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10 Commits

Author SHA1 Message Date
yuzubot
71efb1e203 "Merge Tagged PR 1012" 2019-10-06 19:33:01 +00:00
yuzubot
b0f3a516c0 "Merge Tagged PR 1340" 2019-10-06 19:33:00 +00:00
yuzubot
d2abbda70b "Merge Tagged PR 1703" 2019-10-06 19:32:59 +00:00
yuzubot
9ff80202d6 "Merge Tagged PR 2542" 2019-10-06 19:32:58 +00:00
yuzubot
474261ba86 "Merge Tagged PR 2710" 2019-10-06 19:32:57 +00:00
yuzubot
1e9d4626f9 "Merge Tagged PR 2859" 2019-10-06 19:32:56 +00:00
yuzubot
fef8a9be19 "Merge Tagged PR 2912" 2019-10-06 19:32:55 +00:00
yuzubot
fa48f83cf8 "Merge Tagged PR 2914" 2019-10-06 19:32:55 +00:00
yuzubot
737efe49e4 "Merge Tagged PR 2927" 2019-10-06 19:32:54 +00:00
yuzubot
eb446e30db "Merge Tagged PR 2945" 2019-10-06 19:32:53 +00:00
40 changed files with 888 additions and 201 deletions

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@@ -28,18 +28,14 @@ __declspec(noinline, noreturn)
}
#define ASSERT(_a_) \
do \
if (!(_a_)) { \
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
}
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) { \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
}
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)

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@@ -252,6 +252,8 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
gpu_core->WaitIdle();
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();

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@@ -23,6 +23,8 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
transfer_memory->owner_permissions = permissions;
transfer_memory->owner_process = kernel.CurrentProcess();
transfer_memory->MapMemory(base_address, size, permissions);
return transfer_memory;
}

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@@ -48,17 +48,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
if (ShouldWait(thread.get()))
continue;
// A thread is ready to run if it's either in ThreadStatus::WaitSynch
// and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread_status == ThreadStatus::WaitSynch) {
ready_to_run = thread->AllWaitObjectsReady();
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->GetPriority();
}
candidate = thread.get();
candidate_priority = thread->GetPriority();
}
return candidate;

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@@ -847,17 +847,16 @@ private:
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
const auto storage = applet->GetBroker().PopInteractiveDataToGame();
if (storage == nullptr) {
LOG_ERROR(Service_AM,
"storage is a nullptr. There is no data in the current interactive channel");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_NO_DATA_IN_CHANNEL);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(*storage));
}

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@@ -27,9 +27,9 @@ AppletDataBroker::AppletDataBroker(Kernel::KernelCore& kernel) {
state_changed_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopDataOutEvent");
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopDataOutEvent");
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
}
AppletDataBroker::~AppletDataBroker() = default;

View File

@@ -91,6 +91,7 @@ void SoftwareKeyboard::ExecuteInteractive() {
if (status == INTERACTIVE_STATUS_OK) {
complete = true;
broker.SignalStateChanged();
} else {
std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
std::memcpy(string.data(), data.data() + 4, string.size() * 2);

View File

@@ -40,7 +40,10 @@ static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
return base;
return base->GetDirectoryRelative(dir_name);
const auto res = base->GetDirectoryRelative(dir_name);
if (res == nullptr)
return base->CreateDirectoryRelative(dir_name);
return res;
}
VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)

