move it back under the logo (sigh)

This commit is contained in:
Tony Cannon
2019-10-27 13:30:17 -07:00
committed by GitHub
parent 2de1caa79c
commit fa8f0eaada

View File

@@ -1,7 +1,7 @@
_[![Appveyor build status](https://img.shields.io/appveyor/ci/pond3r/ggpo/master.svg?logo=appveyor)](https://ci.appveyor.com/project/pond3r/ggpo/branch/master)_
![](doc/images/ggpo_header.png)
  _[![Appveyor build status](https://img.shields.io/appveyor/ci/pond3r/ggpo/master.svg?logo=appveyor)](https://ci.appveyor.com/project/pond3r/ggpo/branch/master)_
## What's GGPO?
Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions visual and audio queues, and muscle memory your players build up playing offline translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.