Compare commits
6 Commits
android-16
...
android-16
| Author | SHA1 | Date | |
|---|---|---|---|
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13c8e32be6 | ||
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ab6d23b372 | ||
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ec17af19af | ||
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9057489024 | ||
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ae5656a729 | ||
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c2873b00a2 |
@@ -305,7 +305,7 @@ find_package(ZLIB 1.2 REQUIRED)
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find_package(zstd 1.5 REQUIRED)
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if (NOT YUZU_USE_EXTERNAL_VULKAN_HEADERS)
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find_package(Vulkan 1.3.274 REQUIRED)
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find_package(Vulkan 1.3.256 REQUIRED)
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endif()
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if (ENABLE_LIBUSB)
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@@ -1,7 +1,10 @@
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| Pull Request | Commit | Title | Author | Merged? |
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|----|----|----|----|----|
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| [12407](https://github.com/yuzu-emu/yuzu//pull/12407) | [`6e2cbd474`](https://github.com/yuzu-emu/yuzu//pull/12407/files) | shader_recompiler: patch small float image writes on broken drivers | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12410](https://github.com/yuzu-emu/yuzu//pull/12410) | [`d0a75580d`](https://github.com/yuzu-emu/yuzu//pull/12410/files) | renderer_vulkan: don't pass null view when nullDescriptor is not supported | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12304](https://github.com/yuzu-emu/yuzu//pull/12304) | [`fcc85abe2`](https://github.com/yuzu-emu/yuzu//pull/12304/files) | nvnflinger: mark buffer as acquired when acquired | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12349](https://github.com/yuzu-emu/yuzu//pull/12349) | [`6851e9329`](https://github.com/yuzu-emu/yuzu//pull/12349/files) | Have GetActiveChannelCount return the system channels instead of host device channels | [Kelebek1](https://github.com/Kelebek1/) | Yes |
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| [12382](https://github.com/yuzu-emu/yuzu//pull/12382) | [`7fc06260d`](https://github.com/yuzu-emu/yuzu//pull/12382/files) | renderer_vulkan: allow up to 7 swapchain images | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12387](https://github.com/yuzu-emu/yuzu//pull/12387) | [`6ca530a72`](https://github.com/yuzu-emu/yuzu//pull/12387/files) | android: add oboe audio sink | [liamwhite](https://github.com/liamwhite/) | Yes |
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| [12391](https://github.com/yuzu-emu/yuzu//pull/12391) | [`65e646eeb`](https://github.com/yuzu-emu/yuzu//pull/12391/files) | Revert "video_core: use interval map for page count tracking" | [liamwhite](https://github.com/liamwhite/) | Yes |
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End of merge log. You can find the original README.md below the break.
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2
externals/Vulkan-Headers
vendored
2
externals/Vulkan-Headers
vendored
Submodule externals/Vulkan-Headers updated: 80207f9da8...df60f03168
@@ -29,7 +29,7 @@ public:
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}
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~OboeSinkStream() override {
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LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
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LOG_DEBUG(Audio_Sink, "Destructing Oboe stream {}", name);
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}
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void Finalize() override {
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@@ -66,7 +66,11 @@ public:
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std::shared_ptr<oboe::AudioStream> temp_stream;
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oboe::AudioStreamBuilder builder;
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const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->openStream(temp_stream);
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ASSERT(result == oboe::Result::OK);
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return temp_stream->getChannelCount() >= 6 ? 6 : 2;
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@@ -101,20 +105,6 @@ protected:
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}
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private:
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static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
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oboe::Direction direction) {
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// TODO: investigate callback delay issues when using AAudio
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return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
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->setAudioApi(oboe::AudioApi::OpenSLES)
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->setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setUsage(oboe::Usage::Game)
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->setBufferCapacityInFrames(TargetSampleCount * 2);
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}
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bool OpenStream() {
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const auto direction = [&]() {
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switch (type) {
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@@ -145,10 +135,12 @@ private:
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}();
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oboe::AudioStreamBuilder builder;
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const auto result = ConfigureBuilder(builder, direction)
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setChannelCount(expected_channels)
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->setChannelMask(expected_mask)
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->setChannelConversionAllowed(true)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setDataCallback(this)
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->setErrorCallback(this)
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->openStream(m_stream);
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@@ -159,16 +151,8 @@ private:
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bool SetStreamProperties() {
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ASSERT(m_stream);
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m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
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device_channels = m_stream->getChannelCount();
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const auto sample_rate = m_stream->getSampleRate();