View File

@@ -203,13 +203,13 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault, "SetNpadJoyAssignmentModeSingleByDefault"},
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
{123, &Hid::SetNpadJoyAssignmentModeSingle, "SetNpadJoyAssignmentModeSingle"},
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
{125, &Hid::MergeSingleJoyAsDualJoy, "MergeSingleJoyAsDualJoy"},
{126, &Hid::StartLrAssignmentMode, "StartLrAssignmentMode"},
{127, &Hid::StopLrAssignmentMode, "StopLrAssignmentMode"},
{128, &Hid::SetNpadHandheldActivationMode, "SetNpadHandheldActivationMode"},
{129, nullptr, "GetNpadHandheldActivationMode"},
{129, &Hid::GetNpadHandheldActivationMode, "GetNpadHandheldActivationMode"},
{130, &Hid::SwapNpadAssignment, "SwapNpadAssignment"},
{131, nullptr, "IsUnintendedHomeButtonInputProtectionEnabled"},
{132, nullptr, "EnableUnintendedHomeButtonInputProtection"},
@@ -546,10 +546,126 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto npad_joy_device_type{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
npad_id, applet_resource_user_id, npad_joy_device_type);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
unknown_1, unknown_2, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StartLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StopLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto mode{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
applet_resource_user_id, mode);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_1{rp.Pop<u32>()};
const auto npad_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
applet_resource_user_id, npad_1, npad_2);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 2};
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
rb.Push(RESULT_SUCCESS);
} else {
LOG_ERROR(Service_HID, "Npads are not connected!");
rb.Push(ERR_NPAD_NOT_CONNECTED);
}
}
void Hid::BeginPermitVibrationSession(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
@@ -624,47 +740,6 @@ void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
applet_resource->GetController<Controller_NPad>(HidController::NPad).GetLastVibration());
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
unknown_1, unknown_2, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto mode{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
applet_resource_user_id, mode);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called");
@@ -758,49 +833,6 @@ void Hid::SetPalmaBoostMode(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
}
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StartLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StopLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_1{rp.Pop<u32>()};
const auto npad_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
applet_resource_user_id, npad_1, npad_2);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 2};
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
rb.Push(RESULT_SUCCESS);
} else {
LOG_ERROR(Service_HID, "Npads are not connected!");
rb.Push(ERR_NPAD_NOT_CONNECTED);
}
}
class HidDbg final : public ServiceFramework<HidDbg> {
public:
explicit HidDbg() : ServiceFramework{"hid:dbg"} {

View File

@@ -105,14 +105,19 @@ private:
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
void GetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx);
void EndPermitVibrationSession(Kernel::HLERequestContext& ctx);
void SendVibrationValue(Kernel::HLERequestContext& ctx);
void SendVibrationValues(Kernel::HLERequestContext& ctx);
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx);
void PermitVibration(Kernel::HLERequestContext& ctx);
@@ -122,9 +127,6 @@ private:
void StopSixAxisSensor(Kernel::HLERequestContext& ctx);
void SetIsPalmaAllConnectable(Kernel::HLERequestContext& ctx);
void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
std::shared_ptr<IAppletResource> applet_resource;
Core::System& system;

