work in progress to remove compile errors

This commit is contained in:
Tony Cannon
2019-10-27 15:51:26 -07:00
parent 4c3aa4e099
commit 98d299480d
25 changed files with 106 additions and 95 deletions

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@@ -11,11 +11,14 @@ target_include_directories(GGPO PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/lib/ggpo>
)
if(WIN32 AND BUILD_SHARED_LIBS)
# Link to Multimedia API and Winsocks during a shared build.
target_link_libraries(GGPO PUBLIC winmm.lib ws2_32.lib)
add_definitions(-DGGPO_SHARED_LIB)
add_definitions(-DGGPO_SDK_EXPORT)
if(WIN32)
target_compile_options(GGPO PRIVATE "/W4" "/WX")
if(BUILD_SHARED_LIBS)
# Link to Multimedia API and Winsocks during a shared build.
target_link_libraries(GGPO PUBLIC winmm.lib ws2_32.lib)
add_definitions(-DGGPO_SHARED_LIB)
add_definitions(-DGGPO_SDK_EXPORT)
endif()
endif()
set_target_properties(GGPO PROPERTIES VERSION ${PROJECT_VERSION})

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@@ -30,6 +30,13 @@ if(UNIX)
)
endif()
if(WIN32)
set(GGPO_LIB_SRC_NOFILTER
${GGPO_LIB_SRC_NOFILTER}
"lib/ggpo/platform_windows.cpp"
)
endif()
set(GGPO_LIB_INC_NETWORK
"lib/ggpo/network/udp.h"
"lib/ggpo/network/udp_msg.h"

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@@ -14,3 +14,4 @@ add_definitions(-D_UNICODE -DUNICODE)
# Link against GGPO, winmm (Windows Multimedia API), and ws2_32 (Winsock).
target_link_libraries(VectorWar LINK_PUBLIC GGPO winmm.lib ws2_32.lib)
target_compile_options(VectorWar PRIVATE "/W4" "/WX")

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@@ -89,9 +89,9 @@ void GameState::ParseShipInputs(int inputs, int i, double *heading, double *thru
*fire = inputs & INPUT_FIRE;
}
void GameState::MoveShip(int i, double heading, double thrust, int fire)
void GameState::MoveShip(int which, double heading, double thrust, int fire)
{
Ship *ship = _ships + i;
Ship *ship = _ships + which;
ggpo_log(ggpo, "calculation of new ship coordinates: (thrust:%.4f heading:%.4f).\n", thrust, heading);

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@@ -90,7 +90,7 @@ draw_fairness_graph_control(LPDRAWITEMSTRUCT di)
}
static INT_PTR CALLBACK
ggpo_perfmon_dlgproc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
ggpo_perfmon_dlgproc(HWND hwndDlg, UINT uMsg, WPARAM, LPARAM lParam)
{
switch (uMsg) {
@@ -114,7 +114,7 @@ ggpo_perfmon_dlgproc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_INITDIALOG:
{
char pid[64];
sprintf(pid, "%d", GetCurrentProcessId());
snprintf(pid, ARRAYSIZE(pid), "%d", GetCurrentProcessId());
SetWindowTextA(GetDlgItem(hwndDlg, IDC_PID), pid);
return TRUE;
}
@@ -219,11 +219,11 @@ ggpoutil_perfmon_update(GGPOSession *ggpo, GGPOPlayerHandle players[], int num_p
char fLocal[128], fRemote[128], fBandwidth[128];
char msLag[128], frameLag[128];
sprintf(msLag, "%d ms", stats.network.ping);
sprintf(frameLag, "%.1f frames", stats.network.ping ? stats.network.ping * 60.0 / 1000 : 0);
sprintf(fBandwidth, "%.2f kilobytes/sec", stats.network.kbps_sent / 8.0);
sprintf(fLocal, "%d frames", stats.timesync.local_frames_behind);
sprintf(fRemote, "%d frames", stats.timesync.remote_frames_behind);
sprintf_s(msLag, ARRAYSIZE(msLag), "%d ms", stats.network.ping);
sprintf_s(frameLag, ARRAYSIZE(frameLag), "%.1f frames", stats.network.ping ? stats.network.ping * 60.0 / 1000 : 0);
sprintf_s(fBandwidth, ARRAYSIZE(fBandwidth), "%.2f kilobytes/sec", stats.network.kbps_sent / 8.0);
sprintf_s(fLocal, ARRAYSIZE(fLocal), "%d frames", stats.timesync.local_frames_behind);
sprintf_s(fRemote, ARRAYSIZE(fRemote), "%d frames", stats.timesync.remote_frames_behind);
SetWindowTextA(GetDlgItem(_dialog, IDC_NETWORK_LAG), msLag);
SetWindowTextA(GetDlgItem(_dialog, IDC_FRAME_LAG), frameLag);
SetWindowTextA(GetDlgItem(_dialog, IDC_BANDWIDTH), fBandwidth);

