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37a352e9d3 |
@@ -10,7 +10,7 @@ jobs:
|
||||
BuildSuffix: 'windows-testing'
|
||||
ScriptFolder: 'windows'
|
||||
steps:
|
||||
- script: sudo apt upgrade python3-pip && pip install requests urllib3
|
||||
- script: sudo apt-get update && sudo apt-get --only-upgrade -y install python3-pip && pip install requests urllib3
|
||||
displayName: 'Prepare Environment'
|
||||
- task: PythonScript@0
|
||||
condition: eq(variables['Build.Reason'], 'PullRequest')
|
||||
|
||||
31
dist/license.md
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
The icons in this folder and its subfolders have the following licenses:
|
||||
|
||||
Icon Name | License | Origin/Author
|
||||
--- | --- | ---
|
||||
qt_themes/default/icons/16x16/checked.png | Free for non-commercial use
|
||||
qt_themes/default/icons/16x16/failed.png | Free for non-commercial use
|
||||
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
|
||||
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/16x16/checked.png | Free for non-commercial use
|
||||
qt_themes/qdarkstyle/icons/16x16/failed.png | Free for non-commercial use
|
||||
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
|
||||
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/plus.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
|
||||
<!-- TODO: Add the license of the yuzu icon -->
|
||||
BIN
dist/qt_themes/colorful/icons/16x16/lock.png
vendored
Normal file
|
After Width: | Height: | Size: 330 B |
BIN
dist/qt_themes/colorful/icons/256x256/plus_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
dist/qt_themes/colorful/icons/48x48/bad_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
dist/qt_themes/colorful/icons/48x48/chip.png
vendored
Normal file
|
After Width: | Height: | Size: 582 B |
BIN
dist/qt_themes/colorful/icons/48x48/folder.png
vendored
Normal file
|
After Width: | Height: | Size: 460 B |
BIN
dist/qt_themes/colorful/icons/48x48/plus.png
vendored
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|
After Width: | Height: | Size: 496 B |
BIN
dist/qt_themes/colorful/icons/48x48/sd_card.png
vendored
Normal file
|
After Width: | Height: | Size: 680 B |
14
dist/qt_themes/colorful/icons/index.theme
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
[Icon Theme]
|
||||
Name=colorful
|
||||
Comment=Colorful theme
|
||||
Inherits=default
|
||||
Directories=16x16,48x48,256x256
|
||||
|
||||
[16x16]
|
||||
Size=16
|
||||
|
||||
[48x48]
|
||||
Size=48
|
||||
|
||||
[256x256]
|
||||
Size=256
|
||||
15
dist/qt_themes/colorful/style.qrc
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<RCC>
|
||||
<qresource prefix="icons/colorful">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
|
||||
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
|
||||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="colorful">
|
||||
<file>style.qss</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
4
dist/qt_themes/colorful/style.qss
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
/*
|
||||
This file is intentionally left blank.
|
||||
We do not want to apply any stylesheet for colorful, only icons.
|
||||
*/
|
||||
BIN
dist/qt_themes/colorful_dark/icons/16x16/lock.png
vendored
Normal file
|
After Width: | Height: | Size: 401 B |
8
dist/qt_themes/colorful_dark/icons/index.theme
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
[Icon Theme]
|
||||
Name=colorful_dark
|
||||
Comment=Colorful theme (Dark style)
|
||||
Inherits=default
|
||||
Directories=16x16
|
||||
|
||||
[16x16]
|
||||
Size=16
|
||||
57
dist/qt_themes/colorful_dark/style.qrc
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
<RCC>
|
||||
<qresource prefix="icons/colorful_dark">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
|
||||
<file alias="48x48/plus.png">../colorful/icons/48x48/plus.png</file>
|
||||
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
|
||||
<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
|
||||
<qresource prefix="qss_icons">
|
||||
<file alias="rc/up_arrow_disabled.png">../qdarkstyle/rc/up_arrow_disabled.png</file>
|
||||
<file alias="rc/Hmovetoolbar.png">../qdarkstyle/rc/Hmovetoolbar.png</file>
|
||||
<file alias="rc/stylesheet-branch-end.png">../qdarkstyle/rc/stylesheet-branch-end.png</file>
|
||||
<file alias="rc/branch_closed-on.png">../qdarkstyle/rc/branch_closed-on.png</file>
|
||||
<file alias="rc/stylesheet-vline.png">../qdarkstyle/rc/stylesheet-vline.png</file>
|
||||
<file alias="rc/branch_closed.png">../qdarkstyle/rc/branch_closed.png</file>
|
||||
<file alias="rc/branch_open-on.png">../qdarkstyle/rc/branch_open-on.png</file>
|
||||
<file alias="rc/transparent.png">../qdarkstyle/rc/transparent.png</file>
|
||||
<file alias="rc/right_arrow_disabled.png">../qdarkstyle/rc/right_arrow_disabled.png</file>
|
||||
<file alias="rc/sizegrip.png">../qdarkstyle/rc/sizegrip.png</file>
|
||||
<file alias="rc/close.png">../qdarkstyle/rc/close.png</file>
|
||||
<file alias="rc/close-hover.png">../qdarkstyle/rc/close-hover.png</file>
|
||||
<file alias="rc/close-pressed.png">../qdarkstyle/rc/close-pressed.png</file>
|
||||
<file alias="rc/down_arrow.png">../qdarkstyle/rc/down_arrow.png</file>
|
||||
<file alias="rc/Vmovetoolbar.png">../qdarkstyle/rc/Vmovetoolbar.png</file>
|
||||
<file alias="rc/left_arrow.png">../qdarkstyle/rc/left_arrow.png</file>
|
||||
<file alias="rc/stylesheet-branch-more.png">../qdarkstyle/rc/stylesheet-branch-more.png</file>
|
||||
<file alias="rc/up_arrow.png">../qdarkstyle/rc/up_arrow.png</file>
|
||||
<file alias="rc/right_arrow.png">../qdarkstyle/rc/right_arrow.png</file>
|
||||
<file alias="rc/left_arrow_disabled.png">../qdarkstyle/rc/left_arrow_disabled.png</file>
|
||||
<file alias="rc/Hsepartoolbar.png">../qdarkstyle/rc/Hsepartoolbar.png</file>
|
||||
<file alias="rc/branch_open.png">../qdarkstyle/rc/branch_open.png</file>
|
||||
<file alias="rc/Vsepartoolbar.png">../qdarkstyle/rc/Vsepartoolbar.png</file>
|
||||
<file alias="rc/down_arrow_disabled.png">../qdarkstyle/rc/down_arrow_disabled.png</file>
|
||||
<file alias="rc/undock.png">../qdarkstyle/rc/undock.png</file>
|
||||
<file alias="rc/checkbox_checked_disabled.png">../qdarkstyle/rc/checkbox_checked_disabled.png</file>
|
||||
<file alias="rc/checkbox_checked_focus.png">../qdarkstyle/rc/checkbox_checked_focus.png</file>
|
||||
<file alias="rc/checkbox_checked.png">../qdarkstyle/rc/checkbox_checked.png</file>
|
||||
<file alias="rc/checkbox_indeterminate.png">../qdarkstyle/rc/checkbox_indeterminate.png</file>
|
||||
<file alias="rc/checkbox_indeterminate_focus.png">../qdarkstyle/rc/checkbox_indeterminate_focus.png</file>
|
||||
<file alias="rc/checkbox_unchecked_disabled.png">../qdarkstyle/rc/checkbox_unchecked_disabled.png</file>
|
||||
<file alias="rc/checkbox_unchecked_focus.png">../qdarkstyle/rc/checkbox_unchecked_focus.png</file>
|
||||
<file alias="rc/checkbox_unchecked.png">../qdarkstyle/rc/checkbox_unchecked.png</file>
|
||||
<file alias="rc/radio_checked_disabled.png">../qdarkstyle/rc/radio_checked_disabled.png</file>
|
||||
<file alias="rc/radio_checked_focus.png">../qdarkstyle/rc/radio_checked_focus.png</file>
|
||||
<file alias="rc/radio_checked.png">../qdarkstyle/rc/radio_checked.png</file>
|
||||
<file alias="rc/radio_unchecked_disabled.png">../qdarkstyle/rc/radio_unchecked_disabled.png</file>
|
||||
<file alias="rc/radio_unchecked_focus.png">../qdarkstyle/rc/radio_unchecked_focus.png</file>
|
||||
<file alias="rc/radio_unchecked.png">../qdarkstyle/rc/radio_unchecked.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="colorful_dark">
|
||||
<file alias="style.qss">../qdarkstyle/style.qss</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
14
dist/qt_themes/default/default.qrc
vendored
@@ -5,7 +5,21 @@
|
||||
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
|
||||
|
||||
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
|
||||
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
|
||||
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
|
||||
|
||||
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
|
||||
|
||||
<file alias="256x256/yuzu.png">icons/256x256/yuzu.png</file>
|
||||
|
||||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
BIN
dist/qt_themes/default/icons/16x16/lock.png
vendored
Normal file
|
After Width: | Height: | Size: 279 B |
BIN
dist/qt_themes/default/icons/256x256/plus_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
dist/qt_themes/default/icons/48x48/bad_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
dist/qt_themes/default/icons/48x48/chip.png
vendored
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
dist/qt_themes/default/icons/48x48/folder.png
vendored
Normal file
|
After Width: | Height: | Size: 410 B |
BIN
dist/qt_themes/default/icons/48x48/plus.png
vendored
Normal file
|
After Width: | Height: | Size: 316 B |
BIN
dist/qt_themes/default/icons/48x48/sd_card.png
vendored
Normal file
|
After Width: | Height: | Size: 614 B |
5
dist/qt_themes/default/icons/index.theme
vendored
@@ -1,10 +1,13 @@
|
||||
[Icon Theme]
|
||||
Name=default
|
||||
Comment=default theme
|
||||
Directories=16x16,256x256
|
||||
Directories=16x16,48x48,256x256
|
||||
|
||||
[16x16]
|
||||
Size=16
|
||||
|
||||
[48x48]
|
||||
Size=48
|
||||
|
||||
[256x256]
|
||||
Size=256
|
||||
BIN
dist/qt_themes/qdarkstyle/icons/16x16/lock.png
vendored
Normal file
|
After Width: | Height: | Size: 304 B |
BIN
dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png
vendored
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
dist/qt_themes/qdarkstyle/icons/48x48/chip.png
vendored
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
dist/qt_themes/qdarkstyle/icons/48x48/folder.png
vendored
Normal file
|
After Width: | Height: | Size: 542 B |
BIN
dist/qt_themes/qdarkstyle/icons/48x48/plus.png
vendored
Normal file
|
After Width: | Height: | Size: 339 B |
BIN