View File

@@ -10,6 +10,8 @@
#include "core/hle/service/lbl/lbl.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
namespace Service::LBL {
@@ -18,21 +20,21 @@ public:
explicit LBL() : ServiceFramework{"lbl"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "SaveCurrentSetting"},
{1, nullptr, "LoadCurrentSetting"},
{2, nullptr, "SetCurrentBrightnessSetting"},
{3, nullptr, "GetCurrentBrightnessSetting"},
{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
{6, nullptr, "SwitchBacklightOn"},
{7, nullptr, "SwitchBacklightOff"},
{8, nullptr, "GetBacklightSwitchStatus"},
{9, nullptr, "EnableDimming"},
{10, nullptr, "DisableDimming"},
{11, nullptr, "IsDimmingEnabled"},
{12, nullptr, "EnableAutoBrightnessControl"},
{13, nullptr, "DisableAutoBrightnessControl"},
{14, nullptr, "IsAutoBrightnessControlEnabled"},
{0, &LBL::SaveCurrentSetting, "SaveCurrentSetting"},
{1, &LBL::LoadCurrentSetting, "LoadCurrentSetting"},
{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
{4, &LBL::ApplyCurrentBrightnessSettingToBacklight, "ApplyCurrentBrightnessSettingToBacklight"},
{5, &LBL::GetBrightnessSettingAppliedToBacklight, "GetBrightnessSettingAppliedToBacklight"},
{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
{9, &LBL::EnableDimming, "EnableDimming"},
{10, &LBL::DisableDimming, "DisableDimming"},
{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
{15, nullptr, "SetAmbientLightSensorValue"},
{16, nullptr, "GetAmbientLightSensorValue"},
{17, nullptr, "SetBrightnessReflectionDelayLevel"},
@@ -42,8 +44,8 @@ public:
{21, nullptr, "SetCurrentAmbientLightSensorMapping"},
{22, nullptr, "GetCurrentAmbientLightSensorMapping"},
{23, nullptr, "IsAmbientLightSensorAvailable"},
{24, nullptr, "SetCurrentBrightnessSettingForVrMode"},
{25, nullptr, "GetCurrentBrightnessSettingForVrMode"},
{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
{26, &LBL::EnableVrMode, "EnableVrMode"},
{27, &LBL::DisableVrMode, "DisableVrMode"},
{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
@@ -53,13 +55,209 @@ public:
RegisterHandlers(functions);
}
void LoadFromSettings() {
current_brightness = Settings::values.backlight_brightness;
current_vr_mode_brightness = Settings::values.backlight_brightness;
if (auto_brightness_enabled) {
return;
}
if (vr_mode_enabled) {
Renderer().SetCurrentBrightness(current_vr_mode_brightness);
} else {
Renderer().SetCurrentBrightness(current_brightness);
}
}
private:
f32 GetAutoBrightnessValue() const {
return 0.5f;
}
VideoCore::RendererBase& Renderer() {
return Core::System::GetInstance().Renderer();
}
void SaveCurrentSetting(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
Settings::values.backlight_brightness = current_brightness;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void LoadCurrentSetting(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
LoadFromSettings();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto value = rp.PopRaw<f32>();
LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
current_brightness = std::clamp(value, 0.0f, 1.0f);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(current_brightness);
}
void ApplyCurrentBrightnessSettingToBacklight(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
if (!auto_brightness_enabled) {
Renderer().SetCurrentBrightness(vr_mode_enabled ? current_vr_mode_brightness
: current_brightness);
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetBrightnessSettingAppliedToBacklight(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(Renderer().GetCurrentResultantBrightness());
}
void SwitchBacklightOn(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.PopRaw<u64>();
LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
Renderer().SetBacklightStatus(true, fade_time);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SwitchBacklightOff(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.PopRaw<u64>();
LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
Renderer().SetBacklightStatus(false, fade_time);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetBacklightSwitchStatus(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(Renderer().GetBacklightStatus());
}
void EnableDimming(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
dimming_enabled = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void DisableDimming(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "callled");
dimming_enabled = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IsDimmingEnabled(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(dimming_enabled);
}
void EnableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness_enabled = true;
Renderer().SetCurrentBrightness(GetAutoBrightnessValue());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void DisableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness_enabled = false;
Renderer().SetCurrentBrightness(current_brightness);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IsAutoBrightnessControlEnabled(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(auto_brightness_enabled);
}
void SetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto value = rp.PopRaw<f32>();
LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
current_vr_mode_brightness = std::clamp(value, 0.0f, 1.0f);
if (vr_mode_enabled && !auto_brightness_enabled) {
Renderer().SetCurrentBrightness(value);
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(current_vr_mode_brightness);
}
void EnableVrMode(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
if (!vr_mode_enabled && !auto_brightness_enabled &&
current_brightness != current_vr_mode_brightness) {
Renderer().SetCurrentBrightness(current_vr_mode_brightness);
}
vr_mode_enabled = true;
}
@@ -69,6 +267,11 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
if (vr_mode_enabled && !auto_brightness_enabled &&
current_brightness != current_vr_mode_brightness) {
Renderer().SetCurrentBrightness(current_brightness);
}
vr_mode_enabled = false;
}
@@ -80,9 +283,27 @@ private:
rb.Push(vr_mode_enabled);
}
bool auto_brightness_enabled = false;
bool dimming_enabled = true;
f32 current_brightness = GetAutoBrightnessValue();
f32 current_vr_mode_brightness = GetAutoBrightnessValue();
bool vr_mode_enabled = false;
};
void RequestLoadCurrentSetting(SM::ServiceManager& sm) {
if (&sm == nullptr) {
return;
}
const auto lbl = sm.GetService<LBL>("lbl");
if (lbl) {
lbl->LoadFromSettings();
}
}
void InstallInterfaces(SM::ServiceManager& sm) {
std::make_shared<LBL>()->InstallAsService(sm);
}

