fix remaing compile errors for release build (thanks ci!)
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@@ -92,7 +92,6 @@ Syntax()
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MessageBox(NULL,
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L"Syntax: vectorwar.exe <local port> <num players> ('local' | <remote ip>:<remote port>)*\n",
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L"Could not start", MB_OK);
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exit(1);
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}
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int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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@@ -126,12 +125,14 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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int num_players = _wtoi(__wargv[offset++]);
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if (num_players < 0 || __argc < offset + num_players) {
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Syntax();
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return 1;
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}
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if (wcscmp(__wargv[offset], L"spectate") == 0) {
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char host_ip[128];
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unsigned short host_port;
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if (swscanf_s(__wargv[offset+1], L"%[^:]:%hu", wide_ip_buffer, wide_ip_buffer_size, &host_port) != 2) {
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Syntax();
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return 1;
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}
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wcstombs_s(nullptr, host_ip, ARRAYSIZE(host_ip), wide_ip_buffer, _TRUNCATE);
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VectorWar_InitSpectator(hwnd, local_port, num_players, host_ip, host_port);
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