dist/qt_themes/qdarkstyle/icons/48x48/sd_card.png
vendored
Normal file
|
After Width: | Height: | Size: 676 B |
7
dist/qt_themes/qdarkstyle/icons/index.theme
vendored
@@ -2,10 +2,13 @@
|
||||
Name=qdarkstyle
|
||||
Comment=dark theme
|
||||
Inherits=default
|
||||
Directories=16x16,256x256
|
||||
Directories=16x16,48x48,256x256
|
||||
|
||||
[16x16]
|
||||
Size=16
|
||||
|
||||
|
||||
[48x48]
|
||||
Size=48
|
||||
|
||||
[256x256]
|
||||
Size=256
|
||||
7
dist/qt_themes/qdarkstyle/style.qrc
vendored
@@ -1,6 +1,13 @@
|
||||
<RCC>
|
||||
<qresource prefix="icons/qdarkstyle">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
|
||||
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
|
||||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="qss_icons">
|
||||
<file>rc/up_arrow_disabled.png</file>
|
||||
|
||||
2
externals/fmt
vendored
16
license.txt
@@ -337,3 +337,19 @@ proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
||||
|
||||
The icons used in this project have the following licenses:
|
||||
|
||||
Icon Name | License | Origin/Author
|
||||
--- | --- | ---
|
||||
checked.png | Free for non-commercial use
|
||||
failed.png | Free for non-commercial use
|
||||
lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
|
||||
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
|
||||
sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
|
||||
@@ -1057,6 +1057,7 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
|
||||
{120, nullptr, "ExecuteProgram"},
|
||||
{121, nullptr, "ClearUserChannel"},
|
||||
{122, nullptr, "UnpopToUserChannel"},
|
||||
{130, &IApplicationFunctions::GetGpuErrorDetectedSystemEvent, "GetGpuErrorDetectedSystemEvent"},
|
||||
{500, nullptr, "StartContinuousRecordingFlushForDebug"},
|
||||
{1000, nullptr, "CreateMovieMaker"},
|
||||
{1001, nullptr, "PrepareForJit"},
|
||||
@@ -1064,6 +1065,10 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
gpu_error_detected_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Manual, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
|
||||
}
|
||||
|
||||
IApplicationFunctions::~IApplicationFunctions() = default;
|
||||
@@ -1285,6 +1290,14 @@ void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(size.journal);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(gpu_error_detected_event.readable);
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager,
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger, Core::System& system) {
|
||||
auto message_queue = std::make_shared<AppletMessageQueue>();
|
||||
|
||||
@@ -242,6 +242,9 @@ private:
|
||||
void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
|
||||
void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
|
||||
void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
|
||||
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
|
||||
|
||||
Kernel::EventPair gpu_error_detected_event;
|
||||
};
|
||||
|
||||
class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
|
||||
|
||||
@@ -165,15 +165,15 @@ public:
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
|
||||
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
|
||||
{2, nullptr, "GetAudioDeviceOutputVolume"},
|
||||
{2, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolume"},
|
||||
{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
|
||||
{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
|
||||
{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
|
||||
{6, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceNameAuto"},
|
||||
{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
|
||||
{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
|
||||
{8, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolumeAuto"},
|
||||
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
|
||||
{11, nullptr, "QueryAudioDeviceInputEvent"},
|
||||
{11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"},
|
||||
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
|
||||
{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
|
||||
};
|
||||
@@ -183,6 +183,10 @@ public:
|
||||
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IAudioOutBufferReleasedEvent");
|
||||
|
||||
// Should be similar to audio_output_device_switch_event
|
||||
audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent");
|
||||
|
||||
// Should only be signalled when an audio output device has been changed, example: speaker
|
||||
// to headset
|
||||
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
|
||||
@@ -246,6 +250,19 @@ private:
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
const auto device_name_buffer = ctx.ReadBuffer();
|
||||
const std::string name = Common::StringFromBuffer(device_name_buffer);
|
||||
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(1.0f);
|
||||
}
|
||||
|
||||
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
|
||||
@@ -279,6 +296,15 @@ private:
|
||||
rb.Push<u32>(1);
|
||||
}
|
||||
|
||||
// Should be similar to QueryAudioDeviceOutputEvent
|
||||
void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_Audio, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(audio_input_device_switch_event.readable);
|
||||
}
|
||||
|
||||
void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
@@ -289,6 +315,7 @@ private:
|
||||
|
||||
u32_le revision = 0;
|
||||
Kernel::EventPair buffer_event;
|
||||
Kernel::EventPair audio_input_device_switch_event;
|
||||
Kernel::EventPair audio_output_device_switch_event;
|
||||
|
||||
}; // namespace Audio
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include <fmt/time.h>
|
||||
#include <fmt/chrono.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
@@ -636,10 +636,15 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
|
||||
return LedPattern{0, 0, 0, 0};
|
||||
};
|
||||
}
|
||||
|
||||
void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
|
||||
can_controllers_vibrate = can_vibrate;
|
||||
}
|
||||
|
||||
bool Controller_NPad::IsVibrationEnabled() const {
|
||||
return can_controllers_vibrate;
|
||||
}
|
||||
|
||||
void Controller_NPad::ClearAllConnectedControllers() {
|
||||
for (auto& controller : connected_controllers) {
|
||||
if (controller.is_connected && controller.type != NPadControllerType::None) {
|
||||
@@ -648,6 +653,7 @@ void Controller_NPad::ClearAllConnectedControllers() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_NPad::DisconnectAllConnectedControllers() {
|
||||
std::for_each(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](ControllerHolder& controller) { controller.is_connected = false; });
|
||||
|
||||
@@ -119,6 +119,7 @@ public:
|
||||
void DisconnectNPad(u32 npad_id);
|
||||
LedPattern GetLedPattern(u32 npad_id);
|
||||
void SetVibrationEnabled(bool can_vibrate);
|
||||
bool IsVibrationEnabled() const;
|
||||
void ClearAllConnectedControllers();
|
||||
void DisconnectAllConnectedControllers();
|
||||
void ConnectAllDisconnectedControllers();
|
||||
|
||||
@@ -216,8 +216,8 @@ Hid::Hid() : ServiceFramework("hid") {
|
||||
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
|
||||
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
|
||||
{203, &Hid::CreateActiveVibrationDeviceList, "CreateActiveVibrationDeviceList"},
|
||||
{204, nullptr, "PermitVibration"},
|
||||
{205, nullptr, "IsVibrationPermitted"},
|
||||
{204, &Hid::PermitVibration, "PermitVibration"},
|
||||
{205, &Hid::IsVibrationPermitted, "IsVibrationPermitted"},
|
||||
{206, &Hid::SendVibrationValues, "SendVibrationValues"},
|
||||
{207, nullptr, "SendVibrationGcErmCommand"},
|
||||
{208, nullptr, "GetActualVibrationGcErmCommand"},
|
||||
@@ -679,6 +679,27 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
|
||||
rb.PushIpcInterface<IActiveVibrationDeviceList>();
|
||||
}
|
||||
|
||||
void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto can_vibrate{rp.Pop<bool>()};
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetVibrationEnabled(can_vibrate);
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_HID, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).IsVibrationEnabled());
|
||||
}
|
||||
|
||||
void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
@@ -114,6 +114,8 @@ private:
|
||||
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
|
||||
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
|
||||
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx);
|
||||
void PermitVibration(Kernel::HLERequestContext& ctx);
|
||||
void IsVibrationPermitted(Kernel::HLERequestContext& ctx);
|
||||
void ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx);
|
||||
void StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx);
|
||||
void StopSixAxisSensor(Kernel::HLERequestContext& ctx);
|
||||
|
||||
@@ -175,6 +175,10 @@ MiiStoreData ConvertInfoToStoreData(const MiiInfo& info) {
|
||||
} // namespace
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, Source source) {
|
||||
if (static_cast<std::size_t>(source) >= SOURCE_NAMES.size()) {
|
||||
return os << "[UNKNOWN SOURCE]";
|
||||
}
|
||||
|
||||
os << SOURCE_NAMES.at(static_cast<std::size_t>(source));
|
||||
return os;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GPU().SwapBuffers(framebuffer);
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <ctime>
|
||||
#include <fstream>
|
||||
|
||||
#include <fmt/chrono.h>
|
||||
#include <fmt/format.h>
|
||||
#include <fmt/time.h>
|
||||
#include <json.hpp>
|
||||
|
||||
#include "common/file_util.h"
|
||||
|
||||
@@ -249,16 +249,10 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
||||
executing_macro = 0;
|
||||
|
||||
// Lookup the macro offset
|
||||
const u32 entry{(method - MacroRegistersStart) >> 1};
|
||||
const auto& search{macro_offsets.find(entry)};
|
||||
if (search == macro_offsets.end()) {
|
||||
LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
|
||||
UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
|
||||
|
||||
// Execute the current macro.