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@@ -47,10 +47,10 @@ struct NonGameState {
}
}
void SetDisconnectTimeout(GGPOPlayerHandle handle, int now, int timeout) {
void SetDisconnectTimeout(GGPOPlayerHandle handle, int when, int timeout) {
for (int i = 0; i < num_players; i++) {
if (players[i].handle == handle) {
players[i].disconnect_start = now;
players[i].disconnect_start = when;
players[i].disconnect_timeout = timeout;
players[i].state = Disconnecting;
break;

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@@ -78,8 +78,8 @@ typedef struct GGPOPlayer {
struct {
} local;
struct {
char ip_address[32];
short port;
char ip_address[32];
unsigned short port;
} remote;
} u;
} GGPOPlayer;
@@ -324,7 +324,7 @@ GGPO_API GGPOErrorCode __cdecl ggpo_start_session(GGPOSession **session,
const char *game,
int num_players,
int input_size,
int localport);
unsigned short localport);
/*
@@ -404,9 +404,9 @@ GGPO_API GGPOErrorCode __cdecl ggpo_start_spectating(GGPOSession **session,
const char *game,
int num_players,
int input_size,
int local_port,
unsigned int local_port,
char *host_ip,
int host_port);
unsigned int host_port);
/*
* ggpo_close_session --

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@@ -13,7 +13,7 @@ static const int DEFAULT_DISCONNECT_NOTIFY_START = 750;
Peer2PeerBackend::Peer2PeerBackend(GGPOSessionCallbacks *cb,
const char *gamename,
int localport,
uint16 localport,
int num_players,
int input_size) :
_num_players(num_players),
@@ -62,7 +62,7 @@ Peer2PeerBackend::~Peer2PeerBackend()
void
Peer2PeerBackend::AddRemotePlayer(char *ip,
int port,
uint16 port,
int queue)
{
/*
@@ -77,7 +77,7 @@ Peer2PeerBackend::AddRemotePlayer(char *ip,
}
GGPOErrorCode Peer2PeerBackend::AddSpectator(char *ip,
int port)
uint16 port)
{
if (_num_spectators == GGPO_MAX_SPECTATORS) {
return GGPO_ERRORCODE_TOO_MANY_SPECTATORS;
@@ -498,7 +498,7 @@ Peer2PeerBackend::DisconnectPlayerQueue(int queue, int syncto)
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).\n",
queue, _local_connect_status[queue].last_frame, syncto, framecount);
_local_connect_status[queue].disconnected = true;
_local_connect_status[queue].disconnected = 1;
_local_connect_status[queue].last_frame = syncto;
if (syncto < framecount) {

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@@ -17,7 +17,7 @@
class Peer2PeerBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
public:
Peer2PeerBackend(GGPOSessionCallbacks *cb, const char *gamename, int localport, int num_players, int input_size);
Peer2PeerBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size);
virtual ~Peer2PeerBackend();
@@ -46,8 +46,8 @@ protected:
void CheckInitialSync(void);
int Poll2Players(int current_frame);
int PollNPlayers(int current_frame);
void AddRemotePlayer(char *remoteip, int reportport, int queue);
GGPOErrorCode AddSpectator(char *remoteip, int reportport);
void AddRemotePlayer(char *remoteip, uint16 reportport, int queue);
GGPOErrorCode AddSpectator(char *remoteip, uint16 reportport);
virtual void OnSyncEvent(Sync::Event &e) { }
virtual void OnUdpProtocolEvent(UdpProtocol::Event &e, GGPOPlayerHandle handle);
virtual void OnUdpProtocolPeerEvent(UdpProtocol::Event &e, int queue);