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const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
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const auto stream_backend =
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m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
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LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
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stream_backend, device_channels, sample_rate, buffer_capacity);
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LOG_INFO(Audio_Sink, "Opened Oboe stream with {} channels", device_channels);
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return true;
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}
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@@ -39,7 +39,7 @@ fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
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}
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using namespace Common::Literals;
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constexpr u32 StackSize = 128_KiB;
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constexpr u32 StackSize = 32_KiB;
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} // namespace
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@@ -5,6 +5,8 @@
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#include "common/bit_cast.h"
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#include "core/arm/nce/interpreter_visitor.h"
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#include <dynarmic/frontend/A64/decoder/a64.h>
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namespace Core {
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template <u32 BitSize>
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@@ -247,7 +249,6 @@ bool InterpreterVisitor::LDR_lit_fpsimd(Imm<2> opc, Imm<19> imm19, Vec Vt) {
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return false;
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}
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// Size in bytes
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const u64 size = 4 << opc.ZeroExtend();
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const u64 offset = imm19.SignExtend<u64>() << 2;
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const u64 address = this->GetPc() + offset;
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@@ -529,7 +530,7 @@ bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale,
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}
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case MemOp::Load: {
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u128 data{};
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m_memory.ReadBlock(address, &data, datasize / 8);
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m_memory.ReadBlock(address, &data, datasize);
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this->SetVec(Vt, data);
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break;
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}
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@@ -4,15 +4,9 @@
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#pragma once
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#include <dynarmic/frontend/A64/a64_types.h>
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#include <dynarmic/frontend/A64/decoder/a64.h>
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#include <dynarmic/frontend/imm.h>
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#pragma GCC diagnostic pop
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namespace Core {
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class VisitorBase {
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@@ -54,13 +54,6 @@ enum class ImageDirectoryId : u32 {
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SdCard,
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};
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enum class OpenDirectoryMode : u64 {
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Directory = (1 << 0),
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File = (1 << 1),
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All = Directory | File
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};
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DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
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class FileSystemController {
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public:
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explicit FileSystemController(Core::System& system_);
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@@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
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class IDirectory final : public ServiceFramework<IDirectory> {
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public:
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
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explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
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: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
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static const FunctionInfo functions[] = {
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{0, &IDirectory::Read, "Read"},
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@@ -269,12 +269,8 @@ public:
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// TODO(DarkLordZach): Verify that this is the correct behavior.
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// Build entry index now to save time later.
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if (True(mode & OpenDirectoryMode::Directory)) {
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BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
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}
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if (True(mode & OpenDirectoryMode::File)) {
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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}
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BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
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BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
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}
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private:
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@@ -450,9 +446,11 @@ public:
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const auto file_buffer = ctx.ReadBuffer();
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const std::string name = Common::StringFromBuffer(file_buffer);
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const auto mode = rp.PopRaw<OpenDirectoryMode>();
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LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
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// TODO(Subv): Implement this filter.