View File

@@ -10,6 +10,9 @@ class ServiceManager;
namespace Service::LBL {
// Requests the LBL service passed to load brightness values from Settings
void RequestLoadCurrentSetting(SM::ServiceManager& sm);
void InstallInterfaces(SM::ServiceManager& sm);
} // namespace Service::LBL

View File

@@ -9,6 +9,7 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Service::NIFM {
@@ -88,7 +89,12 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum(RequestState::Connected);
if (Settings::values.bcat_backend == "none") {
rb.PushEnum(RequestState::NotSubmitted);
} else {
rb.PushEnum(RequestState::Connected);
}
}
void GetResult(Kernel::HLERequestContext& ctx) {
@@ -196,14 +202,22 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
Core::System& system;
};

View File

@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/perf_stats.h"
@@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
} // namespace Service::Nvidia::Devices

View File

@@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::BadParameter;
}
u32 event_id = params.value & 0x00FF;
if (event_id >= MaxNvEvents) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter;
}
auto event = events_interface.events[event_id];
auto& gpu = system.GPU();
// This is mostly to take into account unimplemented features. As synced
// gpu is always synced.
if (!gpu.IsAsync()) {
event.writable->Signal();
return NvResult::Success;
}
auto lock = gpu.LockSync();
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
const s32 diff = current_syncpoint_value - params.threshold;
if (diff >= 0) {
event.writable->Signal();
params.value = current_syncpoint_value;
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Success;
@@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::Timeout;
}
u32 event_id;
if (is_async) {
event_id = params.value & 0x00FF;
if (event_id >= MaxNvEvents) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter;
}
} else {
if (ctrl.fresh_call) {
const auto result = events_interface.GetFreeEvent();
if (result) {
event_id = *result;
} else {
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
event_id = params.value & 0x00FF;
}
} else {
event_id = ctrl.event_id;
}
}
EventState status = events_interface.status[event_id];
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
events_interface.SetEventStatus(event_id, EventState::Waiting);
@@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
events_interface.events[event_id].writable->Clear();
event.writable->Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
if (!is_async && ctrl.fresh_call) {
ctrl.must_delay = true;

View File

@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
return SetNVMAPfd(input, output);
case IoctlCommand::IocSubmit:
return Submit(input, output);
case IoctlCommand::IocGetSyncpoint:
return GetSyncpoint(input, output);
case IoctlCommand::IocGetWaitbase:
return GetWaitbase(input, output);
case IoctlCommand::IocMapBuffer:
return MapBuffer(input, output);
case IoctlCommand::IocMapBufferEx:
return MapBufferEx(input, output);
case IoctlCommand::IocUnmapBufferEx:
return UnmapBufferEx(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
nvmap_fd = params.nvmap_fd;
return 0;
}
u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
return 0;
}
u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlGetSyncpoint params{};
std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
params.value = 0; // Seems to be hard coded at 0
std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
return 0;
}
u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlGetWaitbase params{};
std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
params.value = 0; // Seems to be hard coded at 0
std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
return 0;
}
u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlMapBuffer params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
params.address_1);
params.address_1 = 0;
params.address_2 = 0;
std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
return 0;
}
u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlMapBufferEx params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBufferEx));
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
params.address_1);
params.address_1 = 0;
params.address_2 = 0;
std::memcpy(output.data(), &params, sizeof(IoctlMapBufferEx));
return 0;
}
u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlUnmapBufferEx params{};
std::memcpy(&params, input.data(), sizeof(IoctlUnmapBufferEx));
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
std::memcpy(output.data(), &params, sizeof(IoctlUnmapBufferEx));
return 0;
}
} // namespace Service::Nvidia::Devices

