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661 Commits

Author SHA1 Message Date
H27CK
b5e570a1a2 Introduce dummy context 2020-04-22 07:24:13 +02:00
H27CK
aee2057599 Initialise info structure with SDL version info 2020-04-22 07:21:08 +02:00
yuzubot
5f43714f53 "Merge Tagged PR 1012" 2020-04-21 22:51:00 +00:00
yuzubot
ac4d1a09be "Merge Tagged PR 1340" 2020-04-21 22:50:59 +00:00
yuzubot
5ab91dc235 "Merge Tagged PR 1703" 2020-04-21 22:50:58 +00:00
yuzubot
5112b38736 "Merge Tagged PR 3345" 2020-04-21 22:50:58 +00:00
yuzubot
c6af2d9882 "Merge Tagged PR 3665" 2020-04-21 22:50:56 +00:00
Rodrigo Locatti
f293b15611 Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
9bf3abcb63 Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
48b670d132 Merge pull request #3724 from bunnei/fix-unicorn
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
11c63ca969 audio_renderer: Preliminary BehaviorInfo (#3736)
* audio_renderer: Preliminary BehaviorInfo

* clang format

* Fixed IsRevisionSupported

* fixed IsValidRevision

* Fixed logic error & spelling errors & crash

* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
d3e0cefa60 Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
Mat M
cb5b8ca886 Merge pull request #3733 from ambasta/patch-2
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
Mat M
200f69d2ff Merge pull request #3739 from MerryMage/disable_cpu_opt
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
bunnei
fe2173429a Merge pull request #3741 from FearlessTobi/silence-warnings
Try to reduce log spam a bit by lowering log levels to Debug
2020-04-20 13:01:49 -04:00
FearlessTobi
4e99a06c70 npad: Lower log level for VibrateController to Debug 2020-04-20 18:44:57 +02:00
FearlessTobi
6ce0f3575a audren: Lower log level for RequestUpdateImpl to Debug 2020-04-20 18:44:41 +02:00
Fernando Sahmkow
ec2f8f4272 Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage
a3a12deecc dynarmic: Add option to disable CPU JIT optimizations 2020-04-20 13:36:26 +01:00
bunnei
6de36f0b61 Merge pull request #3712 from lioncash/remove
service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei
e3977243e2 Merge pull request #3709 from lioncash/am
am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
Amit Prakash Ambasta
5324b1d01e Initialize quad_indexed_pass before uint8_pass
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti
4932010c6f Merge pull request #3729 from lioncash/globals
dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei
85c17a2c35 Merge pull request #3694 from ReinUsesLisp/indexed-quads
vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash
44e959157b dma_pusher: Remove reliance on the global system instance
With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei
2ea7a70da0 Merge pull request #3686 from lioncash/table
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei
10fb26f69c Merge pull request #3696 from lioncash/cast-size
hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
bunnei
779a3b222a Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei
73db83c0ab Merge pull request #3679 from lioncash/track
track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei
9c85f385b1 Merge pull request #3720 from jbeich/freebsd
Unbreak Vulkan on FreeBSD
2020-04-19 01:20:59 -04:00
bunnei
74c27fd1b5 core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page. 2020-04-19 00:53:23 -04:00
Rodrigo Locatti
4d7d3651f3 Merge pull request #3719 from jbeich/clang
Unbreak -Werror=implicit-fallthrough with Clang
2020-04-18 21:43:12 -03:00
Jan Beich
afcc84a172 renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c0
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
Jan Beich
1a2df0a5f3 cmake: Silence -Werror=implicit-fallthrough in SDL2 headers
In file included from src/input_common/sdl/sdl_impl.cpp:16:
In file included from /usr/local/include/SDL2/SDL.h:32:
In file included from /usr/local/include/SDL2/SDL_main.h:25:
/usr/local/include/SDL2/SDL_stdinc.h:445:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
        case 3:         *_p++ = _val;   /* fallthrough */
        ^
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert '[[fallthrough]];' to silence this warning
        case 3:         *_p++ = _val;   /* fallthrough */
        ^
        [[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert 'break;' to avoid fall-through
        case 3:         *_p++ = _val;   /* fallthrough */
        ^
        break;
/usr/local/include/SDL2/SDL_stdinc.h:446:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
        case 2:         *_p++ = _val;   /* fallthrough */
        ^
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert '[[fallthrough]];' to silence this warning
        case 2:         *_p++ = _val;   /* fallthrough */
        ^
        [[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert 'break;' to avoid fall-through
        case 2:         *_p++ = _val;   /* fallthrough */
        ^
        break;
/usr/local/include/SDL2/SDL_stdinc.h:447:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
        case 1:         *_p++ = _val;   /* fallthrough */
        ^
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert '[[fallthrough]];' to silence this warning
        case 1:         *_p++ = _val;   /* fallthrough */
        ^
        [[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert 'break;' to avoid fall-through
        case 1:         *_p++ = _val;   /* fallthrough */
        ^
        break;
3 errors generated.
2020-04-18 23:26:22 +00:00
ReinUsesLisp
d62f57cf5a fixed_pipeline_state: Hash and compare the whole structure
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.

Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.

With these changes the improvements to the hashable pipeline state are:

Optimized structure
Hash:            89 ns
Comparison:     103 ns
Construction*:  164 ns
Struct size:    384 bytes

Original structure
Hash:           148 ns
Equal:          174 ns
Construction*:  281 ns
Size:          1384 bytes

* Attribute state initialization is not measured

These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp
b571c92dfd fixed_pipeline_state: Pack blending state
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp
548dd27f45 fixed_pipeline_state: Pack rasterizer state
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp
7790144a55 fixed_pipeline_state: Pack depth stencil state
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp
ab6704f20c fixed_pipeline_state: Pack attribute state
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M
5305806071 Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei
03726fb7f5 video_core: gl_shader_decompiler: Fix implicit fallthrough errors. 2020-04-18 15:15:21 -04:00
bunnei
89e512ca8d Merge pull request #3710 from lioncash/nso
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M
45964e6fec Merge pull request #3715 from bunnei/fix-impl-fallthrough
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei
a8d5d08e2e service: hid: npad: Fix implicit fallthrough errors. 2020-04-18 14:41:08 -04:00
bunnei
907ba8794e Merge pull request #3713 from lioncash/time
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei
90ddb13372 Merge pull request #3711 from lioncash/cast
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash
7714b02d95 time/system_clock_core: Remove unnecessary initializer
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash
b533f18ab9 service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash
0cfd3b94db service/time: Add virtual destructors where applicable
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash
4d8a8a8033 service: Remove unused RequestParser instances
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei
fd7dc7e03d Merge pull request #3704 from lioncash/fmt
externals: Update fmt to 6.2.0
2020-04-17 19:47:30 -04:00
bunnei
7438d36d0e Merge pull request #3630 from benru/open-windows-network-files
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash
7e585bce28 memory/slab_heap: Make use of static_cast over reinterpret_cast
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash
441a2812ed loader/nso: Resolve moves not occurring in DecompressSegment
Given the std::vector was const, an automatic move out of the function
could not occur.

We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash
64f226889c am: Resolve ineffective moves
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Mat M
30b59b732c Merge pull request #3706 from degasus/fix_fallthrough_error
video_code: Fix implicit switch fallthrough.
2020-04-17 17:48:10 -04:00
Markus Wick
07fbef1776 video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
Lioncash
cdc5449df0 externals: Update fmt to 6.2.0
Keeps the library up to date.
2020-04-17 17:19:13 -04:00
ReinUsesLisp
a7b6bd56d7 vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).

This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).

- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow
2133482a17 Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow
775ecc7d05 Merge pull request #3672 from lioncash/null
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti
990c0b184f Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" 2020-04-17 17:41:48 -03:00
bunnei
b8f5c71f2d Merge pull request #3666 from bunnei/new-vmm
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei
ca3af2961c Merge pull request #3682 from lioncash/uam
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei
8bbe74a8dc core: hle: Address various feedback & code cleanup.
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei
92caa003a8 core: device_memory: Remove incorrect usage of constexpr. 2020-04-17 00:59:36 -04:00
bunnei
6f3266e98b memory: Add copyright notice for Atmosphere where applicable. 2020-04-17 00:59:35 -04:00
bunnei
02547a0cb4 kernel: Remove old VMManager class. 2020-04-17 00:59:35 -04:00
bunnei
bebfb05c1b loader: nso: Fix loader size and arguments. 2020-04-17 00:59:35 -04:00
bunnei
83761d5316 loader: elf/kip/nro: Updates for new VMM. 2020-04-17 00:59:35 -04:00
bunnei
37b79ebe85 service: ldr: Updates for new VMM.
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei
a8292f6cd9 kernel: memory: page_table: Simplify GetPhysicalAddr impl. 2020-04-17 00:59:35 -04:00
bunnei
c629e544a7 kernel: svc: Updates for new VMM.
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei
ff5d5b6f41 core: memory: Fix memory access on page boundaries.
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei
32fc2aae3c video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
bunnei
f7c03610e1 core: memory: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei
4c1812ae37 common: page_table: Update to use VirtualBuffer and simplify. 2020-04-17 00:59:34 -04:00
bunnei
1d5923e150 core: gdbstub: Updates for new VMM. 2020-04-17 00:59:34 -04:00
bunnei
c7bc7986bb core: reporter: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei
18c4bb6f5c memory: cheat_engine: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei
d95ceaa8ec arm_test_common: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei
108564df57 kernel: process: Updates for new VMM. 2020-04-17 00:59:33 -04:00
bunnei
77382ac2b2 service: pl_u: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei
67b3df683b service: time: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei
8eca0f9cd2 service: hid: Update for new shared memory layout. 2020-04-17 00:59:33 -04:00
bunnei
8bbc38a7bd service: irs: Update for new shared memory layout. 2020-04-17 00:59:32 -04:00
bunnei
fc61cb44ee kernel: resource_limit: Reserve physical memory. 2020-04-17 00:59:32 -04:00
bunnei
8f75524e55 kernel: Initialize memory layout for new VMM. 2020-04-17 00:59:32 -04:00
bunnei
11c02a50e9 core: system: Rename GetDeviceManager -> DeviceManager.
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
3fcc4cab4f kernel: transfer_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei
c53454ff46 core: Construct/Destruct DeviceMemory on Init/Shutdown. 2020-04-17 00:59:32 -04:00
bunnei
d0162fc3d7 kernel: shared_memory: Refactor for new VMM. 2020-04-17 00:59:32 -04:00
bunnei
a040a15246 core: device_memory: Update to use VirtualBuffer class. 2020-04-17 00:59:31 -04:00
bunnei
4ba2428c86 common: Add VirtualBuffer class, to abstract memory virtualization. 2020-04-17 00:59:31 -04:00
bunnei
a238d08f71 kernel: errors: Add ERR_OUT_OF_RESOURCES. 2020-04-17 00:59:31 -04:00
bunnei
ffc3de762b kernel: process_capability: Update to use Memory::PageTable. 2020-04-17 00:59:31 -04:00
bunnei
84f1b6d530 kernel: memory: Add PageTable class, to manage process address space. 2020-04-17 00:59:31 -04:00
bunnei
cfae8a1c1a kernel: memory: Add MemoryLayout class, to build physical memory layout. 2020-04-17 00:59:31 -04:00
bunnei
5d6e8a5b44 kernel: memory: Add MemoryManager class, to manage page heaps. 2020-04-17 00:59:30 -04:00
bunnei
548ef190ab kernel: memory: Add MemoryBlockManager class, to manage memory blocks. 2020-04-17 00:59:30 -04:00
bunnei
3927012734 kernel: memory: Add PageHeap class, to manage a heap of pages. 2020-04-17 00:59:30 -04:00
bunnei
dc720311cc kernel: memory: Add PageLinkedList class, to manage a list of pages. 2020-04-17 00:59:30 -04:00
bunnei
81cb4d3c7f kernel: memory: Add system_control code, which will be used for ASLR support. 2020-04-17 00:59:30 -04:00
bunnei
fc040b5b70 physical_memory: Add missing include for <vector>. 2020-04-17 00:59:30 -04:00
bunnei
c2f4dcb1e3 kernel: memory: Add MemoryBlock class, for managing memory blocks and their state. 2020-04-17 00:59:29 -04:00
bunnei
ea5ee9918e kernel: memory: Add memory_types.h, for things that are commonly used in memory code. 2020-04-17 00:59:29 -04:00
bunnei
d364e7cf09 kernel: memory: Add SlabHeap class, for managing memory heaps.
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
14aa65ce00 kernel: memory: Add AddressSpaceInfo class, for managing the memory address space. 2020-04-17 00:59:29 -04:00
bunnei
dc25c86556 core: device_manager: Add a simple class to manage device RAM. 2020-04-17 00:59:29 -04:00
bunnei
f1b607829e dynarmic: Enable strict alignment checks.
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
4df6ef04ac common: scope_exit: Implement mechanism for canceling a scope exit. 2020-04-17 00:59:28 -04:00
bunnei
4caff51710 core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
b838e58d63 common: alignment: Add a helper function for generic alignment checking. 2020-04-17 00:59:28 -04:00
bunnei
ad48ebb2c8 core: kernel: Add svc_types header to include SVC-specific types. 2020-04-17 00:59:28 -04:00
bunnei
82d457af37 core: kernel: Move SVC to its own namesapce. 2020-04-17 00:59:28 -04:00
bunnei
b160804db0 externals: Update to latest dynarmic.
- Adds memory alignment fixes.
2020-04-17 00:59:28 -04:00
bunnei
b0e3cbef7a kernel: resource_limit: Improvements to implementation. 2020-04-17 00:59:27 -04:00
bunnei
7aa0e4a7ca loader: nso: Fix loading of static objects to be properly sized and aligned. 2020-04-17 00:59:27 -04:00
bunnei
b11b424a2d common: common_funcs: Add a macro for defining enum flag operators. 2020-04-17 00:59:27 -04:00
bunnei
f2676efe23 process: SetupMainThread: Zero out argument on process start. 2020-04-17 00:11:50 -04:00
bunnei
0f4f90cd04 arm_interface: Ensure ThreadContext is zero'd out. 2020-04-17 00:11:50 -04:00
bunnei
86f9c9aa1c Merge pull request #3671 from lioncash/switch
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash
8f9c599c9f key_manager: Resolve missing field initializer warning 2020-04-16 22:45:44 -04:00
Lioncash
678ac54749 decode/memory: Resolve unused variable warning
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
d159643fd7 decode/texture: Resolve unused variable warnings.
Some variables aren't used, so we can remove these.

Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
f522abd8ab decode/texture: Collapse loop down into std::generate
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
7e2d60de26 decode/texture: Eliminate trivial missing field initializer warnings
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
337f2dc11f time_zone_manager: Resolve sign conversion warnings
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash
77356731a9 hle_ipc: Remove std::size_t casts where applicable
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.

Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei
79c1269f0f Merge pull request #3673 from lioncash/extra
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp
238c6016f9 maxwell_3d: Initialize format attributes constant as one
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp
c961770900 vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.

The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.

- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow
c81f256111 Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
bunnei
5a067eda84 Merge pull request #3675 from degasus/linux_shared_libraries
externals: Use shared libraries if possible
2020-04-16 18:17:18 -04:00
Markus Wick
b520978043 externals: Use shared libraries if possible
This is mostly done by pkgconfig.
I've focused on the larger and more stable libraries.
2020-04-16 17:03:17 +02:00
Markus Wick
fedf750e1b externals: Move LibreSSL linking to httplib.
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
94c2c828a5 input_common: Use the CMake target instead of the variable. 2020-04-16 16:42:59 +02:00
Rodrigo Locatti
db67e017cb Merge pull request #3659 from bunnei/time-calc-standard-user
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
090fd3fefa buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
a5a2ee8766 Merge pull request #3689 from lioncash/unused-var
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
d196ce0f71 Merge pull request #3688 from lioncash/nequal
surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
4209dba1f6 Merge pull request #3680 from lioncash/static
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
60e8de7c95 Merge pull request #3687 from lioncash/constness
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
612966399b Merge pull request #3685 from lioncash/copies
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
cd2a12e78f decode/shift: Remove unused variable within Shift()
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
5fbe8785d2 surface_view: Add missing operator!= to ViewParams
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
d551c910bb surface_base: Make IsInside() a const member function
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
319df1db77 Merge pull request #3683 from lioncash/docs
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
636c8ab85b texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
72a224d3fc control_flow: Make use of std::move in TryInspectAddress()
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
11837e8f13 video_core: Amend doxygen comment references
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
3a60f19eaf gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
71fb156611 gl_device: Mark stage_swizzle as constexpr
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
e15ec2705c track: Eliminate redundant copies
Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
65cbb122ea Merge pull request #3649 from FernandoS27/3d-fix
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
e33196d4e7 Merge pull request #3612 from ReinUsesLisp/red
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
e77337588e file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Mat M
4398bdb4c7 Merge pull request #3670 from lioncash/reorder
CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:40:05 -04:00
Lioncash
213fff67bc CMakeLists: Make -Wreorder a compile-time error
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
521c4c33b5 kernel/thread: Resolve -Wswitch warnings 2020-04-15 13:48:14 -04:00
Mat M
64b5985f0a Merge pull request #3662 from ReinUsesLisp/constant-attrs
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
6789d88a9c Texture Cache: Read current data when flushing a 3D segment.
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
9208d555b7 Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
ab72696beb Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
4878d6bb49 Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
50c0a92db8 Merge pull request #3663 from ReinUsesLisp/fcmp-rc
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
13331a3a32 Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
Mat M
3a759d2352 Merge pull request #3667 from ReinUsesLisp/viewport-trash
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
2020-04-15 03:10:34 -04:00
ReinUsesLisp
3036067047 maxwell_to_vk: Add uint16 vertex formats 2020-04-15 04:06:30 -03:00
ReinUsesLisp
b4e43c64c8 maxwell_to_vk: Add missing breaks
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
0ca456830f vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:

  pViewports is a pointer to an array of VkViewport structures, defining
  the viewport transforms. If the viewport state is dynamic, this member
  is ignored.

That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
0b132e8cc1 Merge pull request #3657 from ReinUsesLisp/viewport-zero
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
daddbeffd1 Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
eb676c343a service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
fd6371eba7 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
This reverts commit 05cf270836.

Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
fefe7f18f9 shader/arithmetic: Add FCMP_CR variant
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
e366b4ee1f Merge pull request #3660 from bunnei/friend-blocked-users
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
Zach Hilman
8040f6d544 Merge pull request #3661 from bunnei/patch-manager-fix
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:59:25 -04:00
ReinUsesLisp
6dfcabc800 gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
fc35803f91 file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
bunnei
598740f1dd service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
37e5c4fa7c vk_rasterizer: Default to 1 viewports with a size of 0
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.

The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
FearlessTobi
c2bf91156a yuzu/main: Add better popup texts and remove duplicated actions
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp
21dc842171 gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
Rodrigo Locatti
7e4a132a77 Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
fbf13d3f48 Merge pull request #3651 from ReinUsesLisp/line-widths
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
08266d70ba Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
c4001225f6 Merge pull request #3631 from ReinUsesLisp/more-astc
texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
7b62212461 Merge pull request #3619 from ReinUsesLisp/i2i
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
3351e1e94f Merge pull request #3627 from ReinUsesLisp/layered-view
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
d37d899431 Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
47036859eb Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
76615b9f34 gl_rasterizer: Implement line widths and smooth lines
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
05cf270836 gl_shader_decompiler: Implement merges with bitfieldInsert
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
a9f866264d Merge pull request #3606 from ReinUsesLisp/nvflinger
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
3d91dbb21d Merge pull request #3578 from ReinUsesLisp/vmnmx
shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
4aec01b850 Merge pull request #3644 from ReinUsesLisp/msaa
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
75eb953575 gl_shader_decompiler: Improve generated code in HMergeH*
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
76f178ba6e shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.

VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.

This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC
This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
75e39f7f88 Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8938f9941c Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956: "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
94b0e2e5da texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.

This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
2905142f47 renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
bunnei
51c6688e21 Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
486a42c45a Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
8adf66f9fd Merge pull request #3607 from FearlessTobi/input-kms
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
8c0ba9c6fe service/vi: Partially implement BufferQueue disconnect 2020-04-10 01:00:50 -03:00
ReinUsesLisp
a87b16da9a shader/texture: Remove type mismatches management from shader decoder
Since commit e22816a5bb we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.

Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow
f570b129a2 Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow
7182ef31c9 Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp
6bf5d2b011 astc: Hard code bit depth changes to 8 and use fast replicate 2020-04-09 18:37:12 -03:00
Rodrigo Locatti
36f607217f Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Ben Russell
f98a2c42de common/file_util: Allow access to files on network shares
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.

Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
ReinUsesLisp
bd2c1ab8a0 astc: Use boost's static_vector to avoid heap allocations 2020-04-09 05:27:57 -03:00
ReinUsesLisp
5de130beea astc: Implement a fast precompiled alternative for Replicate 2020-04-09 03:58:25 -03:00
ReinUsesLisp
6b4d4473be astc: Move Replicate to a constexpr LUT when possible 2020-04-09 03:35:07 -03:00
ReinUsesLisp
d22a689250 astc: Make InputBitStream constexpr 2020-04-09 02:54:05 -03:00
ReinUsesLisp
0efc230381 astc: OutputBitStream style changes and make it constexpr 2020-04-09 02:37:51 -03:00
bunnei
b96fd0bd0e Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
7cd6daf115 VkRasterizer: Eliminate Legacy code. 2020-04-08 18:59:09 -04:00
Fernando Sahmkow
1c18dc6577 Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
Fernando Sahmkow
913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
Fernando Sahmkow
e00d992848 GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
bunnei
449255675d Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
Kewlan
848d619aec Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
bunnei
b128beb3a9 Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp
c6ea0d010b qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.

According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp
a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 2020-04-07 20:47:31 -03:00
ReinUsesLisp
d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62

that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)

Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.

This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.

While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman
26ed65495d Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
bunnei
f316911248 Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
5a66ca4697 Removed leftover test code 2020-04-07 22:45:30 +02:00
SilverBeamx
6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
ReinUsesLisp
bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
487f9ba525 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
935648ffa9 address nit. 2020-04-07 18:29:30 +07:00
ReinUsesLisp
bc1b4b85b0 renderer_vulkan: Query device names from the backend 2020-04-07 02:23:23 -03:00
ReinUsesLisp
7104e01bb3 common/dynamic_library: Import and adapt helper from Dolphin 2020-04-07 02:23:23 -03:00
ReinUsesLisp
da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.

It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
bf1174c114 Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
27f122c48c file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
f9d5718c4b Clang Format. 2020-04-06 09:23:08 -04:00
Fernando Sahmkow
ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 2020-04-06 09:23:07 -04:00
Fernando Sahmkow
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
Fernando Sahmkow
6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 2020-04-06 09:23:05 -04:00
Fernando Sahmkow
9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
Fernando Sahmkow
588a20be3f Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
namkazy
9efa51311f shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
namkazy
7f5696513f shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
namkazy
2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
ReinUsesLisp
3185245845 shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.

This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
fd0a2b5151 shader/memory: Add "using std::move" 2020-04-06 02:18:14 -03:00
ReinUsesLisp
79970c9174 shader/memory: Minor fixes in ATOM 2020-04-06 00:54:22 -03:00
FearlessTobi
8d0fb33ac4 yuzu: Fixes to game list sorting
Should fix citra-emu/citra#4593.
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.

Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.

Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.

Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.

Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
69277de29d Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
1633fbf99a Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
730f9b55b3 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
namkazy
9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
namkazy
6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
namkazy
69657ff19c clang-format 2020-04-05 12:57:50 +07:00
namkazy
24cc64c5b3 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
FearlessTobi
aa6214feb7 yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
fb8afee077 yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
namkazy
acd3f0ab37 tweaking. 2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
8370188b3c clang-format 2020-04-05 10:31:31 +07:00
namkazy
3e3afa9be6 cleanup unuse params 2020-04-05 10:31:31 +07:00
namkazy
5cd5857000 cleanup debug code. 2020-04-05 10:31:30 +07:00
namkazy
658112783d reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
namkazy
3ad06e9b2b remove disable optimize 2020-04-05 10:31:30 +07:00
namkazy
f24c2e1103 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
namkazy
58bcb86af5 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
2cefdd92bd clang-fix 2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
1f3d142875 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
08db60392d shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
ed1d8beb13 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
6d235b8631 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00
Zach Hilman
59e75f4372 ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
ReinUsesLisp
60106531b4 shader/other: Add error message for some S2R registers 2020-04-04 03:46:07 -03:00
ReinUsesLisp
8b719e9e1d shader_bytecode: Rename MOV_SYS to S2R 2020-04-04 03:37:51 -03:00
ReinUsesLisp
9d15feb892 shader_bytecode: Add encoding for BAR 2020-04-04 03:36:21 -03:00
ReinUsesLisp
16ae98dbb3 shader_ir: Add error message for EXIT.FCSM_TR 2020-04-04 03:34:08 -03:00
ReinUsesLisp
c02a2dc24a shader_bytecode: Add encoding for VOTE.VTG 2020-04-04 03:28:11 -03:00
ReinUsesLisp
80c4fee4ec Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 41905ee467, reversing
changes made to 35145bd529.

It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
e6f02d5725 Merge pull request #3579 from Kewlan/reorder-shoulder
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
9d8886b1a4 Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
bunnei
0d4ca5a8fc Merge pull request #3595 from ReinUsesLisp/c4715-silence
shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00
ReinUsesLisp
e1bd89e1c2 shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
825a6e2615 Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
2339fe199f shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082

yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.

While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).

https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
dd1232755b gl_texture_cache: Fix software ASTC fallback 2020-04-01 01:44:15 -03:00
ReinUsesLisp
2f0da10dc3 vk_device: Add missing ASTC queries 2020-04-01 01:14:04 -03:00
ReinUsesLisp
b6571ca9f0 video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
ReinUsesLisp
16270dcfe4 gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
Rodrigo Locatti
baf91c920c Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
Vitor K
bd0c56c6e7 common: Port some changes from dolphin (#5127)
* IOFile: Make the move constructor and move assignment operator noexcept

Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.

This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.

As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.