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const u32 filter_flags = rp.Pop<u32>();
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LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
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FileSys::VirtualDir vfs_dir{};
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auto result = backend.OpenDirectory(&vfs_dir, name);
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@@ -462,7 +460,7 @@ public:
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return;
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}
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auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
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auto directory = std::make_shared<IDirectory>(system, vfs_dir);
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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@@ -74,11 +74,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::ClipDistance7: {
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const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
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const u32 index{static_cast<u32>(attr) - base};
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if (index >= ctx.profile.max_user_clip_distances) {
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LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
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ctx.profile.max_user_clip_distances);
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return std::nullopt;
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}
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const Id clip_num{ctx.Const(index)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
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}
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@@ -74,17 +74,9 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
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throw InvalidArgument("Invalid image format {}", format);
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}
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Id GetImageSampledType(EmitContext& ctx, const ImageDescriptor& desc) {
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if (desc.is_float) {
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return ctx.F32[1];
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} else {
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return ctx.U32[1];
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}
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const Id type{GetImageSampledType(ctx, desc)};
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const Id type{ctx.U32[1]};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
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@@ -1536,8 +1528,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
|
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}
|
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const Id type{TypeArray(
|
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F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
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const Id type{TypeArray(F32[1], Const(8U))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
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}
|
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if (info.stores[IR::Attribute::Layer] &&
|
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|
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@@ -512,7 +512,7 @@ OPCODE(ImageQueryDimensions, U32x4, Opaq
|
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OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
|
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OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
|
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OPCODE(ImageRead, U32x4, Opaque, Opaque, )
|
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OPCODE(ImageWrite, Void, Opaque, Opaque, Opaque, )
|
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
|
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|
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OPCODE(IsTextureScaled, U1, U32, )
|
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OPCODE(IsImageScaled, U1, U32, )
|
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|
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@@ -19,10 +19,8 @@ struct HostTranslateInfo {
|
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u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
|
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///< passthrough shaders
|
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
|
||||
///< control flow
|
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bool support_ufloat_write_as_uint{}; ///< True when the device supports writing float images
|
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///< as bitcasts to uint
|
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
|
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///< control flow
|
||||
};
|
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|
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} // namespace Shader
|
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|
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@@ -913,11 +913,7 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
|
