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79 Commits

Author SHA1 Message Date
yuzubot
2950a7c6f2 Android #147 2023-12-01 00:57:44 +00:00
yuzubot
df02bf3daa Merge PR 12235 2023-12-01 00:57:44 +00:00
liamwhite
3c45ba1c22 Merge pull request #12234 from abouvier/unbundle-gamemode
cmake: prefer system gamemode library
2023-11-30 11:52:03 -05:00
Alexandre Bouvier
d2bb9e9729 cmake: prefer system gamemode library 2023-11-30 16:54:00 +01:00
liamwhite
127bfb81d5 Merge pull request #12229 from liamwhite/qcom-wtf
renderer_vulkan: exclude more qcom drivers from extensions
2023-11-30 09:21:27 -05:00
liamwhite
3a12fe5d13 Merge pull request #12227 from jbeich/gamemode
cmake: unbreak build on FreeBSD by re-enabling gamemode
2023-11-30 09:21:19 -05:00
liamwhite
5345ab40eb Merge pull request #12225 from liamwhite/mac-ci
Add mac workflow
2023-11-30 09:21:12 -05:00
liamwhite
57a391e71d Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
Liam
8f62e8e63f renderer_vulkan: exclude more qcom drivers from extensions 2023-11-29 21:06:06 -05:00
Jan Beich
df96caec79 cmake: sync gamemode conditionals with code after 5eec980a2d
FAILED: bin/yuzu
ld: error: unable to find library -lgamemode

FAILED: bin/yuzu-cmd
ld: error: undefined symbol: Common::Linux::StartGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)

ld: error: undefined symbol: Common::Linux::StopGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)
2023-11-30 00:05:11 +01:00
GPUCode
4a3abba16d core: Rename patcher file 2023-11-29 23:49:16 +02:00
Liam
d21305c2e7 add mac workflow 2023-11-29 16:02:37 -05:00
Narr the Reg
9dc9aaf4af Merge pull request #12223 from liamwhite/fruit-company
general: conditionally compile gamemode on linux only
2023-11-29 14:28:37 -06:00
Liam
5eec980a2d general: conditionally compile gamemode on linux only 2023-11-29 14:26:11 -05:00
liamwhite
aded28f276 Merge pull request #12204 from t895/config-migration
android: Multi directory UI
2023-11-29 12:34:09 -05:00
liamwhite
80c4743754 Merge pull request #12203 from liamwhite/crash-fix
set: don't load version nca with null romfs
2023-11-29 12:34:02 -05:00
liamwhite
498159d719 Merge pull request #12201 from Macj0rdan/controller-applet-fix
Fixed controller applet crashing when on FW17+
2023-11-29 12:33:50 -05:00
liamwhite
91ad6b7098 Merge pull request #12194 from liamwhite/fruit-company
video_core: fix mac compile
2023-11-29 12:33:41 -05:00
liamwhite
df49795bcb Merge pull request #12154 from liamwhite/more-drivers
vulkan_device: add names for more driverID enumeration values
2023-11-29 12:33:34 -05:00
liamwhite
337e37f91d Merge pull request #11946 from flodavid/gamemode
Enable (Feral Interactive) Gamemode on Linux
2023-11-29 12:33:09 -05:00
liamwhite
992ca8c358 Merge pull request #11902 from ameerj/ssbo-align
shader_recompiler: Align SSBO offsets to meet host requirements
2023-11-29 12:32:52 -05:00
GPUCode
340548aba7 cmake: Move HAS_NCE to root cmake
* So we can use it in common
2023-11-29 01:35:06 +02:00
t895
7dddf5cb3c android: Save global settings in onStop 2023-11-27 23:46:30 -05:00
t895
b8f66c9412 android: Multi directory UI 2023-11-27 23:46:29 -05:00
Liam
fd29227bc4 set: don't load version nca with null romfs 2023-11-27 15:20:18 -05:00
FrozenAra
e21f96ffde Fixed controller applet crashing when on FW17+ 2023-11-27 20:01:30 +01:00
liamwhite
c7649a0cdb Merge pull request #12183 from german77/justmii
service: nfc: Validate mii data
2023-11-27 11:56:37 -05:00
liamwhite
5a96c525e3 Merge pull request #12160 from german77/mouse_constrain
yuzu: Constrain mouse in render window when emulated
2023-11-27 11:56:24 -05:00
Ameer J
1d11fe00a3 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
amazingfate
a76a8fb5fe qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Liam
7c1cb5e8c9 video_core: fix mac compile 2023-11-26 20:04:06 -05:00
Liam
15f35b8657 general: fix mac compile 2023-11-26 19:50:10 -05:00
Liam
7482e03c77 loader: fix gcc compile 2023-11-26 19:34:07 -05:00
Fernando S
f21340f7aa Merge pull request #11535 from GPUCode/upload_cmdbuf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
liamwhite
e0c894408a Merge pull request #12180 from german77/cabinetmii
service: am: Create random mii for cabinet applet
2023-11-26 09:50:08 -05:00
liamwhite
257a1c884d Merge pull request #12156 from german77/firmwarevs
yuzu: Display firmware version
2023-11-26 09:49:53 -05:00
liamwhite
c100d7e802 Merge pull request #12175 from abouvier/unbundle-simpleini
cmake: prefer system simpleini library
2023-11-26 09:49:43 -05:00
german77
281eb020ea service: nfc: Validate mii data 2023-11-25 23:40:01 -06:00
german77
4ce6762945 service: am: Create random mii for cabinet applet 2023-11-25 21:31:05 -06:00
Alexandre Bouvier
fe3702223f cmake: prefer system simpleini library 2023-11-26 03:45:10 +01:00
liamwhite
83aa66b17d Merge pull request #12166 from german77/redmagic
android: input: Flip abxy on redmagic controllers
2023-11-25 20:56:40 -05:00
liamwhite
8d7a55be5b Merge pull request #12169 from liamwhite/its-time-to-stop
time: undef GetCurrentTime for Windows
2023-11-25 20:56:31 -05:00
german77
de58618421 android: input: Flip abxy on backbone labs controllers 2023-11-25 18:22:03 -06:00
Liam
e6847c65a8 time: undef GetCurrentTime for Windows 2023-11-25 16:18:02 -05:00
flodavid
ac11f6e4c5 cmake: move gamemode target include into its file 2023-11-25 19:30:45 +01:00
flodavid
40644d43f7 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg
dfa56765d6 yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
german77
b5bde8451c android: input: Flip abxy on redmagic controllers 2023-11-25 10:53:59 -06:00
GPUCode
6432508740 oaknut: Address warnings 2023-11-25 00:47:43 -05:00
GPUCode
5a9ffa81a6 host_memory: Simplify randomness generation 2023-11-25 00:47:43 -05:00
GPUCode
9ff8d0f3e6 Address more review comments 2023-11-25 00:47:43 -05:00
Liam
d040b27a35 loader: apply nso patch to offset program image 2023-11-25 00:47:36 -05:00
Liam
cf534f5149 arm_nce: skip data aborts for crash handling parity 2023-11-25 00:47:36 -05:00
Liam
20de0ddf1f android: show current backend in fps overlay 2023-11-25 00:47:36 -05:00
GPUCode
1cde01c8c8 arm: Print backtrace on data abort 2023-11-25 00:47:36 -05:00
Liam
f542a3bb7a patch: check offsets from first code word 2023-11-25 00:47:36 -05:00
GPUCode
3ec3cca4d8 core: Define HAS_NCE macro 2023-11-25 00:47:36 -05:00
GPUCode
c37b5f431f common: Enforce fastmem for nce usage 2023-11-25 00:47:36 -05:00
Liam
263b7a44f9 arm_nce: skip dc cvac on possibly write-protected areas 2023-11-25 00:47:36 -05:00
GPUCode
6de2edcca1 Address some review comments 2023-11-25 00:47:35 -05:00
GPUCode
8fab363237 android: Add cpu bakend gui toggle 2023-11-25 00:47:28 -05:00
Liam
9f91ba1f73 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode
4838837620 device_memory: Enable direct mapped addresses for nce 2023-11-25 00:46:47 -05:00
GPUCode
2e02efbdd0 externals: Add oaknut submodule 2023-11-25 00:46:47 -05:00
GPUCode
15331c2a60 settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
Liam
f2a8409083 kernel: Manually specify aslr region start 2023-11-25 00:46:15 -05:00
GPUCode
5938a9582a core: Respect memory permissions in Map 2023-11-25 00:46:15 -05:00
Liam
4766baddf3 host_memory: Switch to FreeRegionManager 2023-11-25 00:46:15 -05:00
Liam
448d4815de host_memory: ensure map base is between 36 and 39 bits 2023-11-25 00:46:15 -05:00
--author=Liam
29e7d79a86 common: Add free region manager
* Abstraction for placeholder region tracking in host_memory
2023-11-25 00:46:15 -05:00
GPUCode
20011dfeb8 common: Add libc sigaction hook 2023-11-25 00:46:15 -05:00
Narr the Reg
f61cf14646 yuzu: Constrain mouse in render window when emulated 2023-11-24 19:32:35 -06:00
Narr the Reg
2d4e7c8264 yuzu: Display firmware version 2023-11-24 12:58:07 -06:00
Liam
dee792937f vulkan_device: add names for more driverID enumeration values 2023-11-24 12:00:41 -05:00
Fernando Sahmkow
50bcfa5fb9 Vulkan: Add a final barrier to the upload command buffer 2023-11-12 20:58:30 +01:00
GPUCode
efc50485b8 renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
735612c9b3 buffer_cache: Apply storage buffer alignment only to the offset 2023-10-31 20:10:54 -04:00
Ameer J
7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
102 changed files with 1974 additions and 330 deletions

View File

@@ -68,6 +68,25 @@ jobs:
with:
name: ${{ matrix.type }}
path: artifacts/
build-mac:
name: 'test build (macos)'
needs: format
runs-on: macos-13
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Install dependencies
run: |
brew install autoconf automake boost@1.83 ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@5 sdl2 speexdsp zlib zlib zstd
- name: Build
run: |
mkdir build
cd build
export Qt5_DIR="/usr/local/opt/qt@5/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
build-msvc:
name: 'test build (windows, msvc)'
needs: format

View File

@@ -151,3 +151,7 @@ License: GPL-3.0-or-later
Files: externals/stb/*
Copyright: Sean Barrett
License: MIT
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause

View File

@@ -260,6 +260,11 @@ if (UNIX)
add_definitions(-DYUZU_UNIX=1)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
set(HAS_NCE 1)
add_definitions(-DHAS_NCE=1)
endif()
# Configure C++ standard
# ===========================
@@ -290,6 +295,7 @@ find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE)
find_package(SimpleIni MODULE)
find_package(stb MODULE)
find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED)
@@ -337,6 +343,10 @@ if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
if (UNIX AND NOT APPLE)
find_package(gamemode 1.7 MODULE)
endif()
# Please consider this as a stub
if(ENABLE_QT6 AND Qt6_LOCATION)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_LOCATION}")