* fix various instances of -1 being assigned to unsigned types

* do not assign in conditional statements

* File/IOFile: Check _tfopen_s properly

* common/file_util.cpp: address review comments

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +02:00
ReinUsesLisp
f22f6b72c3 renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper 2020-03-31 21:32:08 -03:00
ReinUsesLisp
27dd542c60 renderer_vulkan/wrapper: Add command buffer handle 2020-03-31 21:32:08 -03:00
ReinUsesLisp
5c90d060d8 renderer_vulkan/wrapper: Add physical device handle 2020-03-31 21:32:08 -03:00
ReinUsesLisp
0eb37de98f renderer_vulkan/wrapper: Add device handle 2020-03-31 21:32:08 -03:00
ReinUsesLisp
11774308d3 renderer_vulkan/wrapper: Add swapchain handle 2020-03-31 21:32:07 -03:00
ReinUsesLisp
7fe52ef77f renderer_vulkan/wrapper: Add fence handle 2020-03-31 21:32:07 -03:00
ReinUsesLisp
3a63ae0658 renderer_vulkan/wrapper: Add device memory handle 2020-03-31 21:32:07 -03:00
ReinUsesLisp
397f53dea1 renderer_vulkan/wrapper: Add pool handles 2020-03-31 21:32:07 -03:00
ReinUsesLisp
affee77b70 renderer_vulkan/wrapper: Add buffer and image handles 2020-03-31 21:32:07 -03:00
ReinUsesLisp
d85ca0ab33 renderer_vulkan/wrapper: Add queue handle 2020-03-31 21:32:07 -03:00
ReinUsesLisp
151ddcf419 renderer_vulkan/wrapper: Add instance handle 2020-03-31 21:32:07 -03:00
Morph
224a75d839 capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)
* Organize capture services into individual files

* Stub GetAlbumContentsFileListForApplication

* Address feedback
2020-03-31 19:16:36 -04:00
Fernando Sahmkow
b03c0536ce Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow
5b95a01463 Merge pull request #3577 from ReinUsesLisp/lea
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
ReinUsesLisp
1c5e2b60a7 gl_rasterizer: Mark cleared textures as dirty
Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
2020-03-31 05:51:56 -03:00
Rodrigo Locatti
c19425ed69 Merge pull request #3506 from namkazt/patch-9
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
238c35b2c9 clang-format 2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
defb9642da shader_decode: fix by suggestion 2020-03-31 08:02:44 +07:00
Rodrigo Locatti
69728e8ad5 Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
4c72190a06 Merge pull request #3560 from ReinUsesLisp/fix-stencil
gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
James Rowe
f1da3ec584 Frontend: Don't call DoneCurrent if the context isnt already current 2020-03-30 14:57:42 -06:00
namkazy
cb0a4151f8 clang-format 2020-03-30 20:46:21 +07:00
namkazy
c2665ec9c2 gl_decompiler: min/max op not implement yet 2020-03-30 18:48:22 +07:00
namkazy
4f7bea403a shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
namkazy
c8f6d9effd shader_decode: merge GlobalAtomicOp to AtomicOp 2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
972485ff18 shader_decode: implement ATOM operation for S32 and U32 2020-03-30 17:44:48 +07:00
namkazy
93cac0d294 clang-format 2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
3dc09a6250 shader_decode: implement ATOMS instr partial. 2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
a2cc80b605 vk_decompiler: add atomic op and handler function. 2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
552f0ff267 gl_decompiler: add atomic op 2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
2c780db5b9 shader: node - update correct comment 2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
c119473c40 shader_decode: add Atomic op for common usage 2020-03-30 17:44:44 +07:00
Kewlan
a8f3a13a1f Re-order the shoulder buttons both in the configuration menu, and in the code. 2020-03-29 14:37:23 +02:00
bunnei
2c9879d2eb Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
5e2f8e30e7 Merge pull request #3545 from FearlessTobi/audren-rev
audio_core: Accept Audren REV8
2020-03-28 22:08:19 -04:00
ReinUsesLisp
08470d261d shader_bytecode: Fix I2I_IMM encoding 2020-03-28 18:49:07 -03:00
bunnei
ffe1e2b5ec Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
997a802bd6 Merge pull request #3569 from bunnei/hid-stub
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28 04:10:45 -04:00
ReinUsesLisp
b6c9fba81c renderer_vulkan/wrapper: Address feedback 2020-03-28 04:09:02 -03:00
ReinUsesLisp
5300a918c6 shader/lea: Simplify generated LEA code 2020-03-28 03:55:04 -03:00
bunnei
75795a9a63 Merge pull request #3573 from FearlessTobi/port-5089
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
bunnei
9bd9980372 Merge pull request #3576 from FearlessTobi/port-4906
Port citra-emu/citra#4906: "citra_qt: fix the stuck in fullscreen mode"
2020-03-28 00:28:31 -04:00
bunnei
6286b8dedd Merge pull request #3574 from FearlessTobi/port-5093
Port citra-emu/citra#5093: "Replace non-commercial icons"
2020-03-27 21:43:30 -04:00
FearlessTobi
8ba06aa4e1 yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
ReinUsesLisp
523a709bf1 shader/lea: Fix op_a and op_b usages
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp
796b3319e6 shader/lea: Remove const and use move when possible 2020-03-27 18:36:38 -03:00
Guo Yunhe
dd236c6c1d Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-27 22:31:54 +01:00
Vitor K
10ba8d16be Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) 2020-03-27 22:25:01 +01:00
Fernando Sahmkow
7a2f60df26 Merge pull request #3565 from ReinUsesLisp/image-format
engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
bunnei
8a6a25e4b6 services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
a60f34a850 services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint
a429644672 am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.

This fixes issue #2938
2020-03-27 18:22:28 +09:00
ReinUsesLisp
2694552b7f renderer_vulkan/wrapper: Add owning handles 2020-03-27 03:21:04 -03:00
ReinUsesLisp
7413b30923 renderer_vulkan/wrapper: Add pool allocations owning templated class 2020-03-27 03:21:04 -03:00
ReinUsesLisp
d8d392b39a renderer_vulkan/wrapper: Add owning handle templated class 2020-03-27 03:21:04 -03:00
ReinUsesLisp
60f351084a renderer_vulkan/wrapper: Add destroy and free overload set 2020-03-27 03:21:04 -03:00
ReinUsesLisp
a9e4528d10 renderer_vulkan/wrapper: Add dispatch table and loaders 2020-03-27 03:21:04 -03:00
ReinUsesLisp
3f0b7673f0 renderer_vulkan/wrapper: Add exception class 2020-03-27 03:21:04 -03:00
ReinUsesLisp
f5cee0e885 renderer_vulkan/wrapper: Add ToString function for VkResult 2020-03-27 03:21:03 -03:00
ReinUsesLisp
92c8d783b3 renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.

The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.

In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
cedbe925cd engines/const_buffer_engine_interface: Store image format type
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Mat M
e84b760016 Merge pull request #3564 from makigumo/maxwell_to_vk_sscaled
maxwell_to_vk: implement signedscaled vertex formats
2020-03-26 21:05:52 -04:00
Dan
744b207d92 maxwell_to_vk: implement signedscaled vertex formats 2020-03-27 00:14:19 +01:00
bunnei
950b6dbc80 Merge pull request #3453 from FearlessTobi/remove-pause-lock
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
bunnei
5228bd0bb9 services: ldr: Fix MemoryState for read/write regions of NROs.
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
cf9c94d401 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
ReinUsesLisp
46791c464a shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.

When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
bunnei
3194f14aca Merge pull request #3550 from hughesjs/hughesjs-readme-changes-1
Minor Readme Changes
2020-03-26 00:50:56 -04:00
bunnei
8244536f7a Merge pull request #3548 from jroweboy/use-plugins-dir
Use the correct directory for Qt Plugins
2020-03-26 00:50:06 -04:00
ReinUsesLisp
7617e88fb2 gl_rasterizer: Update stencil test regardless of it being disabled 2020-03-26 01:08:14 -03:00
ReinUsesLisp
c310cef615 gl_rasterizer: Synchronize stencil testing on clears 2020-03-26 00:51:47 -03:00
bunnei
23c7dda710 Merge pull request #3544 from makigumo/myfork/patch-2
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
e6aff11057 Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
James Rowe
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
James Hughes
aa41fcc04e Update README.md 2020-03-24 22:30:37 +00:00
James Hughes
ac4154bfde Minor ReadMe Changes
Added Discord shield and direct link to contribution guide
2020-03-24 22:26:07 +00:00
bunnei
f8382c9d9d Merge pull request #3524 from FearlessTobi/port-5106
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
James Rowe
6ca8637d4c Use the correct directory for Qt Plugins 2020-03-23 18:51:46 -06:00
Fernando Sahmkow
497f593525 Merge pull request #3543 from ReinUsesLisp/gl-depth-range
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
Fernando Sahmkow
7981910746 Merge pull request #3542 from namkazt/patch-10
Implement MME shadow RAM
2020-03-23 12:00:01 -04:00
bunnei
dc4415811c Merge pull request #3546 from FearlessTobi/pointer-buffer-size
sm/controller: Increase PointerBufferSize
2020-03-22 23:31:08 -04:00
FearlessTobi
4afebf26b6 sm/controller: Increase PointerBufferSize
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.

Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-23 03:19:30 +01:00
FearlessTobi
5d3b228409 audio_core: Accept Audren REV8
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.

As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
makigumo
5a5c6d4ed8 xmad: fix clang build error 2020-03-23 00:09:31 +01:00
bunnei
e731c4b991 Merge pull request #3477 from FearlessTobi/webapplet-shit
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
namkazy
fc37672f26 apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
FearlessTobi
977418c65b core/web_browser: Allow WebApplet to exit gracefully when an error occurs
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.

This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-22 16:01:13 +01:00
namkazy
f66743cd0c maxwell_3d: change declaration order 2020-03-22 13:41:16 +07:00
namkazy
d4e93cf38c maxwell_3d: init shadow_state 2020-03-22 13:35:11 +07:00
ReinUsesLisp
bdcedc8506 gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
22f4268c2f maxwell_3d: this seem more correct. 2020-03-22 12:02:54 +07:00
namkazy
7051dc1902 maxwell_3d: update comments for shadow ram usage 2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
01af036c1f marco_interpreter: write hw value when shadow ram requested 2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
63c2635e6f maxwell_3d: track shadow ram ctrl and hw reg value 2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
dbfbe352e0 maxwell_3d: implement MME shadow RAM 2020-03-22 10:53:35 +07:00
bunnei
e5bb5d13c4 Merge pull request #3531 from makigumo/yuzu_master
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
e70451d967 Merge pull request #3525 from FearlessTobi/linux-compile-error
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
bunnei
81fa492825 Merge pull request #3526 from FearlessTobi/bcat-disable
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
bunnei
bdddbe2daa Merge pull request #3505 from namkazt/patch-8
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Dan
06dea163fa set: implement GetRegionCode 2020-03-19 10:37:42 +01:00
bunnei
bc681dc555 Merge pull request #3527 from FearlessTobi/output-mode
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
Mat M
9418b983bd Merge pull request #3535 from ReinUsesLisp/gcc-warnings
video_core: Silence misc warnings
2020-03-18 20:09:32 -04:00
bunnei
76d6178e4a Merge pull request #3534 from ReinUsesLisp/oob-time-zone
time_zone_content_manager: Fix out of bounds read
2020-03-18 19:12:05 -04:00
ReinUsesLisp
38c1e77f01 vk_texture_cache: Silence misc warnings 2020-03-18 20:03:19 -03:00
ReinUsesLisp
b6b2e31e5e vk_staging_buffer_pool: Silence unused constant warning 2020-03-18 20:03:19 -03:00
ReinUsesLisp
fc51ece7bf vk_rasterizer: Remove unused variable 2020-03-18 20:03:19 -03:00
ReinUsesLisp
98d85cdc20 vk_pipeline_cache: Remove unused variable 2020-03-18 20:03:19 -03:00
ReinUsesLisp
dab450ec46 maxwell_to_vk: Sielence -Wswitch warning 2020-03-18 20:03:19 -03:00
ReinUsesLisp
351816ac38 gl_shader_decompiler: Remove deprecated function and its usages 2020-03-18 20:03:19 -03:00
ReinUsesLisp
acf328a71f gl_rasterizer: Silence misc warnings 2020-03-18 20:03:19 -03:00
ReinUsesLisp
9f46066bda kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
ReinUsesLisp
ba9674862d microprofile: Silence sign comparison warning 2020-03-18 20:03:19 -03:00
ReinUsesLisp
ac7ee21331 time_zone_content_manager: Fix out of bounds read
There were cases where raw_data didn't contain enough
space to hold the zero terminator.

This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
Mat M
56ea0f8acb Merge pull request #3530 from ReinUsesLisp/fix-clang
astc/input_common: Fix clang build issues
2020-03-18 04:28:55 -04:00
ReinUsesLisp
716d6aee30 input_common/udp: Fix clang build issues 2020-03-18 04:30:26 -03:00
ReinUsesLisp
664fa4ea06 astc: Fix clang build issues 2020-03-18 04:30:25 -03:00
ReinUsesLisp
f5658a9fda gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID 2020-03-18 01:28:41 -03:00
Mat M
edb9cccb36 Merge pull request #3510 from FernandoS27/dirty-write
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
f54d2d3114 Merge pull request #3509 from ReinUsesLisp/astc-opts
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
d787856621 Merge pull request #3518 from ReinUsesLisp/scissor-clears
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
9fdfd58f9f Merge pull request #3519 from ReinUsesLisp/int-formats
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
cdeadd448b yuzu: Save sound output mode and set it to Stereo by default 2020-03-17 19:03:00 +01:00
bunnei
1c45c8086e Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
2fd3b328ae bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.

There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu

I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
230ac6a4e8 input_common/udp: Fix Linux build by using a backwards compatible way of error checking
Should fix https://github.com/yuzu-emu/yuzu/issues/3487.

error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
eae2ed6b07 gdbstub: small logic bug fix with defer_start 2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
38036eb1c8 gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization 2020-03-17 11:18:13 +01:00
bunnei
e8ded20d24 Merge pull request #3521 from ReinUsesLisp/nsight-debug
renderer_opengl: Detect Nvidia Nsight as a debugging tool
2020-03-16 22:52:42 -04:00
ReinUsesLisp
53d673a7d3 renderer_opengl: Move some logic to an anonymous namespace 2020-03-16 04:03:34 -03:00
ReinUsesLisp
311d2fc768 renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
b16c8e0e8d Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
7cc46a6faa Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
ddafc99776 Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
d64edf21bb Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
5afc397d52 gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.

To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
6442e02c5d shader/shader_ir: Track usage in input attribute and of legacy varyings 2020-03-15 21:01:52 -03:00
ReinUsesLisp
8e6e55d6f8 shader/shader_ir: Fix clip distance usage stores 2020-03-15 20:53:14 -03:00
ReinUsesLisp
464bd5fad7 shader/shader_ir: Change declare output attribute to a switch 2020-03-15 20:49:35 -03:00
Rodrigo Locatti
86b1f15d9a Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
52acb7f9a0 maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 2020-03-15 18:51:49 -03:00
Rodrigo Locatti
d91a880f11 Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
2020-03-15 18:43:40 -03:00
ReinUsesLisp
71cc772988 vk_rasterizer: Implement layered clears 2020-03-15 18:37:19 -03:00
makigumo
f91046bf8d vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +01:00
ReinUsesLisp
a7131af7d6 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
8baf98e439 vk_rasterizer: Reimplement clears with vkCmdClearAttachments 2020-03-15 03:40:41 -03:00
bunnei
c5afe93dcc renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
4373fa8042 gl_device: Add option to check GL_EXT_debug_tool. 2020-03-14 17:39:29 -04:00
bunnei
4dfd5c84ea Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty 
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
c51dbf8038 Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
41905ee467 Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
35145bd529 Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
2020-03-14 09:48:15 -04:00
Fernando Sahmkow
27cbb75e7c PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
42cb8f1124 astc: Fix typos from search and replace 2020-03-14 01:05:20 -03:00
ReinUsesLisp
9b8fb3c756 astc: Minor changes to InputBitStream 2020-03-14 00:45:54 -03:00
ReinUsesLisp
d71d7d917e astc: Pass val in Replicate by copy 2020-03-14 00:13:58 -03:00
ReinUsesLisp
134f3ff9b4 astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating 2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
3287b1247d clang-format 2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
240d45830d nit 2020-03-14 09:57:24 +07:00
ReinUsesLisp
3377b78ea7 astc: Call std::vector::reserve on texelWeightValues to avoid reallocating 2020-03-13 23:52:51 -03:00
ReinUsesLisp
801fd04f75 astc: Create a LUT at compile time for encoding values 2020-03-13 23:40:02 -03:00
ReinUsesLisp
e183820956 astc: Make IntegerEncodedValue a trivial structure 2020-03-13 22:49:28 -03:00
ReinUsesLisp
70a31eda62 astc: Make IntegerEncodedValue constructor constexpr 2020-03-13 22:36:45 -03:00
ReinUsesLisp
5ed377b989 astc: Make IntegerEncodedValue trivially copyable 2020-03-13 22:30:31 -03:00
ReinUsesLisp
e7d97605e8 astc: Rename C types to common_types 2020-03-13 22:28:51 -03:00
ReinUsesLisp
835a3d09c6 astc: Move Popcnt to an anonymous namespace and make it constexpr 2020-03-13 22:26:48 -03:00
ReinUsesLisp
731a9a322e astc: Use common types instead of stdint.h integer types 2020-03-13 22:22:27 -03:00
ReinUsesLisp
d3dc4e399c astc: Use 'enum class' instead of 'enum' for EIntegerEncoding 2020-03-13 22:20:12 -03:00
ReinUsesLisp
69c7a01f88 vk/gl_shader_decompiler: Silence assertion on compute 2020-03-13 18:33:05 -03:00
ReinUsesLisp
62560f1e63 vk_shader_decompiler: Fix default varying regression 2020-03-13 18:33:05 -03:00
ReinUsesLisp
afebdda203 maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
4bc4851d45 gl_shader_decompiler: Fix implicit conversion errors 2020-03-13 18:33:05 -03:00
Rodrigo Locatti
47459f6a36 vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
2fae1e6205 vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
ReinUsesLisp
b67360c0f8 vk_shader_decompiler: Add XFB decorations to generic varyings 2020-03-13 18:33:05 -03:00
ReinUsesLisp
8d5bdcb17b vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 -03:00
ReinUsesLisp
c320702092 vk_device: Shrink formatless capability name size 2020-03-13 18:33:05 -03:00
ReinUsesLisp
ae6189d7c2 shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
ReinUsesLisp
7acebd7eb6 vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
ReinUsesLisp
8e9f23f393 gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
ReinUsesLisp
4d711dface gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
3dcaa84ba4 shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
Fernando Sahmkow
666d431ad8 Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 -04:00
Rodrigo Locatti
244fe13219 Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
bunnei
b30b1f741d Merge pull request #3491 from ReinUsesLisp/polygon-modes
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
829f424618 nit & remove some optional param 2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
a166217480 shader_decode: implement XMAD mode CSfu 2020-03-13 19:01:49 +07:00
makigumo
753bc2026f fix formatting 2020-03-13 11:37:24 +01:00
makigumo
54681909be maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
00607fe1e0 clang-format 2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
325977c0c6 Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
70ff82f72d shader_decode: BFE add ref of reverse parallel method. 2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
96a4abe12d shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
93547cac68 shader_bytecode: update BFE instructions struct. 2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
911c56ccef node_helper: add IBitfieldExtract case 2020-03-13 12:50:32 +07:00
Nguyen Dac Nam
465ba30d08 shader_decode: Reimplement BFE instructions 2020-03-13 12:48:01 +07:00
ReinUsesLisp
e24197bb3f gl_shader_decompiler: Initialize gl_Position on vertex shaders 2020-03-12 23:31:06 -03:00
Fernando Sahmkow
00e9ba0603 Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
f159a12820 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
3a10016e38 gl_shader_decompiler: Add missing {} on smem GLSL emission 2020-03-12 21:50:37 -03:00
ReinUsesLisp
4dcca90ef4 video_core: Implement RGBA16_SNORM
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
e22816a5bb texture_cache: Report incompatible textures as black
Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.

We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.

As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
daae6a323b texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
38fe070d78 gl_shader_decompiler: Add layer component to texelFetch
TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
bunnei
ca2d228c9d Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c21dc36cda Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
95b804ff05 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 -04:00
Fernando Sahmkow
448856695a Microprofile: Allow accessing token. 2020-03-12 10:50:48 -04:00
ReinUsesLisp
825d629565 gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
fce33adcf1 Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
e891ff9a0c framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
503ebe9b96 Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
e4bc3c3342 gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
ReinUsesLisp
eb5861e0a2 engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1acb4f73f shader/registry: Address feedback 2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1061afed9 gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
ReinUsesLisp
e612242977 gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
978172530e const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
120f688272 yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
ReinUsesLisp
e1932351a9 gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
66a8a3e887 shader/registry: Cache tessellation state 2020-03-09 18:40:07 -03:00
ReinUsesLisp
0528be5c92 shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
e8efd5a901 video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
ReinUsesLisp
bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
22e825a3bc Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei
c281173df6 Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
2020-03-08 16:28:07 -04:00
ReinUsesLisp
1aa75b1081 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
59d0d34dce cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
84e9f9f395 Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
16cfbb068c vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp
aa6fe3f1aa maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
bunnei
49eff536d0 Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
4a8fe67964 Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
0361aa1915 Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
fa1d625eed Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
1e84d22275 Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
002d9508a0 input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
bunnei
67e7186d79 Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
fc205a1bc5 Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
2cdda8c564 input/udp - Dont log on invalid packet received 2020-03-03 19:52:16 -07:00
bunnei
dba112e510 core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 -05:00
bunnei
c083ea7d78 core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
bunnei
6fc485a607 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
bunnei
64facb403e core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 -05:00
bunnei
08c638f249 Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
bunnei
dfa2e336ba Merge pull request #3475 from yuzu-emu/FearlessTobi-readme
Port citra-emu/citra#5097: "Update README.md"
2020-03-01 22:41:41 -05:00
Tobias
6af8ff24c9 Update README.md 2020-03-01 18:03:32 +01:00
Nguyen Dac Nam
85a4222a8c nit: move comment to right place. 2020-02-29 13:50:10 +07:00
bunnei
ca7618684c Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54 gl_rasterizer: Remove num vertex buffers magic number 2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7 gl_rasterizer: Only apply polygon offset clamp if enabled 2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713 gl_state_tracker: Implement dirty flags for depth clamp enabling 2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec gl_rasterizer: Disable scissor 0 when scissor is not used on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca gl_rasterizer: Notify depth mask changes on clear 2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23 gl_rasterizer: Minor sort changes to clearing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948 maxwell_3d: Use two tables instead of three for dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045 gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18 gl_state_tracker: Implement dirty flags for point sizes 2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c gl_state_tracker: Implement dirty flags for fragment color clamp 2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f gl_state_tracker: Implement dirty flags for logic op 2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0 gl_state_tracker: Implement dirty flags for sRGB 2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051 gl_state_tracker: Implement dirty flags for rasterize enable 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441 gl_state_tracker: Implement dirty flags for multisample 2020-02-28 17:56:42 -03:00
ReinUsesLisp
3c22bd92d8 gl_state_tracker: Implement dirty flags for alpha testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9e46953580 gl_state_tracker: Implement dirty flags for polygon offsets 2020-02-28 17:56:42 -03:00
ReinUsesLisp
46a1888e02 gl_state_tracker: Implement dirty flags for primitive restart 2020-02-28 17:56:42 -03:00
ReinUsesLisp
37536d7a49 gl_state_tracker: Implement dirty flags for stencil testing 2020-02-28 17:56:42 -03:00
ReinUsesLisp
40a2c57df5 gl_state_tracker: Implement depth dirty flags 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b910a83a47 gl_state_tracker: Implement dirty flags for front face and culling 2020-02-28 17:56:42 -03:00
ReinUsesLisp
b01dd7d1c8 gl_state_tracker: Implement dirty flags for blending 2020-02-28 17:56:42 -03:00
ReinUsesLisp
f7ec078592 gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
ReinUsesLisp
758ad3f75d gl_state_tracker: Add dirty flags for buffers and divisors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
9b08698a0c maxwell_3d: Change write dirty flags to a bitset 2020-02-28 17:56:42 -03:00
ReinUsesLisp
69ad6279e4 gl_state_tracker: Implement dirty flags for vertex formats 2020-02-28 17:56:42 -03:00
ReinUsesLisp
6530144ccb gl_state_tracker: Implement dirty flags for color masks 2020-02-28 17:56:42 -03:00
ReinUsesLisp
ba6f390448 gl_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:42 -03:00
ReinUsesLisp
7f52efdf61 gl_state_tracker: Implement dirty flags for viewports 2020-02-28 17:56:41 -03:00
ReinUsesLisp
dacf83ac02 renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
ReinUsesLisp
9e74e6988b maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
ReinUsesLisp
eed789d0d1 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2 gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp
5ccb07933a gl_state: Remove framebuffer tracking 2020-02-28 17:52:10 -03:00
ReinUsesLisp
17a7fa751b gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
ReinUsesLisp
9677db03da gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
ReinUsesLisp
1bc0da3dea gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp
7d9a5e9e30 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp
07a954e67f gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp
1eee891f6e gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp
e8125af8dd gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp
d3e433a380 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
7c16b3551b gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp
0914c70b7f gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp
2392b548be gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
f92236976b gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp
04d1134191 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp
d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8 gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
ReinUsesLisp
f646321dd0 gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
ReinUsesLisp
c8f5f54a44 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
ReinUsesLisp
925521da5f gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
ReinUsesLisp
d2d5554296 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
ReinUsesLisp
b95f064b51 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
1698143a1d gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
96ac3d518a gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
ReinUsesLisp
e38ed26b98 common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
bunnei
c7db1ef565 Merge pull request #3470 from bunnei/fix-smash-srgb
renderer_opengl: Fix SRGB presentation frame tracking.
2020-02-28 01:22:00 -05:00
namkazy
1326e326f5 Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2 2020-02-28 13:14:49 +07:00
bunnei
5056d23d0d renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
6c0c2dfabc shader_decode: Fix LD, LDG when track constant buffer 2020-02-28 13:11:19 +07:00
Nguyen Dac Nam
1c385362f5 shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
2020-02-28 11:59:05 +07:00
Morph
7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei
969357af1a Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
ebbfe73557 renderer_opengl: Reduce swap chain size to 3. 2020-02-27 19:50:17 -05:00
Morph
e1efab1f51 AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)
* Stub SetLcdBacklighOffEnabled

Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.

* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
db2f547434 shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
a17214baea renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
bunnei
aef159354c renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
ReinUsesLisp
0aaa69e4d7 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow
f3d4d4eaa8 ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some 
time. This commit corrects such bug and ensures JITs are correctly 
recycled.
2020-02-26 15:53:47 -04:00
bunnei
795893a9a5 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
bunnei
c6f78a4a6d frontend: qt: bootmanager: Acquire a shared context in main emu thread. 2020-02-25 21:23:02 -05:00
bunnei
e25297536f frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
bunnei
14877b8f35 frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. 2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei
667f026c95 core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
bunnei
2e16c23784 frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
bunnei
dc672ca4b3 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
bunnei
add2c38b73 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
bunnei
0c82b00dfd core: frontend: emu_window: Add TextureMailbox class. 2020-02-25 21:22:57 -05:00
bunnei
571451bdfe core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
FearlessTobi
7cbe6748c3 yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game.

Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.

Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
ReinUsesLisp
1e9213632a vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
1dda77d392 shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
ReinUsesLisp
e2dd59e341 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
1989e1b9ac audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310.
2020-02-22 22:26:16 -05:00
422 changed files with 21463 additions and 13263 deletions

View File

@@ -4,7 +4,7 @@ parameters:
version: ''
steps:
- script: mkdir build && cd build && cmake -G "Visual Studio 15 2017 Win64" --config Release -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cd ..
- script: mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 --config Release -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'

View File

@@ -45,7 +45,7 @@ stages:
- job: build
displayName: 'msvc'
pool:
vmImage: vs2017-win2016
vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:

View File

@@ -22,7 +22,7 @@ stages:
- job: build
displayName: 'windows-msvc'
pool:
vmImage: vs2017-win2016
vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:

View File

@@ -164,7 +164,7 @@ if (ENABLE_SDL2)
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()

View File

@@ -6,9 +6,9 @@ function(copy_yuzu_Qt5_deps target_dir)
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/")
set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}platforms/)
set(STYLES ${DLL_DEST}styles/)
set(IMAGEFORMATS ${DLL_DEST}imageformats/)
set(PLATFORMS ${DLL_DEST}plugins/platforms/)
set(STYLES ${DLL_DEST}plugins/styles/)
set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
icudt*.dll
icuin*.dll
@@ -42,11 +42,15 @@ function(copy_yuzu_Qt5_deps target_dir)
icudtl.dat
)
endif ()
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
# Create an empty qt.conf file. Qt will detect that this file exists, and use the folder that its in as the root folder.
# This way it'll look for plugins in the root/plugins/ folder
add_custom_command(TARGET yuzu POST_BUILD
COMMAND ${CMAKE_COMMAND} -E touch ${DLL_DEST}qt.conf
)
endfunction(copy_yuzu_Qt5_deps)

View File

@@ -57,8 +57,6 @@ set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
@@ -91,8 +89,6 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
@@ -101,9 +97,13 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)

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@@ -1,7 +1,8 @@
yuzu emulator
=============
[![Travis CI Build Status](https://travis-ci.org/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.org/yuzu-emu/yuzu)
[![Travis CI Build Status](https://travis-ci.com/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.com/yuzu-emu/yuzu)
[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/)
[![Discord](https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white)](https://discord.gg/XQV6dn9)
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
@@ -21,7 +22,7 @@ For development discussion, please join us on [Discord](https://discord.gg/XQV6d
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted.
If you want to contribute please take a look at the [Contributor's Guide](CONTRIBUTING.md) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should as well contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should also contact any of the developers on Discord in order to know about the current state of the emulator.
### Building

6
dist/license.md vendored
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@@ -2,8 +2,8 @@ The icons in this folder and its subfolders have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
qt_themes/default/icons/16x16/checked.png | Free for non-commercial use
qt_themes/default/icons/16x16/failed.png | Free for non-commercial use
qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
@@ -11,8 +11,6 @@ qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/16x16/checked.png | Free for non-commercial use
qt_themes/qdarkstyle/icons/16x16/failed.png | Free for non-commercial use
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com

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@@ -3,13 +3,27 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
include(DownloadExternals)
# pkgconfig -- it is used to find shared libraries without cmake modules on linux systems
find_package(PkgConfig)
if (NOT PkgConfig_FOUND)
function(pkg_check_modules)
# STUB
endfunction()
endif()
# Catch
add_library(catch-single-include INTERFACE)
target_include_directories(catch-single-include INTERFACE catch/single_include)
# libfmt
add_subdirectory(fmt)
add_library(fmt::fmt ALIAS fmt)
pkg_check_modules(FMT IMPORTED_TARGET GLOBAL fmt>=6.2.0)
if (FMT_FOUND)
add_library(fmt::fmt ALIAS PkgConfig::FMT)
else()
message(STATUS "fmt 6.2.0 or newer not found, falling back to externals")
add_subdirectory(fmt)
add_library(fmt::fmt ALIAS fmt)
endif()
# Dynarmic
if (ARCHITECTURE_x86_64)
@@ -30,9 +44,15 @@ add_subdirectory(glad)
add_subdirectory(inih)
# lz4
set(LZ4_BUNDLED_MODE ON)
add_subdirectory(lz4/contrib/cmake_unofficial EXCLUDE_FROM_ALL)
target_include_directories(lz4_static INTERFACE ./lz4/lib)
pkg_check_modules(LIBLZ4 IMPORTED_TARGET GLOBAL liblz4>=1.8.0)
if (LIBLZ4_FOUND)
add_library(lz4_static ALIAS PkgConfig::LIBLZ4)
else()
message(STATUS "liblz4 1.8.0 or newer not found, falling back to externals")
set(LZ4_BUNDLED_MODE ON)
add_subdirectory(lz4/contrib/cmake_unofficial EXCLUDE_FROM_ALL)
target_include_directories(lz4_static INTERFACE ./lz4/lib)
endif()
# mbedtls
add_subdirectory(mbedtls EXCLUDE_FROM_ALL)
@@ -47,15 +67,27 @@ add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# Zstandard
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
target_include_directories(libzstd_static INTERFACE ./zstd/lib)
pkg_check_modules(LIBZSTD IMPORTED_TARGET GLOBAL libzstd>=1.3.8)
if (LIBZSTD_FOUND)
add_library(libzstd_static ALIAS PkgConfig::LIBZSTD)
else()
message(STATUS "libzstd 1.3.8 or newer not found, falling back to externals")
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
target_include_directories(libzstd_static INTERFACE ./zstd/lib)
endif()
# SoundTouch
add_subdirectory(soundtouch)
# Opus
add_subdirectory(opus)
target_include_directories(opus INTERFACE ./opus/include)
pkg_check_modules(OPUS IMPORTED_TARGET GLOBAL opus>=1.3.1)
if (OPUS_FOUND)
add_library(opus ALIAS PkgConfig::OPUS)
else()
message(STATUS "opus 1.3.1 or newer not found, falling back to externals")
add_subdirectory(opus)
target_include_directories(opus INTERFACE ./opus/include)
endif()
# Cubeb
if(ENABLE_CUBEB)
@@ -75,18 +107,35 @@ if (ENABLE_VULKAN)
endif()
# zlib
add_subdirectory(zlib EXCLUDE_FROM_ALL)
set(ZLIB_LIBRARIES z)
find_package(ZLIB 1.2.11)
if (NOT ZLIB_FOUND)
message(STATUS "zlib 1.2.11 or newer not found, falling back to externals")
add_subdirectory(zlib EXCLUDE_FROM_ALL)
set(ZLIB_LIBRARIES z)
endif()
# libzip
add_subdirectory(libzip EXCLUDE_FROM_ALL)
pkg_check_modules(LIBZIP IMPORTED_TARGET GLOBAL libzip>=1.5.3)
if (LIBZIP_FOUND)
add_library(zip ALIAS PkgConfig::LIBZIP)
else()
message(STATUS "libzip 1.5.3 or newer not found, falling back to externals")
add_subdirectory(libzip EXCLUDE_FROM_ALL)
endif()
if (ENABLE_WEB_SERVICE)
# LibreSSL
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
find_package(OpenSSL COMPONENTS Crypto SSL)
if (NOT OpenSSL_FOUND)
message(STATUS "OpenSSL not found, falling back to externals")
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
get_directory_property(OPENSSL_LIBRARIES
DIRECTORY libressl
DEFINITION OPENSSL_LIBS)
endif()
# lurlparser
add_subdirectory(lurlparser EXCLUDE_FROM_ALL)
@@ -94,6 +143,8 @@ if (ENABLE_WEB_SERVICE)
# httplib
add_library(httplib INTERFACE)
target_include_directories(httplib INTERFACE ./httplib)
target_compile_definitions(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
# JSON
add_library(json-headers INTERFACE)

2
externals/fmt vendored

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@@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType;
#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b)
#define MICROPROFILE_TOKEN(var) g_mp_##var
#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))
@@ -827,7 +828,7 @@ inline MicroProfileLogEntry MicroProfileMakeLogIndex(uint64_t nBegin, MicroProfi
MicroProfileLogEntry Entry = (nBegin<<62) | ((0x3fff&nToken)<<48) | (MP_LOG_TICK_MASK&nTick);
int t = MicroProfileLogType(Entry);
uint64_t nTimerIndex = MicroProfileLogTimerIndex(Entry);
MP_ASSERT(t == nBegin);
MP_ASSERT((uint64_t)t == nBegin);
MP_ASSERT(nTimerIndex == (nToken&0x3fff));
return Entry;
@@ -1555,10 +1556,10 @@ void MicroProfileFlip()
pFramePut->nFrameStartCpu = MP_TICK();
pFramePut->nFrameStartGpu = (uint32_t)MicroProfileGpuInsertTimeStamp();
if(pFrameNext->nFrameStartGpu != (uint64_t)-1)
if(pFrameNext->nFrameStartGpu != -1)
pFrameNext->nFrameStartGpu = MicroProfileGpuGetTimeStamp((uint32_t)pFrameNext->nFrameStartGpu);
if(pFrameCurrent->nFrameStartGpu == (uint64_t)-1)
if(pFrameCurrent->nFrameStartGpu == -1)
pFrameCurrent->nFrameStartGpu = pFrameNext->nFrameStartGpu + 1;
uint64_t nFrameStartCpu = pFrameCurrent->nFrameStartCpu;

View File

@@ -343,8 +343,8 @@ The icons used in this project have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | Free for non-commercial use
failed.png | Free for non-commercial use
checked.png | CC BY-ND 3.0 | https://icons8.com
failed.png | CC BY-ND 3.0 | https://icons8.com
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com

View File

@@ -53,7 +53,11 @@ if (MSVC)
else()
add_compile_options(
-Wall
-Werror=implicit-fallthrough
-Werror=reorder
-Wextra
-Wno-attributes
-Wno-unused-parameter
)
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)

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@@ -7,9 +7,12 @@ add_library(audio_core STATIC
audio_out.h
audio_renderer.cpp
audio_renderer.h
behavior_info.cpp
behavior_info.h
buffer.h
codec.cpp
codec.h
common.h
null_sink.h
sink.h
sink_details.cpp

View File

@@ -8,13 +8,14 @@
#include <climits>
#include <cmath>
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace AudioCore {
constexpr std::array<s16, 512> curve_lut0 = {
constexpr std::array<s16, 512> curve_lut0{
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
@@ -56,7 +57,7 @@ constexpr std::array<s16, 512> curve_lut0 = {
19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
6479, 3, 6722, 19426, 6600};
constexpr std::array<s16, 512> curve_lut1 = {
constexpr std::array<s16, 512> curve_lut1{
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
@@ -98,7 +99,7 @@ constexpr std::array<s16, 512> curve_lut1 = {
32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
-200, -5, 69, 32639, -68};
constexpr std::array<s16, 512> curve_lut2 = {
constexpr std::array<s16, 512> curve_lut2{
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
@@ -146,10 +147,10 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
if (ratio <= 0) {
LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
ratio = 1.0;
return input;
}
const int step = static_cast<int>(ratio * 0x8000);
const s32 step{static_cast<s32>(ratio * 0x8000)};
const std::array<s16, 512>& lut = [step] {
if (step > 0xaaaa) {
return curve_lut0;
@@ -160,28 +161,37 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
return curve_lut2;
}();
std::vector<s16> output(static_cast<std::size_t>(input.size() / ratio));
int in_offset = 0;
for (std::size_t out_offset = 0; out_offset < output.size(); out_offset += 2) {
const int lut_index = (state.fraction >> 8) * 4;
const std::size_t num_frames{input.size() / 2};
const int l = input[(in_offset + 0) * 2 + 0] * lut[lut_index + 0] +
input[(in_offset + 1) * 2 + 0] * lut[lut_index + 1] +
input[(in_offset + 2) * 2 + 0] * lut[lut_index + 2] +
input[(in_offset + 3) * 2 + 0] * lut[lut_index + 3];
std::vector<s16> output;
output.reserve(static_cast<std::size_t>(input.size() / ratio + InterpolationState::taps));
const int r = input[(in_offset + 0) * 2 + 1] * lut[lut_index + 0] +
input[(in_offset + 1) * 2 + 1] * lut[lut_index + 1] +
input[(in_offset + 2) * 2 + 1] * lut[lut_index + 2] +
input[(in_offset + 3) * 2 + 1] * lut[lut_index + 3];
for (std::size_t frame{}; frame < num_frames; ++frame) {
const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
const int new_offset = state.fraction + step;
std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
state.history[0][0] = input[frame * 2 + 0];
state.history[0][1] = input[frame * 2 + 1];
in_offset += new_offset >> 15;
state.fraction = new_offset & 0x7fff;
while (state.position <= 1.0) {
const s32 left{state.history[0][0] * lut[lut_index + 0] +
state.history[1][0] * lut[lut_index + 1] +
state.history[2][0] * lut[lut_index + 2] +
state.history[3][0] * lut[lut_index + 3]};
const s32 right{state.history[0][1] * lut[lut_index + 0] +
state.history[1][1] * lut[lut_index + 1] +
state.history[2][1] * lut[lut_index + 2] +
state.history[3][1] * lut[lut_index + 3]};
const s32 new_offset{state.fraction + step};
output[out_offset + 0] = static_cast<s16>(std::clamp(l >> 15, SHRT_MIN, SHRT_MAX));
output[out_offset + 1] = static_cast<s16>(std::clamp(r >> 15, SHRT_MIN, SHRT_MAX));
state.fraction = new_offset & 0x7fff;
output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
state.position += ratio;
}
state.position -= 1.0;
}
return output;

View File

@@ -6,12 +6,17 @@
#include <array>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {
struct InterpolationState {
int fraction = 0;
static constexpr std::size_t taps{4};
static constexpr std::size_t history_size{taps * 2 - 1};
std::array<std::array<s16, 2>, history_size> history{};
double position{};
s32 fraction{};
};
/// Interpolates input signal to produce output signal.

View File

@@ -6,6 +6,7 @@
#include "audio_core/audio_out.h"
#include "audio_core/audio_renderer.h"
#include "audio_core/codec.h"
#include "audio_core/common.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -36,9 +37,9 @@ public:
}
void SetWaveIndex(std::size_t index);
std::vector<s16> DequeueSamples(std::size_t sample_count, Memory::Memory& memory);
std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory);
void UpdateState();
void RefreshBuffer(Memory::Memory& memory);
void RefreshBuffer(Core::Memory::Memory& memory);
private:
bool is_in_use{};
@@ -66,19 +67,20 @@ public:
return info;
}
void UpdateState(Memory::Memory& memory);
void UpdateState(Core::Memory::Memory& memory);
private:
EffectOutStatus out_status{};
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event,
std::size_t instance_number)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count), memory{memory_} {
behavior_info.SetUserRevision(params.revision);
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number),
@@ -108,17 +110,17 @@ Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
return ((rev >> 24) & 0xff) - 0x30;
}
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
ResultVal<std::vector<u8>> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
if (!behavior_info.UpdateInput(input_params, sizeof(UpdateDataHeader))) {
LOG_ERROR(Audio, "Failed to update behavior info input parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
// Copy MemoryPoolInfo structs
std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
std::memcpy(mem_pool_info.data(),
@@ -172,8 +174,7 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
// Copy output header
UpdateDataHeader response_data{worker_params};
std::vector<u8> output_params(response_data.total_size);
const auto audren_revision = VersionFromRevision(config.revision);
if (audren_revision >= 5) {
if (behavior_info.IsElapsedFrameCountSupported()) {
response_data.frame_count = 0x10;
response_data.total_size += 0x10;
}
@@ -199,7 +200,19 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
sizeof(EffectOutStatus));
effect_out_status_offset += sizeof(EffectOutStatus);
}
return output_params;
// Update behavior info output
const std::size_t behavior_out_status_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.effects_size + response_data.sinks_size +
response_data.performance_manager_size};
if (!behavior_info.UpdateOutput(output_params, behavior_out_status_offset)) {
LOG_ERROR(Audio, "Failed to update behavior info output parameters");
return Audren::ERR_INVALID_PARAMETERS;
}
return MakeResult(output_params);
}
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
@@ -208,7 +221,7 @@ void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
}
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count,
Memory::Memory& memory) {
Core::Memory::Memory& memory) {
if (!IsPlaying()) {
return {};
}
@@ -258,7 +271,7 @@ void AudioRenderer::VoiceState::UpdateState() {
is_in_use = info.is_in_use;
}
void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory) {
const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
@@ -310,7 +323,7 @@ void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
is_refresh_pending = false;
}
void AudioRenderer::EffectState::UpdateState(Memory::Memory& memory) {
void AudioRenderer::EffectState::UpdateState(Core::Memory::Memory& memory) {
if (info.is_new) {
out_status.state = EffectStatus::New;
} else {

View File

@@ -8,11 +8,13 @@
#include <memory>
#include <vector>
#include "audio_core/behavior_info.h"
#include "audio_core/stream.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"
namespace Core::Timing {
class CoreTiming;
@@ -22,7 +24,7 @@ namespace Kernel {
class WritableEvent;
}
namespace Memory {
namespace Core::Memory {
class Memory;
}
@@ -189,7 +191,7 @@ struct UpdateDataHeader {
UpdateDataHeader() {}
explicit UpdateDataHeader(const AudioRendererParameter& config) {
revision = Common::MakeMagic('R', 'E', 'V', '4'); // 5.1.0 Revision
revision = Common::MakeMagic('R', 'E', 'V', '8'); // 9.2.0 Revision
behavior_size = 0xb0;
memory_pools_size = (config.effect_count + (config.voice_count * 4)) * 0x10;
voices_size = config.voice_count * 0x10;
@@ -221,12 +223,12 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
ResultVal<std::vector<u8>> UpdateAudioRenderer(const std::vector<u8>& input_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
u32 GetSampleRate() const;
@@ -237,6 +239,7 @@ public:
private:
class EffectState;
class VoiceState;
BehaviorInfo behavior_info{};
AudioRendererParameter worker_params;
std::shared_ptr<Kernel::WritableEvent> buffer_event;
@@ -244,7 +247,7 @@ private:
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
StreamPtr stream;
Memory::Memory& memory;
Core::Memory::Memory& memory;
};
} // namespace AudioCore

View File

@@ -0,0 +1,100 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "common/logging/log.h"
namespace AudioCore {
BehaviorInfo::BehaviorInfo() : process_revision(CURRENT_PROCESS_REVISION) {}
BehaviorInfo::~BehaviorInfo() = default;
bool BehaviorInfo::UpdateInput(const std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(InParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
InParams params{};
std::memcpy(&params, buffer.data() + offset, sizeof(InParams));
if (!IsValidRevision(params.revision)) {
LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", params.revision);
return false;
}
if (user_revision != params.revision) {
LOG_ERROR(Audio,
"User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
user_revision, params.revision);
return false;
}
ClearError();
UpdateFlags(params.flags);
// TODO(ogniK): Check input params size when InfoUpdater is used
return true;
}
bool BehaviorInfo::UpdateOutput(std::vector<u8>& buffer, std::size_t offset) {
if (!CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
LOG_ERROR(Audio, "Buffer is an invalid size!");
return false;
}
OutParams params{};
std::memcpy(params.errors.data(), errors.data(), sizeof(ErrorInfo) * errors.size());
params.error_count = static_cast<u32_le>(error_count);
std::memcpy(buffer.data() + offset, &params, sizeof(OutParams));
return true;
}
void BehaviorInfo::ClearError() {
error_count = 0;
}
void BehaviorInfo::UpdateFlags(u64_le dest_flags) {
flags = dest_flags;
}
void BehaviorInfo::SetUserRevision(u32_le revision) {
user_revision = revision;
}
bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
return IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsSplitterSupported() const {
return IsRevisionSupported(2, user_revision);
}
bool BehaviorInfo::IsLongSizePreDelaySupported() const {
return IsRevisionSupported(3, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit80PercentSupported() const {
return IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit75PercentSupported() const {
return IsRevisionSupported(4, user_revision);
}
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit70PercentSupported() const {
return IsRevisionSupported(1, user_revision);
}
bool BehaviorInfo::IsElapsedFrameCountSupported() const {
return IsRevisionSupported(5, user_revision);
}
bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const {
return (flags & 1) != 0;
}
} // namespace AudioCore

View File

@@ -0,0 +1,66 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
class BehaviorInfo {
public:
explicit BehaviorInfo();
~BehaviorInfo();
bool UpdateInput(const std::vector<u8>& buffer, std::size_t offset);
bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
void ClearError();
void UpdateFlags(u64_le dest_flags);
void SetUserRevision(u32_le revision);
bool IsAdpcmLoopContextBugFixed() const;
bool IsSplitterSupported() const;
bool IsLongSizePreDelaySupported() const;
bool IsAudioRenererProcessingTimeLimit80PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit75PercentSupported() const;
bool IsAudioRenererProcessingTimeLimit70PercentSupported() const;
bool IsElapsedFrameCountSupported() const;
bool IsMemoryPoolForceMappingEnabled() const;
private:
u32_le process_revision{};
u32_le user_revision{};
u64_le flags{};
struct ErrorInfo {
u32_le result{};
INSERT_PADDING_WORDS(1);
u64_le result_info{};
};
static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
std::array<ErrorInfo, 10> errors{};
std::size_t error_count{};
struct InParams {
u32_le revision{};
u32_le padding{};
u64_le flags{};
};
static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size");
struct OutParams {
std::array<ErrorInfo, 10> errors{};
u32_le error_count{};
INSERT_PADDING_BYTES(12);
};
static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
};
} // namespace AudioCore

47
src/audio_core/common.h Normal file
View File

@@ -0,0 +1,47 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/result.h"
namespace AudioCore {
namespace Audren {
constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
}
constexpr u32_le CURRENT_PROCESS_REVISION = Common::MakeMagic('R', 'E', 'V', '8');
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
return ((rev >> 24) & 0xff) - 0x30;
}
static constexpr bool IsRevisionSupported(u32 required, u32_le user_revision) {
const auto base = VersionFromRevision(user_revision);
return required <= base;
}
static constexpr bool IsValidRevision(u32_le revision) {
const auto base = VersionFromRevision(revision);
constexpr auto max_rev = VersionFromRevision(CURRENT_PROCESS_REVISION);
return base <= max_rev;
}
static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std::size_t required) {
if (offset > size) {
return false;
}
if (size < required) {
return false;
}
if ((size - offset) < required) {
return false;
}
return true;
}
} // namespace AudioCore

View File

@@ -8,6 +8,7 @@
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
@@ -65,12 +66,25 @@ public:
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
for (std::size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
// Downmixing implementation taken from the ATSC standard
const s16 left{samples[i + 0]};
const s16 right{samples[i + 1]};
const s16 center{samples[i + 2]};
const s16 surround_left{samples[i + 4]};
const s16 surround_right{samples[i + 5]};
// Not used in the ATSC reference implementation
[[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
constexpr s32 clev{707}; // center mixing level coefficient
constexpr s32 slev{707}; // surround mixing level coefficient
buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
}
queue.Push(buf);
return;

View File

@@ -11,8 +11,10 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/perf_stats.h"
#include "core/settings.h"
namespace AudioCore {
@@ -61,8 +63,11 @@ Stream::State Stream::GetState() const {
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
const auto us =
std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
const double time_scale{Settings::values.enable_realtime_audio
? Core::System::GetInstance().GetPerfStats().GetLastFrameTimeScale()
: 1.0f};
const auto us{std::chrono::microseconds(
(static_cast<u64>(num_samples) * static_cast<u64>(1000000 / time_scale)) / sample_rate)};
return Core::Timing::usToCycles(us);
}

View File

@@ -38,8 +38,6 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
@@ -72,8 +70,6 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
@@ -82,9 +78,13 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
@@ -106,6 +106,8 @@ add_library(common STATIC
common_funcs.h
common_paths.h
common_types.h
dynamic_library.cpp
dynamic_library.h
file_util.cpp
file_util.h
hash.h
@@ -153,6 +155,8 @@ add_library(common STATIC
uuid.cpp
uuid.h
vector_math.h
virtual_buffer.cpp
virtual_buffer.h
web_result.h
zstd_compression.cpp
zstd_compression.h

View File

@@ -38,6 +38,13 @@ constexpr bool IsWordAligned(T value) {
return (value & 0b11) == 0;
}
template <typename T>
constexpr bool IsAligned(T value, std::size_t alignment) {
using U = typename std::make_unsigned<T>::type;
const U mask = static_cast<U>(alignment - 1);
return (value & mask) == 0;
}
template <typename T, std::size_t Align = 16>
class AlignmentAllocator {
public:

View File

@@ -28,22 +28,19 @@ __declspec(noinline, noreturn)
}
#define ASSERT(_a_) \
do \
if (!(_a_)) { \
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
}
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) { \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
}
#define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); })
#define UNREACHABLE() \
{ LOG_CRITICAL(Debug, "Unreachable code!"); }
#define UNREACHABLE_MSG(...) \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); })
{ LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)

View File

@@ -55,6 +55,38 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
// Defined in Misc.cpp.
std::string GetLastErrorMsg();
#define DECLARE_ENUM_FLAG_OPERATORS(type) \
constexpr type operator|(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
} \
constexpr type operator&(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
a = static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
return a; \
} \
constexpr type& operator&=(type& a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
a = static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
return a; \
} \
constexpr type operator~(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(~static_cast<T>(key)); \
} \
constexpr bool True(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<T>(key) != 0; \
} \
constexpr bool False(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<T>(key) == 0; \
}
namespace Common {
constexpr u32 MakeMagic(char a, char b, char c, char d) {

View File

@@ -0,0 +1,106 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <string>
#include <utility>
#include <fmt/format.h>
#include "common/dynamic_library.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
namespace Common {
DynamicLibrary::DynamicLibrary() = default;
DynamicLibrary::DynamicLibrary(const char* filename) {
Open(filename);
}
DynamicLibrary::DynamicLibrary(DynamicLibrary&& rhs) noexcept
: handle{std::exchange(rhs.handle, nullptr)} {}
DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& rhs) noexcept {
Close();
handle = std::exchange(rhs.handle, nullptr);
return *this;
}
DynamicLibrary::~DynamicLibrary() {
Close();
}
std::string DynamicLibrary::GetUnprefixedFilename(const char* filename) {
#if defined(_WIN32)
return std::string(filename) + ".dll";
#elif defined(__APPLE__)
return std::string(filename) + ".dylib";
#else
return std::string(filename) + ".so";
#endif
}
std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor) {
#if defined(_WIN32)
if (major >= 0 && minor >= 0)
return fmt::format("{}-{}-{}.dll", libname, major, minor);
else if (major >= 0)
return fmt::format("{}-{}.dll", libname, major);
else
return fmt::format("{}.dll", libname);
#elif defined(__APPLE__)
const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
if (major >= 0 && minor >= 0)
return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor);
else if (major >= 0)
return fmt::format("{}{}.{}.dylib", prefix, libname, major);
else
return fmt::format("{}{}.dylib", prefix, libname);
#else
const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
if (major >= 0 && minor >= 0)
return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor);
else if (major >= 0)
return fmt::format("{}{}.so.{}", prefix, libname, major);
else
return fmt::format("{}{}.so", prefix, libname);
#endif
}
bool DynamicLibrary::Open(const char* filename) {
#ifdef _WIN32
handle = reinterpret_cast<void*>(LoadLibraryA(filename));
#else
handle = dlopen(filename, RTLD_NOW);
#endif
return handle != nullptr;
}
void DynamicLibrary::Close() {
if (!IsOpen())
return;
#ifdef _WIN32
FreeLibrary(reinterpret_cast<HMODULE>(handle));
#else
dlclose(handle);
#endif
handle = nullptr;
}
void* DynamicLibrary::GetSymbolAddress(const char* name) const {
#ifdef _WIN32
return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name));
#else
return reinterpret_cast<void*>(dlsym(handle, name));
#endif
}
} // namespace Common

View File

@@ -0,0 +1,75 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
/**
* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
* The interface maintains an internal reference count to allow one handle to be shared between
* multiple users.
*/
class DynamicLibrary final {
public:
/// Default constructor, does not load a library.
explicit DynamicLibrary();
/// Automatically loads the specified library. Call IsOpen() to check validity before use.
explicit DynamicLibrary(const char* filename);
/// Moves the library.
DynamicLibrary(DynamicLibrary&&) noexcept;
DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
/// Delete copies, we can't copy a dynamic library.
DynamicLibrary(const DynamicLibrary&) = delete;
DynamicLibrary& operator=(const DynamicLibrary&) = delete;
/// Closes the library.
~DynamicLibrary();
/// Returns the specified library name with the platform-specific suffix added.
static std::string GetUnprefixedFilename(const char* filename);
/// Returns the specified library name in platform-specific format.
/// Major/minor versions will not be included if set to -1.
/// If libname already contains the "lib" prefix, it will not be added again.
/// Windows: LIBNAME-MAJOR-MINOR.dll
/// Linux: libLIBNAME.so.MAJOR.MINOR
/// Mac: libLIBNAME.MAJOR.MINOR.dylib
static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
/// Returns true if a module is loaded, otherwise false.
bool IsOpen() const {
return handle != nullptr;
}
/// Loads (or replaces) the handle with the specified library file name.
/// Returns true if the library was loaded and can be used.
bool Open(const char* filename);
/// Unloads the library, any function pointers from this library are no longer valid.
void Close();
/// Returns the address of the specified symbol (function or variable) as an untyped pointer.
/// If the specified symbol does not exist in this library, nullptr is returned.
void* GetSymbolAddress(const char* name) const;
/// Obtains the address of the specified symbol, automatically casting to the correct type.
/// Returns true if the symbol was found and assigned, otherwise false.
template <typename T>
bool GetSymbol(const char* name, T* ptr) const {
*ptr = reinterpret_cast<T>(GetSymbolAddress(name));
return *ptr != nullptr;
}
private:
/// Platform-dependent data type representing a dynamic library handle.
void* handle = nullptr;
};
} // namespace Common

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <array>
#include <limits>
#include <memory>
#include <sstream>
#include <unordered_map>
@@ -530,11 +531,11 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
std::optional<std::string> GetCurrentDir() {
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
wchar_t* dir;
if (!(dir = _wgetcwd(nullptr, 0))) {
wchar_t* dir = _wgetcwd(nullptr, 0);
if (!dir) {
#else
char* dir;
if (!(dir = getcwd(nullptr, 0))) {
char* dir = getcwd(nullptr, 0);
if (!dir) {
#endif
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
return {};
@@ -887,7 +888,14 @@ std::string SanitizePath(std::string_view path_, DirectorySeparator directory_se
}
std::replace(path.begin(), path.end(), type1, type2);
path.erase(std::unique(path.begin(), path.end(),
auto start = path.begin();
#ifdef _WIN32
// allow network paths which start with a double backslash (e.g. \\server\share)
if (start != path.end())
++start;
#endif
path.erase(std::unique(start, path.end(),
[type2](char c1, char c2) { return c1 == type2 && c2 == type2; }),
path.end());
return std::string(RemoveTrailingSlash(path));
@@ -918,19 +926,22 @@ void IOFile::Swap(IOFile& other) noexcept {
bool IOFile::Open(const std::string& filename, const char openmode[], int flags) {
Close();
bool m_good;
#ifdef _WIN32
if (flags != 0) {
m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str(), flags);
m_good = m_file != nullptr;
} else {
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str());
m_good = _wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str()) == 0;
}
#else
m_file = fopen(filename.c_str(), openmode);
m_file = std::fopen(filename.c_str(), openmode);
m_good = m_file != nullptr;
#endif
return IsOpen();
return m_good;
}
bool IOFile::Close() {
@@ -956,13 +967,41 @@ u64 IOFile::Tell() const {
if (IsOpen())
return ftello(m_file);
return -1;
return std::numeric_limits<u64>::max();
}
bool IOFile::Flush() {
return IsOpen() && 0 == std::fflush(m_file);
}
std::size_t IOFile::ReadImpl(void* data, std::size_t length, std::size_t data_size) const {
if (!IsOpen()) {
return std::numeric_limits<std::size_t>::max();
}
if (length == 0) {
return 0;
}
DEBUG_ASSERT(data != nullptr);
return std::fread(data, data_size, length, m_file);
}
std::size_t IOFile::WriteImpl(const void* data, std::size_t length, std::size_t data_size) {
if (!IsOpen()) {
return std::numeric_limits<std::size_t>::max();
}
if (length == 0) {
return 0;
}
DEBUG_ASSERT(data != nullptr);
return std::fwrite(data, data_size, length, m_file);
}
bool IOFile::Resize(u64 size) {
return IsOpen() && 0 ==
#ifdef _WIN32