|
||||
macro_interpreter.Execute(search->second, std::move(parameters));
|
||||
macro_interpreter.Execute(macro_positions[entry], std::move(parameters));
|
||||
}
|
||||
|
||||
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
@@ -421,7 +415,7 @@ void Maxwell3D::ProcessMacroUpload(u32 data) {
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessMacroBind(u32 data) {
|
||||
macro_offsets[regs.macros.entry] = data;
|
||||
macro_positions[regs.macros.entry++] = data;
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessQueryGet() {
|
||||
|
||||
@@ -1270,7 +1270,7 @@ private:
|
||||
MemoryManager& memory_manager;
|
||||
|
||||
/// Start offsets of each macro in macro_memory
|
||||
std::unordered_map<u32, u32> macro_offsets;
|
||||
std::array<u32, 0x80> macro_positions = {};
|
||||
|
||||
/// Memory for macro code
|
||||
MacroMemory macro_memory;
|
||||
|
||||
@@ -886,6 +886,7 @@ union Instruction {
|
||||
union {
|
||||
BitField<0, 3, u64> pred0;
|
||||
BitField<3, 3, u64> pred3;
|
||||
BitField<6, 1, u64> neg_b;
|
||||
BitField<7, 1, u64> abs_a;
|
||||
BitField<39, 3, u64> pred39;
|
||||
BitField<42, 1, u64> neg_pred;
|
||||
@@ -1019,7 +1020,6 @@ union Instruction {
|
||||
} iset;
|
||||
|
||||
union {
|
||||
BitField<41, 2, u64> selector; // i2i and i2f only
|
||||
BitField<45, 1, u64> negate_a;
|
||||
BitField<49, 1, u64> abs_a;
|
||||
BitField<10, 2, Register::Size> src_size;
|
||||
@@ -1045,6 +1045,13 @@ union Instruction {
|
||||
}
|
||||
} f2f;
|
||||
|
||||
union {
|
||||
BitField<41, 2, u64> selector;
|
||||
} int_src;
|
||||
|
||||
union {
|
||||
BitField<41, 1, u64> selector;
|
||||
} float_src;
|
||||
} conversion;
|
||||
|
||||
union {
|
||||
|
||||
@@ -17,18 +17,6 @@
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ABGR8:
|
||||
case PixelFormat::BGRA8:
|
||||
return 4;
|
||||
default:
|
||||
return 4;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
||||
: system{system}, renderer{renderer}, is_async{is_async} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
|
||||
@@ -95,14 +95,10 @@ class DebugContext;
|
||||
struct FramebufferConfig {
|
||||
enum class PixelFormat : u32 {
|
||||
ABGR8 = 1,
|
||||
RGB565 = 4,
|
||||
BGRA8 = 5,
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the number of bytes per pixel.
|
||||
*/
|
||||
static u32 BytesPerPixel(PixelFormat format);
|
||||
|
||||
VAddr address;
|
||||
u32 offset;
|
||||
u32 width;
|
||||
@@ -253,8 +249,7 @@ public:
|
||||
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
|
||||
|
||||
@@ -23,9 +23,8 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
gpu_thread.SubmitList(std::move(entries));
|
||||
}
|
||||
|
||||
void GPUAsynch::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
gpu_thread.SwapBuffers(std::move(framebuffer));
|
||||
void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
gpu_thread.SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
|
||||
|
||||
@@ -14,15 +14,14 @@ class RendererBase;
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Implementation of GPU interface that runs the GPU asynchronously
|
||||
class GPUAsynch : public Tegra::GPU {
|
||||
class GPUAsynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
|
||||
~GPUAsynch() override;
|
||||
|
||||
void Start() override;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries) override;
|
||||
void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
|
||||
@@ -19,9 +19,8 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
dma_pusher->DispatchCalls();
|
||||
}
|
||||
|
||||
void GPUSynch::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
renderer.SwapBuffers(std::move(framebuffer));
|
||||
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
renderer.SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
|
||||
|
||||
@@ -13,15 +13,14 @@ class RendererBase;
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Implementation of GPU interface that runs the GPU synchronously
|
||||
class GPUSynch : public Tegra::GPU {
|
||||
class GPUSynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
|
||||
~GPUSynch() override;
|
||||
|
||||
void Start() override;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries) override;
|
||||
void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
|
||||
@@ -39,7 +39,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
||||
dma_pusher.Push(std::move(submit_list->entries));
|
||||
dma_pusher.DispatchCalls();
|
||||
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
renderer.SwapBuffers(std::move(data->framebuffer));
|
||||
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
||||
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
@@ -78,9 +78,9 @@ void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
|
||||
}
|
||||
|
||||
void ThreadManager::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
PushCommand(SwapBuffersCommand(std::move(framebuffer)));
|
||||
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
|
||||
: std::optional<const Tegra::FramebufferConfig>{}));
|
||||
}
|
||||
|
||||
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
|
||||
|
||||
@@ -110,8 +110,7 @@ public:
|
||||
void SubmitList(Tegra::CommandList&& entries);
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
void FlushRegion(CacheAddr addr, u64 size);
|
||||
|
||||
@@ -25,8 +25,8 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
|
||||
|
||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||
// pixel values.
|
||||
const u32 tile_size_x{GetDefaultBlockWidth(format)};
|
||||
const u32 tile_size_y{GetDefaultBlockHeight(format)};
|
||||
constexpr u32 tile_size_x{GetDefaultBlockWidth(format)};
|
||||
constexpr u32 tile_size_y{GetDefaultBlockHeight(format)};
|
||||
|
||||
if constexpr (morton_to_linear) {
|
||||
Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
|
||||
@@ -186,99 +186,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor
|
||||
return morton_to_linear_fns[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
static u32 MortonInterleave128(u32 x, u32 y) {
|
||||
// 128x128 Z-Order coordinate from 2D coordinates
|
||||
static constexpr u32 xlut[] = {
|
||||
0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
|
||||
0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
|
||||
0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
|
||||
0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
|
||||
0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
|
||||
0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
|
||||
0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
|
||||
0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
|
||||
0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
|
||||
0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
|
||||
0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
|
||||
0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
|
||||
0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
|
||||
0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
|
||||
0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
|
||||
0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
|
||||
0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
|
||||
0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
|
||||
0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
|
||||
0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
|
||||
0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
|
||||
0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
|
||||
0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
|
||||
0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
|
||||
0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
|
||||
0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
|
||||
0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
|
||||
0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
|
||||
0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
|
||||
0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
|
||||
0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
|
||||
0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
|
||||
0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
|
||||
0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
|
||||
0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
|
||||
};
|
||||
static constexpr u32 ylut[] = {
|
||||
0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
|
||||
0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
|
||||
0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
|
||||
0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
|
||||
0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
|
||||
0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
|
||||
0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
|
||||
0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
|
||||
0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
|
||||
0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
|
||||
0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
|
||||
0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
|
||||
0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
|
||||
0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
|
||||
0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
|
||||
0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
|
||||
0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
|
||||
0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
|
||||
0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
|
||||
0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
|
||||
0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
|
||||
0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
|
||||
0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
|
||||
0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
|
||||
0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
|
||||
0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
|
||||
0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
|
||||
0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
|
||||
0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
|
||||
0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
|
||||
0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
|
||||
0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
|
||||
0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
|
||||
0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
|
||||
0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
|
||||
};
|
||||
return xlut[x % 128] + ylut[y % 128];
|
||||
}
|
||||
|
||||
static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
|
||||
// Calculates the offset of the position of the pixel in Morton order
|
||||
// Framebuffer images are split into 128x128 tiles.