View File

@@ -0,0 +1,19 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(SimpleIni_INCLUDE_DIR SimpleIni.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SimpleIni
REQUIRED_VARS SimpleIni_INCLUDE_DIR
)
if (SimpleIni_FOUND AND NOT TARGET SimpleIni::SimpleIni)
add_library(SimpleIni::SimpleIni INTERFACE IMPORTED)
set_target_properties(SimpleIni::SimpleIni PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SimpleIni_INCLUDE_DIR}"
)
endif()
mark_as_advanced(SimpleIni_INCLUDE_DIR)

View File

@@ -0,0 +1,15 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(GAMEMODE QUIET IMPORTED_TARGET gamemode)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(gamemode
REQUIRED_VARS GAMEMODE_INCLUDEDIR
VERSION_VAR GAMEMODE_VERSION
)
if (gamemode_FOUND AND NOT TARGET gamemode::headers)
add_library(gamemode::headers ALIAS PkgConfig::GAMEMODE)
endif()

View File

@@ -1,7 +1,6 @@
| Pull Request | Commit | Title | Author | Merged? |
|----|----|----|----|----|
| [11535](https://github.com/yuzu-emu/yuzu//pull/11535) | [`50bcfa5fb`](https://github.com/yuzu-emu/yuzu//pull/11535/files) | renderer_vulkan: Introduce separate cmd buffer for uploads | [GPUCode](https://github.com/GPUCode/) | Yes |
| [12074](https://github.com/yuzu-emu/yuzu//pull/12074) | [`643250874`](https://github.com/yuzu-emu/yuzu//pull/12074/files) | Implement Native Code Execution (NCE) | [GPUCode](https://github.com/GPUCode/) | Yes |
| [12235](https://github.com/yuzu-emu/yuzu//pull/12235) | [`e7dd968ac`](https://github.com/yuzu-emu/yuzu//pull/12235/files) | renderer_vulkan: adjust window origin and swizzle independently | [liamwhite](https://github.com/liamwhite/) | Yes |
End of merge log. You can find the original README.md below the break.

View File

@@ -193,6 +193,12 @@ if (ANDROID)
endif()
endif()
if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
add_library(gamemode::headers ALIAS gamemode)
endif()
# Breakpad
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
@@ -296,4 +302,6 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
endif()
# SimpleIni
add_subdirectory(simpleini)
if (NOT TARGET SimpleIni::SimpleIni)
add_subdirectory(simpleini)
endif()

376
externals/gamemode/gamemode_client.h vendored Normal file
View File

@@ -0,0 +1,376 @@
/*
Copyright (c) 2017-2019, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CLIENT_GAMEMODE_H
#define CLIENT_GAMEMODE_H
/*
* GameMode supports the following client functions
* Requests are refcounted in the daemon
*
* int gamemode_request_start() - Request gamemode starts
* 0 if the request was sent successfully
* -1 if the request failed
*
* int gamemode_request_end() - Request gamemode ends
* 0 if the request was sent successfully
* -1 if the request failed
*
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
* destruction, as appropriate. In this configuration, errors will be printed to stderr
*
* int gamemode_query_status() - Query the current status of gamemode
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors
*
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
* handles the request. It is not recommended to make these calls in performance critical code
*/
#include <stdbool.h>
#include <stdio.h>
#include <dlfcn.h>
#include <string.h>
#include <assert.h>
#include <sys/types.h>
static char internal_gamemode_client_error_string[512] = { 0 };
/**
* Load libgamemode dynamically to dislodge us from most dependencies.
* This allows clients to link and/or use this regardless of runtime.
* See SDL2 for an example of the reasoning behind this in terms of
* dynamic versioning as well.
*/
static volatile int internal_libgamemode_loaded = 1;
/* Typedefs for the functions to load */
typedef int (*api_call_return_int)(void);
typedef const char *(*api_call_return_cstring)(void);
typedef int (*api_call_pid_return_int)(pid_t);
/* Storage for functors */
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
/**
* Internal helper to perform the symbol binding safely.
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
void *handle, const char *name, void **out_func, size_t func_size, bool required)
{
void *symbol_lookup = NULL;
char *dl_error = NULL;
/* Safely look up the symbol */
symbol_lookup = dlsym(handle, name);
dl_error = dlerror();
if (required && (dl_error || !symbol_lookup)) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlsym failed - %s",
dl_error);
return -1;
}
/* Have the symbol correctly, copy it to make it usable */
memcpy(out_func, &symbol_lookup, func_size);
return 0;
}
/**
* Loads libgamemode and needed functions
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
{
/* We start at 1, 0 is a success and -1 is a fail */
if (internal_libgamemode_loaded != 1) {
return internal_libgamemode_loaded;
}
/* Anonymous struct type to define our bindings */
struct binding {
const char *name;
void **functor;
size_t func_size;
bool required;
} bindings[] = {
{ "real_gamemode_request_start",
(void **)&REAL_internal_gamemode_request_start,
sizeof(REAL_internal_gamemode_request_start),
true },
{ "real_gamemode_request_end",
(void **)&REAL_internal_gamemode_request_end,
sizeof(REAL_internal_gamemode_request_end),
true },
{ "real_gamemode_query_status",
(void **)&REAL_internal_gamemode_query_status,
sizeof(REAL_internal_gamemode_query_status),
false },
{ "real_gamemode_error_string",
(void **)&REAL_internal_gamemode_error_string,
sizeof(REAL_internal_gamemode_error_string),
true },
{ "real_gamemode_request_start_for",
(void **)&REAL_internal_gamemode_request_start_for,
sizeof(REAL_internal_gamemode_request_start_for),
false },
{ "real_gamemode_request_end_for",
(void **)&REAL_internal_gamemode_request_end_for,
sizeof(REAL_internal_gamemode_request_end_for),
false },
{ "real_gamemode_query_status_for",
(void **)&REAL_internal_gamemode_query_status_for,
sizeof(REAL_internal_gamemode_query_status_for),
false },
};
void *libgamemode = NULL;
/* Try and load libgamemode */
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
if (!libgamemode) {
/* Attempt to load unversioned library for compatibility with older
* versions (as of writing, there are no ABI changes between the two -
* this may need to change if ever ABI-breaking changes are made) */
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
if (!libgamemode) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlopen failed - %s",
dlerror());
internal_libgamemode_loaded = -1;
return -1;
}
}
/* Attempt to bind all symbols */
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
struct binding *binder = &bindings[i];
if (internal_bind_libgamemode_symbol(libgamemode,
binder->name,
binder->functor,
binder->func_size,
binder->required)) {
internal_libgamemode_loaded = -1;
return -1;
};
}
/* Success */
internal_libgamemode_loaded = 0;
return 0;
}
/**
* Redirect to the real libgamemode
*/
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
{
/* If we fail to load the system gamemode, or we have an error string already, return our error
* string instead of diverting to the system version */
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
return internal_gamemode_client_error_string;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_error_string != NULL);
return REAL_internal_gamemode_error_string();
}
/**
* Redirect to the real libgamemode
* Allow automatically requesting game mode
* Also prints errors as they happen.
*/
#ifdef GAMEMODE_AUTO
__attribute__((constructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_start(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_start != NULL);
if (REAL_internal_gamemode_request_start() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
#ifdef GAMEMODE_AUTO
__attribute__((destructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_end(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_end != NULL);
if (REAL_internal_gamemode_request_end() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_start_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_start_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_start_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_end_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_end_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_end_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status_for(pid);
}
#endif // CLIENT_GAMEMODE_H

View File

@@ -0,0 +1,76 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.ViewGroup
import androidx.fragment.app.FragmentActivity
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.databinding.CardFolderBinding
import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesViewModel) :
ListAdapter<GameDir, FolderAdapter.FolderViewHolder>(
AsyncDifferConfig.Builder(DiffCallback()).build()
) {
override fun onCreateViewHolder(
parent: ViewGroup,
viewType: Int
): FolderAdapter.FolderViewHolder {
CardFolderBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return FolderViewHolder(it) }
}
override fun onBindViewHolder(holder: FolderAdapter.FolderViewHolder, position: Int) =
holder.bind(currentList[position])
inner class FolderViewHolder(val binding: CardFolderBinding) :
RecyclerView.ViewHolder(binding.root) {
private lateinit var gameDir: GameDir
fun bind(gameDir: GameDir) {
this.gameDir = gameDir
binding.apply {
path.text = Uri.parse(gameDir.uriString).path
path.postDelayed(
{
path.isSelected = true
path.ellipsize = TextUtils.TruncateAt.MARQUEE
},
3000
)
buttonEdit.setOnClickListener {
GameFolderPropertiesDialogFragment.newInstance(this@FolderViewHolder.gameDir)
.show(
activity.supportFragmentManager,
GameFolderPropertiesDialogFragment.TAG
)
}
buttonDelete.setOnClickListener {
gamesViewModel.removeFolder(this@FolderViewHolder.gameDir)
}
}
}
}
private class DiffCallback : DiffUtil.ItemCallback<GameDir>() {
override fun areItemsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
return oldItem == newItem
}
override fun areContentsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
return oldItem == newItem
}
}
}

View File

@@ -3,33 +3,9 @@
package org.yuzu.yuzu_emu.features.settings.model
import android.text.TextUtils
import android.widget.Toast
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings {
private val context get() = YuzuApplication.appContext
fun saveSettings(gameId: String = "") {
if (TextUtils.isEmpty(gameId)) {
Toast.makeText(
context,
context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT
).show()
NativeConfig.saveSettings()
} else {
// TODO: Save custom game settings
Toast.makeText(
context,
context.getString(R.string.gameid_saved, gameId),
Toast.LENGTH_SHORT
).show()
}
}
enum class Category {
Android,
Audio,