View File

@@ -222,22 +222,15 @@ public:
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
if (!IsOpen()) {
return std::numeric_limits<std::size_t>::max();
}
return std::fread(data, sizeof(T), length, m_file);
return ReadImpl(data, length, sizeof(T));
}
template <typename T>
std::size_t WriteArray(const T* data, std::size_t length) {
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
if (!IsOpen()) {
return std::numeric_limits<std::size_t>::max();
}
return std::fwrite(data, sizeof(T), length, m_file);
return WriteImpl(data, length, sizeof(T));
}
template <typename T>
@@ -278,6 +271,9 @@ public:
}
private:
std::size_t ReadImpl(void* data, std::size_t length, std::size_t data_size) const;
std::size_t WriteImpl(const void* data, std::size_t length, std::size_t data_size);
std::FILE* m_file = nullptr;
};

View File

@@ -24,17 +24,29 @@ struct Rectangle {
: left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
if constexpr (std::is_floating_point_v<T>) {
return std::abs(right - left);
} else {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
}
}
T GetHeight() const {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
if constexpr (std::is_floating_point_v<T>) {
return std::abs(bottom - top);
} else {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
}
}
Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
}
Rectangle<T> TranslateY(const T y) const {
return Rectangle{left, top + y, right, bottom + y};
}
Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
static_cast<T>(top + GetHeight() * s)};

View File

@@ -6,26 +6,20 @@
namespace Common {
PageTable::PageTable(std::size_t page_size_in_bits) : page_size_in_bits{page_size_in_bits} {}
PageTable::PageTable() = default;
PageTable::~PageTable() = default;
void PageTable::Resize(std::size_t address_space_width_in_bits) {
const std::size_t num_page_table_entries = 1ULL
<< (address_space_width_in_bits - page_size_in_bits);
void PageTable::Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits,
bool has_attribute) {
const std::size_t num_page_table_entries{1ULL
<< (address_space_width_in_bits - page_size_in_bits)};
pointers.resize(num_page_table_entries);
attributes.resize(num_page_table_entries);
backing_addr.resize(num_page_table_entries);
// The default is a 39-bit address space, which causes an initial 1GB allocation size. If the
// vector size is subsequently decreased (via resize), the vector might not automatically
// actually reallocate/resize its underlying allocation, which wastes up to ~800 MB for
// 36-bit titles. Call shrink_to_fit to reduce capacity to what's actually in use.
pointers.shrink_to_fit();
attributes.shrink_to_fit();
backing_addr.shrink_to_fit();
if (has_attribute) {
attributes.resize(num_page_table_entries);
}
}
} // namespace Common

View File

@@ -5,9 +5,12 @@
#pragma once
#include <vector>
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/memory_hook.h"
#include "common/virtual_buffer.h"
namespace Common {
@@ -47,7 +50,7 @@ struct SpecialRegion {
* mimics the way a real CPU page table works.
*/
struct PageTable {
explicit PageTable(std::size_t page_size_in_bits);
PageTable();
~PageTable();
/**
@@ -56,29 +59,18 @@ struct PageTable {
*
* @param address_space_width_in_bits The address size width in bits.
*/
void Resize(std::size_t address_space_width_in_bits);
void Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits,
bool has_attribute);
/**
* Vector of memory pointers backing each page. An entry can only be non-null if the
* corresponding entry in the `attributes` vector is of type `Memory`.
*/
std::vector<u8*> pointers;
VirtualBuffer<u8*> pointers;
/**
* Contains MMIO handlers that back memory regions whose entries in the `attribute` vector is
* of type `Special`.
*/
boost::icl::interval_map<u64, std::set<SpecialRegion>> special_regions;
VirtualBuffer<u64> backing_addr;
/**
* Vector of fine grained page attributes. If it is set to any value other than `Memory`, then
* the corresponding entry in `pointers` MUST be set to null.
*/
std::vector<PageType> attributes;
std::vector<u64> backing_addr;
const std::size_t page_size_in_bits{};
VirtualBuffer<PageType> attributes;
};
} // namespace Common

View File

@@ -12,10 +12,17 @@ template <typename Func>
struct ScopeExitHelper {
explicit ScopeExitHelper(Func&& func) : func(std::move(func)) {}
~ScopeExitHelper() {
func();
if (active) {
func();
}
}
void Cancel() {
active = false;
}
Func func;
bool active{true};
};
template <typename Func>

View File

@@ -28,11 +28,8 @@ namespace Common {
#ifdef _MSC_VER
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
void SetCurrentThreadName(const char* name) {
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
@@ -47,7 +44,7 @@ void SetCurrentThreadName(const char* name) {
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = -1; // dwThreadID;
info.dwThreadID = std::numeric_limits<DWORD>::max();
info.dwFlags = 0;
__try {

View File

@@ -0,0 +1,52 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _WIN32
#include <windows.h>
#else
#include <stdio.h>
#include <sys/mman.h>
#include <sys/types.h>
#if defined __APPLE__ || defined __FreeBSD__ || defined __OpenBSD__
#include <sys/sysctl.h>
#elif defined __HAIKU__
#include <OS.h>
#else
#include <sys/sysinfo.h>
#endif
#endif
#include "common/assert.h"
#include "common/virtual_buffer.h"
namespace Common {
void* AllocateMemoryPages(std::size_t size) {
#ifdef _WIN32
void* base{VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE)};
#else
void* base{mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0)};
if (base == MAP_FAILED) {
base = nullptr;
}
#endif
ASSERT(base);
return base;
}
void FreeMemoryPages(void* base, std::size_t size) {
if (!base) {
return;
}
#ifdef _WIN32
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
#else
ASSERT(munmap(base, size) == 0);
#endif
}
} // namespace Common

View File

@@ -0,0 +1,58 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
namespace Common {
void* AllocateMemoryPages(std::size_t size);
void FreeMemoryPages(void* base, std::size_t size);
template <typename T>
class VirtualBuffer final : NonCopyable {
public:
constexpr VirtualBuffer() = default;
explicit VirtualBuffer(std::size_t count) : alloc_size{count * sizeof(T)} {
base_ptr = reinterpret_cast<T*>(AllocateMemoryPages(alloc_size));
}
~VirtualBuffer() {
FreeMemoryPages(base_ptr, alloc_size);
}
void resize(std::size_t count) {
FreeMemoryPages(base_ptr, alloc_size);
alloc_size = count * sizeof(T);
base_ptr = reinterpret_cast<T*>(AllocateMemoryPages(alloc_size));
}
constexpr const T& operator[](std::size_t index) const {
return base_ptr[index];
}
constexpr T& operator[](std::size_t index) {
return base_ptr[index];
}
constexpr T* data() {
return base_ptr;
}
constexpr const T* data() const {
return base_ptr;
}
constexpr std::size_t size() const {
return alloc_size / sizeof(T);
}
private:
std::size_t alloc_size{};
T* base_ptr{};
};
} // namespace Common

View File

@@ -35,6 +35,8 @@ add_library(core STATIC
crypto/ctr_encryption_layer.h
crypto/xts_encryption_layer.cpp
crypto/xts_encryption_layer.h
device_memory.cpp
device_memory.h
file_sys/bis_factory.cpp
file_sys/bis_factory.h
file_sys/card_image.cpp
@@ -131,8 +133,6 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
frontend/scope_acquire_window_context.cpp
frontend/scope_acquire_window_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
@@ -154,6 +154,23 @@ add_library(core STATIC
hle/kernel/hle_ipc.h
hle/kernel/kernel.cpp
hle/kernel/kernel.h
hle/kernel/memory/address_space_info.cpp
hle/kernel/memory/address_space_info.h
hle/kernel/memory/memory_block.h
hle/kernel/memory/memory_block_manager.cpp
hle/kernel/memory/memory_block_manager.h
hle/kernel/memory/memory_layout.h
hle/kernel/memory/memory_manager.cpp
hle/kernel/memory/memory_manager.h
hle/kernel/memory/memory_types.h
hle/kernel/memory/page_linked_list.h
hle/kernel/memory/page_heap.cpp
hle/kernel/memory/page_heap.h
hle/kernel/memory/page_table.cpp
hle/kernel/memory/page_table.h
hle/kernel/memory/slab_heap.h
hle/kernel/memory/system_control.cpp
hle/kernel/memory/system_control.h
hle/kernel/mutex.cpp
hle/kernel/mutex.h
hle/kernel/object.cpp
@@ -180,6 +197,7 @@ add_library(core STATIC
hle/kernel/shared_memory.h
hle/kernel/svc.cpp
hle/kernel/svc.h
hle/kernel/svc_types.h
hle/kernel/svc_wrap.h
hle/kernel/synchronization_object.cpp
hle/kernel/synchronization_object.h
@@ -191,8 +209,6 @@ add_library(core STATIC
hle/kernel/time_manager.h
hle/kernel/transfer_memory.cpp
hle/kernel/transfer_memory.h
hle/kernel/vm_manager.cpp
hle/kernel/vm_manager.h
hle/kernel/writable_event.cpp
hle/kernel/writable_event.h
hle/lock.cpp
@@ -287,6 +303,18 @@ add_library(core STATIC
hle/service/btm/btm.h
hle/service/caps/caps.cpp
hle/service/caps/caps.h
hle/service/caps/caps_a.cpp
hle/service/caps/caps_a.h
hle/service/caps/caps_c.cpp
hle/service/caps/caps_c.h
hle/service/caps/caps_u.cpp
hle/service/caps/caps_u.h
hle/service/caps/caps_sc.cpp
hle/service/caps/caps_sc.h
hle/service/caps/caps_ss.cpp
hle/service/caps/caps_ss.h
hle/service/caps/caps_su.cpp
hle/service/caps/caps_su.h
hle/service/erpt/erpt.cpp
hle/service/erpt/erpt.h
hle/service/es/es.cpp
@@ -581,11 +609,8 @@ target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn)
if (YUZU_ENABLE_BOXCAT)
get_directory_property(OPENSSL_LIBS
DIRECTORY ${PROJECT_SOURCE_DIR}/externals/libressl
DEFINITION OPENSSL_LIBS)
target_compile_definitions(core PRIVATE -DCPPHTTPLIB_OPENSSL_SUPPORT -DYUZU_ENABLE_BOXCAT)
target_link_libraries(core PRIVATE httplib json-headers ${OPENSSL_LIBS} zip)
target_compile_definitions(core PRIVATE -DYUZU_ENABLE_BOXCAT)
target_link_libraries(core PRIVATE httplib json-headers zip)
endif()
if (ENABLE_WEB_SERVICE)
@@ -595,8 +620,12 @@ endif()
if (ARCHITECTURE_x86_64)
target_sources(core PRIVATE
arm/dynarmic/arm_dynarmic.cpp
arm/dynarmic/arm_dynarmic.h
arm/dynarmic/arm_dynarmic_32.cpp
arm/dynarmic/arm_dynarmic_32.h
arm/dynarmic/arm_dynarmic_64.cpp
arm/dynarmic/arm_dynarmic_64.h
arm/dynarmic/arm_dynarmic_cp15.cpp
arm/dynarmic/arm_dynarmic_cp15.h
)
target_link_libraries(core PRIVATE dynarmic)
endif()

View File

@@ -60,7 +60,7 @@ static_assert(sizeof(ELFSymbol) == 0x18, "ELFSymbol has incorrect size.");
using Symbols = std::vector<std::pair<ELFSymbol, std::string>>;
Symbols GetSymbols(VAddr text_offset, Memory::Memory& memory) {
Symbols GetSymbols(VAddr text_offset, Core::Memory::Memory& memory) {
const auto mod_offset = text_offset + memory.Read32(text_offset + 4);
if (mod_offset < text_offset || (mod_offset & 0b11) != 0 ||
@@ -123,7 +123,7 @@ Symbols GetSymbols(VAddr text_offset, Memory::Memory& memory) {
std::optional<std::string> GetSymbolName(const Symbols& symbols, VAddr func_address) {
const auto iter =
std::find_if(symbols.begin(), symbols.end(), [func_address](const auto& pair) {
const auto& [symbol, name] = pair;
const auto& symbol = pair.first;
const auto end_address = symbol.value + symbol.size;
return func_address >= symbol.value && func_address < end_address;
});
@@ -146,7 +146,7 @@ std::vector<ARM_Interface::BacktraceEntry> ARM_Interface::GetBacktrace() const {
auto fp = GetReg(29);
auto lr = GetReg(30);
while (true) {
out.push_back({"", 0, lr, 0});
out.push_back({"", 0, lr, 0, ""});
if (!fp) {
break;
}

View File

@@ -25,20 +25,33 @@ public:
explicit ARM_Interface(System& system_) : system{system_} {}
virtual ~ARM_Interface() = default;
struct ThreadContext {
std::array<u64, 31> cpu_registers;
u64 sp;
u64 pc;
u32 pstate;
std::array<u8, 4> padding;
std::array<u128, 32> vector_registers;
u32 fpcr;
u32 fpsr;
u64 tpidr;
struct ThreadContext32 {
std::array<u32, 16> cpu_registers{};
u32 cpsr{};
std::array<u8, 4> padding{};
std::array<u64, 32> fprs{};
u32 fpscr{};
u32 fpexc{};
u32 tpidr{};
};
// Internally within the kernel, it expects the AArch32 version of the
// thread context to be 344 bytes in size.
static_assert(sizeof(ThreadContext32) == 0x158);
struct ThreadContext64 {
std::array<u64, 31> cpu_registers{};
u64 sp{};
u64 pc{};
u32 pstate{};
std::array<u8, 4> padding{};
std::array<u128, 32> vector_registers{};
u32 fpcr{};
u32 fpsr{};
u64 tpidr{};
};
// Internally within the kernel, it expects the AArch64 version of the
// thread context to be 800 bytes in size.
static_assert(sizeof(ThreadContext) == 0x320);
static_assert(sizeof(ThreadContext64) == 0x320);
/// Runs the CPU until an event happens
virtual void Run() = 0;
@@ -130,17 +143,10 @@ public:
*/
virtual void SetTPIDR_EL0(u64 value) = 0;
/**
* Saves the current CPU context
* @param ctx Thread context to save
*/
virtual void SaveContext(ThreadContext& ctx) = 0;
/**
* Loads a CPU context
* @param ctx Thread context to load
*/
virtual void LoadContext(const ThreadContext& ctx) = 0;
virtual void SaveContext(ThreadContext32& ctx) = 0;
virtual void SaveContext(ThreadContext64& ctx) = 0;
virtual void LoadContext(const ThreadContext32& ctx) = 0;
virtual void LoadContext(const ThreadContext64& ctx) = 0;
/// Clears the exclusive monitor's state.
virtual void ClearExclusiveState() = 0;

View File

@@ -0,0 +1,208 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <memory>
#include <dynarmic/A32/a32.h>
#include <dynarmic/A32/config.h>
#include <dynarmic/A32/context.h>
#include "common/microprofile.h"
#include "core/arm/dynarmic/arm_dynarmic_32.h"
#include "core/arm/dynarmic/arm_dynarmic_64.h"
#include "core/arm/dynarmic/arm_dynarmic_cp15.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
public:
explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent) : parent(parent) {}
u8 MemoryRead8(u32 vaddr) override {
return parent.system.Memory().Read8(vaddr);
}
u16 MemoryRead16(u32 vaddr) override {
return parent.system.Memory().Read16(vaddr);
}
u32 MemoryRead32(u32 vaddr) override {
return parent.system.Memory().Read32(vaddr);
}
u64 MemoryRead64(u32 vaddr) override {
return parent.system.Memory().Read64(vaddr);
}
void MemoryWrite8(u32 vaddr, u8 value) override {
parent.system.Memory().Write8(vaddr, value);
}
void MemoryWrite16(u32 vaddr, u16 value) override {
parent.system.Memory().Write16(vaddr, value);
}
void MemoryWrite32(u32 vaddr, u32 value) override {
parent.system.Memory().Write32(vaddr, value);
}
void MemoryWrite64(u32 vaddr, u64 value) override {
parent.system.Memory().Write64(vaddr, value);
}
void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
UNIMPLEMENTED();
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
switch (exception) {
case Dynarmic::A32::Exception::UndefinedInstruction:
case Dynarmic::A32::Exception::UnpredictableInstruction:
break;
case Dynarmic::A32::Exception::Breakpoint:
break;
}
LOG_CRITICAL(HW_GPU, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));
UNIMPLEMENTED();
}
void CallSVC(u32 swi) override {
Kernel::Svc::Call(parent.system, swi);
}
void AddTicks(u64 ticks) override {
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
// if not all cores are doing a similar amount of work. Instead of doing this, we should
// device a way so that timing is consistent across all cores without increasing the ticks 4
// times.
u64 amortized_ticks = (ticks - num_interpreted_instructions) / Core::NUM_CPU_CORES;
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
parent.system.CoreTiming().AddTicks(amortized_ticks);
num_interpreted_instructions = 0;
}
u64 GetTicksRemaining() override {
return std::max(parent.system.CoreTiming().GetDowncount(), {});
}
ARM_Dynarmic_32& parent;
std::size_t num_interpreted_instructions{};
u64 tpidrro_el0{};
u64 tpidr_el0{};
};
std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const {
Dynarmic::A32::UserConfig config;
config.callbacks = cb.get();
// TODO(bunnei): Implement page table for 32-bit
// config.page_table = &page_table.pointers;
config.coprocessors[15] = std::make_shared<DynarmicCP15>((u32*)&CP15_regs[0]);
config.define_unpredictable_behaviour = true;
return std::make_unique<Dynarmic::A32::Jit>(config);
}
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_32, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
void ARM_Dynarmic_32::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic_32);
jit->Run();
}
void ARM_Dynarmic_32::Step() {
cb->InterpreterFallback(jit->Regs()[15], 1);
}
ARM_Dynarmic_32::ARM_Dynarmic_32(System& system, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index)
: ARM_Interface{system},
cb(std::make_unique<DynarmicCallbacks32>(*this)), core_index{core_index},
exclusive_monitor{dynamic_cast<DynarmicExclusiveMonitor&>(exclusive_monitor)} {}
ARM_Dynarmic_32::~ARM_Dynarmic_32() = default;
void ARM_Dynarmic_32::SetPC(u64 pc) {
jit->Regs()[15] = static_cast<u32>(pc);
}
u64 ARM_Dynarmic_32::GetPC() const {
return jit->Regs()[15];
}
u64 ARM_Dynarmic_32::GetReg(int index) const {
return jit->Regs()[index];
}
void ARM_Dynarmic_32::SetReg(int index, u64 value) {
jit->Regs()[index] = static_cast<u32>(value);
}
u128 ARM_Dynarmic_32::GetVectorReg(int index) const {
return {};
}
void ARM_Dynarmic_32::SetVectorReg(int index, u128 value) {}
u32 ARM_Dynarmic_32::GetPSTATE() const {
return jit->Cpsr();
}
void ARM_Dynarmic_32::SetPSTATE(u32 cpsr) {
jit->SetCpsr(cpsr);
}
u64 ARM_Dynarmic_32::GetTlsAddress() const {
return CP15_regs[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)];
}
void ARM_Dynarmic_32::SetTlsAddress(VAddr address) {
CP15_regs[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)] = static_cast<u32>(address);
}
u64 ARM_Dynarmic_32::GetTPIDR_EL0() const {
return cb->tpidr_el0;
}
void ARM_Dynarmic_32::SetTPIDR_EL0(u64 value) {
cb->tpidr_el0 = value;
}
void ARM_Dynarmic_32::SaveContext(ThreadContext32& ctx) {
Dynarmic::A32::Context context;
jit->SaveContext(context);
ctx.cpu_registers = context.Regs();
ctx.cpsr = context.Cpsr();
}
void ARM_Dynarmic_32::LoadContext(const ThreadContext32& ctx) {
Dynarmic::A32::Context context;
context.Regs() = ctx.cpu_registers;
context.SetCpsr(ctx.cpsr);
jit->LoadContext(context);
}
void ARM_Dynarmic_32::PrepareReschedule() {
jit->HaltExecution();
}
void ARM_Dynarmic_32::ClearInstructionCache() {
jit->ClearCache();
}
void ARM_Dynarmic_32::ClearExclusiveState() {}
void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
auto iter = jit_cache.find(key);
if (iter != jit_cache.end()) {
jit = iter->second;
return;
}
jit = MakeJit(page_table, new_address_space_size_in_bits);
jit_cache.emplace(key, jit);
}
} // namespace Core

View File

@@ -0,0 +1,77 @@
// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include <dynarmic/A32/a32.h>
#include <dynarmic/A64/a64.h>
#include <dynarmic/A64/exclusive_monitor.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/exclusive_monitor.h"
namespace Core::Memory {
class Memory;
}
namespace Core {
class DynarmicCallbacks32;
class DynarmicExclusiveMonitor;
class System;
class ARM_Dynarmic_32 final : public ARM_Interface {
public:
ARM_Dynarmic_32(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ARM_Dynarmic_32() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
void Run() override;
void Step() override;
VAddr GetTlsAddress() const override;
void SetTlsAddress(VAddr address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
void SaveContext(ThreadContext32& ctx) override;
void SaveContext(ThreadContext64& ctx) override {}
void LoadContext(const ThreadContext32& ctx) override;
void LoadContext(const ThreadContext64& ctx) override {}
void PrepareReschedule() override;
void ClearExclusiveState() override;
void ClearInstructionCache() override;
void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) override;
private:
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const;
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A32::Jit>, Common::PairHash>;
friend class DynarmicCallbacks32;
std::unique_ptr<DynarmicCallbacks32> cb;
JitCacheType jit_cache;
std::shared_ptr<Dynarmic::A32::Jit> jit;
std::size_t core_index;
DynarmicExclusiveMonitor& exclusive_monitor;
std::array<u32, 84> CP15_regs{};
};
} // namespace Core

View File

@@ -8,7 +8,8 @@
#include <dynarmic/A64/config.h>
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "common/page_table.h"
#include "core/arm/dynarmic/arm_dynarmic_64.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
@@ -18,16 +19,16 @@
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/settings.h"
namespace Core {
using Vector = Dynarmic::A64::Vector;
class ARM_Dynarmic_Callbacks : public Dynarmic::A64::UserCallbacks {
class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit ARM_Dynarmic_Callbacks(ARM_Dynarmic& parent) : parent(parent) {}
explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent) : parent(parent) {}
u8 MemoryRead8(u64 vaddr) override {
return parent.system.Memory().Read8(vaddr);
@@ -68,7 +69,7 @@ public:
LOG_INFO(Core_ARM, "Unicorn fallback @ 0x{:X} for {} instructions (instr = {:08X})", pc,
num_instructions, MemoryReadCode(pc));
ARM_Interface::ThreadContext ctx;
ARM_Interface::ThreadContext64 ctx;
parent.SaveContext(ctx);
parent.inner_unicorn.LoadContext(ctx);
parent.inner_unicorn.ExecuteInstructions(num_instructions);
@@ -90,7 +91,7 @@ public:
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
parent.SaveContext(thread->GetContext());
parent.SaveContext(thread->GetContext64());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;
@@ -103,7 +104,7 @@ public:
}
void CallSVC(u32 swi) override {
Kernel::CallSVC(parent.system, swi);
Kernel::Svc::Call(parent.system, swi);
}
void AddTicks(u64 ticks) override {
@@ -126,14 +127,14 @@ public:
return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
}
ARM_Dynarmic& parent;
ARM_Dynarmic_64& parent;
std::size_t num_interpreted_instructions = 0;
u64 tpidrro_el0 = 0;
u64 tpidr_el0 = 0;
};
std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const {
std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const {
Dynarmic::A64::UserConfig config;
// Callbacks
@@ -144,6 +145,8 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
config.page_table_address_space_bits = address_space_bits;
config.silently_mirror_page_table = false;
config.absolute_offset_page_table = true;
config.detect_misaligned_access_via_page_table = 16 | 32 | 64 | 128;
config.only_detect_misalignment_via_page_table_on_page_boundary = true;
// Multi-process state
config.processor_id = core_index;
@@ -159,79 +162,85 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
// Unpredictable instructions
config.define_unpredictable_behaviour = true;
return std::make_unique<Dynarmic::A64::Jit>(config);
// Optimizations
if (Settings::values.disable_cpu_opt) {
config.enable_optimizations = false;
config.enable_fast_dispatch = false;
}
return std::make_shared<Dynarmic::A64::Jit>(config);
}
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_64, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
void ARM_Dynarmic::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
void ARM_Dynarmic_64::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic_64);
jit->Run();
}
void ARM_Dynarmic::Step() {
void ARM_Dynarmic_64::Step() {
cb->InterpreterFallback(jit->GetPC(), 1);
}
ARM_Dynarmic::ARM_Dynarmic(System& system, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index)
ARM_Dynarmic_64::ARM_Dynarmic_64(System& system, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index)
: ARM_Interface{system},
cb(std::make_unique<ARM_Dynarmic_Callbacks>(*this)), inner_unicorn{system},
cb(std::make_unique<DynarmicCallbacks64>(*this)), inner_unicorn{system},
core_index{core_index}, exclusive_monitor{
dynamic_cast<DynarmicExclusiveMonitor&>(exclusive_monitor)} {}
ARM_Dynarmic::~ARM_Dynarmic() = default;
ARM_Dynarmic_64::~ARM_Dynarmic_64() = default;
void ARM_Dynarmic::SetPC(u64 pc) {
void ARM_Dynarmic_64::SetPC(u64 pc) {
jit->SetPC(pc);
}
u64 ARM_Dynarmic::GetPC() const {
u64 ARM_Dynarmic_64::GetPC() const {
return jit->GetPC();
}
u64 ARM_Dynarmic::GetReg(int index) const {
u64 ARM_Dynarmic_64::GetReg(int index) const {
return jit->GetRegister(index);
}
void ARM_Dynarmic::SetReg(int index, u64 value) {
void ARM_Dynarmic_64::SetReg(int index, u64 value) {
jit->SetRegister(index, value);
}
u128 ARM_Dynarmic::GetVectorReg(int index) const {
u128 ARM_Dynarmic_64::GetVectorReg(int index) const {
return jit->GetVector(index);
}
void ARM_Dynarmic::SetVectorReg(int index, u128 value) {
void ARM_Dynarmic_64::SetVectorReg(int index, u128 value) {
jit->SetVector(index, value);
}
u32 ARM_Dynarmic::GetPSTATE() const {
u32 ARM_Dynarmic_64::GetPSTATE() const {
return jit->GetPstate();
}
void ARM_Dynarmic::SetPSTATE(u32 pstate) {
void ARM_Dynarmic_64::SetPSTATE(u32 pstate) {
jit->SetPstate(pstate);
}
u64 ARM_Dynarmic::GetTlsAddress() const {
u64 ARM_Dynarmic_64::GetTlsAddress() const {
return cb->tpidrro_el0;
}
void ARM_Dynarmic::SetTlsAddress(VAddr address) {
void ARM_Dynarmic_64::SetTlsAddress(VAddr address) {
cb->tpidrro_el0 = address;
}
u64 ARM_Dynarmic::GetTPIDR_EL0() const {
u64 ARM_Dynarmic_64::GetTPIDR_EL0() const {
return cb->tpidr_el0;
}
void ARM_Dynarmic::SetTPIDR_EL0(u64 value) {
void ARM_Dynarmic_64::SetTPIDR_EL0(u64 value) {
cb->tpidr_el0 = value;
}
void ARM_Dynarmic::SaveContext(ThreadContext& ctx) {
void ARM_Dynarmic_64::SaveContext(ThreadContext64& ctx) {
ctx.cpu_registers = jit->GetRegisters();
ctx.sp = jit->GetSP();
ctx.pc = jit->GetPC();
@@ -242,7 +251,7 @@ void ARM_Dynarmic::SaveContext(ThreadContext& ctx) {
ctx.tpidr = cb->tpidr_el0;
}
void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
void ARM_Dynarmic_64::LoadContext(const ThreadContext64& ctx) {
jit->SetRegisters(ctx.cpu_registers);
jit->SetSP(ctx.sp);
jit->SetPC(ctx.pc);
@@ -253,25 +262,32 @@ void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
SetTPIDR_EL0(ctx.tpidr);
}
void ARM_Dynarmic::PrepareReschedule() {
void ARM_Dynarmic_64::PrepareReschedule() {
jit->HaltExecution();
}
void ARM_Dynarmic::ClearInstructionCache() {
void ARM_Dynarmic_64::ClearInstructionCache() {
jit->ClearCache();
}
void ARM_Dynarmic::ClearExclusiveState() {
void ARM_Dynarmic_64::ClearExclusiveState() {
jit->ClearExclusiveState();
}
void ARM_Dynarmic::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
auto iter = jit_cache.find(key);
if (iter != jit_cache.end()) {
jit = iter->second;
return;
}
jit = MakeJit(page_table, new_address_space_size_in_bits);
jit_cache.emplace(key, jit);
}
DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(Memory::Memory& memory_, std::size_t core_count)
: monitor(core_count), memory{memory_} {}
DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(Memory::Memory& memory, std::size_t core_count)
: monitor(core_count), memory{memory} {}
DynarmicExclusiveMonitor::~DynarmicExclusiveMonitor() = default;

