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Author SHA1 Message Date
zeltermann
482fbded9b Only use SDL wakelock on Linux
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00
4 changed files with 21 additions and 73 deletions

2
externals/SDL vendored

View File

@@ -150,8 +150,6 @@ public:
if (sdl_controller) {
const auto type = SDL_GameControllerGetType(sdl_controller.get());
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
(type == SDL_CONTROLLER_TYPE_PS5);
}
return false;
@@ -230,8 +228,9 @@ public:
return false;
}
Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
switch (battery_level) {
Common::Input::BatteryLevel GetBatteryLevel() {
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
switch (level) {
case SDL_JOYSTICK_POWER_EMPTY:
return Common::Input::BatteryLevel::Empty;
case SDL_JOYSTICK_POWER_LOW:
@@ -379,6 +378,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
joystick->EnableMotion();
joystick_map[guid].emplace_back(std::move(joystick));
return;
@@ -398,6 +398,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
const int port = static_cast<int>(joystick_guid_list.size());
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
joystick->EnableMotion();
joystick_guid_list.emplace_back(std::move(joystick));
}
@@ -437,6 +438,8 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, true);
// Battery doesn't trigger an event so just update every button press
SetBattery(identifier, joystick->GetBatteryLevel());
}
break;
}
@@ -463,13 +466,6 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
}
break;
}
case SDL_JOYBATTERYUPDATED: {
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
}
break;
}
case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@@ -487,6 +483,10 @@ void SDLDriver::CloseJoysticks() {
}
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
// Set our application name. Currently passed to DBus by SDL and visible to the user through
// their desktop environment.
SDL_SetHint(SDL_HINT_APP_NAME, "yuzu");
if (!Settings::values.enable_raw_input) {
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
@@ -505,9 +505,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1");
}
// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
@@ -515,11 +512,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
} else {
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
@@ -799,9 +793,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) {
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
} else {
switch_to_sdl_button = GetDefaultButtonBinding();

View File

@@ -447,6 +447,14 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
// the user through their desktop environment.
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
//: computer from sleeping
QByteArray wakelock_reason = tr("Running a game").toLatin1();
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
@@ -1623,45 +1631,6 @@ void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
}
#ifdef __unix__
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
if (!QDBusConnection::sessionBus().isConnected()) {
return {};
}
// reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
QString::fromLatin1("/org/freedesktop/portal/desktop"),
QString::fromLatin1("org.freedesktop.portal.Inhibit"));
if (!xdp.isValid()) {
LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
return {};
}
QVariantMap options = {};
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
//: computer from sleeping
options.insert(QString::fromLatin1("reason"),
QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
// 0x4: Suspend lock; 0x8: Idle lock
QDBusReply<QDBusObjectPath> reply =
xdp.call(QString::fromLatin1("Inhibit"),
QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
if (reply.isValid()) {
return reply.value();
}
LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
reply.error().message().toStdString());
return {};
}
static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
if (!QDBusConnection::sessionBus().isConnected()) {
return;
}
QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
QString::fromLatin1("org.freedesktop.portal.Request"));
unlocker.call(QString::fromLatin1("Close"));
}
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
void GMainWindow::SetupSigInterrupts() {
@@ -1714,12 +1683,6 @@ void GMainWindow::PreventOSSleep() {
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
SDL_DisableScreenSaver();
#ifdef __unix__
auto reply = HoldWakeLockLinux(winId());
if (reply) {
wake_lock = std::move(reply.value());
}
#endif
#endif
}
@@ -1728,11 +1691,6 @@ void GMainWindow::AllowOSSleep() {
SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
SDL_EnableScreenSaver();
#ifdef __unix__
if (!wake_lock.path().isEmpty()) {
ReleaseWakeLockLinux(wake_lock);
}
#endif
#endif
}

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@@ -504,8 +504,6 @@ private:
#ifdef __unix__
QSocketNotifier* sig_interrupt_notifier;
static std::array<int, 3> sig_interrupt_fds;
QDBusObjectPath wake_lock{};
#endif
protected: