Compare commits

..

97 Commits

Author SHA1 Message Date
Lioncash
11895d54af common: Remove unused old breakpoint source files
These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally).
2018-08-14 18:14:01 -04:00
bunnei
d1520410a3 Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
bunnei
4dacb8a4b1 Merge pull request #1058 from greggameplayer/BC7U_Fix
Fix BC7U
2018-08-14 08:03:07 -04:00
bunnei
5b32594fbe Merge pull request #1050 from bunnei/rgba16-unorm
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-14 08:02:50 -04:00
James Rowe
882ce44986 Merge pull request #1060 from lioncash/log
logging/backend: Use const reference to refer to log filter
2018-08-13 23:27:22 -06:00
Lioncash
bc7bfd96f0 logging/backend: Use const reference to refer to log filter
The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance.
2018-08-13 21:44:55 -04:00
greggameplayer
6bfcf13187 Fix BC7U 2018-08-14 02:36:00 +02:00
Mat M
309564abe3 Merge pull request #1046 from ogniK5377/missing-channels
Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
57d007e545 audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
bunnei
6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
bunnei
46fbf6dd92 Merge pull request #1052 from ogniK5377/xeno
Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
bunnei
f19b4fab5f Merge pull request #1033 from MerryMage/interp
audio_core: Interpolate
2018-08-13 12:19:59 -04:00
bunnei
875d52a81f Merge pull request #1053 from MerryMage/rm-IsExecuting
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
2018-08-13 12:18:51 -04:00
Mat M
9bf9c71c88 Merge pull request #1049 from bunnei/vtx-size-8
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
2018-08-13 11:51:21 -04:00
MerryMage
fcc5155601 arm_dynarmic: Remove IsExecuting check from PrepareReschedule
No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13 13:59:01 +01:00
David Marcec
45cc022ea9 Implement RG32UI and R32UI
Needed for xenoblade
2018-08-13 22:55:16 +10:00
MerryMage
01d199965a audio_renderer: samples_remaining counts frames, not samples 2018-08-13 11:26:50 +01:00
MerryMage
4b44b8b4fb audio_core: Interpolate 2018-08-13 11:26:50 +01:00
MerryMage
56300f2928 audio_core: Implement low-pass filter 2018-08-13 11:26:50 +01:00
bunnei
e67630b51e Merge pull request #1032 from lioncash/sanitize
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
2018-08-13 01:43:35 -04:00
bunnei
bd14653417 Merge pull request #1031 from lioncash/verbosity
card_image: Simplify return statement of GetSubdirectories()
2018-08-13 01:42:07 -04:00
bunnei
2e89719d3e Merge pull request #1048 from lioncash/atomic
kernel/object: Tighten object against data races
2018-08-13 01:41:23 -04:00
bunnei
41b77c4e0a maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
baaafbd5ea Merge pull request #1047 from bunnei/rgba16-uint
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
2018-08-13 01:32:26 -04:00
Lioncash
3476f5b4d3 kernel/object: Tighten object against data races
Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.

Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
2018-08-13 00:16:40 -04:00
bunnei
bdf17fe0cc renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
54ef9302a2 Merge pull request #1045 from bunnei/rg8-unorm
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
David Marcec
76fad8410d Registered missing channel devices 2018-08-13 14:03:50 +10:00
David Marcec
92492ee23b Added missing channel devices 2018-08-13 14:00:27 +10:00
bunnei
e56a444da9 Merge pull request #1044 from bunnei/linestrip
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
2018-08-12 23:21:34 -04:00
bunnei
8fe118bcaa maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
fecffeb0dd Merge pull request #1043 from Subv/timing
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei
9608f51cde Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei
e4ed5bc836 Merge pull request #1042 from Subv/races
Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei
de5d431eec Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei
8da753ab81 Merge pull request #1040 from bunnei/xmad
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
Subv
d923766042 CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.

This lets us bypass certain hangs in some games like Breath of the Wild.

We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv
a9877c8f65 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv
2e7802ad7d Core/HLE: Make the 'reschedule_pending' flag atomic.
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv
3a338d9286 CPU/HLE: Lock the HLE mutex before performing a reschedule.
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
84b542c386 Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
0135b328ed Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
bunnei
a970709d5d Merge pull request #1039 from lioncash/type
vfs: Make type hierarchy objects classes instead of structs
2018-08-12 18:43:27 -04:00
bunnei
534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
Subv
5224cc49c4 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash
b82b093108 vfs: Make VfsFilesystem constructor explicit
Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash
cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei
424e90f0f5 Merge pull request #1025 from ogniK5377/bad-cast
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
bunnei
e12a07079e Merge pull request #1038 from MerryMage/lock-cubeb
cubeb_sink: Protect queue with a mutex
2018-08-12 16:22:11 -04:00
MerryMage
fcc5ffdfdd cubeb_sink: Protect queue with a mutex 2018-08-12 20:41:46 +01:00
bunnei
4cafc24a4e Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei
68c44ca0ee Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei
e858a72a22 Merge pull request #1034 from lioncash/hid
hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
bunnei
4db8acd30a Merge pull request #1030 from bunnei/sdl2-2.0.8
externals: Update to SDL2-2.0.8.
2018-08-12 13:15:04 -04:00
bunnei
b8c1dca62f Merge pull request #1006 from degasus/stream_buffer
GL renderer: Pick the streambuffer from citra and use them.
2018-08-12 13:14:42 -04:00
Lioncash
e850ff63bc scheduler: Make HaveReadyThreads() a const member function
This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
Lioncash
11470f331a thread_queue_list: Make contains() and get_first() const member functions
These don't directly modify the contained data.
2018-08-12 12:54:14 -04:00
Lioncash
55c73e10a7 thread_queue_list: Convert typedef to a type alias 2018-08-12 12:47:11 -04:00
Markus Wick
0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763 gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1 gl_rasterizer: Use a helper for aligning the buffer. 2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262 Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec
66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
bunnei
5926fbd3d7 Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 -04:00
Lioncash
75bba25009 vfs: Use sanitized paths within MoveFile() and MoveDirectory()
Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
2018-08-12 04:05:01 -04:00
Lioncash
7b6519741b card_image: Use type aliases to shorten definitions
We have the aliases, so we may as well use 'em.
2018-08-12 03:57:16 -04:00
Lioncash
d6a1a43854 card_image: Simplify return statement of GetSubdirectories()
We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
2018-08-12 03:53:20 -04:00
bunnei
eb2633f3ef externals: Update to SDL2-2.0.8. 2018-08-12 02:42:10 -04:00
bunnei
639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
bunnei
cb3c50eacc Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12 01:18:32 -04:00
David Marcec
094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
98b940052c made ResultStatus a u16 2018-08-12 14:56:22 +10:00
David Marcec
e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei
a70ad9b5bb Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei
3f81c38c6d Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:25:44 -04:00
bunnei
c68aa65226 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 2018-08-12 00:06:48 -04:00
David Marcec
ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec
a1fb8a331f Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
bunnei
a921d22545 Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei
ee07041b3a Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215 Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f2c7b5dcd6 Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3 Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei
249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
bunnei
ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 2018-08-11 21:15:24 -04:00
Lioncash
0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
Lioncash
3d486fffed CMakeLists: lowercase find_library usage
The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
2018-08-11 19:36:43 -04:00
Lioncash
436acbb630 CMakeLists: Change MSVC14 variable to MSVC_VERSION
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
2018-08-11 19:36:21 -04:00
73 changed files with 1298 additions and 629 deletions

View File

@@ -1,5 +1,5 @@
# CMake 3.6 required for FindBoost to define IMPORTED libs properly on unknown Boost versions
cmake_minimum_required(VERSION 3.6)
cmake_minimum_required(VERSION 3.7)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
include(DownloadExternals)
@@ -187,8 +187,8 @@ find_package(Threads REQUIRED)
if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if (MSVC14 AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.5")
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.8")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -220,7 +220,7 @@ if (YUZU_USE_BUNDLED_UNICORN)
if (MSVC)
message(STATUS "unicorn not found, falling back to bundled")
# Detect toolchain and platform
if (MSVC14 AND ARCHITECTURE_x86_64)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(UNICORN_VER "unicorn-yuzu")
else()
message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
@@ -279,7 +279,7 @@ endif()
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
if (MSVC14 AND ARCHITECTURE_x86_64)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.10.0-msvc2015_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
@@ -303,7 +303,7 @@ endif()
# ======================================
IF (APPLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang)

View File

@@ -1,4 +1,8 @@
add_library(audio_core STATIC
algorithm/filter.cpp
algorithm/filter.h
algorithm/interpolate.cpp
algorithm/interpolate.h
audio_out.cpp
audio_out.h
audio_renderer.cpp
@@ -7,12 +11,12 @@ add_library(audio_core STATIC
codec.cpp
codec.h
null_sink.h
stream.cpp
stream.h
sink.h
sink_details.cpp
sink_details.h
sink_stream.h
stream.cpp
stream.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)

View File

@@ -0,0 +1,79 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#define _USE_MATH_DEFINES
#include <algorithm>
#include <array>
#include <cmath>
#include <vector>
#include "audio_core/algorithm/filter.h"
#include "common/common_types.h"
namespace AudioCore {
Filter Filter::LowPass(double cutoff, double Q) {
const double w0 = 2.0 * M_PI * cutoff;
const double sin_w0 = std::sin(w0);
const double cos_w0 = std::cos(w0);
const double alpha = sin_w0 / (2 * Q);
const double a0 = 1 + alpha;
const double a1 = -2.0 * cos_w0;
const double a2 = 1 - alpha;
const double b0 = 0.5 * (1 - cos_w0);
const double b1 = 1.0 * (1 - cos_w0);
const double b2 = 0.5 * (1 - cos_w0);
return {a0, a1, a2, b0, b1, b2};
}
Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2)
: a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {}
void Filter::Process(std::vector<s16>& signal) {
const size_t num_frames = signal.size() / 2;
for (size_t i = 0; i < num_frames; i++) {
std::rotate(in.begin(), in.end() - 1, in.end());
std::rotate(out.begin(), out.end() - 1, out.end());
for (size_t ch = 0; ch < channel_count; ch++) {
in[0][ch] = signal[i * channel_count + ch];
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
a2 * out[2][ch];
signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
}
}
}
/// Calculates the appropriate Q for each biquad in a cascading filter.
/// @param total_count The total number of biquads to be cascaded.
/// @param index 0-index of the biquad to calculate the Q value for.
static double CascadingBiquadQ(size_t total_count, size_t index) {
const double pole = M_PI * (2 * index + 1) / (4.0 * total_count);
return 1.0 / (2.0 * std::cos(pole));
}
CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) {
std::vector<Filter> cascade(cascade_size);
for (size_t i = 0; i < cascade_size; i++) {
cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
}
return CascadingFilter{std::move(cascade)};
}
CascadingFilter::CascadingFilter() = default;
CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {}
void CascadingFilter::Process(std::vector<s16>& signal) {
for (auto& filter : filters) {
filter.Process(signal);
}
}
} // namespace AudioCore

View File

@@ -0,0 +1,62 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {
/// Digital biquad filter:
///
/// b0 + b1 z^-1 + b2 z^-2
/// H(z) = ------------------------
/// a0 + a1 z^-1 + b2 z^-2
class Filter {
public:
/// Creates a low-pass filter.
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
/// @param Q Determines the quality factor of this filter.
static Filter LowPass(double cutoff, double Q = 0.7071);
/// Passthrough filter.
Filter();
Filter(double a0, double a1, double a2, double b0, double b1, double b2);
void Process(std::vector<s16>& signal);
private:
static constexpr size_t channel_count = 2;
/// Coefficients are in normalized form (a0 = 1.0).
double a1, a2, b0, b1, b2;
/// Input History
std::array<std::array<double, channel_count>, 3> in;
/// Output History
std::array<std::array<double, channel_count>, 3> out;
};
/// Cascade filters to build up higher-order filters from lower-order ones.
class CascadingFilter {
public:
/// Creates a cascading low-pass filter.
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
/// @param cascade_size Number of biquads in cascade.
static CascadingFilter LowPass(double cutoff, size_t cascade_size);
/// Passthrough.
CascadingFilter();
explicit CascadingFilter(std::vector<Filter> filters);
void Process(std::vector<s16>& signal);
private:
std::vector<Filter> filters;
};
} // namespace AudioCore

View File

@@ -0,0 +1,71 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#define _USE_MATH_DEFINES
#include <algorithm>
#include <cmath>
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace AudioCore {
/// The Lanczos kernel
static double Lanczos(size_t a, double x) {
if (x == 0.0)
return 1.0;
const double px = M_PI * x;
return a * std::sin(px) * std::sin(px / a) / (px * px);
}
std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) {
if (input.size() < 2)
return {};
if (ratio <= 0) {
LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
ratio = 1.0;
}
if (ratio != state.current_ratio) {
const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio);
state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3);
state.current_ratio = ratio;
}
state.nyquist.Process(input);
constexpr size_t taps = InterpolationState::lanczos_taps;
const size_t num_frames = input.size() / 2;
std::vector<s16> output;
output.reserve(static_cast<size_t>(input.size() / ratio + 4));
double& pos = state.position;
auto& h = state.history;
for (size_t i = 0; i < num_frames; ++i) {
std::rotate(h.begin(), h.end() - 1, h.end());
h[0][0] = input[i * 2 + 0];
h[0][1] = input[i * 2 + 1];
while (pos <= 1.0) {
double l = 0.0;
double r = 0.0;
for (size_t j = 0; j < h.size(); j++) {
l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
}
output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));
pos += ratio;
}
pos -= 1.0;
}
return output;
}
} // namespace AudioCore

View File

@@ -0,0 +1,43 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "audio_core/algorithm/filter.h"
#include "common/common_types.h"
namespace AudioCore {
struct InterpolationState {
static constexpr size_t lanczos_taps = 4;
static constexpr size_t history_size = lanczos_taps * 2 - 1;
double current_ratio = 0.0;
CascadingFilter nyquist;
std::array<std::array<s16, 2>, history_size> history = {};
double position = 0;
};
/// Interpolates input signal to produce output signal.
/// @param input The signal to interpolate.
/// @param ratio Interpolation ratio.
/// ratio > 1.0 results in fewer output samples.
/// ratio < 1.0 results in more output samples.
/// @returns Output signal.
std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
/// Interpolates input signal to produce output signal.
/// @param input The signal to interpolate.
/// @param input_rate The sample rate of input.
/// @param output_rate The desired sample rate of the output.
/// @returns Output signal.
inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
u32 input_rate, u32 output_rate) {
const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
return Interpolate(state, std::move(input), ratio);
}
} // namespace AudioCore

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_renderer.h"
#include "common/assert.h"
#include "common/logging/log.h"
@@ -26,6 +27,18 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
QueueMixedBuffer(2);
}
u32 AudioRenderer::GetSampleRate() const {
return worker_params.sample_rate;
}
u32 AudioRenderer::GetSampleCount() const {
return worker_params.sample_count;
}
u32 AudioRenderer::GetMixBufferCount() const {
return worker_params.mix_buffer_count;
}
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
@@ -187,6 +200,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE);
is_refresh_pending = false;
}
@@ -212,7 +227,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
break;
}
samples_remaining -= samples.size();
samples_remaining -= samples.size() / stream->GetNumChannels();
for (const auto& sample : samples) {
const s32 buffer_sample{buffer[offset]};

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_out.h"
#include "audio_core/codec.h"
#include "audio_core/stream.h"
@@ -26,7 +27,7 @@ enum class PlayState : u8 {
struct AudioRendererParameter {
u32_le sample_rate;
u32_le sample_count;
u32_le unknown_8;
u32_le mix_buffer_count;
u32_le unknown_c;
u32_le voice_count;
u32_le sink_count;
@@ -160,6 +161,9 @@ public:
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
u32 GetSampleRate() const;
u32 GetSampleCount() const;
u32 GetMixBufferCount() const;
private:
class VoiceState {
@@ -191,6 +195,7 @@ private:
size_t wave_index{};
size_t offset{};
Codec::ADPCMState adpcm_state{};
InterpolationState interp_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};

View File

@@ -4,6 +4,7 @@
#include <algorithm>
#include <cstring>
#include <mutex>
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
@@ -66,6 +67,8 @@ public:
return;
}
std::lock_guard lock{queue_mutex};
queue.reserve(queue.size() + samples.size() * GetNumChannels());
if (is_6_channel) {
@@ -94,6 +97,7 @@ private:
u32 num_channels{};
bool is_6_channel{};
std::mutex queue_mutex;
std::vector<s16> queue;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
@@ -153,6 +157,8 @@ long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const v
return {};
}
std::lock_guard lock{impl->queue_mutex};
const size_t frames_to_write{
std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};

View File

@@ -29,8 +29,6 @@ add_library(common STATIC
assert.h
bit_field.h
bit_set.h
break_points.cpp
break_points.h
cityhash.cpp
cityhash.h
color.h

View File

@@ -1,90 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <sstream>
#include "common/break_points.h"
bool BreakPoints::IsAddressBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) { return bp.iAddress == iAddress; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
bool BreakPoints::IsTempBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) {
return bp.iAddress == iAddress && bp.bTemporary;
};
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const {
TBreakPointsStr bps;
for (auto breakpoint : m_BreakPoints) {
if (!breakpoint.bTemporary) {
std::stringstream bp;
bp << std::hex << breakpoint.iAddress << " " << (breakpoint.bOn ? "n" : "");
bps.push_back(bp.str());
}
}
return bps;
}
void BreakPoints::AddFromStrings(const TBreakPointsStr& bps) {
for (auto bps_item : bps) {
TBreakPoint bp;
std::stringstream bpstr;
bpstr << std::hex << bps_item;
bpstr >> bp.iAddress;
bp.bOn = bps_item.find("n") != bps_item.npos;
bp.bTemporary = false;
Add(bp);
}
}
void BreakPoints::Add(const TBreakPoint& bp) {
if (!IsAddressBreakPoint(bp.iAddress)) {
m_BreakPoints.push_back(bp);
// if (jit)
// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
}
}
void BreakPoints::Add(u32 em_address, bool temp) {
if (!IsAddressBreakPoint(em_address)) // only add new addresses
{
TBreakPoint pt; // breakpoint settings
pt.bOn = true;
pt.bTemporary = temp;
pt.iAddress = em_address;
m_BreakPoints.push_back(pt);
// if (jit)
// jit->GetBlockCache()->InvalidateICache(em_address, 4);
}
}
void BreakPoints::Remove(u32 em_address) {
auto cond = [&em_address](const TBreakPoint& bp) { return bp.iAddress == em_address; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
if (it != m_BreakPoints.end())
m_BreakPoints.erase(it);
}
void BreakPoints::Clear() {
// if (jit)
//{
// std::for_each(m_BreakPoints.begin(), m_BreakPoints.end(),
// [](const TBreakPoint& bp)
// {
// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
// }
// );
//}
m_BreakPoints.clear();
}

View File

@@ -1,49 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "common/common_types.h"
class DebugInterface;
struct TBreakPoint {
u32 iAddress;
bool bOn;
bool bTemporary;
};
// Code breakpoints.
class BreakPoints {
public:
typedef std::vector<TBreakPoint> TBreakPoints;
typedef std::vector<std::string> TBreakPointsStr;
const TBreakPoints& GetBreakPoints() {
return m_BreakPoints;
}
TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bps);
// is address breakpoint
bool IsAddressBreakPoint(u32 iAddress) const;
bool IsTempBreakPoint(u32 iAddress) const;
// Add BreakPoint
void Add(u32 em_address, bool temp = false);
void Add(const TBreakPoint& bp);
// Remove Breakpoint
void Remove(u32 iAddress);
void Clear();
void DeleteByAddress(u32 Address);
private:
TBreakPoints m_BreakPoints;
u32 m_iBreakOnCount;
};

View File

@@ -302,13 +302,14 @@ Backend* GetBackend(std::string_view backend_name) {
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
auto filter = Impl::Instance().GetGlobalFilter();
auto& instance = Impl::Instance();
const auto& filter = instance.GetGlobalFilter();
if (!filter.CheckMessage(log_class, log_level))
return;
Entry entry =
CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args));
Impl::Instance().PushEntry(std::move(entry));
instance.PushEntry(std::move(entry));
}
} // namespace Log

View File

@@ -16,7 +16,7 @@ struct ThreadQueueList {
// (dynamically resizable) circular buffers to remove their overhead when
// inserting and popping.
typedef unsigned int Priority;
using Priority = unsigned int;
// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
static const Priority NUM_QUEUES = N;
@@ -26,9 +26,9 @@ struct ThreadQueueList {
}
// Only for debugging, returns priority level.
Priority contains(const T& uid) {
Priority contains(const T& uid) const {
for (Priority i = 0; i < NUM_QUEUES; ++i) {
Queue& cur = queues[i];
const Queue& cur = queues[i];
if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
return i;
}
@@ -37,8 +37,8 @@ struct ThreadQueueList {
return -1;
}
T get_first() {
Queue* cur = first;
T get_first() const {
const Queue* cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
return cur->data.front();