View File

@@ -5,27 +5,30 @@
#pragma once
#include <memory>
#include <unordered_map>
#include <dynarmic/A64/a64.h>
#include <dynarmic/A64/exclusive_monitor.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
namespace Memory {
namespace Core::Memory {
class Memory;
}
namespace Core {
class ARM_Dynarmic_Callbacks;
class DynarmicCallbacks64;
class DynarmicExclusiveMonitor;
class System;
class ARM_Dynarmic final : public ARM_Interface {
class ARM_Dynarmic_64 final : public ARM_Interface {
public:
ARM_Dynarmic(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ARM_Dynarmic() override;
ARM_Dynarmic_64(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ARM_Dynarmic_64() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
@@ -42,8 +45,10 @@ public:
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
void SaveContext(ThreadContext& ctx) override;
void LoadContext(const ThreadContext& ctx) override;
void SaveContext(ThreadContext32& ctx) override {}
void SaveContext(ThreadContext64& ctx) override;
void LoadContext(const ThreadContext32& ctx) override {}
void LoadContext(const ThreadContext64& ctx) override;
void PrepareReschedule() override;
void ClearExclusiveState() override;
@@ -53,12 +58,17 @@ public:
std::size_t new_address_space_size_in_bits) override;
private:
std::unique_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable& page_table,
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const;
friend class ARM_Dynarmic_Callbacks;
std::unique_ptr<ARM_Dynarmic_Callbacks> cb;
std::unique_ptr<Dynarmic::A64::Jit> jit;
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A64::Jit>, Common::PairHash>;
friend class DynarmicCallbacks64;
std::unique_ptr<DynarmicCallbacks64> cb;
JitCacheType jit_cache;
std::shared_ptr<Dynarmic::A64::Jit> jit;
ARM_Unicorn inner_unicorn;
std::size_t core_index;
@@ -67,7 +77,7 @@ private:
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
explicit DynarmicExclusiveMonitor(Memory::Memory& memory_, std::size_t core_count);
explicit DynarmicExclusiveMonitor(Memory::Memory& memory, std::size_t core_count);
~DynarmicExclusiveMonitor() override;
void SetExclusive(std::size_t core_index, VAddr addr) override;
@@ -80,9 +90,9 @@ public:
bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) override;
private:
friend class ARM_Dynarmic;
friend class ARM_Dynarmic_64;
Dynarmic::A64::ExclusiveMonitor monitor;
Memory::Memory& memory;
Core::Memory::Memory& memory;
};
} // namespace Core

View File

@@ -0,0 +1,80 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/arm/dynarmic/arm_dynarmic_cp15.h"
using Callback = Dynarmic::A32::Coprocessor::Callback;
using CallbackOrAccessOneWord = Dynarmic::A32::Coprocessor::CallbackOrAccessOneWord;
using CallbackOrAccessTwoWords = Dynarmic::A32::Coprocessor::CallbackOrAccessTwoWords;
std::optional<Callback> DynarmicCP15::CompileInternalOperation(bool two, unsigned opc1,
CoprocReg CRd, CoprocReg CRn,
CoprocReg CRm, unsigned opc2) {
return {};
}
CallbackOrAccessOneWord DynarmicCP15::CompileSendOneWord(bool two, unsigned opc1, CoprocReg CRn,
CoprocReg CRm, unsigned opc2) {
// TODO(merry): Privileged CP15 registers
if (!two && CRn == CoprocReg::C7 && opc1 == 0 && CRm == CoprocReg::C5 && opc2 == 4) {
// This is a dummy write, we ignore the value written here.
return &CP15[static_cast<std::size_t>(CP15Register::CP15_FLUSH_PREFETCH_BUFFER)];
}
if (!two && CRn == CoprocReg::C7 && opc1 == 0 && CRm == CoprocReg::C10) {
switch (opc2) {
case 4:
// This is a dummy write, we ignore the value written here.
return &CP15[static_cast<std::size_t>(CP15Register::CP15_DATA_SYNC_BARRIER)];
case 5:
// This is a dummy write, we ignore the value written here.
return &CP15[static_cast<std::size_t>(CP15Register::CP15_DATA_MEMORY_BARRIER)];
default:
return {};
}
}
if (!two && CRn == CoprocReg::C13 && opc1 == 0 && CRm == CoprocReg::C0 && opc2 == 2) {
return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_UPRW)];
}
return {};
}
CallbackOrAccessTwoWords DynarmicCP15::CompileSendTwoWords(bool two, unsigned opc, CoprocReg CRm) {
return {};
}
CallbackOrAccessOneWord DynarmicCP15::CompileGetOneWord(bool two, unsigned opc1, CoprocReg CRn,
CoprocReg CRm, unsigned opc2) {
// TODO(merry): Privileged CP15 registers
if (!two && CRn == CoprocReg::C13 && opc1 == 0 && CRm == CoprocReg::C0) {
switch (opc2) {
case 2:
return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_UPRW)];
case 3:
return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)];
default:
return {};
}
}
return {};
}
CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) {
return {};
}
std::optional<Callback> DynarmicCP15::CompileLoadWords(bool two, bool long_transfer, CoprocReg CRd,
std::optional<u8> option) {
return {};
}
std::optional<Callback> DynarmicCP15::CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
std::optional<u8> option) {
return {};
}

View File

@@ -0,0 +1,152 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <dynarmic/A32/coprocessor.h>
#include "common/common_types.h"
enum class CP15Register {
// c0 - Information registers
CP15_MAIN_ID,
CP15_CACHE_TYPE,
CP15_TCM_STATUS,
CP15_TLB_TYPE,
CP15_CPU_ID,
CP15_PROCESSOR_FEATURE_0,
CP15_PROCESSOR_FEATURE_1,
CP15_DEBUG_FEATURE_0,
CP15_AUXILIARY_FEATURE_0,
CP15_MEMORY_MODEL_FEATURE_0,
CP15_MEMORY_MODEL_FEATURE_1,
CP15_MEMORY_MODEL_FEATURE_2,
CP15_MEMORY_MODEL_FEATURE_3,
CP15_ISA_FEATURE_0,
CP15_ISA_FEATURE_1,
CP15_ISA_FEATURE_2,
CP15_ISA_FEATURE_3,
CP15_ISA_FEATURE_4,
// c1 - Control registers
CP15_CONTROL,
CP15_AUXILIARY_CONTROL,
CP15_COPROCESSOR_ACCESS_CONTROL,
// c2 - Translation table registers
CP15_TRANSLATION_BASE_TABLE_0,
CP15_TRANSLATION_BASE_TABLE_1,
CP15_TRANSLATION_BASE_CONTROL,
CP15_DOMAIN_ACCESS_CONTROL,
CP15_RESERVED,
// c5 - Fault status registers
CP15_FAULT_STATUS,
CP15_INSTR_FAULT_STATUS,
CP15_COMBINED_DATA_FSR = CP15_FAULT_STATUS,
CP15_INST_FSR,
// c6 - Fault Address registers
CP15_FAULT_ADDRESS,
CP15_COMBINED_DATA_FAR = CP15_FAULT_ADDRESS,
CP15_WFAR,
CP15_IFAR,
// c7 - Cache operation registers
CP15_WAIT_FOR_INTERRUPT,
CP15_PHYS_ADDRESS,
CP15_INVALIDATE_INSTR_CACHE,
CP15_INVALIDATE_INSTR_CACHE_USING_MVA,
CP15_INVALIDATE_INSTR_CACHE_USING_INDEX,
CP15_FLUSH_PREFETCH_BUFFER,
CP15_FLUSH_BRANCH_TARGET_CACHE,
CP15_FLUSH_BRANCH_TARGET_CACHE_ENTRY,
CP15_INVALIDATE_DATA_CACHE,
CP15_INVALIDATE_DATA_CACHE_LINE_USING_MVA,
CP15_INVALIDATE_DATA_CACHE_LINE_USING_INDEX,
CP15_INVALIDATE_DATA_AND_INSTR_CACHE,
CP15_CLEAN_DATA_CACHE,
CP15_CLEAN_DATA_CACHE_LINE_USING_MVA,
CP15_CLEAN_DATA_CACHE_LINE_USING_INDEX,
CP15_DATA_SYNC_BARRIER,
CP15_DATA_MEMORY_BARRIER,
CP15_CLEAN_AND_INVALIDATE_DATA_CACHE,
CP15_CLEAN_AND_INVALIDATE_DATA_CACHE_LINE_USING_MVA,
CP15_CLEAN_AND_INVALIDATE_DATA_CACHE_LINE_USING_INDEX,
// c8 - TLB operations
CP15_INVALIDATE_ITLB,
CP15_INVALIDATE_ITLB_SINGLE_ENTRY,
CP15_INVALIDATE_ITLB_ENTRY_ON_ASID_MATCH,
CP15_INVALIDATE_ITLB_ENTRY_ON_MVA,
CP15_INVALIDATE_DTLB,
CP15_INVALIDATE_DTLB_SINGLE_ENTRY,
CP15_INVALIDATE_DTLB_ENTRY_ON_ASID_MATCH,
CP15_INVALIDATE_DTLB_ENTRY_ON_MVA,
CP15_INVALIDATE_UTLB,
CP15_INVALIDATE_UTLB_SINGLE_ENTRY,
CP15_INVALIDATE_UTLB_ENTRY_ON_ASID_MATCH,
CP15_INVALIDATE_UTLB_ENTRY_ON_MVA,
// c9 - Data cache lockdown register
CP15_DATA_CACHE_LOCKDOWN,
// c10 - TLB/Memory map registers
CP15_TLB_LOCKDOWN,
CP15_PRIMARY_REGION_REMAP,
CP15_NORMAL_REGION_REMAP,
// c13 - Thread related registers
CP15_PID,
CP15_CONTEXT_ID,
CP15_THREAD_UPRW, // Thread ID register - User/Privileged Read/Write
CP15_THREAD_URO, // Thread ID register - User Read Only (Privileged R/W)
CP15_THREAD_PRW, // Thread ID register - Privileged R/W only.
// c15 - Performance and TLB lockdown registers
CP15_PERFORMANCE_MONITOR_CONTROL,
CP15_CYCLE_COUNTER,
CP15_COUNT_0,
CP15_COUNT_1,
CP15_READ_MAIN_TLB_LOCKDOWN_ENTRY,
CP15_WRITE_MAIN_TLB_LOCKDOWN_ENTRY,
CP15_MAIN_TLB_LOCKDOWN_VIRT_ADDRESS,
CP15_MAIN_TLB_LOCKDOWN_PHYS_ADDRESS,
CP15_MAIN_TLB_LOCKDOWN_ATTRIBUTE,
CP15_TLB_DEBUG_CONTROL,
// Skyeye defined
CP15_TLB_FAULT_ADDR,
CP15_TLB_FAULT_STATUS,
// Not an actual register.
// All registers should be defined above this.
CP15_REGISTER_COUNT,
};
class DynarmicCP15 final : public Dynarmic::A32::Coprocessor {
public:
using CoprocReg = Dynarmic::A32::CoprocReg;
explicit DynarmicCP15(u32* cp15) : CP15(cp15){};
std::optional<Callback> CompileInternalOperation(bool two, unsigned opc1, CoprocReg CRd,
CoprocReg CRn, CoprocReg CRm,
unsigned opc2) override;
CallbackOrAccessOneWord CompileSendOneWord(bool two, unsigned opc1, CoprocReg CRn,
CoprocReg CRm, unsigned opc2) override;
CallbackOrAccessTwoWords CompileSendTwoWords(bool two, unsigned opc, CoprocReg CRm) override;
CallbackOrAccessOneWord CompileGetOneWord(bool two, unsigned opc1, CoprocReg CRn, CoprocReg CRm,
unsigned opc2) override;
CallbackOrAccessTwoWords CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) override;
std::optional<Callback> CompileLoadWords(bool two, bool long_transfer, CoprocReg CRd,
std::optional<u8> option) override;
std::optional<Callback> CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
std::optional<u8> option) override;
private:
u32* CP15{};
};

View File

@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/arm/dynarmic/arm_dynarmic_64.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"

View File

@@ -8,7 +8,7 @@
#include "common/common_types.h"
namespace Memory {
namespace Core::Memory {
class Memory;
}

View File

@@ -11,6 +11,7 @@
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
@@ -53,7 +54,7 @@ static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int si
void* user_data) {
auto* const system = static_cast<System*>(user_data);
ARM_Interface::ThreadContext ctx{};
ARM_Interface::ThreadContext64 ctx{};
system->CurrentArmInterface().SaveContext(ctx);
ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
ctx.pc, ctx.cpu_registers[30]);
@@ -171,7 +172,17 @@ MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
// Temporarily map the code page for Unicorn
u64 map_addr{GetPC() & ~Memory::PAGE_MASK};
std::vector<u8> page_buffer(Memory::PAGE_SIZE);
system.Memory().ReadBlock(map_addr, page_buffer.data(), page_buffer.size());
CHECKED(uc_mem_map_ptr(uc, map_addr, page_buffer.size(),
UC_PROT_READ | UC_PROT_WRITE | UC_PROT_EXEC, page_buffer.data()));
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
CHECKED(uc_mem_unmap(uc, map_addr, page_buffer.size()));
system.CoreTiming().AddTicks(num_instructions);
if (GDBStub::IsServerEnabled()) {
if (last_bkpt_hit && last_bkpt.type == GDBStub::BreakpointType::Execute) {
@@ -179,7 +190,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
}
Kernel::Thread* const thread = system.CurrentScheduler().GetCurrentThread();
SaveContext(thread->GetContext());
SaveContext(thread->GetContext64());
if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;
GDBStub::Break();
@@ -188,7 +199,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
}
}
void ARM_Unicorn::SaveContext(ThreadContext& ctx) {
void ARM_Unicorn::SaveContext(ThreadContext64& ctx) {
int uregs[32];
void* tregs[32];
@@ -215,7 +226,7 @@ void ARM_Unicorn::SaveContext(ThreadContext& ctx) {
CHECKED(uc_reg_read_batch(uc, uregs, tregs, 32));
}
void ARM_Unicorn::LoadContext(const ThreadContext& ctx) {
void ARM_Unicorn::LoadContext(const ThreadContext64& ctx) {
int uregs[32];
void* tregs[32];
@@ -266,7 +277,7 @@ void ARM_Unicorn::InterruptHook(uc_engine* uc, u32 int_no, void* user_data) {
switch (ec) {
case 0x15: // SVC
Kernel::CallSVC(arm_instance->system, iss);
Kernel::Svc::Call(arm_instance->system, iss);
break;
}
}

View File

@@ -30,8 +30,6 @@ public:
void SetTlsAddress(VAddr address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
void SaveContext(ThreadContext& ctx) override;
void LoadContext(const ThreadContext& ctx) override;
void PrepareReschedule() override;
void ClearExclusiveState() override;
void ExecuteInstructions(std::size_t num_instructions);
@@ -41,6 +39,11 @@ public:
void PageTableChanged(Common::PageTable&, std::size_t) override {}
void RecordBreak(GDBStub::BreakpointAddress bkpt);
void SaveContext(ThreadContext32& ctx) override {}
void SaveContext(ThreadContext64& ctx) override;
void LoadContext(const ThreadContext32& ctx) override {}
void LoadContext(const ThreadContext64& ctx) override;
private:
static void InterruptHook(uc_engine* uc, u32 int_no, void* user_data);

View File

@@ -14,6 +14,7 @@
#include "core/core_manager.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/device_memory.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/mode.h"
@@ -140,6 +141,8 @@ struct System::Impl {
ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
device_memory = std::make_unique<Core::DeviceMemory>(system);
core_timing.Initialize();
kernel.Initialize();
cpu_manager.Initialize();
@@ -165,14 +168,14 @@ struct System::Impl {
service_manager = std::make_shared<Service::SM::ServiceManager>();
Service::Init(service_manager, system);
GDBStub::Init();
GDBStub::DeferStart();
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(emu_window, system);
if (!gpu_core) {
return ResultStatus::ErrorVideoCore;
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true;
exit_lock = false;
@@ -212,10 +215,6 @@ struct System::Impl {
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
// Main process has been loaded and been made current.
// Begin GPU and CPU execution.
gpu_core->Start();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
@@ -273,7 +272,6 @@ struct System::Impl {
}
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
service_manager.reset();
@@ -281,6 +279,7 @@ struct System::Impl {
telemetry_session.reset();
perf_stats.reset();
gpu_core.reset();
device_memory.reset();
// Close all CPU/threading state
cpu_manager.Shutdown();
@@ -349,10 +348,10 @@ struct System::Impl {
Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory;
std::unique_ptr<Core::DeviceMemory> device_memory;
Core::Memory::Memory memory;
CpuManager cpu_manager;
bool is_powered_on = false;
bool exit_lock = false;
@@ -478,6 +477,14 @@ Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
Core::DeviceMemory& System::DeviceMemory() {
return *impl->device_memory;
}
const Core::DeviceMemory& System::DeviceMemory() const {
return *impl->device_memory;
}
const Kernel::Process* System::CurrentProcess() const {
return impl->kernel.CurrentProcess();
}
@@ -511,7 +518,7 @@ Memory::Memory& System::Memory() {
return impl->memory;
}
const Memory::Memory& System::Memory() const {
const Core::Memory::Memory& System::Memory() const {
return impl->memory;
}
@@ -532,11 +539,11 @@ const Core::Hardware::InterruptManager& System::InterruptManager() const {
}
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
return impl->gpu_core->Renderer();
}
const VideoCore::RendererBase& System::Renderer() const {
return *impl->renderer;
return impl->gpu_core->Renderer();
}
Kernel::KernelCore& System::Kernel() {

View File

@@ -36,9 +36,10 @@ class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Memory {
namespace Core::Memory {
struct CheatEntry;
} // namespace Memory
class Memory;
} // namespace Core::Memory
namespace Service {
@@ -86,14 +87,11 @@ namespace Core::Hardware {
class InterruptManager;
}
namespace Memory {
class Memory;
}
namespace Core {
class ARM_Interface;
class CoreManager;
class DeviceMemory;
class ExclusiveMonitor;
class FrameLimiter;
class PerfStats;
@@ -230,10 +228,10 @@ public:
const ExclusiveMonitor& Monitor() const;
/// Gets a mutable reference to the system memory instance.
Memory::Memory& Memory();
Core::Memory::Memory& Memory();
/// Gets a constant reference to the system memory instance.
const Memory::Memory& Memory() const;
const Core::Memory::Memory& Memory() const;
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU();
@@ -259,6 +257,12 @@ public:
/// Gets the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Gets the manager for the guest device memory
Core::DeviceMemory& DeviceMemory();
/// Gets the manager for the guest device memory
const Core::DeviceMemory& DeviceMemory() const;
/// Provides a pointer to the current process
Kernel::Process* CurrentProcess();

View File

@@ -6,9 +6,6 @@
#include <mutex>
#include "common/logging/log.h"
#ifdef ARCHITECTURE_x86_64
#include "core/arm/dynarmic/arm_dynarmic.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"

View File

@@ -22,7 +22,7 @@ namespace Core::Timing {
class CoreTiming;
}
namespace Memory {
namespace Core::Memory {
class Memory;
}

View File

@@ -1202,7 +1202,8 @@ const boost::container::flat_map<std::string, KeyIndex<S128KeyType>> KeyManager:
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyAreaKey),
static_cast<u64>(KeyAreaKeyType::System)}},
{"titlekek_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::Titlekek), 0}},
{"keyblob_mac_key_source", {S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)}},
{"keyblob_mac_key_source",
{S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC), 0}},
{"tsec_key", {S128KeyType::TSEC, 0, 0}},
{"secure_boot_key", {S128KeyType::SecureBoot, 0, 0}},
{"sd_seed", {S128KeyType::SDSeed, 0, 0}},

View File

@@ -0,0 +1,15 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/device_memory.h"
#include "core/memory.h"
namespace Core {
DeviceMemory::DeviceMemory(System& system) : buffer{DramMemoryMap::Size}, system{system} {}
DeviceMemory::~DeviceMemory() = default;
} // namespace Core

51
src/core/device_memory.h Normal file
View File

@@ -0,0 +1,51 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/virtual_buffer.h"
namespace Core {
class System;
namespace DramMemoryMap {
enum : u64 {
Base = 0x80000000ULL,
Size = 0x100000000ULL,
End = Base + Size,
KernelReserveBase = Base + 0x60000,
SlabHeapBase = KernelReserveBase + 0x85000,
SlapHeapSize = 0xa21000,
SlabHeapEnd = SlabHeapBase + SlapHeapSize,
};
}; // namespace DramMemoryMap
class DeviceMemory : NonCopyable {
public:
explicit DeviceMemory(Core::System& system);
~DeviceMemory();
template <typename T>
PAddr GetPhysicalAddr(const T* ptr) const {
return (reinterpret_cast<uintptr_t>(ptr) - reinterpret_cast<uintptr_t>(buffer.data())) +
DramMemoryMap::Base;
}
u8* GetPointer(PAddr addr) {
return buffer.data() + (addr - DramMemoryMap::Base);
}
const u8* GetPointer(PAddr addr) const {
return buffer.data() + (addr - DramMemoryMap::Base);
}
private:
Common::VirtualBuffer<u8> buffer;
Core::System& system;
};
} // namespace Core

View File

@@ -95,6 +95,10 @@ u32 NACP::GetSupportedLanguages() const {
return raw.supported_languages;
}
u64 NACP::GetDeviceSaveDataSize() const {
return raw.device_save_data_size;
}
std::vector<u8> NACP::GetRawBytes() const {
std::vector<u8> out(sizeof(RawNACP));
std::memcpy(out.data(), &raw, sizeof(RawNACP));

View File

@@ -113,6 +113,7 @@ public:
u32 GetSupportedLanguages() const;
std::vector<u8> GetRawBytes() const;
bool GetUserAccountSwitchLock() const;
u64 GetDeviceSaveDataSize() const;
private:
RawNACP raw{};

View File

@@ -249,7 +249,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
}
namespace {
std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexToString(build_id_, upper);
@@ -269,14 +269,14 @@ std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
return std::nullopt;
}
Memory::TextCheatParser parser;
Core::Memory::TextCheatParser parser;
return parser.Parse(
system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
}
} // Anonymous namespace
std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
const Core::System& system, const std::array<u8, 32>& build_id_) const {
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
@@ -289,7 +289,7 @@ std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<Memory::CheatEntry> out;
std::vector<Core::Memory::CheatEntry> out;
for (const auto& subdir : patch_dirs) {
if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) != disabled.cend()) {
continue;
@@ -348,6 +348,12 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
if (ext_dir != nullptr)
layers_ext.push_back(std::move(ext_dir));
}
// When there are no layers to apply, return early as there is no need to rebuild the RomFS
if (layers.empty() && layers_ext.empty()) {
return;
}
layers.push_back(std::move(extracted));
auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
@@ -434,7 +440,8 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
PatchManager update{update_tid};
auto [nacp, discard_icon_file] = update.GetControlMetadata();
const auto metadata = update.GetControlMetadata();
const auto& nacp = metadata.first;
const auto update_disabled =
std::find(disabled.cbegin(), disabled.cend(), "Update") != disabled.cend();

View File

@@ -51,8 +51,8 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all
std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
std::vector<Core::Memory::CheatEntry> CreateCheatList(
const Core::System& system, const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates

View File

@@ -591,14 +591,18 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex
InstallResult RegisteredCache::InstallEntry(const NCA& nca, TitleType type,
bool overwrite_if_exists, const VfsCopyFunction& copy) {
CNMTHeader header{
nca.GetTitleId(), ///< Title ID
0, ///< Ignore/Default title version
type, ///< Type
{}, ///< Padding
0x10, ///< Default table offset
1, ///< 1 Content Entry
0, ///< No Meta Entries
{}, ///< Padding
nca.GetTitleId(), // Title ID
0, // Ignore/Default title version
type, // Type
{}, // Padding
0x10, // Default table offset
1, // 1 Content Entry
0, // No Meta Entries
{}, // Padding
{}, // Reserved 1
0, // Is committed
0, // Required download system version
{}, // Reserved 2
};
OptionalHeader opt_header{0, 0};
ContentRecord c_rec{{}, {}, {}, GetCRTypeFromNCAType(nca.GetType()), {}};
@@ -848,7 +852,8 @@ VirtualFile ManualContentProvider::GetEntryUnparsed(u64 title_id, ContentRecordT
VirtualFile ManualContentProvider::GetEntryRaw(u64 title_id, ContentRecordType type) const {
const auto iter =
std::find_if(entries.begin(), entries.end(), [title_id, type](const auto& entry) {
const auto [title_type, content_type, e_title_id] = entry.first;
const auto content_type = std::get<1>(entry.first);
const auto e_title_id = std::get<2>(entry.first);
return content_type == type && e_title_id == title_id;
});
if (iter == entries.end())

View File

@@ -5,6 +5,7 @@
#include <memory>
#include "common/common_types.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/file_sys/fsmitm_romfsbuild.h"
#include "core/file_sys/romfs.h"
@@ -126,7 +127,7 @@ VirtualDir ExtractRomFS(VirtualFile file, RomFSExtractionType type) {
return out->GetSubdirectories().front();
while (out->GetSubdirectories().size() == 1 && out->GetFiles().empty()) {
if (out->GetSubdirectories().front()->GetName() == "data" &&
if (Common::ToLower(out->GetSubdirectories().front()->GetName()) == "data" &&
type == RomFSExtractionType::Truncated)
break;
out = out->GetSubdirectories().front();

View File

@@ -57,7 +57,8 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
(desc.type == SaveDataType::SaveData || desc.type == SaveDataType::DeviceSaveData) &&
desc.title_id == 0 && desc.save_id == 0);
}
} // Anonymous namespace
@@ -139,8 +140,10 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
if (title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
}
}
std::string out = GetSaveDataSpaceIdPath(space);

View File

@@ -42,11 +42,11 @@ VirtualDir ExtractZIP(VirtualFile file) {
continue;
if (name.back() != '/') {
std::unique_ptr<zip_file_t, decltype(&zip_fclose)> file{
std::unique_ptr<zip_file_t, decltype(&zip_fclose)> file2{
zip_fopen_index(zip.get(), i, 0), zip_fclose};
std::vector<u8> buf(stat.size);
if (zip_fread(file.get(), buf.data(), buf.size()) != buf.size())
if (zip_fread(file2.get(), buf.data(), buf.size()) != s64(buf.size()))
return nullptr;
const auto parts = FileUtil::SplitPathComponents(stat.name);

View File

@@ -12,23 +12,49 @@
namespace Core::Frontend {
/// Information for the Graphics Backends signifying what type of screen pointer is in
/// WindowInformation
enum class WindowSystemType {
Headless,
Windows,
X11,
Wayland,
};
/**
* Represents a graphics context that can be used for background computation or drawing. If the
* graphics backend doesn't require the context, then the implementation of these methods can be
* stubs
* Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext();
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers() {}
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0;
virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() = 0;
virtual void DoneCurrent() {}
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
class Scoped {
public:
explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
context.DoneCurrent();
}
private:
GraphicsContext& context;
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
Scoped Acquire() {
return Scoped{*this};
}
};
/**
@@ -49,7 +75,7 @@ public:
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
class EmuWindow : public GraphicsContext {
class EmuWindow {
public:
/// Data structure to store emuwindow configuration
struct WindowConfig {
@@ -59,29 +85,34 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
/// Data describing host window system information
struct WindowSystemInfo {
// Window system type. Determines which GL context or Vulkan WSI is used.
WindowSystemType type = WindowSystemType::Headless;
// Connection to a display server. This is used on X11 and Wayland platforms.
void* display_connection = nullptr;
// Render surface. This is a pointer to the native window handle, which depends
// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
// set to nullptr, the video backend will run in headless mode.
void* render_surface = nullptr;
// Scale of the render surface. For hidpi systems, this will be >1.
float render_surface_scale = 1.0f;
};
/// Polls window events
virtual void PollEvents() = 0;
/**
* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
* context can be used from other threads for background graphics computation. If the frontend
* is using a graphics backend that doesn't need anything specific to run on a different thread,
* then it can use a stubbed implemenation for GraphicsContext.
*
* If the return value is null, then the core should assume that the frontend cannot provide a
* Shared Context
* Returns a GraphicsContext that the frontend provides to be used for rendering.
*/
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
return nullptr;
}
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
/// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0;
/// Retrieves Vulkan specific handlers from the window
virtual void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const = 0;
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
@@ -118,6 +149,13 @@ public:
config = val;
}
/**
* Returns system information about the drawing area.
*/
const WindowSystemInfo& GetWindowInfo() const {
return window_info;
}
/**
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
@@ -133,7 +171,7 @@ public:
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
protected:
EmuWindow();
explicit EmuWindow();
virtual ~EmuWindow();
/**
@@ -170,6 +208,8 @@ protected:
client_area_height = size.second;
}
WindowSystemInfo window_info;
private:
/**
* Handler called when the minimal client area was requested to be changed via SetConfig.

