8U
|
||||
32, // ABGR8S
|
||||
32, // ABGR8UI
|
||||
16, // B5G6R5U
|
||||
32, // A2B10G10R10U
|
||||
16, // A1B5G5R5U
|
||||
@@ -257,6 +260,8 @@ struct SurfaceParams {
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::RenderTargetFormat::RGBA8_SNORM:
|
||||
return PixelFormat::ABGR8S;
|
||||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
case Tegra::RenderTargetFormat::BGRA8_UNORM:
|
||||
return PixelFormat::BGRA8;
|
||||
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
||||
@@ -327,6 +332,8 @@ struct SurfaceParams {
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::Texture::ComponentType::SNORM:
|
||||
return PixelFormat::ABGR8S;
|
||||
case Tegra::Texture::ComponentType::UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
||||
static_cast<u32>(component_type));
|
||||
@@ -551,6 +558,7 @@ struct SurfaceParams {
|
||||
case Tegra::RenderTargetFormat::R16_UINT:
|
||||
case Tegra::RenderTargetFormat::RG32_UINT:
|
||||
case Tegra::RenderTargetFormat::R32_UINT:
|
||||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return ComponentType::UInt;
|
||||
case Tegra::RenderTargetFormat::RG16_SINT:
|
||||
case Tegra::RenderTargetFormat::R16_SINT:
|
||||
@@ -714,7 +722,8 @@ public:
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
@@ -730,7 +739,7 @@ public:
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
||||
@@ -439,13 +439,12 @@ public:
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
declarations.AddNewLine();
|
||||
const auto& samplers = GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
|
||||
';');
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
@@ -457,13 +456,14 @@ public:
|
||||
}
|
||||
|
||||
/// Returns a list of samplers used in the shader
|
||||
std::vector<SamplerEntry> GetSamplers() const {
|
||||
const std::vector<SamplerEntry>& GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||
/// necessary.
|
||||
std::string AccessSampler(const Sampler& sampler) {
|
||||
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
|
||||
bool is_array) {
|
||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
@@ -472,12 +472,13 @@ public:
|
||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||
|
||||
if (itr != used_samplers.end()) {
|
||||
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
|
||||
return itr->GetName();
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
size_t next_index = used_samplers.size();
|
||||
SamplerEntry entry{stage, offset, next_index};
|
||||
SamplerEntry entry{stage, offset, next_index, type, is_array};
|
||||
used_samplers.emplace_back(entry);
|
||||
return entry.GetName();
|
||||
}
|
||||
@@ -542,6 +543,10 @@ private:
|
||||
// shader.
|
||||
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
|
||||
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
|
||||
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
|
||||
default:
|
||||
const u32 index{static_cast<u32>(attribute) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)};
|
||||
@@ -634,8 +639,8 @@ private:
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler) {
|
||||
return regs.AccessSampler(sampler);
|
||||
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
|
||||
return regs.AccessSampler(sampler, type, is_array);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -703,10 +708,11 @@ private:
|
||||
const std::string& op_a, const std::string& op_b) const {
|
||||
using Tegra::Shader::PredCondition;
|
||||
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
|
||||
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="},
|
||||
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="},
|
||||
{PredCondition::GreaterThanWithNan, ">"},
|
||||
};
|
||||
|
||||
const auto& comparison{PredicateComparisonStrings.find(condition)};
|
||||
@@ -715,7 +721,8 @@ private:
|
||||
|
||||
std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'};
|
||||
if (condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan) {
|
||||
condition == PredCondition::NotEqualWithNan ||
|
||||
condition == PredCondition::GreaterThanWithNan) {
|
||||
predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')';
|
||||
}
|
||||
|
||||
@@ -741,6 +748,30 @@ private:
|
||||
return op->second;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms the input string GLSL operand into one that applies the abs() function and negates
|
||||
* the output if necessary. When both abs and neg are true, the negation will be applied after
|
||||
* taking the absolute value.
|
||||
* @param operand The input operand to take the abs() of, negate, or both.
|
||||
* @param abs Whether to apply the abs() function to the input operand.
|
||||
* @param neg Whether to negate the input operand.
|
||||
* @returns String corresponding to the operand after being transformed by the abs() and
|
||||
* negation operations.