|
||||
|
||||
constexpr u32 block_height = 128;
|
||||
const u32 coarse_x = x & ~127;
|
||||
|
||||
const u32 i = MortonInterleave128(x, y);
|
||||
|
||||
const u32 offset = coarse_x * block_height;
|
||||
|
||||
return (i + offset) * bytes_per_pixel;
|
||||
}
|
||||
|
||||
void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
|
||||
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
|
||||
u8* buffer, u8* addr) {
|
||||
@@ -286,23 +193,4 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
|
||||
tile_width_spacing, buffer, addr);
|
||||
}
|
||||
|
||||
void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
|
||||
u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data) {
|
||||
const bool morton_to_linear = mode == MortonSwizzleMode::MortonToLinear;
|
||||
u8* data_ptrs[2];
|
||||
for (u32 y = 0; y < height; ++y) {
|
||||
for (u32 x = 0; x < width; ++x) {
|
||||
const u32 coarse_y = y & ~127;
|
||||
const u32 morton_offset =
|
||||
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
|
||||
const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
|
||||
|
||||
data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
|
||||
data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
|
||||
|
||||
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma
|
||||
u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
|
||||
u8* buffer, u8* addr);
|
||||
|
||||
void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
|
||||
u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -36,8 +36,7 @@ public:
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual bool Init() = 0;
|
||||
|
||||
@@ -14,12 +14,22 @@
|
||||
namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename T>
|
||||
T GetInteger(GLenum pname) {
|
||||
GLint temporary;
|
||||
glGetIntegerv(pname, &temporary);
|
||||
return static_cast<T>(temporary);
|
||||
}
|
||||
|
||||
bool TestProgram(const GLchar* glsl) {
|
||||
const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl)};
|
||||
GLint link_status;
|
||||
glGetProgramiv(shader, GL_LINK_STATUS, &link_status);
|
||||
glDeleteProgram(shader);
|
||||
return link_status == GL_TRUE;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device() {
|
||||
@@ -32,6 +42,11 @@ Device::Device() {
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = TestComponentIndexingBug();
|
||||
has_precise_bug = TestPreciseBug();
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
||||
LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
|
||||
}
|
||||
|
||||
Device::Device(std::nullptr_t) {
|
||||
@@ -42,30 +57,21 @@ Device::Device(std::nullptr_t) {
|
||||
has_vertex_viewport_layer = true;
|
||||
has_variable_aoffi = true;
|
||||
has_component_indexing_bug = false;
|
||||
has_precise_bug = false;
|
||||
}
|
||||
|
||||
bool Device::TestVariableAoffi() {
|
||||
const GLchar* AOFFI_TEST = R"(#version 430 core
|
||||
return TestProgram(R"(#version 430 core
|
||||
// This is a unit test, please ignore me on apitrace bug reports.
|
||||
uniform sampler2D tex;
|
||||
uniform ivec2 variable_offset;
|
||||
out vec4 output_attribute;
|
||||
void main() {
|
||||
output_attribute = textureOffset(tex, vec2(0), variable_offset);
|
||||
}
|
||||
)";
|
||||
const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};
|
||||
GLint link_status{};
|
||||
glGetProgramiv(shader, GL_LINK_STATUS, &link_status);
|
||||
glDeleteProgram(shader);
|
||||
|
||||
const bool supported{link_status == GL_TRUE};
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported);
|
||||
return supported;
|
||||
})");
|
||||
}
|
||||
|
||||
bool Device::TestComponentIndexingBug() {
|
||||
constexpr char log_message[] = "Renderer_ComponentIndexingBug: {}";
|
||||
const GLchar* COMPONENT_TEST = R"(#version 430 core
|
||||
layout (std430, binding = 0) buffer OutputBuffer {
|
||||
uint output_value;
|
||||
@@ -105,12 +111,21 @@ void main() {
|
||||
GLuint result;
|
||||
glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result);
|
||||
if (result != values.at(index)) {
|
||||
LOG_INFO(Render_OpenGL, log_message, true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
LOG_INFO(Render_OpenGL, log_message, false);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Device::TestPreciseBug() {
|
||||
return !TestProgram(R"(#version 430 core
|
||||
in vec3 coords;
|
||||
out float out_value;
|
||||
uniform sampler2DShadow tex;
|
||||
void main() {
|
||||
precise float tmp_value = vec4(texture(tex, coords)).x;
|
||||
out_value = tmp_value;
|
||||
})");
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -46,9 +46,14 @@ public:
|
||||
return has_component_indexing_bug;
|
||||
}
|
||||
|
||||
bool HasPreciseBug() const {
|
||||
return has_precise_bug;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool TestVariableAoffi();
|
||||
static bool TestComponentIndexingBug();
|
||||
static bool TestPreciseBug();
|
||||
|
||||
std::size_t uniform_buffer_alignment{};
|
||||
std::size_t shader_storage_alignment{};
|
||||
@@ -58,6 +63,7 @@ private:
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -101,9 +101,7 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
void RendererOpenGL::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
@@ -113,9 +111,9 @@ void RendererOpenGL::SwapBuffers(
|
||||
|
||||
if (framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
|
||||
screen_info.texture.height != (GLsizei)framebuffer->get().height ||
|
||||
screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
@@ -149,43 +147,43 @@ void RendererOpenGL::SwapBuffers(
|
||||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
|
||||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
framebuffer_crop_rect = framebuffer.crop_rect;
|
||||
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
|
||||
// only allows rows to have a memory alignement of 4.
|
||||
ASSERT(framebuffer.stride % 4 == 0);
|
||||
|
||||
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
rasterizer->FlushRegion(ToCacheAddr(Memory::GetPointer(framebuffer_addr)), size_in_bytes);
|
||||
|
||||
constexpr u32 linear_bpp = 4;
|
||||
VideoCore::MortonCopyPixels128(VideoCore::MortonSwizzleMode::MortonToLinear,
|
||||
framebuffer.width, framebuffer.height, bytes_per_pixel,
|
||||
linear_bpp, Memory::GetPointer(framebuffer_addr),
|
||||
gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
|
||||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const auto host_ptr{Memory::GetPointer(framebuffer_addr)};
|
||||
rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
|
||||
framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
|
||||
gl_framebuffer_data.data(), host_ptr);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -276,22 +274,29 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
texture.height = framebuffer.height;
|
||||
texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
case Tegra::FramebufferConfig::PixelFormat::RGB565:
|
||||
internal_format = GL_RGB565;
|
||||
texture.gl_format = GL_RGB;
|
||||
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
|
||||
static_cast<u32>(framebuffer.pixel_format));
|
||||
UNREACHABLE();
|
||||
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
static_cast<u32>(framebuffer.pixel_format));
|
||||
}
|
||||
|
||||
texture.resource.Release();
|
||||
|
||||
@@ -43,14 +43,13 @@ struct ScreenInfo {
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
class RendererOpenGL : public VideoCore::RendererBase {
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
|
||||
/// Initialize the renderer
|
||||
bool Init() override;
|
||||
|
||||
@@ -14,6 +14,12 @@ using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
namespace {
|
||||
constexpr OperationCode GetFloatSelector(u64 selector) {
|
||||
return selector == 0 ? OperationCode::FCastHalf0 : OperationCode::FCastHalf1;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
@@ -22,7 +28,7 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::I2I_R:
|
||||
case OpCode::Id::I2I_C:
|
||||
case OpCode::Id::I2I_IMM: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.selector);
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word);
|
||||
UNIMPLEMENTED_IF(instr.alu.saturate_d);
|
||||
|
||||
@@ -57,8 +63,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::I2F_R:
|
||||
case OpCode::Id::I2F_C:
|
||||
case OpCode::Id::I2F_IMM: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
|
||||
UNIMPLEMENTED_IF(instr.conversion.selector);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in I2F is not implemented");
|
||||
|
||||
@@ -113,8 +119,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
}();
|
||||
|
||||
if (instr.conversion.src_size == Register::Size::Short) {
|
||||
// TODO: figure where extract is sey in the encoding
|
||||
value = Operation(OperationCode::FCastHalf0, PRECISE, value);
|
||||
value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
|
||||
std::move(value));
|
||||
} else {
|
||||
ASSERT(instr.conversion.float_src.selector == 0);
|
||||
}
|
||||
|
||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||
@@ -169,8 +177,10 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
}();
|
||||
|
||||
if (instr.conversion.src_size == Register::Size::Short) {
|
||||
// TODO: figure where extract is sey in the encoding
|
||||
value = Operation(OperationCode::FCastHalf0, PRECISE, value);
|
||||
value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
|
||||
std::move(value));
|
||||
} else {
|
||||
ASSERT(instr.conversion.float_src.selector == 0);
|
||||
}
|
||||
|
||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||
|
||||
@@ -17,8 +17,8 @@ using Tegra::Shader::Pred;
|
||||
u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
|
||||
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
|
||||
instr.fsetp.neg_a != 0);
|
||||
Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
|
||||
instr.fsetp.neg_a != 0);
|
||||
Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return GetImmediate19(instr);
|
||||
@@ -28,12 +28,13 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
|
||||
op_b = GetOperandAbsNegFloat(std::move(op_b), instr.fsetp.abs_b, instr.fsetp.neg_b);
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
|
||||
const Node predicate =
|
||||
GetPredicateComparisonFloat(instr.fsetp.cond, std::move(op_a), std::move(op_b));
|
||||
const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
|
||||
|
||||
@@ -445,11 +445,12 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
|
||||
switch (format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::FramebufferConfig::PixelFormat::RGB565:
|
||||
return PixelFormat::B5G6R5U;
|
||||
case Tegra::FramebufferConfig::PixelFormat::BGRA8:
|
||||
return PixelFormat::BGRA8;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
|
||||
return PixelFormat::ABGR8U;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -517,10 +517,37 @@ void Config::ReadPathValues() {
|
||||
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
|
||||
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
|
||||
UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
|
||||
UISettings::values.game_directory_path =
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
|
||||
UISettings::values.game_directory_deepscan =
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
|
||||
const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
qt_config->setArrayIndex(i);
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = ReadSetting(QStringLiteral("path")).toString();
|
||||
game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
|
||||
game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