View File

@@ -25,7 +25,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height};
FramebufferLayout res{width, height, false, {}};
const float window_aspect_ratio = static_cast<float>(height) / width;
const float emulation_aspect_ratio = EmulationAspectRatio(
@@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
u32 width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
width = ScreenDocked::Width * res_scale;
height = ScreenDocked::Height * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;

View File

@@ -8,15 +8,15 @@
namespace Layout {
enum ScreenUndocked : u32 {
Width = 1280,
Height = 720,
};
namespace ScreenUndocked {
constexpr u32 Width = 1280;
constexpr u32 Height = 720;
} // namespace ScreenUndocked
enum ScreenDocked : u32 {
WidthDocked = 1920,
HeightDocked = 1080,
};
namespace ScreenDocked {
constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
enum class AspectRatio {
Default,
@@ -29,6 +29,7 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
bool is_srgb{};
Common::Rectangle<u32> screen;

View File

@@ -1,18 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/emu_window.h"
#include "core/frontend/scope_acquire_window_context.h"
namespace Core::Frontend {
ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
: emu_window{emu_window_} {
emu_window.MakeCurrent();
}
ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
emu_window.DoneCurrent();
}
} // namespace Core::Frontend

View File

@@ -1,23 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Core::Frontend {
class EmuWindow;
/// Helper class to acquire/release window context within a given scope
class ScopeAcquireWindowContext : NonCopyable {
public:
explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
~ScopeAcquireWindowContext();
private:
Core::Frontend::EmuWindow& emu_window;
};
} // namespace Core::Frontend

View File

@@ -37,9 +37,9 @@
#include "core/core.h"
#include "core/core_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/loader/loader.h"
#include "core/memory.h"
@@ -141,6 +141,7 @@ constexpr char target_xml[] =
)";
int gdbserver_socket = -1;
bool defer_start = false;
u8 command_buffer[GDB_BUFFER_SIZE];
u32 command_length;
@@ -217,7 +218,7 @@ static u64 RegRead(std::size_t id, Kernel::Thread* thread = nullptr) {
return 0;
}
const auto& thread_context = thread->GetContext();
const auto& thread_context = thread->GetContext64();
if (id < SP_REGISTER) {
return thread_context.cpu_registers[id];
@@ -239,7 +240,7 @@ static void RegWrite(std::size_t id, u64 val, Kernel::Thread* thread = nullptr)
return;
}
auto& thread_context = thread->GetContext();
auto& thread_context = thread->GetContext64();
if (id < SP_REGISTER) {
thread_context.cpu_registers[id] = val;
@@ -259,7 +260,7 @@ static u128 FpuRead(std::size_t id, Kernel::Thread* thread = nullptr) {
return u128{0};
}
auto& thread_context = thread->GetContext();
auto& thread_context = thread->GetContext64();
if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
return thread_context.vector_registers[id - UC_ARM64_REG_Q0];
@@ -275,7 +276,7 @@ static void FpuWrite(std::size_t id, u128 val, Kernel::Thread* thread = nullptr)
return;
}
auto& thread_context = thread->GetContext();
auto& thread_context = thread->GetContext64();
if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
thread_context.vector_registers[id - UC_ARM64_REG_Q0] = val;
@@ -642,7 +643,7 @@ static void HandleQuery() {
SendReply(target_xml);
} else if (strncmp(query, "Offsets", strlen("Offsets")) == 0) {
const VAddr base_address =
Core::System::GetInstance().CurrentProcess()->VMManager().GetCodeRegionBaseAddress();
Core::System::GetInstance().CurrentProcess()->PageTable().GetCodeRegionStart();
std::string buffer = fmt::format("TextSeg={:0x}", base_address);
SendReply(buffer.c_str());
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
@@ -916,7 +917,7 @@ static void WriteRegister() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
.LoadContext(current_thread->GetContext64());
SendReply("OK");
}
@@ -947,7 +948,7 @@ static void WriteRegisters() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
.LoadContext(current_thread->GetContext64());
SendReply("OK");
}
@@ -1019,7 +1020,7 @@ static void Step() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
.LoadContext(current_thread->GetContext64());
}
step_loop = true;
halt_loop = true;
@@ -1166,6 +1167,9 @@ static void RemoveBreakpoint() {
void HandlePacket() {
if (!IsConnected()) {
if (defer_start) {
ToggleServer(true);
}
return;
}
@@ -1256,6 +1260,10 @@ void ToggleServer(bool status) {
}
}
void DeferStart() {
defer_start = true;
}
static void Init(u16 port) {
if (!server_enabled) {
// Set the halt loop to false in case the user enabled the gdbstub mid-execution.
@@ -1341,6 +1349,7 @@ void Shutdown() {
if (!server_enabled) {
return;
}
defer_start = false;
LOG_INFO(Debug_GDBStub, "Stopping GDB ...");
if (gdbserver_socket != -1) {

View File

@@ -43,6 +43,13 @@ void ToggleServer(bool status);
/// Start the gdbstub server.
void Init();
/**
* Defer initialization of the gdbstub to the first packet processing functions.
* This avoids a case where the gdbstub thread is frozen after initialization
* and fails to respond in time to packets.
*/
void DeferStart();
/// Stop gdbstub server.
void Shutdown();

View File

@@ -47,7 +47,8 @@ ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kern
return MakeResult(std::move(client_session));
}
ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory) {
ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread,
Core::Memory::Memory& memory) {
// Keep ServerSession alive until we're done working with it.
if (!parent->Server()) {
return ERR_SESSION_CLOSED_BY_REMOTE;

View File

@@ -12,7 +12,7 @@
union ResultCode;
namespace Memory {
namespace Core::Memory {
class Memory;
}
@@ -42,7 +42,7 @@ public:
return HANDLE_TYPE;
}
ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory);
ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
bool ShouldWait(const Thread* thread) const override;

View File

@@ -14,6 +14,7 @@ constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED{ErrorModule::Kernel, 7};
constexpr ResultCode ERR_INVALID_CAPABILITY_DESCRIPTOR{ErrorModule::Kernel, 14};
constexpr ResultCode ERR_INVALID_SIZE{ErrorModule::Kernel, 101};
constexpr ResultCode ERR_INVALID_ADDRESS{ErrorModule::Kernel, 102};
constexpr ResultCode ERR_OUT_OF_RESOURCES{ErrorModule::Kernel, 103};
constexpr ResultCode ERR_OUT_OF_MEMORY{ErrorModule::Kernel, 104};
constexpr ResultCode ERR_HANDLE_TABLE_FULL{ErrorModule::Kernel, 105};
constexpr ResultCode ERR_INVALID_ADDRESS_STATE{ErrorModule::Kernel, 106};

View File

@@ -282,7 +282,7 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(Thread& thread) {
return RESULT_SUCCESS;
}
std::vector<u8> HLERequestContext::ReadBuffer(int buffer_index) const {
std::vector<u8> HLERequestContext::ReadBuffer(std::size_t buffer_index) const {
std::vector<u8> buffer;
const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
BufferDescriptorA()[buffer_index].Size()};
@@ -304,7 +304,7 @@ std::vector<u8> HLERequestContext::ReadBuffer(int buffer_index) const {
}
std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
int buffer_index) const {
std::size_t buffer_index) const {
if (size == 0) {
LOG_WARNING(Core, "skip empty buffer write");
return 0;
@@ -337,7 +337,7 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
return size;
}
std::size_t HLERequestContext::GetReadBufferSize(int buffer_index) const {
std::size_t HLERequestContext::GetReadBufferSize(std::size_t buffer_index) const {
const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
BufferDescriptorA()[buffer_index].Size()};
if (is_buffer_a) {
@@ -355,7 +355,7 @@ std::size_t HLERequestContext::GetReadBufferSize(int buffer_index) const {
}
}
std::size_t HLERequestContext::GetWriteBufferSize(int buffer_index) const {
std::size_t HLERequestContext::GetWriteBufferSize(std::size_t buffer_index) const {
const bool is_buffer_b{BufferDescriptorB().size() > buffer_index &&
BufferDescriptorB()[buffer_index].Size()};
if (is_buffer_b) {

View File

@@ -179,10 +179,11 @@ public:
}
/// Helper function to read a buffer using the appropriate buffer descriptor
std::vector<u8> ReadBuffer(int buffer_index = 0) const;
std::vector<u8> ReadBuffer(std::size_t buffer_index = 0) const;
/// Helper function to write a buffer using the appropriate buffer descriptor
std::size_t WriteBuffer(const void* buffer, std::size_t size, int buffer_index = 0) const;
std::size_t WriteBuffer(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
/* Helper function to write a buffer using the appropriate buffer descriptor
*
@@ -194,7 +195,8 @@ public:
*/
template <typename ContiguousContainer,
typename = std::enable_if_t<!std::is_pointer_v<ContiguousContainer>>>
std::size_t WriteBuffer(const ContiguousContainer& container, int buffer_index = 0) const {
std::size_t WriteBuffer(const ContiguousContainer& container,
std::size_t buffer_index = 0) const {
using ContiguousType = typename ContiguousContainer::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>,
@@ -205,10 +207,10 @@ public:
}
/// Helper function to get the size of the input buffer
std::size_t GetReadBufferSize(int buffer_index = 0) const;
std::size_t GetReadBufferSize(std::size_t buffer_index = 0) const;
/// Helper function to get the size of the output buffer
std::size_t GetWriteBufferSize(int buffer_index = 0) const;
std::size_t GetWriteBufferSize(std::size_t buffer_index = 0) const;
template <typename T>
std::shared_ptr<T> GetCopyObject(std::size_t index) {

View File

@@ -18,15 +18,20 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/device_memory.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory/memory_layout.h"
#include "core/hle/kernel/memory/memory_manager.h"
#include "core/hle/kernel/memory/slab_heap.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/kernel/synchronization.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/time_manager.h"
@@ -103,13 +108,14 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
struct KernelCore::Impl {
explicit Impl(Core::System& system, KernelCore& kernel)
: system{system}, global_scheduler{kernel}, synchronization{system}, time_manager{system} {}
: global_scheduler{kernel}, synchronization{system}, time_manager{system}, system{system} {}
void Initialize(KernelCore& kernel) {
Shutdown();
InitializePhysicalCores();
InitializeSystemResourceLimit(kernel);
InitializeMemoryLayout();
InitializeThreads();
InitializePreemption();
}
@@ -154,12 +160,17 @@ struct KernelCore::Impl {
system_resource_limit = ResourceLimit::Create(kernel);
// If setting the default system values fails, then something seriously wrong has occurred.
ASSERT(system_resource_limit->SetLimitValue(ResourceType::PhysicalMemory, 0x200000000)
ASSERT(system_resource_limit->SetLimitValue(ResourceType::PhysicalMemory, 0x100000000)
.IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Threads, 800).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Events, 700).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::TransferMemory, 200).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess());
if (!system_resource_limit->Reserve(ResourceType::PhysicalMemory, 0) ||
!system_resource_limit->Reserve(ResourceType::PhysicalMemory, 0x60000)) {
UNREACHABLE();
}
}
void InitializeThreads() {
@@ -186,6 +197,10 @@ struct KernelCore::Impl {
return;
}
for (auto& core : cores) {
core.SetIs64Bit(process->Is64BitProcess());
}
system.Memory().SetCurrentPageTable(*process);
}
@@ -233,6 +248,57 @@ struct KernelCore::Impl {
return result;
}
void InitializeMemoryLayout() {
// Initialize memory layout
constexpr Memory::MemoryLayout layout{Memory::MemoryLayout::GetDefaultLayout()};
constexpr std::size_t hid_size{0x40000};
constexpr std::size_t font_size{0x1100000};
constexpr std::size_t irs_size{0x8000};
constexpr std::size_t time_size{0x1000};
constexpr PAddr hid_addr{layout.System().StartAddress()};
constexpr PAddr font_pa{layout.System().StartAddress() + hid_size};
constexpr PAddr irs_addr{layout.System().StartAddress() + hid_size + font_size};
constexpr PAddr time_addr{layout.System().StartAddress() + hid_size + font_size + irs_size};
// Initialize memory manager
memory_manager = std::make_unique<Memory::MemoryManager>();
memory_manager->InitializeManager(Memory::MemoryManager::Pool::Application,
layout.Application().StartAddress(),
layout.Application().EndAddress());
memory_manager->InitializeManager(Memory::MemoryManager::Pool::Applet,
layout.Applet().StartAddress(),
layout.Applet().EndAddress());
memory_manager->InitializeManager(Memory::MemoryManager::Pool::System,
layout.System().StartAddress(),
layout.System().EndAddress());
hid_shared_mem = Kernel::SharedMemory::Create(
system.Kernel(), system.DeviceMemory(), nullptr,
{hid_addr, hid_size / Memory::PageSize}, Memory::MemoryPermission::None,
Memory::MemoryPermission::Read, hid_addr, hid_size, "HID:SharedMemory");
font_shared_mem = Kernel::SharedMemory::Create(
system.Kernel(), system.DeviceMemory(), nullptr,
{font_pa, font_size / Memory::PageSize}, Memory::MemoryPermission::None,
Memory::MemoryPermission::Read, font_pa, font_size, "Font:SharedMemory");
irs_shared_mem = Kernel::SharedMemory::Create(
system.Kernel(), system.DeviceMemory(), nullptr,
{irs_addr, irs_size / Memory::PageSize}, Memory::MemoryPermission::None,
Memory::MemoryPermission::Read, irs_addr, irs_size, "IRS:SharedMemory");
time_shared_mem = Kernel::SharedMemory::Create(
system.Kernel(), system.DeviceMemory(), nullptr,
{time_addr, time_size / Memory::PageSize}, Memory::MemoryPermission::None,
Memory::MemoryPermission::Read, time_addr, time_size, "Time:SharedMemory");
// Allocate slab heaps
user_slab_heap_pages = std::make_unique<Memory::SlabHeap<Memory::Page>>();
// Initialize slab heaps
constexpr u64 user_slab_heap_size{0x3de000};
user_slab_heap_pages->Initialize(
system.DeviceMemory().GetPointer(Core::DramMemoryMap::SlabHeapBase),
user_slab_heap_size);
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
@@ -267,6 +333,16 @@ struct KernelCore::Impl {
std::bitset<Core::Hardware::NUM_CPU_CORES> registered_core_threads;
std::mutex register_thread_mutex;
// Kernel memory management
std::unique_ptr<Memory::MemoryManager> memory_manager;
std::unique_ptr<Memory::SlabHeap<Memory::Page>> user_slab_heap_pages;
// Shared memory for services
std::shared_ptr<Kernel::SharedMemory> hid_shared_mem;
std::shared_ptr<Kernel::SharedMemory> font_shared_mem;
std::shared_ptr<Kernel::SharedMemory> irs_shared_mem;
std::shared_ptr<Kernel::SharedMemory> time_shared_mem;
// System context
Core::System& system;
};
@@ -433,4 +509,52 @@ Core::EmuThreadHandle KernelCore::GetCurrentEmuThreadID() const {
return impl->GetCurrentEmuThreadID();
}
Memory::MemoryManager& KernelCore::MemoryManager() {
return *impl->memory_manager;
}
const Memory::MemoryManager& KernelCore::MemoryManager() const {
return *impl->memory_manager;
}
Memory::SlabHeap<Memory::Page>& KernelCore::GetUserSlabHeapPages() {
return *impl->user_slab_heap_pages;
}
const Memory::SlabHeap<Memory::Page>& KernelCore::GetUserSlabHeapPages() const {
return *impl->user_slab_heap_pages;
}
Kernel::SharedMemory& KernelCore::GetHidSharedMem() {
return *impl->hid_shared_mem;
}
const Kernel::SharedMemory& KernelCore::GetHidSharedMem() const {
return *impl->hid_shared_mem;
}
Kernel::SharedMemory& KernelCore::GetFontSharedMem() {
return *impl->font_shared_mem;
}
const Kernel::SharedMemory& KernelCore::GetFontSharedMem() const {
return *impl->font_shared_mem;
}
Kernel::SharedMemory& KernelCore::GetIrsSharedMem() {
return *impl->irs_shared_mem;
}
const Kernel::SharedMemory& KernelCore::GetIrsSharedMem() const {
return *impl->irs_shared_mem;
}
Kernel::SharedMemory& KernelCore::GetTimeSharedMem() {
return *impl->time_shared_mem;
}
const Kernel::SharedMemory& KernelCore::GetTimeSharedMem() const {
return *impl->time_shared_mem;
}
} // namespace Kernel

View File

@@ -8,6 +8,7 @@
#include <string>
#include <unordered_map>
#include <vector>
#include "core/hle/kernel/memory/memory_types.h"
#include "core/hle/kernel/object.h"
namespace Core {
@@ -23,6 +24,12 @@ struct EventType;
namespace Kernel {
namespace Memory {
class MemoryManager;
template <typename T>
class SlabHeap;
} // namespace Memory
class AddressArbiter;
class ClientPort;
class GlobalScheduler;
@@ -31,6 +38,7 @@ class PhysicalCore;
class Process;
class ResourceLimit;
class Scheduler;
class SharedMemory;
class Synchronization;
class Thread;
class TimeManager;
@@ -147,6 +155,42 @@ public:
/// Register the current thread as a non CPU core thread.
void RegisterHostThread();
/// Gets the virtual memory manager for the kernel.
Memory::MemoryManager& MemoryManager();
/// Gets the virtual memory manager for the kernel.
const Memory::MemoryManager& MemoryManager() const;
/// Gets the slab heap allocated for user space pages.
Memory::SlabHeap<Memory::Page>& GetUserSlabHeapPages();
/// Gets the slab heap allocated for user space pages.
const Memory::SlabHeap<Memory::Page>& GetUserSlabHeapPages() const;
/// Gets the shared memory object for HID services.
Kernel::SharedMemory& GetHidSharedMem();
/// Gets the shared memory object for HID services.
const Kernel::SharedMemory& GetHidSharedMem() const;
/// Gets the shared memory object for font services.
Kernel::SharedMemory& GetFontSharedMem();
/// Gets the shared memory object for font services.
const Kernel::SharedMemory& GetFontSharedMem() const;
/// Gets the shared memory object for IRS services.
Kernel::SharedMemory& GetIrsSharedMem();
/// Gets the shared memory object for IRS services.
const Kernel::SharedMemory& GetIrsSharedMem() const;
/// Gets the shared memory object for Time services.
Kernel::SharedMemory& GetTimeSharedMem();
/// Gets the shared memory object for Time services.
const Kernel::SharedMemory& GetTimeSharedMem() const;
private:
friend class Object;
friend class Process;

View File

@@ -0,0 +1,118 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#include <array>
#include "common/assert.h"
#include "core/hle/kernel/memory/address_space_info.h"
namespace Kernel::Memory {
namespace {
enum : u64 {
Size_1_MB = 0x100000,
Size_2_MB = 2 * Size_1_MB,
Size_128_MB = 128 * Size_1_MB,
Size_1_GB = 0x40000000,
Size_2_GB = 2 * Size_1_GB,
Size_4_GB = 4 * Size_1_GB,
Size_6_GB = 6 * Size_1_GB,
Size_64_GB = 64 * Size_1_GB,
Size_512_GB = 512 * Size_1_GB,
Invalid = std::numeric_limits<u64>::max(),
};
// clang-format off
constexpr std::array<AddressSpaceInfo, 13> AddressSpaceInfos{{
{ 32 /*bit_width*/, Size_2_MB /*addr*/, Size_1_GB - Size_2_MB /*size*/, AddressSpaceInfo::Type::Is32Bit, },
{ 32 /*bit_width*/, Size_1_GB /*addr*/, Size_4_GB - Size_1_GB /*size*/, AddressSpaceInfo::Type::Small64Bit, },
{ 32 /*bit_width*/, Invalid /*addr*/, Size_1_GB /*size*/, AddressSpaceInfo::Type::Heap, },
{ 32 /*bit_width*/, Invalid /*addr*/, Size_1_GB /*size*/, AddressSpaceInfo::Type::Alias, },
{ 36 /*bit_width*/, Size_128_MB /*addr*/, Size_2_GB - Size_128_MB /*size*/, AddressSpaceInfo::Type::Is32Bit, },
{ 36 /*bit_width*/, Size_2_GB /*addr*/, Size_64_GB - Size_2_GB /*size*/, AddressSpaceInfo::Type::Small64Bit, },
{ 36 /*bit_width*/, Invalid /*addr*/, Size_6_GB /*size*/, AddressSpaceInfo::Type::Heap, },
{ 36 /*bit_width*/, Invalid /*addr*/, Size_6_GB /*size*/, AddressSpaceInfo::Type::Alias, },
{ 39 /*bit_width*/, Size_128_MB /*addr*/, Size_512_GB - Size_128_MB /*size*/, AddressSpaceInfo::Type::Large64Bit, },
{ 39 /*bit_width*/, Invalid /*addr*/, Size_64_GB /*size*/, AddressSpaceInfo::Type::Is32Bit },
{ 39 /*bit_width*/, Invalid /*addr*/, Size_6_GB /*size*/, AddressSpaceInfo::Type::Heap, },
{ 39 /*bit_width*/, Invalid /*addr*/, Size_64_GB /*size*/, AddressSpaceInfo::Type::Alias, },
{ 39 /*bit_width*/, Invalid /*addr*/, Size_2_GB /*size*/, AddressSpaceInfo::Type::Stack, },
}};
// clang-format on
constexpr bool IsAllowedIndexForAddress(std::size_t index) {
return index < std::size(AddressSpaceInfos) && AddressSpaceInfos[index].GetAddress() != Invalid;
}
constexpr std::size_t
AddressSpaceIndices32Bit[static_cast<std::size_t>(AddressSpaceInfo::Type::Count)]{
0, 1, 0, 2, 0, 3,
};
constexpr std::size_t
AddressSpaceIndices36Bit[static_cast<std::size_t>(AddressSpaceInfo::Type::Count)]{
4, 5, 4, 6, 4, 7,
};
constexpr std::size_t
AddressSpaceIndices39Bit[static_cast<std::size_t>(AddressSpaceInfo::Type::Count)]{
9, 8, 8, 10, 12, 11,
};
constexpr bool IsAllowed32BitType(AddressSpaceInfo::Type type) {
return type < AddressSpaceInfo::Type::Count && type != AddressSpaceInfo::Type::Large64Bit &&
type != AddressSpaceInfo::Type::Stack;
}
constexpr bool IsAllowed36BitType(AddressSpaceInfo::Type type) {
return type < AddressSpaceInfo::Type::Count && type != AddressSpaceInfo::Type::Large64Bit &&
type != AddressSpaceInfo::Type::Stack;
}
constexpr bool IsAllowed39BitType(AddressSpaceInfo::Type type) {
return type < AddressSpaceInfo::Type::Count && type != AddressSpaceInfo::Type::Small64Bit;
}
} // namespace
u64 AddressSpaceInfo::GetAddressSpaceStart(std::size_t width, AddressSpaceInfo::Type type) {
const std::size_t index{static_cast<std::size_t>(type)};
switch (width) {
case 32:
ASSERT(IsAllowed32BitType(type));
ASSERT(IsAllowedIndexForAddress(AddressSpaceIndices32Bit[index]));
return AddressSpaceInfos[AddressSpaceIndices32Bit[index]].GetAddress();
case 36:
ASSERT(IsAllowed36BitType(type));
ASSERT(IsAllowedIndexForAddress(AddressSpaceIndices36Bit[index]));
return AddressSpaceInfos[AddressSpaceIndices36Bit[index]].GetAddress();
case 39:
ASSERT(IsAllowed39BitType(type));
ASSERT(IsAllowedIndexForAddress(AddressSpaceIndices39Bit[index]));
return AddressSpaceInfos[AddressSpaceIndices39Bit[index]].GetAddress();
}
UNREACHABLE();
}
std::size_t AddressSpaceInfo::GetAddressSpaceSize(std::size_t width, AddressSpaceInfo::Type type) {
const std::size_t index{static_cast<std::size_t>(type)};
switch (width) {
case 32:
ASSERT(IsAllowed32BitType(type));
return AddressSpaceInfos[AddressSpaceIndices32Bit[index]].GetSize();
case 36:
ASSERT(IsAllowed36BitType(type));
return AddressSpaceInfos[AddressSpaceIndices36Bit[index]].GetSize();
case 39:
ASSERT(IsAllowed39BitType(type));
return AddressSpaceInfos[AddressSpaceIndices39Bit[index]].GetSize();
}
UNREACHABLE();
}
} // namespace Kernel::Memory

View File

@@ -0,0 +1,54 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Kernel::Memory {
class AddressSpaceInfo final : NonCopyable {
public:
enum class Type : u32 {
Is32Bit = 0,
Small64Bit = 1,
Large64Bit = 2,
Heap = 3,
Stack = 4,
Alias = 5,
Count,
};
private:
std::size_t bit_width{};
std::size_t addr{};
std::size_t size{};
Type type{};
public:
static u64 GetAddressSpaceStart(std::size_t width, Type type);
static std::size_t GetAddressSpaceSize(std::size_t width, Type type);
constexpr AddressSpaceInfo(std::size_t bit_width, std::size_t addr, std::size_t size, Type type)
: bit_width{bit_width}, addr{addr}, size{size}, type{type} {}
constexpr std::size_t GetWidth() const {
return bit_width;
}
constexpr std::size_t GetAddress() const {
return addr;
}
constexpr std::size_t GetSize() const {
return size;
}
constexpr Type GetType() const {
return type;
}
};
} // namespace Kernel::Memory