View File

@@ -23,16 +23,66 @@ public:
private:
enum class IoctlCommand : u32_le {
IocSetNVMAPfdCommand = 0x40044801,
IocSubmit = 0xC0400001,
IocGetSyncpoint = 0xC0080002,
IocGetWaitbase = 0xC0080003,
IocMapBuffer = 0xC01C0009,
IocMapBufferEx = 0xC0A40009,
IocUnmapBufferEx = 0xC0A4000A,
};
struct IoctlSetNvmapFD {
u32_le nvmap_fd;
};
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
struct IoctlSubmit {
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
struct IoctlGetSyncpoint {
u32 unknown; // seems to be ignored? Nintendo added this
u32 value;
};
static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
struct IoctlGetWaitbase {
u32 unknown; // seems to be ignored? Nintendo added this
u32 value;
};
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
struct IoctlMapBuffer {
u32 unknown;
u32 address_1;
u32 address_2;
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
struct IoctlMapBufferEx {
u32 unknown;
u32 address_1;
u32 address_2;
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
struct IoctlUnmapBufferEx {
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
u32_le nvmap_fd{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices

View File

@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
return SetNVMAPfd(input, output);
case IoctlCommand::IocSubmit:
return Submit(input, output);
case IoctlCommand::IocGetSyncpoint:
return GetSyncpoint(input, output);
case IoctlCommand::IocGetWaitbase:
return GetWaitbase(input, output);
case IoctlCommand::IocMapBuffer:
return MapBuffer(input, output);
case IoctlCommand::IocMapBufferEx:
return MapBuffer(input, output);
case IoctlCommand::IocUnmapBufferEx:
return UnmapBufferEx(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
@@ -30,11 +42,67 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
nvmap_fd = params.nvmap_fd;
return 0;
}
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
return 0;
}
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlGetSyncpoint params{};
std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
params.value = 0; // Seems to be hard coded at 0
std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
return 0;
}
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlGetWaitbase params{};
std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
params.value = 0; // Seems to be hard coded at 0
std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
return 0;
}
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlMapBuffer params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
params.address_1);
params.address_1 = 0;
params.address_2 = 0;
std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
return 0;
}
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlMapBufferEx params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBufferEx));
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
params.address_1);
params.address_1 = 0;
params.address_2 = 0;
std::memcpy(output.data(), &params, sizeof(IoctlMapBufferEx));
return 0;
}
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlUnmapBufferEx params{};
std::memcpy(&params, input.data(), sizeof(IoctlUnmapBufferEx));
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
std::memcpy(output.data(), &params, sizeof(IoctlUnmapBufferEx));
return 0;
}
} // namespace Service::Nvidia::Devices

View File

@@ -23,6 +23,12 @@ public:
private:
enum class IoctlCommand : u32_le {
IocSetNVMAPfdCommand = 0x40044801,
IocSubmit = 0xC0400001,
IocGetSyncpoint = 0xC0080002,
IocGetWaitbase = 0xC0080003,
IocMapBuffer = 0xC01C0009,
IocMapBufferEx = 0xC03C0009,
IocUnmapBufferEx = 0xC03C000A,
};
struct IoctlSetNvmapFD {
@@ -30,9 +36,53 @@ private:
};
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
struct IoctlSubmit {
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
struct IoctlGetSyncpoint {
u32 unknown; // seems to be ignored? Nintendo added this
u32 value;
};
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
struct IoctlGetWaitbase {
u32 unknown; // seems to be ignored? Nintendo added this
u32 value;
};
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
struct IoctlMapBuffer {
u32 unknown;
u32 address_1;
u32 address_2;
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
struct IoctlMapBufferEx {
u32 unknown;
u32 address_1;
u32 address_2;
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
struct IoctlUnmapBufferEx {
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
};
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
u32_le nvmap_fd{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices

View File

@@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
if (event_id < MaxNvEvents) {
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
auto event = nvdrv->GetEvent(event_id);
event->Clear();
rb.PushCopyObjects(event);
rb.Push<u32>(NvResult::Success);
} else {
rb.Push<u32>(0);

View File

@@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
auto& kernel = system.Kernel();
for (u32 i = 0; i < MaxNvEvents; i++) {
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, event_label);
events_interface.events[i] =
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}

View File

@@ -187,14 +187,18 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (!buffer) {
// There was no queued buffer to draw, render previous frame
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers({});
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
gpu.WaitFence(fence.id, fence.value);
}
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)

View File

@@ -6,6 +6,8 @@
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/lbl/lbl.h"
#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@@ -70,6 +72,7 @@ void Apply() {
auto& system_instance = Core::System::GetInstance();
if (system_instance.IsPoweredOn()) {
system_instance.Renderer().RefreshBaseSettings();
Service::LBL::RequestLoadCurrentSetting(system_instance.ServiceManager());
}
Service::HID::ReloadInputDevices();

View File

@@ -428,6 +428,8 @@ struct Values {
float bg_green;
float bg_blue;
float backlight_brightness = 0.5f;
std::string log_filter;
bool use_dev_keys;

View File

@@ -47,10 +47,20 @@ void Fermi2D::HandleSurfaceCopy() {
src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
}
const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
regs.blit_dst_x + regs.blit_dst_width,
regs.blit_dst_y + regs.blit_dst_height};
const u32 dst_blit_x2 = regs.blit_dst_x + regs.blit_dst_width;
const u32 dst_blit_y2 = regs.blit_dst_x + regs.blit_dst_height;
const u32 excess_src_x2 = std::max<s32>(0, dst_blit_x2 - regs.dst.width);
const u32 excess_src_y2 = std::max<s32>(0, dst_blit_y2 - regs.dst.height);
const u32 excess_dst_x2 = std::max<s32>(0, src_blit_x2 - regs.src.width);
const u32 excess_dst_y2 = std::max<s32>(0, src_blit_y2 - regs.src.height);
const Common::Rectangle<u32> src_rect{
src_blit_x1, src_blit_y1, std::min<u32>(regs.src.width, src_blit_x2) - excess_src_x2,
std::min<u32>(regs.src.height, src_blit_y2) - excess_src_y2};
const Common::Rectangle<u32> dst_rect{
regs.blit_dst_x, regs.blit_dst_y,
std::min<u32>(regs.dst.width, dst_blit_x2) - excess_dst_x2,
std::min<u32>(regs.dst.height, dst_blit_y2) - excess_dst_y2};
Config copy_config;
copy_config.operation = regs.operation;
copy_config.filter = regs.blit_control.filter;

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
@@ -17,6 +18,8 @@
namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
@@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
// Synced GPU, is always in sync
if (!is_async) {
return;
}
MICROPROFILE_SCOPE(GPU_wait);
while (syncpoints[syncpoint_id].load() < value) {
}
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};

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@@ -177,6 +177,12 @@ public:
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
// Waits for the GPU to finish working
virtual void WaitIdle() const = 0;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value) const;
void IncrementSyncPoint(u32 syncpoint_id);
u32 GetSyncpointValue(u32 syncpoint_id) const;

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@@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
void GPUAsynch::WaitIdle() const {
gpu_thread.WaitIdle();
}
} // namespace VideoCommon