qt_config->endArray();
|
||||
// create NAND and SD card directories if empty, these are not removable through the UI,
|
||||
// also carries over old game list settings if present
|
||||
if (UISettings::values.game_dirs.isEmpty()) {
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = QStringLiteral("SDMC");
|
||||
game_dir.expanded = true;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = QStringLiteral("UserNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = QStringLiteral("SysNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
|
||||
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
}
|
||||
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
|
||||
|
||||
qt_config->endGroup();
|
||||
@@ -899,10 +926,15 @@ void Config::SavePathValues() {
|
||||
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
|
||||
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
|
||||
WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
|
||||
WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path,
|
||||
QStringLiteral("."));
|
||||
WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan,
|
||||
false);
|
||||
qt_config->beginWriteArray(QStringLiteral("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
qt_config->setArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteSetting(QStringLiteral("path"), game_dir.path);
|
||||
WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
|
||||
WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
|
||||
}
|
||||
qt_config->endArray();
|
||||
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
|
||||
|
||||
qt_config->endGroup();
|
||||
|
||||
@@ -19,22 +19,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
}
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
}
|
||||
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
|
||||
void ConfigureGeneral::SetConfiguration() {
|
||||
ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
}
|
||||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.theme =
|
||||
|
||||
@@ -24,13 +24,6 @@
|
||||
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_deepscan">
|
||||
<property name="text">
|
||||
<string>Search sub-directories for games</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_check_exit">
|
||||
<property name="text">
|
||||
|
||||
@@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
return QObject::eventFilter(obj, event);
|
||||
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
int rowCount = gamelist->tree_view->model()->rowCount();
|
||||
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
|
||||
|
||||
// If the searchfield's text hasn't changed special function keys get checked
|
||||
@@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
// If there is only one result launch this game
|
||||
case Qt::Key_Return:
|
||||
case Qt::Key_Enter: {
|
||||
QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
|
||||
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
QStandardItem* child_file;
|
||||
QString file_path;
|
||||
int resultCount = 0;
|
||||
for (int i = 0; i < rowCount; ++i) {
|
||||
if (!gamelist->tree_view->isRowHidden(i, root_index)) {
|
||||
++resultCount;
|
||||
child_file = gamelist->item_model->item(i, 0);
|
||||
file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
||||
}
|
||||
}
|
||||
if (resultCount == 1) {
|
||||
if (gamelist->search_field->visible == 1) {
|
||||
QString file_path = gamelist->getLastFilterResultItem();
|
||||
|
||||
// To avoid loading error dialog loops while confirming them using enter
|
||||
// Also users usually want to run a different game after closing one
|
||||
gamelist->search_field->edit_filter->clear();
|
||||
@@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
}
|
||||
|
||||
void GameListSearchField::setFilterResult(int visible, int total) {
|
||||
this->visible = visible;
|
||||
this->total = total;
|
||||
|
||||
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
||||
}
|
||||
|
||||
QString GameList::getLastFilterResultItem() const {
|
||||
QStandardItem* folder;
|
||||
QStandardItem* child;
|
||||
QString file_path;
|
||||
const int folder_count = item_model->rowCount();
|
||||
for (int i = 0; i < folder_count; ++i) {
|
||||
folder = item_model->item(i, 0);
|
||||
const QModelIndex folder_index = folder->index();
|
||||
const int children_count = folder->rowCount();
|
||||
for (int j = 0; j < children_count; ++j) {
|
||||
if (!tree_view->isRowHidden(j, folder_index)) {
|
||||
child = folder->child(j, 0);
|
||||
file_path = child->data(GameListItemPath::FullPathRole).toString();
|
||||
}
|
||||
}
|
||||
}
|
||||
return file_path;
|
||||
}
|
||||
|
||||
void GameListSearchField::clear() {
|
||||
edit_filter->clear();
|
||||
}
|
||||
@@ -147,45 +158,120 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
|
||||
[&haystack](const QString& s) { return haystack.contains(s); });
|
||||
}
|
||||
|
||||
// Syncs the expanded state of Game Directories with settings to persist across sessions
|
||||
void GameList::onItemExpanded(const QModelIndex& item) {
|
||||
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
|
||||
if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
|
||||
type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
|
||||
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
|
||||
tree_view->isExpanded(item);
|
||||
}
|
||||
|
||||
// Event in order to filter the gamelist after editing the searchfield
|
||||
void GameList::onTextChanged(const QString& new_text) {
|
||||
const int row_count = tree_view->model()->rowCount();
|
||||
const QString edit_filter_text = new_text.toLower();
|
||||
const QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
const int folder_count = tree_view->model()->rowCount();
|
||||
QString edit_filter_text = new_text.toLower();
|
||||
QStandardItem* folder;
|
||||
QStandardItem* child;
|
||||
int children_total = 0;
|
||||
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
|
||||
// If the searchfield is empty every item is visible
|
||||
// Otherwise the filter gets applied
|
||||
if (edit_filter_text.isEmpty()) {
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
for (int i = 0; i < folder_count; ++i) {
|
||||
folder = item_model->item(i, 0);
|
||||
const QModelIndex folder_index = folder->index();
|
||||
const int children_count = folder->rowCount();
|
||||
for (int j = 0; j < children_count; ++j) {
|
||||
++children_total;
|
||||
tree_view->setRowHidden(j, folder_index, false);
|
||||
}
|
||||
}
|
||||
search_field->setFilterResult(row_count, row_count);
|
||||
search_field->setFilterResult(children_total, children_total);
|
||||
} else {
|
||||
int result_count = 0;
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
const QStandardItem* child_file = item_model->item(i, 0);
|
||||
const QString file_path =
|
||||
child_file->data(GameListItemPath::FullPathRole).toString().toLower();
|
||||
const QString file_title =
|
||||
child_file->data(GameListItemPath::TitleRole).toString().toLower();
|
||||
const QString file_program_id =
|
||||
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
|
||||
for (int i = 0; i < folder_count; ++i) {
|
||||
folder = item_model->item(i, 0);
|
||||
const QModelIndex folder_index = folder->index();
|
||||
const int children_count = folder->rowCount();
|
||||
for (int j = 0; j < children_count; ++j) {
|
||||
++children_total;
|
||||
const QStandardItem* child = folder->child(j, 0);
|
||||
const QString file_path =
|
||||
child->data(GameListItemPath::FullPathRole).toString().toLower();
|
||||
const QString file_title =
|
||||
child->data(GameListItemPath::TitleRole).toString().toLower();
|
||||
const QString file_program_id =
|
||||
child->data(GameListItemPath::ProgramIdRole).toString().toLower();
|
||||
|
||||
// Only items which filename in combination with its title contains all words
|
||||
// that are in the searchfield will be visible in the gamelist
|
||||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
|
||||
QLatin1Char{' '} + file_title;
|
||||
if (ContainsAllWords(file_name, edit_filter_text) ||
|
||||
(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
++result_count;
|
||||
} else {
|
||||
tree_view->setRowHidden(i, root_index, true);
|
||||
// Only items which filename in combination with its title contains all words
|
||||
// that are in the searchfield will be visible in the gamelist
|
||||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
const QString file_name =
|
||||
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
|
||||
file_title;
|
||||
if (ContainsAllWords(file_name, edit_filter_text) ||
|
||||
(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
|
||||
tree_view->setRowHidden(j, folder_index, false);
|
||||
++result_count;
|
||||
} else {
|
||||
tree_view->setRowHidden(j, folder_index, true);
|
||||
}
|
||||
search_field->setFilterResult(result_count, children_total);
|
||||
}
|
||||
search_field->setFilterResult(result_count, row_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::onUpdateThemedIcons() {
|
||||
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
||||
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||
|
||||
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::SdmcDir:
|
||||
child->setData(
|
||||
QIcon::fromTheme(QStringLiteral("sd_card"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
break;
|
||||
case GameListItemType::UserNandDir:
|
||||
child->setData(
|
||||
QIcon::fromTheme(QStringLiteral("chip"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
break;
|
||||
case GameListItemType::SysNandDir:
|
||||
child->setData(
|
||||
QIcon::fromTheme(QStringLiteral("chip"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir: {
|
||||
const UISettings::GameDir* game_dir =
|
||||
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
child->setData(
|
||||
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
break;
|
||||
}
|
||||
case GameListItemType::AddDir:
|
||||
child->setData(
|
||||
QIcon::fromTheme(QStringLiteral("plus"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
tree_view->setSortingEnabled(true);
|
||||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
tree_view->setUniformRowHeights(true);
|
||||
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||
|
||||
@@ -230,12 +315,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
||||
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
||||
}
|
||||
item_model->setSortRole(GameListItemPath::TitleRole);
|
||||
|
||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
|
||||
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
||||
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
||||
connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
|
||||
connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
||||
// with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use
|
||||
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
@@ -263,38 +352,68 @@ void GameList::clearFilter() {
|
||||
search_field->clear();
|
||||
}
|
||||
|
||||
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
|
||||
void GameList::AddDirEntry(GameListDir* entry_items) {
|
||||
item_model->invisibleRootItem()->appendRow(entry_items);
|
||||
tree_view->setExpanded(
|
||||
entry_items->index(),
|
||||
entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
|
||||
}
|
||||
|
||||
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
|
||||
parent->appendRow(entry_items);
|
||||
}
|
||||
|
||||
void GameList::ValidateEntry(const QModelIndex& item) {
|
||||
// We don't care about the individual QStandardItem that was selected, but its row.