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}
|
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for (size_t index = 0; index < 8; ++index) {
|
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const u16 mask{header.vtg.omap_systemc.clip_distances};
|
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const bool used{((mask >> index) & 1) != 0};
|
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info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
|
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if (used) {
|
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info.used_clip_distances = static_cast<u32>(index) + 1;
|
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}
|
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info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
|
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}
|
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info.stores.Set(IR::Attribute::PrimitiveId,
|
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header.vtg.omap_systemb.primitive_array_id != 0);
|
||||
|
||||
@@ -372,10 +372,6 @@ TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAdd
|
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
|
||||
}
|
||||
|
||||
bool TexturePixelFormatIsFloat(Environment& env, const ConstBufferAddr& cbuf) {
|
||||
return ReadTexturePixelFormat(env, cbuf) == TexturePixelFormat::B10G11R11_FLOAT;
|
||||
}
|
||||
|
||||
class Descriptors {
|
||||
public:
|
||||
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
|
||||
@@ -432,9 +428,8 @@ public:
|
||||
return desc.type == existing.type && desc.format == existing.format &&
|
||||
desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
|
||||
desc.size_shift == existing.size_shift && desc.is_float == existing.is_float;
|
||||
desc.size_shift == existing.size_shift;
|
||||
})};
|
||||
// TODO: handle is_float?
|
||||
image_descriptors[index].is_written |= desc.is_written;
|
||||
image_descriptors[index].is_read |= desc.is_read;
|
||||
return index;
|
||||
@@ -505,19 +500,6 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
|
||||
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
|
||||
inst.ReplaceUsesWith(converted);
|
||||
}
|
||||
|
||||
void PatchSmallFloatImageWrite(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
|
||||
const IR::Value old_value{inst.Arg(2)};
|
||||
const IR::F32 x(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 0))));
|
||||
const IR::F32 y(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 1))));
|
||||
const IR::F32 z(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 2))));
|
||||
const IR::F32 w(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 3))));
|
||||
const IR::Value converted = ir.CompositeConstruct(x, y, z, w);
|
||||
inst.SetArg(2, converted);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
|
||||
@@ -549,9 +531,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
|
||||
inst->ReplaceOpcode(IndexedInstruction(*inst));
|
||||
|
||||
const auto& cbuf{texture_inst.cbuf};
|
||||
const bool is_float_write{!host_info.support_ufloat_write_as_uint &&
|
||||
inst->GetOpcode() == IR::Opcode::ImageWrite &&
|
||||
TexturePixelFormatIsFloat(env, cbuf)};
|
||||
auto flags{inst->Flags<IR::TextureInstInfo>()};
|
||||
bool is_multisample{false};
|
||||
switch (inst->GetOpcode()) {
|
||||
@@ -624,7 +603,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
|
||||
.format = flags.image_format,
|
||||
.is_written = is_written,
|
||||
.is_read = is_read,
|
||||
.is_float = is_float_write,
|
||||
.cbuf_index = cbuf.index,
|
||||
.cbuf_offset = cbuf.offset,
|
||||
.count = cbuf.count,
|
||||
@@ -684,10 +662,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
|
||||
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
|
||||
}
|
||||
}
|
||||
|
||||
if (is_float_write) {
|
||||
PatchSmallFloatImageWrite(*texture_inst.block, *inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,8 +87,6 @@ struct Profile {
|
||||
bool has_broken_robust{};
|
||||
|
||||
u64 min_ssbo_alignment{};
|
||||
|
||||
u32 max_user_clip_distances{};
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
||||
@@ -42,7 +42,6 @@ enum class TexturePixelFormat : u32 {
|
||||
R16G16B16A16_SNORM,
|
||||
R16G16_SNORM,
|
||||
R16_SNORM,
|
||||
B10G11R11_FLOAT,
|
||||
OTHER
|
||||
};
|
||||
|
||||
@@ -130,7 +129,6 @@ struct ImageDescriptor {
|
||||
ImageFormat format;
|
||||
bool is_written;
|
||||
bool is_read;
|
||||
bool is_float;
|
||||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 count;
|
||||
@@ -229,8 +227,6 @@ struct Info {
|
||||
bool requires_layer_emulation{};
|
||||
IR::Attribute emulated_layer{};
|
||||
|
||||
u32 used_clip_distances{};
|
||||
|
||||
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
||||
constant_buffer_descriptors;
|
||||
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
||||
|
||||
@@ -58,9 +58,6 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
|
||||
glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
|
||||
}
|
||||
glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
|
||||
if (runtime.has_unified_vertex_buffers) {
|
||||
glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
|
||||
@@ -112,7 +109,6 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
|
||||
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
|
||||
use_assembly_shaders{device.UseAssemblyShaders()},
|
||||
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
|
||||
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
|
||||
