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3 Commits

Author SHA1 Message Date
yuzubot
71b56e01b8 "Merge Tagged PR 4949" 2023-02-05 13:02:49 +00:00
yuzubot
56dbe09d66 "Merge Tagged PR 9042" 2023-02-05 13:02:49 +00:00
yuzubot
21965dab31 "Merge Tagged PR 9588" 2023-02-05 13:02:48 +00:00
16 changed files with 109 additions and 66 deletions

View File

@@ -487,7 +487,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
std::scoped_lock lock{packet_mutex};
switch (packet.type) {
case Network::LDNPacketType::Scan: {
LOG_INFO(Frontend, "Scan packet received!");
LOG_DEBUG(Frontend, "Scan packet received!");
if (state == State::AccessPointCreated) {
// Reply to the sender
SendPacket(Network::LDNPacketType::ScanResp, network_info, packet.local_ip);
@@ -495,7 +495,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
break;
}
case Network::LDNPacketType::ScanResp: {
LOG_INFO(Frontend, "ScanResp packet received!");
LOG_DEBUG(Frontend, "ScanResp packet received!");
NetworkInfo info{};
std::memcpy(&info, packet.data.data(), sizeof(NetworkInfo));
@@ -611,13 +611,6 @@ MacAddress LANDiscovery::GetFakeMac() const {
Result LANDiscovery::GetNodeInfo(NodeInfo& node, const UserConfig& userConfig,
u16 localCommunicationVersion) {
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
LOG_ERROR(Service_LDN, "No network interface available");
return ResultNoIpAddress;
}
node.mac_address = GetFakeMac();
node.is_connected = 1;
std::memcpy(node.user_name.data(), userConfig.user_name.data(), UserNameBytesMax + 1);

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@@ -150,7 +150,7 @@ public:
}
~IUserLocalCommunicationService() {
if (is_initialized) {
if (is_network_available) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
}
@@ -193,7 +193,7 @@ public:
NetworkInfo network_info{};
const auto rc = lan_discovery.GetNetworkInfo(network_info);
if (rc.IsError()) {
LOG_ERROR(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
LOG_DEBUG(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(rc);
return;
@@ -205,6 +205,14 @@ public:
}
void GetIpv4Address(Kernel::HLERequestContext& ctx) {
if (!is_network_available) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw(Ipv4Address{127, 0, 0, 1});
rb.PushRaw(Ipv4Address{255, 255, 255, 0});
return;
}
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
@@ -342,6 +350,13 @@ public:
return;
}
if (!is_network_available) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(0);
return;
}
u16 count = 0;
std::vector<NetworkInfo> network_infos(network_info_size);
Result rc = lan_discovery.Scan(network_infos, count, scan_filter);
@@ -488,18 +503,18 @@ public:
}
void Initialize(Kernel::HLERequestContext& ctx) {
const auto rc = InitializeImpl(ctx);
if (rc.IsError()) {
LOG_ERROR(Service_LDN, "Network isn't initialized, rc={}", rc.raw);
}
InitializeImpl(ctx);
// Initialize always returns success
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(rc);
rb.Push(ResultSuccess);
}
void Finalize(Kernel::HLERequestContext& ctx) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
if (is_network_available) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
}
}
is_initialized = false;
@@ -519,22 +534,25 @@ public:
}
Result InitializeImpl(Kernel::HLERequestContext& ctx) {
lan_discovery.Initialize([&]() { OnEventFired(); });
is_initialized = true;
is_network_available = false;
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
LOG_ERROR(Service_LDN, "No network interface is set");
return ResultAirplaneModeEnabled;
return ResultSuccess;
}
if (auto room_member = room_network.GetRoomMember().lock()) {
ldn_packet_received = room_member->BindOnLdnPacketReceived(
[this](const Network::LDNPacket& packet) { OnLDNPacketReceived(packet); });
is_network_available = true;
} else {
LOG_ERROR(Service_LDN, "Couldn't bind callback!");
return ResultAirplaneModeEnabled;
return ResultSuccess;
}
lan_discovery.Initialize([&]() { OnEventFired(); });
is_initialized = true;
return ResultSuccess;
}
@@ -547,6 +565,7 @@ public:
Network::RoomMember::CallbackHandle<Network::LDNPacket> ldn_packet_received;
bool is_initialized{};
bool is_network_available{};
};
class LDNS final : public ServiceFramework<LDNS> {