View File

@@ -0,0 +1,318 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#pragma once
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/memory/memory_types.h"
#include "core/hle/kernel/svc_types.h"
namespace Kernel::Memory {
enum class MemoryState : u32 {
None = 0,
Mask = 0xFFFFFFFF, // TODO(bunnei): This should probable be 0xFF
All = ~None,
FlagCanReprotect = (1 << 8),
FlagCanDebug = (1 << 9),
FlagCanUseIpc = (1 << 10),
FlagCanUseNonDeviceIpc = (1 << 11),
FlagCanUseNonSecureIpc = (1 << 12),
FlagMapped = (1 << 13),
FlagCode = (1 << 14),
FlagCanAlias = (1 << 15),
FlagCanCodeAlias = (1 << 16),
FlagCanTransfer = (1 << 17),
FlagCanQueryPhysical = (1 << 18),
FlagCanDeviceMap = (1 << 19),
FlagCanAlignedDeviceMap = (1 << 20),
FlagCanIpcUserBuffer = (1 << 21),
FlagReferenceCounted = (1 << 22),
FlagCanMapProcess = (1 << 23),
FlagCanChangeAttribute = (1 << 24),
FlagCanCodeMemory = (1 << 25),
FlagsData = FlagCanReprotect | FlagCanUseIpc | FlagCanUseNonDeviceIpc | FlagCanUseNonSecureIpc |
FlagMapped | FlagCanAlias | FlagCanTransfer | FlagCanQueryPhysical |
FlagCanDeviceMap | FlagCanAlignedDeviceMap | FlagCanIpcUserBuffer |
FlagReferenceCounted | FlagCanChangeAttribute,
FlagsCode = FlagCanDebug | FlagCanUseIpc | FlagCanUseNonDeviceIpc | FlagCanUseNonSecureIpc |
FlagMapped | FlagCode | FlagCanQueryPhysical | FlagCanDeviceMap |
FlagCanAlignedDeviceMap | FlagReferenceCounted,
FlagsMisc = FlagMapped | FlagReferenceCounted | FlagCanQueryPhysical | FlagCanDeviceMap,
Free = static_cast<u32>(Svc::MemoryState::Free),
Io = static_cast<u32>(Svc::MemoryState::Io) | FlagMapped,
Static = static_cast<u32>(Svc::MemoryState::Static) | FlagMapped | FlagCanQueryPhysical,
Code = static_cast<u32>(Svc::MemoryState::Code) | FlagsCode | FlagCanMapProcess,
CodeData = static_cast<u32>(Svc::MemoryState::CodeData) | FlagsData | FlagCanMapProcess |
FlagCanCodeMemory,
Shared = static_cast<u32>(Svc::MemoryState::Shared) | FlagMapped | FlagReferenceCounted,
Normal = static_cast<u32>(Svc::MemoryState::Normal) | FlagsData | FlagCanCodeMemory,
AliasCode = static_cast<u32>(Svc::MemoryState::AliasCode) | FlagsCode | FlagCanMapProcess |
FlagCanCodeAlias,
AliasCodeData = static_cast<u32>(Svc::MemoryState::AliasCodeData) | FlagsData |
FlagCanMapProcess | FlagCanCodeAlias | FlagCanCodeMemory,
Ipc = static_cast<u32>(Svc::MemoryState::Ipc) | FlagsMisc | FlagCanAlignedDeviceMap |
FlagCanUseIpc | FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
Stack = static_cast<u32>(Svc::MemoryState::Stack) | FlagsMisc | FlagCanAlignedDeviceMap |
FlagCanUseIpc | FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
ThreadLocal =
static_cast<u32>(Svc::MemoryState::ThreadLocal) | FlagMapped | FlagReferenceCounted,
Transfered = static_cast<u32>(Svc::MemoryState::Transfered) | FlagsMisc |
FlagCanAlignedDeviceMap | FlagCanChangeAttribute | FlagCanUseIpc |
FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
SharedTransfered = static_cast<u32>(Svc::MemoryState::SharedTransfered) | FlagsMisc |
FlagCanAlignedDeviceMap | FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
SharedCode = static_cast<u32>(Svc::MemoryState::SharedCode) | FlagMapped |
FlagReferenceCounted | FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
Inaccessible = static_cast<u32>(Svc::MemoryState::Inaccessible),
NonSecureIpc = static_cast<u32>(Svc::MemoryState::NonSecureIpc) | FlagsMisc |
FlagCanAlignedDeviceMap | FlagCanUseNonSecureIpc | FlagCanUseNonDeviceIpc,
NonDeviceIpc =
static_cast<u32>(Svc::MemoryState::NonDeviceIpc) | FlagsMisc | FlagCanUseNonDeviceIpc,
Kernel = static_cast<u32>(Svc::MemoryState::Kernel) | FlagMapped,
GeneratedCode = static_cast<u32>(Svc::MemoryState::GeneratedCode) | FlagMapped |
FlagReferenceCounted | FlagCanDebug,
CodeOut = static_cast<u32>(Svc::MemoryState::CodeOut) | FlagMapped | FlagReferenceCounted,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryState);
static_assert(static_cast<u32>(MemoryState::Free) == 0x00000000);
static_assert(static_cast<u32>(MemoryState::Io) == 0x00002001);
static_assert(static_cast<u32>(MemoryState::Static) == 0x00042002);
static_assert(static_cast<u32>(MemoryState::Code) == 0x00DC7E03);
static_assert(static_cast<u32>(MemoryState::CodeData) == 0x03FEBD04);
static_assert(static_cast<u32>(MemoryState::Normal) == 0x037EBD05);
static_assert(static_cast<u32>(MemoryState::Shared) == 0x00402006);
static_assert(static_cast<u32>(MemoryState::AliasCode) == 0x00DD7E08);
static_assert(static_cast<u32>(MemoryState::AliasCodeData) == 0x03FFBD09);
static_assert(static_cast<u32>(MemoryState::Ipc) == 0x005C3C0A);
static_assert(static_cast<u32>(MemoryState::Stack) == 0x005C3C0B);
static_assert(static_cast<u32>(MemoryState::ThreadLocal) == 0x0040200C);
static_assert(static_cast<u32>(MemoryState::Transfered) == 0x015C3C0D);
static_assert(static_cast<u32>(MemoryState::SharedTransfered) == 0x005C380E);
static_assert(static_cast<u32>(MemoryState::SharedCode) == 0x0040380F);
static_assert(static_cast<u32>(MemoryState::Inaccessible) == 0x00000010);
static_assert(static_cast<u32>(MemoryState::NonSecureIpc) == 0x005C3811);
static_assert(static_cast<u32>(MemoryState::NonDeviceIpc) == 0x004C2812);
static_assert(static_cast<u32>(MemoryState::Kernel) == 0x00002013);
static_assert(static_cast<u32>(MemoryState::GeneratedCode) == 0x00402214);
static_assert(static_cast<u32>(MemoryState::CodeOut) == 0x00402015);
enum class MemoryPermission : u8 {
None = 0,
Mask = static_cast<u8>(~None),
Read = 1 << 0,
Write = 1 << 1,
Execute = 1 << 2,
ReadAndWrite = Read | Write,
ReadAndExecute = Read | Execute,
UserMask = static_cast<u8>(Svc::MemoryPermission::Read | Svc::MemoryPermission::Write |
Svc::MemoryPermission::Execute),
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission);
enum class MemoryAttribute : u8 {
None = 0x00,
Mask = 0x7F,
All = Mask,
DontCareMask = 0x80,
Locked = static_cast<u8>(Svc::MemoryAttribute::Locked),
IpcLocked = static_cast<u8>(Svc::MemoryAttribute::IpcLocked),
DeviceShared = static_cast<u8>(Svc::MemoryAttribute::DeviceShared),
Uncached = static_cast<u8>(Svc::MemoryAttribute::Uncached),
IpcAndDeviceMapped = IpcLocked | DeviceShared,
LockedAndIpcLocked = Locked | IpcLocked,
DeviceSharedAndUncached = DeviceShared | Uncached
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryAttribute);
static_assert((static_cast<u8>(MemoryAttribute::Mask) &
static_cast<u8>(MemoryAttribute::DontCareMask)) == 0);
struct MemoryInfo {
VAddr addr{};
std::size_t size{};
MemoryState state{};
MemoryPermission perm{};
MemoryAttribute attribute{};
MemoryPermission original_perm{};
u16 ipc_lock_count{};
u16 device_use_count{};
constexpr Svc::MemoryInfo GetSvcMemoryInfo() const {
return {
addr,
size,
static_cast<Svc::MemoryState>(state & MemoryState::Mask),
static_cast<Svc::MemoryAttribute>(attribute & MemoryAttribute::Mask),
static_cast<Svc::MemoryPermission>(perm & MemoryPermission::UserMask),
ipc_lock_count,
device_use_count,
};
}
constexpr VAddr GetAddress() const {
return addr;
}
constexpr std::size_t GetSize() const {
return size;
}
constexpr std::size_t GetNumPages() const {
return GetSize() / PageSize;
}
constexpr VAddr GetEndAddress() const {
return GetAddress() + GetSize();
}
constexpr VAddr GetLastAddress() const {
return GetEndAddress() - 1;
}
};
class MemoryBlock final {
friend class MemoryBlockManager;
private:
VAddr addr{};
std::size_t num_pages{};
MemoryState state{MemoryState::None};
u16 ipc_lock_count{};
u16 device_use_count{};
MemoryPermission perm{MemoryPermission::None};
MemoryPermission original_perm{MemoryPermission::None};
MemoryAttribute attribute{MemoryAttribute::None};
public:
static constexpr int Compare(const MemoryBlock& lhs, const MemoryBlock& rhs) {
if (lhs.GetAddress() < rhs.GetAddress()) {
return -1;
} else if (lhs.GetAddress() <= rhs.GetLastAddress()) {
return 0;
} else {
return 1;
}
}
public:
constexpr MemoryBlock() = default;
constexpr MemoryBlock(VAddr addr, std::size_t num_pages, MemoryState state,
MemoryPermission perm, MemoryAttribute attribute)
: addr{addr}, num_pages(num_pages), state{state}, perm{perm}, attribute{attribute} {}
constexpr VAddr GetAddress() const {
return addr;
}
constexpr std::size_t GetNumPages() const {
return num_pages;
}
constexpr std::size_t GetSize() const {
return GetNumPages() * PageSize;
}
constexpr VAddr GetEndAddress() const {
return GetAddress() + GetSize();
}
constexpr VAddr GetLastAddress() const {
return GetEndAddress() - 1;
}
constexpr MemoryInfo GetMemoryInfo() const {
return {
GetAddress(), GetSize(), state, perm,
attribute, original_perm, ipc_lock_count, device_use_count,
};
}
private:
constexpr bool HasProperties(MemoryState s, MemoryPermission p, MemoryAttribute a) const {
constexpr MemoryAttribute AttributeIgnoreMask{MemoryAttribute::DontCareMask |
MemoryAttribute::IpcLocked |
MemoryAttribute::DeviceShared};
return state == s && perm == p &&
(attribute | AttributeIgnoreMask) == (a | AttributeIgnoreMask);
}
constexpr bool HasSameProperties(const MemoryBlock& rhs) const {
return state == rhs.state && perm == rhs.perm && original_perm == rhs.original_perm &&
attribute == rhs.attribute && ipc_lock_count == rhs.ipc_lock_count &&
device_use_count == rhs.device_use_count;
}
constexpr bool Contains(VAddr start) const {
return GetAddress() <= start && start <= GetEndAddress();
}
constexpr void Add(std::size_t count) {
ASSERT(count > 0);
ASSERT(GetAddress() + count * PageSize - 1 < GetEndAddress() + count * PageSize - 1);
num_pages += count;
}
constexpr void Update(MemoryState new_state, MemoryPermission new_perm,
MemoryAttribute new_attribute) {
ASSERT(original_perm == MemoryPermission::None);
ASSERT((attribute & MemoryAttribute::IpcLocked) == MemoryAttribute::None);
state = new_state;
perm = new_perm;
// TODO(bunnei): Is this right?
attribute = static_cast<MemoryAttribute>(
new_attribute /*| (attribute & (MemoryAttribute::IpcLocked | MemoryAttribute::DeviceShared))*/);
}
constexpr MemoryBlock Split(VAddr split_addr) {
ASSERT(GetAddress() < split_addr);
ASSERT(Contains(split_addr));
ASSERT(Common::IsAligned(split_addr, PageSize));
MemoryBlock block;
block.addr = addr;
block.num_pages = (split_addr - GetAddress()) / PageSize;
block.state = state;
block.ipc_lock_count = ipc_lock_count;
block.device_use_count = device_use_count;
block.perm = perm;
block.original_perm = original_perm;
block.attribute = attribute;
addr = split_addr;
num_pages -= block.num_pages;
return block;
}
};
static_assert(std::is_trivially_destructible<MemoryBlock>::value);
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/memory/memory_block_manager.h"
#include "core/hle/kernel/memory/memory_types.h"
namespace Kernel::Memory {
MemoryBlockManager::MemoryBlockManager(VAddr start_addr, VAddr end_addr)
: start_addr{start_addr}, end_addr{end_addr} {
const u64 num_pages{(end_addr - start_addr) / PageSize};
memory_block_tree.emplace_back(start_addr, num_pages, MemoryState::Free, MemoryPermission::None,
MemoryAttribute::None);
}
MemoryBlockManager::iterator MemoryBlockManager::FindIterator(VAddr addr) {
auto node{memory_block_tree.begin()};
while (node != end()) {
const VAddr end_addr{node->GetNumPages() * PageSize + node->GetAddress()};
if (node->GetAddress() <= addr && end_addr - 1 >= addr) {
return node;
}
node = std::next(node);
}
return end();
}
VAddr MemoryBlockManager::FindFreeArea(VAddr region_start, std::size_t region_num_pages,
std::size_t num_pages, std::size_t align, std::size_t offset,
std::size_t guard_pages) {
if (num_pages == 0) {
return {};
}
const VAddr region_end{region_start + region_num_pages * PageSize};
const VAddr region_last{region_end - 1};
for (auto it{FindIterator(region_start)}; it != memory_block_tree.cend(); it++) {
const auto info{it->GetMemoryInfo()};
if (region_last < info.GetAddress()) {
break;
}
if (info.state != MemoryState::Free) {
continue;
}
VAddr area{(info.GetAddress() <= region_start) ? region_start : info.GetAddress()};
area += guard_pages * PageSize;
const VAddr offset_area{Common::AlignDown(area, align) + offset};
area = (area <= offset_area) ? offset_area : offset_area + align;
const VAddr area_end{area + num_pages * PageSize + guard_pages * PageSize};
const VAddr area_last{area_end - 1};
if (info.GetAddress() <= area && area < area_last && area_last <= region_last &&
area_last <= info.GetLastAddress()) {
return area;
}
}
return {};
}
void MemoryBlockManager::Update(VAddr addr, std::size_t num_pages, MemoryState prev_state,
MemoryPermission prev_perm, MemoryAttribute prev_attribute,
MemoryState state, MemoryPermission perm,
MemoryAttribute attribute) {
const std::size_t prev_count{memory_block_tree.size()};
const VAddr end_addr{addr + num_pages * PageSize};
iterator node{memory_block_tree.begin()};
prev_attribute |= MemoryAttribute::IpcAndDeviceMapped;
while (node != memory_block_tree.end()) {
MemoryBlock* block{&(*node)};
iterator next_node{std::next(node)};
const VAddr cur_addr{block->GetAddress()};
const VAddr cur_end_addr{block->GetNumPages() * PageSize + cur_addr};
if (addr < cur_end_addr && cur_addr < end_addr) {
if (!block->HasProperties(prev_state, prev_perm, prev_attribute)) {
node = next_node;
continue;
}
iterator new_node{node};
if (addr > cur_addr) {
memory_block_tree.insert(node, block->Split(addr));
}
if (end_addr < cur_end_addr) {
new_node = memory_block_tree.insert(node, block->Split(end_addr));
}
new_node->Update(state, perm, attribute);
MergeAdjacent(new_node, next_node);
}
if (cur_end_addr - 1 >= end_addr - 1) {
break;
}
node = next_node;
}
}
void MemoryBlockManager::Update(VAddr addr, std::size_t num_pages, MemoryState state,
MemoryPermission perm, MemoryAttribute attribute) {
const std::size_t prev_count{memory_block_tree.size()};
const VAddr end_addr{addr + num_pages * PageSize};
iterator node{memory_block_tree.begin()};
while (node != memory_block_tree.end()) {
MemoryBlock* block{&(*node)};
iterator next_node{std::next(node)};
const VAddr cur_addr{block->GetAddress()};
const VAddr cur_end_addr{block->GetNumPages() * PageSize + cur_addr};
if (addr < cur_end_addr && cur_addr < end_addr) {
iterator new_node{node};
if (addr > cur_addr) {
memory_block_tree.insert(node, block->Split(addr));
}
if (end_addr < cur_end_addr) {
new_node = memory_block_tree.insert(node, block->Split(end_addr));
}
new_node->Update(state, perm, attribute);
MergeAdjacent(new_node, next_node);
}
if (cur_end_addr - 1 >= end_addr - 1) {
break;
}
node = next_node;
}
}
void MemoryBlockManager::IterateForRange(VAddr start, VAddr end, IterateFunc&& func) {
const_iterator it{FindIterator(start)};
MemoryInfo info{};
do {
info = it->GetMemoryInfo();
func(info);
it = std::next(it);
} while (info.addr + info.size - 1 < end - 1 && it != cend());
}
void MemoryBlockManager::MergeAdjacent(iterator it, iterator& next_it) {
MemoryBlock* block{&(*it)};
auto EraseIt = [&](const iterator it_to_erase) {
if (next_it == it_to_erase) {
next_it = std::next(next_it);
}
memory_block_tree.erase(it_to_erase);
};
if (it != memory_block_tree.begin()) {
MemoryBlock* prev{&(*std::prev(it))};
if (block->HasSameProperties(*prev)) {
const iterator prev_it{std::prev(it)};
prev->Add(block->GetNumPages());
EraseIt(it);
it = prev_it;
block = prev;
}
}
if (it != cend()) {
const MemoryBlock* const next{&(*std::next(it))};
if (block->HasSameProperties(*next)) {
block->Add(next->GetNumPages());
EraseIt(std::next(it));
}
}
}
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <list>
#include <memory>
#include "common/common_types.h"
#include "core/hle/kernel/memory/memory_block.h"
namespace Kernel::Memory {
class MemoryBlockManager final {
public:
using MemoryBlockTree = std::list<MemoryBlock>;
using iterator = MemoryBlockTree::iterator;
using const_iterator = MemoryBlockTree::const_iterator;
public:
MemoryBlockManager(VAddr start_addr, VAddr end_addr);
iterator end() {
return memory_block_tree.end();
}
const_iterator end() const {
return memory_block_tree.end();
}
const_iterator cend() const {
return memory_block_tree.cend();
}
iterator FindIterator(VAddr addr);
VAddr FindFreeArea(VAddr region_start, std::size_t region_num_pages, std::size_t num_pages,
std::size_t align, std::size_t offset, std::size_t guard_pages);
void Update(VAddr addr, std::size_t num_pages, MemoryState prev_state,
MemoryPermission prev_perm, MemoryAttribute prev_attribute, MemoryState state,
MemoryPermission perm, MemoryAttribute attribute);
void Update(VAddr addr, std::size_t num_pages, MemoryState state,
MemoryPermission perm = MemoryPermission::None,
MemoryAttribute attribute = MemoryAttribute::None);
using IterateFunc = std::function<void(const MemoryInfo&)>;
void IterateForRange(VAddr start, VAddr end, IterateFunc&& func);
MemoryBlock& FindBlock(VAddr addr) {
return *FindIterator(addr);
}
private:
void MergeAdjacent(iterator it, iterator& next_it);
const VAddr start_addr;
const VAddr end_addr;
MemoryBlockTree memory_block_tree;
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Kernel::Memory {
class MemoryRegion final {
friend class MemoryLayout;
public:
constexpr PAddr StartAddress() const {
return start_address;
}
constexpr PAddr EndAddress() const {
return end_address;
}
private:
constexpr MemoryRegion() = default;
constexpr MemoryRegion(PAddr start_address, PAddr end_address)
: start_address{start_address}, end_address{end_address} {}
const PAddr start_address{};
const PAddr end_address{};
};
class MemoryLayout final {
public:
constexpr const MemoryRegion& Application() const {
return application;
}
constexpr const MemoryRegion& Applet() const {
return applet;
}
constexpr const MemoryRegion& System() const {
return system;
}
static constexpr MemoryLayout GetDefaultLayout() {
constexpr std::size_t application_size{0xcd500000};
constexpr std::size_t applet_size{0x1fb00000};
constexpr PAddr application_start_address{Core::DramMemoryMap::End - application_size};
constexpr PAddr application_end_address{Core::DramMemoryMap::End};
constexpr PAddr applet_start_address{application_start_address - applet_size};
constexpr PAddr applet_end_address{applet_start_address + applet_size};
constexpr PAddr system_start_address{Core::DramMemoryMap::SlabHeapEnd};
constexpr PAddr system_end_address{applet_start_address};
return {application_start_address, application_end_address, applet_start_address,
applet_end_address, system_start_address, system_end_address};
}
private:
constexpr MemoryLayout(PAddr application_start_address, std::size_t application_size,
PAddr applet_start_address, std::size_t applet_size,
PAddr system_start_address, std::size_t system_size)
: application{application_start_address, application_size},
applet{applet_start_address, applet_size}, system{system_start_address, system_size} {}
const MemoryRegion application;
const MemoryRegion applet;
const MemoryRegion system;
const PAddr start_address{};
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/scope_exit.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/memory/memory_manager.h"
#include "core/hle/kernel/memory/page_linked_list.h"
namespace Kernel::Memory {
std::size_t MemoryManager::Impl::Initialize(Pool new_pool, u64 start_address, u64 end_address) {
const auto size{end_address - start_address};
// Calculate metadata sizes
const auto ref_count_size{(size / PageSize) * sizeof(u16)};
const auto optimize_map_size{(Common::AlignUp((size / PageSize), 64) / 64) * sizeof(u64)};
const auto manager_size{Common::AlignUp(optimize_map_size + ref_count_size, PageSize)};
const auto page_heap_size{PageHeap::CalculateMetadataOverheadSize(size)};
const auto total_metadata_size{manager_size + page_heap_size};
ASSERT(manager_size <= total_metadata_size);
ASSERT(Common::IsAligned(total_metadata_size, PageSize));
// Setup region
pool = new_pool;
// Initialize the manager's KPageHeap
heap.Initialize(start_address, size, page_heap_size);
// Free the memory to the heap
heap.Free(start_address, size / PageSize);
// Update the heap's used size
heap.UpdateUsedSize();
return total_metadata_size;
}
void MemoryManager::InitializeManager(Pool pool, u64 start_address, u64 end_address) {
ASSERT(pool < Pool::Count);
managers[static_cast<std::size_t>(pool)].Initialize(pool, start_address, end_address);
}
VAddr MemoryManager::AllocateContinuous(std::size_t num_pages, std::size_t align_pages, Pool pool,
Direction dir) {
// Early return if we're allocating no pages
if (num_pages == 0) {
return {};
}
// Lock the pool that we're allocating from
const auto pool_index{static_cast<std::size_t>(pool)};
std::lock_guard lock{pool_locks[pool_index]};
// Choose a heap based on our page size request
const s32 heap_index{PageHeap::GetAlignedBlockIndex(num_pages, align_pages)};
// Loop, trying to iterate from each block
// TODO (bunnei): Support multiple managers
Impl& chosen_manager{managers[pool_index]};
VAddr allocated_block{chosen_manager.AllocateBlock(heap_index)};
// If we failed to allocate, quit now
if (!allocated_block) {
return {};
}
// If we allocated more than we need, free some
const auto allocated_pages{PageHeap::GetBlockNumPages(heap_index)};
if (allocated_pages > num_pages) {
chosen_manager.Free(allocated_block + num_pages * PageSize, allocated_pages - num_pages);
}
return allocated_block;
}
ResultCode MemoryManager::Allocate(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
Direction dir) {
ASSERT(page_list.GetNumPages() == 0);
// Early return if we're allocating no pages
if (num_pages == 0) {
return RESULT_SUCCESS;
}
// Lock the pool that we're allocating from
const auto pool_index{static_cast<std::size_t>(pool)};
std::lock_guard lock{pool_locks[pool_index]};
// Choose a heap based on our page size request
const s32 heap_index{PageHeap::GetBlockIndex(num_pages)};
if (heap_index < 0) {
return ERR_OUT_OF_MEMORY;
}
// TODO (bunnei): Support multiple managers
Impl& chosen_manager{managers[pool_index]};
// Ensure that we don't leave anything un-freed
auto group_guard = detail::ScopeExit([&] {
for (const auto& it : page_list.Nodes()) {
const auto num_pages{std::min(
it.GetNumPages(), (chosen_manager.GetEndAddress() - it.GetAddress()) / PageSize)};
chosen_manager.Free(it.GetAddress(), num_pages);
}
});
// Keep allocating until we've allocated all our pages
for (s32 index{heap_index}; index >= 0 && num_pages > 0; index--) {
const auto pages_per_alloc{PageHeap::GetBlockNumPages(index)};
while (num_pages >= pages_per_alloc) {
// Allocate a block
VAddr allocated_block{chosen_manager.AllocateBlock(index)};
if (!allocated_block) {
break;
}
// Safely add it to our group
{
auto block_guard = detail::ScopeExit(
[&] { chosen_manager.Free(allocated_block, pages_per_alloc); });
if (const ResultCode result{page_list.AddBlock(allocated_block, pages_per_alloc)};
result.IsError()) {
return result;
}
block_guard.Cancel();
}
num_pages -= pages_per_alloc;
}
}
// Only succeed if we allocated as many pages as we wanted
ASSERT(num_pages >= 0);
if (num_pages) {
return ERR_OUT_OF_MEMORY;
}
// We succeeded!
group_guard.Cancel();
return RESULT_SUCCESS;
}
ResultCode MemoryManager::Free(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
Direction dir) {
// Early return if we're freeing no pages
if (!num_pages) {
return RESULT_SUCCESS;
}
// Lock the pool that we're freeing from
const auto pool_index{static_cast<std::size_t>(pool)};
std::lock_guard lock{pool_locks[pool_index]};
// TODO (bunnei): Support multiple managers
Impl& chosen_manager{managers[pool_index]};
// Free all of the pages
for (const auto& it : page_list.Nodes()) {
const auto num_pages{std::min(
it.GetNumPages(), (chosen_manager.GetEndAddress() - it.GetAddress()) / PageSize)};
chosen_manager.Free(it.GetAddress(), num_pages);
}
return RESULT_SUCCESS;
}
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <mutex>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/kernel/memory/page_heap.h"
#include "core/hle/result.h"
namespace Kernel::Memory {
class PageLinkedList;
class MemoryManager final : NonCopyable {
public:
enum class Pool : u32 {
Application = 0,
Applet = 1,
System = 2,
SystemNonSecure = 3,
Count,
Shift = 4,
Mask = (0xF << Shift),
};
enum class Direction : u32 {
FromFront = 0,
FromBack = 1,
Shift = 0,
Mask = (0xF << Shift),
};
MemoryManager() = default;
constexpr std::size_t GetSize(Pool pool) const {
return managers[static_cast<std::size_t>(pool)].GetSize();
}
void InitializeManager(Pool pool, u64 start_address, u64 end_address);
VAddr AllocateContinuous(std::size_t num_pages, std::size_t align_pages, Pool pool,
Direction dir = Direction::FromFront);
ResultCode Allocate(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
Direction dir = Direction::FromFront);
ResultCode Free(PageLinkedList& page_list, std::size_t num_pages, Pool pool,
Direction dir = Direction::FromFront);
static constexpr std::size_t MaxManagerCount = 10;
private:
class Impl final : NonCopyable {
private:
using RefCount = u16;
private:
PageHeap heap;
Pool pool{};
public:
Impl() = default;
std::size_t Initialize(Pool new_pool, u64 start_address, u64 end_address);
VAddr AllocateBlock(s32 index) {
return heap.AllocateBlock(index);
}
void Free(VAddr addr, std::size_t num_pages) {
heap.Free(addr, num_pages);
}
constexpr std::size_t GetSize() const {
return heap.GetSize();
}
constexpr VAddr GetAddress() const {
return heap.GetAddress();
}
constexpr VAddr GetEndAddress() const {
return heap.GetEndAddress();
}
};
private:
std::array<std::mutex, static_cast<std::size_t>(Pool::Count)> pool_locks;
std::array<Impl, MaxManagerCount> managers;
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_types.h"
namespace Kernel::Memory {
constexpr std::size_t PageBits{12};
constexpr std::size_t PageSize{1 << PageBits};
using Page = std::array<u8, PageSize>;
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#include "core/core.h"
#include "core/hle/kernel/memory/page_heap.h"
#include "core/memory.h"
namespace Kernel::Memory {
void PageHeap::Initialize(VAddr address, std::size_t size, std::size_t metadata_size) {
// Check our assumptions
ASSERT(Common::IsAligned((address), PageSize));
ASSERT(Common::IsAligned(size, PageSize));