View File

@@ -19,12 +19,13 @@ import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.model.SettingsViewModel
@@ -53,10 +54,6 @@ class SettingsActivity : AppCompatActivity() {
WindowCompat.setDecorFitsSystemWindows(window, false)
if (savedInstanceState != null) {
settingsViewModel.shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
}
if (InsetsHelper.getSystemGestureType(applicationContext) !=
InsetsHelper.GESTURE_NAVIGATION
) {
@@ -127,12 +124,6 @@ class SettingsActivity : AppCompatActivity() {
}
}
override fun onSaveInstanceState(outState: Bundle) {
// Critical: If super method is not called, rotations will be busted.
super.onSaveInstanceState(outState)
outState.putBoolean(KEY_SHOULD_SAVE, settingsViewModel.shouldSave)
}
override fun onStart() {
super.onStart()
// TODO: Load custom settings contextually
@@ -141,16 +132,10 @@ class SettingsActivity : AppCompatActivity() {
}
}
/**
* If this is called, the user has left the settings screen (potentially through the
* home button) and will expect their changes to be persisted. So we kick off an
* IntentService which will do so on a background thread.
*/
override fun onStop() {
super.onStop()
if (isFinishing && settingsViewModel.shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
Settings.saveSettings()
CoroutineScope(Dispatchers.IO).launch {
NativeConfig.saveSettings()
}
}
@@ -160,9 +145,6 @@ class SettingsActivity : AppCompatActivity() {
}
fun onSettingsReset() {
// Prevents saving to a non-existent settings file
settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI
NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
@@ -194,8 +176,4 @@ class SettingsActivity : AppCompatActivity() {
windowInsets
}
}
companion object {
private const val KEY_SHOULD_SAVE = "should_save"
}
}

View File

@@ -105,7 +105,6 @@ class SettingsAdapter(
fun onBooleanClick(item: SwitchSetting, checked: Boolean) {
item.checked = checked
settingsViewModel.setShouldReloadSettingsList(true)
settingsViewModel.shouldSave = true
}
fun onSingleChoiceClick(item: SingleChoiceSetting, position: Int) {
@@ -161,7 +160,6 @@ class SettingsAdapter(
epochTime += timePicker.hour.toLong() * 60 * 60
epochTime += timePicker.minute.toLong() * 60
if (item.value != epochTime) {
settingsViewModel.shouldSave = true
notifyItemChanged(position)
item.value = epochTime
}

View File

@@ -0,0 +1,53 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.net.Uri
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
class AddGameFolderDialogFragment : DialogFragment() {
private val gamesViewModel: GamesViewModel by activityViewModels()
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val binding = DialogAddFolderBinding.inflate(layoutInflater)
val folderUriString = requireArguments().getString(FOLDER_URI_STRING)
if (folderUriString == null) {
dismiss()
}
binding.path.text = Uri.parse(folderUriString).path
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.add_game_folder)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
gamesViewModel.addFolder(newGameDir)
}
.setNegativeButton(android.R.string.cancel, null)
.setView(binding.root)
.show()
}
companion object {
const val TAG = "AddGameFolderDialogFragment"
private const val FOLDER_URI_STRING = "FolderUriString"
fun newInstance(folderUriString: String): AddGameFolderDialogFragment {
val args = Bundle()
args.putString(FOLDER_URI_STRING, folderUriString)
val fragment = AddGameFolderDialogFragment()
fragment.arguments = args
return fragment
}
}
}

View File

@@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
class GameFolderPropertiesDialogFragment : DialogFragment() {
private val gamesViewModel: GamesViewModel by activityViewModels()
private var deepScan = false
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
// Restore checkbox state
binding.deepScanSwitch.isChecked =
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
// Ensure that we can get the checkbox state even if the view is destroyed
deepScan = binding.deepScanSwitch.isChecked
binding.deepScanSwitch.setOnClickListener {
deepScan = binding.deepScanSwitch.isChecked
}
return MaterialAlertDialogBuilder(requireContext())
.setView(binding.root)
.setTitle(R.string.game_folder_properties)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
if (folderIndex != -1) {
gamesViewModel.folders.value[folderIndex].deepScan =
binding.deepScanSwitch.isChecked
gamesViewModel.updateGameDirs()
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(DEEP_SCAN, deepScan)
}
companion object {
const val TAG = "GameFolderPropertiesDialogFragment"
private const val GAME_DIR = "GameDir"
private const val DEEP_SCAN = "DeepScan"
fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
val args = Bundle()
args.putParcelable(GAME_DIR, gameDir)
val fragment = GameFolderPropertiesDialogFragment()
fragment.arguments = args
return fragment
}
}
}

View File

@@ -0,0 +1,128 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.FolderAdapter
import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
class GameFoldersFragment : Fragment() {
private var _binding: FragmentFoldersBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
gamesViewModel.onOpenGameFoldersFragment()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentFoldersBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarFolders.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
binding.listFolders.apply {
layoutManager = GridLayoutManager(
requireContext(),
resources.getInteger(R.integer.grid_columns)
)
adapter = FolderAdapter(requireActivity(), gamesViewModel)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
gamesViewModel.folders.collect {
(binding.listFolders.adapter as FolderAdapter).submitList(it)
}
}
}
val mainActivity = requireActivity() as MainActivity
binding.buttonAdd.setOnClickListener {
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
}
setInsets()
}
override fun onStop() {
super.onStop()
gamesViewModel.onCloseGameFoldersFragment()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpToolbar = binding.toolbarFolders.layoutParams as ViewGroup.MarginLayoutParams
mlpToolbar.leftMargin = leftInsets
mlpToolbar.rightMargin = rightInsets
binding.toolbarFolders.layoutParams = mlpToolbar
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
val mlpFab =
binding.buttonAdd.layoutParams as ViewGroup.MarginLayoutParams
mlpFab.leftMargin = leftInsets + fabSpacing
mlpFab.rightMargin = rightInsets + fabSpacing
mlpFab.bottomMargin = barInsets.bottom + fabSpacing
binding.buttonAdd.layoutParams = mlpFab
val mlpListFolders = binding.listFolders.layoutParams as ViewGroup.MarginLayoutParams
mlpListFolders.leftMargin = leftInsets
mlpListFolders.rightMargin = rightInsets
binding.listFolders.layoutParams = mlpListFolders
binding.listFolders.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
windowInsets
}
}

View File

@@ -127,18 +127,13 @@ class HomeSettingsFragment : Fragment() {
)
add(
HomeSetting(
R.string.select_games_folder,
R.string.manage_game_folders,
R.string.select_games_folder_description,
R.drawable.ic_add,
{
mainActivity.getGamesDirectory.launch(
Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
)
},
{ true },
0,
0,
homeViewModel.gamesDir
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_gameFoldersFragment)
}
)
)
add(

View File

@@ -52,7 +52,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
settingsViewModel.shouldSave = true
}
.setNegativeButton(android.R.string.cancel, null)
.create()
@@ -137,24 +136,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
is SingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getValueForSingleChoiceSelection(scSetting, which)
if (scSetting.selectedValue != value) {
settingsViewModel.shouldSave = true
}
scSetting.selectedValue = value
}
is StringSingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
val value = scSetting.getValueAt(which)
if (scSetting.selectedValue != value) settingsViewModel.shouldSave = true
scSetting.selectedValue = value
}
is SliderSetting -> {
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
if (sliderSetting.selectedValue != settingsViewModel.sliderProgress.value) {
settingsViewModel.shouldSave = true
}
sliderSetting.selectedValue = settingsViewModel.sliderProgress.value
}
}

View File

@@ -42,7 +42,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
class SetupFragment : Fragment() {
@@ -184,11 +184,7 @@ class SetupFragment : Fragment() {
R.string.add_games_warning_description,
R.string.add_games_warning_help,
{
val preferences =
PreferenceManager.getDefaultSharedPreferences(
YuzuApplication.appContext
)
if (preferences.getString(GameHelper.KEY_GAME_PATH, "")!!.isNotEmpty()) {
if (NativeConfig.getGameDirs().isNotEmpty()) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE

View File

@@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import android.os.Parcelable
import kotlinx.parcelize.Parcelize
@Parcelize
data class GameDir(
val uriString: String,
var deepScan: Boolean
) : Parcelable

View File

@@ -12,6 +12,7 @@ import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.decodeFromString
@@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata
import org.yuzu.yuzu_emu.utils.NativeConfig
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
@@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
val searchFocused: StateFlow<Boolean> get() = _searchFocused
private val _searchFocused = MutableStateFlow(false)
private val _folders = MutableStateFlow(mutableListOf<GameDir>())
val folders = _folders.asStateFlow()
init {
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
@@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs()
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
@@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
_searchFocused.value = searchFocused
}
fun reloadGames(directoryChanged: Boolean) {
fun reloadGames(directoriesChanged: Boolean) {
if (isReloading.value) {
return
}
@@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
setGames(GameHelper.getGames())
_isReloading.value = false
if (directoryChanged) {
if (directoriesChanged) {
setShouldSwapData(true)
}
}
}
}
fun addFolder(gameDir: GameDir) =
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.addGameDir(gameDir)
getGameDirs()
}
}
fun removeFolder(gameDir: GameDir) =
viewModelScope.launch {
withContext(Dispatchers.IO) {
val gameDirs = _folders.value.toMutableList()
val removedDirIndex = gameDirs.indexOf(gameDir)
if (removedDirIndex != -1) {
gameDirs.removeAt(removedDirIndex)
NativeConfig.setGameDirs(gameDirs.toTypedArray())
getGameDirs()
}
}
}
fun updateGameDirs() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.setGameDirs(_folders.value.toTypedArray())
getGameDirs()
}
}
fun onOpenGameFoldersFragment() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs()
}
}
fun onCloseGameFoldersFragment() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs(true)
}
}
private fun getGameDirs(reloadList: Boolean = false) {
val gameDirs = NativeConfig.getGameDirs()
_folders.value = gameDirs.toMutableList()
if (reloadList) {
reloadGames(true)
}
}
}

View File

@@ -3,15 +3,9 @@
package org.yuzu.yuzu_emu.model
import android.net.Uri
import androidx.fragment.app.FragmentActivity
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
import androidx.preference.PreferenceManager
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
class HomeViewModel : ViewModel() {
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
@@ -23,14 +17,6 @@ class HomeViewModel : ViewModel() {
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
private val _shouldPageForward = MutableStateFlow(false)
val gamesDir: StateFlow<String> get() = _gamesDir
private val _gamesDir = MutableStateFlow(
Uri.parse(
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getString(GameHelper.KEY_GAME_PATH, "")
).path ?: ""
)
var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@@ -50,9 +36,4 @@ class HomeViewModel : ViewModel() {
fun setShouldPageForward(pageForward: Boolean) {
_shouldPageForward.value = pageForward
}
fun setGamesDir(activity: FragmentActivity, dir: String) {
ViewModelProvider(activity)[GamesViewModel::class.java].reloadGames(true)
_gamesDir.value = dir
}
}

View File

@@ -13,8 +13,6 @@ import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
var shouldSave = false
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
@@ -73,6 +71,5 @@ class SettingsViewModel : ViewModel() {
fun clear() {
game = null
shouldSave = false
}
}