View File

@@ -249,6 +249,10 @@ add_library(core STATIC
hle/service/nvdrv/devices/nvhost_gpu.h
hle/service/nvdrv/devices/nvhost_nvdec.cpp
hle/service/nvdrv/devices/nvhost_nvdec.h
hle/service/nvdrv/devices/nvhost_nvjpg.cpp
hle/service/nvdrv/devices/nvhost_nvjpg.h
hle/service/nvdrv/devices/nvhost_vic.cpp
hle/service/nvdrv/devices/nvhost_vic.h
hle/service/nvdrv/devices/nvmap.cpp
hle/service/nvdrv/devices/nvmap.h
hle/service/nvdrv/interface.cpp

View File

@@ -86,7 +86,16 @@ public:
}
void AddTicks(u64 ticks) override {
CoreTiming::AddTicks(ticks - num_interpreted_instructions);
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
// if not all cores are doing a similar amount of work. Instead of doing this, we should
// device a way so that timing is consistent across all cores without increasing the ticks 4
// times.
u64 amortized_ticks = (ticks - num_interpreted_instructions) / Core::NUM_CPU_CORES;
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
CoreTiming::AddTicks(amortized_ticks);
num_interpreted_instructions = 0;
}
u64 GetTicksRemaining() override {
@@ -234,9 +243,7 @@ void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
}
void ARM_Dynarmic::PrepareReschedule() {
if (jit->IsExecuting()) {
jit->HaltExecution();
}
jit->HaltExecution();
}
void ARM_Dynarmic::ClearInstructionCache() {

View File

@@ -88,7 +88,7 @@ System::ResultStatus System::SingleStep() {
return RunLoop(false);
}
System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
if (!app_loader) {
@@ -151,7 +151,7 @@ Cpu& System::CpuCore(size_t core_index) {
return *cpu_cores[core_index];
}
System::ResultStatus System::Init(EmuWindow& emu_window) {
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();

View File

@@ -22,9 +22,12 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
class EmuWindow;
class ARM_Interface;
namespace Core::Frontend {
class EmuWindow;
}
namespace Service::SM {
class ServiceManager;
}
@@ -99,7 +102,7 @@ public:
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
@@ -227,7 +230,7 @@ private:
* input.
* @return ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Init(EmuWindow& emu_window);
ResultStatus Init(Frontend::EmuWindow& emu_window);
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;

View File

@@ -14,6 +14,7 @@
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/settings.h"
namespace Core {
@@ -90,6 +91,7 @@ void Cpu::RunLoop(bool tight_loop) {
LOG_TRACE(Core, "Core-{} idling", core_index);
if (IsMainCore()) {
// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
CoreTiming::Idle();
CoreTiming::Advance();
}
@@ -125,6 +127,8 @@ void Cpu::Reschedule() {
}
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
scheduler->Reschedule();
}

View File

@@ -79,7 +79,7 @@ private:
std::shared_ptr<CpuBarrier> cpu_barrier;
std::shared_ptr<Kernel::Scheduler> scheduler;
bool reschedule_pending{};
std::atomic<bool> reschedule_pending = false;
size_t core_index;
};

View File

@@ -135,11 +135,9 @@ void ClearPendingEvents() {
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ASSERT(event_type != nullptr);
s64 timeout = GetTicks() + cycles_into_future;
// If this event needs to be scheduled before the next advance(), force one early
if (!is_global_timer_sane)
ForceExceptionCheck(cycles_into_future);
event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}

View File

@@ -107,19 +107,19 @@ VirtualFile XCI::GetNCAFileByType(NCAContentType type) const {
return nullptr;
}
std::vector<std::shared_ptr<VfsFile>> XCI::GetFiles() const {
std::vector<VirtualFile> XCI::GetFiles() const {
return {};
}
std::vector<std::shared_ptr<VfsDirectory>> XCI::GetSubdirectories() const {
return std::vector<std::shared_ptr<VfsDirectory>>();
std::vector<VirtualDir> XCI::GetSubdirectories() const {
return {};
}
std::string XCI::GetName() const {
return file->GetName();
}
std::shared_ptr<VfsDirectory> XCI::GetParentDirectory() const {
VirtualDir XCI::GetParentDirectory() const {
return file->GetContainingDirectory();
}

View File

@@ -71,13 +71,13 @@ public:
std::shared_ptr<NCA> GetNCAByType(NCAContentType type) const;
VirtualFile GetNCAFileByType(NCAContentType type) const;
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
std::vector<VirtualFile> GetFiles() const override;
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
std::vector<VirtualDir> GetSubdirectories() const override;
std::string GetName() const override;
std::shared_ptr<VfsDirectory> GetParentDirectory() const override;
VirtualDir GetParentDirectory() const override;
protected:
bool ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) override;

View File

@@ -13,7 +13,7 @@
#include "core/file_sys/vfs.h"
namespace Loader {
enum class ResultStatus;
enum class ResultStatus : u16;
}
namespace FileSys {

View File

@@ -13,7 +13,7 @@
#include "partition_filesystem.h"
namespace Loader {
enum class ResultStatus;
enum class ResultStatus : u16;
}
namespace FileSys {

View File

@@ -74,15 +74,15 @@ VirtualFile VfsFilesystem::CopyFile(std::string_view old_path_, std::string_view
return new_file;
}
VirtualFile VfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
const auto old_path = FileUtil::SanitizePath(old_path_);
const auto new_path = FileUtil::SanitizePath(new_path_);
VirtualFile VfsFilesystem::MoveFile(std::string_view old_path, std::string_view new_path) {
const auto sanitized_old_path = FileUtil::SanitizePath(old_path);
const auto sanitized_new_path = FileUtil::SanitizePath(new_path);
// Again, non-default impls are highly encouraged to provide a more optimized version of this.
auto out = CopyFile(old_path_, new_path_);
auto out = CopyFile(sanitized_old_path, sanitized_new_path);
if (out == nullptr)
return nullptr;
if (DeleteFile(old_path))
if (DeleteFile(sanitized_old_path))
return out;
return nullptr;
}
@@ -137,15 +137,15 @@ VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_
return new_dir;
}
VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path_, std::string_view new_path_) {
const auto old_path = FileUtil::SanitizePath(old_path_);
const auto new_path = FileUtil::SanitizePath(new_path_);
VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path, std::string_view new_path) {
const auto sanitized_old_path = FileUtil::SanitizePath(old_path);
const auto sanitized_new_path = FileUtil::SanitizePath(new_path);
// Non-default impls are highly encouraged to provide a more optimized version of this.
auto out = CopyDirectory(old_path_, new_path_);
auto out = CopyDirectory(sanitized_old_path, sanitized_new_path);
if (out == nullptr)
return nullptr;
if (DeleteDirectory(old_path))
if (DeleteDirectory(sanitized_old_path))
return out;
return nullptr;
}

View File

@@ -15,9 +15,9 @@
namespace FileSys {
struct VfsFilesystem;
struct VfsFile;
struct VfsDirectory;
class VfsDirectory;
class VfsFile;
class VfsFilesystem;
// Convenience typedefs to use Vfs* interfaces
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
@@ -34,8 +34,9 @@ enum class VfsEntryType {
// A class representing an abstract filesystem. A default implementation given the root VirtualDir
// is provided for convenience, but if the Vfs implementation has any additional state or
// functionality, they will need to override.
struct VfsFilesystem : NonCopyable {
VfsFilesystem(VirtualDir root);
class VfsFilesystem : NonCopyable {
public:
explicit VfsFilesystem(VirtualDir root);
virtual ~VfsFilesystem();
// Gets the friendly name for the filesystem.
@@ -81,7 +82,8 @@ protected:
};
// A class representing a file in an abstract filesystem.
struct VfsFile : NonCopyable {
class VfsFile : NonCopyable {
public:
virtual ~VfsFile();
// Retrieves the file name.
@@ -179,7 +181,8 @@ struct VfsFile : NonCopyable {
};
// A class representing a directory in an abstract filesystem.
struct VfsDirectory : NonCopyable {
class VfsDirectory : NonCopyable {
public:
virtual ~VfsDirectory();
// Retrives the file located at path as if the current directory was root. Returns nullptr if
@@ -295,7 +298,8 @@ protected:
// A convenience partial-implementation of VfsDirectory that stubs out methods that should only work
// if writable. This is to avoid redundant empty methods everywhere.
struct ReadOnlyVfsDirectory : public VfsDirectory {
class ReadOnlyVfsDirectory : public VfsDirectory {
public:
bool IsWritable() const override;
bool IsReadable() const override;
std::shared_ptr<VfsDirectory> CreateSubdirectory(std::string_view name) override;

View File

@@ -15,7 +15,8 @@ namespace FileSys {
// Similar to seeking to an offset.
// If the file is writable, operations that would write past the end of the offset file will expand
// the size of this wrapper.
struct OffsetVfsFile : public VfsFile {
class OffsetVfsFile : public VfsFile {
public:
OffsetVfsFile(std::shared_ptr<VfsFile> file, size_t size, size_t offset = 0,
std::string new_name = "", VirtualDir new_parent = nullptr);

View File

@@ -10,7 +10,8 @@ namespace FileSys {
// An implementation of VfsDirectory that maintains two vectors for subdirectories and files.
// Vector data is supplied upon construction.
struct VectorVfsDirectory : public VfsDirectory {
class VectorVfsDirectory : public VfsDirectory {
public:
explicit VectorVfsDirectory(std::vector<VirtualFile> files = {},
std::vector<VirtualDir> dirs = {}, VirtualDir parent = nullptr,
std::string name = "");

View File

@@ -8,6 +8,8 @@
#include "core/frontend/input.h"
#include "core/settings.h"
namespace Core::Frontend {
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> {
public:
@@ -108,3 +110,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
}
} // namespace Core::Frontend

View File

@@ -10,6 +10,8 @@
#include "common/common_types.h"
#include "core/frontend/framebuffer_layout.h"
namespace Core::Frontend {
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).
@@ -166,3 +168,5 @@ private:
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
};
} // namespace Core::Frontend

View File

@@ -11,7 +11,7 @@
namespace Kernel {
unsigned int Object::next_object_id;
std::atomic<u32> Object::next_object_id{0};
/// Initialize the kernel
void Init() {

