Update to the FRET_A layout (#1413)
This PR updates the BANDHERO_FRET_A layout as per https://github.com/OpenStickCommunity/GP2040-CE/issues/1408
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@@ -438,11 +438,11 @@
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#define BUTTON_GROUP_BANDHERO_FRET_A {\
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{GP_ELEMENT_BTN_BUTTON, { 5, 26, 14, 36, 1, 1, GAMEPAD_MASK_B2, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 18, 26, 27, 36, 1, 1, GAMEPAD_MASK_B1, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 5, 26, 14, 36, 1, 1, GAMEPAD_MASK_B1, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 18, 26, 27, 36, 1, 1, GAMEPAD_MASK_B2, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 31, 26, 40, 36, 1, 1, GAMEPAD_MASK_B4, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 44, 26, 53, 36, 1, 1, GAMEPAD_MASK_B3, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 57, 26, 66, 36, 1, 1, GAMEPAD_MASK_L2, GP_SHAPE_SQUARE, 0, 0, 0}},\
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{GP_ELEMENT_BTN_BUTTON, { 57, 26, 66, 36, 1, 1, GAMEPAD_MASK_L1, GP_SHAPE_SQUARE, 0, 0, 0}},\
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}
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#define BUTTON_GROUP_BANDHERO_STRUM_A {\
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