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@@ -9,11 +9,11 @@
SpectatorBackend::SpectatorBackend(GGPOSessionCallbacks *cb,
const char* gamename,
int localport,
uint16 localport,
int num_players,
int input_size,
char *hostip,
int hostport) :
u_short hostport) :
_num_players(num_players),
_input_size(input_size),
_next_input_to_send(0)
@@ -149,8 +149,6 @@ SpectatorBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt)
break;
case UdpProtocol::Event::Disconnected:
GGPOEvent info;
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
info.u.disconnected.player = 0;
_callbacks.on_event(&info);

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@@ -19,7 +19,7 @@
class SpectatorBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
public:
SpectatorBackend(GGPOSessionCallbacks *cb, const char *gamename, int localport, int num_players, int input_size, char *hostip, int hostport);
SpectatorBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size, char *hostip, u_short hostport);
virtual ~SpectatorBackend();

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@@ -21,7 +21,7 @@ SyncTestBackend::SyncTestBackend(GGPOSessionCallbacks *cb,
_running = false;
_logfp = NULL;
_current_input.erase();
strcpy(_game, gamename);
strcpy_s(_game, gamename);
/*
* Initialize the synchronziation layer
@@ -136,7 +136,7 @@ SyncTestBackend::IncrementFrame(void)
// Verify that the checksumn of this frame is the same as the one in our
// list.
SavedInfo info = _saved_frames.front();
info = _saved_frames.front();
_saved_frames.pop();
if (info.frame != _sync.GetFrameCount()) {
@@ -163,7 +163,7 @@ SyncTestBackend::RaiseSyncError(const char *fmt, ...)
char buf[1024];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
vsprintf_s(buf, ARRAY_SIZE(buf), fmt, args);
va_end(args);
puts(buf);
@@ -188,12 +188,12 @@ SyncTestBackend::BeginLog(int saving)
char filename[MAX_PATH];
CreateDirectoryA("synclogs", NULL);
sprintf(filename, "synclogs\\%s-%04d-%s.log",
sprintf_s(filename, ARRAY_SIZE(filename), "synclogs\\%s-%04d-%s.log",
saving ? "state" : "log",
_sync.GetFrameCount(),
_rollingback ? "replay" : "original");
_logfp = fopen(filename, "w");
fopen_s(&_logfp, filename, "w");
}
void
@@ -209,9 +209,9 @@ void
SyncTestBackend::LogSaveStates(SavedInfo &info)
{
char filename[MAX_PATH];
sprintf(filename, "synclogs\\state-%04d-original.log", _sync.GetFrameCount());
sprintf_s(filename, ARRAY_SIZE(filename), "synclogs\\state-%04d-original.log", _sync.GetFrameCount());
_callbacks.log_game_state(filename, (unsigned char *)info.buf, info.cbuf);
sprintf(filename, "synclogs\\state-%04d-replay.log", _sync.GetFrameCount());
sprintf_s(filename, ARRAY_SIZE(filename), "synclogs\\state-%04d-replay.log", _sync.GetFrameCount());
_callbacks.log_game_state(filename, _sync.GetLastSavedFrame().buf, _sync.GetLastSavedFrame().cbuf);
}

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@@ -36,32 +36,35 @@ GameInput::init(int iframe, char *ibits, int isize)
}
void
GameInput::desc(char *buf, bool show_frame) const
GameInput::desc(char *buf, size_t buf_size, bool show_frame) const
{
ASSERT(size);
int offset = 0;
size_t remaining = buf_size;
if (show_frame) {
sprintf(buf, "(frame:%d size:%d ", frame, size);
remaining -= sprintf_s(buf, buf_size, "(frame:%d size:%d ", frame, size);
} else {
sprintf(buf, "(size:%d ", size);
remaining -= sprintf_s(buf, buf_size, "(size:%d ", size);
}
for (int i = 0; i < size * 8; i++) {
char buf2[16];
if (value(i)) {
sprintf(buf2, "%2d ", i);
strcat(buf, buf2);
int c = sprintf_s(buf2, ARRAY_SIZE(buf2), "%2d ", i);
strncat_s(buf, remaining, buf2, ARRAY_SIZE(buf2));
remaining -= c;
}
}
strcat(buf, ")");
strncat_s(buf, remaining, ")", 1);
}
void
GameInput::log(char *prefix, bool show_frame) const
{
char buf[1024];
strcpy(buf, prefix);
desc(buf + strlen(prefix), show_frame);
strcat(buf, "\n");
size_t c = strlen(prefix);
strcpy_s(buf, prefix);
desc(buf + c, ARRAY_SIZE(buf) - c, show_frame);
strncat_s(buf, ARRAY_SIZE(buf) - strlen(buf), "\n", 1);
Log(buf);
}