|
||||
const int row = item_model->itemFromIndex(item)->row();
|
||||
const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
||||
const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
||||
const auto selected = item.sibling(item.row(), 0);
|
||||
|
||||
if (file_path.isEmpty())
|
||||
return;
|
||||
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::Game: {
|
||||
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
|
||||
if (file_path.isEmpty())
|
||||
return;
|
||||
const QFileInfo file_info(file_path);
|
||||
if (!file_info.exists())
|
||||
return;
|
||||
|
||||
if (!QFileInfo::exists(file_path))
|
||||
return;
|
||||
|
||||
const QFileInfo file_info{file_path};
|
||||
if (file_info.isDir()) {
|
||||
const QDir dir{file_path};
|
||||
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
||||
if (file_info.isDir()) {
|
||||
const QDir dir{file_path};
|
||||
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Users usually want to run a diffrent game after closing one
|
||||
search_field->clear();
|
||||
emit GameChosen(file_path);
|
||||
// Users usually want to run a different game after closing one
|
||||
search_field->clear();
|
||||
emit GameChosen(file_path);
|
||||
break;
|
||||
}
|
||||
case GameListItemType::AddDir:
|
||||
emit AddDirectory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameList::isEmpty() const {
|
||||
for (int i = 0; i < item_model->rowCount(); i++) {
|
||||
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||
const auto type = static_cast<GameListItemType>(child->type());
|
||||
if (!child->hasChildren() &&
|
||||
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
|
||||
type == GameListItemType::SysNandDir)) {
|
||||
item_model->invisibleRootItem()->removeRow(child->row());
|
||||
i--;
|
||||
};
|
||||
}
|
||||
return !item_model->invisibleRootItem()->hasChildren();
|
||||
}
|
||||
|
||||
void GameList::DonePopulating(QStringList watch_list) {
|
||||
emit ShowList(!isEmpty());
|
||||
|
||||
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
||||
|
||||
// Clear out the old directories to watch for changes and add the new ones
|
||||
auto watch_dirs = watcher->directories();
|
||||
if (!watch_dirs.isEmpty()) {
|
||||
@@ -311,9 +430,13 @@ void GameList::DonePopulating(QStringList watch_list) {
|
||||
QCoreApplication::processEvents();
|
||||
}
|
||||
tree_view->setEnabled(true);
|
||||
int rowCount = tree_view->model()->rowCount();
|
||||
search_field->setFilterResult(rowCount, rowCount);
|
||||
if (rowCount > 0) {
|
||||
const int folder_count = tree_view->model()->rowCount();
|
||||
int children_total = 0;
|
||||
for (int i = 0; i < folder_count; ++i) {
|
||||
children_total += item_model->item(i, 0)->rowCount();
|
||||
}
|
||||
search_field->setFilterResult(children_total, children_total);
|
||||
if (children_total > 0) {
|
||||
search_field->setFocus();
|
||||
}
|
||||
}
|
||||
@@ -323,12 +446,27 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
if (!item.isValid())
|
||||
return;
|
||||
|
||||
int row = item_model->itemFromIndex(item)->row();
|
||||
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
||||
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
|
||||
std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
|
||||
|
||||
const auto selected = item.sibling(item.row(), 0);
|
||||
QMenu context_menu;
|
||||
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::Game:
|
||||
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
|
||||
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
|
||||
break;
|
||||
case GameListItemType::CustomDir:
|
||||
AddPermDirPopup(context_menu, selected);
|
||||
AddCustomDirPopup(context_menu, selected);
|
||||
break;
|
||||
case GameListItemType::SdmcDir:
|
||||
case GameListItemType::UserNandDir:
|
||||
case GameListItemType::SysNandDir:
|
||||
AddPermDirPopup(context_menu, selected);
|
||||
break;
|
||||
}
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
||||
QAction* open_transferable_shader_cache =
|
||||
@@ -344,19 +482,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
connect(open_lfs_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
|
||||
});
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
|
||||
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
||||
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
||||
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(dump_romfs, &QAction::triggered,
|
||||
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
|
||||
connect(copy_tid, &QAction::triggered,
|
||||
[this, program_id]() { emit CopyTIDRequested(program_id); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
||||
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
||||
});
|
||||
connect(properties, &QAction::triggered,
|
||||
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
||||
};
|
||||
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
|
||||
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
||||
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
||||
|
||||
deep_scan->setCheckable(true);
|
||||
deep_scan->setChecked(game_dir.deep_scan);
|
||||
|
||||
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
|
||||
game_dir.deep_scan = !game_dir.deep_scan;
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
});
|
||||
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
|
||||
UISettings::values.game_dirs.removeOne(game_dir);
|
||||
item_model->invisibleRootItem()->removeRow(selected.row());
|
||||
});
|
||||
}
|
||||
|
||||
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
|
||||
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
|
||||
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
|
||||
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
||||
|
||||
const int row = selected.row();
|
||||
|
||||
move_up->setEnabled(row > 0);
|
||||
move_down->setEnabled(row < item_model->rowCount() - 2);
|
||||
|
||||
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
// find the indices of the items in settings and swap them
|
||||
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
||||
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
||||
*selected.sibling(row - 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>())]);
|
||||
// move the treeview items
|
||||
QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
});
|
||||
|
||||
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
// find the indices of the items in settings and swap them
|
||||
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
||||
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
||||
*selected.sibling(row + 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>())]);
|
||||
// move the treeview items
|
||||
const QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
});
|
||||
|
||||
connect(open_directory_location, &QAction::triggered,
|
||||
[this, game_dir] { emit OpenDirectory(game_dir.path); });
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
@@ -403,14 +608,7 @@ void GameList::LoadCompatibilityList() {
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
const QFileInfo dir_info{dir_path};
|
||||
if (!dir_info.exists() || !dir_info.isDir()) {
|
||||
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
|
||||
search_field->setFilterResult(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
||||
tree_view->setEnabled(false);
|
||||
|
||||
// Update the columns in case UISettings has changed
|
||||
@@ -433,17 +631,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
search_field->clear();
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker =
|
||||
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
|
||||
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
||||
Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
Qt::QueuedConnection);
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
||||
// without delay.
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
|
||||
// cancel without delay.
