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3 Commits
android-13
...
android-13
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ca25d1cb9e | ||
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5ca8629bb2 | ||
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c3e377a701 |
@@ -1,7 +1,7 @@
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| Pull Request | Commit | Title | Author | Merged? |
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|----|----|----|----|----|
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| [11535](https://github.com/yuzu-emu/yuzu//pull/11535) | [`50bcfa5fb`](https://github.com/yuzu-emu/yuzu//pull/11535/files) | renderer_vulkan: Introduce separate cmd buffer for uploads | [GPUCode](https://github.com/GPUCode/) | Yes |
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| [11889](https://github.com/yuzu-emu/yuzu//pull/11889) | [`a0410ec08`](https://github.com/yuzu-emu/yuzu//pull/11889/files) | configuration: Unify config handling across frontends | [t895](https://github.com/t895/) | Yes |
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| [11889](https://github.com/yuzu-emu/yuzu//pull/11889) | [`a249b3018`](https://github.com/yuzu-emu/yuzu//pull/11889/files) | configuration: Unify config handling across frontends | [t895](https://github.com/t895/) | Yes |
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End of merge log. You can find the original README.md below the break.
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@@ -13,7 +13,7 @@ struct Values {
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Settings::Linkage linkage;
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// Android
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Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
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Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
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Settings::Category::Android};
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Settings::Setting<s32> screen_layout{linkage,
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5,
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@@ -612,12 +612,8 @@ bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool
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s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
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std::string full_key = GetFullKey(key, false);
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if (!default_value.has_value()) {
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try {
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return std::stoll(
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std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
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} catch (...) {
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return 0;
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}
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return std::stoll(
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std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
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}
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s64 result = 0;
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@@ -625,12 +621,8 @@ s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64>
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std::string(full_key).append("\\default").c_str(), true)) {
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result = default_value.value();
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} else {
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try {
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result = std::stoll(std::string(config->GetValue(
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GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
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} catch (...) {
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result = default_value.value();
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}
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result = std::stoll(std::string(config->GetValue(GetSection().c_str(), full_key.c_str(),
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ToString(default_value.value()).c_str())));
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}
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return result;
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}
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@@ -675,11 +667,6 @@ std::string Config::ReadStringSetting(const std::string& key,
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return result;
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}
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bool Config::Exists(const std::string& section, const std::string& key) const {
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const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
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return !value.empty();
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}
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template <typename Type>
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void Config::WriteSetting(const std::string& key, const Type& value,
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const std::optional<Type>& default_value,
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@@ -36,8 +36,6 @@ public:
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[[nodiscard]] const std::string& GetConfigFilePath() const;
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[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
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protected:
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explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
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@@ -4878,8 +4878,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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}
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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UISettings::SaveWindowState();
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game_list->SaveInterfaceLayout();
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hotkey_registry.SaveHotkeys();
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// Unload controllers early
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@@ -5227,8 +5227,8 @@ static void SetHighDPIAttributes() {
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}
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int main(int argc, char* argv[]) {
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UISettings::RestoreWindowState();
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std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
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UISettings::RestoreWindowState(config);
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bool has_broken_vulkan = false;
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bool is_child = false;
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if (CheckEnvVars(&is_child)) {
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@@ -55,6 +55,7 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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return height * 16 / 9;
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}
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// You wanted to make a Save/Restore State thing here with a file in the config dir
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void SaveWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
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@@ -71,33 +72,12 @@ void SaveWindowState() {
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config.sync();
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}
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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void RestoreWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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config.beginGroup(QStringLiteral("UILayout"));
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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}
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void(FS::CreateParentDir(window_state_config_loc));
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const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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@@ -14,7 +14,6 @@
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "configuration/qt_config.h"
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using Settings::Category;
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using Settings::ConfirmStop;
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@@ -216,7 +215,7 @@ extern Values values;
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
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void SaveWindowState();
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
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void RestoreWindowState();
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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