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@@ -25,6 +25,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void WaitIdle() const override;
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;

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@@ -24,6 +24,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void WaitIdle() const override {}
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,

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@@ -5,8 +5,6 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
@@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
synchronization_event = system.CoreTiming().RegisterEvent(
"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
PushCommand(SubmitListCommand(std::move(entries)));
}
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
@@ -96,16 +90,15 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
void ThreadManager::WaitIdle() const {
while (state.last_fence > state.signaled_fence.load()) {
}
}
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
while (signaled_fence.load() < fence)
;
}
} // namespace VideoCommon::GPUThread

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@@ -21,9 +21,6 @@ class DmaPusher;
namespace Core {
class System;
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
namespace VideoCommon::GPUThread {
@@ -89,8 +86,6 @@ struct CommandDataContainer {
struct SynchState final {
std::atomic_bool is_running{true};
void WaitForSynchronization(u64 fence);
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
u64 last_fence{};
@@ -121,6 +116,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
// Wait until the gpu thread is idle.
void WaitIdle() const;
private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data);
@@ -128,7 +126,6 @@ private:
private:
SynchState state;
Core::System& system;
Core::Timing::EventType* synchronization_event{};
std::thread thread;
std::thread::id thread_id;
};

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@@ -40,4 +40,35 @@ void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
renderer_settings.screenshot_requested = true;
}
f32 RendererBase::GetCurrentResultantBrightness() const {
return renderer_settings.current_brightness / 2.0f;
}
void RendererBase::SetBacklightStatus(bool enabled, u64 fade_transition_time) {
if (fade_transition_time == 0) {
// Needed to ensure the renderer recognizes that a change must occur.
fade_transition_time = 1;
}
if (enabled && renderer_settings.current_brightness == 0) {
renderer_settings.current_brightness = current_brightness_backup;
renderer_settings.backlight_fade_time = fade_transition_time;
} else if (!enabled && renderer_settings.current_brightness != 0) {
current_brightness_backup = renderer_settings.current_brightness;
renderer_settings.current_brightness = 0;
renderer_settings.backlight_fade_time = fade_transition_time;
}
}
bool RendererBase::GetBacklightStatus() const {
return renderer_settings.current_brightness != 0;
}
void RendererBase::SetCurrentBrightness(f32 value) {
if (value != renderer_settings.current_brightness) {
renderer_settings.current_brightness = value * 2.0f;
renderer_settings.backlight_fade_time = 1;
}
}
} // namespace VideoCore

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@@ -28,6 +28,10 @@ struct RendererSettings {
void* screenshot_bits;
std::function<void()> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
// Backlight & Brightness
std::atomic<f32> current_brightness{1.f};
std::atomic<u64> backlight_fade_time{0};
};
class RendererBase : NonCopyable {
@@ -86,6 +90,17 @@ public:
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
// Gets the current brightness, even if it has been changed from the set value. Most of the time
// for yuzu this will simply match what was returned, but implementations are free to change the
// value in settings.
f32 GetCurrentResultantBrightness() const;
void SetBacklightStatus(bool enabled, u64 fade_transition_time);
bool GetBacklightStatus() const;
void SetCurrentBrightness(f32 value);
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
@@ -97,6 +112,9 @@ protected:
private:
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
// Value of brightness before backlight switch used to preserve value.
f32 current_brightness_backup;
};
} // namespace VideoCore

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@@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
}
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
std::lock_guard lock{pages_mutex};
const u64 page_start{addr >> Memory::PAGE_BITS};
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
@@ -1340,7 +1341,9 @@ void RasterizerOpenGL::SyncPolygonOffset() {
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
state.polygon_offset.units = regs.polygon_offset_units;
// Hardware divides polygon offset units by two
state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
state.polygon_offset.factor = regs.polygon_offset_factor;
state.polygon_offset.clamp = regs.polygon_offset_clamp;