|
||||
*/
|
||||
static std::string GetOperandAbsNeg(const std::string& operand, bool abs, bool neg) {
|
||||
std::string result = operand;
|
||||
|
||||
if (abs) {
|
||||
result = "abs(" + result + ')';
|
||||
}
|
||||
|
||||
if (neg) {
|
||||
result = "-(" + result + ')';
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns whether the instruction at the specified offset is a 'sched' instruction.
|
||||
* Sched instructions always appear before a sequence of 3 instructions.
|
||||
@@ -754,28 +785,51 @@ private:
|
||||
}
|
||||
|
||||
void WriteLogicOperation(Register dest, LogicOperation logic_op, const std::string& op_a,
|
||||
const std::string& op_b) {
|
||||
const std::string& op_b,
|
||||
Tegra::Shader::PredicateResultMode predicate_mode,
|
||||
Tegra::Shader::Pred predicate) {
|
||||
std::string result{};
|
||||
switch (logic_op) {
|
||||
case LogicOperation::And: {
|
||||
regs.SetRegisterToInteger(dest, true, 0, '(' + op_a + " & " + op_b + ')', 1, 1);
|
||||
result = '(' + op_a + " & " + op_b + ')';
|
||||
break;
|
||||
}
|
||||
case LogicOperation::Or: {
|
||||
regs.SetRegisterToInteger(dest, true, 0, '(' + op_a + " | " + op_b + ')', 1, 1);
|
||||
result = '(' + op_a + " | " + op_b + ')';
|
||||
break;
|
||||
}
|
||||
case LogicOperation::Xor: {
|
||||
regs.SetRegisterToInteger(dest, true, 0, '(' + op_a + " ^ " + op_b + ')', 1, 1);
|
||||
result = '(' + op_a + " ^ " + op_b + ')';
|
||||
break;
|
||||
}
|
||||
case LogicOperation::PassB: {
|
||||
regs.SetRegisterToInteger(dest, true, 0, op_b, 1, 1);
|
||||
result = op_b;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented logic operation: {}", static_cast<u32>(logic_op));
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
if (dest != Tegra::Shader::Register::ZeroIndex) {
|
||||
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
|
||||
}
|
||||
|
||||
using Tegra::Shader::PredicateResultMode;
|
||||
// Write the predicate value depending on the predicate mode.
|
||||
switch (predicate_mode) {
|
||||
case PredicateResultMode::None:
|
||||
// Do nothing.
|
||||
return;
|
||||
case PredicateResultMode::NotZero:
|
||||
// Set the predicate to true if the result is not zero.
|
||||
SetPredicate(static_cast<u64>(predicate), '(' + result + ") != 0");
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented predicate result mode: {}",
|
||||
static_cast<u32>(predicate_mode));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
|
||||
@@ -786,29 +840,56 @@ private:
|
||||
++shader.scope;
|
||||
shader.AddLine(coord);
|
||||
|
||||
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
|
||||
// goes into gpr28+0 and gpr28+1
|
||||
size_t texs_offset{};
|
||||
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
||||
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
||||
|
||||
size_t src_elem{};
|
||||
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
||||
size_t dest_elem{};
|
||||
for (unsigned elem = 0; elem < 2; ++elem) {
|
||||
if (!instr.texs.IsComponentEnabled(src_elem++)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
|
||||
dest_elem++);
|
||||
size_t written_components = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!instr.texs.HasTwoDestinations()) {
|
||||
// Skip the second destination
|
||||
break;
|
||||
if (written_components < 2) {
|
||||
// Write the first two swizzle components to gpr0 and gpr0+1
|
||||
regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false,
|
||||
written_components % 2);
|
||||
} else {
|
||||
ASSERT(instr.texs.HasTwoDestinations());
|
||||
// Write the rest of the swizzle components to gpr28 and gpr28+1
|
||||
regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false,
|
||||
written_components % 2);
|
||||
}
|
||||
|
||||
texs_offset += 2;
|
||||
++written_components;
|
||||
}
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/*
|
||||
* Emits code to push the input target address to the SSY address stack, incrementing the stack
|
||||
* top.
|
||||
*/
|
||||
void EmitPushToSSYStack(u32 target) {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
shader.AddLine("ssy_stack[ssy_stack_top] = " + std::to_string(target) + "u;");
|
||||
shader.AddLine("ssy_stack_top++;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/*
|
||||
* Emits code to pop an address from the SSY address stack, setting the jump address to the
|
||||
* popped address and decrementing the stack top.