View File

@@ -40,6 +40,7 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.getPublicFilesDir
@@ -252,6 +253,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
super.onResume()
}
override fun onStop() {
super.onStop()
CoroutineScope(Dispatchers.IO).launch {
NativeConfig.saveSettings()
}
}
override fun onDestroy() {
EmulationActivity.stopForegroundService(this)
super.onDestroy()
@@ -293,20 +301,19 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
Intent.FLAG_GRANT_READ_URI_PERMISSION
)
// When a new directory is picked, we currently will reset the existing games
// database. This effectively means that only one game directory is supported.
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
.putString(GameHelper.KEY_GAME_PATH, result.toString())
.apply()
val uriString = result.toString()
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
if (folder != null) {
Toast.makeText(
applicationContext,
R.string.folder_already_added,
Toast.LENGTH_SHORT
).show()
return
}
Toast.makeText(
applicationContext,
R.string.games_dir_selected,
Toast.LENGTH_LONG
).show()
gamesViewModel.reloadGames(true)
homeViewModel.setGamesDir(this, result.path!!)
AddGameFolderDialogFragment.newInstance(uriString)
.show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
}
val getProdKey =

View File

@@ -364,6 +364,27 @@ object FileUtil {
.lowercase()
}
fun isTreeUriValid(uri: Uri): Boolean {
val resolver = context.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_DOCUMENT_ID,
DocumentsContract.Document.COLUMN_DISPLAY_NAME,
DocumentsContract.Document.COLUMN_MIME_TYPE
)
return try {
val docId: String = if (isRootTreeUri(uri)) {
DocumentsContract.getTreeDocumentId(uri)
} else {
DocumentsContract.getDocumentId(uri)
}
val childrenUri = DocumentsContract.buildChildDocumentsUriUsingTree(uri, docId)
resolver.query(childrenUri, columns, null, null, null)
true
} catch (_: Exception) {
false
}
}
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)

View File

@@ -11,10 +11,11 @@ import kotlinx.serialization.json.Json
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
object GameHelper {
const val KEY_GAME_PATH = "game_path"
private const val KEY_OLD_GAME_PATH = "game_path"
const val KEY_GAMES = "Games"
private lateinit var preferences: SharedPreferences
@@ -22,15 +23,43 @@ object GameHelper {
fun getGames(): List<Game> {
val games = mutableListOf<Game>()
val context = YuzuApplication.appContext
val gamesDir =
PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
val gamesUri = Uri.parse(gamesDir)
preferences = PreferenceManager.getDefaultSharedPreferences(context)
val gameDirs = mutableListOf<GameDir>()
val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
if (oldGamesDir.isNotEmpty()) {
gameDirs.add(GameDir(oldGamesDir, true))
preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
}
gameDirs.addAll(NativeConfig.getGameDirs())
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
val gameDirUri = Uri.parse(gameDir.uriString)
val isValid = FileUtil.isTreeUriValid(gameDirUri)
if (isValid) {
addGamesRecursive(
games,
FileUtil.listFiles(gameDirUri),
if (gameDir.deepScan) 3 else 1
)
} else {
badDirs.add(index)
}
}
// Remove all game dirs with insufficient permissions from config
if (badDirs.isNotEmpty()) {
var offset = 0
badDirs.forEach {
gameDirs.removeAt(it - offset)
offset++
}
}
NativeConfig.setGameDirs(gameDirs.toTypedArray())
// Cache list of games found on disk
val serializedGames = mutableSetOf<String>()

View File

@@ -27,6 +27,8 @@ object InputHandler {
0x054C -> getInputDS5ButtonKey(event.keyCode)
0x057E -> getInputJoyconButtonKey(event.keyCode)
0x1532 -> getInputRazerButtonKey(event.keyCode)
0x3537 -> getInputRedmagicButtonKey(event.keyCode)
0x358A -> getInputBackboneLabsButtonKey(event.keyCode)
else -> getInputGenericButtonKey(event.keyCode)
}
@@ -227,6 +229,42 @@ object InputHandler {
}
}
private fun getInputRedmagicButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputBackboneLabsButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
else -> -1
}
}
private fun getInputGenericButtonKey(key: Int): Int {
return when (key) {
KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A

View File

@@ -3,6 +3,8 @@
package org.yuzu.yuzu_emu.utils
import org.yuzu.yuzu_emu.model.GameDir
object NativeConfig {
/**
* Creates a Config object and opens the emulation config.
@@ -54,4 +56,22 @@ object NativeConfig {
external fun getConfigHeader(category: Int): String
external fun getPairedSettingKey(key: String): String
/**
* Gets every [GameDir] in AndroidSettings::values.game_dirs
*/
@Synchronized
external fun getGameDirs(): Array<GameDir>
/**
* Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
*/
@Synchronized
external fun setGameDirs(dirs: Array<GameDir>)
/**
* Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
*/
@Synchronized
external fun addGameDir(dir: GameDir)
}

View File

@@ -34,6 +34,7 @@ void AndroidConfig::SaveAllValues() {
void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
ReadUIValues();
}
}
@@ -45,9 +46,35 @@ void AndroidConfig::ReadAndroidUIValues() {
EndGroup();
}
void AndroidConfig::ReadUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
ReadPathValues();
EndGroup();
}
void AndroidConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
const int gamedirs_size = BeginArray(std::string("gamedirs"));
for (int i = 0; i < gamedirs_size; ++i) {
SetArrayIndex(i);
AndroidSettings::GameDir game_dir;
game_dir.path = ReadStringSetting(std::string("path"));
game_dir.deep_scan =
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
AndroidSettings::values.game_dirs.push_back(game_dir);
}
EndArray();
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
SaveUIValues();
}
WriteToIni();
@@ -61,6 +88,29 @@ void AndroidConfig::SaveAndroidUIValues() {
EndGroup();
}
void AndroidConfig::SaveUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
SavePathValues();
EndGroup();
}
void AndroidConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
BeginArray(std::string("gamedirs"));
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
const auto& game_dir = AndroidSettings::values.game_dirs[i];
WriteSetting(std::string("path"), game_dir.path);
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
}
EndArray();
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {

View File

@@ -19,9 +19,9 @@ protected:
void ReadAndroidUIValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override {}
void ReadPathValues() override;
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIValues() override;
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
@@ -30,9 +30,9 @@ protected:
void SaveAndroidUIValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override {}
void SavePathValues() override;
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIValues() override;
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}

View File

@@ -9,9 +9,17 @@
namespace AndroidSettings {
struct GameDir {
std::string path;
bool deep_scan = false;
};
struct Values {
Settings::Linkage linkage;
// Path settings
std::vector<GameDir> game_dirs;
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};

View File

@@ -13,6 +13,8 @@ static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
@@ -53,6 +55,14 @@ jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
@@ -90,6 +100,11 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
@@ -120,6 +135,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);

View File

@@ -13,6 +13,8 @@ JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();

View File

@@ -11,6 +11,7 @@
#include "common/settings.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/id_cache.h"
std::unique_ptr<AndroidConfig> config;
@@ -253,4 +254,55 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getPairedSettingKey(JNIEnv* e
return ToJString(env, setting->PairedSetting()->GetLabel());
}
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getGameDirs(JNIEnv* env, jobject obj) {
jclass gameDirClass = IDCache::GetGameDirClass();
jmethodID gameDirConstructor = IDCache::GetGameDirConstructor();
jobjectArray jgameDirArray =
env->NewObjectArray(AndroidSettings::values.game_dirs.size(), gameDirClass, nullptr);
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
jobject jgameDir =
env->NewObject(gameDirClass, gameDirConstructor,
ToJString(env, AndroidSettings::values.game_dirs[i].path),
static_cast<jboolean>(AndroidSettings::values.game_dirs[i].deep_scan));
env->SetObjectArrayElement(jgameDirArray, i, jgameDir);
}
return jgameDirArray;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGameDirs(JNIEnv* env, jobject obj,
jobjectArray gameDirs) {
AndroidSettings::values.game_dirs.clear();
int size = env->GetArrayLength(gameDirs);
if (size == 0) {
return;
}
jobject dir = env->GetObjectArrayElement(gameDirs, 0);
jclass gameDirClass = IDCache::GetGameDirClass();
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
for (int i = 0; i < size; ++i) {
dir = env->GetObjectArrayElement(gameDirs, i);
jstring juriString = static_cast<jstring>(env->GetObjectField(dir, uriStringField));
jboolean jdeepScanBoolean = env->GetBooleanField(dir, deepScanBooleanField);
std::string uriString = GetJString(env, juriString);
AndroidSettings::values.game_dirs.push_back(
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
}
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_addGameDir(JNIEnv* env, jobject obj,
jobject gameDir) {
jclass gameDirClass = IDCache::GetGameDirClass();
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
jstring juriString = static_cast<jstring>(env->GetObjectField(gameDir, uriStringField));
jboolean jdeepScanBoolean = env->GetBooleanField(gameDir, deepScanBooleanField);
std::string uriString = GetJString(env, juriString);
AndroidSettings::values.game_dirs.push_back(
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
}
} // extern "C"

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:focusable="true">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="16dp"
android:layout_gravity="center_vertical"
android:animateLayoutChanges="true">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/path"
style="@style/TextAppearance.Material3.BodyLarge"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/button_layout"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="@string/select_gpu_driver_default" />
<LinearLayout
android:id="@+id/button_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent">
<Button
android:id="@+id/button_edit"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/delete"
android:tooltipText="@string/edit"
app:icon="@drawable/ic_edit"
app:iconTint="?attr/colorControlNormal" />
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>

View File

@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
android:orientation="vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/path"
style="@style/TextAppearance.Material3.BodyLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:ellipsize="marquee"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
tools:text="folder/folder/folder/folder" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:paddingTop="8dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:text="@string/deep_scan"
android:textAlignment="viewStart" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/deep_scan_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
</LinearLayout>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
android:orientation="vertical">
<LinearLayout
android:id="@+id/deep_scan_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:text="@string/deep_scan"
android:textAlignment="viewStart" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/deep_scan_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
</LinearLayout>

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_folders"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<androidx.coordinatorlayout.widget.CoordinatorLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_folders"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
app:liftOnScrollTargetViewId="@id/list_folders">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_folders"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/game_folders" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_folders"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clipToPadding="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/button_add"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:contentDescription="@string/add_games"
app:srcCompat="@drawable/ic_add"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -28,6 +28,9 @@
<action
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
app:destination="@id/appletLauncherFragment" />
<action
android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
app:destination="@id/gameFoldersFragment" />
</fragment>
<fragment
@@ -117,5 +120,9 @@
android:id="@+id/cabinetLauncherDialogFragment"
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
android:label="CabinetLauncherDialogFragment" />
<fragment
android:id="@+id/gameFoldersFragment"
android:name="org.yuzu.yuzu_emu.fragments.GameFoldersFragment"
android:label="GameFoldersFragment" />
</navigation>

View File

@@ -13,7 +13,7 @@
<dimen name="menu_width">256dp</dimen>
<dimen name="card_width">165dp</dimen>
<dimen name="icon_inset">24dp</dimen>
<dimen name="spacing_bottom_list_fab">72dp</dimen>
<dimen name="spacing_bottom_list_fab">76dp</dimen>
<dimen name="spacing_fab">24dp</dimen>
<dimen name="dialog_margin">20dp</dimen>