|
||||
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
||||
Qt::DirectConnection);
|
||||
|
||||
@@ -471,10 +671,40 @@ const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
search_field->clear();
|
||||
PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
||||
connect(parent, &GMainWindow::UpdateThemedIcons, this,
|
||||
&GameListPlaceholder::onUpdateThemedIcons);
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
image = new QLabel;
|
||||
text = new QLabel;
|
||||
layout->setAlignment(Qt::AlignCenter);
|
||||
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
||||
|
||||
text->setText(tr("Double-click to add a new folder to the game list"));
|
||||
QFont font = text->font();
|
||||
font.setPointSize(20);
|
||||
text->setFont(font);
|
||||
text->setAlignment(Qt::AlignHCenter);
|
||||
image->setAlignment(Qt::AlignHCenter);
|
||||
|
||||
layout->addWidget(image);
|
||||
layout->addWidget(text);
|
||||
setLayout(layout);
|
||||
}
|
||||
|
||||
GameListPlaceholder::~GameListPlaceholder() = default;
|
||||
|
||||
void GameListPlaceholder::onUpdateThemedIcons() {
|
||||
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
||||
}
|
||||
|
||||
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
||||
emit GameListPlaceholder::AddDirectory();
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
#include <QList>
|
||||
#include <QModelIndex>
|
||||
#include <QSettings>
|
||||
#include <QStandardItem>
|
||||
@@ -16,13 +17,16 @@
|
||||
#include <QToolButton>
|
||||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include <QVector>
|
||||
#include <QWidget>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GameListSearchField;
|
||||
class GameListDir;
|
||||
class GMainWindow;
|
||||
|
||||
namespace FileSys {
|
||||
@@ -52,12 +56,14 @@ public:
|
||||
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
QString getLastFilterResultItem() const;
|
||||
void clearFilter();
|
||||
void setFilterFocus();
|
||||
void setFilterVisible(bool visibility);
|
||||
bool isEmpty() const;
|
||||
|
||||
void LoadCompatibilityList();
|
||||
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
||||
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
|
||||
|
||||
void SaveInterfaceLayout();
|
||||
void LoadInterfaceLayout();
|
||||
@@ -74,19 +80,29 @@ signals:
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
void OpenDirectory(const QString& directory);
|
||||
void AddDirectory();
|
||||
void ShowList(bool show);
|
||||
|
||||
private slots:
|
||||
void onItemExpanded(const QModelIndex& item);
|
||||
void onTextChanged(const QString& new_text);
|
||||
void onFilterCloseClicked();
|
||||
void onUpdateThemedIcons();
|
||||
|
||||
private:
|
||||
void AddEntry(const QList<QStandardItem*>& entry_items);
|
||||
void AddDirEntry(GameListDir* entry_items);
|
||||
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
|
||||
void ValidateEntry(const QModelIndex& item);
|
||||
void DonePopulating(QStringList watch_list);
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void RefreshGameDirectory();
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
|
||||
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
|
||||
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
FileSys::ManualContentProvider* provider;
|
||||
GameListSearchField* search_field;
|
||||
@@ -102,3 +118,24 @@ private:
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
||||
class GameListPlaceholder : public QWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
|
||||
~GameListPlaceholder();
|
||||
|
||||
signals:
|
||||
void AddDirectory();
|
||||
|
||||
private slots:
|
||||
void onUpdateThemedIcons();
|
||||
|
||||
protected:
|
||||
void mouseDoubleClickEvent(QMouseEvent* event) override;
|
||||
|
||||
private:
|
||||
QVBoxLayout* layout = nullptr;
|
||||
QLabel* image = nullptr;
|
||||
QLabel* text = nullptr;
|
||||
};
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QFileInfo>
|
||||
#include <QImage>
|
||||
#include <QObject>
|
||||
#include <QStandardItem>
|
||||
@@ -22,6 +23,17 @@
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
enum class GameListItemType {
|
||||
Game = QStandardItem::UserType + 1,
|
||||
CustomDir = QStandardItem::UserType + 2,
|
||||
SdmcDir = QStandardItem::UserType + 3,
|
||||
UserNandDir = QStandardItem::UserType + 4,
|
||||
SysNandDir = QStandardItem::UserType + 5,
|
||||
AddDir = QStandardItem::UserType + 6
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListItemType);
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid title metadata)
|
||||
* @param size The desired width and height of the default icon.
|
||||
@@ -36,8 +48,13 @@ static QPixmap GetDefaultIcon(u32 size) {
|
||||
class GameListItem : public QStandardItem {
|
||||
|
||||
public:
|
||||
// used to access type from item index
|
||||
static const int TypeRole = Qt::UserRole + 1;
|
||||
static const int SortRole = Qt::UserRole + 2;
|
||||
GameListItem() = default;
|
||||
explicit GameListItem(const QString& string) : QStandardItem(string) {}
|
||||
GameListItem(const QString& string) : QStandardItem(string) {
|
||||
setData(string, SortRole);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -48,14 +65,15 @@ public:
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
static const int ProgramIdRole = Qt::UserRole + 3;
|
||||
static const int FileTypeRole = Qt::UserRole + 4;
|
||||
static const int TitleRole = SortRole;
|
||||
static const int FullPathRole = SortRole + 1;
|
||||
static const int ProgramIdRole = SortRole + 2;
|
||||
static const int FileTypeRole = SortRole + 3;
|
||||
|
||||
GameListItemPath() = default;
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
||||
const QString& game_name, const QString& game_type, u64 program_id) {
|
||||
setData(type(), TypeRole);
|
||||
setData(game_path, FullPathRole);
|
||||
setData(game_name, TitleRole);
|
||||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
@@ -72,6 +90,10 @@ public:
|
||||
setData(picture, Qt::DecorationRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DisplayRole) {
|
||||
std::string filename;
|
||||
@@ -103,9 +125,11 @@ public:
|
||||
class GameListItemCompat : public GameListItem {
|
||||
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
|
||||
public:
|
||||
static const int CompatNumberRole = Qt::UserRole + 1;
|
||||
static const int CompatNumberRole = SortRole;
|
||||
GameListItemCompat() = default;
|
||||
explicit GameListItemCompat(const QString& compatibility) {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
struct CompatStatus {
|
||||
QString color;
|
||||
const char* text;
|
||||
@@ -135,6 +159,10 @@ public:
|
||||
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(CompatNumberRole) < other.data(CompatNumberRole);
|
||||
}
|
||||
@@ -146,12 +174,12 @@ public:
|
||||
* human-readable string representation will be displayed to the user.
|
||||
*/
|
||||
class GameListItemSize : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int SizeRole = Qt::UserRole + 1;
|
||||
static const int SizeRole = SortRole;
|
||||
|
||||
GameListItemSize() = default;
|
||||
explicit GameListItemSize(const qulonglong size_bytes) {
|
||||
setData(type(), TypeRole);
|
||||
setData(size_bytes, SizeRole);
|
||||
}
|
||||
|
||||
@@ -167,6 +195,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
/**
|
||||
* This operator is, in practice, only used by the TreeView sorting systems.
|
||||
* Override it so that it will correctly sort by numerical value instead of by string
|
||||
@@ -177,6 +209,82 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class GameListDir : public GameListItem {
|
||||
public:
|
||||
static const int GameDirRole = Qt::UserRole + 2;
|
||||
|
||||
explicit GameListDir(UISettings::GameDir& directory,
|
||||
GameListItemType dir_type = GameListItemType::CustomDir)
|
||||
: dir_type{dir_type} {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant::fromValue(game_dir), GameDirRole);
|
||||
|
||||
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||
switch (dir_type) {
|
||||
case GameListItemType::SdmcDir:
|
||||
setData(
|
||||
QIcon::fromTheme(QStringLiteral("sd_card"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::UserNandDir:
|
||||
setData(
|
||||
QIcon::fromTheme(QStringLiteral("chip"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::SysNandDir:
|
||||
setData(
|
||||
QIcon::fromTheme(QStringLiteral("chip"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir:
|
||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(game_dir->path, Qt::DisplayRole);
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(dir_type);
|
||||
}
|
||||
|
||||
private:
|
||||
GameListItemType dir_type;
|
||||
};
|
||||
|
||||
class GameListAddDir : public GameListItem {
|
||||
public:
|
||||
explicit GameListAddDir() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::AddDir);
|
||||
}
|
||||
};
|
||||
|
||||
class GameList;
|
||||
class QHBoxLayout;
|
||||
class QTreeView;
|
||||
@@ -208,6 +316,9 @@ private:
|
||||
// EventFilter in order to process systemkeys while editing the searchfield
|
||||
bool eventFilter(QObject* obj, QEvent* event) override;
|
||||
};
|
||||
int visible;
|
||||
int total;
|
||||
|
||||
QHBoxLayout* layout_filter = nullptr;
|
||||
QTreeView* tree_view = nullptr;
|
||||
QLabel* label_filter = nullptr;
|
||||
|
||||
@@ -223,21 +223,37 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
} // Anonymous namespace
|
||||
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
|
||||
FileSys::ManualContentProvider* provider, QString dir_path,
|
||||
bool deep_scan, const CompatibilityList& compatibility_list)
|
||||
: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list)
|
||||
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
|
||||
compatibility_list(compatibility_list) {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddTitlesToGameList() {
|
||||
const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
|
||||
Core::System::GetInstance().GetContentProvider());
|
||||
const auto installed_games = cache.ListEntriesFilterOrigin(
|
||||
std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
|
||||
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
||||
using namespace FileSys;
|
||||
|
||||
const auto& cache =
|
||||
dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
|
||||
|
||||
std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
|
||||
installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
|
||||
ContentRecordType::Program);
|
||||
|
||||
if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
|
||||
installed_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
|
||||
} else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
|
||||
installed_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
|
||||
} else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
|
||||
installed_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
|
||||
}
|
||||
|
||||
for (const auto& [slot, game] : installed_games) {
|
||||
if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
|
||||
if (slot == ContentProviderUnionSlot::FrontendManual)
|
||||
continue;
|
||||
|
||||
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
|
||||
@@ -250,21 +266,22 @@ void GameListWorker::AddTitlesToGameList() {
|
||||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const FileSys::PatchManager patch{program_id};
|
||||
const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
|
||||
const PatchManager patch{program_id};
|
||||
const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
|
||||
if (control != nullptr)
|
||||
GetMetadataFromControlNCA(patch, *control, icon, name);
|
||||
|
||||
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
|
||||
unsigned int recursion) {
|
||||
const auto callback = [this, target, recursion](u64* num_entries_out,
|
||||
const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
unsigned int recursion, GameListDir* parent_dir) {
|
||||
const auto callback = [this, target, recursion,
|
||||
parent_dir](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
if (stop_processing) {
|
||||
// Breaks the callback loop.