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@@ -9,6 +9,7 @@
#include <cstddef>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <tuple>
#include <utility>
@@ -230,6 +231,8 @@ private:
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
std::mutex pages_mutex;
};
} // namespace OpenGL

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@@ -54,11 +54,13 @@ in vec2 frag_tex_coord;
out vec4 color;
uniform sampler2D color_texture;
uniform vec4 backlight;
void main() {
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
// support more framebuffer pixel formats.
color = texture(color_texture, frag_tex_coord);
// Also multiply the color by the backlight multiplier supplied.
color = texture(color_texture, frag_tex_coord) * backlight;
}
)";
@@ -102,8 +104,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
system.GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
@@ -123,8 +123,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
if (renderer_settings.screenshot_requested)
if (renderer_settings.screenshot_requested) {
CaptureScreenshot();
}
if (renderer_settings.backlight_fade_time > 0) {
UpdateBacklight();
}
DrawScreen(render_window.GetFramebufferLayout());
@@ -135,9 +140,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
prev_state.AllDirty();
prev_state.Apply();
@@ -210,9 +212,13 @@ void RendererOpenGL::InitOpenGLObjects() {
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
uniform_backlight = glGetUniformLocation(shader.handle, "backlight");
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
// Initialize backlight
glUniform4f(uniform_backlight, 1.f, 1.f, 1.f, 1.f);
// Generate VBO handle for drawing
vertex_buffer.Create();
@@ -421,6 +427,29 @@ void RendererOpenGL::CaptureScreenshot() {
renderer_settings.screenshot_requested = false;
}
void RendererOpenGL::UpdateBacklight() {
constexpr u64 PER_FRAME_FADE_TIME = 1000000000.0f / 60;
const auto fade_time = renderer_settings.backlight_fade_time.load(std::memory_order_relaxed);
auto value = renderer_settings.current_brightness.load(std::memory_order_relaxed);
if (fade_time <= PER_FRAME_FADE_TIME) {
glUniform4f(uniform_backlight, value, value, value, value);
renderer_settings.backlight_fade_time = 0;
fade_time_max = 0;
} else {
if (fade_time_max == 0) {
fade_time_max = fade_time;
value_max = value;
}
value += (value_max - value) * PER_FRAME_FADE_TIME / fade_time_max;
glUniform4f(uniform_backlight, value, value, value, value);
renderer_settings.backlight_fade_time -= PER_FRAME_FADE_TIME;
renderer_settings.current_brightness = value;
}
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \

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@@ -70,6 +70,7 @@ private:
void UpdateFramerate();
void CaptureScreenshot();
void UpdateBacklight();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
@@ -97,6 +98,7 @@ private:
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
GLuint uniform_backlight;
// Shader attribute input indices
GLuint attrib_position;
@@ -105,6 +107,10 @@ private:
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
Common::Rectangle<int> framebuffer_crop_rect;
// Used for backlight transitions
u64 fade_time_max = 0;
f32 value_max = 0;
};
} // namespace OpenGL

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@@ -62,6 +62,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
}
UpdateBackgroundColorButton(new_bg_color);
});
connect(ui->brightness_reset, &QPushButton::pressed, this,
[this] { ui->brightness_slider->setValue(100); });
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -80,6 +82,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
ui->brightness_slider->setValue(Settings::values.backlight_brightness * 100 + 50);
}
void ConfigureGraphics::ApplyConfiguration() {
@@ -93,6 +96,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
Settings::values.backlight_brightness = (ui->brightness_slider->value() - 50.0f) / 100.0f;
}
void ConfigureGraphics::changeEvent(QEvent* event) {

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@@ -111,6 +111,68 @@
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Brightness</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QSlider" name="brightness_slider">
<property name="minimum">
<number>50</number>
</property>
<property name="maximum">
<number>150</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="pageStep">
<number>20</number>
</property>
<property name="value">
<number>100</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::NoTicks</enum>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="brightness_reset">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Reset</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>