|
||||
*/
|
||||
void EmitPopFromSSYStack() {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
shader.AddLine("ssy_stack_top--;");
|
||||
shader.AddLine("jmp_to = ssy_stack[ssy_stack_top];");
|
||||
shader.AddLine("break;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
@@ -857,13 +938,6 @@ private:
|
||||
switch (opcode->GetType()) {
|
||||
case OpCode::Type::Arithmetic: {
|
||||
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
if (instr.alu.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
|
||||
if (instr.alu.negate_a) {
|
||||
op_a = "-(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b;
|
||||
|
||||
@@ -878,17 +952,10 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
if (instr.alu.abs_b) {
|
||||
op_b = "abs(" + op_b + ')';
|
||||
}
|
||||
|
||||
if (instr.alu.negate_b) {
|
||||
op_b = "-(" + op_b + ')';
|
||||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
// MOV does not have neither 'abs' nor 'neg' bits.
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
|
||||
break;
|
||||
}
|
||||
@@ -896,6 +963,8 @@ private:
|
||||
case OpCode::Id::FMUL_C:
|
||||
case OpCode::Id::FMUL_R:
|
||||
case OpCode::Id::FMUL_IMM: {
|
||||
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
|
||||
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
break;
|
||||
@@ -903,11 +972,14 @@ private:
|
||||
case OpCode::Id::FADD_C:
|
||||
case OpCode::Id::FADD_R:
|
||||
case OpCode::Id::FADD_IMM: {
|
||||
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MUFU: {
|
||||
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
switch (instr.sub_op) {
|
||||
case SubOp::Cos:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
|
||||
@@ -947,6 +1019,9 @@ private:
|
||||
case OpCode::Id::FMNMX_C:
|
||||
case OpCode::Id::FMNMX_R:
|
||||
case OpCode::Id::FMNMX_IMM: {
|
||||
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
|
||||
std::string condition =
|
||||
GetPredicateCondition(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0);
|
||||
std::string parameters = op_a + ',' + op_b;
|
||||
@@ -960,7 +1035,7 @@ private:
|
||||
case OpCode::Id::RRO_R:
|
||||
case OpCode::Id::RRO_IMM: {
|
||||
// Currently RRO is only implemented as a register move.
|
||||
// Usage of `abs_b` and `negate_b` here should also be correct.
|
||||
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
|
||||
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
|
||||
break;
|
||||
@@ -1097,7 +1172,9 @@ private:
|
||||
if (instr.alu.lop32i.invert_b)
|
||||
op_b = "~(" + op_b + ')';
|
||||
|
||||
WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b);
|
||||
WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
|
||||
Tegra::Shader::PredicateResultMode::None,
|
||||
Tegra::Shader::Pred::UnusedIndex);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
@@ -1163,16 +1240,14 @@ private:
|
||||
case OpCode::Id::LOP_C:
|
||||
case OpCode::Id::LOP_R:
|
||||
case OpCode::Id::LOP_IMM: {
|
||||
ASSERT_MSG(!instr.alu.lop.unk44, "Unimplemented");
|
||||
ASSERT_MSG(instr.alu.lop.pred48 == Pred::UnusedIndex, "Unimplemented");
|
||||
|
||||
if (instr.alu.lop.invert_a)
|
||||
op_a = "~(" + op_a + ')';
|
||||
|
||||
if (instr.alu.lop.invert_b)
|
||||
op_b = "~(" + op_b + ')';
|
||||
|
||||
WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b);
|
||||
WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b,
|
||||
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IMNMX_C:
|
||||
@@ -1237,8 +1312,6 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Conversion: {
|
||||
ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::I2I_R: {
|
||||
ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
|
||||
@@ -1435,10 +1508,29 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tex.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1460,24 +1552,115 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.texs.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.texs.IsArrayTexture()) {
|
||||
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
|
||||
instr.texs.IsArrayTexture());
|
||||
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
||||
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tlds.IsArrayTexture() == false);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tlds.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.tlds.IsArrayTexture()) {
|
||||
UNIMPLEMENTED();
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
|
||||
instr.tlds.IsArrayTexture());
|
||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4: {
|
||||
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tld4.array == 0);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tld4.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
++shader.scope;
|
||||
shader.AddLine(coord);
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4.component) + ')';
|
||||
|
||||
size_t dest_elem{};
|
||||
for (size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
|
||||
++dest_elem;
|
||||
}
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4S: {
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
|
||||
UNREACHABLE();
|
||||
@@ -1841,13 +2024,13 @@ private:
|
||||
ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
|
||||
|
||||
u32 target = offset + instr.bra.GetBranchTarget();
|
||||
shader.AddLine("ssy_target = " + std::to_string(target) + "u;");
|
||||
EmitPushToSSYStack(target);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SYNC: {
|
||||
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
||||
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
|
||||
shader.AddLine("{ jmp_to = ssy_target; break; }");
|
||||
EmitPopFromSSYStack();
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
@@ -1918,7 +2101,13 @@ private:
|
||||
} else {
|
||||
labels.insert(subroutine.begin);
|
||||
shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
|
||||
shader.AddLine("uint ssy_target = 0u;");
|
||||
|
||||
// TODO(Subv): Figure out the actual depth of the SSY stack, for now it seems
|
||||
// unlikely that shaders will use 20 nested SSYs.