View File

@@ -38,6 +38,7 @@
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="search_and_filter_games">Search and filter games</string>
<string name="select_games_folder">Select games folder</string>
<string name="manage_game_folders">Manage game folders</string>
<string name="select_games_folder_description">Allows yuzu to populate the games list</string>
<string name="add_games_warning">Skip selecting games folder?</string>
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
@@ -124,6 +125,11 @@
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
<string name="share_save_file">Share save file</string>
<string name="export_save_failed">Failed to export save</string>
<string name="game_folders">Game folders</string>
<string name="deep_scan">Deep scan</string>
<string name="add_game_folder">Add game folder</string>
<string name="folder_already_added">This folder was already added!</string>
<string name="game_folder_properties">Game folder properties</string>
<!-- Applet launcher strings -->
<string name="applets">Applet launcher</string>
@@ -258,6 +264,7 @@
<string name="cancelling">Cancelling</string>
<string name="install">Install</string>
<string name="delete">Delete</string>
<string name="edit">Edit</string>
<string name="export_success">Exported successfully</string>
<!-- GPU driver installation -->

View File

@@ -182,6 +182,15 @@ if(ANDROID)
)
endif()
if (UNIX AND NOT APPLE)
target_sources(common PRIVATE
linux/gamemode.cpp
linux/gamemode.h
)
target_link_libraries(common PRIVATE gamemode::headers)
endif()
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
@@ -199,7 +208,7 @@ if(ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak::xbyak)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
if (HAS_NCE)
target_sources(common
PRIVATE
arm64/native_clock.cpp

View File

@@ -541,7 +541,7 @@ public:
if (write) {
flags |= PROT_WRITE;
}
#ifdef ARCHITECTURE_arm64
#ifdef HAS_NCE
if (execute) {
flags |= PROT_EXEC;
}
@@ -621,6 +621,8 @@ public:
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {}
void EnableDirectMappedAddress() {}
u8* backing_base{nullptr};
u8* virtual_base{nullptr};
};

View File

@@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux

View File

@@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux

View File

@@ -236,6 +236,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}

View File

@@ -182,7 +182,7 @@ struct Values {
// Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{
linkage, CpuBackend::Dynarmic, CpuBackend::Dynarmic,
#ifdef ARCHITECTURE_arm64
#ifdef HAS_NCE
CpuBackend::Nce,
#else
CpuBackend::Dynarmic,
@@ -438,6 +438,9 @@ struct Values {
true,
true};
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;

View File

@@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
Linux,
MaxEnum,
};

View File

@@ -10,7 +10,7 @@
#include "common/x64/rdtsc.h"
#endif
#if defined(ARCHITECTURE_arm64) && defined(__linux__)
#ifdef HAS_NCE
#include "common/arm64/native_clock.h"
#endif
@@ -68,7 +68,7 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
// - Is not more precise than 1 GHz (1ns resolution)
return std::make_unique<StandardWallClock>();
}
#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
#elif defined(HAS_NCE)
return std::make_unique<Arm64::NativeClock>();
#else
return std::make_unique<StandardWallClock>();

View File

@@ -926,8 +926,7 @@ if (ENABLE_WEB_SERVICE)
target_link_libraries(core PRIVATE web_service)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
target_compile_definitions(core PRIVATE -DHAS_NCE)
if (HAS_NCE)
enable_language(C ASM)
set(CMAKE_ASM_FLAGS "${CFLAGS} -x assembler-with-cpp")
@@ -936,8 +935,8 @@ if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
arm/nce/arm_nce.h
arm/nce/arm_nce.s
arm/nce/guest_context.h
arm/nce/patch.cpp
arm/nce/patch.h
arm/nce/patcher.cpp
arm/nce/patcher.h
arm/nce/instructions.h
)
target_link_libraries(core PRIVATE merry::oaknut)

View File

@@ -6,7 +6,7 @@
#include "common/signal_chain.h"
#include "core/arm/nce/arm_nce.h"
#include "core/arm/nce/patch.h"
#include "core/arm/nce/patcher.h"
#include "core/core.h"
#include "core/memory.h"

View File

@@ -7,7 +7,7 @@
#include "core/arm/nce/arm_nce.h"
#include "core/arm/nce/guest_context.h"
#include "core/arm/nce/instructions.h"
#include "core/arm/nce/patch.h"
#include "core/arm/nce/patcher.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"

View File

@@ -167,6 +167,11 @@ protected:
*/
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
WindowSystemInfo window_info;
bool strict_context_required = false;
@@ -181,11 +186,6 @@ private:
// By default, ignore this request and do nothing.
}
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
u32 client_area_width; ///< Current client width, should be set by window impl.

View File

@@ -1215,7 +1215,7 @@ void KProcess::LoadModule(CodeSet code_set, KProcessAddress base_addr) {
ReprotectSegment(code_set.RODataSegment(), Svc::MemoryPermission::Read);
ReprotectSegment(code_set.DataSegment(), Svc::MemoryPermission::ReadWrite);
#ifdef ARCHITECTURE_arm64
#ifdef HAS_NCE
if (Settings::IsNceEnabled()) {
auto& buffer = m_kernel.System().DeviceMemory().buffer;
const auto& code = code_set.CodeSegment();

View File

@@ -122,7 +122,8 @@ void Cabinet::DisplayCompleted(bool apply_changes, std::string_view amiibo_name)
Service::NFP::RegisterInfoPrivate register_info{};
std::memcpy(register_info.amiibo_name.data(), amiibo_name.data(),
std::min(amiibo_name.size(), register_info.amiibo_name.size() - 1));
register_info.mii_store_data.BuildRandom(Mii::Age::All, Mii::Gender::All, Mii::Race::All);
register_info.mii_store_data.SetNickname({u'y', u'u', u'z', u'u'});
nfp_device->SetRegisterInfoPrivate(register_info);
break;
}
@@ -130,7 +131,7 @@ void Cabinet::DisplayCompleted(bool apply_changes, std::string_view amiibo_name)
nfp_device->DeleteApplicationArea();
break;
case Service::NFP::CabinetMode::StartRestorer:
nfp_device->RestoreAmiibo();
nfp_device->Restore();
break;
case Service::NFP::CabinetMode::StartFormatter:
nfp_device->Format();

View File

@@ -16,7 +16,8 @@ namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
TouchScreen::TouchScreen(Core::HID::HIDCore& hid_core_, u8* raw_shared_memory_)
: ControllerBase{hid_core_} {
: ControllerBase{hid_core_}, touchscreen_width(Layout::ScreenUndocked::Width),
touchscreen_height(Layout::ScreenUndocked::Height) {
static_assert(SHARED_MEMORY_OFFSET + sizeof(TouchSharedMemory) < shared_memory_size,
"TouchSharedMemory is bigger than the shared memory");
shared_memory = std::construct_at(
@@ -95,8 +96,8 @@ void TouchScreen::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
if (id < active_fingers_count) {
const auto& [active_x, active_y] = active_fingers[id].position;
touch_entry.position = {
.x = static_cast<u16>(active_x * Layout::ScreenUndocked::Width),
.y = static_cast<u16>(active_y * Layout::ScreenUndocked::Height),
.x = static_cast<u16>(active_x * static_cast<float>(touchscreen_width)),
.y = static_cast<u16>(active_y * static_cast<float>(touchscreen_height)),
};
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
@@ -120,4 +121,9 @@ void TouchScreen::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
shared_memory->touch_screen_lifo.WriteNextEntry(next_state);
}
void TouchScreen::SetTouchscreenDimensions(u32 width, u32 height) {
touchscreen_width = width;
touchscreen_height = height;
}
} // namespace Service::HID

View File

@@ -28,6 +28,8 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing) override;
void SetTouchscreenDimensions(u32 width, u32 height);
private:
static constexpr std::size_t MAX_FINGERS = 16;
@@ -53,5 +55,7 @@ private:
Core::HID::EmulatedConsole* console = nullptr;
std::array<Core::HID::TouchFinger, MAX_FINGERS> fingers{};
u32 touchscreen_width;
u32 touchscreen_height;
};
} // namespace Service::HID

View File

@@ -208,6 +208,7 @@ IHidServer::IHidServer(Core::System& system_, std::shared_ptr<ResourceManager> r
{1001, &IHidServer::GetNpadCommunicationMode, "GetNpadCommunicationMode"},
{1002, &IHidServer::SetTouchScreenConfiguration, "SetTouchScreenConfiguration"},
{1003, &IHidServer::IsFirmwareUpdateNeededForNotification, "IsFirmwareUpdateNeededForNotification"},
{1004, &IHidServer::SetTouchScreenResolution, "SetTouchScreenResolution"},
{2000, nullptr, "ActivateDigitizer"},
};
// clang-format on
@@ -2363,6 +2364,21 @@ void IHidServer::IsFirmwareUpdateNeededForNotification(HLERequestContext& ctx) {
rb.Push(false);
}
void IHidServer::SetTouchScreenResolution(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto width{rp.Pop<u32>()};
const auto height{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
GetResourceManager()->GetTouchScreen()->SetTouchscreenDimensions(width, height);
LOG_INFO(Service_HID, "called, width={}, height={}, applet_resource_user_id={}", width, height,
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
std::shared_ptr<ResourceManager> IHidServer::GetResourceManager() {
resource_manager->Initialize();
return resource_manager;

View File

@@ -141,6 +141,7 @@ private:
void GetNpadCommunicationMode(HLERequestContext& ctx);
void SetTouchScreenConfiguration(HLERequestContext& ctx);
void IsFirmwareUpdateNeededForNotification(HLERequestContext& ctx);
void SetTouchScreenResolution(HLERequestContext& ctx);
std::shared_ptr<ResourceManager> resource_manager;
std::shared_ptr<HidFirmwareSettings> firmware_settings;

View File

@@ -98,7 +98,7 @@ void Ver3StoreData::BuildToStoreData(StoreData& out_store_data) const {
}
void Ver3StoreData::BuildFromStoreData(const StoreData& store_data) {
version = 1;
version = 3;
mii_information.gender.Assign(static_cast<u8>(store_data.GetGender()));
mii_information.favorite_color.Assign(static_cast<u8>(store_data.GetFavoriteColor()));
height = store_data.GetHeight();