View File

@@ -4,6 +4,7 @@
#pragma once
#include <atomic>
#include <string>
#include <utility>
@@ -42,8 +43,8 @@ public:
virtual ~Object();
/// Returns a unique identifier for the object. For debugging purposes only.
unsigned int GetObjectId() const {
return object_id;
u32 GetObjectId() const {
return object_id.load(std::memory_order_relaxed);
}
virtual std::string GetTypeName() const {
@@ -61,23 +62,23 @@ public:
bool IsWaitable() const;
public:
static unsigned int next_object_id;
static std::atomic<u32> next_object_id;
private:
friend void intrusive_ptr_add_ref(Object*);
friend void intrusive_ptr_release(Object*);
unsigned int ref_count = 0;
unsigned int object_id = next_object_id++;
std::atomic<u32> ref_count{0};
std::atomic<u32> object_id{next_object_id++};
};
// Special functions used by boost::instrusive_ptr to do automatic ref-counting
inline void intrusive_ptr_add_ref(Object* object) {
++object->ref_count;
object->ref_count.fetch_add(1, std::memory_order_relaxed);
}
inline void intrusive_ptr_release(Object* object) {
if (--object->ref_count == 0) {
if (object->ref_count.fetch_sub(1, std::memory_order_acq_rel) == 1) {
delete object;
}
}

View File

@@ -25,7 +25,7 @@ Scheduler::~Scheduler() {
}
}
bool Scheduler::HaveReadyThreads() {
bool Scheduler::HaveReadyThreads() const {
std::lock_guard<std::mutex> lock(scheduler_mutex);
return ready_queue.get_first() != nullptr;
}

View File

@@ -21,7 +21,7 @@ public:
~Scheduler();
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads();
bool HaveReadyThreads() const;
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();

View File

@@ -71,6 +71,14 @@ ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& con
const u32 object_id{context.GetDomainMessageHeader()->object_id};
switch (domain_message_header->command) {
case IPC::DomainMessageHeader::CommandType::SendMessage:
if (object_id > domain_request_handlers.size()) {
LOG_CRITICAL(IPC,
"object_id {} is too big! This probably means a recent service call "
"to {} needed to return a new interface!",
object_id, name);
UNREACHABLE();
return RESULT_SUCCESS; // Ignore error if asserts are off
}
return domain_request_handlers[object_id - 1]->HandleSyncRequest(context);
case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: {

View File

@@ -532,7 +532,6 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
CASCADE_RESULT(thread->guest_handle, g_handle_table.Create(thread));
*out_handle = thread->guest_handle;
Core::System::GetInstance().PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
LOG_TRACE(Kernel_SVC,
@@ -706,8 +705,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
auto owner = g_handle_table.Get<Thread>(owner_handle);
ASSERT(owner);
ASSERT(thread->status != ThreadStatus::Running);
thread->status = ThreadStatus::WaitMutex;
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->wakeup_callback = nullptr;
owner->AddMutexWaiter(thread);

View File

@@ -23,6 +23,7 @@
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/memory.h"
@@ -104,6 +105,10 @@ void ExitCurrentThread() {
*/
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
const auto proper_handle = static_cast<Handle>(thread_handle);
// Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>(proper_handle);
if (thread == nullptr) {
LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
@@ -155,8 +160,10 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
if (nanoseconds == -1)
return;
CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
callback_handle);
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
CoreTiming::ScheduleEventThreadsafe(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
callback_handle);
}
void Thread::CancelWakeupTimer() {
@@ -419,12 +426,33 @@ VAddr Thread::GetCommandBufferAddress() const {
}
void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
if (thread->lock_owner == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
// waiters list is consistent and return without doing anything.
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr != wait_mutex_threads.end());
return;
}
// A thread can't wait on two different mutexes at the same time.
ASSERT(thread->lock_owner == nullptr);
// Ensure that the thread is not already in the list of mutex waiters
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr == wait_mutex_threads.end());
thread->lock_owner = this;
wait_mutex_threads.emplace_back(std::move(thread));
UpdatePriority();
}
void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
ASSERT(thread->lock_owner == this);
// Ensure that the thread is in the list of mutex waiters
auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
ASSERT(itr != wait_mutex_threads.end());
boost::remove_erase(wait_mutex_threads, thread);
thread->lock_owner = nullptr;
UpdatePriority();

View File

@@ -28,7 +28,7 @@ constexpr int DefaultSampleRate{48000};
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut(AudoutParams audio_params, AudioCore::AudioOut& audio_core)
: ServiceFramework("IAudioOut"), audio_params(audio_params), audio_core(audio_core) {
: ServiceFramework("IAudioOut"), audio_core(audio_core), audio_params(audio_params) {
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},

View File

@@ -20,9 +20,9 @@ public:
explicit IAudioRenderer(AudioCore::AudioRendererParameter audren_params)
: ServiceFramework("IAudioRenderer") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetAudioRendererSampleRate"},
{1, nullptr, "GetAudioRendererSampleCount"},
{2, nullptr, "GetAudioRendererMixBufferCount"},
{0, &IAudioRenderer::GetAudioRendererSampleRate, "GetAudioRendererSampleRate"},
{1, &IAudioRenderer::GetAudioRendererSampleCount, "GetAudioRendererSampleCount"},
{2, &IAudioRenderer::GetAudioRendererMixBufferCount, "GetAudioRendererMixBufferCount"},
{3, nullptr, "GetAudioRendererState"},
{4, &IAudioRenderer::RequestUpdateAudioRenderer, "RequestUpdateAudioRenderer"},
{5, &IAudioRenderer::StartAudioRenderer, "StartAudioRenderer"},
@@ -45,6 +45,27 @@ private:
system_event->Signal();
}
void GetAudioRendererSampleRate(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleRate());
LOG_DEBUG(Service_Audio, "called");
}
void GetAudioRendererSampleCount(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleCount());
LOG_DEBUG(Service_Audio, "called");
}
void GetAudioRendererMixBufferCount(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetMixBufferCount());
LOG_DEBUG(Service_Audio, "called");
}
void RequestUpdateAudioRenderer(Kernel::HLERequestContext& ctx) {
ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
IPC::ResponseBuilder rb{ctx, 2};
@@ -169,7 +190,8 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") {
{1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"},
{2, &AudRenU::GetAudioDevice, "GetAudioDevice"},
{3, nullptr, "OpenAudioRendererAuto"},
{4, nullptr, "GetAudioDeviceServiceWithRevisionInfo"},
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo,
"GetAudioDeviceServiceWithRevisionInfo"},
};
RegisterHandlers(functions);
}
@@ -189,7 +211,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
u64 buffer_sz = Common::AlignUp(4 * params.unknown_8, 0x40);
u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
buffer_sz += params.unknown_c * 1024;
buffer_sz += 0x940 * (params.unknown_c + 1);
buffer_sz += 0x3F0 * params.voice_count;
@@ -197,7 +219,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10);
buffer_sz +=
Common::AlignUp((0x3C0 * (params.sink_count + params.unknown_c) + 4 * params.sample_count) *
(params.unknown_8 + 6),
(params.mix_buffer_count + 6),
0x40);
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
@@ -253,6 +275,16 @@ void AudRenU::GetAudioDevice(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<Audio::IAudioDevice>();
LOG_WARNING(Service_Audio, "(STUBBED) called"); // TODO(ogniK): Figure out what is different
// based on the current revision
}
bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
switch (feature) {

View File

@@ -22,6 +22,7 @@ private:
void OpenAudioRenderer(Kernel::HLERequestContext& ctx);
void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
void GetAudioDevice(Kernel::HLERequestContext& ctx);
void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx);
enum class AudioFeatures : u32 {
Splitter,

View File

@@ -9,10 +9,110 @@
namespace Service::Friend {
class IFriendService final : public ServiceFramework<IFriendService> {
public:
IFriendService() : ServiceFramework("IFriendService") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetCompletionEvent"},
{1, nullptr, "Cancel"},
{10100, nullptr, "GetFriendListIds"},
{10101, nullptr, "GetFriendList"},
{10102, nullptr, "UpdateFriendInfo"},
{10110, nullptr, "GetFriendProfileImage"},
{10200, nullptr, "SendFriendRequestForApplication"},
{10211, nullptr, "AddFacedFriendRequestForApplication"},
{10400, nullptr, "GetBlockedUserListIds"},
{10500, nullptr, "GetProfileList"},
{10600, nullptr, "DeclareOpenOnlinePlaySession"},
{10601, &IFriendService::DeclareCloseOnlinePlaySession,
"DeclareCloseOnlinePlaySession"},
{10610, &IFriendService::UpdateUserPresence, "UpdateUserPresence"},
{10700, nullptr, "GetPlayHistoryRegistrationKey"},
{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
{10702, nullptr, "AddPlayHistory"},
{11000, nullptr, "GetProfileImageUrl"},
{20100, nullptr, "GetFriendCount"},
{20101, nullptr, "GetNewlyFriendCount"},
{20102, nullptr, "GetFriendDetailedInfo"},
{20103, nullptr, "SyncFriendList"},
{20104, nullptr, "RequestSyncFriendList"},
{20110, nullptr, "LoadFriendSetting"},
{20200, nullptr, "GetReceivedFriendRequestCount"},
{20201, nullptr, "GetFriendRequestList"},
{20300, nullptr, "GetFriendCandidateList"},
{20301, nullptr, "GetNintendoNetworkIdInfo"},
{20302, nullptr, "GetSnsAccountLinkage"},
{20303, nullptr, "GetSnsAccountProfile"},
{20304, nullptr, "GetSnsAccountFriendList"},
{20400, nullptr, "GetBlockedUserList"},
{20401, nullptr, "SyncBlockedUserList"},
{20500, nullptr, "GetProfileExtraList"},
{20501, nullptr, "GetRelationship"},
{20600, nullptr, "GetUserPresenceView"},
{20700, nullptr, "GetPlayHistoryList"},
{20701, nullptr, "GetPlayHistoryStatistics"},
{20800, nullptr, "LoadUserSetting"},
{20801, nullptr, "SyncUserSetting"},
{20900, nullptr, "RequestListSummaryOverlayNotification"},
{21000, nullptr, "GetExternalApplicationCatalog"},
{30100, nullptr, "DropFriendNewlyFlags"},
{30101, nullptr, "DeleteFriend"},
{30110, nullptr, "DropFriendNewlyFlag"},
{30120, nullptr, "ChangeFriendFavoriteFlag"},
{30121, nullptr, "ChangeFriendOnlineNotificationFlag"},
{30200, nullptr, "SendFriendRequest"},
{30201, nullptr, "SendFriendRequestWithApplicationInfo"},
{30202, nullptr, "CancelFriendRequest"},
{30203, nullptr, "AcceptFriendRequest"},
{30204, nullptr, "RejectFriendRequest"},
{30205, nullptr, "ReadFriendRequest"},
{30210, nullptr, "GetFacedFriendRequestRegistrationKey"},
{30211, nullptr, "AddFacedFriendRequest"},
{30212, nullptr, "CancelFacedFriendRequest"},
{30213, nullptr, "GetFacedFriendRequestProfileImage"},
{30214, nullptr, "GetFacedFriendRequestProfileImageFromPath"},
{30215, nullptr, "SendFriendRequestWithExternalApplicationCatalogId"},
{30216, nullptr, "ResendFacedFriendRequest"},
{30217, nullptr, "SendFriendRequestWithNintendoNetworkIdInfo"},
{30300, nullptr, "GetSnsAccountLinkPageUrl"},
{30301, nullptr, "UnlinkSnsAccount"},
{30400, nullptr, "BlockUser"},
{30401, nullptr, "BlockUserWithApplicationInfo"},
{30402, nullptr, "UnblockUser"},
{30500, nullptr, "GetProfileExtraFromFriendCode"},
{30700, nullptr, "DeletePlayHistory"},
{30810, nullptr, "ChangePresencePermission"},
{30811, nullptr, "ChangeFriendRequestReception"},
{30812, nullptr, "ChangePlayLogPermission"},
{30820, nullptr, "IssueFriendCode"},
{30830, nullptr, "ClearPlayLog"},
{49900, nullptr, "DeleteNetworkServiceAccountCache"},
};
RegisterHandlers(functions);
}
private:
void DeclareCloseOnlinePlaySession(Kernel::HLERequestContext& ctx) {
// Stub used by Splatoon 2
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void UpdateUserPresence(Kernel::HLERequestContext& ctx) {
// Stub used by Retro City Rampage
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
};
void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_Friend, "(STUBBED) called");
rb.PushIpcInterface<IFriendService>();
LOG_DEBUG(Service_ACC, "called");
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)