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@@ -32,7 +32,7 @@ struct GameInput {
void set(int i) { bits[i/8] |= (1 << (i%8)); }
void clear(int i) { bits[i/8] &= ~(1 << (i%8)); }
void erase() { memset(bits, 0, sizeof(bits)); }
void desc(char *buf, bool show_frame = true) const;
void desc(char *buf, size_t buf_size, bool show_frame = true) const;
void log(char *prefix, bool show_frame = true) const;
bool equal(GameInput &input, bool bitsonly = false);
};

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@@ -311,8 +311,7 @@ InputQueue::Log(const char *fmt, ...)
size_t offset;
va_list args;
sprintf(buf, "input q%d | ", _id);
offset = strlen(buf);
offset = sprintf_s(buf, ARRAY_SIZE(buf), "input q%d | ", _id);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';

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@@ -28,19 +28,19 @@ void Log(const char *fmt, ...)
void Logv(const char *fmt, va_list args)
{
if (!getenv("ggpo.log") || getenv("ggpo.log.ignore")) {
if (!Platform::GetConfigBool("ggpo.log") || Platform::GetConfigBool("ggpo.log.ignore")) {
return;
}
if (!logfile) {
sprintf(logbuf, "log-%d.log", Platform::GetProcessID());
logfile = fopen(logbuf, "w");
sprintf_s(logbuf, ARRAY_SIZE(logbuf), "log-%d.log", Platform::GetProcessID());
fopen_s(&logfile, logbuf, "w");
}
Logv(logfile, fmt, args);
}
void Logv(FILE *fp, const char *fmt, va_list args)
{
if (getenv("ggpo.log.timestamps")) {
if (Platform::GetConfigBool("ggpo.log.timestamps")) {
static int start = 0;
int t = 0;
if (!start) {
@@ -54,7 +54,6 @@ void Logv(FILE *fp, const char *fmt, va_list args)
vfprintf(fp, fmt, args);
fflush(fp);
vsprintf(logbuf, fmt, args);
//OutputDebugStringA(logbuf);
vsprintf_s(logbuf, ARRAY_SIZE(logbuf), fmt, args);
}

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@@ -41,7 +41,7 @@ ggpo_start_session(GGPOSession **session,
const char *game,
int num_players,
int input_size,
int localport)
unsigned short localport)
{
*session= (GGPOSession *)new Peer2PeerBackend(cb,
game,
@@ -192,9 +192,9 @@ GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
const char *game,
int num_players,
int input_size,
int local_port,
unsigned short local_port,
char *host_ip,
int host_port)
unsigned short host_port)
{
*session= (GGPOSession *)new SpectatorBackend(cb,
game,