GLint gl_max_attributes;
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
|
||||
@@ -214,14 +210,8 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
|
||||
if (has_unified_vertex_buffers) {
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
|
||||
static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
|
||||
} else {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
||||
index_buffer_offset = offset;
|
||||
}
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
|
||||
index_buffer_offset = offset;
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
|
||||
@@ -229,15 +219,8 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
|
||||
if (index >= max_attributes) {
|
||||
return;
|
||||
}
|
||||
if (has_unified_vertex_buffers) {
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
|
||||
buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
|
||||
} else {
|
||||
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
||||
static_cast<GLsizei>(stride));
|
||||
}
|
||||
glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
|
||||
static_cast<GLsizei>(stride));
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
|
||||
@@ -250,23 +233,9 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
|
||||
[](u64 stride) { return static_cast<GLsizei>(stride); });
|
||||
const u32 count =
|
||||
std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
|
||||
if (has_unified_vertex_buffers) {
|
||||
for (u32 index = 0; index < count; ++index) {
|
||||
Buffer& buffer = *bindings.buffers[index];
|
||||
buffer.MakeResident(GL_READ_ONLY);
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, bindings.min_index + index,
|
||||
buffer.HostGpuAddr() + bindings.offsets[index],
|
||||
static_cast<GLsizeiptr>(bindings.sizes[index]));
|
||||
}
|
||||
static constexpr std::array<size_t, 32> ZEROS{};
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count),
|
||||
reinterpret_cast<const GLuint*>(ZEROS.data()),
|
||||
reinterpret_cast<const GLintptr*>(ZEROS.data()), buffer_strides.data());
|
||||
} else {
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
||||
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
||||
buffer_strides.data());
|
||||
}
|
||||
glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
|
||||
reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
|
||||
buffer_strides.data());
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
|
||||
|
||||
@@ -209,7 +209,6 @@ private:
|
||||
|
||||
bool has_fast_buffer_sub_data = false;
|
||||
bool use_assembly_shaders = false;
|
||||
bool has_unified_vertex_buffers = false;
|
||||
|
||||
bool use_storage_buffers = false;
|
||||
|
||||
|
||||
@@ -200,7 +200,6 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
||||
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
|
||||
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
|
||||
has_derivative_control = GLAD_GL_ARB_derivative_control;
|
||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
||||
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
||||
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
|
||||
|
||||
@@ -72,10 +72,6 @@ public:
|
||||
return has_texture_shadow_lod;
|
||||
}
|
||||
|
||||
bool HasVertexBufferUnifiedMemory() const {
|
||||
return has_vertex_buffer_unified_memory;
|
||||
}
|
||||
|
||||
bool HasASTC() const {
|
||||
return has_astc;
|
||||
}
|
||||
@@ -215,7 +211,6 @@ private:
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_texture_shadow_lod{};
|
||||
bool has_vertex_buffer_unified_memory{};
|
||||
bool has_astc{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
|
||||
@@ -162,18 +162,14 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
|
||||
SyncFramebufferSRGB();
|
||||
}
|
||||
if (regs.clear_surface.Z) {
|
||||
if (regs.zeta_enable != 0) {
|
||||
LOG_DEBUG(Render_OpenGL, "Tried to clear Z but buffer is not enabled!");
|
||||
}
|
||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
||||
use_depth = true;
|
||||
|
||||
state_tracker.NotifyDepthMask();
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
if (regs.clear_surface.S) {
|
||||
if (regs.zeta_enable) {
|
||||
LOG_DEBUG(Render_OpenGL, "Tried to clear stencil but buffer is not enabled!");
|
||||
}
|
||||
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
|
||||
use_stencil = true;
|
||||
}
|
||||
|
||||
@@ -1298,13 +1294,15 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
|
||||
program->ConfigureTransformFeedback();
|
||||
|
||||
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
|
||||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
|
||||
UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
|
||||
|
||||
// We may have to call BeginTransformFeedbackNV here since they seem to call different
|
||||
// implementations on Nvidia's driver (the pointer is different) but we are using
|
||||
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
|
||||
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
|
||||
glBeginTransformFeedback(primitive_mode);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::EndTransformFeedback() {
|
||||
|
||||
@@ -233,7 +233,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
|
||||
.max_user_clip_distances = 8,
|
||||
},
|
||||
host_info{
|
||||
.support_float64 = true,
|
||||
@@ -245,7 +244,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||
.support_conditional_barrier = device.SupportsConditionalBarriers(),
|
||||
.support_ufloat_write_as_uint = true,
|
||||
} {
|
||||
if (use_asynchronous_shaders) {
|
||||
workers = CreateWorkers();