View File

@@ -401,6 +401,12 @@ Result NfcDevice::SendCommandByPassThrough(const Time::Clock::TimeSpanType& time
}
Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target_) {
bool is_corrupted = false;
if (model_type != NFP::ModelType::Amiibo) {
return ResultInvalidArgument;
}
if (device_state != DeviceState::TagFound) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ResultWrongDeviceState;
@@ -420,26 +426,32 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
if (is_plain_amiibo) {
std::vector<u8> data(sizeof(NFP::NTAG215File));
memcpy(data.data(), &tag_data, sizeof(tag_data));
WriteBackupData(tag_data.uid, data);
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
return ResultSuccess;
}
if (!NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
LOG_ERROR(Service_NFP, "Can't decode amiibo, has_backup= {}", has_backup);
return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
if (!is_plain_amiibo && !NFP::AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data)) {
LOG_ERROR(Service_NFP, "Can't decode amiibo");
is_corrupted = true;
}
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
WriteBackupData(encrypted_tag_data.uuid, data);
if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
LOG_ERROR(Service_NFP, "Invalid mii data");
is_corrupted = true;
}
if (!is_corrupted) {
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
WriteBackupData(encrypted_tag_data.uuid, data);
}
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
if (is_corrupted) {
bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
}
return ResultSuccess;
}
@@ -606,6 +618,17 @@ Result NfcDevice::Restore() {
}
}
// Restore mii data in case is corrupted by previous instances of yuzu
if (tag_data.settings.settings.amiibo_initialized && !tag_data.owner_mii.IsValid()) {
LOG_ERROR(Service_NFP, "Regenerating mii data");
Mii::StoreData new_mii{};
new_mii.BuildRandom(Mii::Age::All, Mii::Gender::All, Mii::Race::All);
new_mii.SetNickname({u'y', u'u', u'z', u'u', u'\0'});
tag_data.owner_mii.BuildFromStoreData(new_mii);
tag_data.mii_extension.SetFromStoreData(new_mii);
}
// Overwrite tag contents with backup and mount the tag
tag_data = temporary_tag_data;
encrypted_tag_data = temporary_encrypted_tag_data;
@@ -851,25 +874,6 @@ Result NfcDevice::SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& registe
return Flush();
}
Result NfcDevice::RestoreAmiibo() {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ResultTagRemoved;
}
return ResultWrongDeviceState;
}
if (mount_target == NFP::MountTarget::None || mount_target == NFP::MountTarget::Rom) {
LOG_ERROR(Service_NFP, "Amiibo is read only", device_state);
return ResultWrongDeviceState;
}
// TODO: Load amiibo from backup on system
LOG_ERROR(Service_NFP, "Not Implemented");
return ResultSuccess;
}
Result NfcDevice::Format() {
Result result = ResultSuccess;
@@ -877,7 +881,9 @@ Result NfcDevice::Format() {
result = Mount(NFP::ModelType::Amiibo, NFP::MountTarget::All);
}
if (result.IsError()) {
// We are formatting all data. Corruption is not an issue.
if (result.IsError() &&
(result != ResultCorruptedData && result != ResultCorruptedDataWithBackup)) {
return result;
}

View File

@@ -68,7 +68,6 @@ public:
Result DeleteRegisterInfo();
Result SetRegisterInfoPrivate(const NFP::RegisterInfoPrivate& register_info);
Result RestoreAmiibo();
Result Format();
Result OpenApplicationArea(u32 access_id);

View File

@@ -19,19 +19,8 @@
namespace Service::Set {
namespace {
constexpr u64 SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET = 0x05;
enum class GetFirmwareVersionType {
Version1,
Version2,
};
void GetFirmwareVersionImpl(Core::System& system, HLERequestContext& ctx,
GetFirmwareVersionType type) {
ASSERT_MSG(ctx.GetWriteBufferSize() == 0x100,
"FirmwareVersion output buffer must be 0x100 bytes in size!");
Result GetFirmwareVersionImpl(FirmwareVersionFormat& out_firmware, Core::System& system,
GetFirmwareVersionType type) {
constexpr u64 FirmwareVersionSystemDataId = 0x0100000000000809;
auto& fsc = system.GetFileSystemController();
@@ -45,46 +34,43 @@ void GetFirmwareVersionImpl(Core::System& system, HLERequestContext& ctx,
nca = bis_system->GetEntry(FirmwareVersionSystemDataId, FileSys::ContentRecordType::Data);
}
if (nca) {
romfs = FileSys::ExtractRomFS(nca->GetRomFS());
if (auto nca_romfs = nca->GetRomFS(); nca_romfs) {
romfs = FileSys::ExtractRomFS(nca_romfs);
}
}
if (!romfs) {
romfs = FileSys::ExtractRomFS(
FileSys::SystemArchive::SynthesizeSystemArchive(FirmwareVersionSystemDataId));
}
const auto early_exit_failure = [&ctx](std::string_view desc, Result code) {
const auto early_exit_failure = [](std::string_view desc, Result code) {
LOG_ERROR(Service_SET, "General failure while attempting to resolve firmware version ({}).",
desc);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(code);
return code;
};
const auto ver_file = romfs->GetFile("file");
if (ver_file == nullptr) {
early_exit_failure("The system version archive didn't contain the file 'file'.",
FileSys::ERROR_INVALID_ARGUMENT);
return;
return early_exit_failure("The system version archive didn't contain the file 'file'.",
FileSys::ERROR_INVALID_ARGUMENT);
}
auto data = ver_file->ReadAllBytes();
if (data.size() != 0x100) {
early_exit_failure("The system version file 'file' was not the correct size.",
FileSys::ERROR_OUT_OF_BOUNDS);
return;
if (data.size() != sizeof(FirmwareVersionFormat)) {
return early_exit_failure("The system version file 'file' was not the correct size.",
FileSys::ERROR_OUT_OF_BOUNDS);
}
std::memcpy(&out_firmware, data.data(), sizeof(FirmwareVersionFormat));
// If the command is GetFirmwareVersion (as opposed to GetFirmwareVersion2), hardware will
// zero out the REVISION_MINOR field.
if (type == GetFirmwareVersionType::Version1) {
data[SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET] = 0;
out_firmware.revision_minor = 0;
}
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
return ResultSuccess;
}
} // Anonymous namespace
void SET_SYS::SetLanguageCode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
@@ -98,12 +84,32 @@ void SET_SYS::SetLanguageCode(HLERequestContext& ctx) {
void SET_SYS::GetFirmwareVersion(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
GetFirmwareVersionImpl(system, ctx, GetFirmwareVersionType::Version1);
FirmwareVersionFormat firmware_data{};
const auto result =
GetFirmwareVersionImpl(firmware_data, system, GetFirmwareVersionType::Version1);
if (result.IsSuccess()) {
ctx.WriteBuffer(firmware_data);
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void SET_SYS::GetFirmwareVersion2(HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
GetFirmwareVersionImpl(system, ctx, GetFirmwareVersionType::Version2);
FirmwareVersionFormat firmware_data{};
const auto result =
GetFirmwareVersionImpl(firmware_data, system, GetFirmwareVersionType::Version2);
if (result.IsSuccess()) {
ctx.WriteBuffer(firmware_data);
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void SET_SYS::GetAccountSettings(HLERequestContext& ctx) {

View File

@@ -4,6 +4,7 @@
#pragma once
#include "common/uuid.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
@@ -12,6 +13,29 @@ class System;
}
namespace Service::Set {
enum class LanguageCode : u64;
enum class GetFirmwareVersionType {
Version1,
Version2,
};
struct FirmwareVersionFormat {
u8 major;
u8 minor;
u8 micro;
INSERT_PADDING_BYTES(1);
u8 revision_major;
u8 revision_minor;
INSERT_PADDING_BYTES(2);
std::array<char, 0x20> platform;
std::array<u8, 0x40> version_hash;
std::array<char, 0x18> display_version;
std::array<char, 0x80> display_title;
};
static_assert(sizeof(FirmwareVersionFormat) == 0x100, "FirmwareVersionFormat is an invalid size");
Result GetFirmwareVersionImpl(FirmwareVersionFormat& out_firmware, Core::System& system,
GetFirmwareVersionType type);
class SET_SYS final : public ServiceFramework<SET_SYS> {
public:

View File

@@ -11,6 +11,11 @@
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/time_zone_types.h"
// Defined by WinBase.h on Windows
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
namespace Service::Time::Clock {
enum class TimeType : u8 {

View File

@@ -16,7 +16,7 @@
#include "core/loader/nso.h"
#ifdef HAS_NCE
#include "core/arm/nce/patch.h"
#include "core/arm/nce/patcher.h"
#endif
namespace Loader {

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@@ -23,7 +23,7 @@
#include "core/memory.h"
#ifdef HAS_NCE
#include "core/arm/nce/patch.h"
#include "core/arm/nce/patcher.h"
#endif
namespace Loader {

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@@ -21,7 +21,7 @@
#include "core/memory.h"
#ifdef HAS_NCE
#include "core/arm/nce/patch.h"
#include "core/arm/nce/patcher.h"
#endif
namespace Loader {
@@ -165,7 +165,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
patch->PatchText(program_image, code);
// Add patch section size to the module size.
image_size += patch->GetSectionSize();
image_size += static_cast<u32>(patch->GetSectionSize());
} else if (patch) {
// Relocate code patch and copy to the program_image.
patch->RelocateAndCopy(load_base, code, program_image, &process.GetPostHandlers());

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@@ -7,4 +7,4 @@ add_library(frontend_common STATIC
)
create_target_directory_groups(frontend_common)
target_link_libraries(frontend_common PUBLIC core SimpleIni PRIVATE common Boost::headers)
target_link_libraries(frontend_common PUBLIC core SimpleIni::SimpleIni PRIVATE common Boost::headers)

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@@ -924,12 +924,14 @@ std::string Config::AdjustOutputString(const std::string& string) {
// Windows requires that two forward slashes are used at the start of a path for unmapped
// network drives so we have to watch for that here
#ifndef ANDROID
if (string.substr(0, 2) == "//") {
boost::replace_all(adjusted_string, "//", "/");
adjusted_string.insert(0, "/");
} else {
boost::replace_all(adjusted_string, "//", "/");
}
#endif
// Needed for backwards compatibility with QSettings deserialization
for (const auto& special_character : special_characters) {

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@@ -7,6 +7,7 @@
#include <string>
#include "common/settings.h"
#define SI_NO_CONVERSION
#include <SimpleIni.h>
#include <boost/algorithm/string/replace.hpp>

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@@ -5,6 +5,7 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
@@ -35,7 +36,9 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
continue;
}
const auto& ssbo{ctx.info.storage_buffers_descriptors[index]};
ctx.Add("LDC.U64 DC.x,c{}[{}];" // ssbo_addr
const u64 ssbo_align_mask{~(ctx.profile.min_ssbo_alignment - 1U)};
ctx.Add("LDC.U64 DC.x,c{}[{}];" // unaligned_ssbo_addr
"AND.U64 DC.x,DC.x,{};" // ssbo_addr = unaligned_ssbo_addr & ssbo_align_mask
"LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32
"CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32
"ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size
@@ -44,8 +47,8 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
"AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b
"IF NE.x;" // if cond
"SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr
ssbo.cbuf_index, ssbo.cbuf_offset, ssbo.cbuf_index, ssbo.cbuf_offset + 8, address,
address, address);
ssbo.cbuf_index, ssbo.cbuf_offset, ssbo_align_mask, ssbo.cbuf_index,
ssbo.cbuf_offset + 8, address, address, address);
if (pointer_based) {
ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf
"ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset

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@@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
}
const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
func += addr_statment;

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@@ -891,7 +891,9 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
const Id ssbo_size_pointer{OpAccessChain(uniform_types.U32, cbufs[ssbo.cbuf_index].U32,
zero, ssbo_size_cbuf_offset)};
const Id ssbo_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))};
const u64 ssbo_align_mask{~(profile.min_ssbo_alignment - 1U)};
const Id unaligned_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))};
const Id ssbo_addr{OpBitwiseAnd(U64, unaligned_addr, Constant(U64, ssbo_align_mask))};
const Id ssbo_size{OpUConvert(U64, OpLoad(U32[1], ssbo_size_pointer))};
const Id ssbo_end{OpIAdd(U64, ssbo_addr, ssbo_size)};
const Id cond{OpLogicalAnd(U1, OpUGreaterThanEqual(U1, addr, ssbo_addr),

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@@ -298,7 +298,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {

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@@ -16,6 +16,7 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional

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@@ -11,6 +11,7 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -408,7 +409,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -421,7 +422,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
return ir.ISub(offset, low_cbuf);
}
@@ -516,7 +520,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -540,7 +544,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
Replace(*block, *inst, index, offset);
}
}

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@@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void IdentityRemovalPass(IR::Program& program);
void LowerFp64ToFp32(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);

View File

@@ -85,6 +85,8 @@ struct Profile {
/// Maxwell and earlier nVidia architectures have broken robust support
bool has_broken_robust{};
u64 min_ssbo_alignment{};
};
} // namespace Shader

View File

@@ -1753,15 +1753,25 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
return std::min(memory_layout_size, static_cast<u32>(8_MiB));
}();
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
// Alignment only applies to the offset of the buffer
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size = static_cast<u32>(gpu_addr - aligned_gpu_addr) + size;
const std::optional<VAddr> aligned_cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
if (!aligned_cpu_addr || size == 0) {
LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}",
cbuf_index);
// The end address used for size calculation does not need to be aligned
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.cpu_addr = *aligned_cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_cpu_addr),
.buffer_id = BufferId{},
};
return binding;

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@@ -58,7 +58,7 @@ private:
void TrackPage(u64 page, u64 offset, u64 size) noexcept {
const size_t offset_in_page = offset % PAGE_BYTES;
const size_t first_bit = offset_in_page >> BYTES_PER_BIT_SHIFT;
const size_t num_bits = std::min(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
const size_t num_bits = std::min<size_t>(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
const size_t mask = ~u64{0} >> (64 - num_bits);
pages[page] |= (~u64{0} & mask) << first_bit;
}
@@ -66,7 +66,7 @@ private:
bool IsPageUsed(u64 page, u64 offset, u64 size) const noexcept {
const size_t offset_in_page = offset % PAGE_BYTES;
const size_t first_bit = offset_in_page >> BYTES_PER_BIT_SHIFT;
const size_t num_bits = std::min(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
const size_t num_bits = std::min<size_t>(size, PAGE_BYTES) >> BYTES_PER_BIT_SHIFT;
const size_t mask = ~u64{0} >> (64 - num_bits);
const size_t mask2 = (~u64{0} & mask) << first_bit;
return (pages[page] & mask2) != 0;

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@@ -191,6 +191,10 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@@ -265,33 +265,33 @@ std::string Device::GetVendorName() const {
if (vendor_name == "Intel") {
// For Mesa, `Intel` is an overloaded vendor string that could mean crocus or iris.
// Simply return `INTEL` for those as well as the Windows driver.
return "INTEL";
return "Intel";
}
if (vendor_name == "Intel Open Source Technology Center") {
return "I965";
return "i965";
}
if (vendor_name == "Mesa Project") {
return "I915";
return "i915";
}
if (vendor_name == "Mesa/X.org") {
// This vendor string is overloaded between llvmpipe, softpipe, and virgl, so just return
// MESA instead of one of those driver names.
return "MESA";
return "Mesa";
}
if (vendor_name == "AMD") {
return "RADEONSI";
return "RadeonSI";
}
if (vendor_name == "nouveau") {
return "NOUVEAU";
return "Nouveau";
}
if (vendor_name == "X.Org") {
return "R600";
}
if (vendor_name == "Collabora Ltd") {
return "ZINK";
return "Zink";
}
if (vendor_name == "Intel Corporation") {
return "OPENSWR";
return "OpenSWR";
}
if (vendor_name == "Microsoft Corporation") {
return "D3D12";
@@ -300,7 +300,7 @@ std::string Device::GetVendorName() const {
// Mesa's tegra driver reports `NVIDIA`. Only present in this list because the default
// strategy would have returned `NVIDIA` here for this driver, the same result as the
// proprietary driver.
return "TEGRA";
return "Tegra";
}
return vendor_name;
}

View File

@@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
},
host_info{
.support_float64 = true,
@@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
} {

View File

@@ -355,6 +355,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept {
for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) {
it->ResetUsageTracking();

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@@ -91,6 +91,8 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);

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@@ -373,6 +373,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
};
host_info = Shader::HostTranslateInfo{
@@ -383,6 +384,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
};

View File

@@ -75,14 +75,20 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
const float width = conv(src.scale_x * 2.0f);
float y = conv(src.translate_y - src.scale_y);
float height = conv(src.scale_y * 2.0f);
bool y_negate = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
if (!device.IsNvViewportSwizzleSupported()) {
y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
const bool y_negate = !device.IsNvViewportSwizzleSupported() &&
src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY;
if (lower_left) {
// Flip by surface clip height
y += conv(static_cast<f32>(regs.surface_clip.height));
height = -height;
}
if (y_negate) {
y += conv(static_cast<f32>(regs.surface_clip.height));
// Flip by viewport height
y += height;
height = -height;
}
@@ -892,10 +898,6 @@ void RasterizerVulkan::UpdateDynamicStates() {
UpdateFrontFace(regs);
UpdateStencilOp(regs);
if (device.IsExtVertexInputDynamicStateSupported()) {
UpdateVertexInput(regs);
}
if (state_tracker.TouchStateEnable()) {
UpdateDepthBoundsTestEnable(regs);
UpdateDepthTestEnable(regs);
@@ -918,6 +920,9 @@ void RasterizerVulkan::UpdateDynamicStates() {
UpdateBlending(regs);
}
}
if (device.IsExtVertexInputDynamicStateSupported()) {
UpdateVertexInput(regs);
}
}
void RasterizerVulkan::HandleTransformFeedback() {

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@@ -519,10 +519,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_WARNING(Render_Vulkan, "ARM drivers have broken VK_EXT_extended_dynamic_state");
RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state,
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "ARM drivers have broken VK_EXT_extended_dynamic_state2");
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
}
if (is_nvidia) {
@@ -611,17 +607,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
}
if (extensions.vertex_input_dynamic_state && is_qualcomm) {
const u32 version = (properties.properties.driverVersion << 3) >> 3;
if (version >= VK_MAKE_API_VERSION(0, 0, 676, 0) &&
version < VK_MAKE_API_VERSION(0, 0, 680, 0)) {
// Qualcomm Adreno 7xx drivers do not properly support vertex_input_dynamic_state.
LOG_WARNING(
Render_Vulkan,
"Qualcomm Adreno 7xx drivers have broken VK_EXT_vertex_input_dynamic_state");
RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
features.vertex_input_dynamic_state,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
// Qualcomm drivers do not properly support vertex_input_dynamic_state.
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers have broken VK_EXT_vertex_input_dynamic_state");
RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
features.vertex_input_dynamic_state,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
sets_per_pool = 64;
@@ -704,6 +695,22 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
}
if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
LOG_INFO(Render_Vulkan,
"Removing extendedDynamicState2 due to missing extendedDynamicState");
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
}
if (!extensions.extended_dynamic_state2 && extensions.extended_dynamic_state3) {
LOG_INFO(Render_Vulkan,
"Removing extendedDynamicState3 due to missing extendedDynamicState2");
RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
dynamic_state3_blending = false;
dynamic_state3_enables = false;
}
logical = vk::Device::Create(physical, queue_cis, ExtensionListForVulkan(loaded_extensions),
first_next, dld);
@@ -847,11 +854,41 @@ std::string Device::GetDriverName() const {
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
return "NVIDIA";
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
return "INTEL";
return "Intel";
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
return "ANV";
case VK_DRIVER_ID_IMAGINATION_PROPRIETARY:
return "PowerVR";
case VK_DRIVER_ID_QUALCOMM_PROPRIETARY:
return "Qualcomm";
case VK_DRIVER_ID_ARM_PROPRIETARY:
return "Mali";
case VK_DRIVER_ID_GOOGLE_SWIFTSHADER:
return "SwiftShader";
case VK_DRIVER_ID_BROADCOM_PROPRIETARY:
return "Broadcom";
case VK_DRIVER_ID_MESA_LLVMPIPE:
return "LAVAPIPE";
return "Lavapipe";
case VK_DRIVER_ID_MOLTENVK:
return "MoltenVK";
case VK_DRIVER_ID_VERISILICON_PROPRIETARY:
return "Vivante";
case VK_DRIVER_ID_MESA_TURNIP:
return "Turnip";
case VK_DRIVER_ID_MESA_V3DV:
return "V3DV";
case VK_DRIVER_ID_MESA_PANVK:
return "PanVK";
case VK_DRIVER_ID_MESA_VENUS:
return "Venus";
case VK_DRIVER_ID_MESA_DOZEN:
return "Dozen";
case VK_DRIVER_ID_MESA_NVK:
return "NVK";
case VK_DRIVER_ID_IMAGINATION_OPEN_SOURCE_MESA:
return "PVR";
// case VK_DRIVER_ID_MESA_AGXV:
// return "Asahi";
default:
return properties.driver.driverName;
}