View File

@@ -291,6 +291,7 @@ private:
class Hid final : public ServiceFramework<Hid> {
public:
Hid() : ServiceFramework("hid") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
{1, &Hid::ActivateDebugPad, "ActivateDebugPad"},
@@ -333,15 +334,13 @@ public:
{102, &Hid::SetSupportedNpadIdType, "SetSupportedNpadIdType"},
{103, &Hid::ActivateNpad, "ActivateNpad"},
{104, nullptr, "DeactivateNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle,
"AcquireNpadStyleSetUpdateEventHandle"},
{107, nullptr, "DisconnectNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle, "AcquireNpadStyleSetUpdateEventHandle"},
{107, &Hid::DisconnectNpad, "DisconnectNpad"},
{108, &Hid::GetPlayerLedPattern, "GetPlayerLedPattern"},
{109, nullptr, "ActivateNpadWithRevision"},
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault,
"SetNpadJoyAssignmentModeSingleByDefault"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault, "SetNpadJoyAssignmentModeSingleByDefault"},
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
{125, &Hid::MergeSingleJoyAsDualJoy, "MergeSingleJoyAsDualJoy"},
@@ -398,6 +397,8 @@ public:
{1000, nullptr, "SetNpadCommunicationMode"},
{1001, nullptr, "GetNpadCommunicationMode"},
};
// clang-format on
RegisterHandlers(functions);
event = Kernel::Event::Create(Kernel::ResetType::OneShot, "hid:EventHandle");
@@ -496,6 +497,12 @@ private:
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void DisconnectNpad(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

View File

@@ -0,0 +1,34 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvdrv/devices/nvhost_nvjpg.h"
namespace Service::Nvidia::Devices {
u32 nvhost_nvjpg::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
return SetNVMAPfd(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
u32 nvhost_nvjpg::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
nvmap_fd = params.nvmap_fd;
return 0;
}
} // namespace Service::Nvidia::Devices

View File

@@ -0,0 +1,36 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
namespace Service::Nvidia::Devices {
class nvhost_nvjpg final : public nvdevice {
public:
nvhost_nvjpg() = default;
~nvhost_nvjpg() override = default;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
private:
enum class IoctlCommand : u32_le {
IocSetNVMAPfdCommand = 0x40044801,
};
struct IoctlSetNvmapFD {
u32_le nvmap_fd;
};
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
u32_le nvmap_fd{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices

View File

@@ -0,0 +1,34 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvdrv/devices/nvhost_vic.h"
namespace Service::Nvidia::Devices {
u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
return SetNVMAPfd(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
nvmap_fd = params.nvmap_fd;
return 0;
}
} // namespace Service::Nvidia::Devices

View File

@@ -0,0 +1,36 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
namespace Service::Nvidia::Devices {
class nvhost_vic final : public nvdevice {
public:
nvhost_vic() = default;
~nvhost_vic() override = default;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
private:
enum class IoctlCommand : u32_le {
IocSetNVMAPfdCommand = 0x40044801,
};
struct IoctlSetNvmapFD {
u32_le nvmap_fd;
};
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
u32_le nvmap_fd{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices

View File

@@ -12,6 +12,8 @@
#include "core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h"
#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
#include "core/hle/service/nvdrv/devices/nvhost_nvjpg.h"
#include "core/hle/service/nvdrv/devices/nvhost_vic.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdrv.h"
@@ -39,6 +41,8 @@ Module::Module() {
devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>();
devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>();
devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>();
}
u32 Module::Open(const std::string& device_name) {

View File

@@ -23,7 +23,7 @@ class HLERequestContext;
} // namespace Kernel
namespace FileSys {
struct VfsFilesystem;
class VfsFilesystem;
}
namespace Service {

View File

@@ -126,7 +126,7 @@ constexpr std::array<const char*, 36> RESULT_MESSAGES{
};
std::string GetMessageForResultStatus(ResultStatus status) {
return GetMessageForResultStatus(static_cast<size_t>(status));
return GetMessageForResultStatus(static_cast<u16>(status));
}
std::string GetMessageForResultStatus(u16 status) {

View File

@@ -56,7 +56,7 @@ FileType GuessFromFilename(const std::string& name);
std::string GetFileTypeString(FileType type);
/// Return type for functions in Loader namespace
enum class ResultStatus {
enum class ResultStatus : u16 {
Success,
ErrorAlreadyLoaded,
ErrorNotImplemented,

View File

@@ -93,6 +93,7 @@ public:
struct VertexAttribute {
enum class Size : u32 {
Invalid = 0x0,
Size_32_32_32_32 = 0x01,
Size_32_32_32 = 0x02,
Size_16_16_16_16 = 0x03,
@@ -257,6 +258,10 @@ public:
bool IsNormalized() const {
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
}
bool IsValid() const {
return size != Size::Invalid;
}
};
enum class PrimitiveTopology : u32 {
@@ -352,6 +357,27 @@ public:
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
// These values are used by Nouveau and some games.
ZeroGL = 0x4000,
OneGL = 0x4001,
SourceColorGL = 0x4300,
OneMinusSourceColorGL = 0x4301,
SourceAlphaGL = 0x4302,
OneMinusSourceAlphaGL = 0x4303,
DestAlphaGL = 0x4304,
OneMinusDestAlphaGL = 0x4305,
DestColorGL = 0x4306,
OneMinusDestColorGL = 0x4307,
SourceAlphaSaturateGL = 0x4308,
ConstantColorGL = 0xc001,
OneMinusConstantColorGL = 0xc002,
ConstantAlphaGL = 0xc003,
OneMinusConstantAlphaGL = 0xc004,
Source1ColorGL = 0xc900,
OneMinusSource1ColorGL = 0xc901,
Source1AlphaGL = 0xc902,
OneMinusSource1AlphaGL = 0xc903,
};
u32 separate_alpha;

View File

@@ -200,6 +200,14 @@ enum class IMinMaxExchange : u64 {
XHi = 3,
};
enum class XmadMode : u64 {
None = 0,
CLo = 1,
CHi = 2,
CSfu = 3,
CBcc = 4,
};
enum class FlowCondition : u64 {
Always = 0xF,
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
@@ -456,6 +464,18 @@ union Instruction {
}
} bra;
union {
BitField<20, 16, u64> imm20_16;
BitField<36, 1, u64> product_shift_left;
BitField<37, 1, u64> merge_37;
BitField<48, 1, u64> sign_a;
BitField<49, 1, u64> sign_b;
BitField<50, 3, XmadMode> mode;
BitField<52, 1, u64> high_b;
BitField<53, 1, u64> high_a;
BitField<56, 1, u64> merge_56;
} xmad;
union {
BitField<20, 14, u64> offset;
BitField<34, 5, u64> index;
@@ -593,6 +613,7 @@ public:
IntegerSetPredicate,
PredicateSetPredicate,
Conversion,
Xmad,
Unknown,
};
@@ -782,10 +803,10 @@ private:
INST("010010110101----", Id::ISET_C, Type::IntegerSet, "ISET_C"),
INST("0011011-0101----", Id::ISET_IMM, Type::IntegerSet, "ISET_IMM"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("0011011-00------", Id::XMAD_IMM, Type::Arithmetic, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Arithmetic, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Arithmetic, "XMAD_RC"),
INST("0101101100------", Id::XMAD_RR, Type::Arithmetic, "XMAD_RR"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),
INST("0101101100------", Id::XMAD_RR, Type::Xmad, "XMAD_RR"),
};
#undef INST
std::stable_sort(table.begin(), table.end(), [](const auto& a, const auto& b) {

View File

@@ -46,8 +46,11 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA32_FLOAT:
case RenderTargetFormat::RGBA32_UINT:
return 16;
case RenderTargetFormat::RGBA16_UINT:
case RenderTargetFormat::RGBA16_UNORM:
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
case RenderTargetFormat::RG32_UINT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SNORM:
@@ -61,15 +64,18 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG16_FLOAT:
case RenderTargetFormat::R32_FLOAT:
case RenderTargetFormat::R11G11B10_FLOAT:
case RenderTargetFormat::R32_UINT:
return 4;
case RenderTargetFormat::R16_UNORM:
case RenderTargetFormat::R16_SNORM:
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_UNORM:
case RenderTargetFormat::RG8_SNORM:
return 2;
case RenderTargetFormat::R8_UNORM:
case RenderTargetFormat::R8_UINT:
return 1;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));

View File

@@ -20,8 +20,11 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_UNORM = 0xC6,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD,
BGRA8_UNORM = 0xCF,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
@@ -33,8 +36,10 @@ enum class RenderTargetFormat : u32 {
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
@@ -42,6 +47,7 @@ enum class RenderTargetFormat : u32 {
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_UINT = 0xF6,
};
enum class DepthFormat : u32 {

View File

@@ -10,7 +10,7 @@
namespace VideoCore {
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} {
RefreshBaseSettings();
}