|
||||
|
||||
@@ -168,14 +168,6 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
}
|
||||
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
||||
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
@@ -675,13 +667,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(vertices));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
|
||||
@@ -78,15 +78,8 @@ vk::Buffer CreateBuffer(const Device& device, const MemoryAllocator& memory_allo
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_params)
|
||||
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params), tracker{4096} {
|
||||
if (runtime.device.HasNullDescriptor()) {
|
||||
return;
|
||||
}
|
||||
device = &runtime.device;
|
||||
buffer = runtime.CreateNullBuffer();
|
||||
is_null = true;
|
||||
}
|
||||
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
|
||||
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params), tracker{4096} {}
|
||||
|
||||
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_,
|
||||
VAddr cpu_addr_, u64 size_bytes_)
|
||||
@@ -100,12 +93,8 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
|
||||
|
||||
VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format) {
|
||||
if (!device) {
|
||||
// Null buffer supported, return a null descriptor
|
||||
// Null buffer, return a null descriptor
|
||||
return VK_NULL_HANDLE;
|
||||
} else if (is_null) {
|
||||
// Null buffer not supported, adjust offset and size
|
||||
offset = 0;
|
||||
size = 0;
|
||||
}
|
||||
const auto it{std::ranges::find_if(views, [offset, size, format](const BufferView& view) {
|
||||
return offset == view.offset && size == view.size && format == view.format;
|
||||
@@ -574,27 +563,22 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
|
||||
}
|
||||
buffer_handles.push_back(handle);
|
||||
}
|
||||
const u32 device_max = device.GetMaxVertexInputBindings();
|
||||
const u32 min_binding = std::min(bindings.min_index, device_max);
|
||||
const u32 max_binding = std::min(bindings.max_index, device_max);
|
||||
const u32 binding_count = max_binding - min_binding;
|
||||
if (binding_count == 0) {
|
||||
return;
|
||||
}
|
||||
if (device.IsExtExtendedDynamicStateSupported()) {
|
||||
scheduler.Record([bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles),
|
||||
binding_count](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(),
|
||||
bindings_.offsets.data(), bindings_.sizes.data(),
|
||||
bindings_.strides.data());
|
||||
scheduler.Record([this, bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index,
|
||||
std::min(bindings_.max_index - bindings_.min_index,
|
||||
device.GetMaxVertexInputBindings()),
|
||||
buffer_handles_.data(), bindings_.offsets.data(),
|
||||
bindings_.sizes.data(), bindings_.strides.data());
|
||||
});
|
||||
} else {
|
||||
scheduler.Record([bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles),
|
||||
binding_count](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers(bindings_.min_index, binding_count, buffer_handles_.data(),
|
||||
bindings_.offsets.data());
|
||||
scheduler.Record([this, bindings_ = std::move(bindings),
|
||||
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindVertexBuffers(bindings_.min_index,
|
||||
std::min(bindings_.max_index - bindings_.min_index,
|
||||
device.GetMaxVertexInputBindings()),
|
||||
buffer_handles_.data(), bindings_.offsets.data());
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -638,12 +622,9 @@ void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::ReserveNullBuffer() {
|
||||
if (!null_buffer) {
|
||||
null_buffer = CreateNullBuffer();
|
||||
if (null_buffer) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vk::Buffer BufferCacheRuntime::CreateNullBuffer() {
|
||||
VkBufferCreateInfo create_info{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -658,17 +639,15 @@ vk::Buffer BufferCacheRuntime::CreateNullBuffer() {
|
||||
if (device.IsExtTransformFeedbackSupported()) {
|
||||
create_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
|
||||
}
|
||||
vk::Buffer ret = memory_allocator.CreateBuffer(create_info, MemoryUsage::DeviceLocal);
|
||||
null_buffer = memory_allocator.CreateBuffer(create_info, MemoryUsage::DeviceLocal);
|
||||
if (device.HasDebuggingToolAttached()) {
|
||||
ret.SetObjectNameEXT("Null buffer");
|
||||
null_buffer.SetObjectNameEXT("Null buffer");
|
||||
}
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([buffer = *ret](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([buffer = *null_buffer](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.FillBuffer(buffer, 0, VK_WHOLE_SIZE, 0);
|
||||
});
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -63,7 +63,6 @@ private:
|
||||
vk::Buffer buffer;
|
||||
std::vector<BufferView> views;
|
||||
VideoCommon::UsageTracker tracker;
|
||||
bool is_null{};
|
||||
};
|
||||
|
||||
class QuadArrayIndexBuffer;
|
||||
@@ -152,7 +151,6 @@ private:
|
||||
}
|
||||
|
||||
void ReserveNullBuffer();
|
||||
vk::Buffer CreateNullBuffer();
|
||||
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
|
||||
@@ -374,7 +374,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.has_broken_robust =
|
||||
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
|
||||
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
|
||||
.max_user_clip_distances = device.GetMaxUserClipDistances(),
|
||||
};
|
||||
|
||||
host_info = Shader::HostTranslateInfo{
|
||||
@@ -388,9 +387,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||
.support_conditional_barrier = device.SupportsConditionalBarriers(),