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@@ -9,11 +9,11 @@
#include "udp.h"
SOCKET
CreateSocket(int bind_port, int retries)
CreateSocket(uint16 bind_port, int retries)
{
SOCKET s;
sockaddr_in sin;
int port;
uint16 port;
int optval = 1;
s = socket(AF_INET, SOCK_DGRAM, 0);
@@ -52,7 +52,7 @@ Udp::~Udp(void)
}
void
Udp::Init(int port, Poll *poll, Callbacks *callbacks)
Udp::Init(uint16 port, Poll *poll, Callbacks *callbacks)
{
_callbacks = callbacks;
@@ -71,11 +71,11 @@ Udp::SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen)
int res = sendto(_socket, buffer, len, flags, dst, destlen);
if (res == SOCKET_ERROR) {
DWORD err = WSAGetLastError();
DWORD e2 = WSAENOTSOCK;
Log("unknown error in sendto (erro: %d wsaerr: %d).\n", res, err);
ASSERT(FALSE && "Unknown error in sendto");
}
Log("sent packet length %d to %s:%d (ret:%d).\n", len, inet_ntoa(to->sin_addr), ntohs(to->sin_port), res);
char dst_ip[1024];
Log("sent packet length %d to %s:%d (ret:%d).\n", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
}
bool
@@ -98,7 +98,8 @@ Udp::OnLoopPoll(void *cookie)
}
break;
} else if (len > 0) {
Log("recvfrom returned (len:%d from:%s:%d).\n", len,inet_ntoa(recv_addr.sin_addr), ntohs(recv_addr.sin_port) );
char src_ip[1024];
Log("recvfrom returned (len:%d from:%s:%d).\n", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
UdpMsg *msg = (UdpMsg *)recv_buf;
_callbacks->OnMsg(recv_addr, msg, len);
}
@@ -114,7 +115,7 @@ Udp::Log(const char *fmt, ...)
size_t offset;
va_list args;
strcpy(buf, "udp | ");
strcpy_s(buf, "udp | ");
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);

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@@ -38,7 +38,7 @@ protected:
public:
Udp();
void Init(int port, Poll *p, Callbacks *callbacks);
void Init(uint16 port, Poll *p, Callbacks *callbacks);
void SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen);

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@@ -27,8 +27,8 @@ struct UdpMsg
};
struct connect_status {
int disconnected:1;
int last_frame:31;
unsigned int disconnected:1;
int last_frame:31;
};
struct {
@@ -99,7 +99,7 @@ public:
return 0;
}
UdpMsg(MsgType t) { hdr.type = t; }
UdpMsg(MsgType t) { hdr.type = (uint8)t; }
};
#pragma pack(pop)

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@@ -52,10 +52,8 @@ UdpProtocol::UdpProtocol() :
memset(&_peer_addr, 0, sizeof _peer_addr);
_oo_packet.msg = NULL;
char *delay = getenv("ggpo.network.delay");
char *oop_pct = getenv("ggpo.oop.percent");
_send_latency = delay ? atoi(delay) : 0;
_oop_percent = oop_pct ? atoi(oop_pct) : 0;
_send_latency = Platform::GetConfigInt("ggpo.network.delay");
_oop_percent = Platform::GetConfigInt("ggpo.oop.percent");
}
UdpProtocol::~UdpProtocol()
@@ -68,7 +66,7 @@ UdpProtocol::Init(Udp *udp,
Poll &poll,
int queue,
char *ip,
int port,
u_short port,
UdpMsg::connect_status *status)
{
_udp = udp;
@@ -76,11 +74,11 @@ UdpProtocol::Init(Udp *udp,
_local_connect_status = status;
_peer_addr.sin_family = AF_INET;
_peer_addr.sin_addr.s_addr = inet_addr(ip);
_peer_addr.sin_port = htons(port);
inet_pton(AF_INET, ip, &_peer_addr.sin_addr.s_addr);
do {
_magic_number = rand();
_magic_number = (uint16)rand();
} while (_magic_number == 0);
poll.RegisterLoop(this);
}
@@ -122,7 +120,7 @@ UdpProtocol::SendPendingOutput()
bits = msg->u.input.bits;
msg->u.input.start_frame = _pending_output.front().frame;
msg->u.input.input_size = _pending_output.front().size;
msg->u.input.input_size = (uint8)_pending_output.front().size;
ASSERT(last.frame == -1 || last.frame + 1 == msg->u.input.start_frame);
for (j = 0; j < _pending_output.size(); j++) {
@@ -146,7 +144,7 @@ UdpProtocol::SendPendingOutput()
msg->u.input.input_size = 0;
}
msg->u.input.ack_frame = _last_received_input.frame;
msg->u.input.num_bits = offset;
msg->u.input.num_bits = (uint16)offset;
msg->u.input.disconnect_requested = _current_state == Disconnected;
if (_local_connect_status) {
@@ -211,7 +209,7 @@ UdpProtocol::OnLoopPoll(void *cookie)
if (!_state.running.last_quality_report_time || _state.running.last_quality_report_time + QUALITY_REPORT_INTERVAL < now) {
UdpMsg *msg = new UdpMsg(UdpMsg::QualityReport);
msg->u.quality_report.ping = Platform::GetCurrentTimeMS();
msg->u.quality_report.frame_advantage = _local_frame_advantage;
msg->u.quality_report.frame_advantage = (uint8)_local_frame_advantage;
SendMsg(msg);
_state.running.last_quality_report_time = now;
}
@@ -317,7 +315,7 @@ UdpProtocol::OnMsg(UdpMsg *msg, int len)
};
// filter out messages that don't match what we expect
int seq = msg->hdr.sequence_number;
uint16 seq = msg->hdr.sequence_number;
if (msg->hdr.type != UdpMsg::SyncRequest &&
msg->hdr.type != UdpMsg::SyncReply) {
if (msg->hdr.magic != _remote_magic_number) {
@@ -326,7 +324,7 @@ UdpProtocol::OnMsg(UdpMsg *msg, int len)
}
// filter out out-of-order packets
uint16 skipped = seq - _next_recv_seq;
uint16 skipped = (uint16)((int)seq - (int)_next_recv_seq);
// Log("checking sequence number -> next - seq : %d - %d = %d\n", seq, _next_recv_seq, skipped);
if (skipped > MAX_SEQ_DISTANCE) {
Log("dropping out of order packet (seq: %d, last seq:%d)\n", seq, _next_recv_seq);
@@ -407,7 +405,7 @@ UdpProtocol::Log(const char *fmt, ...)
size_t offset;
va_list args;
sprintf(buf, "udpproto%d | ", _queue);
sprintf_s(buf, ARRAY_SIZE(buf), "udpproto%d | ", _queue);
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
@@ -594,7 +592,7 @@ UdpProtocol::OnInput(UdpMsg *msg, int len)
UdpProtocol::Event evt(UdpProtocol::Event::Input);
evt.u.input.input = _last_received_input;
_last_received_input.desc(desc);
_last_received_input.desc(desc, ARRAY_SIZE(desc));
_state.running.last_input_packet_recv_time = Platform::GetCurrentTimeMS();