|
||||
return false;
|
||||
@@ -317,11 +334,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
const FileSys::PatchManager patch{program_id};
|
||||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
} else if (is_dir && recursion > 0) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
ScanFileSystem(target, physical_name, recursion - 1);
|
||||
ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -332,12 +350,32 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
|
||||
void GameListWorker::run() {
|
||||
stop_processing = false;
|
||||
watch_list.append(dir_path);
|
||||
provider->ClearAllEntries();
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
|
||||
deep_scan ? 256 : 0);
|
||||
AddTitlesToGameList();
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
|
||||
|
||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||
if (game_dir.path == QStringLiteral("SDMC")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("UserNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("SysNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
auto* const game_list_dir = new GameListDir(game_dir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
provider->ClearAllEntries();
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
|
||||
game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||
}
|
||||
};
|
||||
|
||||
emit Finished(watch_list);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <QObject>
|
||||
#include <QRunnable>
|
||||
#include <QString>
|
||||
#include <QVector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
@@ -33,9 +34,10 @@ class GameListWorker : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
|
||||
const CompatibilityList& compatibility_list);
|
||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
@@ -48,31 +50,33 @@ signals:
|
||||
/**
|
||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||
* to be added to the game list.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
|
||||
* entry.
|
||||
*/
|
||||
void EntryReady(QList<QStandardItem*> entry_items);
|
||||
void DirEntryReady(GameListDir* entry_items);
|
||||
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
||||
|
||||
/**
|
||||
* After the worker has traversed the game directory looking for entries, this signal is emitted
|
||||
* with a list of folders that should be watched for changes as well.
|
||||
* After the worker has traversed the game directory looking for entries, this signal is
|
||||
* emitted with a list of folders that should be watched for changes as well.
|
||||
*/
|
||||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
void AddTitlesToGameList();
|
||||
void AddTitlesToGameList(GameListDir* parent_dir);
|
||||
|
||||
enum class ScanTarget {
|
||||
FillManualContentProvider,
|
||||
PopulateGameList,
|
||||
};
|
||||
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
|
||||
GameListDir* parent_dir);
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
FileSys::ManualContentProvider* provider;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
const CompatibilityList& compatibility_list;
|
||||
QVector<UISettings::GameDir>& game_dirs;
|
||||
std::atomic_bool stop_processing;
|
||||
};
|
||||
|
||||
@@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
extern "C" {
|
||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||
// graphics
|
||||
@@ -215,8 +216,7 @@ GMainWindow::GMainWindow()
|
||||
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
|
||||
|
||||
game_list->LoadCompatibilityList();
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
|
||||
// Show one-time "callout" messages to the user
|
||||
ShowTelemetryCallout();
|
||||
@@ -426,6 +426,10 @@ void GMainWindow::InitializeWidgets() {
|
||||
game_list = new GameList(vfs, provider.get(), this);
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
game_list_placeholder = new GameListPlaceholder(this);
|
||||
ui.horizontalLayout->addWidget(game_list_placeholder);
|
||||
game_list_placeholder->setVisible(false);
|
||||
|
||||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
@@ -659,6 +663,7 @@ void GMainWindow::RestoreUIState() {
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
|
||||
&GMainWindow::OnTransferableShaderCacheOpenFile);
|
||||
@@ -666,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
||||
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
||||
&GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
||||
|
||||
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
||||
&GMainWindow::OnGameListOpenPerGameProperties);
|
||||
|
||||
@@ -683,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
||||
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuInstallToNAND);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
|
||||
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
|
||||
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
|
||||
@@ -747,6 +755,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::PreventOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GMainWindow::AllowOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
}
|
||||
|
||||
QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
||||
QStringList unsupported_ext;
|
||||
|
||||
@@ -937,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
// Update the GUI
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
game_list->hide();
|
||||
game_list_placeholder->hide();
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
|
||||
@@ -966,6 +987,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
}
|
||||
|
||||
void GMainWindow::ShutdownGame() {
|
||||
AllowOSSleep();
|
||||
|
||||
discord_rpc->Pause();
|
||||
emu_thread->RequestStop();
|
||||
|
||||
@@ -992,7 +1015,10 @@ void GMainWindow::ShutdownGame() {
|
||||
render_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
game_list->show();
|
||||
if (game_list->isEmpty())
|
||||
game_list_placeholder->show();
|
||||
else
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
|
||||
UpdateWindowTitle();
|
||||
@@ -1283,6 +1309,47 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
QString path;
|
||||
if (directory == QStringLiteral("SDMC")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
||||
"Nintendo/Contents/registered");
|
||||
} else if (directory == QStringLiteral("UserNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"user/Contents/registered");
|
||||
} else if (directory == QStringLiteral("SysNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"system/Contents/registered");
|
||||
} else {
|
||||
path = directory;
|
||||
}
|
||||
if (!QFileInfo::exists(path)) {
|
||||
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListAddDirectory() {
|
||||
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (dir_path.isEmpty())
|
||||
return;
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
} else {
|
||||
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListShowList(bool show) {
|
||||
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
|
||||
return;
|
||||
game_list->setVisible(show);
|
||||
game_list_placeholder->setVisible(!show);
|
||||
};
|
||||
|
||||
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
u64 title_id{};
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
||||
@@ -1301,8 +1368,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
@@ -1392,8 +1458,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
const auto success = [this]() {
|
||||
QMessageBox::information(this, tr("Successfully Installed"),
|
||||
tr("The file was successfully installed."));
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
};
|
||||
@@ -1518,14 +1583,6 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
UISettings::values.game_directory_path = dir_path;
|
||||
game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
|
||||
const auto res = QMessageBox::information(
|
||||
this, tr("Changing Emulated Directory"),
|
||||
@@ -1544,8 +1601,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
|
||||
: FileUtil::UserPath::NANDDir,
|
||||
dir_path.toStdString());
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1567,6 +1623,8 @@ void GMainWindow::OnMenuRecentFile() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnStartGame() {
|
||||
PreventOSSleep();
|
||||
|
||||
emu_thread->SetRunning(true);
|
||||
|
||||
qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
|
||||
@@ -1598,6 +1656,8 @@ void GMainWindow::OnPauseGame() {
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
|
||||
AllowOSSleep();
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
@@ -1705,11 +1765,11 @@ void GMainWindow::OnConfigure() {
|
||||
if (UISettings::values.enable_discord_presence != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
||||
}
|
||||
emit UpdateThemedIcons();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
@@ -1973,8 +2033,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2139,7 +2198,6 @@ void GMainWindow::UpdateUITheme() {
|
||||
}
|
||||
|
||||
QIcon::setThemeSearchPaths(theme_paths);
|
||||
emit UpdateThemedIcons();
|
||||
}
|
||||
|
||||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
|
||||
@@ -30,6 +30,7 @@ class ProfilerWidget;
|
||||
class QLabel;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
class GameListPlaceholder;
|
||||
|
||||
namespace Core::Frontend {
|
||||
struct SoftwareKeyboardParameters;
|
||||
@@ -130,6 +131,9 @@ private:
|
||||
void ConnectWidgetEvents();
|
||||
void ConnectMenuEvents();
|
||||
|
||||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
||||
QStringList GetUnsupportedGLExtensions();
|
||||
bool LoadROM(const QString& filename);
|
||||
void BootGame(const QString& filename);
|
||||
@@ -183,12 +187,13 @@ private slots:
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListOpenDirectory(const QString& directory);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
void OnGameListOpenPerGameProperties(const std::string& file);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||
void OnMenuSelectGameListRoot();
|
||||
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
|
||||
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
|
||||
void OnMenuRecentFile();
|
||||
@@ -220,6 +225,8 @@ private:
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
||||
GameListPlaceholder* game_list_placeholder;
|
||||
|
||||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
QLabel* emu_speed_label = nullptr;
|
||||
|
||||
@@ -62,7 +62,6 @@
|
||||
<addaction name="action_Load_File"/>
|
||||
<addaction name="action_Load_Folder"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_Game_List_Root"/>
|
||||
<addaction name="menu_recent_files"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_NAND_Directory"/>
|
||||
|
||||
@@ -8,8 +8,10 @@
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QMetaType>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace UISettings {
|
||||
@@ -25,6 +27,18 @@ struct Shortcut {
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 2>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
QString path;
|
||||
bool deep_scan;
|
||||
bool expanded;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
return path == rhs.path;
|
||||
};
|
||||
bool operator!=(const GameDir& rhs) const {
|
||||
return !operator==(rhs);
|
||||
};
|
||||
};
|
||||
|
||||
struct Values {
|
||||
QByteArray geometry;
|
||||
QByteArray state;
|
||||
@@ -55,8 +69,9 @@ struct Values {
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString screenshot_path;
|
||||
QString game_directory_path;
|
||||
bool game_directory_deepscan;
|
||||
QString game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<UISettings::GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
|
||||
QString theme;
|
||||
@@ -84,3 +99,5 @@ struct Values {
|
||||
|
||||
extern Values values;
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
||||