View File

@@ -30,7 +30,6 @@
#include <QSize>
#include <QStringLiteral>
#include <QSurfaceFormat>
#include <QTimer>
#include <QWindow>
#include <QtCore/qobjectdefs.h>
@@ -66,6 +65,8 @@ class QObject;
class QPaintEngine;
class QSurface;
constexpr int default_mouse_constrain_timeout = 10;
EmuThread::EmuThread(Core::System& system) : m_system{system} {}
EmuThread::~EmuThread() = default;
@@ -304,6 +305,9 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
Qt::QueuedConnection);
connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
}
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
@@ -393,6 +397,22 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
void GRenderWindow::leaveEvent(QEvent* event) {
if (Settings::values.mouse_panning) {
const QRect& rect = QWidget::geometry();
QPoint position = QCursor::pos();
qint32 x = qBound(rect.left(), position.x(), rect.right());
qint32 y = qBound(rect.top(), position.y(), rect.bottom());
// Only start the timer if the mouse has left the window bound.
// The leave event is also triggered when the window looses focus.
if (x != position.x() || y != position.y()) {
mouse_constrain_timer.start();
}
event->accept();
}
}
int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
@@ -658,10 +678,19 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
// Center mouse for mouse panning
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
// Constrain mouse for mouse emulation with mouse panning
if (Settings::values.mouse_panning && Settings::values.mouse_enabled) {
const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y);
QCursor::setPos(mapToGlobal(
QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)}));
}
mouse_constrain_timer.stop();
emit MouseActivity();
}
@@ -675,6 +704,31 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->ReleaseButton(button);
}
void GRenderWindow::ConstrainMouse() {
if (emu_thread == nullptr || !Settings::values.mouse_panning) {
mouse_constrain_timer.stop();
return;
}
if (!this->isActiveWindow()) {
mouse_constrain_timer.stop();
return;
}
if (Settings::values.mouse_enabled) {
const auto pos = mapFromGlobal(QCursor::pos());
const int new_pos_x = std::clamp(pos.x(), 0, width());
const int new_pos_y = std::clamp(pos.y(), 0, height());
QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
return;
}
const int center_x = width() / 2;
const int center_y = height() / 2;
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
void GRenderWindow::wheelEvent(QWheelEvent* event) {
const int x = event->angleDelta().x();
const int y = event->angleDelta().y();

View File

@@ -17,6 +17,7 @@
#include <QString>
#include <QStringList>
#include <QThread>
#include <QTimer>
#include <QWidget>
#include <qglobal.h>
#include <qnamespace.h>
@@ -38,7 +39,6 @@ class QMouseEvent;
class QObject;
class QResizeEvent;
class QShowEvent;
class QTimer;
class QTouchEvent;
class QWheelEvent;
@@ -166,6 +166,7 @@ public:
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
void closeEvent(QCloseEvent* event) override;
void leaveEvent(QEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
@@ -229,6 +230,7 @@ private:
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
void ConstrainMouse();
void RequestCameraCapture();
void OnCameraCapture(int requestId, const QImage& img);
@@ -268,6 +270,8 @@ private:
std::unique_ptr<QTimer> camera_timer;
#endif
QTimer mouse_constrain_timer;
Core::System& system;
protected:

View File

@@ -27,6 +27,13 @@ ConfigureCpu::ConfigureCpu(const Core::System& system_,
connect(accuracy_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureCpu::UpdateGroup);
connect(backend_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureCpu::UpdateGroup);
#ifdef HAS_NCE
ui->backend_group->setVisible(true);
#endif
}
ConfigureCpu::~ConfigureCpu() = default;
@@ -34,6 +41,7 @@ ConfigureCpu::~ConfigureCpu() = default;
void ConfigureCpu::SetConfiguration() {}
void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
auto* accuracy_layout = ui->widget_accuracy->layout();
auto* backend_layout = ui->widget_backend->layout();
auto* unsafe_layout = ui->unsafe_widget->layout();
std::map<u32, QWidget*> unsafe_hold{};
@@ -62,6 +70,9 @@ void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
// Keep track of cpu_accuracy combobox to display/hide the unsafe settings
accuracy_layout->addWidget(widget);
accuracy_combobox = widget->combobox;
} else if (setting->Id() == Settings::values.cpu_backend.Id()) {
backend_layout->addWidget(widget);
backend_combobox = widget->combobox;
} else {
// Presently, all other settings here are unsafe checkboxes
unsafe_hold.insert({setting->Id(), widget});
@@ -73,6 +84,7 @@ void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
}
UpdateGroup(accuracy_combobox->currentIndex());
UpdateGroup(backend_combobox->currentIndex());
}
void ConfigureCpu::UpdateGroup(int index) {

View File

@@ -49,4 +49,5 @@ private:
std::vector<std::function<void(bool)>> apply_funcs{};
QComboBox* accuracy_combobox;
QComboBox* backend_combobox;
};

View File

@@ -59,6 +59,36 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="backend_group">
<property name="title">
<string>CPU Backend</string>
</property>
<layout class="QVBoxLayout">
<item>
<widget class="QWidget" name="widget_backend" native="true">
<layout class="QVBoxLayout" name="verticalLayout1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
<property name="visible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="unsafe_group">
<property name="title">

View File

@@ -36,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
QLayout& layout = *ui->general_widget->layout();
QLayout& general_layout = *ui->general_widget->layout();
QLayout& linux_layout = *ui->linux_widget->layout();
std::map<u32, QWidget*> hold{};
std::map<u32, QWidget*> general_hold{};
std::map<u32, QWidget*> linux_hold{};
for (const auto setting :
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
std::vector<Settings::BasicSetting*> settings;
auto push = [&settings](auto& list) {
for (auto setting : list) {
settings.push_back(setting);
}
};
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
// Only show Linux group on Unix
#ifndef __unix__
ui->LinuxGroupBox->setVisible(false);
#endif
for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
@@ -52,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
hold.emplace(setting->Id(), widget);
switch (setting->GetCategory()) {
case Settings::Category::UiGeneral:
general_hold.emplace(setting->Id(), widget);
break;
case Settings::Category::Linux:
linux_hold.emplace(setting->Id(), widget);
break;
default:
widget->deleteLater();
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
for (const auto& [id, widget] : general_hold) {
general_layout.addWidget(widget);
}
for (const auto& [id, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

View File

@@ -46,6 +46,33 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="LinuxGroupBox">
<property name="title">
<string>Linux</string>
</property>
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
<item>
<widget class="QWidget" name="linux_widget" native="true">
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">

View File

@@ -57,7 +57,7 @@
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QGroupBox" name="coreGroup">
<property name="title">
<string>Core</string>
</property>

View File

@@ -44,6 +44,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Cpu
INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral());
INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral());
// Cpu Debug
@@ -176,6 +177,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
// Linux
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
// Ui Debugging
// Ui Multiplayer
@@ -240,6 +244,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
}});
translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(),
{
PAIR(CpuBackend, Dynarmic, tr("Dynarmic")),
PAIR(CpuBackend, Nce, tr("NCE")),
}});
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
{
PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),

View File

@@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@@ -47,6 +48,7 @@
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/set/set_sys.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/util/controller_navigation.h"
@@ -186,7 +188,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
constexpr size_t CopyBufferSize = 1_MiB;
@@ -319,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@@ -436,9 +438,6 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
mouse_center_timer.setInterval(default_mouse_center_timeout);
connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
update_input_timer.setInterval(default_input_update_timeout);
connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
update_input_timer.start();
@@ -1048,7 +1047,12 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
// TODO (flTobi): Add the widget when multiplayer is fully implemented
firmware_label = new QLabel();
firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
firmware_label->setVisible(false);
firmware_label->setFocusPolicy(Qt::NoFocus);
statusBar()->addPermanentWidget(firmware_label);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
@@ -1370,14 +1374,6 @@ void GMainWindow::InitializeHotkeys() {
}
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
if (Settings::values.mouse_enabled) {
Settings::values.mouse_panning = false;
QMessageBox::warning(
this, tr("Emulated mouse is enabled"),
tr("Real mouse input and mouse panning are incompatible. Please disable the "
"emulated mouse in input advanced settings to allow mouse panning."));
return;
}
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
@@ -2126,6 +2122,10 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -2165,6 +2165,10 @@ void GMainWindow::OnEmulationStopped() {
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
if (!firmware_label->text().isEmpty()) {
firmware_label->setVisible(true);
}
current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
@@ -3504,6 +3508,10 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
#ifdef __unix__
Common::Linux::StartGamemode();
#endif
}
void GMainWindow::OnRestartGame() {
@@ -3524,6 +3532,10 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
}
void GMainWindow::OnPauseContinueGame() {
@@ -3805,6 +3817,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
#ifdef __unix__
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3866,6 +3881,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
#ifdef __unix__
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
}
#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@@ -4591,6 +4611,7 @@ void GMainWindow::UpdateStatusBar() {
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
firmware_label->setVisible(false);
}
void GMainWindow::UpdateGPUAccuracyButton() {
@@ -4700,26 +4721,10 @@ void GMainWindow::ShowMouseCursor() {
}
}
void GMainWindow::CenterMouseCursor() {
if (emu_thread == nullptr || !Settings::values.mouse_panning) {
mouse_center_timer.stop();
return;
}
if (!this->isActiveWindow()) {
mouse_center_timer.stop();
return;
}
const int center_x = render_window->width() / 2;
const int center_y = render_window->height() / 2;
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
mouse_center_timer.stop();
}
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
@@ -4810,6 +4815,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
"games."));
}
SetFirmwareVersion();
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -4837,7 +4844,7 @@ bool GMainWindow::CheckSystemArchiveDecryption() {
}
bool GMainWindow::CheckFirmwarePresence() {
constexpr u64 MiiEditId = 0x0100000000001009ull;
constexpr u64 MiiEditId = static_cast<u64>(Service::AM::Applets::AppletProgramId::MiiEdit);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
@@ -4852,6 +4859,28 @@ bool GMainWindow::CheckFirmwarePresence() {
return true;
}
void GMainWindow::SetFirmwareVersion() {
Service::Set::FirmwareVersionFormat firmware_data{};
const auto result = Service::Set::GetFirmwareVersionImpl(
firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2);
if (result.IsError() || !CheckFirmwarePresence()) {
LOG_INFO(Frontend, "Installed firmware: No firmware available");
firmware_label->setVisible(false);
return;
}
firmware_label->setVisible(true);
const std::string display_version(firmware_data.display_version.data());
const std::string display_title(firmware_data.display_title.data());
LOG_INFO(Frontend, "Installed firmware: {}", display_title);
firmware_label->setText(QString::fromStdString(display_version));
firmware_label->setToolTip(QString::fromStdString(display_title));
}
bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type) {
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
@@ -4996,22 +5025,6 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::leaveEvent(QEvent* event) {
if (Settings::values.mouse_panning) {
const QRect& rect = geometry();
QPoint position = QCursor::pos();
qint32 x = qBound(rect.left(), position.x(), rect.right());
qint32 y = qBound(rect.top(), position.y(), rect.bottom());
// Only start the timer if the mouse has left the window bound.
// The leave event is also triggered when the window looses focus.
if (x != position.x() || y != position.y()) {
mouse_center_timer.start();
}
event->accept();
}
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
@@ -5181,6 +5194,14 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
#ifdef __unix__
void GMainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
Common::Linux::SetGamemodeState(state);
}
}
#endif
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to

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