View File

@@ -11,7 +11,9 @@
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
namespace Core::Frontend {
class EmuWindow;
}
namespace VideoCore {
@@ -21,7 +23,7 @@ struct RendererSettings {
class RendererBase : NonCopyable {
public:
explicit RendererBase(EmuWindow& window);
explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
/// Swap buffers (render frame)
@@ -59,7 +61,7 @@ protected:
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting();
EmuWindow& render_window; ///< Reference to the render window handle.
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer

View File

@@ -36,30 +36,21 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
// Create SSBOs
for (size_t stage = 0; stage < ssbos.size(); ++stage) {
for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
ssbos[stage][buffer].Create();
state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
}
}
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
const std::string_view extension{
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_buffer_storage") {
has_ARB_buffer_storage = true;
} else if (extension == "GL_ARB_direct_state_access") {
if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_separate_shader_objects") {
has_ARB_separate_shader_objects = true;
@@ -86,47 +77,31 @@ RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
hw_vao.Create();
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.draw.vertex_buffer = stream_buffer.GetHandle();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
auto& buffer = uniform_buffers[index];
buffer.Create();
glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer.GetHandle());
glEnable(GL_BLEND);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
RasterizerOpenGL::~RasterizerOpenGL() {
if (stream_buffer != nullptr) {
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.Apply();
stream_buffer->Release();
}
}
RasterizerOpenGL::~RasterizerOpenGL() {}
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
state.draw.vertex_array = hw_vao.handle;
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.draw.vertex_buffer = stream_buffer.GetHandle();
state.Apply();
// Upload all guest vertex arrays sequentially to our buffer
@@ -141,16 +116,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
ASSERT(end > start);
u64 size = end - start + 1;
// Copy vertex array data
Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
GLintptr vertex_buffer_offset;
std::tie(array_ptr, buffer_offset, vertex_buffer_offset) =
UploadMemory(array_ptr, buffer_offset, start, size);
// Bind the vertex array to the buffer at the current offset.
glBindVertexBuffer(index, stream_buffer->GetHandle(), buffer_offset, vertex_array.stride);
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
vertex_array.stride);
ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented");
array_ptr += size;
buffer_offset += size;
}
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
@@ -161,11 +135,16 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
// assume every shader uses them all.
for (unsigned index = 0; index < 16; ++index) {
auto& attrib = regs.vertex_attrib_format[index];
// Ignore invalid attributes.
if (!attrib.IsValid())
continue;
auto& buffer = regs.vertex_array[attrib.buffer];
LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
attrib.offset.Value(), attrib.IsNormalized());
auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
glEnableVertexAttribArray(index);
@@ -196,22 +175,12 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program
return program_code;
}
void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Helper function for uploading uniform data
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
if (has_ARB_direct_state_access) {
glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
} else {
glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
}
};
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@@ -223,22 +192,21 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
continue;
}
std::tie(buffer_ptr, buffer_offset) =
AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
// Flush the buffer so that the GPU can see the data we just wrote.
glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
// Bind the buffer
glBindBufferRange(GL_UNIFORM_BUFFER, stage, stream_buffer.GetHandle(), buffer_offset,
sizeof(ubo));
// Upload uniform data as one UBO per stage
const GLintptr ubo_offset = buffer_offset;
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
sizeof(GLShader::MaxwellUniformData));
buffer_ptr += sizeof(GLShader::MaxwellUniformData);
buffer_offset += sizeof(GLShader::MaxwellUniformData);
buffer_ptr += sizeof(ubo);
buffer_offset += sizeof(ubo);
GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
GLShader::ShaderEntries shader_resources;
@@ -277,9 +245,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
static_cast<Maxwell::ShaderStage>(stage));
// Configure the const buffers for this shader stage.
current_constbuffer_bindpoint =
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers(
buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
// Configure the textures for this shader stage.
current_texture_bindpoint =
@@ -294,6 +262,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
}
shader_program_manager->UseTrivialGeometryShader();
return {buffer_ptr, buffer_offset};
}
size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -427,6 +397,31 @@ void RasterizerOpenGL::Clear() {
}
}
std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
size_t alignment) {
// Align the offset, not the mapped pointer
GLintptr offset_aligned =
static_cast<GLintptr>(Common::AlignUp(static_cast<size_t>(buffer_offset), alignment));
return {buffer_ptr + (offset_aligned - buffer_offset), offset_aligned};
}
std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_ptr,
GLintptr buffer_offset,
Tegra::GPUVAddr gpu_addr,
size_t size, size_t alignment) {
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
GLintptr uploaded_offset = buffer_offset;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
buffer_ptr += size;
buffer_offset += size;
return {buffer_ptr, buffer_offset, uploaded_offset};
}
void RasterizerOpenGL::DrawArrays() {
if (accelerate_draw == AccelDraw::Disabled)
return;
@@ -451,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.draw.vertex_buffer = stream_buffer.GetHandle();
state.Apply();
size_t buffer_size = CalculateVertexArraysSize();
@@ -461,41 +456,31 @@ void RasterizerOpenGL::DrawArrays() {
}
// Uniform space for the 5 shader stages
buffer_size = Common::AlignUp<size_t>(buffer_size, 4) +
sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
buffer_size =
Common::AlignUp<size_t>(buffer_size, 4) +
(sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
u8* buffer_ptr;
GLintptr buffer_offset;
std::tie(buffer_ptr, buffer_offset) =
stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
std::tie(buffer_ptr, buffer_offset, std::ignore) =
stream_buffer.Map(static_cast<GLsizeiptr>(buffer_size), 4);
u8* buffer_ptr_base = buffer_ptr;
u8* offseted_buffer;
std::tie(offseted_buffer, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
offseted_buffer =
reinterpret_cast<u8*>(Common::AlignUp(reinterpret_cast<size_t>(offseted_buffer), 4));
buffer_offset = Common::AlignUp<size_t>(buffer_offset, 4);
std::tie(buffer_ptr, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
const boost::optional<VAddr> index_data_addr{
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
index_buffer_offset = buffer_offset;
offseted_buffer += index_buffer_size;
buffer_offset += index_buffer_size;
std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
}
offseted_buffer =
reinterpret_cast<u8*>(Common::AlignUp(reinterpret_cast<size_t>(offseted_buffer), 4));
buffer_offset = Common::AlignUp<size_t>(buffer_offset, 4);
std::tie(buffer_ptr, buffer_offset) = SetupShaders(buffer_ptr, buffer_offset);
SetupShaders(offseted_buffer, buffer_offset);
stream_buffer->Unmap();
stream_buffer.Unmap(buffer_ptr - buffer_ptr_base);
shader_program_manager->ApplyTo(state);
state.Apply();
@@ -642,36 +627,23 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries) {
std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) {
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
// Reset all buffer draw state for this stage.
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
buffer.bindpoint = 0;
buffer.enabled = false;
}
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
auto& buffer_draw_state =
state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()];
if (!buffer.enabled) {
continue;
}
buffer_draw_state.enabled = true;
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
size_t size = 0;
if (used_buffer.IsIndirect()) {
@@ -693,25 +665,26 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
size = Common::AlignUp(size, sizeof(GLvec4));
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
std::vector<u8> data(size);
Memory::ReadBlock(*addr, data.data(), data.size());
GLintptr const_buffer_offset;
std::tie(buffer_ptr, buffer_offset, const_buffer_offset) =
UploadMemory(buffer_ptr, buffer_offset, buffer.address, size,
static_cast<size_t>(uniform_buffer_alignment));
glBindBuffer(GL_UNIFORM_BUFFER, buffer_draw_state.ssbo);
glBufferData(GL_UNIFORM_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
stream_buffer.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader
const std::string buffer_name = used_buffer.GetName();
const GLuint index =
glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
if (index != GL_INVALID_INDEX) {
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
glUniformBlockBinding(program, index, current_bindpoint + bindpoint);
}
}
state.Apply();
return current_bindpoint + static_cast<u32>(entries.size());
return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())};
}
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,

View File

@@ -7,6 +7,7 @@
#include <array>
#include <cstddef>
#include <memory>
#include <tuple>
#include <utility>
#include <vector>
#include <glad/glad.h>
@@ -21,12 +22,15 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
class EmuWindow;
struct ScreenInfo;
namespace Core::Frontend {
class EmuWindow;
}
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(EmuWindow& renderer);
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -97,9 +101,10 @@ private:
* @param entries Vector describing the buffers that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
std::tuple<u8*, GLintptr, u32> SetupConstBuffers(
u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
GLuint program, u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
/*
* Configures the current textures to use for the draw command.
@@ -136,7 +141,6 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
bool has_ARB_buffer_storage = false;
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
@@ -145,29 +149,31 @@ private:
RasterizerCacheOpenGL res_cache;
EmuWindow& emu_window;
Core::Frontend::EmuWindow& emu_window;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
ssbos;
static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> stream_buffer;
OGLStreamBuffer stream_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
GLint uniform_buffer_alignment;
size_t CalculateVertexArraysSize() const;
std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset);
std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
std::pair<u8*, GLintptr> SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment);
std::tuple<u8*, GLintptr, GLintptr> UploadMemory(u8* buffer_ptr, GLintptr buffer_offset,
Tegra::GPUVAddr gpu_addr, size_t size,
size_t alignment = 4);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;

View File

@@ -99,7 +99,10 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
false}, // A2B10G10R10
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
{GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
@@ -113,7 +116,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
@@ -133,7 +136,10 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -233,38 +239,70 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>,
MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>,
MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::R11FG11FB10F>,
MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXN2UNORM>,
MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::BC7U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::G8R8>,
MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>,
MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>,
MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>,
MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>,
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
// clang-format off
MortonCopy<true, PixelFormat::ABGR8U>,
MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::A2B10G10R10>,
MortonCopy<true, PixelFormat::A1B5G5R5>,
MortonCopy<true, PixelFormat::R8>,
MortonCopy<true, PixelFormat::R8UI>,
MortonCopy<true, PixelFormat::RGBA16F>,
MortonCopy<true, PixelFormat::RGBA16U>,
MortonCopy<true, PixelFormat::RGBA16UI>,
MortonCopy<true, PixelFormat::R11FG11FB10F>,
MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::DXN2UNORM>,
MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::BC7U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>,
MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>,
MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>,
MortonCopy<true, PixelFormat::R16S>,
MortonCopy<true, PixelFormat::R16UI>,
MortonCopy<true, PixelFormat::R16I>,
MortonCopy<true, PixelFormat::RG16>,
MortonCopy<true, PixelFormat::RG16F>,
MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>,
MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>,
MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::RG8U>,
MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
// clang-format on
};
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
MortonCopy<false, PixelFormat::ABGR8U>,
MortonCopy<false, PixelFormat::ABGR8S>,
MortonCopy<false, PixelFormat::B5G6R5>,
MortonCopy<false, PixelFormat::A2B10G10R10>,
MortonCopy<false, PixelFormat::A1B5G5R5>,
MortonCopy<false, PixelFormat::R8>,
MortonCopy<false, PixelFormat::R8UI>,
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::RGBA16U>,
MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
@@ -294,12 +332,16 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::RG16S>,
MortonCopy<false, PixelFormat::RGB32F>,
MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::RG8U>,
MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z32FS8>,
// clang-format on
};
// Allocate an uninitialized texture of appropriate size and format for the surface