|
||||
constexpr u32 SSY_STACK_SIZE = 20;
|
||||
shader.AddLine("uint ssy_stack[" + std::to_string(SSY_STACK_SIZE) + "];");
|
||||
shader.AddLine("uint ssy_stack_top = 0u;");
|
||||
|
||||
shader.AddLine("while (true) {");
|
||||
++shader.scope;
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace GLShader {
|
||||
|
||||
@@ -72,8 +73,9 @@ class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
||||
: offset(offset), stage(stage), sampler_index(index) {}
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||
|
||||
size_t GetOffset() const {
|
||||
return offset;
|
||||
@@ -88,8 +90,41 @@ public:
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
||||
std::to_string(sampler_index) + ']';
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
|
||||
std::to_string(sampler_index);
|
||||
}
|
||||
|
||||
std::string GetTypeString() const {
|
||||
using Tegra::Shader::TextureType;
|
||||
std::string glsl_type;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Texture1D:
|
||||
glsl_type = "sampler1D";
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
glsl_type = "sampler2D";
|
||||
break;
|
||||
case TextureType::Texture3D:
|
||||
glsl_type = "sampler3D";
|
||||
break;
|
||||
case TextureType::TextureCube:
|
||||
glsl_type = "samplerCube";
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
@@ -100,11 +135,14 @@ private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
||||
@@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return GL_CLAMP_TO_BORDER;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
|
||||
@@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
|
||||
|
||||
std::vector<u8> icon;
|
||||
std::string name;
|
||||
u64 program_id;
|
||||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const auto& control =
|
||||
@@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
std::vector<u8> icon;
|
||||
const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
u64 program_id;
|
||||
u64 program_id = 0;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
|
||||
std::string name = " ";
|
||||
|
||||
@@ -377,6 +377,8 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
|
||||
unsupported_ext.append("ARB_vertex_attrib_binding");
|
||||
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||||
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
|
||||
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||||
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
@@ -628,24 +630,33 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
|
||||
UISettings::values.roms_path, file_filter);
|
||||
|
||||
if (filename.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto qt_raw_copy = [this](FileSys::VirtualFile src, FileSys::VirtualFile dest) {
|
||||
if (src == nullptr || dest == nullptr)
|
||||
return false;
|
||||
if (!dest->Resize(src->GetSize()))
|
||||
return false;
|
||||
|
||||
QProgressDialog progress(fmt::format("Installing file \"{}\"...", src->GetName()).c_str(),
|
||||
"Cancel", 0, src->GetSize() / 0x1000, this);
|
||||
std::array<u8, 0x1000> buffer{};
|
||||
const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
|
||||
|
||||
QProgressDialog progress(
|
||||
tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
|
||||
tr("Cancel"), 0, progress_maximum, this);
|
||||
progress.setWindowModality(Qt::WindowModal);
|
||||
|
||||
std::array<u8, 0x1000> buffer{};
|
||||
for (size_t i = 0; i < src->GetSize(); i += 0x1000) {
|
||||
for (size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
||||
if (progress.wasCanceled()) {
|
||||
dest->Resize(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
progress.setValue(i / 0x1000);
|
||||
const int progress_value = static_cast<int>(i / buffer.size());
|
||||
progress.setValue(progress_value);
|
||||
|
||||
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
||||
dest->Write(buffer.data(), read, i);
|
||||
}
|
||||
@@ -668,92 +679,88 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
};
|
||||
|
||||
const auto overwrite = [this]() {
|
||||
return QMessageBox::question(this, "Failed to Install",
|
||||
"The file you are attempting to install already exists "
|
||||
"in the cache. Would you like to overwrite it?") ==
|
||||
return QMessageBox::question(this, tr("Failed to Install"),
|
||||
tr("The file you are attempting to install already exists "
|
||||
"in the cache. Would you like to overwrite it?")) ==
|
||||
QMessageBox::Yes;
|
||||
};
|
||||
|
||||
if (!filename.isEmpty()) {
|
||||
