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3 Commits

Author SHA1 Message Date
Subv
5224cc49c4 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
bunnei
5926fbd3d7 Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 -04:00
bunnei
639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
4 changed files with 29 additions and 16 deletions

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@@ -706,8 +706,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
auto owner = g_handle_table.Get<Thread>(owner_handle);
ASSERT(owner);
ASSERT(thread->status != ThreadStatus::Running);
thread->status = ThreadStatus::WaitMutex;
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->wakeup_callback = nullptr;
owner->AddMutexWaiter(thread);

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@@ -419,12 +419,33 @@ VAddr Thread::GetCommandBufferAddress() const {
}
void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
if (thread->lock_owner == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
// waiters list is consistent and return without doing anything.
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr != wait_mutex_threads.end());
return;
}
// A thread can't wait on two different mutexes at the same time.
ASSERT(thread->lock_owner == nullptr);
// Ensure that the thread is not already in the list of mutex waiters
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr == wait_mutex_threads.end());
thread->lock_owner = this;
wait_mutex_threads.emplace_back(std::move(thread));
UpdatePriority();
}
void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
ASSERT(thread->lock_owner == this);
// Ensure that the thread is in the list of mutex waiters
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr != wait_mutex_threads.end());
boost::remove_erase(wait_mutex_threads, thread);
thread->lock_owner = nullptr;
UpdatePriority();

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@@ -291,7 +291,6 @@ private:
class Hid final : public ServiceFramework<Hid> {
public:
Hid() : ServiceFramework("hid") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
{1, &Hid::ActivateDebugPad, "ActivateDebugPad"},
@@ -334,13 +333,15 @@ public:
{102, &Hid::SetSupportedNpadIdType, "SetSupportedNpadIdType"},
{103, &Hid::ActivateNpad, "ActivateNpad"},
{104, nullptr, "DeactivateNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle, "AcquireNpadStyleSetUpdateEventHandle"},
{107, &Hid::DisconnectNpad, "DisconnectNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle,
"AcquireNpadStyleSetUpdateEventHandle"},
{107, nullptr, "DisconnectNpad"},
{108, &Hid::GetPlayerLedPattern, "GetPlayerLedPattern"},
{109, nullptr, "ActivateNpadWithRevision"},
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault, "SetNpadJoyAssignmentModeSingleByDefault"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault,
"SetNpadJoyAssignmentModeSingleByDefault"},
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
{125, &Hid::MergeSingleJoyAsDualJoy, "MergeSingleJoyAsDualJoy"},
@@ -397,8 +398,6 @@ public:
{1000, nullptr, "SetNpadCommunicationMode"},
{1001, nullptr, "GetNpadCommunicationMode"},
};
// clang-format on
RegisterHandlers(functions);
event = Kernel::Event::Create(Kernel::ResetType::OneShot, "hid:EventHandle");
@@ -497,12 +496,6 @@ private:
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void DisconnectNpad(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

View File

@@ -356,13 +356,13 @@ public:
* @param reg The register to use as the source value.
*/
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
std::string dest = GetOutputAttribute(attribute);
std::string src = GetRegisterAsFloat(reg);
if (!dest.empty()) {
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
// instruction for now.
shader.AddLine(dest + " = " + src + ';');
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
}
}