View File

@@ -29,44 +29,50 @@ struct SurfaceParams {
A2B10G10R10 = 3,
A1B5G5R5 = 4,
R8 = 5,
RGBA16F = 6,
R11FG11FB10F = 7,
RGBA32UI = 8,
DXT1 = 9,
DXT23 = 10,
DXT45 = 11,
DXN1 = 12, // This is also known as BC4
DXN2UNORM = 13,
DXN2SNORM = 14,
BC7U = 15,
ASTC_2D_4X4 = 16,
G8R8 = 17,
BGRA8 = 18,
RGBA32F = 19,
RG32F = 20,
R32F = 21,
R16F = 22,
R16UNORM = 23,
R16S = 24,
R16UI = 25,
R16I = 26,
RG16 = 27,
RG16F = 28,
RG16UI = 29,
RG16I = 30,
RG16S = 31,
RGB32F = 32,
SRGBA8 = 33,
RG8S = 34,
R8UI = 6,
RGBA16F = 7,
RGBA16U = 8,
RGBA16UI = 9,
R11FG11FB10F = 10,
RGBA32UI = 11,
DXT1 = 12,
DXT23 = 13,
DXT45 = 14,
DXN1 = 15, // This is also known as BC4
DXN2UNORM = 16,
DXN2SNORM = 17,
BC7U = 18,
ASTC_2D_4X4 = 19,
G8R8 = 20,
BGRA8 = 21,
RGBA32F = 22,
RG32F = 23,
R32F = 24,
R16F = 25,
R16UNORM = 26,
R16S = 27,
R16UI = 28,
R16I = 29,
RG16 = 30,
RG16F = 31,
RG16UI = 32,
RG16I = 33,
RG16S = 34,
RGB32F = 35,
SRGBA8 = 36,
RG8U = 37,
RG8S = 38,
RG32UI = 39,
R32UI = 40,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 35,
S8Z24 = 36,
Z32F = 37,
Z16 = 38,
Z32FS8 = 39,
Z24S8 = 41,
S8Z24 = 42,
Z32F = 43,
Z16 = 44,
Z32FS8 = 45,
MaxDepthStencilFormat,
@@ -110,7 +116,10 @@ struct SurfaceParams {
1, // A2B10G10R10
1, // A1B5G5R5
1, // R8
1, // R8UI
1, // RGBA16F
1, // RGBA16U
1, // RGBA16UI
1, // R11FG11FB10F
1, // RGBA32UI
4, // DXT1
@@ -138,7 +147,10 @@ struct SurfaceParams {
1, // RG16S
1, // RGB32F
1, // SRGBA8
1, // RG8U
1, // RG8S
1, // RG32UI
1, // R32UI
1, // Z24S8
1, // S8Z24
1, // Z32F
@@ -161,7 +173,10 @@ struct SurfaceParams {
32, // A2B10G10R10
16, // A1B5G5R5
8, // R8
8, // R8UI
64, // RGBA16F
64, // RGBA16U
64, // RGBA16UI
32, // R11FG11FB10F
128, // RGBA32UI
64, // DXT1
@@ -189,7 +204,10 @@ struct SurfaceParams {
32, // RG16S
96, // RGB32F
32, // SRGBA8
16, // RG8U
16, // RG8S
64, // RG32UI
32, // R32UI
32, // Z24S8
32, // S8Z24
32, // Z32F
@@ -238,6 +256,10 @@ struct SurfaceParams {
return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F;
case Tegra::RenderTargetFormat::RGBA16_UNORM:
return PixelFormat::RGBA16U;
case Tegra::RenderTargetFormat::RGBA16_UINT:
return PixelFormat::RGBA16UI;
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
return PixelFormat::RGBA32F;
case Tegra::RenderTargetFormat::RG32_FLOAT:
@@ -250,6 +272,8 @@ struct SurfaceParams {
return PixelFormat::RGBA32UI;
case Tegra::RenderTargetFormat::R8_UNORM:
return PixelFormat::R8;
case Tegra::RenderTargetFormat::R8_UINT:
return PixelFormat::R8UI;
case Tegra::RenderTargetFormat::RG16_FLOAT:
return PixelFormat::RG16F;
case Tegra::RenderTargetFormat::RG16_UINT:
@@ -260,6 +284,8 @@ struct SurfaceParams {
return PixelFormat::RG16;
case Tegra::RenderTargetFormat::RG16_SNORM:
return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::RG8_UNORM:
return PixelFormat::RG8U;
case Tegra::RenderTargetFormat::RG8_SNORM:
return PixelFormat::RG8S;
case Tegra::RenderTargetFormat::R16_FLOAT:
@@ -274,6 +300,10 @@ struct SurfaceParams {
return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
case Tegra::RenderTargetFormat::R32_UINT:
return PixelFormat::R32UI;
case Tegra::RenderTargetFormat::RG32_UINT:
return PixelFormat::RG32UI;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -301,7 +331,15 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::A1B5G5R5:
return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8:
return PixelFormat::R8;
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R8;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R8UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::G8R8:
return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
@@ -319,7 +357,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32:
return PixelFormat::RG32F;
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG32UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32_B32:
return PixelFormat::RGB32F;
case Tegra::Texture::TextureFormat::R16:
@@ -339,7 +385,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32:
return PixelFormat::R32F;
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R32UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z24S8:
@@ -419,6 +473,8 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RG16_UNORM:
case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
case Tegra::RenderTargetFormat::RG8_UNORM:
case Tegra::RenderTargetFormat::RGBA16_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
@@ -434,8 +490,12 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::R32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RGBA16_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT:
case Tegra::RenderTargetFormat::RG32_UINT:
case Tegra::RenderTargetFormat::R32_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT:

View File

@@ -356,13 +356,13 @@ public:
* @param reg The register to use as the source value.
*/
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
std::string dest = GetOutputAttribute(attribute);
std::string src = GetRegisterAsFloat(reg);
if (!dest.empty()) {
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
// instruction for now.
shader.AddLine(dest + " = " + src + ';');
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
}
}
@@ -376,6 +376,8 @@ public:
return value;
} else if (type == GLSLRegister::Type::Integer) {
return "floatBitsToInt(" + value + ')';
} else if (type == GLSLRegister::Type::UnsignedInteger) {
return "floatBitsToUint(" + value + ')';
} else {
UNREACHABLE();
}
@@ -1630,6 +1632,99 @@ private:
}
break;
}
case OpCode::Type::Xmad: {
ASSERT_MSG(!instr.xmad.sign_a, "Unimplemented");
ASSERT_MSG(!instr.xmad.sign_b, "Unimplemented");
std::string op_a{regs.GetRegisterAsInteger(instr.gpr8, 0, instr.xmad.sign_a)};
std::string op_b;
std::string op_c;
// TODO(bunnei): Needs to be fixed once op_a or op_b is signed
ASSERT_MSG(instr.xmad.sign_a == instr.xmad.sign_b, "Unimplemented");
const bool is_signed{instr.xmad.sign_a == 1};
bool is_merge{};
switch (opcode->GetId()) {
case OpCode::Id::XMAD_CR: {
is_merge = instr.xmad.merge_56;
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
instr.xmad.sign_b ? GLSLRegister::Type::Integer
: GLSLRegister::Type::UnsignedInteger);
op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
break;
}
case OpCode::Id::XMAD_RR: {
is_merge = instr.xmad.merge_37;
op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.xmad.sign_b);
op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
break;
}
case OpCode::Id::XMAD_RC: {
op_b += regs.GetRegisterAsInteger(instr.gpr39, 0, instr.xmad.sign_b);
op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
is_signed ? GLSLRegister::Type::Integer
: GLSLRegister::Type::UnsignedInteger);
break;
}
case OpCode::Id::XMAD_IMM: {
is_merge = instr.xmad.merge_37;
op_b += std::to_string(instr.xmad.imm20_16);
op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled XMAD instruction: {}", opcode->GetName());
UNREACHABLE();
}
}
// TODO(bunnei): Ensure this is right with signed operands
if (instr.xmad.high_a) {
op_a = "((" + op_a + ") >> 16)";
} else {
op_a = "((" + op_a + ") & 0xFFFF)";
}
std::string src2 = '(' + op_b + ')'; // Preserve original source 2
if (instr.xmad.high_b) {
op_b = '(' + src2 + " >> 16)";
} else {
op_b = '(' + src2 + " & 0xFFFF)";
}
std::string product = '(' + op_a + " * " + op_b + ')';
if (instr.xmad.product_shift_left) {
product = '(' + product + " << 16)";
}
switch (instr.xmad.mode) {
case Tegra::Shader::XmadMode::None:
break;
case Tegra::Shader::XmadMode::CLo:
op_c = "((" + op_c + ") & 0xFFFF)";
break;
case Tegra::Shader::XmadMode::CHi:
op_c = "((" + op_c + ") >> 16)";
break;
case Tegra::Shader::XmadMode::CBcc:
op_c = "((" + op_c + ") + (" + src2 + "<< 16))";
break;
default: {
LOG_CRITICAL(HW_GPU, "Unhandled XMAD mode: {}",
static_cast<u32>(instr.xmad.mode.Value()));
UNREACHABLE();
}
}
std::string sum{'(' + product + " + " + op_c + ')'};
if (is_merge) {
sum = "((" + sum + " & 0xFFFF) | (" + src2 + "<< 16))";
}
regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1);
break;
}
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
@@ -1667,7 +1762,15 @@ private:
}
case OpCode::Id::KIL: {
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
shader.AddLine("if (true) {");
++shader.scope;
shader.AddLine("discard;");
--shader.scope;
shader.AddLine("}");
break;
}
case OpCode::Id::BRA: {

View File

@@ -203,21 +203,6 @@ void OpenGLState::Apply() const {
}
}
// Constbuffers
for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
const auto& new_state = draw.const_buffers[stage][buffer_id];
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) {
if (new_state.enabled) {
glBindBufferBase(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo);
}
}
}
}
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);

View File

@@ -119,12 +119,6 @@ public:
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
struct ConstBufferConfig {
bool enabled = false;
GLuint bindpoint;
GLuint ssbo;
};
std::array<std::array<ConstBufferConfig, Regs::MaxConstBuffers>, 5> const_buffers;
} draw;
struct {