View File

@@ -200,7 +200,7 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
});
if (res == network_interfaces.end()) {
LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
LOG_DEBUG(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
return std::nullopt;
}

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@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {

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@@ -15,7 +15,6 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};

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@@ -11,7 +11,6 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
return ir.ISub(offset, low_cbuf);
}
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
Replace(*block, *inst, index, offset);
}
}

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@@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);

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@@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;

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@@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {

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@@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}

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@@ -73,8 +73,6 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);

View File

@@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};

View File

@@ -575,7 +575,7 @@ void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) {
QDialog::resize(size);
// High DPI
const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
RescaleKeyboardElements(size.width(), size.height(), dpi_scale);
}

View File

@@ -680,8 +680,10 @@ void GMainWindow::SoftwareKeyboardShowNormal() {
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardShowTextCheck(
@@ -714,9 +716,11 @@ void GMainWindow::SoftwareKeyboardShowInline(
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardHideInline() {
@@ -796,10 +800,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
}
const auto& layout = render_window->GetFramebufferLayout();
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
const auto scale_ratio = devicePixelRatioF();
web_browser_view.resize(layout.screen.GetWidth() / scale_ratio,
layout.screen.GetHeight() / scale_ratio);
web_browser_view.move(layout.screen.left / scale_ratio,
(layout.screen.top / scale_ratio) + menuBar()->height());
web_browser_view.setFocus();
web_browser_view.show();
@@ -948,7 +953,6 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
// TODO (flTobi): Add the widget when multiplayer is fully implemented
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
@@ -4391,6 +4395,55 @@ void GMainWindow::changeEvent(QEvent* event) {
#undef main
#endif
static void SetHighDPIAttributes() {
#ifdef _WIN32
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
// This is done by setting the optimal scaling policy for the primary screen.
// Create a temporary QApplication.
int temp_argc = 0;
char** temp_argv = nullptr;
QApplication temp{temp_argc, temp_argv};
// Get the current screen geometry.
const QScreen* primary_screen = QGuiApplication::primaryScreen();
if (primary_screen == nullptr) {
return;
}
const QRect screen_rect = primary_screen->geometry();
const int real_width = screen_rect.width();
const int real_height = screen_rect.height();
const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
// Recommended minimum width and height for proper window fit.
// Any screen with a lower resolution than this will still have a scale of 1.
constexpr float minimum_width = 1350.0f;
constexpr float minimum_height = 900.0f;
const float width_ratio = std::max(1.0f, real_width / minimum_width);
const float height_ratio = std::max(1.0f, real_height / minimum_height);
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
if (max_ratio > real_ratio) {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Round);
} else {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
}
#else
// Other OSes should be better than Windows at fractional scaling.
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
}
int main(int argc, char* argv[]) {
std::unique_ptr<Config> config = std::make_unique<Config>();
bool has_broken_vulkan = false;
@@ -4446,6 +4499,8 @@ int main(int argc, char* argv[]) {
}
#endif
SetHighDPIAttributes();
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
@@ -4453,6 +4508,7 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
#ifdef _WIN32

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@@ -163,7 +163,7 @@ void OverlayDialog::MoveAndResizeWindow() {
const auto height = static_cast<float>(parentWidget()->height());
// High DPI
const float dpi_scale = parentWidget()->windowHandle()->screen()->logicalDotsPerInch() / 96.0f;
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
const auto body_text_font_size =