if (filename.endsWith("xci", Qt::CaseInsensitive)) {
|
||||
const auto xci = std::make_shared<FileSys::XCI>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (xci->GetStatus() != Loader::ResultStatus::Success) {
|
||||
failed();
|
||||
return;
|
||||
}
|
||||
const auto res =
|
||||
Service::FileSystem::GetUserNANDContents()->InstallEntry(xci, false, qt_raw_copy);
|
||||
if (res == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
||||
if (overwrite()) {
|
||||
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
xci, true, qt_raw_copy);
|
||||
if (res2 == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
if (filename.endsWith("xci", Qt::CaseInsensitive)) {
|
||||
const auto xci = std::make_shared<FileSys::XCI>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (xci->GetStatus() != Loader::ResultStatus::Success) {
|
||||
failed();
|
||||
return;
|
||||
}
|
||||
const auto res =
|
||||
Service::FileSystem::GetUserNANDContents()->InstallEntry(xci, false, qt_raw_copy);
|
||||
if (res == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
||||
if (overwrite()) {
|
||||
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
xci, true, qt_raw_copy);
|
||||
if (res2 == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto nca = std::make_shared<FileSys::NCA>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (nca->GetStatus() != Loader::ResultStatus::Success) {
|
||||
failed();
|
||||
return;
|
||||
}
|
||||
|
||||
const QStringList tt_options{tr("System Application"),
|
||||
tr("System Archive"),
|
||||
tr("System Application Update"),
|
||||
tr("Firmware Package (Type A)"),
|
||||
tr("Firmware Package (Type B)"),
|
||||
tr("Game"),
|
||||
tr("Game Update"),
|
||||
tr("Game DLC"),
|
||||
tr("Delta Title")};
|
||||
bool ok;
|
||||
const auto item = QInputDialog::getItem(
|
||||
this, tr("Select NCA Install Type..."),
|
||||
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
||||
"most instances, the default 'Game' is fine.)"),
|
||||
tt_options, 5, false, &ok);
|
||||
|
||||
auto index = tt_options.indexOf(item);
|
||||
if (!ok || index == -1) {
|
||||
QMessageBox::warning(this, tr("Failed to Install"),
|
||||
tr("The title type you selected for the NCA is invalid."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (index >= 5)
|
||||
index += 0x7B;
|
||||
|
||||
const auto res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
|
||||
if (res == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
||||
if (overwrite()) {
|
||||
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
if (res2 == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto nca = std::make_shared<FileSys::NCA>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (nca->GetStatus() != Loader::ResultStatus::Success) {
|
||||
failed();
|
||||
return;
|
||||
}
|
||||
|
||||
static const QStringList tt_options{"System Application",
|
||||
"System Archive",
|
||||
"System Application Update",
|
||||
"Firmware Package (Type A)",
|
||||
"Firmware Package (Type B)",
|
||||
"Game",
|
||||
"Game Update",
|
||||
"Game DLC",
|
||||
"Delta Title"};
|
||||
bool ok;
|
||||
const auto item = QInputDialog::getItem(
|
||||
this, tr("Select NCA Install Type..."),
|
||||
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
||||
"most instances, the default 'Game' is fine.)"),
|
||||
tt_options, 5, false, &ok);
|
||||
|
||||
auto index = tt_options.indexOf(item);
|
||||
if (!ok || index == -1) {
|
||||
QMessageBox::warning(this, tr("Failed to Install"),
|
||||
tr("The title type you selected for the NCA is invalid."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (index >= 5)
|
||||
index += 0x7B;
|
||||
|
||||
const auto res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
|
||||
if (res == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
||||
if (overwrite()) {
|
||||
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
if (res2 == FileSys::InstallResult::Success) {
|
||||
success();
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
failed();
|
||||
}
|
||||
}
|
||||
failed();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,6 +89,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
|
||||
unsupported_ext.push_back("ARB_vertex_attrib_binding");
|
||||
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||||
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
|
||||
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||||
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
|
||||
Reference in New Issue
Block a user