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@@ -63,7 +63,7 @@ public:
UdpProtocol();
virtual ~UdpProtocol();
void Init(Udp *udp, Poll &p, int queue, char *ip, int port, UdpMsg::connect_status *status);
void Init(Udp *udp, Poll &p, int queue, char *ip, u_short port, UdpMsg::connect_status *status);
void Synchronize();
bool GetPeerConnectStatus(int id, int *frame);

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@@ -9,8 +9,10 @@
#define _GGPO_WINDOWS_H_
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#include <stdio.h>
#include "types.h"
class Platform {
public: // types
@@ -20,6 +22,8 @@ public: // functions
static ProcessID GetProcessID() { return GetCurrentProcessId(); }
static void AssertFailed(char *msg) { MessageBoxA(NULL, msg, "GGPO Assertion Failed", MB_OK | MB_ICONEXCLAMATION); }
static uint32 GetCurrentTimeMS() { return timeGetTime(); }
static int GetConfigInt(const char* name);
static bool GetConfigBool(const char* name);
};
#endif

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@@ -21,8 +21,6 @@ TimeSync::~TimeSync()
void
TimeSync::advance_frame(GameInput &input, int advantage, int radvantage)
{
int sleep_time = 0;
// Remember the last frame and frame advantage
_last_inputs[input.frame % ARRAY_SIZE(_last_inputs)] = input;
_local[input.frame % ARRAY_SIZE(_local)] = advantage;

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@@ -54,13 +54,13 @@ typedef int int32;
#define ASSERT(x) \
do { \
if (!(x)) { \
char buf[1024]; \
snprintf(buf, sizeof(buf) - 1, "Assertion: %s @ %s:%d (pid:%d)", #x, __FILE__, __LINE__, Platform::GetProcessID()); \
Log("%s\n", buf); \
char assert_buf[1024]; \
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d (pid:%d)", #x, __FILE__, __LINE__, Platform::GetProcessID()); \
Log("%s\n", assert_buf); \
Log("\n"); \
Log("\n"); \
Log("\n"); \
Platform::AssertFailed(buf); \
Platform::AssertFailed(assert_buf); \
exit(0); \
} \
} while (false)