|
||||
.support_ufloat_write_as_uint = driver_id != VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
|
||||
driver_id != VK_DRIVER_ID_MESA_TURNIP &&
|
||||
driver_id != VK_DRIVER_ID_ARM_PROPRIETARY,
|
||||
};
|
||||
|
||||
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
|
||||
|
||||
@@ -289,15 +289,12 @@ public:
|
||||
}
|
||||
|
||||
if (has_multi_queries) {
|
||||
const size_t min_accumulation_limit =
|
||||
std::min(first_accumulation_checkpoint, num_slots_used);
|
||||
const size_t max_accumulation_limit =
|
||||
std::max(last_accumulation_checkpoint, num_slots_used);
|
||||
const size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
|
||||
size_t intermediary_buffer_index = ObtainBuffer<false>(num_slots_used);
|
||||
resolve_buffers.push_back(intermediary_buffer_index);
|
||||
queries_prefix_scan_pass->Run(*accumulation_buffer, *buffers[intermediary_buffer_index],
|
||||
*buffers[resolve_buffer_index], num_slots_used,
|
||||
min_accumulation_limit, max_accumulation_limit);
|
||||
std::min(first_accumulation_checkpoint, num_slots_used),
|
||||
last_accumulation_checkpoint);
|
||||
|
||||
} else {
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
@@ -76,8 +76,6 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
|
||||
return Shader::TexturePixelFormat::R16G16_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R16_SNORM:
|
||||
return Shader::TexturePixelFormat::R16_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::B10G11R11_FLOAT:
|
||||
return Shader::TexturePixelFormat::B10G11R11_FLOAT;
|
||||
default:
|
||||
return Shader::TexturePixelFormat::OTHER;
|
||||
}
|
||||
|
||||
@@ -695,11 +695,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
|
||||
}
|
||||
|
||||
if (is_turnip) {
|
||||
LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
|
||||
properties.properties.limits.maxVertexInputBindings = 32;
|
||||
}
|
||||
|
||||
if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
|
||||
LOG_INFO(Render_Vulkan,
|
||||
"Removing extendedDynamicState2 due to missing extendedDynamicState");
|
||||
|
||||
@@ -665,10 +665,6 @@ public:
|
||||
return properties.properties.limits.maxViewports;
|
||||
}
|
||||
|
||||
u32 GetMaxUserClipDistances() const {
|
||||
return properties.properties.limits.maxClipDistances;
|
||||
}
|
||||
|
||||
bool SupportsConditionalBarriers() const {
|
||||
return supports_conditional_barriers;
|
||||
}
|
||||
|
||||
@@ -377,8 +377,6 @@ const char* ToString(VkResult result) noexcept {
|
||||
return "VK_OPERATION_DEFERRED_KHR";
|
||||
case VkResult::VK_OPERATION_NOT_DEFERRED_KHR:
|
||||
return "VK_OPERATION_NOT_DEFERRED_KHR";
|
||||
case VkResult::VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR:
|
||||
return "VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR";
|
||||
case VkResult::VK_PIPELINE_COMPILE_REQUIRED_EXT:
|
||||
return "VK_PIPELINE_COMPILE_REQUIRED_EXT";
|
||||
case VkResult::VK_RESULT_MAX_ENUM:
|
||||
|
||||
@@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
|
||||
void ConfigureUi::SetConfiguration() {
|
||||
ui->theme_combobox->setCurrentIndex(
|
||||
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
|
||||
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
|
||||
QString::fromStdString(UISettings::values.language.GetValue())));
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
|
||||
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
|
||||
|
||||
@@ -187,6 +187,7 @@ void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
@@ -224,8 +225,8 @@ void QtConfig::ReadPathValues() {
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
|
||||
ReadCategory(Settings::Category::Paths);
|
||||
UISettings::values.language =
|
||||
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
@@ -407,9 +408,8 @@ void QtConfig::SaveQtControlValues() {
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteCategory(Settings::Category::Paths);
|
||||
|
||||
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
@@ -422,6 +422,7 @@ void QtConfig::SavePathValues() {
|
||||
|
||||
WriteSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
WriteSetting(std::string("language"), UISettings::values.language);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
@@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
|
||||
void GMainWindow::LoadTranslation() {
|
||||
bool loaded;
|
||||
|
||||
if (UISettings::values.language.GetValue().empty()) {
|
||||
if (UISettings::values.language.empty()) {
|
||||
// If the selected language is empty, use system locale
|
||||
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
||||
} else {
|
||||
// Otherwise load from the specified file
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
|
||||
loaded = translator.load(QString::fromStdString(UISettings::values.language),
|
||||
QStringLiteral(":/languages/"));
|
||||
}
|
||||
|
||||
@@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||
if (UISettings::values.language.GetValue() != std::string("en")) {
|
||||
if (UISettings::values.language != std::string("en")) {
|
||||
qApp->removeTranslator(&translator);
|
||||
}
|
||||
|
||||
|
||||
@@ -154,11 +154,12 @@ struct Values {
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
std::string roms_path;
|
||||
std::string symbols_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
Setting<std::string> language{linkage, {}, "language", Category::Paths};
|
||||
std::string language;
|
||||
|
||||
std::string theme;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user