// Set our members
heap_address = address;
heap_size = size;
// Setup bitmaps
metadata.resize(metadata_size / sizeof(u64));
u64* cur_bitmap_storage{metadata.data()};
for (std::size_t i = 0; i < MemoryBlockPageShifts.size(); i++) {
const std::size_t cur_block_shift{MemoryBlockPageShifts[i]};
const std::size_t next_block_shift{
(i != MemoryBlockPageShifts.size() - 1) ? MemoryBlockPageShifts[i + 1] : 0};
cur_bitmap_storage = blocks[i].Initialize(heap_address, heap_size, cur_block_shift,
next_block_shift, cur_bitmap_storage);
}
}
VAddr PageHeap::AllocateBlock(s32 index) {
const std::size_t needed_size{blocks[index].GetSize()};
for (s32 i{index}; i < static_cast<s32>(MemoryBlockPageShifts.size()); i++) {
if (const VAddr addr{blocks[i].PopBlock()}; addr) {
if (const std::size_t allocated_size{blocks[i].GetSize()};
allocated_size > needed_size) {
Free(addr + needed_size, (allocated_size - needed_size) / PageSize);
}
return addr;
}
}
return 0;
}
void PageHeap::FreeBlock(VAddr block, s32 index) {
do {
block = blocks[index++].PushBlock(block);
} while (block != 0);
}
void PageHeap::Free(VAddr addr, std::size_t num_pages) {
// Freeing no pages is a no-op
if (num_pages == 0) {
return;
}
// Find the largest block size that we can free, and free as many as possible
s32 big_index{static_cast<s32>(MemoryBlockPageShifts.size()) - 1};
const VAddr start{addr};
const VAddr end{(num_pages * PageSize) + addr};
VAddr before_start{start};
VAddr before_end{start};
VAddr after_start{end};
VAddr after_end{end};
while (big_index >= 0) {
const std::size_t block_size{blocks[big_index].GetSize()};
const VAddr big_start{Common::AlignUp((start), block_size)};
const VAddr big_end{Common::AlignDown((end), block_size)};
if (big_start < big_end) {
// Free as many big blocks as we can
for (auto block{big_start}; block < big_end; block += block_size) {
FreeBlock(block, big_index);
}
before_end = big_start;
after_start = big_end;
break;
}
big_index--;
}
ASSERT(big_index >= 0);
// Free space before the big blocks
for (s32 i{big_index - 1}; i >= 0; i--) {
const std::size_t block_size{blocks[i].GetSize()};
while (before_start + block_size <= before_end) {
before_end -= block_size;
FreeBlock(before_end, i);
}
}
// Free space after the big blocks
for (s32 i{big_index - 1}; i >= 0; i--) {
const std::size_t block_size{blocks[i].GetSize()};
while (after_start + block_size <= after_end) {
FreeBlock(after_start, i);
after_start += block_size;
}
}
}
std::size_t PageHeap::CalculateMetadataOverheadSize(std::size_t region_size) {
std::size_t overhead_size = 0;
for (std::size_t i = 0; i < MemoryBlockPageShifts.size(); i++) {
const std::size_t cur_block_shift{MemoryBlockPageShifts[i]};
const std::size_t next_block_shift{
(i != MemoryBlockPageShifts.size() - 1) ? MemoryBlockPageShifts[i + 1] : 0};
overhead_size += PageHeap::Block::CalculateMetadataOverheadSize(
region_size, cur_block_shift, next_block_shift);
}
return Common::AlignUp(overhead_size, PageSize);
}
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#pragma once
#include <array>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/kernel/memory/memory_types.h"
namespace Kernel::Memory {
class PageHeap final : NonCopyable {
public:
static constexpr s32 GetAlignedBlockIndex(std::size_t num_pages, std::size_t align_pages) {
const auto target_pages{std::max(num_pages, align_pages)};
for (std::size_t i = 0; i < NumMemoryBlockPageShifts; i++) {
if (target_pages <=
(static_cast<std::size_t>(1) << MemoryBlockPageShifts[i]) / PageSize) {
return static_cast<s32>(i);
}
}
return -1;
}
static constexpr s32 GetBlockIndex(std::size_t num_pages) {
for (s32 i{static_cast<s32>(NumMemoryBlockPageShifts) - 1}; i >= 0; i--) {
if (num_pages >= (static_cast<std::size_t>(1) << MemoryBlockPageShifts[i]) / PageSize) {
return i;
}
}
return -1;
}
static constexpr std::size_t GetBlockSize(std::size_t index) {
return static_cast<std::size_t>(1) << MemoryBlockPageShifts[index];
}
static constexpr std::size_t GetBlockNumPages(std::size_t index) {
return GetBlockSize(index) / PageSize;
}
private:
static constexpr std::size_t NumMemoryBlockPageShifts{7};
static constexpr std::array<std::size_t, NumMemoryBlockPageShifts> MemoryBlockPageShifts{
0xC, 0x10, 0x15, 0x16, 0x19, 0x1D, 0x1E,
};
class Block final : NonCopyable {
private:
class Bitmap final : NonCopyable {
public:
static constexpr std::size_t MaxDepth{4};
private:
std::array<u64*, MaxDepth> bit_storages{};
std::size_t num_bits{};
std::size_t used_depths{};
public:
constexpr Bitmap() = default;
constexpr std::size_t GetNumBits() const {
return num_bits;
}
constexpr s32 GetHighestDepthIndex() const {
return static_cast<s32>(used_depths) - 1;
}
constexpr u64* Initialize(u64* storage, std::size_t size) {
//* Initially, everything is un-set
num_bits = 0;
// Calculate the needed bitmap depth
used_depths = static_cast<std::size_t>(GetRequiredDepth(size));
ASSERT(used_depths <= MaxDepth);
// Set the bitmap pointers
for (s32 depth{GetHighestDepthIndex()}; depth >= 0; depth--) {
bit_storages[depth] = storage;
size = Common::AlignUp(size, 64) / 64;
storage += size;
}
return storage;
}
s64 FindFreeBlock() const {
uintptr_t offset{};
s32 depth{};
do {
const u64 v{bit_storages[depth][offset]};
if (v == 0) {
// Non-zero depth indicates that a previous level had a free block
ASSERT(depth == 0);
return -1;
}
offset = offset * 64 + Common::CountTrailingZeroes64(v);
++depth;
} while (depth < static_cast<s32>(used_depths));
return static_cast<s64>(offset);
}
constexpr void SetBit(std::size_t offset) {
SetBit(GetHighestDepthIndex(), offset);
num_bits++;
}
constexpr void ClearBit(std::size_t offset) {
ClearBit(GetHighestDepthIndex(), offset);
num_bits--;
}
constexpr bool ClearRange(std::size_t offset, std::size_t count) {
const s32 depth{GetHighestDepthIndex()};
const auto bit_ind{offset / 64};
u64* bits{bit_storages[depth]};
if (count < 64) {
const auto shift{offset % 64};
ASSERT(shift + count <= 64);
// Check that all the bits are set
const u64 mask{((1ULL << count) - 1) << shift};
u64 v{bits[bit_ind]};
if ((v & mask) != mask) {
return false;
}
// Clear the bits
v &= ~mask;
bits[bit_ind] = v;
if (v == 0) {
ClearBit(depth - 1, bit_ind);
}
} else {
ASSERT(offset % 64 == 0);
ASSERT(count % 64 == 0);
// Check that all the bits are set
std::size_t remaining{count};
std::size_t i = 0;
do {
if (bits[bit_ind + i++] != ~u64(0)) {
return false;
}
remaining -= 64;
} while (remaining > 0);
// Clear the bits
remaining = count;
i = 0;
do {
bits[bit_ind + i] = 0;
ClearBit(depth - 1, bit_ind + i);
i++;
remaining -= 64;
} while (remaining > 0);
}
num_bits -= count;
return true;
}
private:
constexpr void SetBit(s32 depth, std::size_t offset) {
while (depth >= 0) {
const auto ind{offset / 64};
const auto which{offset % 64};
const u64 mask{1ULL << which};
u64* bit{std::addressof(bit_storages[depth][ind])};
const u64 v{*bit};
ASSERT((v & mask) == 0);
*bit = v | mask;
if (v) {
break;
}
offset = ind;
depth--;
}
}
constexpr void ClearBit(s32 depth, std::size_t offset) {
while (depth >= 0) {
const auto ind{offset / 64};
const auto which{offset % 64};
const u64 mask{1ULL << which};
u64* bit{std::addressof(bit_storages[depth][ind])};
u64 v{*bit};
ASSERT((v & mask) != 0);
v &= ~mask;
*bit = v;
if (v) {
break;
}
offset = ind;
depth--;
}
}
private:
static constexpr s32 GetRequiredDepth(std::size_t region_size) {
s32 depth = 0;
while (true) {
region_size /= 64;
depth++;
if (region_size == 0) {
return depth;
}
}
}
public:
static constexpr std::size_t CalculateMetadataOverheadSize(std::size_t region_size) {
std::size_t overhead_bits = 0;
for (s32 depth{GetRequiredDepth(region_size) - 1}; depth >= 0; depth--) {
region_size = Common::AlignUp(region_size, 64) / 64;
overhead_bits += region_size;
}
return overhead_bits * sizeof(u64);
}
};
private:
Bitmap bitmap;
VAddr heap_address{};
uintptr_t end_offset{};
std::size_t block_shift{};
std::size_t next_block_shift{};
public:
constexpr Block() = default;
constexpr std::size_t GetShift() const {
return block_shift;
}
constexpr std::size_t GetNextShift() const {
return next_block_shift;
}
constexpr std::size_t GetSize() const {
return static_cast<std::size_t>(1) << GetShift();
}
constexpr std::size_t GetNumPages() const {
return GetSize() / PageSize;
}
constexpr std::size_t GetNumFreeBlocks() const {
return bitmap.GetNumBits();
}
constexpr std::size_t GetNumFreePages() const {
return GetNumFreeBlocks() * GetNumPages();
}
constexpr u64* Initialize(VAddr addr, std::size_t size, std::size_t bs, std::size_t nbs,
u64* bit_storage) {
// Set shifts
block_shift = bs;
next_block_shift = nbs;
// Align up the address
VAddr end{addr + size};
const auto align{(next_block_shift != 0) ? (1ULL << next_block_shift)
: (1ULL << block_shift)};
addr = Common::AlignDown((addr), align);
end = Common::AlignUp((end), align);
heap_address = addr;
end_offset = (end - addr) / (1ULL << block_shift);
return bitmap.Initialize(bit_storage, end_offset);
}
constexpr VAddr PushBlock(VAddr address) {
// Set the bit for the free block
std::size_t offset{(address - heap_address) >> GetShift()};
bitmap.SetBit(offset);
// If we have a next shift, try to clear the blocks below and return the address
if (GetNextShift()) {
const auto diff{1ULL << (GetNextShift() - GetShift())};
offset = Common::AlignDown(offset, diff);
if (bitmap.ClearRange(offset, diff)) {
return heap_address + (offset << GetShift());
}
}
// We couldn't coalesce, or we're already as big as possible
return 0;
}
VAddr PopBlock() {
// Find a free block
const s64 soffset{bitmap.FindFreeBlock()};
if (soffset < 0) {
return 0;
}
const auto offset{static_cast<std::size_t>(soffset)};
// Update our tracking and return it
bitmap.ClearBit(offset);
return heap_address + (offset << GetShift());
}
public:
static constexpr std::size_t CalculateMetadataOverheadSize(std::size_t region_size,
std::size_t cur_block_shift,
std::size_t next_block_shift) {
const auto cur_block_size{(1ULL << cur_block_shift)};
const auto next_block_size{(1ULL << next_block_shift)};
const auto align{(next_block_shift != 0) ? next_block_size : cur_block_size};
return Bitmap::CalculateMetadataOverheadSize(
(align * 2 + Common::AlignUp(region_size, align)) / cur_block_size);
}
};
public:
PageHeap() = default;
constexpr VAddr GetAddress() const {
return heap_address;
}
constexpr std::size_t GetSize() const {
return heap_size;
}
constexpr VAddr GetEndAddress() const {
return GetAddress() + GetSize();
}
constexpr std::size_t GetPageOffset(VAddr block) const {
return (block - GetAddress()) / PageSize;
}
void Initialize(VAddr heap_address, std::size_t heap_size, std::size_t metadata_size);
VAddr AllocateBlock(s32 index);
void Free(VAddr addr, std::size_t num_pages);
void UpdateUsedSize() {
used_size = heap_size - (GetNumFreePages() * PageSize);
}
static std::size_t CalculateMetadataOverheadSize(std::size_t region_size);
private:
constexpr std::size_t GetNumFreePages() const {
std::size_t num_free{};
for (const auto& block : blocks) {
num_free += block.GetNumFreePages();
}
return num_free;
}
void FreeBlock(VAddr block, s32 index);
VAddr heap_address{};
std::size_t heap_size{};
std::size_t used_size{};
std::array<Block, NumMemoryBlockPageShifts> blocks{};
std::vector<u64> metadata;
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/kernel/memory/memory_types.h"
#include "core/hle/result.h"
namespace Kernel::Memory {
class PageLinkedList final {
public:
class Node final {
public:
constexpr Node(u64 addr, std::size_t num_pages) : addr{addr}, num_pages{num_pages} {}
constexpr u64 GetAddress() const {
return addr;
}
constexpr std::size_t GetNumPages() const {
return num_pages;
}
private:
u64 addr{};
std::size_t num_pages{};
};
public:
PageLinkedList() = default;
PageLinkedList(u64 address, u64 num_pages) {
ASSERT(AddBlock(address, num_pages).IsSuccess());
}
constexpr std::list<Node>& Nodes() {
return nodes;
}
constexpr const std::list<Node>& Nodes() const {
return nodes;
}
std::size_t GetNumPages() const {
std::size_t num_pages = 0;
for (const Node& node : nodes) {
num_pages += node.GetNumPages();
}
return num_pages;
}
bool IsEqual(PageLinkedList& other) const {
auto this_node = nodes.begin();
auto other_node = other.nodes.begin();
while (this_node != nodes.end() && other_node != other.nodes.end()) {
if (this_node->GetAddress() != other_node->GetAddress() ||
this_node->GetNumPages() != other_node->GetNumPages()) {
return false;
}
this_node = std::next(this_node);
other_node = std::next(other_node);
}
return this_node == nodes.end() && other_node == other.nodes.end();
}
ResultCode AddBlock(u64 address, u64 num_pages) {
if (!num_pages) {
return RESULT_SUCCESS;
}
if (!nodes.empty()) {
const auto node = nodes.back();
if (node.GetAddress() + node.GetNumPages() * PageSize == address) {
address = node.GetAddress();
num_pages += node.GetNumPages();
nodes.pop_back();
}
}
nodes.push_back({address, num_pages});
return RESULT_SUCCESS;
}
private:
std::list<Node> nodes;
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include <memory>
#include <mutex>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/page_table.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/memory/memory_block.h"
#include "core/hle/kernel/memory/memory_manager.h"
namespace Core {
class System;
}
namespace Kernel::Memory {
class MemoryBlockManager;
class PageTable final : NonCopyable {
public:
explicit PageTable(Core::System& system);
ResultCode InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr,
VAddr code_addr, std::size_t code_size,
Memory::MemoryManager::Pool pool);
ResultCode MapProcessCode(VAddr addr, std::size_t pages_count, MemoryState state,
MemoryPermission perm);
ResultCode MapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
ResultCode UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
ResultCode MapPhysicalMemory(VAddr addr, std::size_t size);
ResultCode UnmapPhysicalMemory(VAddr addr, std::size_t size);
ResultCode UnmapMemory(VAddr addr, std::size_t size);
ResultCode Map(VAddr dst_addr, VAddr src_addr, std::size_t size);
ResultCode Unmap(VAddr dst_addr, VAddr src_addr, std::size_t size);
ResultCode MapPages(VAddr addr, PageLinkedList& page_linked_list, MemoryState state,
MemoryPermission perm);
ResultCode SetCodeMemoryPermission(VAddr addr, std::size_t size, MemoryPermission perm);
MemoryInfo QueryInfo(VAddr addr);
ResultCode ReserveTransferMemory(VAddr addr, std::size_t size, MemoryPermission perm);
ResultCode ResetTransferMemory(VAddr addr, std::size_t size);
ResultCode SetMemoryAttribute(VAddr addr, std::size_t size, MemoryAttribute mask,
MemoryAttribute value);
ResultCode SetHeapCapacity(std::size_t new_heap_capacity);
ResultVal<VAddr> SetHeapSize(std::size_t size);
ResultVal<VAddr> AllocateAndMapMemory(std::size_t needed_num_pages, std::size_t align,
bool is_map_only, VAddr region_start,
std::size_t region_num_pages, MemoryState state,
MemoryPermission perm, PAddr map_addr = 0);
Common::PageTable& PageTableImpl() {
return page_table_impl;
}
const Common::PageTable& PageTableImpl() const {
return page_table_impl;
}
private:
enum class OperationType : u32 {
Map,
MapGroup,
Unmap,
ChangePermissions,
ChangePermissionsAndRefresh,
};
static constexpr MemoryAttribute DefaultMemoryIgnoreAttr =
MemoryAttribute::DontCareMask | MemoryAttribute::IpcLocked | MemoryAttribute::DeviceShared;
ResultCode InitializeMemoryLayout(VAddr start, VAddr end);
ResultCode MapPages(VAddr addr, const PageLinkedList& page_linked_list, MemoryPermission perm);
void MapPhysicalMemory(PageLinkedList& page_linked_list, VAddr start, VAddr end);
bool IsRegionMapped(VAddr address, u64 size);
bool IsRegionContiguous(VAddr addr, u64 size) const;
void AddRegionToPages(VAddr start, std::size_t num_pages, PageLinkedList& page_linked_list);
MemoryInfo QueryInfoImpl(VAddr addr);
VAddr AllocateVirtualMemory(VAddr start, std::size_t region_num_pages, u64 needed_num_pages,
std::size_t align);
ResultCode Operate(VAddr addr, std::size_t num_pages, const PageLinkedList& page_group,
OperationType operation);
ResultCode Operate(VAddr addr, std::size_t num_pages, MemoryPermission perm,
OperationType operation, PAddr map_addr = 0);
constexpr VAddr GetRegionAddress(MemoryState state) const;
constexpr std::size_t GetRegionSize(MemoryState state) const;
constexpr bool CanContain(VAddr addr, std::size_t size, MemoryState state) const;
constexpr ResultCode CheckMemoryState(const MemoryInfo& info, MemoryState state_mask,
MemoryState state, MemoryPermission perm_mask,
MemoryPermission perm, MemoryAttribute attr_mask,
MemoryAttribute attr) const;
ResultCode CheckMemoryState(MemoryState* out_state, MemoryPermission* out_perm,
MemoryAttribute* out_attr, VAddr addr, std::size_t size,
MemoryState state_mask, MemoryState state,
MemoryPermission perm_mask, MemoryPermission perm,
MemoryAttribute attr_mask, MemoryAttribute attr,
MemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr);
ResultCode CheckMemoryState(VAddr addr, std::size_t size, MemoryState state_mask,
MemoryState state, MemoryPermission perm_mask,
MemoryPermission perm, MemoryAttribute attr_mask,
MemoryAttribute attr,
MemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) {
return CheckMemoryState(nullptr, nullptr, nullptr, addr, size, state_mask, state, perm_mask,
perm, attr_mask, attr, ignore_attr);
}
std::recursive_mutex page_table_lock;
std::unique_ptr<MemoryBlockManager> block_manager;
public:
constexpr VAddr GetAddressSpaceStart() const {
return address_space_start;
}
constexpr VAddr GetAddressSpaceEnd() const {
return address_space_end;
}
constexpr std::size_t GetAddressSpaceSize() const {
return address_space_end - address_space_start;
}
constexpr VAddr GetHeapRegionStart() const {
return heap_region_start;
}
constexpr VAddr GetHeapRegionEnd() const {
return heap_region_end;
}
constexpr std::size_t GetHeapRegionSize() const {
return heap_region_end - heap_region_start;
}
constexpr VAddr GetAliasRegionStart() const {
return alias_region_start;
}
constexpr VAddr GetAliasRegionEnd() const {
return alias_region_end;
}
constexpr std::size_t GetAliasRegionSize() const {
return alias_region_end - alias_region_start;
}
constexpr VAddr GetStackRegionStart() const {
return stack_region_start;
}
constexpr VAddr GetStackRegionEnd() const {
return stack_region_end;
}
constexpr std::size_t GetStackRegionSize() const {
return stack_region_end - stack_region_start;
}
constexpr VAddr GetKernelMapRegionStart() const {
return kernel_map_region_start;
}
constexpr VAddr GetKernelMapRegionEnd() const {
return kernel_map_region_end;
}
constexpr VAddr GetCodeRegionStart() const {
return code_region_start;
}
constexpr VAddr GetCodeRegionEnd() const {
return code_region_end;
}
constexpr VAddr GetAliasCodeRegionStart() const {
return alias_code_region_start;
}
constexpr VAddr GetAliasCodeRegionSize() const {
return alias_code_region_end - alias_code_region_start;
}
constexpr std::size_t GetAddressSpaceWidth() const {
return address_space_width;
}
constexpr std::size_t GetHeapSize() {
return current_heap_addr - heap_region_start;
}
constexpr std::size_t GetTotalHeapSize() {
return GetHeapSize() + physical_memory_usage;
}
constexpr bool IsInsideAddressSpace(VAddr address, std::size_t size) const {
return address_space_start <= address && address + size - 1 <= address_space_end - 1;
}
constexpr bool IsOutsideAliasRegion(VAddr address, std::size_t size) const {
return alias_region_start > address || address + size - 1 > alias_region_end - 1;
}
constexpr bool IsOutsideStackRegion(VAddr address, std::size_t size) const {
return stack_region_start > address || address + size - 1 > stack_region_end - 1;
}
constexpr bool IsInvalidRegion(VAddr address, std::size_t size) const {
return address + size - 1 > GetAliasCodeRegionStart() + GetAliasCodeRegionSize() - 1;
}
constexpr bool IsInsideHeapRegion(VAddr address, std::size_t size) const {
return address + size > heap_region_start && heap_region_end > address;
}
constexpr bool IsInsideAliasRegion(VAddr address, std::size_t size) const {
return address + size > alias_region_start && alias_region_end > address;
}
constexpr bool IsOutsideASLRRegion(VAddr address, std::size_t size) const {
if (IsInvalidRegion(address, size)) {
return true;
}
if (IsInsideHeapRegion(address, size)) {
return true;
}
if (IsInsideAliasRegion(address, size)) {
return true;
}
return {};
}
constexpr bool IsInsideASLRRegion(VAddr address, std::size_t size) const {
return !IsOutsideASLRRegion(address, size);
}
constexpr PAddr GetPhysicalAddr(VAddr addr) {
return page_table_impl.backing_addr[addr >> Memory::PageBits] + addr;
}
private:
constexpr bool Contains(VAddr addr) const {
return address_space_start <= addr && addr <= address_space_end - 1;
}
constexpr bool Contains(VAddr addr, std::size_t size) const {
return address_space_start <= addr && addr < addr + size &&
addr + size - 1 <= address_space_end - 1;
}
constexpr bool IsKernel() const {
return is_kernel;
}
constexpr bool IsAslrEnabled() const {
return is_aslr_enabled;
}
constexpr std::size_t GetNumGuardPages() const {
return IsKernel() ? 1 : 4;
}
constexpr bool ContainsPages(VAddr addr, std::size_t num_pages) const {
return (address_space_start <= addr) &&
(num_pages <= (address_space_end - address_space_start) / PageSize) &&
(addr + num_pages * PageSize - 1 <= address_space_end - 1);
}
private:
VAddr address_space_start{};
VAddr address_space_end{};
VAddr heap_region_start{};
VAddr heap_region_end{};
VAddr current_heap_end{};
VAddr alias_region_start{};
VAddr alias_region_end{};
VAddr stack_region_start{};
VAddr stack_region_end{};
VAddr kernel_map_region_start{};
VAddr kernel_map_region_end{};
VAddr code_region_start{};
VAddr code_region_end{};
VAddr alias_code_region_start{};
VAddr alias_code_region_end{};
VAddr current_heap_addr{};
std::size_t heap_capacity{};
std::size_t physical_memory_usage{};
std::size_t max_heap_size{};
std::size_t max_physical_memory_size{};
std::size_t address_space_width{};
bool is_kernel{};
bool is_aslr_enabled{};
MemoryManager::Pool memory_pool{MemoryManager::Pool::Application};
Common::PageTable page_table_impl;
Core::System& system;
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX.
#pragma once
#include <atomic>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Kernel::Memory {
namespace impl {
class SlabHeapImpl final : NonCopyable {
public:
struct Node {
Node* next{};
};
constexpr SlabHeapImpl() = default;
void Initialize(std::size_t size) {
ASSERT(head == nullptr);
obj_size = size;
}
constexpr std::size_t GetObjectSize() const {
return obj_size;
}
Node* GetHead() const {
return head;
}
void* Allocate() {
Node* ret = head.load();
do {
if (ret == nullptr) {
break;
}
} while (!head.compare_exchange_weak(ret, ret->next));
return ret;
}
void Free(void* obj) {
Node* node = static_cast<Node*>(obj);
Node* cur_head = head.load();
do {
node->next = cur_head;
} while (!head.compare_exchange_weak(cur_head, node));
}
private:
std::atomic<Node*> head{};
std::size_t obj_size{};
};
} // namespace impl
class SlabHeapBase : NonCopyable {
public:
constexpr SlabHeapBase() = default;
constexpr bool Contains(uintptr_t addr) const {
return start <= addr && addr < end;
}
constexpr std::size_t GetSlabHeapSize() const {
return (end - start) / GetObjectSize();
}
constexpr std::size_t GetObjectSize() const {
return impl.GetObjectSize();
}
constexpr uintptr_t GetSlabHeapAddress() const {
return start;
}
std::size_t GetObjectIndexImpl(const void* obj) const {
return (reinterpret_cast<uintptr_t>(obj) - start) / GetObjectSize();
}
std::size_t GetPeakIndex() const {
return GetObjectIndexImpl(reinterpret_cast<const void*>(peak));
}
void* AllocateImpl() {
return impl.Allocate();
}
void FreeImpl(void* obj) {
// Don't allow freeing an object that wasn't allocated from this heap
ASSERT(Contains(reinterpret_cast<uintptr_t>(obj)));
impl.Free(obj);
}
void InitializeImpl(std::size_t obj_size, void* memory, std::size_t memory_size) {
// Ensure we don't initialize a slab using null memory
ASSERT(memory != nullptr);
// Initialize the base allocator
impl.Initialize(obj_size);
// Set our tracking variables
const std::size_t num_obj = (memory_size / obj_size);
start = reinterpret_cast<uintptr_t>(memory);
end = start + num_obj * obj_size;
peak = start;
// Free the objects
u8* cur = reinterpret_cast<u8*>(end);
for (std::size_t i{}; i < num_obj; i++) {
cur -= obj_size;
impl.Free(cur);
}
}
private:
using Impl = impl::SlabHeapImpl;
Impl impl;
uintptr_t peak{};
uintptr_t start{};
uintptr_t end{};
};
template <typename T>
class SlabHeap final : public SlabHeapBase {
public:
constexpr SlabHeap() : SlabHeapBase() {}
void Initialize(void* memory, std::size_t memory_size) {
InitializeImpl(sizeof(T), memory, memory_size);
}
T* Allocate() {
T* obj = static_cast<T*>(AllocateImpl());
if (obj != nullptr) {
new (obj) T();
}
return obj;
}
void Free(T* obj) {
FreeImpl(obj);
}
constexpr std::size_t GetObjectIndex(const T* obj) const {
return GetObjectIndexImpl(obj);
}
};
} // namespace Kernel::Memory

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <random>
#include "core/hle/kernel/memory/system_control.h"
namespace Kernel::Memory::SystemControl {
u64 GenerateRandomU64ForInit() {
static std::random_device device;
static std::mt19937 gen(device());
static std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return distribution(gen);
}
template <typename F>
u64 GenerateUniformRange(u64 min, u64 max, F f) {
/* Handle the case where the difference is too large to represent. */
if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) {
return f();
}
/* Iterate until we get a value in range. */
const u64 range_size = ((max + 1) - min);
const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size;
while (true) {
if (const u64 rnd = f(); rnd < effective_max) {
return min + (rnd % range_size);
}
}
}
u64 GenerateRandomRange(u64 min, u64 max) {
return GenerateUniformRange(min, max, GenerateRandomU64ForInit);
}
} // namespace Kernel::Memory::SystemControl

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