View File

@@ -9,174 +9,91 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
class OrphanBuffer : public OGLStreamBuffer {
public:
explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
~OrphanBuffer() override;
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
GLsizeiptr allocate_size = size;
if (target == GL_ARRAY_BUFFER) {
// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
// read position is near the end and is an out-of-bound access to the vertex buffer. This is
// probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
// vertex array. Doubling the allocation size for the vertex buffer seems to avoid the
// crash.
allocate_size *= 2;
}
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
if (GLAD_GL_ARB_buffer_storage) {
persistent = true;
coherent = prefer_coherent;
GLbitfield flags =
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
glBufferStorage(gl_target, allocate_size, nullptr, flags);
mapped_ptr = static_cast<u8*>(glMapBufferRange(
gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
} else {
glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
}
}
std::vector<u8> data;
};
class StorageBuffer : public OGLStreamBuffer {
public:
explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
~StorageBuffer() override;
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
struct Fence {
OGLSync sync;
size_t offset;
};
std::deque<Fence> head;
std::deque<Fence> tail;
u8* mapped_ptr;
};
OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
gl_target = target;
OGLStreamBuffer::~OGLStreamBuffer() {
if (persistent) {
glBindBuffer(gl_target, gl_buffer.handle);
glUnmapBuffer(gl_target);
}
gl_buffer.Release();
}
GLuint OGLStreamBuffer::GetHandle() const {
return gl_buffer.handle;
}
std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
if (storage_buffer) {
return std::make_unique<StorageBuffer>(target);
}
return std::make_unique<OrphanBuffer>(target);
GLsizeiptr OGLStreamBuffer::GetSize() const {
return buffer_size;
}
OrphanBuffer::~OrphanBuffer() {
Release();
}
void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
buffer_pos = 0;
buffer_size = size;
data.resize(buffer_size);
if (gl_buffer.handle == 0) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
}
glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
}
void OrphanBuffer::Release() {
gl_buffer.Release();
}
std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
buffer_pos = Common::AlignUp(buffer_pos, alignment);
if (buffer_pos + size > buffer_size) {
Create(std::max(buffer_size, size), 0);
}
mapped_size = size;
return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
}
void OrphanBuffer::Unmap() {
glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
buffer_pos += mapped_size;
}
StorageBuffer::~StorageBuffer() {
Release();
}
void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
if (gl_buffer.handle != 0)
return;
buffer_pos = 0;
buffer_size = size;
buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
mapped_ptr = reinterpret_cast<u8*>(
glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
}
void StorageBuffer::Release() {
if (gl_buffer.handle == 0)
return;
glUnmapBuffer(gl_target);
gl_buffer.Release();
head.clear();
tail.clear();
}
std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr alignment) {
ASSERT(size <= buffer_size);
OGLSync sync;
buffer_pos = Common::AlignUp(buffer_pos, alignment);
size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
if (!head.empty() &&
(effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
ASSERT(head.back().sync.handle == 0);
head.back().sync.Create();
}
if (buffer_pos + size > buffer_size) {
if (!tail.empty()) {
std::swap(sync, tail.back().sync);
tail.clear();
}
std::swap(tail, head);
buffer_pos = 0;
effective_offset = 0;
}
while (!tail.empty() && buffer_pos + size > tail.front().offset) {
std::swap(sync, tail.front().sync);
tail.pop_front();
}
if (sync.handle != 0) {
glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
sync.Release();
}
if (head.empty() || effective_offset > head.back().offset) {
head.emplace_back();
head.back().offset = effective_offset;
}
ASSERT(alignment <= buffer_size);
mapped_size = size;
return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
if (alignment > 0) {
buffer_pos = Common::AlignUp<size_t>(buffer_pos, alignment);
}
bool invalidate = false;
if (buffer_pos + size > buffer_size) {
buffer_pos = 0;
invalidate = true;
if (persistent) {
glUnmapBuffer(gl_target);
}
}
if (invalidate | !persistent) {
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
mapped_ptr = static_cast<u8*>(
glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
mapped_offset = buffer_pos;
}
return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
}
void StorageBuffer::Unmap() {
glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size));
buffer_pos += mapped_size;
void OGLStreamBuffer::Unmap(GLsizeiptr size) {
ASSERT(size <= mapped_size);
if (!coherent && size > 0) {
glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
}
if (!persistent) {
glUnmapBuffer(gl_target);
}
buffer_pos += size;
}

View File

@@ -2,35 +2,41 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <tuple>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target);
virtual ~OGLStreamBuffer() = default;
public:
static std::unique_ptr<OGLStreamBuffer> MakeBuffer(bool storage_buffer, GLenum target);
virtual void Create(size_t size, size_t sync_subdivide) = 0;
virtual void Release() {}
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
~OGLStreamBuffer();
GLuint GetHandle() const;
GLsizeiptr GetSize() const;
virtual std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) = 0;
virtual void Unmap() = 0;
/*
* Allocates a linear chunk of memory in the GPU buffer with at least "size" bytes
* and the optional alignment requirement.
* If the buffer is full, the whole buffer is reallocated which invalidates old chunks.
* The return values are the pointer to the new chunk, the offset within the buffer,
* and the invalidation flag for previous chunks.
* The actual used size must be specified on unmapping the chunk.
*/
std::tuple<u8*, GLintptr, bool> Map(GLsizeiptr size, GLintptr alignment = 0);
protected:
void Unmap(GLsizeiptr size);
private:
OGLBuffer gl_buffer;
GLenum gl_target;
size_t buffer_pos = 0;
size_t buffer_size = 0;
size_t buffer_sync_subdivide = 0;
size_t mapped_size = 0;
bool coherent = false;
bool persistent = false;
GLintptr buffer_pos = 0;
GLsizeiptr buffer_size = 0;
GLintptr mapped_offset = 0;
GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr;
};

View File

@@ -27,6 +27,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
@@ -91,6 +92,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return GL_POINTS;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
@@ -156,42 +159,61 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
switch (factor) {
case Maxwell::Blend::Factor::Zero:
case Maxwell::Blend::Factor::ZeroGL:
return GL_ZERO;
case Maxwell::Blend::Factor::One:
case Maxwell::Blend::Factor::OneGL:
return GL_ONE;
case Maxwell::Blend::Factor::SourceColor:
case Maxwell::Blend::Factor::SourceColorGL:
return GL_SRC_COLOR;
case Maxwell::Blend::Factor::OneMinusSourceColor:
case Maxwell::Blend::Factor::OneMinusSourceColorGL:
return GL_ONE_MINUS_SRC_COLOR;
case Maxwell::Blend::Factor::SourceAlpha:
case Maxwell::Blend::Factor::SourceAlphaGL:
return GL_SRC_ALPHA;
case Maxwell::Blend::Factor::OneMinusSourceAlpha:
case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
return GL_ONE_MINUS_SRC_ALPHA;
case Maxwell::Blend::Factor::DestAlpha:
case Maxwell::Blend::Factor::DestAlphaGL:
return GL_DST_ALPHA;
case Maxwell::Blend::Factor::OneMinusDestAlpha:
case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
return GL_ONE_MINUS_DST_ALPHA;
case Maxwell::Blend::Factor::DestColor:
case Maxwell::Blend::Factor::DestColorGL:
return GL_DST_COLOR;
case Maxwell::Blend::Factor::OneMinusDestColor:
case Maxwell::Blend::Factor::OneMinusDestColorGL:
return GL_ONE_MINUS_DST_COLOR;
case Maxwell::Blend::Factor::SourceAlphaSaturate:
case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
return GL_SRC_ALPHA_SATURATE;
case Maxwell::Blend::Factor::Source1Color:
case Maxwell::Blend::Factor::Source1ColorGL:
return GL_SRC1_COLOR;
case Maxwell::Blend::Factor::OneMinusSource1Color:
case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
return GL_ONE_MINUS_SRC1_COLOR;
case Maxwell::Blend::Factor::Source1Alpha:
case Maxwell::Blend::Factor::Source1AlphaGL:
return GL_SRC1_ALPHA;
case Maxwell::Blend::Factor::OneMinusSource1Alpha:
case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
return GL_ONE_MINUS_SRC1_ALPHA;
case Maxwell::Blend::Factor::ConstantColor:
case Maxwell::Blend::Factor::ConstantColorGL:
return GL_CONSTANT_COLOR;
case Maxwell::Blend::Factor::OneMinusConstantColor:
case Maxwell::Blend::Factor::OneMinusConstantColorGL:
return GL_ONE_MINUS_CONSTANT_COLOR;
case Maxwell::Blend::Factor::ConstantAlpha:
case Maxwell::Blend::Factor::ConstantAlphaGL:
return GL_CONSTANT_ALPHA;
case Maxwell::Blend::Factor::OneMinusConstantAlpha:
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return GL_ONE_MINUS_CONSTANT_ALPHA;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));

View File

@@ -18,7 +18,6 @@
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
static const char vertex_shader[] = R"(
#version 150 core
@@ -92,7 +91,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} {
ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_)
: emu_window{emu_window_} {
if (Settings::values.use_multi_core) {
emu_window.MakeCurrent();
}
@@ -103,7 +103,9 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
}
}
RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
: VideoCore::RendererBase{window} {}
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)

View File

@@ -12,7 +12,9 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace Core::Frontend {
class EmuWindow;
}
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
@@ -34,16 +36,16 @@ struct ScreenInfo {
/// Helper class to acquire/release OpenGL context within a given scope
class ScopeAcquireGLContext : NonCopyable {
public:
explicit ScopeAcquireGLContext(EmuWindow& window);
explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window);
~ScopeAcquireGLContext();
private:
EmuWindow& emu_window;
Core::Frontend::EmuWindow& emu_window;
};
class RendererOpenGL : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(EmuWindow& window);
explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
~RendererOpenGL() override;
/// Swap buffers (render frame)

View File

@@ -9,7 +9,7 @@
namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
}

View File

@@ -6,7 +6,9 @@
#include <memory>
namespace Core::Frontend {
class EmuWindow;
}
namespace VideoCore {
@@ -18,6 +20,6 @@ class RendererBase;
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
} // namespace VideoCore

View File

@@ -101,7 +101,7 @@ signals:
void ErrorThrown(Core::System::ResultStatus, std::string);
};
class GRenderWindow : public QWidget, public EmuWindow {
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:

View File

@@ -10,7 +10,7 @@
struct SDL_Window;
class EmuWindow_SDL2 : public EmuWindow {
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(bool fullscreen);
~EmuWindow_SDL2();